History VideoGame / Tempest

30th Apr '16 9:00:11 PM KamenRiderOokalf
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* AWinnerIsYou:
** Beating a level in ''Space Giraffe'' shows this, along with "[[{{Engrish}} CONGRATURATION! YOU SUCCESS]]"[[note]]Almost certainly a ShoutOut to [[Creator/HudsonSoft "Stop the Express"]] on the UsefulNotes/ZXSpectrum[[/note]] and "[[YourPrincessIsInAnotherCastle BUT OUR GIRAFFE IS IN ANOTHER CASTLE]]".
** The final message you receive upon finishing ''[=TxK=]''? [[spoiler:"Congoatulations"]].


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* AWinnerIsYou:
** Beating a level in ''Space Giraffe'' shows this, along with "[[{{Engrish}} CONGRATURATION! YOU SUCCESS]]"[[note]]Almost certainly a ShoutOut to [[Creator/HudsonSoft "Stop the Express"]] on the UsefulNotes/ZXSpectrum[[/note]] and "[[YourPrincessIsInAnotherCastle BUT OUR GIRAFFE IS IN ANOTHER CASTLE]]".
** The final message you receive upon finishing ''[=TxK=]''? [[spoiler:"Congoatulations"]].
28th Nov '15 12:57:47 PM bt8257
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* EndlessGame: There are 16 different field designs, and once you clear the last level, you're sent back to the first but with a difficulty increase and [[PaletteSwap the color palette altered]], coloring the fields in the next loops red, yellow, cyan, black, and green in that order. Once you clear the final green level (Level 96), the next two levels (97 and 98) are repeats of levels 81 and 82 respectively, and then you're stuck in a random sequence of green levels, while the level counter is [[{{Cap}} capped]] at 99.

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* EndlessGame: There are 16 different field designs, and once you clear beat the last level, you're sent back to the first but with a difficulty increase and [[PaletteSwap the color palette altered]], coloring the fields in the next loops red, yellow, cyan, black, and green in that order. Once you clear the final green level (Level 96), the next two levels (97 and 98) are repeats of levels 81 and 82 respectively, and then you're stuck in a random sequence of green levels, while the level counter is [[{{Cap}} capped]] at 99.
27th Nov '15 2:56:50 PM bt8257
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We could make up some kind of BackStory for this... but we won't[[note]]Okay, there sort of is one: Programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole[[/note]]. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.

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We could make up some kind of BackStory for this... but we won't[[note]]Okay, there sort of is one: Programmer The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole[[/note]].hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.
21st Jul '15 2:17:47 PM LucaEarlgrey
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'''AVOID SPIKES'''

Vwooooooooooooooooopp--[[KaizoTrap P-POW!]]
15th Jul '15 7:56:56 PM Superjustinbros
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* MoreDakka: In the twelfth world of ''[=TxK=]'', an enemy is introduced that [[DangerouslyGenreSavvy stays below the web where your shots can't reach]] and will unleash BulletHell in the columns that it's in.

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* MoreDakka: In the twelfth world of ''[=TxK=]'', an the Gunship enemy is introduced that [[DangerouslyGenreSavvy stays below the web where your shots can't reach]] and will unleash BulletHell in the columns that it's in.
6th Jul '15 9:17:19 PM Superjustinbros
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* EliteMook: The "Super Flippers".

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* EliteMook: The "Super Flippers".Mutant Flippers in ''Tempest 2000'' and ''[=TxK=]'', and Mutant Flowers in ''[=TxK=]''.
5th Jul '15 6:29:16 PM CorahsUncle
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We could make up some kind of BackStory for this... but we won't[[note]]Okay, there sort of is one: Programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole[[/note]]. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're {{Atari}}, and this is TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.

to:

We could make up some kind of BackStory for this... but we won't[[note]]Okay, there sort of is one: Programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole[[/note]]. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're {{Atari}}, Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.



* WhatCouldHaveBeen: ''Tempest'' was originally a game called ''Vortex''. Instead of the player moving, the playfield moved and the gameplay was modeled on ''SpaceInvaders''. This was scrapped due to motion sickness; in turn, this fact ''might'' have inspired the ''{{VideoGame/Polybius}}'' legend.

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* WhatCouldHaveBeen: ''Tempest'' was originally a game called ''Vortex''. Instead of the player moving, the playfield moved and the gameplay was modeled on ''SpaceInvaders''. This was scrapped due to motion sickness; in turn, this fact ''might'' have inspired the ''{{VideoGame/Polybius}}'' legend.



* WhatCouldHaveBeen: Jeff Minter's plan was to have Tempest 2000's soundtrack in Space Giraffe. This did not happen because, in his words, trying to get the rights back from Atari was hell.
* XtremeKoolLetterz: A Tempest 2000 review on Youtube mentioned that, had it been actually made in 2000, it would have been called "Tempest 2K". So in 2013, Jeff Minter made another Tempest sequel and called it T'''xK'''.

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* WhatCouldHaveBeen: Jeff Minter's plan was to have Tempest 2000's soundtrack in Space Giraffe. This did not happen because, in his words, trying to get the rights back from Atari was hell.
* XtremeKoolLetterz: A Tempest 2000 ''Tempest 2000'' review on Youtube [=YouTube=] mentioned that, had it been actually made in 2000, it would have been called "Tempest 2K". So in 2013, Jeff Minter made another Tempest ''Tempest'' sequel and called it T'''xK'''.
5th Jul '15 6:21:30 PM Superjustinbros
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* EliteMook: ''[=TxK=]'' adds a stronger bulkier variety of the Flipper enemy early on in the game that likes to cover the field in their bullets once you reach the later stages.

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* EliteMook: ''[=TxK=]'' adds a stronger bulkier variety of the Flipper enemy early on in the game that likes to cover the field in their bullets once you reach the later stages.The "Super Flippers".
24th Jun '15 1:10:15 PM FordPrefect
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In particular, Level 64 is a 4-pointed star, with the tips being tight together. Enemies are generally slow, and everything has a psychadelic shading to look different. The level being with a large number of "danger!" announcements (those enemies that reach the top shoot two horizontal bullets), followed by spheres, flowers that extend past the limit. The combination of these makes the level difficult, at least according to the author. \\
Choosing Space Giraffe NUXX on startup removes the color shift that plagues level 64, and renames the level to "Stargoat". The NUXX option tones down the background and psychadelic effects, but doesn't change the overall difficulty of the level.

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In particular, Level 64 is a 4-pointed star, with the tips being tight together. Enemies are generally slow, and everything has a psychadelic psychedelic shading to look different. The level being with a large number of "danger!" announcements (those enemies that reach the top shoot two horizontal bullets), followed by spheres, flowers that extend past the limit. The combination of these makes the level difficult, at least according to the author. \\
Choosing Space Giraffe NUXX on startup removes the color shift that plagues level 64, and renames the level to "Stargoat". The NUXX option tones down the background and psychadelic psychedelic effects, but doesn't change the overall difficulty of the level.
9th Mar '15 10:27:44 PM jormis29
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For the UrbanLegend version, see {{Polybius}}.

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For the UrbanLegend version, see {{Polybius}}.''VideoGame/{{Polybius}}''.



* WhatCouldHaveBeen: ''Tempest'' was originally a game called ''Vortex''. Instead of the player moving, the playfield moved and the gameplay was modeled on ''SpaceInvaders''. This was scrapped due to motion sickness; in turn, this fact ''might'' have inspired the ''{{Polybius}}'' legend.

to:

* WhatCouldHaveBeen: ''Tempest'' was originally a game called ''Vortex''. Instead of the player moving, the playfield moved and the gameplay was modeled on ''SpaceInvaders''. This was scrapped due to motion sickness; in turn, this fact ''might'' have inspired the ''{{Polybius}}'' ''{{VideoGame/Polybius}}'' legend.
This list shows the last 10 events of 64. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Tempest