History VideoGame / TheBattleForMiddleEarth

24th Oct '17 2:54:23 PM FateStayWho
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* ArmyOfTheDead: The TropeNamer appears as both a summon by Aragorn and the good faction in the original, and Men of the West in the sequel. They take no real damage from most damage types in the game so they are almost unstoppable.



* AuthorityEqualsAsskicking: All across the board, so much so that it's easier to list the exceptions. With the dwarfs, Gimili is a stronger fighter than their highest rank hero King Dain. In the Men of the West faction, Aragorn is the strongest melee fighter and has no official rank, his design being based on before he became king of Gondor.



** The Oliphants. They look big and intimidating, but their actual performance in game does not begin to justify their cost of 1600 resources and 100 population.

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** The Oliphants. Oliphants in the second game. They look big and intimidating, but their actual performance in game does not begin to justify their cost of 1600 resources and 100 population.population, until a BlanceBuff improved them.
** Prior to getting a BalanceBuff, many of the higher end heroes like Gandalf and the Witch-King weren't worth using. They were powerful to be sure, but were so expensive they could only be gained late game, and the threat they posed means that any smart player would focus on the so they don't level up all the way. The Witch King in particular had suffered from a bug where the AOE for his attacks on foot would hit friendly units and enemy units, making it very hard to take advantage of his power as a melee fighter.



* CommandAndConquerEconomy

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* CommandAndConquerEconomyCommandAndConquerEconomy: You only need one type of resource to pay for anything.



** The good side has multiple options to heal: a ring power, heroes standing idle, aragorn's first power, fountains in the bases, etc. Healing does not exist in the evil side, except for heroes and orcs that did not took a tree.

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** The good side has multiple options to heal: a ring power, heroes standing idle, aragorn's Aragorn's first power, fountains in the bases, etc. Healing does not exist in the evil side, except for heroes and orcs that did not took a tree.



** The ring power allows the player to be at one point of the map, and deploy temporary forces somewhere else: elves, rohirim, eagles, ents, ghosts, etc. The evil side only has the balrog, which is the most expensive power and can only be used late in the game.

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** The ring power allows the player to be at one point of the map, and deploy temporary forces somewhere else: elves, rohirim, eagles, ents, ghosts, etc. The evil side only has the balrog, which is the most expensive power and can only be used late in the game. Keep in mind that the good factions' are supposed to balanced by their units being stronger and more expensive than the evil factions, these powers counter what is supposed to be the good factions' main weakness.



* DavidVersusGoliath: A player controlled example in the original game where you control Gandalf in his fight the Balrog. The Balrog is far too powerful for Gandalf to take on in melee, so the best option is to use one of Gandalf's spells to damage the Balrog, then run around until it recharges and use it again.



** This troper achieved it another route. [[spoiler:Turns out that an entire army of Gondor Rangers, all upgraded with fire arrows and banners so that battalions automatically replenish lost soldiers, will carve through the forces of Darkness like a hot knife through butter. Even a Nazgul stops being a concern, since they're ''very'' weak against fire attacks. By the time the Rohirrim and the Army of the Dead show up, there's not much for them to do except clean-up, which rarely results in a single loss.]]

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** This troper achieved it There is another route.route to achieve it. [[spoiler:Turns out that an entire army of Gondor Rangers, all upgraded with fire arrows and banners so that battalions automatically replenish lost soldiers, will carve through the forces of Darkness like a hot knife through butter. Even a Nazgul stops being a concern, since they're ''very'' weak against fire attacks. By the time the Rohirrim and the Army of the Dead show up, there's not much for them to do except clean-up, which rarely results in a single loss.]]



* GlassCannon: The Nazgûls on their Fell Beasts and Drogoth in the sequel. They can dish out a lot of damage, especially the latter thanks to his powerful abilities, but to compensate being a immune to melee attacks are very vulnerable to archers.



%%* HeroUnit

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%%* HeroUnit* HeroUnit: Lots, almost any character from the movies is one, and some from the books.



* LastStand: The Helm's Deep and Minas Tirith missions in the ''BFME'' Good campaign are a nearly hopeless siege where the player, as the defender, must resist until TheCavalry (literally: both missions involves enforcements from Rohan) comes. There is also the last mission of the campaign, where the player must survive against [[ZergRush endless waves of Mordor units]], until Frodo reaches Mount Doom and tosses the One Ring in it.

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* LastStand: The Helm's Deep and Minas Tirith missions in the ''BFME'' Good campaign are a nearly hopeless siege where the player, as the defender, must resist until TheCavalry (literally: both missions involves enforcements reinforcements from Rohan) comes. There is also the last mission of the campaign, where the player must survive against [[ZergRush endless waves of Mordor units]], until Frodo reaches Mount Doom and tosses the One Ring in it.



* SuspiciouslySimilarSubstitute: The Goblin faction's two original heroes stand ins for characters dead by the time the game's events are set. Gorkil is obvious stand in for the Great Goblin and Bolg from the Literature/TheHobbit, and Drogoth is an obvious stand in for Smaug.



* SuspiciouslySmallArmy

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* SuspiciouslySmallArmySuspiciouslySmallArmy: This is an RTS after all, the games can't handle the number of units that would comprise a real army.



* ZergRush: Mostly used by Mordor as they can produce orcs for free and evil factions in general tend to use this tactic since their units are much cheaper.

