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** Grand Maestro Mohs from ''VideoGame/TalesOfTheAbyss'' thinks that he has the God Generals of the Oracle Knights wrapped around his finger, under the belief that he can bring about salvation through Yulia’s Score. In reality, the God Generals were only using him for their own ends, mostly to keep the party at bay while they carried out their plan to destroy the world, and [[OutGambittedthey leave him to die when they no longer need him]].

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** Grand Maestro Mohs from ''VideoGame/TalesOfTheAbyss'' thinks that he has the God Generals of the Oracle Knights wrapped around his finger, under the belief that he can bring about salvation through Yulia’s Score. In reality, the God Generals were only using him for their own ends, mostly to keep the party at bay while they carried out their plan to destroy the world, and [[OutGambittedthey [[YouHaveOutlivedYourUsefulness leave him to die when they no longer need him]].
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Trope was cut/disambiguated due to cleanup


*** On the other hand, Luke, and it's implied Asch as well, soon find out [[PlayerPunch the phlebotinum in their bodies is dissipating, leading to their own eventual death-by-dissipation.]] Funnily enough, neither of them last long enough for said dissipation to kick in, as they both end up performing more standard HeroicSacrifices by the time the credits roll. [[MindScrew And one of them comes back. Who knows which one?]]

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*** On the other hand, Luke, and it's implied Asch as well, soon find out [[PlayerPunch the phlebotinum in their bodies is dissipating, leading to their own eventual death-by-dissipation.]] Funnily enough, neither of them last long enough for said dissipation to kick in, as they both end up performing more standard HeroicSacrifices {{Heroic Sacrifice}}s by the time the credits roll. [[MindScrew And one of them comes back. Who knows which one?]]
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Wick cleaning


* ''VideoGame/TalesOfTheWorld: Summoner's Lineage'' (2003; Japan-only, UsefulNotes/GameBoyAdvance)

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* ''VideoGame/TalesOfTheWorld: Summoner's Lineage'' (2003; Japan-only, UsefulNotes/GameBoyAdvance)Platform/GameBoyAdvance)



* ''VideoGame/TalesOfTheAbyss'' (2005; [=PS2=] (Asia and NA), UsefulNotes/Nintendo3DS)

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* ''VideoGame/TalesOfTheAbyss'' (2005; [=PS2=] (Asia and NA), UsefulNotes/Nintendo3DS)Platform/Nintendo3DS)



* ''VideoGame/TalesOfInnocence'' (2007; Japan-only: Platform/NintendoDS, UsefulNotes/PlayStationVita)
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' (2008; UsefulNotes/NintendoWii, Platform/PlayStation3)
* ''VideoGame/TalesOfVesperia'' (2008; UsefulNotes/XBox360, [=PS3=] (JP), UsefulNotes/XboxOne, Platform/PlayStation4, UsefulNotes/NintendoSwitch, PC)

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* ''VideoGame/TalesOfInnocence'' (2007; Japan-only: Platform/NintendoDS, UsefulNotes/PlayStationVita)
Platform/PlayStationVita)
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' (2008; UsefulNotes/NintendoWii, Platform/NintendoWii, Platform/PlayStation3)
* ''VideoGame/TalesOfVesperia'' (2008; UsefulNotes/XBox360, Platform/XBox360, [=PS3=] (JP), UsefulNotes/XboxOne, Platform/XboxOne, Platform/PlayStation4, UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, PC)



* ''VideoGame/TalesOfGraces'' (2009; UsefulNotes/{{Wii}} (JP), [=PS3=])

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* ''VideoGame/TalesOfGraces'' (2009; UsefulNotes/{{Wii}} Platform/{{Wii}} (JP), [=PS3=])



* ''VideoGame/TalesOfArise'' (2021; [=XBO=], [=PS4=], Platform/XboxSeriesXAndS, UsefulNotes/PlayStation5, PC)

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* ''VideoGame/TalesOfArise'' (2021; [=XBO=], [=PS4=], Platform/XboxSeriesXAndS, UsefulNotes/PlayStation5, Platform/PlayStation5, PC)



** ''Volume 1'' (2002; Japan-only, UsefulNotes/PlayStation)
** ''Volume 2'' (2007; Japan-only, UsefulNotes/PlayStation2)

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** ''Volume 1'' (2002; Japan-only, UsefulNotes/PlayStation)
Platform/PlayStation)
** ''Volume 2'' (2007; Japan-only, UsefulNotes/PlayStation2)Platform/PlayStation2)



** ''Narikiri Dungeon 2'' (2002; Japan-only, UsefulNotes/GameBoyAdvance)
** ''Narikiri Dungeon 3'' (2005; Japan-only, UsefulNotes/GameBoyAdvance)
** ''Radiant Mythology'' (2006; UsefulNotes/PlayStationPortable)
** ''Radiant Mythology 2'' (2009; Japan-only, UsefulNotes/PlayStationPortable)
** ''Radiant Mythology 3'' (2011; Japan-only, UsefulNotes/PlayStationPortable)

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** ''Narikiri Dungeon 2'' (2002; Japan-only, UsefulNotes/GameBoyAdvance)
Platform/GameBoyAdvance)
** ''Narikiri Dungeon 3'' (2005; Japan-only, UsefulNotes/GameBoyAdvance)
Platform/GameBoyAdvance)
** ''Radiant Mythology'' (2006; UsefulNotes/PlayStationPortable)
Platform/PlayStationPortable)
** ''Radiant Mythology 2'' (2009; Japan-only, UsefulNotes/PlayStationPortable)
Platform/PlayStationPortable)
** ''Radiant Mythology 3'' (2011; Japan-only, UsefulNotes/PlayStationPortable)Platform/PlayStationPortable)



** ''Tactics Union'' (2012; Japan-only, Android, iOS, UsefulNotes/Nintendo3DS[[note]]under the name ''Reve Unitia''[[/note]])
* ''Tales of Versus'' (2009; Japan-only, UsefulNotes/PlayStationPortable)

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** ''Tactics Union'' (2012; Japan-only, Android, iOS, UsefulNotes/Nintendo3DS[[note]]under Platform/Nintendo3DS[[note]]under the name ''Reve Unitia''[[/note]])
* ''Tales of Versus'' (2009; Japan-only, UsefulNotes/PlayStationPortable)Platform/PlayStationPortable)



* ''Tales of the Heroes: Twin Brave'' (2012; Japan-only, UsefulNotes/PlayStationPortable)

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* ''Tales of the Heroes: Twin Brave'' (2012; Japan-only, UsefulNotes/PlayStationPortable)Platform/PlayStationPortable)



--->'''Remiel''': The sacrifice of one single person, the Chosen, will bring salvation to world. Are you saying you would [[AlwaysSaveTheGirl choose one soul]] [[TheNeedsOfTheMany over the entire world?]]

