History VideoGame / TheElderScrollsIIDaggerfall

12th Oct '17 1:33:17 PM LordInsane
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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show up in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].

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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show up in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].Ayleids, also known as the Heartland ''High Elves''[[/note]].
8th Oct '17 3:25:03 AM ArcaneAzmadi
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** There exists a full quest named 'A Test of Determination' in the game files that goes unused. And unlike most examples, it was completely accidental: The binary and text files are named differently, and it can be easily fixed by editing the name of one so it matches the other.
1st Oct '17 4:50:39 PM LordInsane
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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show upp in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].

to:

** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show upp up in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].
1st Oct '17 2:48:01 PM LordInsane
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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''.

to:

** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''. ''-mer''[[note]]something that may be a nod to this ''does'' show upp in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].
11th Sep '17 7:54:23 AM SpaceDrake
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* EarlyInstallmentWeirdness: While ''Daggerfall'' laid the framework that [[VideoGame/TheElderScrollsIIIMorrowind all]] [[VideoGame/TheElderScrollsIVOblivion its]] [[[[VideoGame/TheElderScrollsVSkyrim successors]] would follow, establishing the "true" ''Elder Scrolls'' canon, and is overall ''much'' more recognizable to newer fans as a TES title than ''[[VideoGame/TheElderScrollsArena Arena]]'' is, there are still elements that aren't... quite in their final form.

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* EarlyInstallmentWeirdness: While ''Daggerfall'' laid the framework that [[VideoGame/TheElderScrollsIIIMorrowind all]] [[VideoGame/TheElderScrollsIVOblivion its]] [[[[VideoGame/TheElderScrollsVSkyrim [[VideoGame/TheElderScrollsVSkyrim successors]] would follow, establishing the "true" ''Elder Scrolls'' canon, and is overall ''much'' more recognizable to newer fans as a TES title than ''[[VideoGame/TheElderScrollsArena Arena]]'' is, there are still elements that aren't... quite in their final form.
11th Sep '17 2:28:13 AM SpaceDrake
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* EarlyInstallmentWeirdness: While ''Daggerfall'' laid the framework that ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' would take and run with, establishing the "true" ''Elder Scrolls'' canon, a few things are a little off. For example, the Daedric princes have different personalities, and Talos is not a Divine (he would be RetConned into one in ''Morrowind'').
** ''Daggerfall'' is basically a first-person roguelike with a ton of other features and a main quest thrown in. Guilds are mainly focused on benefits & training. Later games would be focused on pre-written content.

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* EarlyInstallmentWeirdness: While ''Daggerfall'' laid the framework that ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' [[VideoGame/TheElderScrollsIIIMorrowind all]] [[VideoGame/TheElderScrollsIVOblivion its]] [[[[VideoGame/TheElderScrollsVSkyrim successors]] would take and run with, follow, establishing the "true" ''Elder Scrolls'' canon, and is overall ''much'' more recognizable to newer fans as a few things TES title than ''[[VideoGame/TheElderScrollsArena Arena]]'' is, there are a little off. For example, the still elements that aren't... quite in their final form.
** The
Daedric princes have significantly different personalities, personalities than they do in ''Morrowind'' and on, aside from perhaps Azura. Furthermore, Talos is not ''not'' a Divine (he would be RetConned into one in ''Morrowind'').
''Morrowind''). That said, they are at least called "Daedra" here.
** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''.
** Although one of their creations does feature, the "dwarves" of ''Arena'' don't get mentioned much, and as one might glean from the above, they are not yet called Dwemer.
** Orcs remain unplayable, although one of the quest thrusts of the game more or less sets up ''why'' they're playable in later titles.
** Similarly, "Imperial" humans (Colovian-Nibenese humans from the central province) remain somewhat bafflingly unplayable.
** Khajiit are on the way to becoming the cat-people so familiar to modern fans - while the playable ones still look more humanoid, they do now have very distinct ''tails'', which ''Arena'' lacked.
** In terms of the real meat of the gameplay,
''Daggerfall'' is still basically a first-person roguelike with a ton of other features and a main quest thrown in. Guilds are mainly focused on benefits & training. Later games games, beginning with ''Morrowind'', would be focused focus more on pre-written content.content and have a dedicated questline for each major joinable organization.
16th Aug '17 4:16:11 PM WaterBlap
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* TheDevTeamThinksOfEverything: Except for the bugs. See below for what they thought of but could not use.
6th Jul '17 4:04:30 PM XJDHDR
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*** It gets even better if you have the Ring of Hircine. While wearing it, not only do the two main disadvantages above no longer affect you but the transformation spell can now be cast as many times as you like, as opposed to being limited to once a day.
25th May '17 12:33:55 PM whatthefbomb
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The second game in ''Franchise/TheElderScrolls'' series, released for PC in 1996, ''Daggerfall'' takes place in the region around the fictional Illiac Bay where several petty kingdoms are vying for power in the wake of the [[VestigialEmpire increasingly-absent Empire]] which rules them all.

