History VideoGame / TheForceUnleashed

30th May '18 6:21:57 AM MM_Crusader
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* MythologyGag: In early drafts of the script for ''StarWars'', Luke's last name was supposed to be "Starkiller." In reference to that, ''The Force Unleashed'' gave its protagonist the codename "Starkiller."

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* MythologyGag: MythologyGag:
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In early drafts of the script for ''StarWars'', Luke's last name was supposed to be "Starkiller." In reference to that, ''The Force Unleashed'' gave its protagonist the codename "Starkiller.""
** [[spoiler: Leia becomes a Jedi in the non-canon Endor DLC of the second game following Luke's death at Hoth, a plot taken from the WhatIf ''Star Wars Infinities: The Empire Strikes Back''.]]
20th May '18 10:36:09 AM SeptimusHeap
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* AwesomeButImpractical: The metal claws on the Sith Stalker armor. How, exactly, does one do stunts with a lightsaber with 6-inch spikes coming out of your fingers?

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* AwesomeButImpractical: AwesomeButImpractical:
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The metal claws on the Sith Stalker armor. How, exactly, does one do stunts with a lightsaber with 6-inch spikes coming out of your fingers?
24th Feb '18 7:39:38 PM nombretomado
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* InkSuitActor: Starkiller, Juno Eclipse, Rahm Kota, and Maris Brood all look very much like their voice actors, as Creator/LucasArts used facial recognition technology to incorporate the likeness of the actors into the game. Bail Organa was also voiced by Jimmy Smitts, but he was in the live action movies anyway. It's somewhat shocking to see SamWitwer on ''Series/{{Smallville}}'' and not go "Hey, that's Starkiller!" It's even stranger for some who saw him on ''Series/{{Battlestar Galactica|2003}}'' first; Sam isn't a particularly large man, but he [[http://lh6.ggpht.com/condegerald/SNAVs2Y66vI/AAAAAAAAltE/ovNo_kxlrCY/s512/SamWitwer02.jpg filled out his Colonial uniform well enough for Crashdown to look like a tank,]] and Starkiller is significantly more scrawny-looking in comparison. Oddly, the concept art of Starkiller did look just like Sam Witwer before he was cast in the part.

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* InkSuitActor: Starkiller, Juno Eclipse, Rahm Kota, and Maris Brood all look very much like their voice actors, as Creator/LucasArts used facial recognition technology to incorporate the likeness of the actors into the game. Bail Organa was also voiced by Jimmy Smitts, but he was in the live action movies anyway. It's somewhat shocking to see SamWitwer Creator/SamWitwer on ''Series/{{Smallville}}'' and not go "Hey, that's Starkiller!" It's even stranger for some who saw him on ''Series/{{Battlestar Galactica|2003}}'' first; Sam isn't a particularly large man, but he [[http://lh6.ggpht.com/condegerald/SNAVs2Y66vI/AAAAAAAAltE/ovNo_kxlrCY/s512/SamWitwer02.jpg filled out his Colonial uniform well enough for Crashdown to look like a tank,]] and Starkiller is significantly more scrawny-looking in comparison. Oddly, the concept art of Starkiller did look just like Sam Witwer before he was cast in the part.



* IWantYouToMeetAnOldFriendOfMine: SamWitwer (the voice of Starkiller) and David W. Collins (the voice for PROXY) are friends in real life.

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* IWantYouToMeetAnOldFriendOfMine: SamWitwer Creator/SamWitwer (the voice of Starkiller) and David W. Collins (the voice for PROXY) are friends in real life.



%%** Made stranger when you learn that the Emperor is voiced by SamWitwer, aka Starkiller. He does an amazing impression of Ian [=McDiarmid=].

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%%** Made stranger when you learn that the Emperor is voiced by SamWitwer, Creator/SamWitwer, aka Starkiller. He does an amazing impression of Ian [=McDiarmid=].
20th Feb '18 7:00:57 PM nombretomado
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* ReverseGrip: Galen's lightsaber wielding style. This is only present in the PS3, Xbox 360, and PC versions, though, as he holds it normally in the Krome-developed version for [=PS2=], Wii, and PSP.

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* ReverseGrip: Galen's lightsaber wielding style. This is only present in the PS3, [=PS3=], Xbox 360, and PC versions, though, as he holds it normally in the Krome-developed version for [=PS2=], Wii, and PSP.
18th Feb '18 6:55:25 PM nombretomado
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** The few AI that help you out include "Kashyyyk" Stormtroopers while playing as Vader, Wookiees when Starkiller returns to his own planet, 501st Snowtroopers in the Hoth DLC level and a few scattered Rebel squads in the second game. The PS2/Wii/PSP versions of the first game changed some of these and added more, the Kashyyyk Troopers were replaced by 501st Stormtroopers (these guys had a more noticeably accent), Bail Organa's bodyguards briefly appear on Felucia and Cloud City Wing Guards assist you in the exclusive Bespin level. In spite of all that, these friendly faces aren't of much help in actual combat.

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** The few AI that help you out include "Kashyyyk" Stormtroopers while playing as Vader, Wookiees when Starkiller returns to his own planet, 501st Snowtroopers in the Hoth DLC level and a few scattered Rebel squads in the second game. The PS2/Wii/PSP [=PS2=]/Wii/PSP versions of the first game changed some of these and added more, the Kashyyyk Troopers were replaced by 501st Stormtroopers (these guys had a more noticeably accent), Bail Organa's bodyguards briefly appear on Felucia and Cloud City Wing Guards assist you in the exclusive Bespin level. In spite of all that, these friendly faces aren't of much help in actual combat.



*** Likewise in the PS2/Wii/PSP versions of the first game, Bail Organa's bodyguards will often hold their own in their brief appearance if they player doesn't intervene, and they can be taken a little bit further into the level with the player's force grip ability. However they are forced to despawn when the player enters the Imperial base.

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*** Likewise in the PS2/Wii/PSP [=PS2=]/Wii/PSP versions of the first game, Bail Organa's bodyguards will often hold their own in their brief appearance if they player doesn't intervene, and they can be taken a little bit further into the level with the player's force grip ability. However they are forced to despawn when the player enters the Imperial base.



* ReverseGrip: Galen's lightsaber wielding style. This is only present in the PS3, Xbox 360, and PC versions, though, as he holds it normally in the Krome-developed version for PS2, Wii, and PSP.

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* ReverseGrip: Galen's lightsaber wielding style. This is only present in the PS3, Xbox 360, and PC versions, though, as he holds it normally in the Krome-developed version for PS2, [=PS2=], Wii, and PSP.
18th Feb '18 4:14:34 PM GalakStari
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** [[spoiler:The Dark Apprentice from the sequel's Dark Side ending. At no point is he even hinted at during the main storyline, his only appearance coming if the player chooses to kill Vader instead of arrest him. His origin is explained in a series of videos that the player can unlock by completing several challenges]].
15th Feb '18 11:53:34 PM nombretomado
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* VideoGameCrueltyPotential: The amount of ways you can kill enemies in the game is ridiculous, from throwing enemies into the vacuum of space or telepathically lifting them high enough that a light drop will send them hurdling to their death. ''PennyArcade'' has a comic that [[http://www.penny-arcade.com/comic/2008/8/20/ provides a sample]]. [[ShoutOut Apparently the developers read that strip, because in the sequel, you get the "Poor Bob" achievement for Force Gripping a Stormtrooper, then stabbing, shocking and pushing him while in your grip.]]

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* VideoGameCrueltyPotential: The amount of ways you can kill enemies in the game is ridiculous, from throwing enemies into the vacuum of space or telepathically lifting them high enough that a light drop will send them hurdling to their death. ''PennyArcade'' ''Webcomic/PennyArcade'' has a comic that [[http://www.penny-arcade.com/comic/2008/8/20/ provides a sample]]. [[ShoutOut Apparently the developers read that strip, because in the sequel, you get the "Poor Bob" achievement for Force Gripping a Stormtrooper, then stabbing, shocking and pushing him while in your grip.]]
12th Dec '17 7:01:10 PM AzelfandQuilava
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Added DiffLines:

***It should be noted that while the friendly AI obviously aren't the best helpers, the main reason they can't help you or themselves too well in a fight is because they're often put up against impossible odds. Stormtroopers in the first game can be instantly killed by a regular Militia Saboteur's blaster (while the Stormtroopers' blasters do next to no damage against any Militia infantry and can only win against them if the player deliberately weakens them to a point where the Imperials can finish them off with a good streak of lucky shots which is rare to see as it is). Even if you increase the difficulty level to Sith Master (where regular Stormtroopers can survive a lightsaber slash) they still die instantly to regular blaster fire. This doesn't even account for when they're put up against Militia Elites or Militia Swordsmen (although bizarrely they can survive a burst from the former's Rotary guns).
****Meanwhile the few areas that have friendly Rebels in the second game have a large amount of enemies for you to fight including; the Salvation's hanger where roughly 30 Stormtroopers, 2 Saber Guards, 3 Scout Troopers, 3 AT-MPs plus 2 AT-STs (5 Rebels are with you in this part) attack in full waves. Needless to say they are basically impossible to keep alive.
****4 regular Rebels plus a Commando fighting on two fronts against 2 AT-MPs plus about 12 Stormtroopers on 1 side and 3 Scout Troopers plus 4 Jump Troopers behind them. Unlike the last group they can be kept alive through a combination of luck, Force Rage and some quick attacking but this requires that the player actively attempts this. These two parts of the game alongside the countless other moments where Rebel troopers are killed off in scripted segments for shock value makes one wonder why the developers implemented them as AI in the first place when they're not going to make much of a difference.
*****This was changed averted in the Hoth DLC level. The 501st Snowtroopers don't die from just one shot from regular blaster fire and can be a decent help in the final area, two troopers will actually follow the player around here while the rest will keep rebel reinforcements away from the right side of the hanger. This can be useful on higher difficulties since the player can retreat back to the Imperial controlled area if their health bar is heavily depleted while their two respawning allies keep the rebels busy.
*****Likewise in the PS2/Wii/PSP versions of the first game, Bail Organa's bodyguards will often hold their own in their brief appearance if they player doesn't intervene, and they can be taken a little bit further into the level with the player's force grip ability. However they are forced to despawn when the player enters the Imperial base.
28th Nov '17 1:54:40 AM BlackTemplar
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Added DiffLines:

* HumiliationConga: The "Poor Bob" Achievement in the sequel involves Force Gripping a Stormtrooper, impaling him with saber throw, zapping him with Lightning, then throwing him into an object.
26th Nov '17 6:57:30 PM GalakStari
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Added DiffLines:

* LeeroyJenkins: Kota tends to rush into combat a lot, and it rarely ends well for him.
** When the Rebels are confronted by Vader and the Empire on Corellia after the first official meeting of the Rebel Alliance, Kota ignites his lightsaber and charges at Vader, but the Sith Lord chokes him into unconsciousness with the Force and throw him aside, resulting in his and the Senators' capture.
** Then, when Palpatine is trying to convince Starkiller to kill Vader and join his side after their duel on the Death Star, Kota charges at the Emperor, using the Force the grab the Emperor's lightsaber out of his robes' sleeve and attacks him with it, only for Palpatine to use Force Lightning on him, which is too strong for the Jedi Master to break out of. Luckily, in the true ending, this causes Starkiller to forget about going after Vader and instead focus on saving Kota and the others from the Emperor.
** [[spoiler: Finally, in the sequel's Dark Side Ending, after the Dark Apprentice stabs Starkiller in the back, Kota ignites his lightsaber and rushes in to attack, with his men being slaughtered by Terror Troopers. The Dark Apprentice easily blocks all of Kota's attacks, slashes him across the chest, picks him up with a Force Choke, tosses him into the remaining Rebel soldiers, and Force Pushes them all off the platform and into the sea. Unlike the other two examples, this one actually results in his death.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheForceUnleashed