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* HeKnowsAboutTimedHits: The series seems to go out of its way to avert this trope. For example, at the start of every game, [=LapTrap=] will say something to the effect of, "if anyone wants to check their progress or take a break, use me." That's a covert way of him explaining that he carries the game options without breaking the fourth wall.
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* BlindWithoutEm: Joni is revealed to be this trope in ''The Mystery of the Backlot Banshee'', due to having had her glasses off while swimming. Interestingly the scene isn't a [[TropeNamer "My glasses! I can't see without my glasses!"]] moment; rather it's more along the lines of "I couldn't see what happened. Anyone hurt?"
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* BlindWithoutEm: Joni is revealed to be this trope in ''The Mystery of the Backlot Banshee'', due to having had her glasses off while swimming. Interestingly the scene isn't a [[TropeNamer "My glasses! I can't see without my glasses!"]] moment; rather it's more along the lines of "I couldn't see what happened. Anyone hurt?"
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* SurprisinglyRealisticOutcome: While it turns out Joni does need those glasses, [[BlindWithoutEm quite badly]], she doesn't freak out when they're removed. Rather, once she has them back on, she asks if everyone else is okay, as she couldn't clearly see what happened.
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* OffModel: A noticeable problem in some of the later games. ''Reading'' is pretty bad about it.
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* AntiFrustrationFeatures: In the UpdatedRerelease of "Math Adventures", you are able to get up to three guesses when you make an accusation. In the original version, you had to start the investigation all over again if you messed up - even if you just got one of the three areas wrong.
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* {{Foreshadowing}}: While every game in the series has this, it's most obvious with ''Search and Solve''. Joni & Owen encounter multiple area(s) that serve primarily to foreshadow what the mystery is - while Leslie & Santiago call with the stuff they found.
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* InnocentCohabitation: Santiago stays at the Savage residence whenever his parents are out of town. This is compounded by the fact that Joni's college professor parents are frequently out of town... leaving the two 12-year-olds alone in the house together.
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* MythologyGag: In ''The Incredible Toy Store Adventure'', plushes of Mathra and Socrates can be seen on the toy store's second floor.
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* NoCelebritiesWereHarmed: LapTrap's voice sounds an awful lot like Creator/BillyCrystal.
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* NoCelebritiesWereHarmed: LapTrap's [=LapTrap's=] voice sounds an awful lot like Creator/BillyCrystal.
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* OddballInTheSeries: ''4th Grade''. It's the only game in the main series where the Cluefinders never split up, resulting in their TeamPet Socrates taking the place of Santiago's videophone whenever the player needs a hint during one of the puzzles. Not to mention, the game has a different art style than the rest of the games, the characters have different outfits, as well as its story revolving around mythology rather than sci-fi.
** ''Math'', for the fact that the entire game takes place in only one zone and the fact that the Cluefinders actually are collecting clues to find mysteries.
** ''Math'', for the fact that the entire game takes place in only one zone and the fact that the Cluefinders actually are collecting clues to find mysteries.
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* BreakingOut: ''Math'' and ''Reading'' feature similar versions of this. When the bricks are hit, they spawn potential answers to a problem at the top of the screen, and you have to zap the correct one. The problem is an equation in ''Math'' and a sentence with a missing word in ''Reading''.
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moved to separate article
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* BigfootSasquatchAndYeti: Thought to be the villain who stole TheShangriLa's treasures in ''Math''. [[spoiler: Turns out it was actually the village elder's apprentice in disguise, who after surviving an avalanche gets subdued by [[RealAfterAll a real yeti]].]]
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* HammerAndSickleRemovedForYourProtection: A variation. ''Math Adventures'' is obviously set in Tibet, but the game insists on describing the setting as "high in the Himalayas". Tibet's status as an independent nation is strongly denied by the Chinese government, and acknowledging Tibet as a country is a good way to get your work BannedInChina.
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* MadLibsDialogue: Present in ''Math 9-12'' wherein Joni and Santiago would make an accusation about where an item was hidden by who with ''notable'' pauses. Sometimes, it can end up with them alternating.
-->'''Joni''': "According to our clues, we learned that the [suspect]..."
-->'''Santiago''': "Took the [item]."
-->'''Joni''': "And hit it in the [location]."
-->'''Joni''': "According to our clues, we learned that the [suspect]..."
-->'''Santiago''': "Took the [item]."
-->'''Joni''': "And hit it in the [location]."
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* NamelessNarrative: Aside from the [=ClueFinders=] themselves, no one in ''Math Adventures'' has a name. Instead, the village residents are identified as "the guide," "the photographer," "the tailor," etc.
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* SmartBall: Owen gets it in "The Amazing Toy Store Adventure" where he's inspired to use the shrunken Unshrinker device on the shrink ray the villain is using to make it too big to hold.
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* SmartBall: Owen gets it in "The ''The Amazing Toy Store Adventure" Adventure'' where he's inspired to use the shrunken Unshrinker device on the shrink ray the villain is using to make it too big to hold.
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* [[/index]]''The [=ClueFinders=] Math Adventures Ages 9–12: Mystery in the Himalayas'' (1998) - When priceless treasures are stolen from [[TheShangriLa a small Himalayan village]], the [=ClueFinders=] come to investigate. Could the mysterious yeti be behind the thefts? In 1999, this game received an UpdatedRerelease with improved graphics and the storyline reworked. Most notably, the newer version cut a subplot in which [=LapTrap=] was zapped with the wisdom of the ancients.[[index]]
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* [[/index]]''The [=ClueFinders=] Math Adventures Ages 9–12: Mystery in the Himalayas'' (1998) - When priceless treasures are stolen from [[TheShangriLa a small Himalayan village]], the [=ClueFinders=] come to investigate. Could the mysterious yeti be behind the thefts? In 1999, this game received an UpdatedRerelease with improved graphics and the storyline reworked. Most notably, the newer version cut a subplot in which [=LapTrap=] was zapped with the wisdom of the ancients.[[index]]''VideoGame/TheClueFindersMathAdventuresAges912MysteryInTheHimalayas'' (1998)
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** ''4th grade'' also features multiple "empty screens" (screens where there was no [=NPC=] to talk to or anything to interact with), simulating the characters walking around a part of Cairo and a Nile kingdom. Similarly, the "one-time" challenges could not be repeated, and every world featured a PointOfNoReturn.
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* MadLibsDialogue: Present in ''Math 9-12'' wherein Joni and Santiago would make an accusation about where an item was hidden by who with ''notable'' pauses. Sometimes, it can end up with them alternating.
-->'''Joni''': "According to our clues, we learned that the [suspect]..."
-->'''Santiago''': "Took the [item]."
-->'''Joni''': "And hit it in the [location]."
-->'''Joni''': "According to our clues, we learned that the [suspect]..."
-->'''Santiago''': "Took the [item]."
-->'''Joni''': "And hit it in the [location]."
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** ''3rd grade'' featured three "worlds" where items are collected and used for the final challenge. Later games would have three "worlds", but the final world would always be a linear path with one or two challenges repeated.
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* HammerAndSickleRemovedForYourProtection: Inverted, sort of. ''Math Adventures'' is obviously set in Tibet, but the game insists on describing the setting as "high in the Himalayas".
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* HammerAndSickleRemovedForYourProtection: Inverted, sort of.A variation. ''Math Adventures'' is obviously set in Tibet, but the game insists on describing the setting as "high in the Himalayas". Tibet's status as an independent nation is strongly denied by the Chinese government, and acknowledging Tibet as a country is a good way to get your work BannedInChina.
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* IncredibleShrinkingMan: The premise of ''The Incredible Toy Store Adventure!'' is Joni and Owen getting shrunk and locked in a toy store.
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* TheEeyore: Flo in ''The Incredible Toy Store Adventure!''
-->''"Don't break anything. They'll probably blame it on me."''
-->''"Don't break anything. They'll probably blame it on me."''
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* OhNoNotAgain: In ''The Incredible Toy Store Adventure!''
-->'''Leslie:''' We can't wait 'til tomorrow. Our friends have been shrunk, and they're stuck on the sixth floor.\\
'''Eldon:''' ''[exasperated sigh]'' How many times have I heard ''that'' excuse?
-->'''Leslie:''' We can't wait 'til tomorrow. Our friends have been shrunk, and they're stuck on the sixth floor.\\
'''Eldon:''' ''[exasperated sigh]'' How many times have I heard ''that'' excuse?
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The series is aimed at kids aged eight to twelve, having been a follow-up to ''VideoGame/ReaderRabbit'', which is aimed at kids aged up to seven or so. Generally, each ''[=ClueFinders=]'' game features the kids having to solve a thrilling mystery, often in some type of exotic locale like a tropical rainforest, Egypt, or (one time) an alien planet. The bulk of gameplay involves collecting AlphabetSoupCans on {{Fetch Quest}}s since OnlySmartPeopleMayPass. The kids are nearly always split into two separate coed teams, but you're able to contact the other team for help using the red videophone. Most entries in the series have some kind of third-act twist, in which the answer to the mystery is revealed. Usually, there are enough clues to at least guess at the answer to the mystery ahead of time.
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The series is aimed at kids aged eight to twelve, having been a follow-up to ''VideoGame/ReaderRabbit'', which is aimed at kids aged up to seven or so. Generally, each ''[=ClueFinders=]'' game features the kids having to solve a thrilling mystery, often in some type of exotic locale like a tropical rainforest, Egypt, or (one time) an alien planet. The bulk of gameplay involves collecting AlphabetSoupCans on {{Fetch Quest}}s since OnlySmartPeopleMayPass. The kids are nearly always split into two separate coed teams, but you're able to contact the other team for help using the red videophone. Most The actual gameplay tends to be heavy on AlphabetSoupCans and {{Fetch Quest}}s. ​Most entries in the series have some kind of third-act twist, in which the answer to the mystery is revealed. Usually, there are enough clues to at least guess at the answer to the mystery ahead of time.
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The entries in the series are as follows:
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The entries in the series are as follows:consists of:
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* ''The [=ClueFinders=] Real World Adventure Kit'' (2000) - A bonus disc, replacing ''Mystery of the Missing Amulet'', that features various applications and printouts for your own adventures in RealLife. If you ever wanted a diary or money tracker with a ''[=ClueFinders=]'' theme, this is the title for you.
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* ''The [=ClueFinders=] Real World Adventure Kit'' (2000) - A bonus disc, replacing ''Mystery of the Missing Amulet'', disc that features various applications and printouts for your own adventures in RealLife. If you ever wanted a diary or money tracker with a ''[=ClueFinders=]'' theme, this is the title for you.
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* ''The [=ClueFinders=]: Mystery Mansion Arcade'' (2002) - A non-educational bonus disc, replacing ''Real World Adventure Kit'', in which the [=ClueFinders=] must deal with a VillainTeamUp. This game uses the same voice actors as ''Incredible Toy Store Adventure''.
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* ''The [=ClueFinders=]: Mystery Mansion Arcade'' (2002) - A non-educational bonus disc, replacing ''Real World Adventure Kit'', disc in which the [=ClueFinders=] must deal with a VillainTeamUp. This game uses the same voice actors as ''Incredible Toy Store Adventure''.
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The series is aimed at kids aged eight to twelve, having been a follow-up to ''VideoGame/ReaderRabbit'', which is aimed at kids aged up to seven. Generally, each ''[=ClueFinders=]'' game features the kids having to solve a thrilling mystery, often in some type of exotic locale like a tropical rainforest, Egypt, or (one time) an alien planet. The bulk of gameplay involves collecting AlphabetSoupCans on {{Fetch Quest}}s since OnlySmartPeopleMayPass. The kids are nearly always split into two separate coed teams, but you're able to contact the other team for help using the red videophone. Most entries in the series have some kind of third-act twist, in which the answer to the mystery is revealed. Usually, there are enough clues to at least guess at the answer to the mystery ahead of time.
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The series is aimed at kids aged eight to twelve, having been a follow-up to ''VideoGame/ReaderRabbit'', which is aimed at kids aged up to seven.seven or so. Generally, each ''[=ClueFinders=]'' game features the kids having to solve a thrilling mystery, often in some type of exotic locale like a tropical rainforest, Egypt, or (one time) an alien planet. The bulk of gameplay involves collecting AlphabetSoupCans on {{Fetch Quest}}s since OnlySmartPeopleMayPass. The kids are nearly always split into two separate coed teams, but you're able to contact the other team for help using the red videophone. Most entries in the series have some kind of third-act twist, in which the answer to the mystery is revealed. Usually, there are enough clues to at least guess at the answer to the mystery ahead of time.
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''The [=ClueFinders=]'' is a series of {{Edutainment Game}}s from Creator/TheLearningCompany. They are aimed at kids aged eight to twelve, with specific games for third-, fourth-, fifth- and sixth-graders (having been a follow-up to ''VideoGame/ReaderRabbit'', another Learning Company series, which is aimed at kids aged up to seven). In addition, there are four other games devoted to mathematics, language arts, logic, and miscellaneous subjects.
The eponymous {{Kid Detective}}s consist of tomboyish leader Joni Savage, brilliant mechanic Santiago Rivera, cool dude Owen Lam, and bibliophilic expositor Leslie Clark. They are accompanied by [=LapTrap=], a hovering yellow robot who provides the game options for the player. Generally, each entry in the series features the kids having to solve a mystery, often in some type of exotic locale like a tropical rainforest, Egypt, or (one time) an alien planet. The bulk of gameplay involves collecting AlphabetSoupCans on {{Fetch Quest}}s since OnlySmartPeopleMayPass. The kids are nearly always split into two separate coed teams, but you'll be able to contact the other team for help using the red videophone. Most of the games in the series have some kind of third-act twist, in which the answer to the mystery is revealed, and the kids will finally know what needs to be done to save the day. Usually, there are enough clues to at least guess at the answer to the mystery ahead of time.
The eponymous {{Kid Detective}}s consist of tomboyish leader Joni Savage, brilliant mechanic Santiago Rivera, cool dude Owen Lam, and bibliophilic expositor Leslie Clark. They are accompanied by [=LapTrap=], a hovering yellow robot who provides the game options for the player. Generally, each entry in the series features the kids having to solve a mystery, often in some type of exotic locale like a tropical rainforest, Egypt, or (one time) an alien planet. The bulk of gameplay involves collecting AlphabetSoupCans on {{Fetch Quest}}s since OnlySmartPeopleMayPass. The kids are nearly always split into two separate coed teams, but you'll be able to contact the other team for help using the red videophone. Most of the games in the series have some kind of third-act twist, in which the answer to the mystery is revealed, and the kids will finally know what needs to be done to save the day. Usually, there are enough clues to at least guess at the answer to the mystery ahead of time.
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''The [=ClueFinders=]'' is a series of {{Edutainment Game}}s from Creator/TheLearningCompany. They are aimed at kids aged eight to twelve, with specific games for third-, fourth-, fifth- and sixth-graders (having been a follow-up to ''VideoGame/ReaderRabbit'', another Learning Company series, which is aimed at kids aged up to seven). In addition, there are four other games devoted to mathematics, language arts, logic, and miscellaneous subjects.
The eponymous {{Kid Detective}}s consist of tomboyish leader adventurous tomboy Joni Savage, brilliant mechanic Santiago Rivera, cool dude Owen Lam, and bibliophilic expositor Leslie Clark. They are accompanied by [=LapTrap=], a hovering yellow robot who provides the game options for the player. player.
The series is aimed at kids aged eight to twelve, having been a follow-up to ''VideoGame/ReaderRabbit'', which is aimed at kids aged up to seven. Generally, eachentry in the series ''[=ClueFinders=]'' game features the kids having to solve a thrilling mystery, often in some type of exotic locale like a tropical rainforest, Egypt, or (one time) an alien planet. The bulk of gameplay involves collecting AlphabetSoupCans on {{Fetch Quest}}s since OnlySmartPeopleMayPass. The kids are nearly always split into two separate coed teams, but you'll be you're able to contact the other team for help using the red videophone. Most of the games entries in the series have some kind of third-act twist, in which the answer to the mystery is revealed, and the kids will finally know what needs to be done to save the day.revealed. Usually, there are enough clues to at least guess at the answer to the mystery ahead of time.
The series is aimed at kids aged eight to twelve, having been a follow-up to ''VideoGame/ReaderRabbit'', which is aimed at kids aged up to seven. Generally, each