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* SturgeonsLaw: This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer. Based in some interviews with some Japanese programmers of the game, they weren't really interested in developing this game too much, since it was intended to be released in the U.S. only and not in Japan.
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%% * WhenAllElseFailsGoRight
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Stop removing things without an edit reason. Fixed indentation.
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* NintendoHard: The very reason for the game's notorious reputation.
to:
* NintendoHard: The very reason for the game's notorious reputation. Though the first level can be beaten easily by kicking every opponent without taking damage.
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* RespawningEnemies: Chozen's goons will always respawn after a few seconds or when they're scrolled off the screen.
** Designer Imposed Cap: Only two enemies can be on-screen as any more than that would've made the game [[UnwinnableByDesign almost impossible]].
* SturgeonsLaw: This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer.
** Based in some interviews with some Japanese programmers of the game, they weren't really interested in developing this game too much, since it was intended to be released in the U.S. only and not in Japan.
** Designer Imposed Cap: Only two enemies can be on-screen as any more than that would've made the game [[UnwinnableByDesign almost impossible]].
* SturgeonsLaw: This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer.
** Based in some interviews with some Japanese programmers of the game, they weren't really interested in developing this game too much, since it was intended to be released in the U.S. only and not in Japan.
to:
* RespawningEnemies: Chozen's goons will always respawn after a few seconds or when they're scrolled off the screen.
** Designer Imposed Cap:screen. Only two enemies can be on-screen as any more than that would've made the game [[UnwinnableByDesign almost impossible]].
* SturgeonsLaw: This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making itlonger.
**longer. Based in some interviews with some Japanese programmers of the game, they weren't really interested in developing this game too much, since it was intended to be released in the U.S. only and not in Japan.
** Designer Imposed Cap:
* SturgeonsLaw: This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it
**
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* ZeroEffortBoss: The boss of Stage 3 is a little girl stuck on the bell tower. Rescue her to complete the level.
** If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.
** If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.
to:
* ZeroEffortBoss: The boss of Stage 3 is a little girl stuck on the bell tower. Rescue her to complete the level.
**level. If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.
**
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This game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 3 of his series.
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** Averted in the first level where you can simply just kick every opponent and never take damage.
* LetsPlay: Danny of WebVideo/GameGrumps went through this game [[https://www.youtube.com/watch?v=zH1_qqUTs4M like it was almost nothing]].
** [=WiiGuy309=] of [=ST2K=] beat the game [[https://www.youtube.com/watch?v=7h5Fc8D5Hss almost a year before Danny did]] but the accomplishment went largely unrecognized due to the channel's obscurity.
* LetsPlay: Danny of WebVideo/GameGrumps went through this game [[https://www.youtube.com/watch?v=zH1_qqUTs4M like it was almost nothing]].
** [=WiiGuy309=] of [=ST2K=] beat the game [[https://www.youtube.com/watch?v=7h5Fc8D5Hss almost a year before Danny did]] but the accomplishment went largely unrecognized due to the channel's obscurity.
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** Based in some interviews with some Japanese programmers of the game, they weren't really interested in developing this game too much, since it was intented to be released in the U.S. only and not in Japan.
to:
** Based in some interviews with some Japanese programmers of the game, they weren't really interested in developing this game too much, since it was intented intended to be released in the U.S. only and not in Japan.
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* WhenAllElseFailsGoRight
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%% * WhenAllElseFailsGoRight
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This game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 3 of his series.
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Removing Review/LP link from header section.
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''The Karate Kid'' is a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', developed by Creator/{{Atlus}} and published by Creator/LJNToys in November 1987. This game is reviewed by WebVideo/TheAngryVideoGameNerd in his third episode.
to:
''The Karate Kid'' is a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', developed by Creator/{{Atlus}} and published by Creator/LJNToys in November 1987. This game is reviewed by WebVideo/TheAngryVideoGameNerd in his third episode.
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Changed line(s) 1 (click to see context) from:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', that was developed by {{Atlus}} and published by Creator/LJNToys in November 1987. This game was reviewed by WebVideo/TheAngryVideoGameNerd in his third episode.
to:
''The Karate Kid'' was is a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', that was developed by {{Atlus}} Creator/{{Atlus}} and published by Creator/LJNToys in November 1987. This game was is reviewed by WebVideo/TheAngryVideoGameNerd in his third episode.
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No emphasis in trope lists, please.
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* '''NintendoHard''': The very reason for the game's notorious reputation.
to:
* '''NintendoHard''': NintendoHard: The very reason for the game's notorious reputation.
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* '''SturgeonsLaw''': This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer.
to:
* '''SturgeonsLaw''': SturgeonsLaw: This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer.
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Changed line(s) 1 (click to see context) from:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', that was developed by {{Atlus}} and published by LJNToys in November 1987. This game was reviewed by WebVideo/TheAngryVideoGameNerd in his third episode.
to:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', that was developed by {{Atlus}} and published by LJNToys Creator/LJNToys in November 1987. This game was reviewed by WebVideo/TheAngryVideoGameNerd in his third episode.
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Deleted line(s) 8 (click to see context) :
** Danny of WebVideo/GameGrumps set the record straight once and for all: This game is impossibly hard for kids but easy for adults.
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** Danny of WebVideo/GameGrumps set the record straight once and for all: This game is impossibly hard for kids but easy for adults.
* LetsPlay: Danny of WebVideo/GameGrumps went through this game [[https://www.youtube.com/watch?v=zH1_qqUTs4M like it was almost nothing]].
** [=WiiGuy309=] of [=ST2K=] beat the game [[https://www.youtube.com/watch?v=7h5Fc8D5Hss almost a year before Danny did]] but the accomplishment went largely unrecognized due to the channel's obscurity.
* LetsPlay: Danny of WebVideo/GameGrumps went through this game [[https://www.youtube.com/watch?v=zH1_qqUTs4M like it was almost nothing]].
** [=WiiGuy309=] of [=ST2K=] beat the game [[https://www.youtube.com/watch?v=7h5Fc8D5Hss almost a year before Danny did]] but the accomplishment went largely unrecognized due to the channel's obscurity.
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None
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* PhallicWeapon: A special enemy that only appears in the last stage attacks you by holding a spear at crotch level. He even pushes and pulls the spear quickly back and forth to complete the illusion that "he is jerking off".
to:
* PhallicWeapon: A special enemy that only appears in the last stage attacks you by holding a spear at crotch level. He even pushes and pulls the spear quickly back and forth to complete the illusion that "he is jerking off".illusion [[spoiler: of "jerking off"]].
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* PhallicWeapon: A special enemy that only appears in the last stage attacks you by holding a spear at crotch level. He even pushes and pulls the spear quickly back and forth to complete the illusion that "he is jerking off".
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Trivia
Deleted line(s) 8 (click to see context) :
* NoExportForYou: Inverted: Despise being programmed in Japan, the game was not released there. Not that the programmers or the Japanese audience cared about the game anyways.
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* NoExportForYou: Inverted: Despise being programmed in Japan, the game was not released there. Not that the programmers or the Japanese audience cared about the game anyways.
Added DiffLines:
** Based in some interviews with some Japanese programmers of the game, they weren't really interested in developing this game too much, since it was intented to be released in the U.S. only and not in Japan.
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Changed line(s) 1 (click to see context) from:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', that was developed by {{Atlus}} and published by LJNToys in November 1987. This game was reviewed by WebVideo/TheAngryVideoGameNerd in his second episode.
to:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', that was developed by {{Atlus}} and published by LJNToys in November 1987. This game was reviewed by WebVideo/TheAngryVideoGameNerd in his second third episode.
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None
Changed line(s) 1,3 (click to see context) from:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', that was developed by {{Atlus}} and published by LJNToys in November 1987.
* TheAngryVideoGameNerd: This game was reviewed in his second episode.
* TheAngryVideoGameNerd: This game was reviewed in his second episode.
to:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid'', that was developed by {{Atlus}} and published by LJNToys in November 1987.
* TheAngryVideoGameNerd:1987. This game was reviewed by WebVideo/TheAngryVideoGameNerd in his second episode.episode.
----
!!Tropes:
* TheAngryVideoGameNerd:
----
!!Tropes:
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** If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.
to:
** If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.deed.
----
----
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Changed line(s) 1,2 (click to see context) from:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on the movie ''Film/TheKarateKid Part II'', that was developed by {{Atlus}} and published by LJNToys in November 1987.
to:
''The Karate Kid'' was a side-scrolling action fighting game for the NES, based on Parts I and II of the movie ''Film/TheKarateKid Part II'', ''Film/TheKarateKid'', that was developed by {{Atlus}} and published by LJNToys in November 1987.
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Changed line(s) 1,2 (click to see context) from:
The Karate Kid was a side-scrolling action fighting game for the NES that was developed by Atlus and published by LJN in November 1987.
to:
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Added DiffLines:
The Karate Kid was a side-scrolling action fighting game for the NES that was developed by Atlus and published by LJN in November 1987.
* TheAngryVideoGameNerd: This game was reviewed in his second episode.
* ImprovisedWeapon: Besides rocks, Chozen's goons will also throw cabbages, Bonsai plants, and paper lamps at you.
* KnockBack: A significant contributor to the game's difficulty. Caused by connecting with a punch/kick and by running into an enemy.
* '''NintendoHard''': The very reason for the game's notorious reputation.
** Averted in the first level where you can simply just kick every opponent and never take damage.
* RespawningEnemies: Chozen's goons will always respawn after a few seconds or when they're scrolled off the screen.
** Designer Imposed Cap: Only two enemies can be on-screen as any more than that would've made the game [[UnwinnableByDesign almost impossible]].
* '''SturgeonsLaw''': This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer.
* SuperDrowningSkills: Everyone dies instantly when they end up in the water. Made worse by dramatic knockback.
* TooDumbToLive: Chozen's goons will jump and walk into the water just to try and get to you.
* WhenAllElseFailsGoRight
* AWinnerIsYou: All you get after completing this game is a screen where Mr. Miyagi tells you that you've become a martial arts master and gives you a wink.
* ZeroEffortBoss: The boss of Stage 3 is a little girl stuck on the bell tower. Rescue her to complete the level.
** If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.
* TheAngryVideoGameNerd: This game was reviewed in his second episode.
* ImprovisedWeapon: Besides rocks, Chozen's goons will also throw cabbages, Bonsai plants, and paper lamps at you.
* KnockBack: A significant contributor to the game's difficulty. Caused by connecting with a punch/kick and by running into an enemy.
* '''NintendoHard''': The very reason for the game's notorious reputation.
** Averted in the first level where you can simply just kick every opponent and never take damage.
* RespawningEnemies: Chozen's goons will always respawn after a few seconds or when they're scrolled off the screen.
** Designer Imposed Cap: Only two enemies can be on-screen as any more than that would've made the game [[UnwinnableByDesign almost impossible]].
* '''SturgeonsLaw''': This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer.
* SuperDrowningSkills: Everyone dies instantly when they end up in the water. Made worse by dramatic knockback.
* TooDumbToLive: Chozen's goons will jump and walk into the water just to try and get to you.
* WhenAllElseFailsGoRight
* AWinnerIsYou: All you get after completing this game is a screen where Mr. Miyagi tells you that you've become a martial arts master and gives you a wink.
* ZeroEffortBoss: The boss of Stage 3 is a little girl stuck on the bell tower. Rescue her to complete the level.
** If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.