History VideoGame / TheImmortal

25th Dec '16 8:52:54 PM ArcaneAzmadi
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* OhCrap: Mordmair as you gank the amulet from him in the final battle.

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* OhCrap: Mordmair [[spoiler:Mordamir as you gank the amulet from him in the final battle.]]
18th Dec '16 4:06:52 AM supergod
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* PlotHole: [[spoiler:At the start of the fifth level you find an egg, which hatches at the level's final puzzle. From the merchant (in the NES version) or a note (in the Genesis version), you learn that recently hatched lizards can be trained using bait, information necessary for completing the puzzle. The problem? The game describes the creature as being "bird-like".]]
17th Dec '16 5:39:38 PM FernandoLemon
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Added DiffLines:

* PlotHole: [[spoiler:At the start of the fifth level you find an egg, which hatches at the level's final puzzle. From the merchant (in the NES version) or a note (in the Genesis version), you learn that recently hatched lizards can be trained using bait, information necessary for completing the puzzle. The problem? The game describes the creature as being "bird-like".]]
25th Apr '16 4:11:03 PM REV6Pilot
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* TheManyDeathsOfYou: There are a variety of animations for your inevitable, repeated demises.
** '''[[LetsPlay/{{slowbeef}} COVERED IN SPIDERS!]]'''
** Magazine ads for the game were basically nothing but a list of the various ways you could be killed.

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* TheManyDeathsOfYou: There are a variety of animations for your inevitable, repeated demises.
** '''[[LetsPlay/{{slowbeef}} COVERED IN SPIDERS!]]'''
**
demises. Magazine ads for the game were basically nothing but a list of the various ways you could be killed.killed.
-->'''[[LetsPlay/{{slowbeef}} COVERED IN SPIDERS!]]'''


Added DiffLines:

* XRaySparks: Of the lethal variety. You use it as a FinishingMove, Mordamir as a direct attack.
24th Jan '16 11:10:38 AM aye_amber
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19th Jan '16 5:43:05 AM jormis29
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Being instantly killed is something that you will become very familiar with over the course of the game. Walked over the wrong square on the map? Worms break through the floor and instantly kill you. Touched that slime? It's viciously acidic and you are instantly killed. Searched a body too many times? Oh, look, he was killed by that slime hiding in his bones, and since you just touched it you die instantly. Beyond this, the game also includes hand-to-hand combat sequences with trolls and goblins and other creatures, puzzle-solving, and lots and lots of reloading. Spellcasting is somewhat less prominent than might be expected. Your spells are very situational: it's almost too convenient that a "spell to charm Will-O'-the-Wisps" happens to be found near some Will-O'-the'Wisps. Other spells are mostly tools, rather than a bunch of flashy attacks: you can turn yourself to stone, blink momentarily out of existence, and magnetize your hands. Your spells are all limited-use, and you need every charge you're given.

to:

Being instantly killed is something that you will become very familiar with over the course of the game. Walked over the wrong square on the map? Worms break through the floor and instantly kill you. Touched that slime? It's viciously acidic and you are instantly killed. Searched a body too many times? Oh, look, he was killed by that slime hiding in his bones, and since you just touched it you die instantly. Beyond this, the game also includes hand-to-hand combat sequences with trolls and goblins and other creatures, puzzle-solving, and lots and lots of reloading. Spellcasting is somewhat less prominent than might be expected. Your spells are very situational: it's almost too convenient that a "spell to charm Will-O'-the-Wisps" happens to be found near some Will-O'-the'Wisps.[[WillOTheWisp Will-o'-the-Wisps]]. Other spells are mostly tools, rather than a bunch of flashy attacks: you can turn yourself to stone, blink momentarily out of existence, and magnetize your hands. Your spells are all limited-use, and you need every charge you're given.
7th Dec '15 5:15:11 AM supergod
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** That whole sequence of events actually makes a lot of sense in-universe: it's made very clear from your dreams that [[spoiler:the dragons were a civilized and intelligent race]]. When you come to the final level of the dungeon, the Dragon attacks you, but [[spoiler:it only does so because it doesn't know your intentions; you are a human, and the only humans it ever knew were the ones who wiped out its entire species]].[softreturn] But, when [[spoiler:Mordamir]] appears and starts trying to kill you, [[spoiler:the Dragon recognizes its old nemesis, and realizes you are merely a pawn for Mordamir; furthermore, witnessing as you avoid every deadly spell Mordamir throws your way, the Dragon sees you could actually turn the table and kill the wizard, or at least give it a chance to do so, and that's why it doesn't attack you anymore.[softreturn] If you take the amulet back and let it kill Mordamir, the Dragon doesn't see a reason to kill you as well, since you helped it resolve a thousand-year stalemate. But, if you don't take the amulet back and just stand there, the Dragon eventually concludes that you are useless, and potentially dangerous to it, if Mordamir finds a way to use you as he did before. That's why it only kills you then]].
6th Dec '15 3:44:46 PM Truehare
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** That whole sequence of events actually makes a lot of sense in-universe: it's made very clear from your dreams that [[spoiler:the dragons were a civilized and intelligent race]]. When you come to the final level of the dungeon, the Dragon attacks you, but [[spoiler:it only does so because it doesn't know your intentions; you are a human, and the only humans it ever knew were the ones who wiped out its entire species]].\\ But, when [[spoiler:Mordamir]] appears and starts trying to kill you, [[spoiler:the Dragon recognizes its old nemesis, and realizes you are merely a pawn for Mordamir; furthermore, witnessing as you avoid every deadly spell Mordamir throws your way, the Dragon sees you could actually turn the table and kill the wizard, or at least give it a chance to do so, and that's why it doesn't attack you anymore.\\ If you take the amulet back and let it kill Mordamir, the Dragon doesn't see a reason to kill you as well, since you helped it resolve a thousand-year stalemate and don't pose a threat to it anyway. But, if you don't take the amulet back and just stand there, the Dragon eventually concludes that you are useless, and potentially dangerous to it, if Mordamir finds a way to use you as he did before. That's why it only kills you then]].

to:

** That whole sequence of events actually makes a lot of sense in-universe: it's made very clear from your dreams that [[spoiler:the dragons were a civilized and intelligent race]]. When you come to the final level of the dungeon, the Dragon attacks you, but [[spoiler:it only does so because it doesn't know your intentions; you are a human, and the only humans it ever knew were the ones who wiped out its entire species]].\\ [softreturn] But, when [[spoiler:Mordamir]] appears and starts trying to kill you, [[spoiler:the Dragon recognizes its old nemesis, and realizes you are merely a pawn for Mordamir; furthermore, witnessing as you avoid every deadly spell Mordamir throws your way, the Dragon sees you could actually turn the table and kill the wizard, or at least give it a chance to do so, and that's why it doesn't attack you anymore.\\ [softreturn] If you take the amulet back and let it kill Mordamir, the Dragon doesn't see a reason to kill you as well, since you helped it resolve a thousand-year stalemate and don't pose a threat to it anyway.stalemate. But, if you don't take the amulet back and just stand there, the Dragon eventually concludes that you are useless, and potentially dangerous to it, if Mordamir finds a way to use you as he did before. That's why it only kills you then]].
6th Dec '15 3:42:37 PM Truehare
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** That whole sequence of events actually makes a lot of sense in-universe: it's made very clear from your dreams that [[spoiler:the dragons were a civilized and intelligent race]]. When you come to the final level of the dungeon, the Dragon attacks you, but [[spoiler:it only does so because it doesn't know your intentions; you are a human, and the only humans it ever knew were the ones who wiped out its entire species]]. But, when [[spoiler:Mordamir]] appears and starts trying to kill you, [[spoiler:the Dragon recognizes its old nemesis, and realizes you are merely a pawn for Mordamir; furthermore, witnessing as you avoid every deadly spell Mordamir throws your way, the Dragon sees you could actually turn the table and kill the wizard, or at least give it a chance to do so, and that's why it doesn't attack you anymore. If you take the amulet back and let it kill Mordamir, the Dragon doesn't see a reason to kill you as well. But, if you don't take the amulet back and just stand there, the Dragon eventually concludes that you are useless, and potentially dangerous to it, if Mordamir finds a way to use you as he did before. That's why it only kills you then]].

to:

** That whole sequence of events actually makes a lot of sense in-universe: it's made very clear from your dreams that [[spoiler:the dragons were a civilized and intelligent race]]. When you come to the final level of the dungeon, the Dragon attacks you, but [[spoiler:it only does so because it doesn't know your intentions; you are a human, and the only humans it ever knew were the ones who wiped out its entire species]]. \\ But, when [[spoiler:Mordamir]] appears and starts trying to kill you, [[spoiler:the Dragon recognizes its old nemesis, and realizes you are merely a pawn for Mordamir; furthermore, witnessing as you avoid every deadly spell Mordamir throws your way, the Dragon sees you could actually turn the table and kill the wizard, or at least give it a chance to do so, and that's why it doesn't attack you anymore. anymore.\\ If you take the amulet back and let it kill Mordamir, the Dragon doesn't see a reason to kill you as well.well, since you helped it resolve a thousand-year stalemate and don't pose a threat to it anyway. But, if you don't take the amulet back and just stand there, the Dragon eventually concludes that you are useless, and potentially dangerous to it, if Mordamir finds a way to use you as he did before. That's why it only kills you then]].
6th Dec '15 3:38:06 PM Truehare
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** Another way of looking at that whole sequence of events leads to FridgeBrilliance: it's made very clear from your dreams that [[spoiler:the dragons were a civilized and intelligent race]]. When you come to the final level of the dungeon, the Dragon attacks you, but [[spoiler:it only does so because you are a human, and the only humans it ever knew were the ones who wiped out its entire species]]. But, when [[spoiler:Mordamir]] appears and starts trying to kill you, [[spoiler:the Dragon recognizes its old nemesis, and realizes you are merely a pawn for Mordamir; furthermore, witnessing as you avoid every deadly spell Mordamir throws your way, the Dragon sees you could actually turn the table and kill the wizard, or at least give it a chance to do so, and that's why it doesn't attack you anymore. But, if you don't take the amulet back and just stand there, the Dragon eventually concludes that you are useless, and potentially dangerous to it, if Mordamir finds a way to use you as he did before. That's why it only kills you then]].

to:

** Another way of looking at that That whole sequence of events leads to FridgeBrilliance: actually makes a lot of sense in-universe: it's made very clear from your dreams that [[spoiler:the dragons were a civilized and intelligent race]]. When you come to the final level of the dungeon, the Dragon attacks you, but [[spoiler:it only does so because it doesn't know your intentions; you are a human, and the only humans it ever knew were the ones who wiped out its entire species]]. But, when [[spoiler:Mordamir]] appears and starts trying to kill you, [[spoiler:the Dragon recognizes its old nemesis, and realizes you are merely a pawn for Mordamir; furthermore, witnessing as you avoid every deadly spell Mordamir throws your way, the Dragon sees you could actually turn the table and kill the wizard, or at least give it a chance to do so, and that's why it doesn't attack you anymore. If you take the amulet back and let it kill Mordamir, the Dragon doesn't see a reason to kill you as well. But, if you don't take the amulet back and just stand there, the Dragon eventually concludes that you are useless, and potentially dangerous to it, if Mordamir finds a way to use you as he did before. That's why it only kills you then]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheImmortal