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The game's most unique factor is its graphics, as the game is one of the few 2D platformers released in UsefulNotes/TheFifthGenerationOfConsoleVideoGames. Most developers stressed the 3D capabilities of the 5th-gen consoles, so 2D was shunned, for the most part, until UsefulNotes/TheSixthGenerationOfConsoleVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.

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The game's most unique factor is its graphics, as the game is one of the few 2D platformers released in UsefulNotes/TheFifthGenerationOfConsoleVideoGames. MediaNotes/TheFifthGenerationOfConsoleVideoGames. Most developers stressed the 3D capabilities of the 5th-gen consoles, so 2D was shunned, for the most part, until UsefulNotes/TheSixthGenerationOfConsoleVideoGames, MediaNotes/TheSixthGenerationOfConsoleVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.
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''Chippoke Ralph no Daibouken'' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known UsefulNotes/PlayStation 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad named Valgo. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].

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''Chippoke Ralph no Daibouken'' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known UsefulNotes/PlayStation Platform/PlayStation 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad named Valgo. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: The basic one-eyed goblin things are knee-height, and wield spears that are as short as they are.
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** Subverted with respect to the player, however. Ralph will find himself bloodily skewered on spikes or crushed with a splash of gore. Quite unlike the simple flashes or other conceits of most all-ages platformers.
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Trope has been disambiguated.


* YouGottaHaveBlueHair: The second boss has vivid purple hair, to go along with the boots of the same shade. Halfway through the battle, both the hair and the boots change their color to bright yellow, and then to red.
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Cut trope. Can't tell if replacement or any others are applicable.


** BiggerBad: Playing the game on normal rather than easy adds a couple more stages and reveals the true villain, [[spoiler: Destarroza]].
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* NoSell: In the intro, Ralph's girlfriend ries to blast the BigBad Valgo with lightning after successfully blowing away a pair of his basic mooks with it. However, Valgo simply ignores the repeated lightning strikes as he strides towards her and picks her up.

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* NoSell: In the intro, Ralph's girlfriend ries tries to blast the BigBad Valgo with lightning after successfully blowing away a pair of his basic mooks with it. However, Valgo simply ignores the repeated lightning strikes as he strides towards her and picks her up.

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Expansion.


''Chippoke Ralph no Daibouken'' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known UsefulNotes/PlayStation 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].

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''Chippoke Ralph no Daibouken'' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known UsefulNotes/PlayStation 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad.BigBad named Valgo. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].



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* OneUp: There are represented by a symbol of Ralph's head.
* AbsurdlySpaciousSewer: One of the levels, which features non-aggressive rats that'll scurry around as you approach them.
* AirborneMook: There are blue heron-like birds that are aggressive to Ralph for whatever reason.
* AshFace: Once Ralph blows up the first boss' mech, he is left standing dejected with his entire body covered in ash as Ralph merrily runs past him.
* BigBad: Valgo, the greenish demon who turned Ralph into a child and kidnapped his girlfriend. He also acts as the FinalBoss...if you were playing the game on easy mode.
** BiggerBad: Playing the game on normal rather than easy adds a couple more stages and reveals the true villain, [[spoiler: Destarroza]].
* BladeOnAStick: The basic one-eyed goblin things are knee-height, and wield spears that are as short as they are.
* BloodlessCarnage: Played straight, since this is a child-oriented game. The defeated enemies will simply be tossed up in the air and then fall through the floor, much like in ''Franchise/SuperMarioBros''.
* BreathWeapon: The third boss is a huge Sphinx head who breathes out fire as one of its main attacks.
** A dragon-like miniboss fought way later in the game breathes out either one or two fireballs as his only attack besides simply trying to impact Ralph.
* CollisionDamage: Played straight, even if Ralph collides with a mere piglet, or a robot thing that doesn't even have arms.
* DamselInDistress: Played with, in that she is a sorceress capable of casting powerful lightning strikes, and who attempted to rescue Ralph after he first got reverted to child form by Valgo. Unfortunately for her, Valgo was immune to her lightning, so he simply picks her up and teleports away.
* DefeatEqualsExplosion: What happens to both the robotic enemies and all the non-human bosses.
* DiscOneFinalBoss: Valgo himself ultimately ends up as one.
* DualWielding: The ninja-like bodyguards of the skeletal statue boss have a blade in each arm.



* EyeBeams: The other attack of the Sphinx boss, though it always has a generous charge-up time.
* FlashOfPain: The opponents that do not fall in one hit will flash white in response to attacks.
* FlunkyBoss: The first boss regularly has snail-like creatures dropped in from the five chutes above the arena.
* FullBoarAction: Played for laughs: the first enemies Ralph fights in the game are pigs (or rather, ''piglets''), who are sometimes ridden by the basic mooks as well.
* GoombaStomp: Played straight; it'll also be animated with a blue magic blast for further awesomeness.
* LizardFolk: Travant, the first boss who duels you in a FightingGame style, is one.



* MadScientist: The first boss is certainly styled as one, using a mech he built himself, wearing a lab coat, and possessing EinsteinHair.



* NoSell: In the intro, Ralph's girlfriend ries to blast the BigBad Valgo with lightning after successfully blowing away a pair of his basic mooks with it. However, Valgo simply ignores the repeated lightning strikes as he strides towards her and picks her up.
* PlayingWithFire: There is a power-up that looks like a FlamingSword. Once equipped, it results in a fireball launching out of Ralph's sword whenever it's swung.



* UnexpectedGameplayChange: The fourth stage's boss fight suddenly changes the gameplay into a FightingGame, with Ralph temporarily aging up to do battle with the level's boss in a style that's very reminiscent of the many, many SNES fighting games that tried to cash in on Street Fighter II's popularity.

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* RubberMan: Once you finally fight Valgo, it turns out that he possesses these powers, and can either swiftly morph his arms into a shield-like shape to protect himself from attacks, or have his neck become crazy long to quickly throw his head after Ralph and then reel it back.
* ScoringPoints: Defeating enemies and collecting fruit nets Ralph points in the increments of 100.
* ShapeshiftingExcludesClothing: Played straight in the opening when Ralph is morphed to a child by Valgo; he spends half the cutscene crouched down to hide his nudity, but still attempts to wrestle away from Valgo. He disdainfully tosses him away, and then teleports along with and the rest of his entourage.
* SheFu: The third FightingGame-style boss, Ferica, is a woman, and her fighting style is particularly acrobatic, with every attack being some sort of a twist with her body rather than a straight punch or kick.
* ShockAndAwe: Ralph's girlfriend can cast lightning, as she demonstrates in the intro. It works well on Valgo's mooks, but is useless on their boss.
* ShockwaveStomp: Both the skeletal statue boss and its two elite bodyguards can generate a line of icicles jutting out of the ground.
* SidetrackBonus: Each level features plenty of alternate paths with various bonuses.
* SpikesOfDoom: Spike pits are a frequent obstacle.
* SwordLines: Since Ralph's sword is magic, swinging it comes complete with a bright green flash.
* TeleportSpam: The skeleton statue boss will regularly teleport from one side of the screen to another.
* UnexpectedGameplayChange: The fourth stage's boss fight suddenly changes the gameplay into a FightingGame, with Ralph temporarily aging up to do battle with the level's boss in a style that's very reminiscent of the many, many SNES fighting games that tried to cash in on Street Fighter II's popularity. Then, three more bosses are fought in this manner. (Or just one more, if you are playing on easy mode.)
* YouGottaHaveBlueHair: The second boss has vivid purple hair, to go along with the boots of the same shade. Halfway through the battle, both the hair and the boots change their color to bright yellow, and then to red.
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The game's most unique factor is its graphics, as the game is one of the few 2D platformers released in UsefulNotes/TheFifthGenerationOfConsoleVideoGames. Most developers stressed the 3D capabilities of the 5th-gen consoles, so 2D was shunned, for the most part, until TheSixthGenerationOfConsoleVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.

to:

The game's most unique factor is its graphics, as the game is one of the few 2D platformers released in UsefulNotes/TheFifthGenerationOfConsoleVideoGames. Most developers stressed the 3D capabilities of the 5th-gen consoles, so 2D was shunned, for the most part, until TheSixthGenerationOfConsoleVideoGames, UsefulNotes/TheSixthGenerationOfConsoleVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.
Is there an issue? Send a MessageReason:
None


The game's most unique factor is its graphics, as the game is one of the few 2D platformers released in TheFifthGenerationOfConsoleVideoGames. Most developers stressed the 3D capabilities of the 5th-gen consoles, so 2D was shunned, for the most part, until TheSixthGenerationOfConsoleVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.

to:

The game's most unique factor is its graphics, as the game is one of the few 2D platformers released in TheFifthGenerationOfConsoleVideoGames.UsefulNotes/TheFifthGenerationOfConsoleVideoGames. Most developers stressed the 3D capabilities of the 5th-gen consoles, so 2D was shunned, for the most part, until TheSixthGenerationOfConsoleVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.
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* EasyModeMockery: In the game's Easy Mode, one skips the last few worlds and does not get to see the true ending to the game.

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* EasyModeMockery: In the game's Easy Mode, one skips the last few worlds are skipped, and the player does not get to see the true ending to the game.
Is there an issue? Send a MessageReason:
None


''Chippoke Ralph no Daibouken'' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known {{PlayStation}} 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].

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''Chippoke Ralph no Daibouken'' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known {{PlayStation}} UsefulNotes/PlayStation 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].
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'''''Chippoke Ralph no Daibouken''''' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known {{PlayStation}} 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].

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'''''Chippoke ''Chippoke Ralph no Daibouken''''' Daibouken'' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known {{PlayStation}} 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].
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* UnexpectedGameplayChange: The fourth stage's boss fight suddenly changes the gameplay into a FightingGame, with Ralph temporarily aging up to do battle with the level's boss in a style that's very reminiscent of the many, many SNES fighting games that tried to cash in on Street Fighter II's popularity.
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Tweak~

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Er, those weren\'t namespaced. Whoops.


The game's most unique factor is its graphics, as the game is one of the few 2D platformers released in the UserfulNotes/FifthGenerationOfVideoGames. Most developers stressed the 3D capabilities of the 5th-gen consoles, so 2D was shunned, for the most part, until the UsefulNotes/SixthGenerationOfVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.

to:

The game's most unique factor is its graphics, as the game is one of the few 2D platformers released in the UserfulNotes/FifthGenerationOfVideoGames. TheFifthGenerationOfConsoleVideoGames. Most developers stressed the 3D capabilities of the 5th-gen consoles, so 2D was shunned, for the most part, until the UsefulNotes/SixthGenerationOfVideoGames, TheSixthGenerationOfConsoleVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.
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64-bit doesn\'t even apply to PS 1. Changing it to more standard \"fith generation\" terminology.


The game's most unique factor is its graphics. The game is one of the few 2D platformers released in the 64-bit era (most developers stressed the 3D capabilities of the 64-bit era consoles, so 2D was shunned, for the most part, until the 6th console generation, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsoleteness, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.

to:

The game's most unique factor is its graphics. The graphics, as the game is one of the few 2D platformers released in the 64-bit era (most UserfulNotes/FifthGenerationOfVideoGames. Most developers stressed the 3D capabilities of the 64-bit era 5th-gen consoles, so 2D was shunned, for the most part, until the 6th console generation, UsefulNotes/SixthGenerationOfVideoGames, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsoleteness, obsolescence, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.
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* SurpriseDifficulty: Don't be fooled by the game's light art style - this game is insanely hard. Ralph [[OneHitPointWonder dies with one hit]], and in the later levels, the game becomes very difficult even when using save states.
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* Loading Screen: Each level is separated by a looping corridor that hides the game's loading times.

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* Loading Screen: LoadingScreen: Each level is separated by a looping corridor that hides the game's loading times.