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--->'''Remiel''': ---->'''Remiel''': The sacrifice of one single person, the Chosen, will bring salvation to world. Are you saying you would [[AlwaysSaveTheGirl choose one soul]] [[TheNeedsOfTheMany over the entire world?]]



--->'''[[spoiler: Mithos]]''': No life should be born for the sole purpose of dying? [[PoweredByAForsakenChild What do you think those exspheres are that you're using?]]

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--->'''[[spoiler: ---->'''[[spoiler: Mithos]]''': No life should be born for the sole purpose of dying? [[PoweredByAForsakenChild What do you think those exspheres are that you're using?]]



** All of Karol's swords are longer than he is tall. That's not saying much(he's 12 years old) but his first sword is so big that after Yuri cuts it in half he can use the base as a hammer. (Karol is the tank in the game and all his weapons are way too big for him)
** In Symphonia, there are a couple of bosses that wield these, either in or out of battle. The Eternal Sword is used only in cutscenes [[spoiler:until Lloyd gets it, anyway]], but when you fight Yuan, he has a [[DoubleWeapon swallow blade]] that's about as long as he is tall.

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** All of Karol's swords are longer than he is tall. That's not saying much(he's much (he's 12 years old) but his first sword is so big that after Yuri cuts it in half he can use the base as a hammer. (Karol is the tank in the game and all his weapons are way too big for him)
** In Symphonia, ''Symphonia'', there are a couple of bosses that wield these, either in or out of battle. The Eternal Sword is used only in cutscenes [[spoiler:until Lloyd gets it, anyway]], but when you fight Yuan, he has a [[DoubleWeapon swallow blade]] that's about as long as he is tall.



** Half-elf racism seems to be slowly fading away ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', but in it's place is Tethe'alla and the Church of Martel oppressing Sylvarant, which is seen as a nation of technologically deficient barbarians.

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** Half-elf racism seems to be slowly fading away in ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', but in it's its place is Tethe'alla and the Church of Martel oppressing Sylvarant, which is seen as a nation of technologically deficient barbarians.



** [[spoiler:Flynn]] in ''VideoGame/TalesOfVesperia'', who joins for a grand total of one battle. In the UsefulNotes/{{PS3}} version, as well as the UsefulNotes/{{PS4}} Definitive Edition, however, he joins at four points throughout the story (the fourth being the aforementioned one battle). Shortly afterwards, right before TheVeryDefinitelyFinalDungeon, he joins the party permanently.

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** [[spoiler:Flynn]] in ''VideoGame/TalesOfVesperia'', who joins for a grand total of one battle. In the UsefulNotes/{{PS3}} Platform/{{PS3}} version, as well as the UsefulNotes/{{PS4}} Platform/{{PS4}} Definitive Edition, however, he joins at four points throughout the story (the fourth being the aforementioned one battle). Shortly afterwards, right before TheVeryDefinitelyFinalDungeon, he joins the party permanently.



** The Savior [[spoiler: Allen]] from VideoGame/TalesOfLink doesn't speak [[spoiler: until Chapter 5]].

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** The Savior [[spoiler: Allen]] from VideoGame/TalesOfLink 'kmVideoGame/TalesOfLink'' doesn't speak [[spoiler: until Chapter 5]].



*** Mizuho, a Hidden Ninja Village. It is known for taking an interest in the outside world thanks to its intelligence network, those the village itself is still highly isolationist. [[spoiler:At least until the hero's party arrives and makes an alliance with them, thanks to party member and Mizuho citizen Sheena and ReasonableAuthorityFigure Tiga.]]

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*** Mizuho, a Hidden Ninja Village. It is known for taking an interest in the outside world thanks to its intelligence network, those though the village itself is still highly isolationist. [[spoiler:At least until the hero's party arrives and makes an alliance with them, thanks to party member and Mizuho citizen Sheena and ReasonableAuthorityFigure Tiga.]]



** A running gag in the VideoGame/TalesSeries is for the player to find extremely powerful but unlikely weapons for the characters late in the game. In ''VideoGame/TalesOfSymphonia'', for example, Lloyd can buy a pair of giant paper fans and Presea (who usually uses an axe) can buy a giant toy hammer.

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** A running gag in the VideoGame/TalesSeries ''VideoGame/TalesSeries'' is for the player to find extremely powerful but unlikely weapons for the characters late in the game. In ''VideoGame/TalesOfSymphonia'', for example, Lloyd can buy a pair of giant paper fans and Presea (who usually uses an axe) can buy a giant toy hammer.



** There's also Ricardo from ''VideoGame/TalesOfInnocence''. To be fair, he does have his own reasons, and [[TeamDad doesn't take it well]] upon finding out what the Grigoris are about to do to the party. Man, the Tales series just loves this trope.

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** There's also Ricardo from ''VideoGame/TalesOfInnocence''. To be fair, he does have his own reasons, and [[TeamDad doesn't take it well]] upon finding out what the Grigoris are about to do to the party. Man, the Tales ''Tales'' series just loves this trope.



** The VideoGame/TalesSeries loves this trope so much, along with party member betrayal, that fans were legitimately shocked that ''VideoGame/TalesOfZestiria'' never had anyone turncoat on you or be revealed to be working for the BigBad. Its prequel, ''VideoGame/TalesOfBerseria'', [[RedHerring makes it seem like Magilou]] will be the traitor due to her suspicious behavior and an early game incident where she sold out Velvet to avoid interrogation. [[spoiler:The real traitor turns out to be her Malak, Bienfu, who was forced to leak info on the party due to Melchior's {{Geas}}.]]

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** The VideoGame/TalesSeries ''VideoGame/TalesSeries'' loves this trope so much, along with party member betrayal, that fans were legitimately shocked that ''VideoGame/TalesOfZestiria'' never had anyone turncoat on you or be revealed to be working for the BigBad. Its prequel, ''VideoGame/TalesOfBerseria'', [[RedHerring makes it seem like Magilou]] will be the traitor due to her suspicious behavior and an early game incident where she sold out Velvet to avoid interrogation. [[spoiler:The real traitor turns out to be her Malak, Bienfu, who was forced to leak info on the party due to Melchior's {{Geas}}.]]



