History VideoGame / TheDarkness

20th Sep '16 8:52:53 AM Morgenthaler
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* HellIsWar: The Otherworld in the first game is a nightmarish, unending version of WorldWarI that Anthony Estacado is stuck in.

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* HellIsWar: The Otherworld in the first game is a nightmarish, unending version of WorldWarI UsefulNotes/WorldWarI that Anthony Estacado is stuck in.
17th Aug '16 1:33:53 AM unovezmas
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* LargeHam: The Darkness itself, dear ''God''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.

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* LargeHam: The Darkness itself, dear ''God''.wowie ''wow''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.



* LargeHam: The Darkness itself, dear ''God''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.

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* LargeHam: The Darkness itself, dear ''God''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.hoo ''boy''.
29th Jul '16 1:30:49 PM Morgenthaler
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* DangerouslyGenreSavvy: [[spoiler: The Angelus. It appears to have chosen Jenny as its host well before Jackie manifested the Darkness. Jenny's death in the first game and Jackie's subsequent drive to save her from the Darkness in the second game lead Jackie to unwillingly condemn himself to Hell. It doesn't even bother to fight him. Jackie, for his part, wasn't planning to fight her ''anyway'', because he's kinda savvy himself.]]
** Victor counts too. In literally every appearance until the end, he outmaneuvers Jackie and quite cheerfully spams light ambushes. He effortlessly captures Jackie ''twice'' and actually ''succeeds'' in taking the Darkness from him. And he ''plans ambushes along escape paths even after he thinks Jackie is caught''.
29th Jul '16 3:50:55 AM Morgenthaler
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* DangerouslyGenreSavvy: Uncle Paulie shows shades of this, but Shrote easily takes the cake, as it takes him all of two seconds to figure out that the Darkness is vulnerable to light.[[note]]He kinda had to, seeing as Jackie killed pretty much everyone else who got a good look at him using the Darkness for more than two seconds.[[/note]] From then on, he sets up ambushes using floodlights and knocks Jackie out with flashbangs. Bonus points for making sure Jackie had multiple lights shining on him while he was interrogating him and stops his {{Mooks}} from indulging in JustBetweenYouAndMe. Paulie, on the other hand, just straps some floodlights to the front of his secret hideout and calls it good. Shrote also [[spoiler:berates his henchman for accidentally revealing some of their plans to Jackie. Said henchman points out that Jackie is going to die anyway. Shrote doesn't care. It's not clear if he knows Jackie already died and came back, is being cautious in case he escapes, is wearing a wire, or just figures (correctly) the Darkness might be able to bring Jackie back to life.]]
** The sequel features even better genre savvy enemies, known as [[TheConspiracy The Brotherhood]], a cabal of insane Darkness-addicted apocalyptic zealots who were corrupted by The Darkness (too well, as they are the enemies of everyone not controlled by them, even The Angelus and The Darkness). They already know that The Darkness is vulnerable to light AND has an assorted array of violent attacks connected to their already violent sharpshooting host, so they prepare REALLY well and are a difficulty spike to the entirety of BOTH games: they feature mooks whose primary weapon is a giant searchlight (like VideoGame/AlanWake), replaced their stockpile of grenades with flashbangs (never hurts them but DEFINITELY hurts Jackie), use darkness-infused melee weapons that deal massive damage (and since Jackie doesn't carry light-based weapons due to The Darkness...), wear Darkness-infused armor that prevents instant headshots and/or prevents The Darkness' signature slash-grab-and-execute (which most genre savvy players have been using as a game breaker), and have lieutenants that can use Darkness magic to even the odds with Darkness grenades and take multiple bullets to the head. They also set up fluorescent searchlights (cannot be moved, but cannot be directly shot at to disable) and ambush Jackie at key points. Luckily, they're also insane, so they make a LOT of key mistakes.
11th Jul '16 1:14:51 PM ProfessorDetective
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** The sequel features even better genre savvy enemies, known as [[TheConspiracy The Brotherhood]], a cabal of insane darkness-addicted apocalyptic zealots who were corrupted by The Darkness (too well, as they are the enemies of everyone not controlled by them, even The Angelus and The Darkness). They already know that The Darkness is vulnerable to light AND has an assorted array of violent attacks connected to their already violent sharpshooting host, so they prepare REALLY well and are a difficulty spike to the entirety of BOTH games: they feature mooks whose primary weapon is a giant searchlight (like AlanWake), replaced their stockpile of grenades with flashbangs (never hurts them but DEFINITELY hurts Jackie), use darkness-infused melee weapons that deal massive damage (and since Jackie doesn't carry light-based weapons due to The Darkness...), wear darkness-infused armor that prevents instant headshots and/or prevents The Darkness' signature slash-grab-and-execute (which most genre savvy players have been using as a game breaker), and have lieutenants that can use darkness magic to even the odds with darkness grenades and take multiple bullets to the head. They also set up fluorescent searchlights (cannot be moved, but cannot be directly shot at to disable) and ambush Jackie at key points. Luckily, they're also insane, so they make a LOT of key mistakes.

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** The sequel features even better genre savvy enemies, known as [[TheConspiracy The Brotherhood]], a cabal of insane darkness-addicted Darkness-addicted apocalyptic zealots who were corrupted by The Darkness (too well, as they are the enemies of everyone not controlled by them, even The Angelus and The Darkness). They already know that The Darkness is vulnerable to light AND has an assorted array of violent attacks connected to their already violent sharpshooting host, so they prepare REALLY well and are a difficulty spike to the entirety of BOTH games: they feature mooks whose primary weapon is a giant searchlight (like AlanWake), VideoGame/AlanWake), replaced their stockpile of grenades with flashbangs (never hurts them but DEFINITELY hurts Jackie), use darkness-infused melee weapons that deal massive damage (and since Jackie doesn't carry light-based weapons due to The Darkness...), wear darkness-infused Darkness-infused armor that prevents instant headshots and/or prevents The Darkness' signature slash-grab-and-execute (which most genre savvy players have been using as a game breaker), and have lieutenants that can use darkness Darkness magic to even the odds with darkness Darkness grenades and take multiple bullets to the head. They also set up fluorescent searchlights (cannot be moved, but cannot be directly shot at to disable) and ambush Jackie at key points. Luckily, they're also insane, so they make a LOT of key mistakes.



** The second game introduces a a skill tree system including the comic book "Darkness Armor" as an upgrade.

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** The second game introduces a a skill tree system including the comic book "Darkness Armor" as an upgrade.



* PragmaticAdaptation: The game more or less takes what works about the Darkness comics and runs with it. One change they made is making Jackie weak to any light, not just sunlight, which arguably improved the experience as a whole (allowing savvy villains to pose a threat to Jackie as long as they have floodlights or flashbangs). Jackie also doesn't have his Top Cow-ian "Darkness Armor," just a black trench coat with lots of darkness-tendrils popping out of it while using his powers (though the sequel adds the "Darkness Armor" as an option upgrade.)
* RealityEnsues: [[spoiler:Uncle Paulie is the final boss of the first game. Considering he's [[CurbStompBattle an out-of-shape fat guy going up against a heavily-armed hitman whose girlfriend he killed possessed by a spirit of primordial darkness that's just been supercharged by the recent eclipse]], he goes down with one hit.]]

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* PragmaticAdaptation: The game more or less takes what works about the Darkness comics and runs with it. One change they made is making Jackie weak to any light, not just sunlight, which arguably improved the experience as a whole (allowing savvy villains to pose a threat to Jackie as long as they have floodlights or flashbangs). Jackie also doesn't have his Top Cow-ian "Darkness Armor," Armor", just a black trench coat with lots of darkness-tendrils Darkness-tendrils popping out of it while using his powers (though the sequel adds the "Darkness Armor" as an option upgrade.)
* RealityEnsues: [[spoiler:Uncle Paulie is the final boss of the first game. Considering he's [[CurbStompBattle an out-of-shape fat guy going up against a heavily-armed hitman whose girlfriend he killed possessed by a spirit of primordial darkness Darkness that's just been supercharged by the recent eclipse]], he goes down with one hit.]]



* VideoGameCrueltyPotential: But you can also go around being a [[KickTheDog dog-kicking]] asshole [[ForTheEvulz slaughtering civilians]], and the only thing that changes peoples reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigAppleSauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[BystanderSyndrome Which may, in fact, be accurate]].

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* VideoGameCrueltyPotential: But you can also go around being a [[KickTheDog dog-kicking]] asshole [[ForTheEvulz slaughtering civilians]], and the only thing that changes peoples people's reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigAppleSauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[BystanderSyndrome Which may, in fact, be accurate]].



* HalfTheManHeUsedToBe: Happens to an enemy {{Mook}} in the second game when Jackie lets the darkness out again. It's also possible to do it in gameplay with the demon arm both horizontally and vertically.

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* HalfTheManHeUsedToBe: Happens to an enemy {{Mook}} in the second game when Jackie lets the darkness Darkness out again. It's also possible to do it in gameplay with the demon arm both horizontally and vertically.



* TheUnfettered: Shoshanna of the Vendetta campaigns '''reeks''' of this, primarily, specifically of types 3, 4, and 5. She is consistently the most focused of the group, wields a weapon, wields a [[HereditaryCurse family heirloom weapons]] that no one has wielded past the age of 30, and is unflinching in fighting the Brotherhood with [[UnholyHolySword her darkness powers]].

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* TheUnfettered: Shoshanna of the Vendetta campaigns '''reeks''' of this, primarily, specifically of types 3, 4, and 5. She is consistently the most focused of the group, wields a weapon, wields a [[HereditaryCurse family heirloom weapons]] that no one has wielded past the age of 30, and is unflinching in fighting the Brotherhood with [[UnholyHolySword her darkness Darkness powers]].
20th Jun '16 6:52:31 PM bohunk
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* MagicalRealism: The only supernatural phenomenon seen in the game is the Darkness itself (and, by association, the Darklings and the Darkness world). Apart from that, the characters and world are pretty realistic (albeit somewhat stylized).



* MagicalRealism: Dropped in the sequel by the introduction of numerous characters using magic or magical artifacts, the Siphon being the most obvious example. The game also introduces [[spoiler:the Angelus, the Darkness' light counterpart.]]
14th Jun '16 3:37:59 PM PastryPerson
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Added DiffLines:

*StupidSacrifice: The Darkling sacrifices itself to open the door to the roof for Jackie in the Asylum, dying after being exposed to sunlight...but Jackie wasn't actually disabled in any way at the moment. He could have simply just opened the door on his own.
16th Apr '16 4:41:28 AM Turrican
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** Subverted by the eclipse both empowering Jackie and weakening his control over the Darkness, which starts to manifest without his control and causes him to black out several times only to wake up surrounded by mutilated bodies. [spoiler]By the end, all it takes is one more murder for Jackie to surrender completely to the Darkness.[/spoiler]

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** Subverted by the eclipse both empowering Jackie and weakening his control over the Darkness, which starts to manifest without his control and causes him to black out several times only to wake up surrounded by mutilated bodies. [spoiler]By [[spoiler:By the end, all it takes is one more murder for Jackie to surrender completely to the Darkness.[/spoiler]]]
16th Apr '16 4:40:26 AM Turrican
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Added DiffLines:

** Subverted by the eclipse both empowering Jackie and weakening his control over the Darkness, which starts to manifest without his control and causes him to black out several times only to wake up surrounded by mutilated bodies. [spoiler]By the end, all it takes is one more murder for Jackie to surrender completely to the Darkness.[/spoiler]
15th Apr '16 1:22:56 PM Ferot_Dreadnaught
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* CouldHaveAvoidedThisPlot: If the Brotherhood had simply offered Jackie the chance to get rid of The Darkness without killing dozens of innocent people and threatening all his friends, he'd probably have jumped at the opportunity. The fact that they didn't even consider the option is kind of the point of why letting them have The Darkness would be very bad.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheDarkness