History VideoGame / TheElderScrollsIIDaggerfall

5th Mar '16 2:25:47 AM Aquillion
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''Daggerfall'' saw the series' transition into full 3D. The world is "mostly flat with some hilly and mountainous areas" but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings; the game has multiple routes to get to those endings; and, there are many things to do, as long as you didn't miss your [[TimedMission appointment]].

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''Daggerfall'' saw the series' transition into full 3D. The world is "mostly flat with some hilly and mountainous areas" but the cities themselves feature solid houses and walls that are climbable and the dungeons just revel in the fact that you can cross over your own path on three or four different levels. ''Daggerfall'' is also the last game where Bethesda Software implemented procedural generation as a major part of the game. The size of the game world is massive (by far the largest in the series) and they really wanted to implement a [[WideOpenSandbox go anywhere and do anything]] feel, limited only by time constraints and a legendary inability to keep the game stable and store things in cabinets. The game has multiple endings; the game has multiple routes to get to those endings; and, there are many things to do, as long as you didn't miss your [[TimedMission appointment]].
16th Dec '15 8:24:47 PM TempestKnight
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* CuttingTheKnot: Don't have time to pick a lock? Just kick the door down![[note]]A feature noticeably absent in ''Skyrim''.[[/note]]
8th Dec '15 1:18:56 AM Cag
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* NeedleInAStackOfNeedles: Sometimes a quest will send the player on a mission to kill some kind of monster in a dungeon that spawns that kind of monster anyway. There is usually no way to tell whether a monster is the quest target or just a regularly spawned monster other than killing it and seeing whether you get a message confirming that it was your target.
15th Aug '15 5:05:37 AM Exxolon
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* LevelGrinding: Since the levels are calculated by skill, not experience points, you do not necessarily have to kill enemies to level grind. But imagine one of your primary skills is "etiquette" or "streetwise". In that case you would have to endlessly start random conversations with people, does not matter what you say, only to say anything politely or bluntly respectively.

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* LevelGrinding: Since the levels are calculated by skill, not experience points, you do not necessarily have to kill enemies to level grind. But imagine one of your primary skills is "etiquette" or "streetwise". In that case you would have to endlessly start random conversations with people, does not matter what you say, only to say anything politely or bluntly respectively. Smart players tag Athletics, Jumping and Climbing and when traversing areas run and continually jump and climb over any wall or building in the way.
15th Aug '15 5:03:25 AM Exxolon
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A source port-like clone, called ''[[http://xlengine.com/ DaggerXL]]'', is currently in development.

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A source port-like clone, called ''[[http://xlengine.com/ DaggerXL]]'', is currently in development. A separate project using the Unity engine is also in development at the ''[[http://www.dfworkshop.net/ Daggerfall Workshop]]''.
14th Jun '15 7:24:30 AM ZoeyPosthuman
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** [[spoiler: And all of them, as well as the cut ending, are canon. Welcome to "The Warp in the West", a Dragon Break. What's a Dragon Break? The lore term for causality taking a time out. During one Dragon Break in the past, the longest, things like giving birth to your father happened.]]
26th Apr '15 4:19:56 AM Hawaii_Knut
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** [[GuideDangIt The reason you need Cure Disease and Poison potions]] is because unlike most games, it takes time before the poison and illnesses kicks in. You may be exploring a dungeon when your health rapidly decreases all the sudden. If that happens, you won't reach the nearest temple in time.
20th Mar '15 11:01:57 AM Aquillion
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** Most famously, crashing into a wall at some angles would cause you to slip through it and end up in the black void between dungeon rooms, usually resulting in a fall to your death. ([[GoodBadBugs Or you could use flying and other tricks to explore the dungeon from this outer void and slip back into it wherever you want.]])

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** Most famously, crashing into a wall at some angles would cause you to slip through it and end up in the black void between dungeon rooms, usually resulting in a fall to your death. ([[GoodBadBugs Or (Or you could use flying and other tricks to explore the dungeon from this outer void and slip back into it wherever you want.]]))
20th Mar '15 11:01:16 AM Aquillion
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** Most famously, crashing into a wall at some angles would cause you to slip through it and end up in the black void between dungeon rooms, usually resulting in a fall to your death. ([[GoodBadBugs Or you could use flying and other tricks to explore the dungeon from this outer void and slip back into it wherever you want.]])
20th Mar '15 10:57:53 AM Aquillion
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* InadequateInheritor: The weakness of the more recent Emperors has allowed the Empire's hold on the region to falter, leading to the competing factions that make up the main plot. As it says in the intro narration, "The unworthy heirs of the Septim Dynasty have allowed the bonds of the Empire to weaken and crack..."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheElderScrollsIIDaggerfall