History VideoGame / TheFloorIsJelly

21st Jan '16 5:26:33 PM nombretomado
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* UpdatedRerelease: The {{Steam}} version, released on May 30, 2014, features bug fixes, extra secret features, achievements, and cloud saves.

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* UpdatedRerelease: The {{Steam}} UsefulNotes/{{Steam}} version, released on May 30, 2014, features bug fixes, extra secret features, achievements, and cloud saves.
4th Aug '15 5:29:23 PM Adept
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* FrogsAndToads: A couple of amphibians are present, and just like the player character, they interact with the jelly terrain.
18th Mar '15 4:45:12 PM Beed28
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* JigglePhysics: This is applied to the game world you explore, with the ground and walls fluidly wobbling and jiggling as you jump around. Even background objects such as trees and bushes bounces along with the ground!
6th Feb '15 2:34:38 PM Beed28
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12th Nov '14 2:24:49 PM Beed28
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* {{Metroidvania}}: The game has some elements of this. Each of the game's levels are interconnected to a single hub, and you can freely revisit and backtrack through each level as well. The night level, the second swamp level and the DiscOneFinalDungeon plays this more straight in which these levels are more non-linear and has you searching these levels to find several keys that will open a portal leading to the level's exit.
23rd Aug '14 9:59:33 AM Beed28
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* DummiedOut:
** There's [[https://www.youtube.com/watch?v=8p6RKm-HTJc several unused rooms]] that can only be accessed by editing the save file. Among others, they feature alternative secret rooms from the Night area featuring jumping frogs and lettering made out of platforms, suggesting they were supposed to be novelty secrets before being replaced with the final secret rooms featuring the houses and their terminals.
** A few of the unused rooms even feature a strange black eyeball creature that floats in place with its white ring-like "pupil" looking towards the player character, and acts as a one way warp to another room when touched. None of these eyeballs are found in the game's finalised areas.
23rd Aug '14 9:40:53 AM Beed28
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** To get the "&@♥@@p§☺A!○◘@)(@)_-A" achievement, along with some [[https://twitter.com/whatisian/status/457221127996059648 wacky player physics]], you have to [[spoiler:finish one of the three levels in the first set on the first time through and then ''[[ViolationOfCommonSense quit the game during a cutscene]]'' where one of the three lights appears on the big door in the HubLevel so that you [[GoodBadBugs reload with your character placed in said room out of bounds]], and then jump at a ''very'' specific corner of the screen]]. Thankfully, this isn't entirely LostForever, as there's a repeatable, but much more difficult to execute, method [[spoiler:to glitch your way out of bounds in the room]].



* MissingSecret:
** Before the game's Steam release, [[WordOfGod Ian Snyder]] on his Twitter account mentioned "[[https://twitter.com/whatisian/status/457221127996059648 [removing] all the artificially imposed restraints on player momentum in TFIJ]]" and that he would [[https://twitter.com/whatisian/status/457221359089614848 hide it somewhere]], but nobody has ever found this hidden mode.
** The Steam version also has an achievement that is outright impossible to achieve (titled as "&@♥@@p§☺A!○◘@)(@)_-A").
21st Aug '14 5:28:59 AM Beed28
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* LateArrivalSpoiler: [[spoiler:A few reviews spoil the final stages of the game, which involve [[OminousVisualGlitch Ominous Visual Glitches]] and glitching jelly physics]].
20th Aug '14 11:32:34 AM HiddenWindshield
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* EasterEgg: If you're in a house with a clock inside it, it will chime at every quarter hour, according to the computer's clock. Furthermore, each time you enter a secret room with a house, if the house generates a clock, it matches the computer's clock at the time you entered the room, but the house's clock does not update overtime.

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* EasterEgg: If you're in a house with a clock inside it, it will chime at every quarter hour, according to the computer's clock. Furthermore, each time you enter a secret room with a house, if the house generates a clock, it matches the computer's clock at the time you entered the room, but the house's clock does not update overtime.over time.
19th Aug '14 2:06:00 PM Beed28
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* MissingSecret:
** Before the game's Steam release, [[WordOfGod Ian Snyder]] on his Twitter account mentioned "[[https://twitter.com/whatisian/status/457221127996059648 [removing] all the artificially imposed restraints on player momentum in TFIJ]]" and that he would [[https://twitter.com/whatisian/status/457221359089614848 hide it somewhere]], but nobody has ever found this hidden mode.
** The Steam version also has an achievement that is outright impossible to achieve (titled as "&@♥@@p§☺A!○◘@)(@)_-A").
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheFloorIsJelly