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''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a significant shift in game play and design philosophy. Gone were the [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]] of ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Instead, ''Morrowind'' is significantly smaller in scope than its predecessors (a "mere" 9 square miles as opposed to thousands, and a non-infinite number of side-quests), but comes off just as epic anyway thanks to the quality of the writing and the hand-crafted, [[SceneryPorn diverse, exotic landscapes]] while still being larger than most other game worlds. Thanks to its greater availability and these philosophy changes, ''Morrowind'' was a critical and commercial hit, being Bethesda's BreakthroughHit, winning tons of awards, and introducing a massive NewbieBoom to the series.
to:
''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) Platform/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a significant shift in game play and design philosophy. Gone were the [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]] of ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Instead, ''Morrowind'' is significantly smaller in scope than its predecessors (a "mere" 9 square miles as opposed to thousands, and a non-infinite number of side-quests), but comes off just as epic anyway thanks to the quality of the writing and the hand-crafted, [[SceneryPorn diverse, exotic landscapes]] while still being larger than most other game worlds. Thanks to its greater availability and these philosophy changes, ''Morrowind'' was a critical and commercial hit, being Bethesda's BreakthroughHit, winning tons of awards, and introducing a massive NewbieBoom to the series.
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In 2003, the GameOfTheYearEdition was released for both UsefulNotes/{{Xbox}} and PC. It includes all of the patches, DLC, and both expansions.
to:
In 2003, the GameOfTheYearEdition was released for both UsefulNotes/{{Xbox}} Platform/{{Xbox}} and PC. It includes all of the patches, DLC, and both expansions.
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Updating namespaces
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On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as an UsefulNotes/XboxOne backwards compatible title. This version can also be played on the UsefulNotes/XboxSeriesXAndS.
to:
On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as an UsefulNotes/XboxOne Platform/XboxOne backwards compatible title. This version can also be played on the UsefulNotes/XboxSeriesXAndS.
Platform/XboxSeriesXAndS.
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Wording cleanup, reducing repetition, including some applicable tropes
Changed line(s) 9,16 (click to see context) from:
''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were the [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]] of ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Instead, ''Morrowind'' is significantly smaller in scope than its predecessors (a "mere" 9 square miles as opposed to thousands, and a non-infinite number of side-quests), but manages to come off just as epic anyway thanks to the quality of the writing and the hand-crafted, [[SceneryPorn diverse, exotic landscapes]]. Thanks to its greater availability and these philosophy changes, ''Morrowind'' was a critical and commercial hit, being Bethesda's BreakthroughHit and introducing a massive NewbieBoom to the series.
The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind'' offers LoadsAndLoadsOfSidequests, of which some of the faction questlines are nearly as expansive as the main quest itself, and are neatly tied into the main story.
Set 10 years after the events of ''Daggerfall'', a [[YouAllMeetInACell convict]] from the Imperial City Prison (the PC) is released on the Emperor's direct orders on the condition that you be shipped to the backwater province of Morrowind (more specifically, the even more backwater district of Vvardenfell, until very recently closed off to all foreigners on religious grounds). Guided by the Blades, the PC investigates the local prophesies of TheChosenOne, known as the Nerevarine, who will save the land from the dreaded "Blight". Tracing the source of the Blight to the [[BigBad evil]] PhysicalGod, Dagoth Ur, the PC is launched into a labyrinthine plot involving an AncientConspiracy, prophecies, lost prophecies, ''false'' prophecies, {{reincarnation}}, gods, backroom politics, gang wars, and TheCorruption.
''Morrowind'' is also notable for being much, much ''[[NewWeird weirder]]'' than the rest of the franchise, being set in an alien landscape populated by Dunmer (Dark Elves), {{Bizarchitecture}}, dinosaur-like fauna, giant arthropods, {{Living Gasbag}}s, {{Cthulhumanoid}}s, and more.
The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind'' offers LoadsAndLoadsOfSidequests, of which some of the faction questlines are nearly as expansive as the main quest itself, and are neatly tied into the main story.
Set 10 years after the events of ''Daggerfall'', a [[YouAllMeetInACell convict]] from the Imperial City Prison (the PC) is released on the Emperor's direct orders on the condition that you be shipped to the backwater province of Morrowind (more specifically, the even more backwater district of Vvardenfell, until very recently closed off to all foreigners on religious grounds). Guided by the Blades, the PC investigates the local prophesies of TheChosenOne, known as the Nerevarine, who will save the land from the dreaded "Blight". Tracing the source of the Blight to the [[BigBad evil]] PhysicalGod, Dagoth Ur, the PC is launched into a labyrinthine plot involving an AncientConspiracy, prophecies, lost prophecies, ''false'' prophecies, {{reincarnation}}, gods, backroom politics, gang wars, and TheCorruption.
''Morrowind'' is also notable for being much, much ''[[NewWeird weirder]]'' than the rest of the franchise, being set in an alien landscape populated by Dunmer (Dark Elves), {{Bizarchitecture}}, dinosaur-like fauna, giant arthropods, {{Living Gasbag}}s, {{Cthulhumanoid}}s, and more.
to:
''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major significant shift in game play and design philosophy. Gone were the [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]] of ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Instead, ''Morrowind'' is significantly smaller in scope than its predecessors (a "mere" 9 square miles as opposed to thousands, and a non-infinite number of side-quests), but manages to come comes off just as epic anyway thanks to the quality of the writing and the hand-crafted, [[SceneryPorn diverse, exotic landscapes]]. landscapes]] while still being larger than most other game worlds. Thanks to its greater availability and these philosophy changes, ''Morrowind'' was a critical and commercial hit, being Bethesda's BreakthroughHit BreakthroughHit, winning tons of awards, and introducing a massive NewbieBoom to the series.
The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind'' offers LoadsAndLoadsOfSidequests, of which some of the [[SidequestSidestory factionquestlines questlines]] are nearly as expansive as the main quest itself, and are neatly tied into the main story.
Set 10 years after the events of ''Daggerfall'', a [[YouAllMeetInACell convict]] from the Imperial City Prison (thePC) PlayerCharacter) is released on the Emperor's direct orders on the condition that you be shipped to the backwater province of Morrowind (more specifically, the even more backwater district of Vvardenfell, Vvardenfell which, until very recently recently, was closed off to all foreigners on religious grounds). Guided by [[SecretPolice the Blades, Blades]], the PC investigates the local prophesies of TheChosenOne, known as the Nerevarine, who will save the land from the dreaded "Blight". Tracing the source of the Blight to the [[BigBad evil]] PhysicalGod, Dagoth Ur, the PC is launched into a labyrinthine plot involving an AncientConspiracy, prophecies, lost prophecies, ''false'' prophecies, {{reincarnation}}, gods, backroom politics, gang wars, and TheCorruption.
''Morrowind'' is also notable for being much, much ''[[NewWeird weirder]]'' than the rest of the franchise, being set in an alien landscape populated by Dunmer (Dark Elves), {{Bizarchitecture}}, dinosaur-like fauna, [[BigCreepyCrawlies giantarthropods, arthropods]], {{Living Gasbag}}s, {{Cthulhumanoid}}s, and more.
The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind'' offers LoadsAndLoadsOfSidequests, of which some of the [[SidequestSidestory faction
Set 10 years after the events of ''Daggerfall'', a [[YouAllMeetInACell convict]] from the Imperial City Prison (the
''Morrowind'' is also notable for being much, much ''[[NewWeird weirder]]'' than the rest of the franchise, being set in an alien landscape populated by Dunmer (Dark Elves), {{Bizarchitecture}}, dinosaur-like fauna, [[BigCreepyCrawlies giant
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* [[invoked]] ''Tribunal'': Following an assassination attempt against the PlayerCharacter, you are directed to Morrowind's capital city of Mournhold to investigate. From there, you become embroiled in the power struggle between the Tribunal deity Almalexia and the King of Morrowind, Hlaalu Helseth. It's noticeably more challenging than the original game, and intended for mid-to-high level characters. Unlike the rest of the game, you are restricted to only one part of the stated-to-be massive city and the sewers/ruins [[UndergroundLevel beneath it]].