** In ''VideoGame/TalesOfEternia'', the Eternal Sword might also still count depending on when you get it. As it was only the ultimate weapon in terms of sheer power, sacrificing other stats for it. Not to mention its Time element weakens it against certain enemies. The game had a few other weapons like it too. The true InfinityPlusOneSword was the Last Fencer. While not as strong in terms of sheer strength, it had no element, and the advantage of raising all stats at once. It also may or may not be named after one of titles Cless gets in Tales Of Phantasia. So um... TakeThat?

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** In ''VideoGame/TalesOfEternia'', the Eternal Sword might also still count depending on when you get it. As it was only the ultimate weapon in terms of sheer power, sacrificing other stats for it. Not to mention its Time element weakens it against certain enemies. The game had a few other weapons like it too. The true InfinityPlusOneSword was the Last Fencer. While not as strong in terms of sheer strength, it had no element, and the advantage of raising all stats at once. It also may or may not be named after one of the titles Cless gets in Tales ''Tales Of Phantasia.Phantasia''. So um... TakeThat?



*** Kratos also warns the party not to make pacts with all eight Summon Spirits in order to separate the worlds in order to end the cycle of prosperity and dearth. Again, since Kratos doesn't specify the consequences and [[spoiler:is working for the villains(who don't want that to happen, either) at this point]], the party doesn't realize the real reason why he's warning them until it's too late.

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*** Kratos also warns the party not to make pacts with all eight Summon Spirits in order to separate the worlds in order to end the cycle of prosperity and dearth. Again, since Kratos doesn't specify the consequences and [[spoiler:is working for the villains(who villains (who don't want that to happen, either) at this point]], the party doesn't realize the real reason why he's warning them until it's too late.



** In ''VideoGame/TalesOfSymphonia'', Colette is required in all of the boss fights at the end of Sylvarant's temples(which are seals she must open for her journey of regeneration as TheChosenOne), while Sheena is required for all summon seals. Also, in order to get the location information for monsters into your Monster Book, you need to use the Magic Lens with Raine, not any of the other characters. Raine is also required for the Windmaster boss fight, because she is participating in the ritual, and Lloyd is required for [[spoiler:the third battle with Yggdrasill, the [[DuelBoss third battle with Kratos]] and the battle with Origin]].

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** In ''VideoGame/TalesOfSymphonia'', Colette is required in all of the boss fights at the end of Sylvarant's temples(which temples (which are seals she must open for her journey of regeneration as TheChosenOne), while Sheena is required for all summon seals. Also, in order to get the location information for monsters into your Monster Book, you need to use the Magic Lens with Raine, not any of the other characters. Raine is also required for the Windmaster boss fight, because she is participating in the ritual, and Lloyd is required for [[spoiler:the third battle with Yggdrasill, the [[DuelBoss third battle with Kratos]] and the battle with Origin]].



*** And later on, all supporting characters left in the cast do this as a part of the sequence of false {{Heroic Sacrifice}}s that reduces the party to Lloyd alone, while climbing the Tower of Salvation. Only in the cases of Raine and [[BrattyHalfPint Genis]] does it seem a knowing choice of unavoidable death, the other cases looking more like accidents with a possibility of survival ("I'll get out of this mess on my own, you hurry on, you can't afford to lose any time !"), but a Z-skit springing up right before the first "sacrifice" shows Regal and Raine calmly discussing this, acknowledging the fact that they're [[MoreExpendableThanYou more expendable than Lloyd.]] Right before that whole sequence, Zelos invokes this if you follow Kratos' path.

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*** And later on, all supporting characters left in the cast do this as a part of the sequence of false {{Heroic Sacrifice}}s that reduces the party to Lloyd alone, while climbing the Tower of Salvation. Only in the cases of Raine and [[BrattyHalfPint Genis]] does it seem a knowing choice of unavoidable death, the other cases looking more like accidents with a possibility of survival ("I'll get out of this mess on my own, you hurry on, you can't afford to lose any time !"), time!"), but a Z-skit springing up right before the first "sacrifice" shows Regal and Raine calmly discussing this, acknowledging the fact that they're [[MoreExpendableThanYou more expendable than Lloyd.]] Right before that whole sequence, Zelos invokes this if you follow Kratos' path.



** ''VideoGame/TalesOfBerseria'': Artorius [[spoiler:knows full well how strong negative emotions turn humans into Daemons and in fact lost his wife because of it. As such, all he wants is to prevent people from turning into Daemons at all, which would allow the world of Desolation to be freed from the sins of man. His way of going about realizing this ambition ultimately means eliminating all semblance of emotion from people, turning them into human automatons lacking will, and by the start of the game, he already has forced many, many malakhim to become brainwashed slaves for the Abbey. Not to mention, his plan also requires allowing Innominat to feed off the the strong negative emotions of a number of unlucky Daemons called 'Therions' ''and'' required him to turn a few malakhim into dragons, which is a thoroughly painful process that also requires the malak in question to mentally ''break.'']]

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** ''VideoGame/TalesOfBerseria'': Artorius [[spoiler:knows full well how strong negative emotions turn humans into Daemons and in fact lost his wife because of it. As such, all he wants is to prevent people from turning into Daemons at all, which would allow the world of Desolation to be freed from the sins of man. His way of going about realizing this ambition ultimately means eliminating all semblance of emotion from people, turning them into human automatons lacking will, and by the start of the game, he already has forced many, many malakhim to become brainwashed slaves for the Abbey. Not to mention, his plan also requires allowing Innominat to feed off the the strong negative emotions of a number of unlucky Daemons called 'Therions' ''and'' required him to turn a few malakhim into dragons, which is a thoroughly painful process that also requires the malak in question to mentally ''break.'']]
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* ''VideoGame/TalesOfPhantasia'' (1995; [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] (JP), UsefulNotes/PlayStation (JP), UsefulNotes/PlayStationPortable (JP), UsefulNotes/GameBoyAdvance, iOS)
* ''VideoGame/TalesOfDestiny'' (1997; [=PS1=], UsefulNotes/PlayStation2 (JP))
* ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'' (2000; Japan-only, UsefulNotes/GameBoyColor, UsefulNotes/PlayStationPortable)

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* ''VideoGame/TalesOfPhantasia'' (1995; [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] (JP), UsefulNotes/PlayStation Platform/PlayStation (JP), UsefulNotes/PlayStationPortable Platform/PlayStationPortable (JP), UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, iOS)
* ''VideoGame/TalesOfDestiny'' (1997; [=PS1=], UsefulNotes/PlayStation2 Platform/PlayStation2 (JP))
* ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'' (2000; Japan-only, UsefulNotes/GameBoyColor, UsefulNotes/PlayStationPortable)Platform/GameBoyColor, Platform/PlayStationPortable)



* ''VideoGame/TalesOfSymphonia'' (2003; [[UsefulNotes/NintendoGameCube GameCube]], [=PS2=] (JP), UsefulNotes/PlayStation3, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC)

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* ''VideoGame/TalesOfSymphonia'' (2003; [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]], [=PS2=] (JP), UsefulNotes/PlayStation3, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, Platform/PlayStation3, Platform/XboxOne, Platform/PlayStation4, Platform/NintendoSwitch, PC)



* ''VideoGame/TalesOfTheTempest'' (2006; Japan-only, UsefulNotes/NintendoDS)
* ''VideoGame/TalesOfInnocence'' (2007; Japan-only: UsefulNotes/NintendoDS, UsefulNotes/PlayStationVita)
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' (2008; UsefulNotes/NintendoWii, UsefulNotes/PlayStation3)
* ''VideoGame/TalesOfVesperia'' (2008; UsefulNotes/XBox360, [=PS3=] (JP), UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC)

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* ''VideoGame/TalesOfTheTempest'' (2006; Japan-only, UsefulNotes/NintendoDS)
Platform/NintendoDS)
* ''VideoGame/TalesOfInnocence'' (2007; Japan-only: UsefulNotes/NintendoDS, Platform/NintendoDS, UsefulNotes/PlayStationVita)
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' (2008; UsefulNotes/NintendoWii, UsefulNotes/PlayStation3)
Platform/PlayStation3)
* ''VideoGame/TalesOfVesperia'' (2008; UsefulNotes/XBox360, [=PS3=] (JP), UsefulNotes/XboxOne, UsefulNotes/PlayStation4, Platform/PlayStation4, UsefulNotes/NintendoSwitch, PC)



* ''VideoGame/TalesOfArise'' (2021; [=XBO=], [=PS4=], UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation5, PC)

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* ''VideoGame/TalesOfArise'' (2021; [=XBO=], [=PS4=], UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, UsefulNotes/PlayStation5, PC)
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Added DiffLines:

* GameplayGrading: "Grade" is an extra unit of currency that can (for all intents and purposes) be treated as the player's "[[ScoringPoints score]]". Grade is awarded after battle according to how well the player did, with Grade awarded for achieving long combos or blocking attacks, and Grade deducted for taking damage, using ineffective artes (such as a Fire-elemental arte on a Fire-resistant monster) or relying on recovery items. Grade awards bonus EXP in battle, but can also be used to purchase NewGamePlus bonuses and occasionally in-game bonuses too.


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* GlobalCurrency: All games use "[[FictionalCurrency Gald]]" as a unit of currency, even in games where the countries/worlds involved are at odds with each other, or [[LostWorld not even aware the other exists]].


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* HealingPotion: "Gels" heal HP [[PercentBasedValues by percentage]] (e.g. 30% of a total) rather than a fixed amount.


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* {{Panacea}}: The "Bottle" items are used to heal status effects.


Added DiffLines:

* SymmetricEffect:
** The "All-Divide", a rare item that cuts all damage taken by friend and foe by half.
** In certain games, one can spend Grade points to start NewGamePlus with all damages multiplied by a certain amount for both allies and opponents.

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Compiled actual trope entries.



!!Common and recurring plot elements:
* Plots that [[InvokedTrope start]] as {{Cliche Storm}}s, but later go on to [[SubvertedTrope subvert]] and [[DeconstructedTrope deconstruct]] the very tropes they employ, often by [[DeconstructorFleet drastically highlighting the nasty downsides]] of those tropes. This is one of the main reasons why the games have a fanbase.
** Creating some sort of [[TheChosenOne Chosen One]], then showing how much ItSucksToBeTheChosenOne.
** Deconstructing BlackAndWhiteMorality by having the heroes do [[ShootTheDog morally ambiguous things]] in the name of saving the world. In the most extreme cases, it even bends towards BlackAndGrayMorality.
** Liberal use of CrapsaccharineWorld. If the game has a remotely positive look for face value, even if it's for seemingly minor plot points, chances are the game will ShooOutTheClowns at some point in the story.
* The title of each series almost always consists of either [[WordPureeTitle a made-up word that never comes up in the game]], a word that does technically exist but is incredibly niche and not commonly used at all (and also is never said in the game), or a regular word, but has [[MeaninglessMeaningfulWords no real significant meaning to the plot of the game.]] There are a small handful of exceptions, such as Tales of Vesperia which actually does make sense in the game despite being a made-up word, but not many.
* The main party is always a GenderEqualEnsemble. There are rare occasions where the balance is tipped, but it's always by a TeamPet, an OptionalPartyMember, a GuestStarPartyMember, or additions in an UpdatedRerelease.
* ImpliedLoveInterest is usually (but not always) the approach of the romance aspect of the plots. One way to tell is if the characters [[BoyMeetsGirl just meet briefly]] and [[FirstGirlWins then stay together for the rest of the game]] or if [[VictoriousChildhoodFriend they have met when they were kids]].
* Heavy use of {{Magitek}} and/or SchizoTech in the plot, which is powered by some world specific AppliedPhlebotinum (lenspunk, craymelpunk, fonpunk, blastiapunk, psipunk, manapunk, etc). Most often, it comes in the form of LostTechnology left behind by either {{Precursors}} or AdvancedAncientHumans of eons past.
* LifeEnergy, which often takes the form of {{Mana}}.
** A WorldTree, which is often the source of aforementioned LifeEnergy and scales on both sides of [[WhatDoYouMeanItsNotSymbolic massive]] [[RuleOfSymbolism symbolism]]. While ''[[VideoGame/TalesOfPhantasia Phantasia]]'' and ''[[VideoGame/TalesOfSymphonia Symphonia]]'' are the only two original titles to really feature this (and that's because they share the same setting), the WorldTree is an almost omnipresent feature in crossover titles.
* A DoomedHometown that often serves to {{Foil}} the core situation of the game. TheHero kickstarts his journey due to these events in search of answers.
* Religion as a major part of the world. If there's a religion, or even an organization with vaguely-religious imagery, chances are it's a CorruptChurch, with a KnightTemplar or BloodKnight to boot. In some cases, they are [[BlatantLies lying through their teeth]] if they have any relation to the plot.
* A BigBad with a [[FreudianExcuse personal reason]] for wanting to do whatever he's doing. He often wants to save something precious to him, or sincerely wants to SaveTheWorld. The problem is that his method most often involves [[WellIntentionedExtremist killing an awful lot of people]]. This in turn puts the Big Bad into AntiVillain territory.
** If the BigBad is a WellIntentionedExtremist, the game will include at least one [[MoreDespicableMinion utterly vile minor villain]] to act as a HateSink. More often than not, they'll be TheUnfought, quickly dispatched [[CutsceneBoss in a cutscene]], or uncommonly [[DiscOneFinalBoss like a final boss]], just before the major plot kicks in. In the English dubs, this character [[TypeCasting is nearly always voiced by]] Creator/LiamOBrien.
** Enemies who are killed in the story [[KilledOffForReal actually stay dead]], and it's usually by the protagonist's hands. Quite often, there will be some angsting on the part of the protagonist over having to kill someone, even if it's in self-defense.
* The BigBad is the protagonist's [[EvilMentor teacher]] and/or father figure.
** At least one member of his team will be former friends or family of a fellow party member.
* Plots that involve at least two isolated worlds. These worlds will be antagonistic towards each other, though neither will be painted as [[PlanetOfHats outright evil]]. Fighting over a common resource is a popular trope. At least one world will be [[TechnologyLevels significantly more technologically-advanced than the other]], and the ''most'' technologically-advanced world [[ScienceIsBad will also be the most antagonistic]]. More often than not, the plot will involve the heroes finding a way to SaveBothWorlds.
* Evil military leaders, somewhere close to TheEmpire. The position of Commandant is a [[{{Foreshadowing}} particularly common warning sign]] for nefarious schemes. Multiple times, there are named officials, and you will end up fighting them in a BossFight. If soldiers use the color red (or dark colors like [[PurpleIsPowerful purple]]), along with SigilSpam on the armor, they are ''definitely'' a part of TheEmpire and the antagonistic world.
** A core group of four military leaders [[EliteFour often called "The Four [x]"]] and have [[RedBaron other titles]] associated with them. There are always {{Boss Fight}}s with each individual, but whether or not they pop up and fight you again is really dependent on the story. (Since the series is Japanese, you can probably guess [[FourIsDeath why there are four]].)
* FantasticRacism as a whole. Several of the games have used it as their central focus and aesop.
** If there is this, expect visiting [[HiddenElfVillage at least one small village of said race that is more down-to-earth than most areas on the worlds]].
* People in your party having the dire need of pulling off a HeroicSacrifice to make the world a better place, with their group always trying to find an alternative to keep their member alive. This character is usually a Guest.
* A DuelBoss between two friendly characters for a reason other than malice. The fight will be used as a plot device for the two duelists to resolve the differences between them, and/or as a trial for the less experienced fighter to overcome. The importance of the fight will further be highlighted with unique battle music.
* Party members will usually include:
** A [[HeroesPreferSwords sword-wielding]] main character. You can also tell this person is the main hero by [[{{Determinator}} how]] [[ChronicHeroSyndrome hard]]-[[ObliviousToLove headed]] the character is to those around them.
** One IdiotHero and/or [[HeartbrokenBadass Angsty Hero]]. Occasionally both show up, but they're rarely the same character.
** One [[TokenMiniMoe kid who is much younger or shorter than everyone else]]. Most of the time they turn out to be the [[GlacierWaif most powerful physical attacker]] of the party. Is usually female, but not always.
** One party member who pulls a FaceHeelTurn at some point and/or turns out to be TheMole. Alternatively, one party member who is originally affiliated with the BigBad until certain events prompt him/her to pull a HeelFaceTurn.
** One CombatMedic. Pure [[TheMedic medic]] characters are rare; characters that are proficient in healing will always have some degree of combat training to go with their spellcasting and healing abilities. Even [[VideoGame/TalesOfPhantasia Mint]], the straightest example of a WhiteMagicianGirl in the entire series, is capable of at least [[DropTheHammer summoning hammers to fall on her enemies]]. Usually female, and often the main female supporting protagonist of the game, but there are certainly exceptions [[note]]For example, [[VideoGame/TalesOfHearts Hisui]] and [[VideoGame/TalesOfZestiria Mikleo]] are male healers, while [[VideoGame/TalesOfSymphonia Colette]] and [[VideoGame/TalesOfXillia Milla]] are combat oriented female protagonists that do not heal (one of Colette's status buff moves ''does'' slightly heal the party, but healing is still far from her specialization; Milla's lack of healing is in large part due to her actually being one of two ''main'' protagonists.)[[/note]]
*** Modern Tales games typically have ''two'' healers in the main party instead. One focuses on single target healing, and the other focuses on healing multiple targets at the same time. The single target healer is usually a combat-oriented character by default, with healing a secondary but still prominent skill in their moveset.
** A LoveTriangle between three main characters of uncannily similar age appearances. It is usually TheHero, ChildhoodFriend, and an AmbiguouslyHuman[=/=]character from the other world who is central to the plot. More often than not, the Hero picks the AmbiguouslyHuman.
** At least two characters who are directly (by family) or [[MindScrew indirectly]] ([[EpilepticTrees there are many weird cases]]) related to each other. Often very important to the plot.
** A party member that is a LethalChef, and usually one SupremeChef to balance it out.
** At least one character who is physically and mentally over 25 years old (ignoring the ReallySevenHundredYearsOld characters, since they don't look their age). The oldest main party member in a Tales game is 62. [[note]][[DoubleStandard This character's]] AlwaysMale, however; the oldest female party member is 25, and even then she's only that old in [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld a spinoff]] of [[VideoGame/TalesOfSymphonia her original game]] as a result of a timeskip.[[/note]]
*** This character will almost always be the butt of jokes about being an 'old man'.
** At least ''ONE'' party member who uses a rather unconventional to downright silly weapon. Sometimes the mage, but other times, it's actually a ''melee'' fighter using the silly weapon. Such weapons include brooms, books, scrolls, urns, gigantic plush dolls, paper dolls, and shooting bubbles out of a straw.
** Frequently, but not always, a GuestStarPartyMember. Sometimes they can be re-acquired; in the case of an UpdatedReRelease they may become a permanent party member, if they're popular.
* A Guest who doesn't appear in normal battle gameplay and is pushed to skits (see below), but is integral to the plot, normally more so than [[WoobieDestroyerOfWorlds initially]] [[WalkingSpoiler suspected]].
* One WhamEpisode in the ''perfect center'' of normal story progression (it is really that horrifyingly accurate), often accompanied with a FaceHeelTurn. Said Face Heel Turn will also happen somewhere immediately before or after this time. {{Deconstruction}} will play a major part of the segment, but it will most likely not compare to the horror initiated. Due to this change in perspective, the BigBad will end up becoming the WellIntentionedExtremist he will be properly known for.
* Tragedies that could have easily been avoided if people would just [[PoorCommunicationKills open their damn mouths]]. This can range from the WellIntentionedExtremist BigBad doing horrible things that could have been avoided if he had only asked nicely all the way to NiceJobBreakingItHero because people somehow thought it better not to tell the player character vital information.
* Some of the older titles would have TheReveal where an EldritchAbomination is pulling the strings of the plot. Preferably, they use main characters and antagonists via [[BrainwashedAndCrazy brainwashing them to do their bidding]], often [[AndIMustScream forcefully]]. It would very often be the FinalBoss of the game.
* A SpaceWhaleAesop that brings together all the events of any given game in order to take a stand against some relatively minor (compared to world domination and/or destruction) social or moral issue.
** In some cases, a GainaxEnding that wraps up everything and [[AssPull pulls the above together]].
* A CoolShip that is used during the early points of the game, and a CoolAirship that is used after the WhamEpisode.
* The Dark Wings, a trio of quirky thieves whose role is usually as comic relief. (In ''Tales of Rebirth'', ''Tales of the Abyss'' and ''Tales of Arise'', they play a bigger role than usual.) Since the games usually take place in different worlds, it's generally a different group in each game, almost always composed of two males and a female (The notable exception would be the Schwann Brigade in ''Tales of Vesperia'', which is composed of three guys, all of them LawfulStupid knights... most of the time, which plays the comic relief role). [[note]]''VideoGame/TalesOfArise'' is a DarkerAndEdgier reinterpretation of this group, in which the group consist of at least 2 notable guys, the leader takes charge for the most part, and unfortunately said leader is LethallyStupid, playing right into the hands of a particularly vile villain, and indirectly causing and falling victim to a massacre. All of them are PlayedForDrama.[[/note]]
* A VeryDefinitelyFinalDungeon that is floating in the sky or actually out in space.
* Lots of [[https://www.youtube.com/watch?v=-ZDW3xtHAxU&fmt=18 shouting.]] Particularly, [[SayMyName someone's name being screamed out]]. Almost every Tales-related meme requires capslock.
* A snowy town and a desert town; the former usually has a "romantic" atmosphere which may be explored or just touched upon. Oddly enough, ''Tales of Symphonia: Dawn of the New World'' ends up with both at once by covering its predecessor's desert town with snow.
* If there is something the entire planet is dependent on, such as the world-wide religion or advanced technology, the things that let everyone use artes/the things that strengthen abilities, etc., chances are it won't make it to through the end of the game. It is usually revealed to be obtained or performed in a [[PoweredByAForsakenChild less-than-moral way]] or is [[GreenAesop ultimately bad for the planet]], sometimes as part of the WhamEpisode as well, and the second half of the game is mostly spent on fixing this problem.
* [[KickingAssInAllHerFinery Fancy outfits worn even in the most heated battles.]]
** Those outfits requiring an enormous amount of [[http://en.wikipedia.org/wiki/Bias_tape bias tape]] for cosplayers to reproduce.[[note]]There's a fandom joke that bias tape is to Tales as [[TooManyBelts belts]] are to Franchise/FinalFantasy[[/note]]
* At some point, the party (or at least the main character) will end up in jail. It's also possible that if the party ends up escaping from the police, a very badly drawn wanted poster will feature them.
* A casino featuring poker, where the suits feature your party members.
* A mysterious island that can only be accessed in a specific way or after a specific point in the game called Nam Cobanda Isle, and it serves absolutely no purpose other than to amuse the player. If the casino is on this island, expect to be SidetrackedByTheGoldSaucer (though the island has other merits that can lead to this). You can get at least one costume title here, too. It also is the main source of references to other ''Tales'' games or other Namco games in general, and contains a place for you to view the Anime Cutscenes (and sometimes your skits).
* A heart-to-heart conversation between each party member the night before the FinalBoss, usually to give closure to their CharacterDevelopment.
* A BeachEpisode, usually in the form of a spa.
* A famous, but in most of the games [[TheGhost never seen]], pirate named Aifread (like the Dark Wings, it's probably not the same Aifread in each game). He usually only plays a role in sidequests (which often involve finding his buried treasure), or is only mentioned as part of the lore (such as in item descriptions or NPC dialogue).
** Main cast members Chat from ''Eternia'' and Patty from the UpdatedReRelease of ''Vesperia'' are said to be descendants of the original Aifread.
** He plays a larger role than usual in ''Berseria'', as his gang of pirates are important allies, and the search for him is a part of the main plot. That said, he still only shows up in a handful of scenes.
** He also makes an actual on-screen appearance in ''Symphonia'', but only as part of a sidequest.
* All party members having a humorous quirk.
* MultipleEndings, which usually have:
** Either a DownerEnding (common) or a BittersweetEnding for defeating a HopelessBossFight.
** A BittersweetEnding for completing the game, sometimes combined with the above-mentioned GainaxEnding.
* A CampfireCharacterExploration typically occurs [[OncePerEpisode at least once or twice per game]]. In general, the party spends the night around a campfire or at an inn, and the main character, who can't sleep, becomes the only controllable character. These scenes typically allow the player to have hushed, intimate conversations with all the party members separately, but involve one or two specific required conversations between the main character and one or two other characters before the plot will progress.
* Frequent use of the four classic elements: [[PlayingWithFire Fire]], [[MakingASplash Water]], [[BlowYouAway Wind]], and [[DishingOutDirt Earth]]. The story will often center around these elements in some way, and each of the elements forms the bulk of magic Artes used by a lot of mage-type characters in the games. Sometimes, the elements will be represented by and/or controlled by powerful beings or deities, like Summon Spirits, Aggregate Sentiences, and Seraphim/Malakhim.
** Additionally, other elements are used to expand on the elemental system. These elements frequently include [[ShockAndAwe Lightning]], [[AnIcePerson Ice]], [[LightEmUp Light]], and [[CastingAShadow Darkness]]. Sometimes, they're considered as separate elements of their own, while at other times, they're just extensions of the classic four.

