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History VideoGame / TeenageMutantNinjaTurtlesTheArcadeGame

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* MarketBasedTitle: The arcade game itself was simply titled ''Teenage Mutant Ninja Turtles''. When it was ported to the NES, it was retitled ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to distinguish it from the earlier unrelated NES game while at the same time making it clear to players that it was based on the arcade game. The Famicom version had no such issue, since the Famicom version of the first NES game actually had a [[CompletelyDifferentTitle different title in Japanese]].

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* MarketBasedTitle: The arcade game itself was simply titled ''Teenage Mutant Ninja Turtles''. When it was ported to the NES, it was retitled ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to distinguish it from the earlier unrelated NES game while at the same time making it clear to players that it was based on the arcade game.
**
The Famicom version had no such issue, since the Famicom version of the first NES game actually had a [[CompletelyDifferentTitle different title in Japanese]].Japanese]].
The original Japanese arcade edition was ''T.M.N.T: Super Kame Ninja''.
** For French-speaking countries, the game was known as ''Tortues Ninja 2: Le Coin-Op!''
** For Europe, it was known as ''Teenage Mutant Hero Turtles II: The Arcade Game'' due to censors at the time of having "Ninja" in it.

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* NintendoHard:
** The arcade version, and unapologetically so, with an interesting twist: Aside from the difficulty dip-switch, this game features a sort of DynamicDifficulty involving the enemy count that kicks in depending on several factors, including how many people are playing in the game, and -- chiefly in one-player mode -- whether or not the player has died/continued. Beating any level without losing a life will make the subsequent level much tougher (in that you have many more enemies to contend with in each wave), and dying at all will reset the soldier count to an easier level. Also, some bosses (namely the DualBoss with Bebop & Rocksteady, and the final battle with Shredder) will have more health if you reach them without dying.
** Now bear in mind that, by default, your life bar can take on average about 3~8 hits before you die, depending on what it is that damaged you, and the original arcade game settings allow for one life per credit. The Xbox Live Arcade version gives you '''20 lives'''. NintendoHard indeed.
** The NES version itself is quite difficult, as it uses the standard three Lives and three Continues format and extra lives are far and few in between -- [[LawOfOneHundred only given every 200 kills]]; which is roughly every two or three stages in a ''single'' player game; kills are ''not'' shared in a two-player game, and there are two extra stages in the NES version compared to the Arcade version. And it only allows for two players. To compensate, the Turtles in the NES version can take much more punishment before dying, and the DynamicDifficulty feature mentioned above has been removed.
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* WatchForRollingObjects: In the first stage, there is a section where rolling metal balls roll down from the stairs.
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There were several ports of this game. The Platform/NintendoEntertainmentSystem version featured downgraded graphics and audio, and allowed only up to two players (obviously since the NES's hardware wasn't exactly arcade quality), but it did add two new stages and swapped the second fight vs. Rocksteady and Bebop with a fight against Baxter Stockman in his fly form, making it the best port one could find of the game until the arcade version was re-released in 2007 for Platform/XboxLiveArcade. The computer ports varied greatly in quality, from passable to underwhelming. A direct port of the original arcade game can also be unlocked in ''[[VideoGame/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles 2: Battle Nexus]]'', but with altered music and the ability to put infinite credits into the game for unlimited lives.

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There were several ports of this game. The Platform/NintendoEntertainmentSystem version featured downgraded graphics and audio, and allowed only up to two players (obviously since the NES's hardware wasn't exactly arcade quality), quality) and less different type of enemies onscreen simultaneously, but it did add two new stages and swapped the second fight vs. Rocksteady and Bebop with a fight against Baxter Stockman in his fly form, making it the best port one could find of the game until the arcade version was re-released in 2007 for Platform/XboxLiveArcade. The computer ports varied greatly in quality, from passable to underwhelming. A direct port of the original arcade game can also be unlocked in ''[[VideoGame/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles 2: Battle Nexus]]'', but with altered music and the ability to put infinite credits into the game for unlimited lives.

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