* ''Bloodmoon'': The expansion adds the island of Solstheim, a grim [[GrimUpNorth frozen tundra]] with a very different atmosphere than the main game. Upon arriving, you find effectively two main quests to complete. The first begins when you sign on to help an [[BadassArmy Imperial Legion]] captain with some odd jobs around his fort. It quickly escalates into a simple-but-dramatic plot about rescuing him from the [[HuntingTheMostDangerousGame Most Dangerous Game]] -- by taking part in it yourself. The second involves helping the new Imperial mining colony of Raven Rock grow from absolutely nothing into a flourishing frontier settlement, with plenty of moral dilemmas along the way.
* ''Bloodmoon'': The expansion adds the island of Solstheim, a grim [[GrimUpNorth frozen tundra]] with a very different atmosphere than the main game. Upon arriving, you find effectively two main quests to complete. The first begins when you sign on to help an [[BadassArmy Imperial Legion]] captain with some odd jobs around his fort. It quickly escalates into a simple-but-dramatic plot about rescuing him from the [[HuntingTheMostDangerousGame Most Dangerous Game]] -- by taking part in it yourself. The second involves helping the new Imperial mining colony of Raven Rock grow from absolutely nothing into a flourishing frontier settlement, with plenty of moral dilemmas along the way.
to:
* [[invoked]] ''Tribunal'': Following an assassination attempt against the PlayerCharacter, you are directed to Morrowind's capital city of Mournhold to investigate. From there, you become embroiled in the power struggle between the Tribunal deity Almalexia and the King of Morrowind, Hlaalu Helseth. It's noticeably more challenging than the original game, and intended for mid-to-high level characters. Unlike the rest of the game, you are restricted to only one part of the stated-to-be massive city and the sewers/ruins [[UndergroundLevel beneath it]].
* ''Bloodmoon'': The expansion adds the island of Solstheim, a grim [[GrimUpNorth frozen tundra]] with a very different atmosphere than the main game. Upon arriving, you find effectively two main quests to complete. The first begins when you sign on to help an [[BadassArmy Imperial Legion]] captain with some odd jobs around hisfort. It fort and quickly escalates into a simple-but-dramatic plot about rescuing him from the [[HuntingTheMostDangerousGame Most Dangerous Game]] -- by taking part in it yourself. The second involves helping the new Imperial mining colony of Raven Rock grow from absolutely nothing into a flourishing frontier settlement, with plenty of moral dilemmas along the way.
* ''Bloodmoon'': The expansion adds the island of Solstheim, a grim [[GrimUpNorth frozen tundra]] with a very different atmosphere than the main game. Upon arriving, you find effectively two main quests to complete. The first begins when you sign on to help an [[BadassArmy Imperial Legion]] captain with some odd jobs around his
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Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a [[MedievalEuropeanFantasy Medieval European]] StandardFantasySetting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from ''Literature/TheLordOfTheRings''. And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' -- near-as-dammit every WRPG since has been influenced by ''Morrowind''.
to:
Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a [[MedievalEuropeanFantasy Medieval European]] Europe]]-inspired StandardFantasySetting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from ''Literature/TheLordOfTheRings''. And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' -- near-as-dammit every WRPG since has been influenced by ''Morrowind''.
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* [[invoked]] ''Tribunal'': Following an assassination attempt against the PlayerCharacter, you are directed to Morrowind's capital city of Mournhold to investigate. From there, you become embroiled in the power struggle between the Tribunal deity Almalexia and the King of Morrowind, Hlaalu Helseth. [[DifficultySpike It's noticeably more challenging]] than the original game, and intended for mid-to-high level characters. Unlike the rest of the game, you are restricted to only one part of the stated-to-be massive city and the sewers/ruins [[UndergroundLevel beneath it]].
to:
* [[invoked]] ''Tribunal'': Following an assassination attempt against the PlayerCharacter, you are directed to Morrowind's capital city of Mournhold to investigate. From there, you become embroiled in the power struggle between the Tribunal deity Almalexia and the King of Morrowind, Hlaalu Helseth. [[DifficultySpike It's noticeably more challenging]] challenging than the original game, and intended for mid-to-high level characters. Unlike the rest of the game, you are restricted to only one part of the stated-to-be massive city and the sewers/ruins [[UndergroundLevel beneath it]].
