History VideoGame / TheDarkness

9th Apr '17 7:29:57 PM WolfofBlades
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* OrganicTechnology: [[spoiler: When you more ore less commit suicide and go to hell, the guns used by it's inhabitants are rather [[https://vignette1.wikia.nocookie.net/thedarkness/images/a/ac/DarknessII_2012-07-21_22-23-14-21.jpg/revision/latest?cb=20120804100325 flesh]]-[[https://vignette3.wikia.nocookie.net/thedarkness/images/4/4b/DarknessII_2012-07-21_22-24-01-56.jpg/revision/latest?cb=20120804100500 like]]. While they don't shoot anyhting organic but they do shoot Darkness bullets.]]


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** [[spoiler: IN the final parts of the game It's Jackie instead who talks.]]


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* NewGamePlus: After you finish the game you can start a new one with all Relics, upgrades and such.


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* * OrganicTechnology: [[spoiler: When you more ore less commit suicide and go to hell, the guns used by it's inhabitants are rather [[https://vignette1.wikia.nocookie.net/thedarkness/images/a/ac/DarknessII_2012-07-21_22-23-14-21.jpg/revision/latest?cb=20120804100325 flesh]]-[[https://vignette3.wikia.nocookie.net/thedarkness/images/4/4b/DarknessII_2012-07-21_22-24-01-56.jpg/revision/latest?cb=20120804100500 like]]. While they don't shoot anything organic but they do shoot Darkness bullets.]]
9th Apr '17 7:12:28 PM WolfofBlades
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* OurZombiesAreDifferent: The undead soldiers in the hell inside the Darkness's mind. The Hun are typical monstrosities, but the Brits are fully aware, stuck fighting the same war for centuries while unable to die. Most disturbing is one of the first soldiers you meet, who's endlessly trying to commit suicide by shooting himself in the mouth over and over in between reciting poetry. There's even a little sign that indicates that he's in a designated spot for it.

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* OurZombiesAreDifferent: The undead Undead soldiers in the hell inside the Darkness's mind. The Hun are typical monstrosities, but the Brits are fully aware, stuck fighting the same war for centuries while unable to die. Most disturbing is one of the first soldiers you meet, who's endlessly trying to commit suicide by shooting himself in the mouth over and over in between reciting poetry. There's even a little sign that indicates that he's in a designated spot for it.it.
* OrganicTechnology: [[spoiler: When you more ore less commit suicide and go to hell, the guns used by it's inhabitants are rather [[https://vignette1.wikia.nocookie.net/thedarkness/images/a/ac/DarknessII_2012-07-21_22-23-14-21.jpg/revision/latest?cb=20120804100325 flesh]]-[[https://vignette3.wikia.nocookie.net/thedarkness/images/4/4b/DarknessII_2012-07-21_22-24-01-56.jpg/revision/latest?cb=20120804100500 like]]. While they don't shoot anyhting organic but they do shoot Darkness bullets.]]
15th Jan '17 9:19:42 AM nombretomado
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** The achievement in the Vendettas campaign for killing a guy named Luigi is called "[[LuigisMansion Burned Down The Mansion]]."

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** The achievement in the Vendettas campaign for killing a guy named Luigi is called "[[LuigisMansion "[[VideoGame/LuigisMansion Burned Down The Mansion]]."
27th Nov '16 9:09:26 PM CrutchCricket
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**More mundane examples include the side missions helping people in the subway. Jackie can help a busker get a bully off his back, help a lady retrieve a bracelet she lost on the tracks, and help a woman whose boyfriend kicked her out of her apartment (only to later help the landlord evict her for not paying her rent).
20th Sep '16 8:52:53 AM Morgenthaler
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* HellIsWar: The Otherworld in the first game is a nightmarish, unending version of WorldWarI that Anthony Estacado is stuck in.

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* HellIsWar: The Otherworld in the first game is a nightmarish, unending version of WorldWarI UsefulNotes/WorldWarI that Anthony Estacado is stuck in.
17th Aug '16 1:33:53 AM unovezmas
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* LargeHam: The Darkness itself, dear ''God''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.

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* LargeHam: The Darkness itself, dear ''God''.wowie ''wow''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.



* LargeHam: The Darkness itself, dear ''God''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.

