History VideoGame / TenMinuteSpaceStrategy

23rd Dec '13 10:41:32 AM kjnoren
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''10 Minute Space Strategy'' is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more than 10 minutes.

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''10 Minute Space Strategy'' is ExactlyWhatItSaysOnTheTin: A a space strategy game in which a normal paced game doesn't last much more than 10 minutes.


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* ExactlyWhatItSaysOnTheTin: Space strategy game where a game shouldn't last more than 10 mintues.
10th Mar '13 5:48:50 AM Diask
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10 Minute Space Strategy is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more than 10 minutes.

The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colony ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

The game is [[FreewareGames freeware]], and can be downloaded in [[http://goblinlunatics.blogspot.com/ this page]].

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10 ''10 Minute Space Strategy Strategy'' is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more than 10 minutes.

The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll [[GottaKillThemAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colony ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

The game is [[FreewareGames freeware]], {{freeware|Games}}, and can be downloaded in [[http://goblinlunatics.blogspot.com/ this page]].



* HomeFieldAdvantage: Any planet with the "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said planet.

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* HomeFieldAdvantage: Any planet with the "ancient defences" trait gives in-battle Your fighters get bonus effectivity bonus to any of when fighting on your fleets on said planet.planets and even more if these planets possess ancient defences.



* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.

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* SpaceMines: One of the unique traits an empire can acquire is an orbital minefield which destroys more enemy fighters per turn.
* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.advantage.
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27th Oct '12 7:04:27 AM Sachiko
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The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

to:

The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer colony ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.
30th Jul '12 11:14:48 AM surgoshan
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* HomeFieldAdvantage: Any planet with the "ancient defences" trait gives in-battle effectivity bonus to any of your fleets on said planet.



* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.

to:

* TechTree: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.
9th Jun '12 8:09:24 AM Sachiko
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10 Minute Space Strategy is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more of 10 minutes.

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10 Minute Space Strategy is ExactlyWhatItSaysOnTheTin: A space strategy game in which a normal paced game doesn't last much more of than 10 minutes.
8th Jun '12 6:44:53 PM Sachiko
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The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer controlled opponents, ranging from one to seven. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.

to:

The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer controlled opponents, ranging from one to seven.seven and controlled by the computer or other human players. The ultimate goal is to [[KillEmAll eliminate all opponents]] and become the only living race in the galaxy. In order to do this, you have to research technologies, colonize planets with colonizer ships and form fleets of fighters and bombers to defend yourself and attack your enemies. From time to time, anomalies can show up on the map for a limited time, and if you place a certain amount of fighters over you get nifty advantages.
8th Jun '12 6:41:21 PM Sachiko
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* EldritchAbomination: The tentacle race is said to be ancient and originated in an alternate dimension. Their doctrine is based on 'friendship', [[BlueAndOrangeMorality which for them is turning other races into their slaves]]. Their default credo also allows them to turn space monsters into fighters with no need to fight.

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* EldritchAbomination: The tentacle Tentacle race is said to be ancient and originated in from an alternate dimension. Their doctrine is based on 'friendship', [[BlueAndOrangeMorality which for them is turning other races into their slaves]]. Their default credo also allows them to turn space monsters into fighters with no need to fight.
8th Jun '12 6:40:22 PM Sachiko
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* SingleBiomePlanet: The biomes of the planets are lava, desert and water. You choose one of those as the biome of your race's homeworld at start. Planets with that biome are populated faster each turn when you colonize them. The Expansionist credo allows you to ignore this mechanic and grow population equally fast on all biomes.
8th Jun '12 6:36:55 PM Sachiko
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* JackOfAllStats: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on racial traits.

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* JackOfAllStats: JackOfAllTrades: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on racial traits.
8th Jun '12 6:34:57 PM Sachiko
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* JackOfAllStats: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on traits.

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* JackOfAllStats: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on racial traits.
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