Is there an issue? Send a MessageReason:
None
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On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as an UsefulNotes/XboxOne backwards compatible title.
to:
On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as an UsefulNotes/XboxOne backwards compatible title.
title. This version can also be played on the UsefulNotes/XboxSeriesXAndS.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* ''Tribunal'': Following an assassination attempt against the PlayerCharacter, you are directed to Morrowind's capital city of Mournhold to investigate. From there, you become embroiled in the power struggle between the Tribunal deity Almalexia and the King of Morrowind, Hlaalu Helseth. [[DifficultySpike It's noticeably more challenging]] than the original game, and intended for mid-to-high level characters. Unlike the rest of the game, you are restricted to only one part of the stated-to-be massive city and the sewers/ruins [[UndergroundLevel beneath it]].
to:
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If you happen to be a ''Morrowind'' rookie, check out our [[JustForFun/MorrowindBeginnersGuide nifty beginner's guide]] to help get you oriented.
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None
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In 2003, the GameOfTheYearEdition was released for both UsefulNotes/{{XBox}} and PC. It includes all of the patches, DLC, and both expansions.
On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as an UsefulNotes/XBoxOne backwards compatible title.
Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a [[MedievalEuropeanFantasy Medieval European]] StandardFantasySetting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from ''Literature/TheLordOfTheRings.'' And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' -- near-as-dammit every WRPG since has been influenced by ''Morrowind''.
''Morrowind'' also features a large modding community which continues to churn out [[GameMod Game Mods]] to this day. One of the most prominent is ''VideoGame/TamrielRebuilt'', which seeks to add a lore-accurate representation of the rest of mainland Morrowind to the game's world. (Tropes specific to ''Tamriel Rebuilt'' should go there.)
On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as an UsefulNotes/XBoxOne backwards compatible title.
Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a [[MedievalEuropeanFantasy Medieval European]] StandardFantasySetting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from ''Literature/TheLordOfTheRings.'' And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' -- near-as-dammit every WRPG since has been influenced by ''Morrowind''.
''Morrowind'' also features a large modding community which continues to churn out [[GameMod Game Mods]] to this day. One of the most prominent is ''VideoGame/TamrielRebuilt'', which seeks to add a lore-accurate representation of the rest of mainland Morrowind to the game's world. (Tropes specific to ''Tamriel Rebuilt'' should go there.)
to:
In 2003, the GameOfTheYearEdition was released for both UsefulNotes/{{XBox}} UsefulNotes/{{Xbox}} and PC. It includes all of the patches, DLC, and both expansions.
On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as anUsefulNotes/XBoxOne UsefulNotes/XboxOne backwards compatible title.
Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a [[MedievalEuropeanFantasy Medieval European]] StandardFantasySetting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from''Literature/TheLordOfTheRings.'' ''Literature/TheLordOfTheRings''. And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' -- near-as-dammit every WRPG since has been influenced by ''Morrowind''.
''Morrowind'' also features a large modding community which continues to churn out[[GameMod Game Mods]] {{Game Mod}}s to this day. One of the most prominent is ''VideoGame/TamrielRebuilt'', which seeks to add a lore-accurate representation of the rest of mainland Morrowind to the game's world. (Tropes specific to ''Tamriel Rebuilt'' should go there.)
On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as an
Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a [[MedievalEuropeanFantasy Medieval European]] StandardFantasySetting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from
''Morrowind'' also features a large modding community which continues to churn out
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Added DiffLines:
If you happen to be a ''Morrowind'' rookie, check out our [[JustForFun/MorrowindBeginnersGuide nifty beginner's guide]] to help get you oriented.
Is there an issue? Send a MessageReason:
Slight reword
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''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were the [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]] of ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Instead, ''Morrowind'' is significantly smaller in scope than its predecessors (a "mere" 9 square miles as opposed to thousands, and a non-infinite number of side-quests), but manages to come off as much more epic anyway due to the quality of the writing and the hand-crafted, [[SceneryPorn diverse, exotic landscapes]]. Thanks to its greater availability and these philosophy changes, ''Morrowind'' was a critical and commercial hit, being Bethesda's BreakthroughHit and introducing a massive NewbieBoom to the series.
to:
''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were the [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]] of ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Instead, ''Morrowind'' is significantly smaller in scope than its predecessors (a "mere" 9 square miles as opposed to thousands, and a non-infinite number of side-quests), but manages to come off just as much more epic anyway due thanks to the quality of the writing and the hand-crafted, [[SceneryPorn diverse, exotic landscapes]]. Thanks to its greater availability and these philosophy changes, ''Morrowind'' was a critical and commercial hit, being Bethesda's BreakthroughHit and introducing a massive NewbieBoom to the series.
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-->Come Troper. Friend or traitor. Come and look upon the tropes.
to:
-->Come Troper. Nerevar. Friend or traitor. Troper. Come and look upon the main page and the tropes.
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-->Come Troper. Friend or traitor, come. Come and look upon the tropes.
to:
-->Come Troper. Friend or traitor, come.traitor. Come and look upon the tropes.
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-----
to:
-->Come Troper. Friend or traitor, come. Come and look upon the tropes.
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''The Elder Scrolls III: Morrowind'' is [[NeverTrustATitle the fifth videogame]] in ''Franchise/TheElderScrolls'' series by [[{{Creator/Bethesda}} Bethesda Softworks]], released in 2002. Like the other games in the "core" series (i.e. the ones with numbers in their names), it is a WesternRPG set in a massive WideOpenSandbox.
to:
''The Elder Scrolls III: Morrowind'' is [[NeverTrustATitle the fifth videogame]] in ''Franchise/TheElderScrolls'' series by [[{{Creator/Bethesda}} Bethesda Softworks]], released in 2002. Like the other games in the "core" series (i.e. the ones with numbers in their names), it is a WesternRPG set in a massive WideOpenSandbox.
WideOpenSandbox game world.
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Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a standard MedievalEuropeanFantasy setting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from ''Literature/TheLordOfTheRings.'' And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' -- near-as-dammit every WRPG since has been influenced by ''Morrowind''.
to:
Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a standard MedievalEuropeanFantasy setting [[MedievalEuropeanFantasy Medieval European]] StandardFantasySetting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from ''Literature/TheLordOfTheRings.'' And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' -- near-as-dammit every WRPG since has been influenced by ''Morrowind''.
Is there an issue? Send a MessageReason:
Brought over some better-written details from the series' "franchise" page and re-organized.
Changed line(s) 7,12 (click to see context) from:
''The Elder Scrolls III: Morrowind'' is [[NeverTrustATitle the fifth videogame]] in ''Franchise/TheElderScrolls'' series by [[{{Creator/Bethesda}} Bethesda Softworks]], released in 2002. Like the other games in the "core" series (i.e. the ones with numbers in their names), it is a massive, [[WideOpenSandbox free-form]] {{RPG}}.
''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'''s [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]], replaced with carefully hand-crafted environments that, while smaller than their predecessors, were designed to invoke [[SceneryPorn awe]] and still be far larger than most video games. The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind'' puts a huge emphasis on the [[LoadsAndLoadsOfSidequests numerous side quests]], to the degree where they are a major aspect of the game, and are neatly tied into the main story.
The story is set 10 years after the events of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', on the far eastern frontier of the Tamrielic Empire. The player character is a [[YouAllMeetInACell convict]] and an [[ParentalAbandonment orphan]] in the Imperial City dungeons. For unknown reasons, [[TheEmperor Emperor]] Uriel Septim VII personally orders that you be released early on the condition that you be shipped to the backwater province of Morrowind (more specifically, the even more backwater district of Vvardenfell, until very recently closed off to all foreigners on religious grounds) and meet with an agent of his named [[TheSpymaster Caius Cosades]]. However, upon being released, you are perfectly free to say "screw that" and explore Vvardenfell at your own pace. If you choose to accept the mission given to you, however, you are launched into a labyrinthine plot involving an AncientConspiracy, prophecies, lost prophecies, false prophecies, reincarnation, [[PhysicalGod gods]], backroom politics, gang wars, TheCorruption, and lots and lots of walking. Seriously, you spend a good half of the game just walking around. Not that it isn't [[SceneryPorn a pleasant and interesting walk]].
''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'''s [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]], replaced with carefully hand-crafted environments that, while smaller than their predecessors, were designed to invoke [[SceneryPorn awe]] and still be far larger than most video games. The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind'' puts a huge emphasis on the [[LoadsAndLoadsOfSidequests numerous side quests]], to the degree where they are a major aspect of the game, and are neatly tied into the main story.
The story is set 10 years after the events of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', on the far eastern frontier of the Tamrielic Empire. The player character is a [[YouAllMeetInACell convict]] and an [[ParentalAbandonment orphan]] in the Imperial City dungeons. For unknown reasons, [[TheEmperor Emperor]] Uriel Septim VII personally orders that you be released early on the condition that you be shipped to the backwater province of Morrowind (more specifically, the even more backwater district of Vvardenfell, until very recently closed off to all foreigners on religious grounds) and meet with an agent of his named [[TheSpymaster Caius Cosades]]. However, upon being released, you are perfectly free to say "screw that" and explore Vvardenfell at your own pace. If you choose to accept the mission given to you, however, you are launched into a labyrinthine plot involving an AncientConspiracy, prophecies, lost prophecies, false prophecies, reincarnation, [[PhysicalGod gods]], backroom politics, gang wars, TheCorruption, and lots and lots of walking. Seriously, you spend a good half of the game just walking around. Not that it isn't [[SceneryPorn a pleasant and interesting walk]].
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''The Elder Scrolls III: Morrowind'' is [[NeverTrustATitle the fifth videogame]] in ''Franchise/TheElderScrolls'' series by [[{{Creator/Bethesda}} Bethesda Softworks]], released in 2002. Like the other games in the "core" series (i.e. the ones with numbers in their names), it is a massive, [[WideOpenSandbox free-form]] {{RPG}}.
WesternRPG set in a massive WideOpenSandbox.
''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were the [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]] of ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfallDaggerfall]]'''s [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]], replaced with carefully hand-crafted environments that, while Daggerfall]]''. Instead, ''Morrowind'' is significantly smaller in scope than their predecessors, were designed its predecessors (a "mere" 9 square miles as opposed to invoke thousands, and a non-infinite number of side-quests), but manages to come off as much more epic anyway due to the quality of the writing and the hand-crafted, [[SceneryPorn awe]] diverse, exotic landscapes]]. Thanks to its greater availability and still be far larger than most video games. these philosophy changes, ''Morrowind'' was a critical and commercial hit, being Bethesda's BreakthroughHit and introducing a massive NewbieBoom to the series.
The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind''puts a huge emphasis on the [[LoadsAndLoadsOfSidequests numerous side quests]], to the degree where they are a major aspect offers LoadsAndLoadsOfSidequests, of which some of the game, faction questlines are nearly as expansive as the main quest itself, and are neatly tied into the main story.
The story is setstory.