* Retraux: Possibly the first Retraux game ever.
* Surprise Difficulty: Don't be fooled by the game's light art style - this game is insanely hard. Ralph [[OneHitPointWonder dies with one hit]], and in the later levels, the game becomes very difficult even when using save states.

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* Retraux: {{Retraux}}: Possibly the first Retraux game ever.
* Surprise Difficulty: SurpriseDifficulty: Don't be fooled by the game's light art style - this game is insanely hard. Ralph [[OneHitPointWonder dies with one hit]], and in the later levels, the game becomes very difficult even when using save states.
Is there an issue? Send a MessageReason:
None


The game's most unique factor is its graphics. The game is one of the few 2D platformers released in the 64-bit era (most developers stressed the 3D capabilities of the 64-bit era consoles, so 2D was shunned, for the most part, until the 6th console generation, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first [[Retraux]] video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsoleteness, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.

to:

The game's most unique factor is its graphics. The game is one of the few 2D platformers released in the 64-bit era (most developers stressed the 3D capabilities of the 64-bit era consoles, so 2D was shunned, for the most part, until the 6th console generation, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first [[Retraux]] {{Retraux}} video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsoleteness, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.
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Added literal translation of the title from Japanese.


'''''Chippoke Ralph no Daibouken''''', also known in English as ''The Adventure of Little Ralph'', is a little-known {{PlayStation}} 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].

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'''''Chippoke Ralph no Daibouken''''', also known Daibouken''''' (''Little Ralph's Big Adventure''), officially called in English as ''The Adventure of Little Ralph'', is a little-known {{PlayStation}} 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].
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Moved YMMV trope to YMMV tab.


* WhatDoYouMeanItsForKids: With the light art style, one doesn't expect this game to be violent or gory. Despite this, Ralph has several death animations that are very startling and/or surprisingly bloody. This includes electrocution, burning to death, crushing, asphyxiation, being eaten alive, and ''impalement'' (the most common of the violent deaths in the game).
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/15821-500m_5668.jpg]]

'''''Chippoke Ralph no Daibouken''''', also known in English as ''The Adventure of Little Ralph'', is a little-known {{PlayStation}} 2D platformer published only in Japan in 1999. The game's protagonist, Ralph, starts out as a grown man, but is turned into a child by the BigBad. For most of the game, Ralph stays a child, except for every boss fight after the midboss, [[UnexpectedGameplayChange in which the gameplay changes to that of a fighting game]].

The game's most unique factor is its graphics. The game is one of the few 2D platformers released in the 64-bit era (most developers stressed the 3D capabilities of the 64-bit era consoles, so 2D was shunned, for the most part, until the 6th console generation, when "retro" gaming started to rise in popularity. In fact, ''The Adventure of Little Ralph'' could be the first [[Retraux]] video game, given that it was designed as a 16-bit platformer but was released during a time when 16-bit was seen as obsolete. Possibly due to the game's lack of appeal because of this supposed obsoleteness, the game was never localized for international markets, and it languished in obscurity, known only by niche retro gaming sites, until very recently, when major game journalism sites played and reviewed the game.

!!This game provides examples of:

*EasyModeMockery: In the game's Easy Mode, one skips the last few worlds and does not get to see the true ending to the game.
*Loading Screen: Each level is separated by a looping corridor that hides the game's loading times.
*NintendoHard: It makes sense that the game is very difficult because of its intentional retro stylings.
*Retraux: Possibly the first Retraux game ever.
*Surprise Difficulty: Don't be fooled by the game's light art style - this game is insanely hard. Ralph [[OneHitPointWonder dies with one hit]], and in the later levels, the game becomes very difficult even when using save states.
*WhatDoYouMeanItsForKids: With the light art style, one doesn't expect this game to be violent or gory. Despite this, Ralph has several death animations that are very startling and/or surprisingly bloody. This includes electrocution, burning to death, crushing, asphyxiation, being eaten alive, and ''impalement'' (the most common of the violent deaths in the game).

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