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* ZergRush: Mostly used by Mordor as they can produce orcs for free and evil factions in general tend to use this tactic since their units are much cheaper. Isengard averts this in the second game, actually relying on powerful and expensive units.
12th Sep '17 5:53:34 AM HeyFella
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* TooDumbToLive: The two horsemen who foolishly gallop into Isengard yelling at Saruman in the first evil campaign quest.
5th Sep '17 5:04:09 AM Wuz
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''The Lord of the Rings: The Battle for Middle-Earth'', or ''BFME'', is a series of RealTimeStrategy videogames, developed by Creator/EALosAngeles and published by [[Creator/ElectronicArts EA Games\\, which uses the [=SAGE=] engine (the same engine that ''VideoGame/CommandAndConquerGenerals'' uses). Those games use the ''Literature/TheLordOfTheRings'' license, and are heavily inspired by [[Film/TheLordOfTheRings the movies]].

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''The Lord of the Rings: The Battle for Middle-Earth'', or ''BFME'', is a series of RealTimeStrategy videogames, developed by Creator/EALosAngeles and published by [[Creator/ElectronicArts EA Games\\, Games]], which uses the [=SAGE=] engine (the same engine that ''VideoGame/CommandAndConquerGenerals'' uses). Those games use the ''Literature/TheLordOfTheRings'' license, and are heavily inspired by [[Film/TheLordOfTheRings the movies]].
5th Sep '17 5:03:05 AM Wuz
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''The Lord of the Rings: The Battle for Middle-Earth'', or ''BFME'', is a series of RealTimeStrategy videogames, developed by EA Los Angeles and published by EA Games, which uses the [=SAGE=] engine (the same engine that ''VideoGame/CommandAndConquerGenerals'' uses). Those games use the ''LordOfTheRings'' license, and are heavily inspired by [[Film/TheLordOfTheRings the movies]].

to:

''The Lord of the Rings: The Battle for Middle-Earth'', or ''BFME'', is a series of RealTimeStrategy videogames, developed by EA Los Angeles Creator/EALosAngeles and published by [[Creator/ElectronicArts EA Games, Games\\, which uses the [=SAGE=] engine (the same engine that ''VideoGame/CommandAndConquerGenerals'' uses). Those games use the ''LordOfTheRings'' ''Literature/TheLordOfTheRings'' license, and are heavily inspired by [[Film/TheLordOfTheRings the movies]].
8th Jun '17 11:33:56 AM GrigorII
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* CharacterNarrator: Saruman is both a playable hero and the narrator for the evil campaign.
8th Jun '17 11:03:50 AM GrigorII
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* TheDreaded: Any hero with the Terrible Fury skill qualifies, but special mention goes to the Fell Beasts. Expect terrified cries of "'''IT'S A NAZGUL!!!'''" from your troops whenever one shows up. [[OneManArmy And with good reason.]]
** Unless you have a couple battalions of elite archer units (especially Rangers with Fire Arrows or Mirkwood Archers with Silverthorne Arrows) lying around, in which case you can proceed to laugh your ass off as they shoot down the Nazgul with only a few volleys.

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* TheDreaded: TheDreaded
**
Any hero with the Terrible Fury skill qualifies, but special mention goes to the Fell Beasts. Expect terrified cries of "'''IT'S A NAZGUL!!!'''" from your troops whenever one shows up. [[OneManArmy And with good reason.]]
** Unless you have a couple battalions of elite archer units (especially Rangers with Fire Arrows or Mirkwood Archers with Silverthorne Arrows) lying around, The orc mines and ladders in which case you can proceed to laugh your ass off as they shoot down the Nazgul with only a few volleys. Helm's deep also cause scared screams when first deployed.
7th Jun '17 8:01:14 AM GrigorII
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* AwesomeButImpractical: Grond, the huge battering ram used by Mordor during the Minas Tirith siege (''BFME''). It is huge, slow, very resistant, and very powerful. When the gate of the city is destroyed, Grond will stay there and block most of the path in and out of the city, providing a kind of unintentional useful device to the defenders.

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* AwesomeButImpractical: Grond, the huge battering ram used by Mordor during the Minas Tirith siege (''BFME''). It is huge, slow, very resistant, and very powerful. When the gate of the city is destroyed, Grond will stay there and block most of the path in and out of the city, providing a kind of unintentional useful device to the defenders. Grond can destroy only the door, it can not destroy the inner buildings, the walls, or even the annoying towers.
6th Jun '17 4:25:49 AM OlmoJV
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* DroppedABridgeOnHim: Hwaldar stop appearing after the sixth mission of the Angmar campaign without any explanation. Granted that the next mission takes place decades later, it is likely that he died from old age.

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* DroppedABridgeOnHim: Hwaldar stop stops appearing after the sixth mission of the Angmar campaign without any explanation. Granted that the next mission takes place decades later, it is likely that he died from old age.
6th Jun '17 12:37:59 AM MM_Crusader
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Added DiffLines:

* DroppedABridgeOnHim: Hwaldar stop appearing after the sixth mission of the Angmar campaign without any explanation. Granted that the next mission takes place decades later, it is likely that he died from old age.
17th May '17 2:30:53 PM OlmoJV
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** EvilGenius: Hwaldar, chieftain of Rhudaur's many tribes, paved way for Rhudaur's conquest by convincing many hill-men clans to ally with Angmar.

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** EvilGenius: Hwaldar, chieftain of Rhudaur's many tribes, paved way for Rhudaur's conquest by convincing many hill-men clans to ally with Angmar. He has a passive ability to gather with other hill-men Angmar's resources through the enemies they kill.



** DarkChick: Karsh, the Whispering Wraith forcefully created through Morgomir's Morgul-blade from an Arnorian captain rather than joining of his own accord, appears only late in the game.

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** DarkChick: Karsh, the Whispering Wraith forcefully created through Morgomir's Morgul-blade from an Arnorian captain rather than joining of his own accord, accord like the others, appears only late in the game.
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