History VideoGame / TheElderScrollsIIDaggerfall

25th May '17 12:33:55 PM whatthefbomb
Is there an issue? Send a Message


The second game in ''Franchise/TheElderScrolls'' series, released for PC in 1996, ''Daggerfall'' takes place in the region around the fictional Illiac Bay where several petty kingdoms are vying for power in the wake of the [[VestigialEmpire increasingly-absent Empire]] which rules them all.

In the kingdom of Daggerfall the local King Lysandus, a personal friend of TheEmperor of the Cyrodiil Empire of Tamriel, has died. Despite seeming to be a [[TheGoodKing good person]] with no regrets, he comes back as a powerful ghost and terrorizes his capital every night. Troubled by these accounts and in light of the bickering factions, TheEmperor has sent a letter to his Lysandus' wife but it became lost in transit. Deeply troubled due to the letter's sensitive contents, he sends the player character to investigate both events, sweeping him into the complex politics of the Illiac Bay.

''Daggerfall'' saw the series' transition into full 3D. The world is "mostly flat with some hilly and mountainous areas" but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (at 161,600km[[superscript:2]] it is second only to ''[[VideoGame/TheElderScrollsArena Arena]]''[[note]]it's a distant second, though, as ''Arena'' supposedly procedurally generated a world of about ''6 million km[[superscript:2]]!''[[/note]]) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings; the game has multiple routes to get to those endings; and, there are many things to do, as long as you didn't miss your [[TimedMission appointment]].

to:

The second game in ''Franchise/TheElderScrolls'' series, released for PC in 1996, ''Daggerfall'' takes place in the region around the fictional Illiac Iliac Bay where several petty kingdoms are vying for power in the wake of the [[VestigialEmpire increasingly-absent Empire]] which rules them all.

In the kingdom of Daggerfall the local King Lysandus, a personal friend of TheEmperor of the Cyrodiil Empire of Tamriel, has died. Despite seeming to be a [[TheGoodKing good person]] with no regrets, he comes back as a powerful ghost and terrorizes his capital every night. Troubled by these accounts and in light of the bickering factions, TheEmperor has sent a letter to his Lysandus' wife but it became lost in transit. Deeply troubled due to the letter's sensitive contents, he sends the player character to investigate both events, sweeping him into the complex politics of the Illiac Iliac Bay.

''Daggerfall'' saw the series' transition into full 3D. The world is "mostly mostly flat with some hilly and mountainous areas" areas, but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (at 161,600km[[superscript:2]] it is second only to ''[[VideoGame/TheElderScrollsArena Arena]]''[[note]]it's a distant second, though, as ''Arena'' supposedly procedurally generated a world of about ''6 million km[[superscript:2]]!''[[/note]]) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings; the game has endings, multiple routes to get to those endings; and, endings, and there are many things to do, as long as you didn't miss your [[TimedMission appointment]].
22nd May '17 2:20:46 AM valdetiosi
Is there an issue? Send a Message

Added DiffLines:

** To go into detail, you have a difficulty dagger that shows how long it would take to level up. Picking up special advantages would raise it, while picking special disadvantages would lower it. It is also affected By how many hitpoints per level you want to have, from 1 to 30. What is even more interesting is that you can also change reputations between merchants, peasants, nobles ect and they react in positive/negative towards you. That is also not mentioning about how you can raise/lower attributes, pick up random generated questions to give more boost towards the skills you picked (the questions are formed upon what skills you are specializing for) and that based upon the questions you answered, it generates a background for your character, based upon your picks. In contrast to the next games, you can at best tag few attributes and skill increases, that would end up maxing the skills either way.
25th Apr '17 2:03:34 AM ArcaneAzmadi
Is there an issue? Send a Message

Added DiffLines:

