History VideoGame / TheElderScrollsIIDaggerfall

11th Jan '18 10:31:06 AM Warmachine3974
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** BigDamnHeroes: The Mage, Battlemage, Spellsword, Healer, and Sorcerer all got in good with the emperor by dramatically saving his family from bandits. The Archer and Burglar made similar rescues by accident when they startled a bandit, and the Ranger, Warrior, Rogue, Assassin, Acrobat, and Bard saved one of his sons in different circumstances.

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** BigDamnHeroes: The Mage, Battlemage, Spellsword, Healer, and Sorcerer all got in good with the emperor by dramatically saving his family from bandits. The Archer and Burglar made similar rescues by accident when they startled a bandit, and the Ranger, Warrior, Rogue, Assassin, Acrobat, and Bard saved one of his sons in different circumstances. The Knight grabs the attention of the Emperor by thwarting a goblin assassin.


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** GoodParents: The Mage is fortunate among the classes to enjoy a particularly warm childhood with both their parents.
25th Dec '17 3:23:36 PM Shamrock95
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** The Mages Guild. You get a ton of awesome spells at a discount, and its the only way you can get access to the Enchanter (which, due to a WordOfGod endorsed cheat code, is the only way to repair magical items and artifacts)...but nearly every major faction in the game (and many minor ones) hate them, so joining them and rising in the ranks will cause your reputation with a ''lot'' of groups and people to plummet.

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** The Mages Guild. You get a ton of awesome spells at a discount, and its the only way you can get access to the Enchanter (which, due to a WordOfGod endorsed cheat code, is the only way to repair magical items and artifacts)... but nearly every major faction in the game (and hates them, as do many minor ones) hate them, ones, so joining them and rising in the ranks will cause your reputation with a ''lot'' of groups and people to plummet.
12th Oct '17 1:33:17 PM LordInsane
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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show up in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].

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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show up in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].Ayleids, also known as the Heartland ''High Elves''[[/note]].
8th Oct '17 3:25:03 AM ArcaneAzmadi
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** There exists a full quest named 'A Test of Determination' in the game files that goes unused. And unlike most examples, it was completely accidental: The binary and text files are named differently, and it can be easily fixed by editing the name of one so it matches the other.
1st Oct '17 4:50:39 PM LordInsane
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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show upp in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].

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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''[[note]]something that may be a nod to this ''does'' show upp up in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].
1st Oct '17 2:48:01 PM LordInsane
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** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''.

to:

** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''. ''-mer''[[note]]something that may be a nod to this ''does'' show upp in ''Oblivion'' -- an obscure and in-universe ancient book refers to the imperatum saliache, with the context suggesting saliache refers to the Ayleids[[/note]].
11th Sep '17 7:54:23 AM SpaceDrake
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* EarlyInstallmentWeirdness: While ''Daggerfall'' laid the framework that [[VideoGame/TheElderScrollsIIIMorrowind all]] [[VideoGame/TheElderScrollsIVOblivion its]] [[[[VideoGame/TheElderScrollsVSkyrim successors]] would follow, establishing the "true" ''Elder Scrolls'' canon, and is overall ''much'' more recognizable to newer fans as a TES title than ''[[VideoGame/TheElderScrollsArena Arena]]'' is, there are still elements that aren't... quite in their final form.

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* EarlyInstallmentWeirdness: While ''Daggerfall'' laid the framework that [[VideoGame/TheElderScrollsIIIMorrowind all]] [[VideoGame/TheElderScrollsIVOblivion its]] [[[[VideoGame/TheElderScrollsVSkyrim [[VideoGame/TheElderScrollsVSkyrim successors]] would follow, establishing the "true" ''Elder Scrolls'' canon, and is overall ''much'' more recognizable to newer fans as a TES title than ''[[VideoGame/TheElderScrollsArena Arena]]'' is, there are still elements that aren't... quite in their final form.
11th Sep '17 2:28:13 AM SpaceDrake
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* EarlyInstallmentWeirdness: While ''Daggerfall'' laid the framework that ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' would take and run with, establishing the "true" ''Elder Scrolls'' canon, a few things are a little off. For example, the Daedric princes have different personalities, and Talos is not a Divine (he would be RetConned into one in ''Morrowind'').
** ''Daggerfall'' is basically a first-person roguelike with a ton of other features and a main quest thrown in. Guilds are mainly focused on benefits & training. Later games would be focused on pre-written content.

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* EarlyInstallmentWeirdness: While ''Daggerfall'' laid the framework that ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' [[VideoGame/TheElderScrollsIIIMorrowind all]] [[VideoGame/TheElderScrollsIVOblivion its]] [[[[VideoGame/TheElderScrollsVSkyrim successors]] would take and run with, follow, establishing the "true" ''Elder Scrolls'' canon, and is overall ''much'' more recognizable to newer fans as a few things TES title than ''[[VideoGame/TheElderScrollsArena Arena]]'' is, there are a little off. For example, the still elements that aren't... quite in their final form.
** The
Daedric princes have significantly different personalities, personalities than they do in ''Morrowind'' and on, aside from perhaps Azura. Furthermore, Talos is not ''not'' a Divine (he would be RetConned into one in ''Morrowind'').
''Morrowind''). That said, they are at least called "Daedra" here.
** The idea of "elves" as a very distinct race of people with very different ideas on how the world works and a long history of conflict with Men, even with the High Elves, does begin to get established here, and they begin to pick up a distinct set of names for elf subtypes... but these are ''not'' Altmer, Dunmer and Bosmer (for High, Dark and Wood Elf), but instead ''Salache, Moriche, and Boiche'', with ''-che'' being the apparent denominator for elf, not ''-mer''.
** Although one of their creations does feature, the "dwarves" of ''Arena'' don't get mentioned much, and as one might glean from the above, they are not yet called Dwemer.
** Orcs remain unplayable, although one of the quest thrusts of the game more or less sets up ''why'' they're playable in later titles.
** Similarly, "Imperial" humans (Colovian-Nibenese humans from the central province) remain somewhat bafflingly unplayable.
** Khajiit are on the way to becoming the cat-people so familiar to modern fans - while the playable ones still look more humanoid, they do now have very distinct ''tails'', which ''Arena'' lacked.
** In terms of the real meat of the gameplay,
''Daggerfall'' is still basically a first-person roguelike with a ton of other features and a main quest thrown in. Guilds are mainly focused on benefits & training. Later games games, beginning with ''Morrowind'', would be focused focus more on pre-written content.content and have a dedicated questline for each major joinable organization.
16th Aug '17 4:16:11 PM WaterBlap
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* TheDevTeamThinksOfEverything: Except for the bugs. See below for what they thought of but could not use.
6th Jul '17 4:04:30 PM XJDHDR
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*** It gets even better if you have the Ring of Hircine. While wearing it, not only do the two main disadvantages above no longer affect you but the transformation spell can now be cast as many times as you like, as opposed to being limited to once a day.
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