In the kingdom of Daggerfall the local King Lysandus, a personal friend of TheEmperor of the Cyrodiil Empire of Tamriel, has died. Despite seeming to be a [[TheGoodKing good person]] with no regrets, he comes back as a powerful ghost and terrorizes his capital every night. Troubled by these accounts and in light of the bickering factions, TheEmperor has sent a letter to his Lysandus' wife but it became lost in transit. Deeply troubled due to the letter's sensitive contents, he sends the player character to investigate both events, sweeping him into the complex politics of the Illiac Bay.

''Daggerfall'' saw the series' transition into full 3D. The world is "mostly flat with some hilly and mountainous areas" but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (at 161,600km[[superscript:2]] it is second only to ''[[VideoGame/TheElderScrollsArena Arena]]''[[note]]it's a distant second, though, as ''Arena'' supposedly procedurally generated a world of about ''6 million km[[superscript:2]]!''[[/note]]) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings; the game has multiple routes to get to those endings; and, there are many things to do, as long as you didn't miss your [[TimedMission appointment]].

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The second game in ''Franchise/TheElderScrolls'' series, released for PC in 1996, ''Daggerfall'' takes place in the region around the fictional Illiac Iliac Bay where several petty kingdoms are vying for power in the wake of the [[VestigialEmpire increasingly-absent Empire]] which rules them all.

In the kingdom of Daggerfall the local King Lysandus, a personal friend of TheEmperor of the Cyrodiil Empire of Tamriel, has died. Despite seeming to be a [[TheGoodKing good person]] with no regrets, he comes back as a powerful ghost and terrorizes his capital every night. Troubled by these accounts and in light of the bickering factions, TheEmperor has sent a letter to his Lysandus' wife but it became lost in transit. Deeply troubled due to the letter's sensitive contents, he sends the player character to investigate both events, sweeping him into the complex politics of the Illiac Iliac Bay.

''Daggerfall'' saw the series' transition into full 3D. The world is "mostly mostly flat with some hilly and mountainous areas" areas, but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (at 161,600km[[superscript:2]] it is second only to ''[[VideoGame/TheElderScrollsArena Arena]]''[[note]]it's a distant second, though, as ''Arena'' supposedly procedurally generated a world of about ''6 million km[[superscript:2]]!''[[/note]]) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings; the game has endings, multiple routes to get to those endings; and, endings, and there are many things to do, as long as you didn't miss your [[TimedMission appointment]].
22nd May '17 2:20:46 AM valdetiosi
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** To go into detail, you have a difficulty dagger that shows how long it would take to level up. Picking up special advantages would raise it, while picking special disadvantages would lower it. It is also affected By how many hitpoints per level you want to have, from 1 to 30. What is even more interesting is that you can also change reputations between merchants, peasants, nobles ect and they react in positive/negative towards you. That is also not mentioning about how you can raise/lower attributes, pick up random generated questions to give more boost towards the skills you picked (the questions are formed upon what skills you are specializing for) and that based upon the questions you answered, it generates a background for your character, based upon your picks. In contrast to the next games, you can at best tag few attributes and skill increases, that would end up maxing the skills either way.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheElderScrollsIIDaggerfall