History VideoGame / Tempest

29th May '17 5:52:26 PM Troper64
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The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is UsefulNotes/TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.

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The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, "Besides, we're Creator/{{Atari}}, and this is UsefulNotes/TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! guys!" This video game was released in 1981.
8th May '17 7:54:51 PM pinballwiz45b
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Added DiffLines:

* EveryTenThousandPoints: Depends on the setting. Subverted that if you succeed in a Skill Step level (start at Level 9, for instance) with enough for more than one extra life, the game only gives one extra life.
16th Feb '17 10:59:59 PM bt8257
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* InterfaceScrew: In levels 65 to 80, the playfield is completely black. At least lanes still light up if you're in them, or if a Pulsar zaps them.

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* InterfaceScrew: In levels 65 to 80, the playfield is completely all black. At least lanes still light up if you're in them, or if a Pulsar zaps them.
28th Oct '16 2:04:11 PM nombretomado
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The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.

to:

The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; UsefulNotes/TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.
29th Jul '16 1:16:26 PM Morgenthaler
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* MoreDakka: In the twelfth world of ''[=TxK=]'', the Gunship enemy is introduced that [[DangerouslyGenreSavvy stays below the web where your shots can't reach]] and will unleash BulletHell in the columns that it's in.

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* MoreDakka: In the twelfth world of ''[=TxK=]'', the Gunship enemy is introduced that [[DangerouslyGenreSavvy stays below the web where your shots can't reach]] reach and will unleash BulletHell in the columns that it's in.
30th Apr '16 9:00:11 PM KamenRiderOokalf
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* AWinnerIsYou:
** Beating a level in ''Space Giraffe'' shows this, along with "[[{{Engrish}} CONGRATURATION! YOU SUCCESS]]"[[note]]Almost certainly a ShoutOut to [[Creator/HudsonSoft "Stop the Express"]] on the UsefulNotes/ZXSpectrum[[/note]] and "[[YourPrincessIsInAnotherCastle BUT OUR GIRAFFE IS IN ANOTHER CASTLE]]".
** The final message you receive upon finishing ''[=TxK=]''? [[spoiler:"Congoatulations"]].


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* AWinnerIsYou:
** Beating a level in ''Space Giraffe'' shows this, along with "[[{{Engrish}} CONGRATURATION! YOU SUCCESS]]"[[note]]Almost certainly a ShoutOut to [[Creator/HudsonSoft "Stop the Express"]] on the UsefulNotes/ZXSpectrum[[/note]] and "[[YourPrincessIsInAnotherCastle BUT OUR GIRAFFE IS IN ANOTHER CASTLE]]".
** The final message you receive upon finishing ''[=TxK=]''? [[spoiler:"Congoatulations"]].
28th Nov '15 12:57:47 PM bt8257
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* EndlessGame: There are 16 different field designs, and once you clear the last level, you're sent back to the first but with a difficulty increase and [[PaletteSwap the color palette altered]], coloring the fields in the next loops red, yellow, cyan, black, and green in that order. Once you clear the final green level (Level 96), the next two levels (97 and 98) are repeats of levels 81 and 82 respectively, and then you're stuck in a random sequence of green levels, while the level counter is [[{{Cap}} capped]] at 99.

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* EndlessGame: There are 16 different field designs, and once you clear beat the last level, you're sent back to the first but with a difficulty increase and [[PaletteSwap the color palette altered]], coloring the fields in the next loops red, yellow, cyan, black, and green in that order. Once you clear the final green level (Level 96), the next two levels (97 and 98) are repeats of levels 81 and 82 respectively, and then you're stuck in a random sequence of green levels, while the level counter is [[{{Cap}} capped]] at 99.
27th Nov '15 2:56:50 PM bt8257
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We could make up some kind of BackStory for this... but we won't[[note]]Okay, there sort of is one: Programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole[[/note]]. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.

to:

We could make up some kind of BackStory for this... but we won't[[note]]Okay, there sort of is one: Programmer The game came into creation when programmer Dave Theurer came up with the idea after having a nightmare about monsters crawling out of a hole[[/note]].hole. It's a ShootEmUp, and fun enough that it doesn't need any excuse. Besides, we're Creator/{{Atari}}, and this is TheGoldenAgeOfVideoGames; we know you're going to keep feeding quarters into anything with our logo on it, story or no. Go nuts, guys! This video game was released in 1981.
21st Jul '15 2:17:47 PM LucaEarlgrey
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'''AVOID SPIKES'''

Vwooooooooooooooooopp--[[KaizoTrap P-POW!]]
15th Jul '15 7:56:56 PM Superjustinbros
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* MoreDakka: In the twelfth world of ''[=TxK=]'', an enemy is introduced that [[DangerouslyGenreSavvy stays below the web where your shots can't reach]] and will unleash BulletHell in the columns that it's in.

to:

* MoreDakka: In the twelfth world of ''[=TxK=]'', an the Gunship enemy is introduced that [[DangerouslyGenreSavvy stays below the web where your shots can't reach]] and will unleash BulletHell in the columns that it's in.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Tempest