History VideoGame / TalesofPhantasia

2nd May '18 5:44:08 PM Malady
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* TomeOfEldritchLore: Claus' WeaponOfChoice, which include the [[CthulhuMythos Necronomicon, The King in Yellow, the Liver Ivonis, The Celaneo Fragments, G'harne Fragments, True Magick, Requiem for Shaggai, Cthäat Aquadingen, and the Seven Books of H'San]] (which many of the names were misspelled in the English GBA version). [[GoMadFromTheRevelation Ironic]], considering Claus is the OnlySaneMan.

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* TomeOfEldritchLore: Claus' WeaponOfChoice, which include the [[CthulhuMythos [[Franchise/CthulhuMythos Necronomicon, The King in Yellow, the Liver Ivonis, The Celaneo Fragments, G'harne Fragments, True Magick, Requiem for Shaggai, Cthäat Aquadingen, and the Seven Books of H'San]] (which many of the names were misspelled in the English GBA version). [[GoMadFromTheRevelation Ironic]], considering Claus is the OnlySaneMan.
29th Mar '18 9:27:04 PM nombretomado
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* SceneryPorn: It would be remiss to discuss ''Tales of Phantasia'' without mentioning that it ranks among the most graphically beautiful games released for Super Famicom, and probably the most graphically advanced RPG of the 16-bit era. Effects now taken for granted like reflective water and mirrors, rippling water effects, realistic weather, etc were revolutionary at the time this game was released. Also, contained far more voice acting than most 16-bit console [=RPG=]s, and the music is considered among the best of any SFC game. This level of detail required a 48MB cartridge; compare with VideoGame/ChronoTrigger at 32MB, and ''VideoGame/FinalFantasyVI'' and Videogame/EarthBound at 24MB. StarOcean is the only other game for Super Famicom/SNES to require such a large cart.
** Incidentally, StarOcean was made by the Tales of Phantasia team after they left Namco in disgust.

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* SceneryPorn: It would be remiss to discuss ''Tales of Phantasia'' without mentioning that it ranks among the most graphically beautiful games released for Super Famicom, and probably the most graphically advanced RPG of the 16-bit era. Effects now taken for granted like reflective water and mirrors, rippling water effects, realistic weather, etc were revolutionary at the time this game was released. Also, contained far more voice acting than most 16-bit console [=RPG=]s, and the music is considered among the best of any SFC game. This level of detail required a 48MB cartridge; compare with VideoGame/ChronoTrigger at 32MB, and ''VideoGame/FinalFantasyVI'' and Videogame/EarthBound at 24MB. StarOcean ''VideoGame/StarOcean1'' is the only other game for Super Famicom/SNES to require such a large cart.
** Incidentally, StarOcean ''VideoGame/StarOcean1'' was made by the Tales of Phantasia team after they left Namco in disgust.
16th Mar '18 6:26:36 PM YetAnotherRandomGuy
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Added DiffLines:

* SpiceUpTheSubtitles: In the DeJap fan translation, the dialogue when Arche tries to convince a boat captain to take the party to Alvanista, the conversation between Cress and Claus on the boat, and the dialogue when Arche falls into a drunken sleep and dreams of Cress are either suggestive or just downright raunchy and would never pass the censors.
26th Feb '18 4:16:02 AM Cryoclaste
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* LongSongShortScene: The present's overworld music isn't used much due to how little of the game is spent in that time period.[[note]]Despite this, this very song is the world map music throughout ''TalesOfSymphoniaDawnOfTheNewWorld''.[[/note]] Averted with the town music in that time period, however, which is reused in the future.

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* LongSongShortScene: The present's overworld music isn't used much due to how little of the game is spent in that time period.[[note]]Despite this, this very song is the world map music throughout ''TalesOfSymphoniaDawnOfTheNewWorld''.''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''.[[/note]] Averted with the town music in that time period, however, which is reused in the future.
27th Jan '18 4:00:20 AM totlmstr
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[[http://www.absolutezerotranslations.com/phantasia/ The most well-known PSX translation is available here.]] [[http://tales-cless.org/ An alternative translation - completed on December 31st, 2012, after 12 years of work - is available here.]]

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[[http://www.absolutezerotranslations.com/phantasia/ [[http://a0t.co/phantasia The most well-known PSX translation is available here.]] [[http://tales-cless.org/ An alternative translation - completed on December 31st, 2012, after 12 years of work - is available here.]]
17th Dec '17 6:24:16 PM Malady
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* PointOfNoReturn - None for the endgame, you can save anywhere in the final dungeon and still leave, but once you reach the last room of the Underground Crypt, you're sealed off from [[spoiler:the Present]] and the same applies for [[spoiler:the Past]] when you set sail for Thor's nautical location.

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* PointOfNoReturn - PointOfNoReturn: None for the endgame, you can save anywhere in the final dungeon and still leave, but once you reach the last room of the Underground Crypt, you're sealed off from [[spoiler:the Present]] and the same applies for [[spoiler:the Past]] when you set sail for Thor's nautical location.



* RandomlyDrops: One of the quests in the game requires you to find five Basilisk's Scales, which drop from, as you would imagine, Basilisks. Unfortunately they're a somewhat uncommon encounter and the drop isn't guaranteed. Later in the game a pair of dungeons requires a special charm which randomly drops from enemies, though they are much more common.

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* RandomlyDrops: RandomDrop: One of the quests in the game requires you to find five Basilisk's Scales, which drop from, as you would imagine, Basilisks. Unfortunately they're a somewhat uncommon encounter and the drop isn't guaranteed. Later in the game a pair of dungeons requires a special charm which randomly drops from enemies, though they are much more common.
26th Nov '17 10:23:46 AM nombretomado
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There are English patches for the SFC and PSX versions available online. There are also two versions for [[UsefulNotes/PlayStationPortable PSP]], one being the "Full Voice Edition" and the other being paired with an UpdatedRerelease of the GameBoyColor sequel, Narikiri Dungeon. Recommended in general, but especially for people who liked ''Symphonia'', just to play "spot the continuities." [[NoExportForYou Unfortunately, neither version was released outside of Japan...]]

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There are English patches for the SFC and PSX versions available online. There are also two versions for [[UsefulNotes/PlayStationPortable PSP]], one being the "Full Voice Edition" and the other being paired with an UpdatedRerelease of the GameBoyColor UsefulNotes/GameBoyColor sequel, Narikiri Dungeon. Recommended in general, but especially for people who liked ''Symphonia'', just to play "spot the continuities." [[NoExportForYou Unfortunately, neither version was released outside of Japan...]]



A psuedo-sequel called ''Tales of Phantasia: Narikiri Dungeon'' was released for the GameBoyColor in 2000. It would later get an UpdatedRerelease on the UsefulNotes/PlaystationPortable (along with the original ''VideoGame/TalesOfPhantasia'' game) as part of the ''Tales of Phantasia X'' project celebrating the 15th anniversary of the game's release.

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A psuedo-sequel called ''Tales of Phantasia: Narikiri Dungeon'' was released for the GameBoyColor UsefulNotes/GameBoyColor in 2000. It would later get an UpdatedRerelease on the UsefulNotes/PlaystationPortable (along with the original ''VideoGame/TalesOfPhantasia'' game) as part of the ''Tales of Phantasia X'' project celebrating the 15th anniversary of the game's release.
23rd Aug '17 10:22:11 PM SpaceDrake
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* ButNowIMustGo: [[spoiler: At the end of the game, Claus and Arche have to return to the past. Arche is a bit of a subversion, since, being a half-elf, she'll still be around in 100 years (though, at best, her relationship with Chester will in her point of view be taking a 100 year break) and they can just visit her whenever, but Claus... must return to his love, with the little dirty magazine (and tons of other books) he got from the quest.]]

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* ButNowIMustGo: [[spoiler: At the end of the game, Claus and Arche have to return to the past. Arche is a bit of a subversion, since, being a half-elf, she'll still be around in 100 years (though, at best, her relationship with Chester will in her point of view be taking a 100 year break) and they can just visit her whenever, but Claus... well, must return to his love, with the little dirty magazine (and tons of other books) he got from the quest.quest. But there's no real chance he'll survive to see Cress & Mint again.]]



* UnusuallyUninterestingSight: Claus looks ''weird'' but no one seems to notice, even though he does all the talking for your party. No one seems to think it's at all strange that Arche follows you around on a floating broom either.
* {{Tsundere}} :Arche. She's not very fond of Chester when they first meet each other.

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* UnusuallyUninterestingSight: Claus looks ''weird'' but no one seems to notice, even though he does all the talking for your party. No one seems to think it's at all strange that Arche follows you around on a floating broom either.
either. The first example is lessened in the SNES version, where, as noted, Claus looks more like the fussy intellectual he is in-plot as opposed to a suspicious mystic.
* {{Tsundere}} :Arche.{{Tsundere}}: Arche. She's not very fond of Chester when they first meet each other.
13th Jul '17 11:59:40 AM TARDISman
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* DiscOneNuke: Several candidates depending on version. In the SFC release, Maxwell qualified but was toned down in the PSX release. Indignation qualifies in either version. Gnome can be obtained really early as well, though he's incredibly hard to beat at that level. By SequenceBreaking (or using the behind-the-counter trick in Olive Village) and saving up a load of cash you can acquire advanced weapons for Cress long before you'd normally get them (simultaneously offset and built-in in PSX release since Gungnir is a great weapon gained by story progression, but in SFC version Gungnir is underwhelming).

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* DiscOneNuke: Several candidates depending on version. In the SFC release, Maxwell qualified but was toned down in the PSX release. Indignation qualifies in either version. Gnome can be obtained really early as well, though he's incredibly hard to beat at that level. By SequenceBreaking (or using the behind-the-counter trick in Olive Village) and saving up a load of cash you can acquire advanced weapons for Cress long before you'd normally get them (simultaneously offset and built-in in PSX release since Gungnir is a great weapon gained by story progression, but in SFC version Gungnir is underwhelming). An early example is the Knight Saber found in Toltus after the attack[[note]]Normally after passing through, you lose all your equipment up to that point permanently and make due with a simple Long Sword. Don't pick up the Saber on your initial investigation and come back later to get one of the better swords until you go to the past.[[/note]].
20th Jun '17 6:35:13 PM WillKeaton
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The most well-known PSX translation is available [[http://www.absolutezerotranslations.com/phantasia/ here]]. An alternative translation - completed on December 31st, 2012, after 12 years of work - is available [[http://tales-cless.org/ here]]

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The most well-known PSX translation is available [[http://www.absolutezerotranslations.com/phantasia/ here]]. The most well-known PSX translation is available here.]] [[http://tales-cless.org/ An alternative translation - completed on December 31st, 2012, after 12 years of work - is available [[http://tales-cless.org/ here]]
here.]]
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