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A 1990 title developed by Raising Hell Software (later known as Creator/BizarreCreations) and released by Creator/{{Psygnosis}} for the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST, later ported to the Sega Genesis/Mega Drive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.

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A 1990 title developed by Raising Hell Software (later known as Creator/BizarreCreations) and released by Creator/{{Psygnosis}} for the UsefulNotes/{{Amiga}} Platform/{{Amiga}} and UsefulNotes/AtariST, Platform/AtariST, later ported to the Sega Genesis/Mega Drive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.
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* HalfTheManHeUsedToBe: An offscreen version, in the bqckstory this is what happened to the H.A.L.F contestants, having their bodies severed under the waist so their upper halves can be converted into machines.

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* HalfTheManHeUsedToBe: An offscreen version, in the bqckstory backstory this is what happened to the H.A.L.F contestants, having their bodies severed under the waist so their upper halves can be converted into machines.
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* HalfTheManHeUsedToBe: An offscreen version, in the bqckstory this is what happened to the H.A.L.F contestants, having their bodies severed under the waist so their upper halves can be converted into machines.

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Noticibly, there was a rather unique feature: should the player die, they will watch the AI take them through the same path they took, right up to their death. This can be fast-forwarded with the corresponding key or button, and you can take over manually to stop the replay and potentially avoid making the same mistake twice.

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Noticibly, Noticeably, there was a rather unique feature: should the player die, they will watch the AI take them through the same path they took, right up to their death. This can be fast-forwarded with the corresponding key or button, and you can take over manually to stop the replay and potentially avoid making the same mistake twice.



** A tool with F2 displayed on it will freeze the DOLL, giving you precious time to finish a puzzle. Don't waste it.

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** A tool with F2 displayed on it will freeze the DOLL, giving you precious time to finish a puzzle. puzzle (and since it has an ammo count, you can hold onto it for later use). Another tool will reset the DOLL timer, but unlike the F2 tool it activates automatically. Don't waste it.either of them.


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* RedHerring: An actual item that can be picked up, though it serves no use aside from taking up your tool slot.
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[[quoteright:309:https://static.tvtropes.org/pmwiki/pub/images/killing_game_show.png]]

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* AntiFrustrationFeatures: The aforementioned playback mechanic.
** A tool with F2 displayed on it will freeze the DOLL, giving you precious time to finish a puzzle. Don't waste it.



* {{Cyborg}} / ChickenWalker: Yourself.

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* {{Cyborg}} / ChickenWalker: Yourself. See the YMMV tab for how you get turned into it.



* HintSystem: Tools with an eye shape in them are Oracles, and they can give you clues for progression. Sometimes, though, they'll just display nonsense.
--> "Have a Nice Day!"
* LockAndKeyPuzzle: You used "Shaped Keys" to unlock certain passageways and doors. Interestingly, one unique puzzle has you collect letters, then manipulate switches to get them to spell out "Psygnosis" in order to clear the stage.
* MercyInvincibility: HaHaHaNo.



* NintendoHard: Stage 1-2 starts the use of keys, 2-2 starts the ''collect X number of items to open the gate'', 3-1 has switch puzzles, 4-1 has insta-death skeletons, and the list goes on. The fact that there are limited lives and continues (with no way to earn extra continues, though you do get a life at the end of each stage) does make for a very tough challenge.

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* NintendoHard: Stage 1-2 starts the use of keys, 2-2 starts the ''collect X number of items to open the gate'', 3-1 has switch puzzles, 4-1 6-2 (4-2 in the Genesis release) has insta-death skeletons, and the list goes on. The fact that there are limited lives and continues (with no way to earn extra continues, though you do get a life at the end of each stage) does make for a very tough challenge.


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* TeleportersAndTransporters: Later levels are filled with these. Memorization is key to using them.
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The Sega port, Fatal Rewind's story is somewhat less harsh, as it follows the story of a man trying to get money for his sick daughter's operation. This version was published by ElectronicArts, and has two levels cut from it due to space limitations on the Genesis.

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The Sega port, Fatal Rewind's story is somewhat less harsh, as it follows the story of a man trying to get money for his sick daughter's operation. This version was published by ElectronicArts, Creator/ElectronicArts, and has two levels cut from it due to space limitations on the Genesis.
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* NeverSayDie: The Killing Game show has been renamed to Fatal Rewind because of the Word, "Kill".

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* NeverSayDie: The Killing Game show has been renamed to Fatal Rewind of the Genesis because of the Word, "Kill".
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* NeverSayDie: The Killing Game show has been renamed to Fatal Rewind because of the Word, "Kill".
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A 1990 title developed by Raising Hell Software (later known as Creator/BizarreCreations) and released by Creator/{{Psygnosis}} for the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST, later ported to the Sega Genesis/Megadrive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.

to:

A 1990 title developed by Raising Hell Software (later known as Creator/BizarreCreations) and released by Creator/{{Psygnosis}} for the UsefulNotes/{{Amiga}} and UsefulNotes/AtariST, later ported to the Sega Genesis/Megadrive Genesis/Mega Drive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.
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A 1990 title developed by Raising Hell Software (later known as Creator/BizarreCreations) and released by Creator/{{Psygnosis}} for the {{Amiga}} and AtariST, later ported to the Sega Genesis/Megadrive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.

to:

A 1990 title developed by Raising Hell Software (later known as Creator/BizarreCreations) and released by Creator/{{Psygnosis}} for the {{Amiga}} UsefulNotes/{{Amiga}} and AtariST, UsefulNotes/AtariST, later ported to the Sega Genesis/Megadrive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.
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->''"We got a hot one for you."''

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* AWinnerIsYou: [[NintendoHard Somehow]] beat the game and you get rewarded with a whole two lines of text!



* RiseToTheChallenge: Once the timer stops counting down, the DOLL starts rising. Best get moving.



* RiseToTheChallenge: Once the timer stops counting down, the DOLL starts rising. Best get moving.

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* RiseToTheChallenge: Once AWinnerIsYou: [[NintendoHard Somehow]] beat the timer stops counting down, the DOLL starts rising. Best game and you get moving.rewarded with a whole two lines of text!

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Tropes associated with The Killing Game Show:

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Tropes !!Tropes associated with The Killing Game Show:



* {{Cyborg}} / ChickenWalker: Yourself see in NightmareFuel

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* {{Cyborg}} / ChickenWalker: Yourself see in NightmareFuelYourself.



* NightmareFuel: How the contestants are surgically prepped for the game. The legs from groin-level down are cut off, with or without anesthesia, then their skin is stripped off in a method similar to sandblasting. Next, a sheet of malleable metal is grafted onto in place of the skin, especially since the arms are how they move around. Afterwards, vacuum-esque suckers are attached to their hands, to allow them to climb walls and pick up items. Presumably the cannons are attached where the legs would be. Barring the final sentence, that was paraphrased from the manual.
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* Cyborg / ChickenWalker: Yourself see in NightmareFuel

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* Cyborg {{Cyborg}} / ChickenWalker: Yourself see in NightmareFuel
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* Cyborg / ChickenWalker: Yourself see in NightmareFuel
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A 1990 title developed by Raising Hell Software (later known as Bizarre Creations) and released by Creator/{{Psygnosis}} for the {{Amiga}} and AtariST, later ported to the Sega Genesis/Megadrive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.

to:

A 1990 title developed by Raising Hell Software (later known as Bizarre Creations) Creator/BizarreCreations) and released by Creator/{{Psygnosis}} for the {{Amiga}} and AtariST, later ported to the Sega Genesis/Megadrive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A 1990 title developed by Raising Hell Software (later known as Bizarre Creations) and released by Creator/{{Psygnosis}} for the {{Amiga}} and AtariST, later ported to the Sega Genesis/Megadrive under the title ''Fatal Rewind'', at its core, The Killing Game Show [[ExactlyWhatItSaysOnTheTin is just what it is]], a DeadlyGame.

The premise of the game is simple: get to the top of the stage to advance. However, HALF's [[FunWithAcronyms (Hostile Artificial Life Forms)]] are released into the stage to impede progress. The biggest danger, however, comes from the DOLL (Deadly to Organic Life Liquid) that is constantly being pumped into the stage after the beginning of stage countdown finishes. Touch it, and die instantly. There are a multitude of weapons and tools to use, including keys to unlock doors and a liquid freezer to stop the rising DOLL, and knowing how to use them will save you.

The backstory of the game is as follows: In the late 21st century, incarcerated criminals are given a shot at freedom by playing the game. However, they are stripped down to their vital organs and nervous systems, then placed into a machine armed with a simple cannon. If anyone can make their escape from the 16 pits of death (cylindrical pits built into eight custom satellite moons, two pits per moon/level), they get their life back. As for anyone who ends up dead... well, onto the next challenger.

The actual main character of the game is a criminal named Carl. Part of a [[LaResistance Freedom Fighter group]] working to displace the local government, after he is caught during a police raid due to a suspected [[TheMole Mole]], he meets up with an old friend of his, who tells him they're going to be forced into the above mentioned game, which nobody's come out from alive, as an example. Carl is then determined to win the game, since it would potentially mark him as an international hero, and help give enough leverage to overthrow the government.

The Sega port, Fatal Rewind's story is somewhat less harsh, as it follows the story of a man trying to get money for his sick daughter's operation. This version was published by ElectronicArts, and has two levels cut from it due to space limitations on the Genesis.

Noticibly, there was a rather unique feature: should the player die, they will watch the AI take them through the same path they took, right up to their death. This can be fast-forwarded with the corresponding key or button, and you can take over manually to stop the replay and potentially avoid making the same mistake twice.

The gameplay as a whole is easy to pick up, but it becomes NintendoHard ''Very'' quickly. Extra information on the game can be found [[http://www.lemonamiga.com/?game_id=1200 here.]]

Tropes associated with The Killing Game Show:

* AllThereInTheManual: The backstory of main man Carl, as well as the NightmareFuel-riffic process of how contestants are prepped for the game.
* AWinnerIsYou: [[NintendoHard Somehow]] beat the game and you get rewarded with a whole two lines of text!
* BloodSport: [[ExactlyWhatItSaysOnTheTin It's right there in the title.]]
* DeadlyGame
* GrimyWater: The DOLL itself. Touching it is instant death, but the closer you are to it, the faster your score rises, thus giving the player an impromptu timer.
* NightmareFuel: How the contestants are surgically prepped for the game. The legs from groin-level down are cut off, with or without anesthesia, then their skin is stripped off in a method similar to sandblasting. Next, a sheet of malleable metal is grafted onto in place of the skin, especially since the arms are how they move around. Afterwards, vacuum-esque suckers are attached to their hands, to allow them to climb walls and pick up items. Presumably the cannons are attached where the legs would be. Barring the final sentence, that was paraphrased from the manual.
* NintendoHard: Stage 1-2 starts the use of keys, 2-2 starts the ''collect X number of items to open the gate'', 3-1 has switch puzzles, 4-1 has insta-death skeletons, and the list goes on. The fact that there are limited lives and continues (with no way to earn extra continues, though you do get a life at the end of each stage) does make for a very tough challenge.
* TrialAndErrorGameplay: Once keys are introduced, you'll need to memorize their locations to outrun the DOLL.
* RiseToTheChallenge: Once the timer stops counting down, the DOLL starts rising. Best get moving.
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