History VideoGame / Tempest

16th Mar '18 6:25:31 PM bt8257
Is there an issue? Send a Message


* InterfaceScrew: In levels 65 to 80, the playfield is all black. At least lanes still light up if you're in them, or if a Pulsar zaps them.

to:

* InterfaceScrew: In levels 65 to 80, the playfield is all black. At least lanes Lanes still light up if you're in them, or if a Pulsar zaps them.



** In a [[http://www.youtube.com/watch?v=GRHJMf_jY8A#t=39m12 Google Tech Talk video]], Jeff Minter had a discussion about his games created at Llamasoft. He discussed ''Space Giraffe'', where he designated level 64 "Flumm Ox" as that one level. "If you get to level 64, I guarantee the first time you get there you would just go 'What the smeg is going on there' and you'll die." He then plays through the level. \\

to:

** In a [[http://www.[[https://www.youtube.com/watch?v=GRHJMf_jY8A#t=39m12 Google Tech Talk video]], Jeff Minter had a discussion about his games created at Llamasoft. He discussed ''Space Giraffe'', where he designated level 64 "Flumm Ox" as that one level. "If you get to level 64, I guarantee the first time you get there you would just go 'What the smeg is going on there' and you'll die." He then plays through the level. \\
16th Mar '18 6:23:43 PM bt8257
Is there an issue? Send a Message


* EndlessGame: There are 16 different field designs, and once you beat the last level, you're sent back to the first but with a difficulty increase and [[PaletteSwap the color palette altered]], coloring the fields in the next loops red, yellow, cyan, black, and green in that order. Once you clear the final green level (Level 96), the next two levels (97 and 98) are repeats of levels 81 and 82 respectively, and then you're stuck in a random sequence of green levels, while the level counter is [[{{Cap}} capped]] at 99.

to:

* EndlessGame: There are 16 different field designs, and once you beat the last level, you're sent back to the first but with a difficulty increase and [[PaletteSwap the color palette altered]], coloring the fields in the next loops red, yellow, cyan, black, and green in that order. Once you clear the final green level (Level 96), the next two levels (97 and 98) are repeats of levels 81 and 82 respectively, and then you're stuck in a random sequence of green levels, while the level counter is [[{{Cap}} capped]] {{cap}}ped at 99.
16th Mar '18 5:44:56 PM bt8257
Is there an issue? Send a Message


* EveryTenThousandPoints: Depends on the setting. Subverted that if you succeed in a Skill Step level (start at Level 9, for instance) with enough for more than one extra life, the game only gives one extra life.

to:

* EveryTenThousandPoints: Depends on the setting. Subverted {{Subverted|Trope}} that if you succeed in a Skill Step level (start at Level 9, for instance) with enough for more than one extra life, the game only gives one extra life.
16th Mar '18 5:43:56 PM bt8257
Is there an issue? Send a Message


* ExcusePlot: It's an old-school arcade game. What did you expect?

to:

* ExcusePlot: It's an old-school arcade game. What game, what did you expect?
28th Dec '17 2:08:11 PM nombretomado
Is there an issue? Send a Message


Not to be confused with Creator/WilliamShakespeare's ''Theatre/TheTempest,'' which is a Third Person "Romance" about [[ForbiddenPlanet a long-lost genius, his beautiful daughter, and the fell things that are discovered in their seeming paradise when a foreign ship crashes there...]]

to:

Not to be confused with Creator/WilliamShakespeare's ''Theatre/TheTempest,'' which is a Third Person "Romance" about [[ForbiddenPlanet [[Film/ForbiddenPlanet a long-lost genius, his beautiful daughter, and the fell things that are discovered in their seeming paradise when a foreign ship crashes there...]]
29th May '17 5:52:26 PM Troper64
Is there an issue? Send a Message


The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is UsefulNotes/TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.

to:

The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, "Besides, we're Creator/{{Atari}}, and this is UsefulNotes/TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! guys!" This video game was released in 1981.
8th May '17 7:54:51 PM pinballwiz45b
Is there an issue? Send a Message

Added DiffLines:

* EveryTenThousandPoints: Depends on the setting. Subverted that if you succeed in a Skill Step level (start at Level 9, for instance) with enough for more than one extra life, the game only gives one extra life.
16th Feb '17 10:59:59 PM bt8257
Is there an issue? Send a Message


* InterfaceScrew: In levels 65 to 80, the playfield is completely black. At least lanes still light up if you're in them, or if a Pulsar zaps them.

to:

* InterfaceScrew: In levels 65 to 80, the playfield is completely all black. At least lanes still light up if you're in them, or if a Pulsar zaps them.
28th Oct '16 2:04:11 PM nombretomado
Is there an issue? Send a Message


The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.

to:

The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; UsefulNotes/TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.
29th Jul '16 1:16:26 PM Morgenthaler
Is there an issue? Send a Message


* MoreDakka: In the twelfth world of ''[=TxK=]'', the Gunship enemy is introduced that [[DangerouslyGenreSavvy stays below the web where your shots can't reach]] and will unleash BulletHell in the columns that it's in.

to:

* MoreDakka: In the twelfth world of ''[=TxK=]'', the Gunship enemy is introduced that [[DangerouslyGenreSavvy stays below the web where your shots can't reach]] reach and will unleash BulletHell in the columns that it's in.
This list shows the last 10 events of 74. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Tempest