History VideoGame / TecmoBowl

22nd Mar '17 8:21:34 PM HyperEmerson
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The Arcade and NES versions include the following tropes:

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The !!The Arcade and NES versions include the following tropes:
22nd Mar '17 8:21:11 PM HyperEmerson
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The series in general include:

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\nThe ----
!!The
series in general include:
9th Aug '16 10:40:12 PM McJeff
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* EarlyInstallmentWeirdness: The NES version in particular has only four plays by team, two minutes per quarter, unable to edit your roster, no injuries, and more.

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* EarlyInstallmentWeirdness: The NES version in particular has only four plays by team, two minutes per quarter, quarter but a clock that stops every time a play ends, unable to edit your roster, no injuries, and more.
18th Jul '16 9:43:52 PM McJeff
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Added DiffLines:

** In Tecmo Bowl, it's possible for a glitch to allow you to play an ultra-powerful team of bugged players with solid grey uniforms and superhuman stats. Sadly, the grey team is too glitchy to play an entire game with.
20th May '16 4:55:18 PM nombretomado
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''Tecmo Bowl'' is a video game series. It is based on American Football and was released in arcades in 1987. It was later ported to the NintendoEntertainmentSystem in 1989 (and ported twice again - once in 1991 for the GameBoy and again for the VirtualConsole in 2007; albeit in the VC release, the players' names are removed and represented by their number) You can choose from 12 teams, a password option, and started a trend. In December 1991, a sequel was released called Tecmo SuperBowl. Nearly two years later, Tecmo Super Bowl was brought to the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem. Despite having a similar name to the NES game, it is not a port. Two years later, Tecmo released two more sequels - Tecmo Super Bowl 2: Special Edition and Tecmo Super Bowl 3: The Final Edition. Despite the last one implying it was the final edition, another Tecmo Super Bowl game was released for the Sony PlayStation in 1996. Nearly ''twelve'' years later, the franchise was reborn with the release of Tecmo Bowl: Kickoff for the NintendoDS in November 2008. The most recent release in the series was Tecmo Bowl Throwback for the {{XBox 360}} and the {{PlayStation3}} in April 2010.

to:

''Tecmo Bowl'' is a video game series. It is based on American Football and was released in arcades in 1987. It was later ported to the NintendoEntertainmentSystem in 1989 (and ported twice again - once in 1991 for the GameBoy and again for the VirtualConsole in 2007; albeit in the VC release, the players' names are removed and represented by their number) You can choose from 12 teams, a password option, and started a trend. In December 1991, a sequel was released called Tecmo SuperBowl. Nearly two years later, Tecmo Super Bowl was brought to the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem. Despite having a similar name to the NES game, it is not a port. Two years later, Tecmo released two more sequels - Tecmo Super Bowl 2: Special Edition and Tecmo Super Bowl 3: The Final Edition. Despite the last one implying it was the final edition, another Tecmo Super Bowl game was released for the Sony PlayStation UsefulNotes/PlayStation in 1996. Nearly ''twelve'' years later, the franchise was reborn with the release of Tecmo Bowl: Kickoff for the NintendoDS UsefulNotes/NintendoDS in November 2008. The most recent release in the series was Tecmo Bowl Throwback for the {{XBox 360}} UsefulNotes/XBox360 and the {{PlayStation3}} UsefulNotes/PlayStation3 in April 2010.
2nd Dec '15 5:42:03 PM nombretomado
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''Tecmo Bowl'' is a video game series. It is based on American Football and was released in arcades in 1987. It was later ported to the NintendoEntertainmentSystem in 1989 (and ported twice again - once in 1991 for the GameBoy and again for the VirtualConsole in 2007; albeit in the VC release, the players' names are removed and represented by their number) You can choose from 12 teams, a password option, and started a trend. In December 1991, a sequel was released called Tecmo SuperBowl. Nearly two years later, Tecmo Super Bowl was brought to the SegaGenesis and SuperNintendoEntertainmentSystem. Despite having a similar name to the NES game, it is not a port. Two years later, Tecmo released two more sequels - Tecmo Super Bowl 2: Special Edition and Tecmo Super Bowl 3: The Final Edition. Despite the last one implying it was the final edition, another Tecmo Super Bowl game was released for the Sony PlayStation in 1996. Nearly ''twelve'' years later, the franchise was reborn with the release of Tecmo Bowl: Kickoff for the NintendoDS in November 2008. The most recent release in the series was Tecmo Bowl Throwback for the {{XBox 360}} and the {{PlayStation3}} in April 2010.

to:

''Tecmo Bowl'' is a video game series. It is based on American Football and was released in arcades in 1987. It was later ported to the NintendoEntertainmentSystem in 1989 (and ported twice again - once in 1991 for the GameBoy and again for the VirtualConsole in 2007; albeit in the VC release, the players' names are removed and represented by their number) You can choose from 12 teams, a password option, and started a trend. In December 1991, a sequel was released called Tecmo SuperBowl. Nearly two years later, Tecmo Super Bowl was brought to the SegaGenesis UsefulNotes/SegaGenesis and SuperNintendoEntertainmentSystem.UsefulNotes/SuperNintendoEntertainmentSystem. Despite having a similar name to the NES game, it is not a port. Two years later, Tecmo released two more sequels - Tecmo Super Bowl 2: Special Edition and Tecmo Super Bowl 3: The Final Edition. Despite the last one implying it was the final edition, another Tecmo Super Bowl game was released for the Sony PlayStation in 1996. Nearly ''twelve'' years later, the franchise was reborn with the release of Tecmo Bowl: Kickoff for the NintendoDS in November 2008. The most recent release in the series was Tecmo Bowl Throwback for the {{XBox 360}} and the {{PlayStation3}} in April 2010.
30th Aug '15 9:32:44 PM dictatorsaurusthe3rd
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** In Tecmo Super Bowl, controlling the nose tackle and making an inside move on the center will always result in a sack, no matter what. Many competitive TSB leagues consider controlling the DT cheating because of this.

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** In Tecmo Super Bowl, controlling the nose tackle and making an inside move on the center will always result in a sack, tackle for loss, no matter what. Many competitive TSB leagues consider controlling the DT cheating because of this.



** In the NES version of Tecmo Super Bowl, Michael Haddix of Green Bay is this. His hitting power is so high that most defenders will simply bounce off of him unless they hit him with a diving tackle (which always works on anyone). He can easily plow through defensive linemen on a run play. The Chiefs' Christian Okoye is just as nasty with this, as is Craig "Ironhead" Heyward of the Saints/Falcons and Reggie Cobb of the Buccaneers.

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** In the NES version of Tecmo Super Bowl, there are a few: Reggie Cobb of the Tampa Bay Buccaneers, Christian Okoye of the Kansas City Chiefs, Michael Haddix of the Green Bay is this. His hitting power is so high that most defenders will simply bounce off of him unless they hit him with a diving tackle (which always works on anyone). He can easily plow through defensive linemen on a run play. The Chiefs' Christian Okoye is just as nasty with this, as is Packers, and Craig "Ironhead" Heyward of the Saints/Falcons and Reggie Cobb of the Buccaneers.New Orleans Saints.



** Christian Okoye and Ottis Anderson in TSB.



** In the sequel, the Chicago Bears and New York Giants (against certain teams) wear black helmets and to make up for a lack of navy blue.

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** In the sequel, the Chicago Bears and New York Giants (against certain teams) wear black helmets and to make up for a lack of navy blue.blue. Even more puzzling: the Phoenix Cardinals wear ''powder blue'' helmets in their secondary color scheme.
30th Aug '15 3:27:38 AM dictatorsaurusthe3rd
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** In Tecmo Super Bowl, controlling the nose tackle and making an inside move on the center will always result in a sack, no matter what. Many competitive TSB leagues consider controlling the DT cheating because of this.



* JackOfAllStats: Washington's team is well-balanced. Doug Williams has two potent weapons to use in players like Gary Clark and Ricky Sanders.

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* JackOfAllStats: Washington's team is well-balanced. Doug Williams has two potent weapons to use in players like Gary Clark and Ricky Sanders. Washington retains that distinction in TSB, only with Mark Rypien replacing Doug Williams.
* [[JokeCharacter Joke Player]]: Steve Grogan in Tecmo Super Bowl.



** In the NES version of Tecmo Super Bowl, Michael Haddix of Green Bay is this. His hitting power is so high that most defenders will simply bounce off of him unless they hit him with a diving tackle (which always works on anyone). He can easily plow through defensive linemen on a run play.
** In any of the SNES Tecmo Super Bowls, Craig Hayward of Atlanta.

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** In the NES version of Tecmo Super Bowl, Michael Haddix of Green Bay is this. His hitting power is so high that most defenders will simply bounce off of him unless they hit him with a diving tackle (which always works on anyone). He can easily plow through defensive linemen on a run play.
** In any
play. The Chiefs' Christian Okoye is just as nasty with this, as is Craig "Ironhead" Heyward of the SNES Tecmo Super Bowls, Craig Hayward Saints/Falcons and Reggie Cobb of Atlanta.the Buccaneers.


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** In the sequel, the Chicago Bears and New York Giants (against certain teams) wear black helmets and to make up for a lack of navy blue.
26th Jul '15 5:41:34 PM McJeff
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Added DiffLines:

* ObviousBeta: Tecmo Super Bowl III had several features that had been implemented without perfecting them, including but not limited to...
**Players had a chance to avoid a direct contact tackle by spinning. After the spin, if there were any computer controlled players on top of them, they wouldn't be able to tackle, they'd just go through the player. This resulted in easy 50+ yard runs for computer controlled running backs.
**Players could jump to avoid a diving tackle. If they were too near the top of the screen and jumped, the game considered it out of bounds.
**If a runner and a defender collided, the runner would sometimes attempt to either push the defender back, or run dragging the defender who was hanging on his leg. If a player controlled player had this happen to them, they'd be easily slowed down for a tackle, but computer controlled players could sometimes drag or push a character for 20 yards at full speed.
19th Mar '15 12:18:59 PM Arima
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* FoeTossingCharge: If the defense play matches the offense play that is used, the offensive line will explode and render the quarterback and runningback helpless to a sacking.
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