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** Stage 8. The Sniper's [[AttackItsWeakPoint supports for his platform]] are easily destroyed, but to get to that point, you must first get through a huge army of [[ArcherArchetype Huntsman-wielding archer robots]] and navigate electric floor traps.

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** Stage 8. The Sniper's [[AttackItsWeakPoint supports for his platform]] are easily destroyed, but to get to that point, you must first get through a huge army of [[ArcherArchetype Huntsman-wielding archer robots]] robots and navigate electric floor traps.
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* Stage 8. The Sniper's [[AttackItsWeakPoint supports for his platform]] are easily destroyed, but to get to that point, you must first get through a huge army of [[ArcherArchetype Huntsman-wielding archer robots]] and navigate electric floor traps.

to:

* ** Stage 8. The Sniper's [[AttackItsWeakPoint supports for his platform]] are easily destroyed, but to get to that point, you must first get through a huge army of [[ArcherArchetype Huntsman-wielding archer robots]] and navigate electric floor traps.

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* GameBreakingBug: There's a chance that the game crashes when there are too many explosions or particles on the screen. It also may bug out if the Engineer boss summons four turrets or more, making the game Unwinnable if he uses it.

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* GameBreakingBug: There's a chance that the game crashes may crash when there are too many explosions or particles on the screen. It also may bug out if the Engineer boss summons four turrets Mini-Sentries or more, making the game Unwinnable if he uses it.



* Stage 8. The Sniper's [[AttackItsWeakPoint supports for his platform]] are easily destroyed, but to get to that point, you must first get through a huge army of [[ArcherArchetype Huntsman-wielding archer robots]] and navigate electric floor traps.



* TheMedic: The Medic.
* OneHitKill: The RED spy's BackStab, just like in the original game. Averted by the BLU spy's backstab, which deals relatively good damage but cannot kill bosses in one hit.

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* TheMedic: [[ExactlyWhatItSaysOnTheTin The Medic.
Medic.]]
* OneHitKill: The RED spy's BackStab, just like in the original game. Averted by the BLU spy's backstab, which deals relatively good damage and will destroy most regular enemies, but cannot kill bosses in one hit.



* TheVoice: The announcer from the original game, who appears here as well.

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* TheVoice: The announcer Administrator from the original game, who appears here as well.
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* ChargeAttack: The Sniper's rifle. Uncharged shots are weak, but charged shots penetrate enemies and hit ForMassiveDamage.

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* ChargeAttack: The Sniper's rifle. Uncharged shots are weak, but charged shots penetrate enemies and hit ForMassiveDamage.deal massive damage.
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Replaced dead link.


It can be downloaded [[FreewareGames for free]] [[http://geek.pikimal.com/2011/09/29/team-fortress-arcade-releases-today-download-it-free-now/ here]].

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It can be downloaded [[FreewareGames for free]] [[http://geek.pikimal.com/2011/09/29/team-fortress-arcade-releases-today-download-it-free-now/ [[http://www.moddb.com/games/team-fortress-arcade/downloads/team-fortress-arcade-version-1-big-929-release here]].

Changed: 113

Removed: 115

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* GameBreakingBug: There's a chance that the game crashes when there are too many explosions or particles on the screen.
** It also may bug out if the Engineer boss summons four turrets or more, making the game Unwinnable if he uses it.

to:

* GameBreakingBug: There's a chance that the game crashes when there are too many explosions or particles on the screen.
**
screen. It also may bug out if the Engineer boss summons four turrets or more, making the game Unwinnable if he uses it.
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Added DiffLines:

* OneHitKill: The RED spy's BackStab, just like in the original game. Averted by the BLU spy's backstab, which deals relatively good damage but cannot kill bosses in one hit.
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Added DiffLines:

* ShieldedCoreBoss: The Medic. You face off a huge, tough robot that you must kill. Once it goes down, the Medic will rush in from offscreen to heal the robot, allowing you to hurt him. He runs off and repeats the process once the robot is fully healed.
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Added DiffLines:

** It also may bug out if the Engineer boss summons four turrets or more, making the game Unwinnable if he uses it.
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* BottomlessMagazines: All the characters have unlimited amounts of ammunition.
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* GameBreakingBug: There's a chance that the game crashes during the Engineer fight.

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* GameBreakingBug: There's a chance that the game crashes during when there are too many explosions or particles on the Engineer fight.screen.

Added: 162

Removed: 162

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* EasyLevelsHardBosses: Stage 6. The Engineer's pretty easy to defeat, but his level is Payload Race with loads of GoddamnedBats and DemonicSpiders attacking you.



* HardLevelsEasyBosses: Stage 6. The Engineer's pretty easy to defeat, but his level is Payload Race with loads of GoddamnedBats and DemonicSpiders attacking you.



* TheVoice: The announcer from the original game, who appears here as well.

to:

* TheVoice: The announcer from the original game, who appears here as well.
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* GameBreakingBug: There's a chance that the game crashes when too many things are destroyed at the same time.

to:

* GameBreakingBug: There's a chance that the game crashes when too many things are destroyed at during the same time.Engineer fight.
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Added DiffLines:

* GameBreakingBug: There's a chance that the game crashes when too many things are destroyed at the same time.
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None

Added DiffLines:

* AirborneMook: The bomb-dropping helicopter bots. Most classes are unable to hit them thanks to being unable to aim up.


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* EasyLevelsHardBosses: Stage 6. The Engineer's pretty easy to defeat, but his level is Payload Race with loads of GoddamnedBats and DemonicSpiders attacking you.
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''Team Fortress Arcade'' is a 2011 fan-made VideogameDemake of ''VideoGame/TeamFortress2'' created by Eric Ruth in the style of a classic arcade BeatEmUp, complete with [[{{Retraux}} 16-bit graphics]] and up to 4-player CoOpMultiplayer. All nine classes from ''VideoGame/TeamFortress2'' are playable, and there are nine side-scrolling stages, each featuring a different character from the opposing team as a boss, as well as a bonus tenth stage featuring a cameo appearance by a character from the fellow {{Valve}} franchise ''VideoGame/{{Portal}}'' as the FinalBoss.

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''Team Fortress Arcade'' is a 2011 fan-made VideogameDemake of ''VideoGame/TeamFortress2'' created by Eric Ruth in the style of a classic arcade BeatEmUp, complete with [[{{Retraux}} 16-bit graphics]] and up to 4-player CoOpMultiplayer. All nine classes from ''VideoGame/TeamFortress2'' are playable, and there are nine side-scrolling stages, each featuring a different character from the opposing team as a boss, as well as a bonus tenth stage featuring a cameo appearance by a character from the fellow {{Valve}} franchise ''VideoGame/{{Portal}}'' [[spoiler:[[VideoGame/{{Portal2}} Cave Johnson]]]] as the FinalBoss.
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* RocketJump: Included for the Soldier. Pressing the attack button immediately after jumping triggers a rocket jump. Laying down sticky bombs with the Demoman and jumping over them as you set them off grant a similar effect.

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* RocketJump: Included for the Soldier. Pressing the attack button immediately after jumping triggers a rocket jump. Laying down sticky bombs with the Demoman and jumping over them as you set them off grant a similar effect. Thankfully, you don't get damaged unlike in the original game.
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* SecretAIMoves: When the computer controls them, enemies have special attacks. The Scout moves at super-speed with blur effects (much like his Bonk! Atomic Punch), the Soldier can fly into the air and rain rockets down at you, the Spy teleports instead of cloaking, the Heavy can eat his Sandvich to heal himself, etc.

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* SecretAIMoves: When the computer controls them, enemies have special attacks. The Scout moves at super-speed with blur effects (much like his Bonk! Atomic Punch), Punch, though he still takes damage), the Soldier can fly into the air and rain rockets down at you, the Spy teleports instead of cloaking, the Heavy can eat his Sandvich to heal himself, etc.
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Added DiffLines:

* AttackItsWeakPoint: The RED Sniper is never fought directly. Instead, the BLU team opts to destroy the supports for his sniping perch.
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* RocketJump: Included for the Soldier. Pressing the attack button immediately after jumping triggers a rocket jump.

to:

* RocketJump: Included for the Soldier. Pressing the attack button immediately after jumping triggers a rocket jump. Laying down sticky bombs with the Demoman and jumping over them as you set them off grant a similar effect.
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Added DiffLines:

* MechaMooks: The RED sentrymen that appear in each stage.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Team_Fortress_Arcade_9603.png]]

''Team Fortress Arcade'' is a 2011 fan-made VideogameDemake of ''VideoGame/TeamFortress2'' created by Eric Ruth in the style of a classic arcade BeatEmUp, complete with [[{{Retraux}} 16-bit graphics]] and up to 4-player CoOpMultiplayer. All nine classes from ''VideoGame/TeamFortress2'' are playable, and there are nine side-scrolling stages, each featuring a different character from the opposing team as a boss, as well as a bonus tenth stage featuring a cameo appearance by a character from the fellow {{Valve}} franchise ''VideoGame/{{Portal}}'' as the FinalBoss.

It can be downloaded [[FreewareGames for free]] [[http://geek.pikimal.com/2011/09/29/team-fortress-arcade-releases-today-download-it-free-now/ here]].
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!! ''Team Fortress Arcade'' contains examples of:

* BeatEmUp
* ChargeAttack: The Sniper's rifle. Uncharged shots are weak, but charged shots penetrate enemies and hit ForMassiveDamage.
* FinalBoss: The giant robot from ''Portal'', [[spoiler:[[VideoGame/{{Portal 2}} Cave Johnson]]]], who attacks you with [[spoiler:[[Memes/{{Portal}} exploding lemons]]]].
* FragileSpeedster: The Scout, with the fastest movement speed and the lowest HP.
* GatlingGood: The Heavy and his signature minigun, [[ICallItVera Sasha]].
* GiantSpaceFleaFromNowhere: The final boss.
* HealingShiv: The Medic's primary weapon is still the Medigun, used for healing your teammates. (It's not very good in the single-player mode.)
* TheMedic: The Medic.
* {{Retraux}}: As is typical of demakes.
* RocketJump: Included for the Soldier. Pressing the attack button immediately after jumping triggers a rocket jump.
* SecretAIMoves: When the computer controls them, enemies have special attacks. The Scout moves at super-speed with blur effects (much like his Bonk! Atomic Punch), the Soldier can fly into the air and rain rockets down at you, the Spy teleports instead of cloaking, the Heavy can eat his Sandvich to heal himself, etc.
* ThrowDownTheBomblet: The Demoman, of course, with his trademark grenades and sticky bombs.
* VisibleInvisibility: The Spy, who shows up as a white outline when cloaked.
* TheVoice: The announcer from the original game, who appears here as well.

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