* HotterAndSexier: ''Daggerfall'' is, despite the comparatively primitive graphics, easily the most risqué of the ''Elder Scrolls'' games. It includes uncensored nudity on both [=NPCs=] like witches and priestesses and the player character if you removed all their clothing, and is the only game in the series where [[Literature/TheElderScrollsInUniverseBooks 'The Real Barenziah']] isn't censored by the church to remove explicit sex scenes (such as a scene where Barenziah has sex in public with a Khajit thief, including observations made about the shape of his penis). It was [[WhatCouldHaveBeen originally going to be even more mature]], with DummiedOut content that included the ability for the player to have sex with [=NPCs=] and even a [[BandOfBrothels Guild of Prostitutes]] that they would possibly be able to join. As the series gained broader mainstream appeal, it would never dare be this bold again (although [[GameMod players would proceed to pick up the slack themselves]]).
25th Apr '17 12:58:15 AM ArcaneAzmadi
Is there an issue? Send a Message


''Daggerfall'' saw the series' transition into full 3D. The world is "mostly flat with some hilly and mountainous areas" but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (by far the largest in the series) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings; the game has multiple routes to get to those endings; and, there are many things to do, as long as you didn't miss your [[TimedMission appointment]].

to:

''Daggerfall'' saw the series' transition into full 3D. The world is "mostly flat with some hilly and mountainous areas" but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (by far the largest in the series) (at 161,600km[[superscript:2]] it is second only to ''[[VideoGame/TheElderScrollsArena Arena]]''[[note]]it's a distant second, though, as ''Arena'' supposedly procedurally generated a world of about ''6 million km[[superscript:2]]!''[[/note]]) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings; the game has multiple routes to get to those endings; and, there are many things to do, as long as you didn't miss your [[TimedMission appointment]].
30th Sep '16 9:38:47 AM sabremeister
Is there an issue? Send a Message

Added DiffLines:

** Daedric equipment itself - weapons do the highest damage, armour has the best protection, but it weighs 25% more than the next best material (considerably limiting the amount of loot you can carry) for only a 7% stat improvement.
7th Sep '16 11:01:54 AM DracMonster
Is there an issue? Send a Message

Added DiffLines:

* AllianceMeter: Although you can't see the standings, the game has an incredibly intricate reputation system, with hundreds of different factions that grow to like or hate you depending on who you're helping/screwing over.
22nd Aug '16 4:03:19 PM nombretomado
Is there an issue? Send a Message


* NobodyPoops: Possibly averted. [[TheElderScrollsVSkyrim Skyrim]] has confirmed that people use barrels as toilets. One NPC in this game, is a man reading a book while squatting down on a barrel. Make what you will of that.

to:

* NobodyPoops: Possibly averted. [[TheElderScrollsVSkyrim Skyrim]] ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has confirmed that people use barrels as toilets. One NPC in this game, is a man reading a book while squatting down on a barrel. Make what you will of that.
26th Jun '16 6:36:12 PM Kytseo
Is there an issue? Send a Message

Added DiffLines:

** There's no ArtisticLicenseGeography here. Daggerfall's relatively realistic when it comes to being the size of a country.
27th May '16 8:01:28 AM BeerBaron
Is there an issue? Send a Message


* OnlyTheChosenMayWield: Only those of great power or the right bloodline may wield the Mantella. Notably, your character is ''not'' among them; this is the only Elder Scrolls game to date to avert you being TheChosenOne, so if try to use the Mantella yourself, you will die.

to:

* OnlyTheChosenMayWield: Only those of great power or the right bloodline may wield the Mantella. Notably, your character is ''not'' among them; this is the only Elder Scrolls game to date to avert averts you being TheChosenOne, so if try to use the Mantella yourself, you will die.
27th May '16 7:36:23 AM BeerBaron
Is there an issue? Send a Message


* InadequateInheritor: The weakness of the more recent Emperors has allowed the Empire's hold on the region to falter, leading to the competing factions that make up the main plot. As it says in the intro narration, "The unworthy heirs of the Septim Dynasty have allowed the bonds of the Empire to weaken and crack..."

to:

* InadequateInheritor: The weakness of the more recent Emperors has allowed the Empire's hold on the region to falter, leading to the competing factions that make up the main plot. As it says in the intro narration, "The unworthy heirs of the Septim Dynasty have allowed the bonds of the Empire to weaken and crack..." Part of it, as well, is the ten years that the usurper Jagar Tharn spent on the throne leading up to the events of ''Arena''. Uriel VII is generally considered a very good emperor, but it's hard to keep your empire together when you've been imprisoned and replaced by an imposter.
This list shows the last 10 events of 165. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheElderScrollsIIDaggerfall