History VideoGame / TheElderScrollsIIDaggerfall

13th May '18 6:03:03 AM Viira
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* GuideDangIt: The following is never explained:
** What dungeon exits look like.
** The fact that there are secret doors, so you either have to try to use every little section of a wall or consult your map every now and then.
** The fact that torches and other objects trigger important mechanisms elsewhere in a dungeon.
** You ''will'' get paralyzed a lot in the lategame.
** You absolutely need Levitation, Water Breathing, & Open spells.
** You need a lot of potions, including but not limited to Resist Paralyzis, Fire and Shock, Cure Disease and the aforementioned Levitation and Water Breathing.

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* GuideDangIt: The following is never explained:
** What dungeon exits look like.
** The fact that there are secret doors, so you either have to try to use every little section of a wall or consult your map every now and then.
** The fact that torches and other objects trigger important mechanisms elsewhere in a dungeon.
** You ''will'' get paralyzed a lot in the lategame.
** You absolutely need Levitation, Water Breathing, & Open spells.
** You need a lot of potions, including but not limited to Resist Paralyzis, Fire and Shock, Cure Disease and the aforementioned Levitation and Water Breathing.
[[GuideDangIt/TheElderScrolls See here.]]
8th May '18 6:06:45 AM sabremeister
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* BigBad: Interestingly subverted, as due to the GreyAndGrayMorality, there isn't actually a major evil force you ''have'' to fight. The closest things this game has to a BigBad are Mannimarco and [[spoiler:Lysandus' murderers, Lord Woodborne and Queen Elysana]], and you are more likely to do quests ''for'' Mannimarco than against him.

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* BigBad: Interestingly subverted, as due to the GreyAndGrayMorality, there isn't actually a major evil force you ''have'' to fight. The closest things this game has to a BigBad are Mannimarco and [[spoiler:Lysandus' murderers, Lord Woodborne and Queen Princess Elysana]], and you are more likely to do quests ''for'' Mannimarco than against him.
12th Feb '18 8:53:57 AM BeerBaron
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Added DiffLines:

* SchrodingersQuestion: The game generates a background for the PlayerCharacter based on your answers to a series of questions during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely [[GuideDangIt need to consult a guide]]) can make you a [[MinMaxing Min-Maxed]] powerhouse) and can hand you a DiscOneNuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. [[VideoGameDelegationPenalty Skipping can be quite detrimental]], however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.)


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* VideoGameDelegationPenalty: The game generates a background for the PlayerCharacter [[SchrodingersQuestion based on your answers to a series of questions]] during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely [[GuideDangIt need to consult a guide]]) can make you a [[MinMaxing Min-Maxed]] powerhouse) and can hand you a DiscOneNuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. Skipping can be quite detrimental, however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.)
11th Feb '18 1:10:44 AM Bauglir100
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The second game in ''Franchise/TheElderScrolls'' series, released for PC in 1996, ''Daggerfall'' takes place in the region around the Iliac Bay where several petty kingdoms are vying for power in the wake of the [[VestigialEmpire increasingly-absent Empire]] which rules them all.

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The second game in ''Franchise/TheElderScrolls'' series, released for PC MS-DOS in 1996, ''Daggerfall'' takes place in the region around the Iliac Bay where several petty kingdoms are vying for power in the wake of the [[VestigialEmpire increasingly-absent Empire]] which rules them all.



* ArtifactTitle: Elder Scrolls? What are those?
** You are told, after you complete the final quest in the main quest, that you will "read fate as it shall be recorded upon ''[[TitleDrop The Elder Scrolls]]''", putting it alongside ''Arena'' in how much of an impact the Elder Scrolls has in the story. At least this time the subtitle is relevant; and technically speaking the Elder Scrolls part is not ''artifact'' title, since it was equally-meaningless the first time it appeared.

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* ArtifactTitle: Elder Scrolls? What are those?
**
You are told, after you complete the final quest in the main quest, that you will "read fate as it shall be recorded upon ''[[TitleDrop The Elder Scrolls]]''", putting it alongside ''Arena'' in how much of an impact the Elder Scrolls has in the story. At least this time the subtitle is relevant; and technically speaking the Elder Scrolls part is not ''artifact'' title, since it was equally-meaningless the first time it appeared.



* ArtisticLicenseGeography: The game's geography is slightly different from how the Iliac Bay appears on full maps of Tamriel. For example, the landmasses of High Rock and Hammerfell extend from East to West, when they should run Northeast to Southwest.



** There's no ArtisticLicenseGeography here. Daggerfall's relatively realistic when it comes to being the size of a country.

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** There's no ArtisticLicenseGeography SpaceCompression here. Daggerfall's relatively realistic when it comes to being the size of a country.
24th Jan '18 9:55:23 AM Temporary14
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** MuggleMageRomance: The Spellsword and Nightblade, who mix magic with combat and thieving skills respectively, are both the result of this.



** ParentsAsPeople: The [[MuggleMageRomance Spellsword's parents]], (a prominent local mage and a [[PrivateMilitaryContractors mercenary]]) who were always busy during the Imperial Simulacrum and paid little attention to the PC unless they wanted to learn magic. When they did, an illusionist Spellsword immediately turns invisible to be away from them again.

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** ParentsAsPeople: The [[MuggleMageRomance Spellsword's parents]], (a prominent local mage and a [[PrivateMilitaryContractors mercenary]]) who were always busy during the Imperial Simulacrum and paid little attention to the PC unless they wanted to learn magic. When they did, do, an illusionist Spellsword immediately turns invisible to be away from them again.
24th Jan '18 9:52:16 AM Temporary14
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** AbusiveParents: The Battlemage and Spellsword's parents, to the point where the player character turned invisible to get away from them if they specialize in Illusion magic. The Burglar background counts as well, as their father and brothers tried to discourage them from theft by beating them.

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** AbusiveParents: The Battlemage and Spellsword's Battlemage's parents, to the point where the player character turned invisible to get away from them if they specialize in Illusion magic. The Burglar background counts as well, as their father and brothers tried to discourage them from theft by beating them.



** GoodParents: The Mage is fortunate among the classes to enjoy a particularly warm childhood with both their parents.

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** GoodParents: The Mage is and Ranger are fortunate among the classes to enjoy a particularly warm childhood childhoods with both their parents.



** ParentsAsPeople: The Spellsword's parents, who were always busy during the Imperial Simulacrum and paid little attention to the PC. When they did, the Spellsword just wanted to be away from them again.

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** ParentsAsPeople: The [[MuggleMageRomance Spellsword's parents, parents]], (a prominent local mage and a [[PrivateMilitaryContractors mercenary]]) who were always busy during the Imperial Simulacrum and paid little attention to the PC. PC unless they wanted to learn magic. When they did, the an illusionist Spellsword just wanted immediately turns invisible to be away from them again.


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** UnclePennybags: The Ranger's father, a successful merchant, supplied them with all the gold they needed for anything. Not that the Ranger ever had any interest in becoming a merchant: their father was just the doting type.
22nd Jan '18 9:17:53 AM Temporary14
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** BigDamnHeroes: The Mage, Battlemage, Spellsword, Healer, and Sorcerer all got in good with the emperor by dramatically saving his family from bandits. The Archer and Burglar made similar rescues by accident when they startled a bandit, and the Ranger, Warrior, Rogue, Assassin, Acrobat, and Bard saved one of his sons in different circumstances. The Knight grabs the attention of the Emperor by thwarting a goblin assassin.

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** BigDamnHeroes: The Mage, Battlemage, Spellsword, Healer, and Sorcerer all got in good with the emperor by dramatically saving his family from bandits. The Archer and Burglar made similar rescues by accident when they startled a bandit, and the Ranger, Warrior, Rogue, Assassin, Acrobat, and Bard saved one of his sons in different circumstances. The Knight grabs the attention of the Emperor by thwarting a goblin assassin.assassin, and the Barbarian performs a successful rescue operation. The only classes that don't fit this are the Thief and Nightblade, who instead delivered incriminating evidence on an ally of Jagar Tharn's.


Added DiffLines:

** ParentsAsPeople: The Spellsword's parents, who were always busy during the Imperial Simulacrum and paid little attention to the PC. When they did, the Spellsword just wanted to be away from them again.
11th Jan '18 10:31:06 AM Warmachine3974
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** BigDamnHeroes: The Mage, Battlemage, Spellsword, Healer, and Sorcerer all got in good with the emperor by dramatically saving his family from bandits. The Archer and Burglar made similar rescues by accident when they startled a bandit, and the Ranger, Warrior, Rogue, Assassin, Acrobat, and Bard saved one of his sons in different circumstances.

to:

** BigDamnHeroes: The Mage, Battlemage, Spellsword, Healer, and Sorcerer all got in good with the emperor by dramatically saving his family from bandits. The Archer and Burglar made similar rescues by accident when they startled a bandit, and the Ranger, Warrior, Rogue, Assassin, Acrobat, and Bard saved one of his sons in different circumstances. The Knight grabs the attention of the Emperor by thwarting a goblin assassin.


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** GoodParents: The Mage is fortunate among the classes to enjoy a particularly warm childhood with both their parents.
25th Dec '17 3:23:36 PM Shamrock95
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** The Mages Guild. You get a ton of awesome spells at a discount, and its the only way you can get access to the Enchanter (which, due to a WordOfGod endorsed cheat code, is the only way to repair magical items and artifacts)...but nearly every major faction in the game (and many minor ones) hate them, so joining them and rising in the ranks will cause your reputation with a ''lot'' of groups and people to plummet.

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** The Mages Guild. You get a ton of awesome spells at a discount, and its the only way you can get access to the Enchanter (which, due to a WordOfGod endorsed cheat code, is the only way to repair magical items and artifacts)... but nearly every major faction in the game (and hates them, as do many minor ones) hate them, ones, so joining them and rising in the ranks will cause your reputation with a ''lot'' of groups and people to plummet.
12th Oct '17 1:33:17 PM LordInsane
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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show up in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].

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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show up in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].Ayleids, also known as the Heartland ''High Elves''[[/note]].
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