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* LargeHam: The Darkness itself, dear ''God''. Fittingly, the second game has it literally ChewingTheScenery on occasion (figuratively...all the time). The (cockney?) British Darkling as well, though not ''quite'' as much.hoo ''boy''.
29th Jul '16 1:30:49 PM Morgenthaler
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* DangerouslyGenreSavvy: [[spoiler: The Angelus. It appears to have chosen Jenny as its host well before Jackie manifested the Darkness. Jenny's death in the first game and Jackie's subsequent drive to save her from the Darkness in the second game lead Jackie to unwillingly condemn himself to Hell. It doesn't even bother to fight him. Jackie, for his part, wasn't planning to fight her ''anyway'', because he's kinda savvy himself.]]
** Victor counts too. In literally every appearance until the end, he outmaneuvers Jackie and quite cheerfully spams light ambushes. He effortlessly captures Jackie ''twice'' and actually ''succeeds'' in taking the Darkness from him. And he ''plans ambushes along escape paths even after he thinks Jackie is caught''.
29th Jul '16 3:50:55 AM Morgenthaler
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* DangerouslyGenreSavvy: Uncle Paulie shows shades of this, but Shrote easily takes the cake, as it takes him all of two seconds to figure out that the Darkness is vulnerable to light.[[note]]He kinda had to, seeing as Jackie killed pretty much everyone else who got a good look at him using the Darkness for more than two seconds.[[/note]] From then on, he sets up ambushes using floodlights and knocks Jackie out with flashbangs. Bonus points for making sure Jackie had multiple lights shining on him while he was interrogating him and stops his {{Mooks}} from indulging in JustBetweenYouAndMe. Paulie, on the other hand, just straps some floodlights to the front of his secret hideout and calls it good. Shrote also [[spoiler:berates his henchman for accidentally revealing some of their plans to Jackie. Said henchman points out that Jackie is going to die anyway. Shrote doesn't care. It's not clear if he knows Jackie already died and came back, is being cautious in case he escapes, is wearing a wire, or just figures (correctly) the Darkness might be able to bring Jackie back to life.]]
** The sequel features even better genre savvy enemies, known as [[TheConspiracy The Brotherhood]], a cabal of insane Darkness-addicted apocalyptic zealots who were corrupted by The Darkness (too well, as they are the enemies of everyone not controlled by them, even The Angelus and The Darkness). They already know that The Darkness is vulnerable to light AND has an assorted array of violent attacks connected to their already violent sharpshooting host, so they prepare REALLY well and are a difficulty spike to the entirety of BOTH games: they feature mooks whose primary weapon is a giant searchlight (like VideoGame/AlanWake), replaced their stockpile of grenades with flashbangs (never hurts them but DEFINITELY hurts Jackie), use darkness-infused melee weapons that deal massive damage (and since Jackie doesn't carry light-based weapons due to The Darkness...), wear Darkness-infused armor that prevents instant headshots and/or prevents The Darkness' signature slash-grab-and-execute (which most genre savvy players have been using as a game breaker), and have lieutenants that can use Darkness magic to even the odds with Darkness grenades and take multiple bullets to the head. They also set up fluorescent searchlights (cannot be moved, but cannot be directly shot at to disable) and ambush Jackie at key points. Luckily, they're also insane, so they make a LOT of key mistakes.
11th Jul '16 1:14:51 PM ProfessorDetective
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** The sequel features even better genre savvy enemies, known as [[TheConspiracy The Brotherhood]], a cabal of insane darkness-addicted apocalyptic zealots who were corrupted by The Darkness (too well, as they are the enemies of everyone not controlled by them, even The Angelus and The Darkness). They already know that The Darkness is vulnerable to light AND has an assorted array of violent attacks connected to their already violent sharpshooting host, so they prepare REALLY well and are a difficulty spike to the entirety of BOTH games: they feature mooks whose primary weapon is a giant searchlight (like AlanWake), replaced their stockpile of grenades with flashbangs (never hurts them but DEFINITELY hurts Jackie), use darkness-infused melee weapons that deal massive damage (and since Jackie doesn't carry light-based weapons due to The Darkness...), wear darkness-infused armor that prevents instant headshots and/or prevents The Darkness' signature slash-grab-and-execute (which most genre savvy players have been using as a game breaker), and have lieutenants that can use darkness magic to even the odds with darkness grenades and take multiple bullets to the head. They also set up fluorescent searchlights (cannot be moved, but cannot be directly shot at to disable) and ambush Jackie at key points. Luckily, they're also insane, so they make a LOT of key mistakes.

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** The sequel features even better genre savvy enemies, known as [[TheConspiracy The Brotherhood]], a cabal of insane darkness-addicted Darkness-addicted apocalyptic zealots who were corrupted by The Darkness (too well, as they are the enemies of everyone not controlled by them, even The Angelus and The Darkness). They already know that The Darkness is vulnerable to light AND has an assorted array of violent attacks connected to their already violent sharpshooting host, so they prepare REALLY well and are a difficulty spike to the entirety of BOTH games: they feature mooks whose primary weapon is a giant searchlight (like AlanWake), VideoGame/AlanWake), replaced their stockpile of grenades with flashbangs (never hurts them but DEFINITELY hurts Jackie), use darkness-infused melee weapons that deal massive damage (and since Jackie doesn't carry light-based weapons due to The Darkness...), wear darkness-infused Darkness-infused armor that prevents instant headshots and/or prevents The Darkness' signature slash-grab-and-execute (which most genre savvy players have been using as a game breaker), and have lieutenants that can use darkness Darkness magic to even the odds with darkness Darkness grenades and take multiple bullets to the head. They also set up fluorescent searchlights (cannot be moved, but cannot be directly shot at to disable) and ambush Jackie at key points. Luckily, they're also insane, so they make a LOT of key mistakes.



** The second game introduces a a skill tree system including the comic book "Darkness Armor" as an upgrade.

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** The second game introduces a a skill tree system including the comic book "Darkness Armor" as an upgrade.



* PragmaticAdaptation: The game more or less takes what works about the Darkness comics and runs with it. One change they made is making Jackie weak to any light, not just sunlight, which arguably improved the experience as a whole (allowing savvy villains to pose a threat to Jackie as long as they have floodlights or flashbangs). Jackie also doesn't have his Top Cow-ian "Darkness Armor," just a black trench coat with lots of darkness-tendrils popping out of it while using his powers (though the sequel adds the "Darkness Armor" as an option upgrade.)
* RealityEnsues: [[spoiler:Uncle Paulie is the final boss of the first game. Considering he's [[CurbStompBattle an out-of-shape fat guy going up against a heavily-armed hitman whose girlfriend he killed possessed by a spirit of primordial darkness that's just been supercharged by the recent eclipse]], he goes down with one hit.]]

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* PragmaticAdaptation: The game more or less takes what works about the Darkness comics and runs with it. One change they made is making Jackie weak to any light, not just sunlight, which arguably improved the experience as a whole (allowing savvy villains to pose a threat to Jackie as long as they have floodlights or flashbangs). Jackie also doesn't have his Top Cow-ian "Darkness Armor," Armor", just a black trench coat with lots of darkness-tendrils Darkness-tendrils popping out of it while using his powers (though the sequel adds the "Darkness Armor" as an option upgrade.)
* RealityEnsues: [[spoiler:Uncle Paulie is the final boss of the first game. Considering he's [[CurbStompBattle an out-of-shape fat guy going up against a heavily-armed hitman whose girlfriend he killed possessed by a spirit of primordial darkness Darkness that's just been supercharged by the recent eclipse]], he goes down with one hit.]]



* VideoGameCrueltyPotential: But you can also go around being a [[KickTheDog dog-kicking]] asshole [[ForTheEvulz slaughtering civilians]], and the only thing that changes peoples reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigAppleSauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[BystanderSyndrome Which may, in fact, be accurate]].

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* VideoGameCrueltyPotential: But you can also go around being a [[KickTheDog dog-kicking]] asshole [[ForTheEvulz slaughtering civilians]], and the only thing that changes peoples people's reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigAppleSauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[BystanderSyndrome Which may, in fact, be accurate]].



* HalfTheManHeUsedToBe: Happens to an enemy {{Mook}} in the second game when Jackie lets the darkness out again. It's also possible to do it in gameplay with the demon arm both horizontally and vertically.

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* HalfTheManHeUsedToBe: Happens to an enemy {{Mook}} in the second game when Jackie lets the darkness Darkness out again. It's also possible to do it in gameplay with the demon arm both horizontally and vertically.



* TheUnfettered: Shoshanna of the Vendetta campaigns '''reeks''' of this, primarily, specifically of types 3, 4, and 5. She is consistently the most focused of the group, wields a weapon, wields a [[HereditaryCurse family heirloom weapons]] that no one has wielded past the age of 30, and is unflinching in fighting the Brotherhood with [[UnholyHolySword her darkness powers]].

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* TheUnfettered: Shoshanna of the Vendetta campaigns '''reeks''' of this, primarily, specifically of types 3, 4, and 5. She is consistently the most focused of the group, wields a weapon, wields a [[HereditaryCurse family heirloom weapons]] that no one has wielded past the age of 30, and is unflinching in fighting the Brotherhood with [[UnholyHolySword her darkness Darkness powers]].
20th Jun '16 6:52:31 PM bohunk
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* MagicalRealism: The only supernatural phenomenon seen in the game is the Darkness itself (and, by association, the Darklings and the Darkness world). Apart from that, the characters and world are pretty realistic (albeit somewhat stylized).



* MagicalRealism: Dropped in the sequel by the introduction of numerous characters using magic or magical artifacts, the Siphon being the most obvious example. The game also introduces [[spoiler:the Angelus, the Darkness' light counterpart.]]
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