History VideoGame / TheIncredibleHulkUltimateDestruction

16th Nov '15 3:55:00 AM Phoenixion
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/incredible_hulk_game_cover_5388.jpg]] [[caption-width-right:300: {{Mooks}} [[YouWouldntLikeMeWhenImAngry won't like him when he's angry]] -- [[CatharsisFactor but we do.]]]]
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[[quoteright:300:http://static.[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/incredible_hulk_game_cover_5388.org/pmwiki/pub/images/the_incredible_hulk___ultimate_destruction_game_box_art.jpg]] [[caption-width-right:300: [[caption-width-right:285: {{Mooks}} [[YouWouldntLikeMeWhenImAngry won't like him when he's angry]] -- [[CatharsisFactor but we do.]]]]
6th Aug '15 9:07:54 AM Anicomicgeek
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* ContractualImmortality: [[spoiler: The Abomination has this when you're chasing him at the end of the game, which intends for you to fight him at a series of designated areas. To make sure you don't kill him before he gets to any of them, you can't actually hurt him before he reaches them.]]
28th Feb '15 2:52:42 PM Goukenimaru
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* AdaptedOut: Betty Ross, Bruce’s eternal MoralityPet, is not brought up once in the whole game, she is only mentioned offhand in her father’s, Thunderbolt Ross, file being pointed out as a relative of his; at the time the game was released Betty was dead for a long time in the Comics, and she would only come back years after the game’s release, however the game followed its own continuity by taking several comic sagas into its own narrative inspiration, Betty’s complete neglect is quite jarring.
26th Feb '15 9:08:39 PM Elusivehawk
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->"There's a thin line between good and bad. I walk that line ''every single day''. When I stray from it, people die. My name is Bruce Banner, and this is me. I'm not a person anymore, I'm the Hulk. I did this to myself, all in the name of science. This ''is'' me, all that I've become. I'm a big, green time bomb. And I'm ''ticking''." -->--OpeningNarration
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->"There's ->''"There's a thin line between good and bad. I walk that line ''every every single day''.day. When I stray from it, people die. My name is Bruce Banner, and this is me. I'm not a person anymore, I'm the Hulk. I did this to myself, all in the name of science. This ''is'' is me, all that I've become. I'm a big, green time bomb. And I'm ''ticking''." -->--OpeningNarration I'm'ticking."'' -->--'''OpeningNarration'''
30th Dec '14 4:09:21 AM StFan
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http://static.tvtropes.org/pmwiki/pub/images/incredible_hulk_game_cover_5388.jpg [[caption-width:300: {{Mooks}} [[YouWouldntLikeMeWhenImAngry won't like him when he's angry]] - [[CatharsisFactor but we do.]]]]
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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/incredible_hulk_game_cover_5388.jpg [[caption-width:300: jpg]] [[caption-width-right:300: {{Mooks}} [[YouWouldntLikeMeWhenImAngry won't like him when he's angry]] - -- [[CatharsisFactor but we do.]]]]

The game was a follow-up, but not a sequel, to the [[TheProblemWithLicensedGames lackluster game]] based off the 2003 movie. Unlike that game, which took place mostly indoors and omitted the three mile leaps, the designers took full advantage of various comic continuities and made the game into a WideOpenSandbox, taking cues from the immensely successful ''[[Film/SpiderMan Spider-Man 2]]'' video game. Graphical power was traded for the ability to smash just about everything on screen in a variety of ways, which proved immensely entertaining and made the game a critical and commercial success. Many argued that it was the first video game to truly make players ''feel'' like the Hulk.
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The game was a follow-up, but not a sequel, to the [[TheProblemWithLicensedGames lackluster game]] based off the 2003 movie. Unlike that game, which took place mostly indoors and omitted the three mile leaps, the designers took full advantage of various comic continuities and made the game into a WideOpenSandbox, taking cues from the immensely successful ''[[Film/SpiderMan Spider-Man 2]]'' ''VideoGame/SpiderMan2'' video game. Graphical power was traded for the ability to smash just about everything on screen in a variety of ways, which proved immensely entertaining and made the game a critical and commercial success. Many argued that it was the first video game to truly make players ''feel'' like the Hulk.
21st Dec '14 9:11:38 AM TheUnsquished
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-->'''Bruce''': Yeah, well, so did AdolfHitler.
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-->'''Bruce''': Yeah, well, so did AdolfHitler.UsefulNotes/AdolfHitler.
28th Oct '14 3:27:26 AM Anicomicgeek
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A video game based off the comic book ''TheIncredibleHulk'', developed by Creator/RadicalEntertainment and released for the PS2, XBOX, and Gamecube in 2005.
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A video game based off the comic book ''TheIncredibleHulk'', ''ComicBook/TheIncredibleHulk'', developed by Creator/RadicalEntertainment and released for the PS2, XBOX, and Gamecube in 2005.

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A video game based off * RoleReprisal: Creator/NealMcDonough reprises his role from [[WesternAnimation/TheIncredibleHulk the comic book ''TheIncredibleHulk'', developed by Creator/RadicalEntertainment and released for the PS2, XBOX, and Gamecube in 2005. 1990s animated series]] as Bruce Banner.
1st Jun '14 12:06:33 PM DragonGeyser
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* LimitBreak: Collecting more health than the regular health bar can hold causes the Hulk to go into Critical Mass. In this mode, he is capable of unleashing Critical Mass Moves that deal massive damage to whatever gets in Hulk's way. They're also usable at [[CriticalStatusBuff critically low levels of health.]]
1st Jun '14 12:02:36 PM DragonGeyser
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1st Jun '14 12:02:32 PM DragonGeyser
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* CatchAndReturn: One of the moves available for purchase allows you to do this with ''missiles''. He can also skip the catch part and simply [[AtackReflector punch them back.]]
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* CatchAndReturn: One of the moves available for purchase allows you to do this with ''missiles''. He can also skip the catch part and simply [[AtackReflector [[AttackReflector punch them back.]]
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