Set 10 years after the events of''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', on the far eastern frontier of the Tamrielic Empire. The player character is ''Daggerfall'', a [[YouAllMeetInACell convict]] and an [[ParentalAbandonment orphan]] in from the Imperial City dungeons. For unknown reasons, [[TheEmperor Emperor]] Uriel Septim VII personally orders that you be Prison (the PC) is released early on the Emperor's direct orders on the condition that you be shipped to the backwater province of Morrowind (more specifically, the even more backwater district of Vvardenfell, until very recently closed off to all foreigners on religious grounds) and meet with an agent of his named [[TheSpymaster Caius Cosades]]. However, upon being released, you are perfectly free to say "screw that" and explore Vvardenfell at your own pace. If you choose to accept grounds). Guided by the mission given Blades, the PC investigates the local prophesies of TheChosenOne, known as the Nerevarine, who will save the land from the dreaded "Blight". Tracing the source of the Blight to you, however, you are the [[BigBad evil]] PhysicalGod, Dagoth Ur, the PC is launched into a labyrinthine plot involving an AncientConspiracy, prophecies, lost prophecies, false ''false'' prophecies, reincarnation, [[PhysicalGod gods]], {{reincarnation}}, gods, backroom politics, gang wars, TheCorruption, and lots and lots of walking. Seriously, you spend a good half TheCorruption.
''Morrowind'' is also notable for being much, much ''[[NewWeird weirder]]'' than the rest of thegame just walking around. Not that it isn't [[SceneryPorn a pleasant franchise, being set in an alien landscape populated by Dunmer (Dark Elves), {{Bizarchitecture}}, dinosaur-like fauna, giant arthropods, {{Living Gasbag}}s, {{Cthulhumanoid}}s, and interesting walk]].
more.
''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were the [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]] of ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall
The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind''
The story is set
Set 10 years after the events of
''Morrowind'' is also notable for being much, much ''[[NewWeird weirder]]'' than the rest of the
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Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a standard MedievalEuropeanFantasy setting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do--by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from ''Literature/TheLordOfTheRings.'' And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' - near-as-dammit every WRPG since has been influenced by ''Morrowind''.
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Despite its venerable age, ''Morrowind'' remains a classic and boasts a large player base to this day. It marked the point where [[TheVerse Tamriel]] ceased to be a standard MedievalEuropeanFantasy setting and became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. As its [[Gush/VideoGamesAToF gushing]] fans will tell you, ''Morrowind'' does imitate the works of Creator/JRRTolkien, but in a much different way than most fantasy worlds do--by do -- by putting the same amount of thought and detail into its universe, rather than just borrowing ideas from ''Literature/TheLordOfTheRings.'' And even less-enthused observers have to admit that ''Morrowind'' has probably had the greatest overall influence on the direction of WesternRPG output since ''VideoGame/UltimaIV'' - -- near-as-dammit every WRPG since has been influenced by ''Morrowind''.
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[[caption-width-right:277: ''...not even's last night's storm could wake you. I heard them say we reached Morrowind.'']]
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On April 10, 2018, ''Morrowind'' was released on the Xbox Games Store as an UsefulNotes/XBoxOne backwards compatible title.
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''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the {{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'''s [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]], replaced with carefully hand-crafted environments that, while smaller than their predecessors, were designed to invoke [[SceneryPorn awe]] and still be far larger than most video games. The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind'' puts a huge emphasis on the [[LoadsAndLoadsOfSidequests numerous side quests]], to the degree where they are a major aspect of the game, and are neatly tied into the main story.
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''Morrowind'' was the first ''Elder Scrolls'' game to be released on a console (specifically, the {{Xbox}}) UsefulNotes/{{Xbox}}) -- in fact, it was the first major WesternRPG to get a MultiPlatform release in a long while. As such, it also marked a major shift in game play and design philosophy. Gone were ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'''s [[RandomlyGeneratedLevels nigh-infinite]], [[ProceduralGeneration procedurally generated worlds]], replaced with carefully hand-crafted environments that, while smaller than their predecessors, were designed to invoke [[SceneryPorn awe]] and still be far larger than most video games. The combat system is radically different from the rest of the series: while it is still real-time, character stats play a far larger role than player skill compared to the rest of the series. Like the other games, however, ''Morrowind'' puts a huge emphasis on the [[LoadsAndLoadsOfSidequests numerous side quests]], to the degree where they are a major aspect of the game, and are neatly tied into the main story.
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In 2003, the GameOfTheYearEdition was released for both {{XBox}} and PC. It includes all of the patches, DLC, and both expansions.
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In 2003, the GameOfTheYearEdition was released for both {{XBox}} UsefulNotes/{{XBox}} and PC. It includes all of the patches, DLC, and both expansions.
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''Tribunal'': Following an assassination attempt against the PlayerCharacter, you are directed to Morrowind's capital city of Mournhold to investigate. From there, you become embroiled in the power struggle between the Tribunal deity Almalexia and the King of Morrowind, Hlaalu Helseth. [[DifficultySpike It's noticeably more challenging]] than the original game, and intended for mid-to-high level characters. Unlike the rest of the game, you are restricted to only one part of the stated-to-be massive city and the sewers/ruins [[UndergroundLevel beneath it]].
''Bloodmoon'': The expansion adds the island of Solstheim, a grim [[GrimUpNorth frozen tundra]] with a very different atmosphere than the main game. Upon arriving, you find effectively two main quests to complete. The first begins when you sign on to help an [[BadassArmy Imperial Legion]] captain with some odd jobs around his fort. It quickly escalates into a simple-but-dramatic plot about rescuing him from the [[HuntingTheMostDangerousGame Most Dangerous Game]] -- by taking part in it yourself. The second involves helping the new Imperial mining colony of Raven Rock grow from absolutely nothing into a flourishing frontier settlement, with plenty of moral dilemmas along the way.
''Bloodmoon'': The expansion adds the island of Solstheim, a grim [[GrimUpNorth frozen tundra]] with a very different atmosphere than the main game. Upon arriving, you find effectively two main quests to complete. The first begins when you sign on to help an [[BadassArmy Imperial Legion]] captain with some odd jobs around his fort. It quickly escalates into a simple-but-dramatic plot about rescuing him from the [[HuntingTheMostDangerousGame Most Dangerous Game]] -- by taking part in it yourself. The second involves helping the new Imperial mining colony of Raven Rock grow from absolutely nothing into a flourishing frontier settlement, with plenty of moral dilemmas along the way.
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* ''Tribunal'': Following an assassination attempt against the PlayerCharacter, you are directed to Morrowind's capital city of Mournhold to investigate. From there, you become embroiled in the power struggle between the Tribunal deity Almalexia and the King of Morrowind, Hlaalu Helseth. [[DifficultySpike It's noticeably more challenging]] than the original game, and intended for mid-to-high level characters. Unlike the rest of the game, you are restricted to only one part of the stated-to-be massive city and the sewers/ruins [[UndergroundLevel beneath it]]. \n\n
* ''Bloodmoon'': The expansion adds the island of Solstheim, a grim [[GrimUpNorth frozen tundra]] with a very different atmosphere than the main game. Upon arriving, you find effectively two main quests to complete. The first begins when you sign on to help an [[BadassArmy Imperial Legion]] captain with some odd jobs around his fort. It quickly escalates into a simple-but-dramatic plot about rescuing him from the [[HuntingTheMostDangerousGame Most Dangerous Game]] -- by taking part in it yourself. The second involves helping the new Imperial mining colony of Raven Rock grow from absolutely nothing into a flourishing frontier settlement, with plenty of moral dilemmas along the way.
* ''Bloodmoon'': The expansion adds the island of Solstheim, a grim [[GrimUpNorth frozen tundra]] with a very different atmosphere than the main game. Upon arriving, you find effectively two main quests to complete. The first begins when you sign on to help an [[BadassArmy Imperial Legion]] captain with some odd jobs around his fort. It quickly escalates into a simple-but-dramatic plot about rescuing him from the [[HuntingTheMostDangerousGame Most Dangerous Game]] -- by taking part in it yourself. The second involves helping the new Imperial mining colony of Raven Rock grow from absolutely nothing into a flourishing frontier settlement, with plenty of moral dilemmas along the way.