!!Common and recurring gameplay elements:
* A real-time combat system called some variation on the Linear Motion Battle System (LMBS). The battle system is reminiscent of a 2D fighting game, and focuses on chaining moves together. The player controls one character, while the other battle characters are controlled by the AI and follow general commands. Most of the time, [[ArtificialBrilliance they're actually pretty good,]] as they are able to hold their ground, don't use unnecessary actions, [[ArtificialStupidity and not flailing around like an idiot]]. There are a few exceptions, such as [[VideoGame/TalesOfTheAbyss Natalia]] being notorious for going through her TP VERY quickly, Guy from the same game using up all your items at the drop of a hat, or [[VideoGame/TalesOfSymphonia Raine]] having a penchant for trying to charge up her spells RIGHT next to an enemy [[note]]if you get attacked while readying a spell, it automatically cancels itself and you have to start over, no matter how close you were to casting it[[/note]]. However, if you play around with their default settings in the game's "strategy" menu (ex. telling Guy not to use items on his own or instructing Natalia to use less TP at a time), you can help control this and make them more competent on their own.
* [[CoOpMultiplayer Most games also allow you to have your friends control any of the other characters instead of the AI]]. Co-op play wasn't introduced to the series until ''VideoGame/TalesOfPhantasia'''s [[UpdatedRerelease PlayStation 1 remake]], which was released after the original Tales of Phantasia and ''VideoGame/TalesOfDestiny'',[[note]] There was a roundabout way to play multiplayer in ''Tales of Destiny'', but which characters could be used was limited and before ''VideoGame/TalesOfEternia''[[/note]], but ever since then, almost every game has allowed your friends to join in except the portable titles and, for some reason, ''VideoGame/TalesOfLegendia''.
* Combat techniques known as "Artes" (pronounced as "arts" and known in Japanese as "Jutsuwaza" lit. Skill Arts). Advanced techniques are known as "Arcane Artes". The combo system is often based upon chaining Artes into Arcane Artes.
** In Japanese, artes that are basically physical attacks with kanji are known as "waza" (arts) while artes that are more magic-based with English/foreign names are "jutsu" (techniques).
* {{Evolving Attack}}s, sometimes combining two attacks together.
* [[HeroesPreferSwords The Main Character having a sword as their weapon]]. Even Velvet from ''VideoGame/TalesOfBerseria'', who doesn't use a traditional sword and mostly fights with [[KickChick kick-based attacks]], has a [[BladeBelowTheShoulder retracting gauntlet blade]] at her disposal. [[VideoGame/TalesOfLegendia Senel]] and [[VideoGame/TalesOfXillia Jude]] are the two exceptions to this gameplay element since they use [[GoodOldFisticuffs their fists]] instead.
* A ManaMeter that usually takes one of two forms:

to:

\n!!Common and recurring plot elements:\n* Plots !!Tropes that [[InvokedTrope start]] as {{Cliche Storm}}s, but later go on appear in this franchise include:
[[folder:A
to [[SubvertedTrope subvert]] G]]
* AmazingTechnicolorBattlefield:
** In ''VideoGame/TalesOfPhantasia'', the final fight with Dhaos, after he [[OneWingedAngel transforms into his true form]], takes place in outer space, apparently high above the protagonists' home world.
** ''VideoGame/TalesOfTheAbyss'', when you've beaten the BigBad, [[spoiler:Tear will begin singing a lullaby, while [[TheHero Luke]] uses his powers to stop an uber attack from said BigBad, the battle background shifts into this blue [[InstantRunes thing with mysterious symbols every where]],
and [[DeconstructedTrope deconstruct]] while this is going on, everyone has infinite HitPoints, and you can't pause, or open the very tropes they employ, often by [[DeconstructorFleet drastically highlighting menu, or see the nasty downsides]] status of those tropes. This is one your characters. You just fight until Luke wins.]]
** In ''VideoGame/TalesOfHearts'', you fight the final final boss in the JourneyToTheCenterOfTheMind
of the main reasons why BigBad, and the games have a fanbase.
** Creating
{{Superboss}} at the bottom of some sort of [[TheChosenOne Chosen One]], then showing how much ItSucksToBeTheChosenOne.
warped space.
** Deconstructing BlackAndWhiteMorality by having ''VideoGame/TalesOfEternia'' has the heroes do [[ShootTheDog morally ambiguous things]] final boss fight with a background of black kaleidoscopic swirling.
* ApocalypseMaiden:
** The [[BecauseDestinySaysSo Score]]
in ''VideoGame/TalesOfTheAbyss'' prophesises the name destruction of saving the world. In the most extreme cases, it even bends towards BlackAndGrayMorality.
** Liberal use of CrapsaccharineWorld. If the game has
Akzeriuth that is supposed to kick off a remotely positive look for face value, even if it's for seemingly minor plot points, chances are the game will ShooOutTheClowns at some point in the story.
* The title of each
series almost of events that results in TheEndOfTheWorldAsWeKnowIt. The plot starts because Van decided to make the world end on ''his'' terms and thus created the replica of the original Luke fon Fabre to take the original's place. This instead ends up kicking off events that result in ''preventing'' the end of the world and the choice to ScrewDestiny by the main party.
** Estelle in ''VideoGame/TalesOfVesperia''. As a Child of the Full Moon she naturally disrupts the [[{{Mana}} Aer flow]] of the planet, making her very existence a huge contributor to the decay of both the world and the seal on an ancient EldritchAbomination.
* ArbitraryHeadcountLimit: The active party members are typically limited to four characters at once, with the actual party size ranging from five (the original version of ''VideoGame/TalesOfPhantasia'') to ten (the UpdatedReRelease of ''[[VideoGame/TalesOfDestiny Destiny]]''). What, if anything, the extra members are doing while the others are fighting is sometimes but not
always justified:
** Played straight and subverted in ''VideoGame/TalesOfSymphonia'' when after defeating the [[SummonMagic Summon Spirit]] [[DishingOutDirt Gnome]], he complains that the party took him "four against one", while his previous summoner [[spoiler:Mithos]] took him one-on-one. This when your party
consists of either [[WordPureeTitle a made-up word that never comes eight people, half of which apparently stood aside and let your main group fight him alone. Nearly every other plot fight acts like everyone jumped into the melee.
** Justified in ''VideoGame/TalesOfTheAbyss'', the only thing preventing your allies' [[FunctionalMagic fonic artes]] from doing just as much damage to you as to the monsters are marks laid on the team by your spellcasters, and they can't mark too many people at once. Essentially,
up to two of your party members are getting left out because they can't be made FriendlyFireProof.
** ''[[VideoGame/TalesOfTheTempest Tempest]]'', ''[[VideoGame/TalesOfInnocence Innocence]]'' and ''[[VideoGame/TalesOfHearts Hearts]]'', as well as ''Keroro RPG'', made by the same people, have a limit of three. ''Narikiri Dungeon 3'' for GBA also had four parties of three each, but since the actual party size was [[MassiveMultiplayerCrossover every character
in the game]], a word that does technically exist but is incredibly niche and not commonly used at all (and also is never said first five games]]…
** Averted in ''VideoGame/TalesOfHearts'' by introducing the "Link Attack" system, by which characters
in the game), back party can be summoned in to use attacks or spells. Since characters Linked in can't be damaged or interrupted, it's useful for calling out a regular word, but has [[MeaninglessMeaningfulWords no real significant meaning to Raise Dead or LastDiscMagic with a charge time of "eternity".
** Lampshaded in ''VideoGame/TalesOfVesperia''. If you go a long time without switching party members in, you may get a skit where
the plot inactive members complain about being left out of the game.]] action. Yes, the others really are just sitting on the sidelines.
** In ''VideoGame/TalesOfXillia'', you can only have four party members onscreen during a battle... but you can swap an inactive party member with an active one mid-battle.
** Justified most of the time in ''VideoGame/TalesOfXillia2''.
There are a small handful of exceptions, such as Tales of Vesperia which actually does make sense in the game despite being a made-up word, but not many.
* The main
nine party is always a GenderEqualEnsemble. There are rare occasions where members, but the balance is tipped, but it's always by a TeamPet, an OptionalPartyMember, a GuestStarPartyMember, or additions in an UpdatedRerelease.
* ImpliedLoveInterest is
plot usually (but not always) forces the approach of team to split up in a way that only leaves Ludger and three other party members present for the romance aspect of battle. However, there are times when the plots. One way other characters are visibly present with the party, yet aren't playable because ''Xillia 2'' only allows for changing your party when you're inside a city.
** Justified in ''VideoGame/TalesOfZestiria'' due
to tell is if the unique nature of your party. Most of the characters [[BoyMeetsGirl are spirits (known as seraphim) who reside [[PartyInMyPocket inside Sorey's body]], and unless they're linked to Sorey or one of his Squires, they won't be able to fight the monsters in the game without risking harm to themselves from the [[TheCorruption malevolence]] generated by those monsters. Since there are only two playable humans max at any time, this means only two seraphim can be present in battle, adding up to a party of four, though the two remaining seraphim can be swapped in at any time. So technically, everyone ''is'' in battle at the same time, just not always actively participating.
** Justified in ''VideoGame/TalesOfBerseria'': While only four of six party members appear in battle at once, the other two can be hot-swapped in mid fight (or even mid-''combo''), making it clear everyone is participating. Backup will even jump in to replace critical or KO'ed part members automatically, averting LazyBackup. The only reason you're limited to four at all is the characters [[LampshadedTrope acknowledging]] that six at once would result in getting in each other's way, and having a back line allows injured members to recover, which is [[SlidingScaleOfGameplayAndStoryIntegration reflected in the gameplay]], where characters will regenerate HP while benched.
** ''VideoGame/TalesOfArise'' allows only four people on the battlefield, but the other two can use their special attacks, participate in {{Combination Attack}}s, and can be manually tagged in. No mid-combo switches this time, though.
** Three [[MissingEpisode now-inaccessible]] ''Tales of Mobile'' games (''Breaker'', ''Commons'' and ''Wahreit'') actually had limit of two party members per battle, despite actual parties being four to six people. This time, all the blame goes to hardware limitations.
* ArchnemesisDad: Occasionally, an major antagonist will have a direct familial connection to one of the protagonists, [[LukeIAmYourFather whether they know it or not]].
** ''VideoGame/TalesOfXillia2'': [[spoiler:Bisley Bakur is hinted to be Ludger and Julius' father, though it's never explicitly revealed to Ludger himself and has no direct impact on the story. It doesn't stop him from raising Julius to be a ChildSoldier, nor blackmailing Ludger into working for Spirius, nor trying to kill him once Ludger starts interfering with his plans.]]
** ''VideoGame/TalesOfZestiria'': It's very slightly implied in the game and confirmed in the supplementary material that [[spoiler:Sorey, the game's hero, is the illegitimate son of the game's main villain, Georg Heldalf. Since neither of them are aware of the fact, it doesn't affect the story, and is only made explicit in the manga adaptation where just before Heldalf dies, he recognises Sorey's face as being similar to his mother's]].
* ArmorPiercingQuestion:
** In ''VideoGame/TalesOfGraces'', the FinalBoss is ranting about how [[HumansAreTheRealMonsters humans are evil]], and how he's going to kill them all. Asbel promptly turns this into an Armor-Piercing Question by asking "[[AndThenWhat Okay, then what? If you kill everybody, you'll be totally alone, and you and everything in the entire world will die. You really want that?]]" The BigBad is silent for a moment, then basically throws a tantrum and begins the final boss battle proper. [[spoiler:After defeating him, Asbel shows Lambda that there's another way by proving that HumansAreSpecial.]]
** ''VideoGame/TalesOfSymphonia'':
*** Lloyd and the party confront Remiel on what it ''really'' means for Colette to become an angel, Lloyd protests about the angel transformation, Remiel has this to say (to which Lloyd [[VisibleSilence doesn't have an answer]]):
--->'''Remiel''': The sacrifice of one single person, the Chosen, will bring salvation to world. Are you saying you would [[AlwaysSaveTheGirl choose one soul]] [[TheNeedsOfTheMany over the entire world?]]
*** [[spoiler: Mithos]] also drops one on the party after TheReveal of who he really is, Lloyd gives a speech about how everyone who has been born should be allowed to live and nobody should be made into a sacrifice. [[spoiler: Mithos]] responds:
--->'''[[spoiler: Mithos]]''': No life should be born for the sole purpose of dying? [[PoweredByAForsakenChild What do you think those exspheres are that you're using?]]
** ''VideoGame/TalesOfXillia'': During a MotiveRant, [[BigBad King Gaius]] reveals that his plan is to gather all the world's superweapons to protect the weak and to keep the weapons out of the hands of those who would abuse them. Milla's response can be summed up as "one day, you're going to die. How are you so sure the next guy who takes the throne will have the same ideals that you do?"
** ''VideoGame/TalesOfVesperia''.
*** Early on, Flynn asks Yuri if him quitting the knights changed anything. Yuri can't respond, simply leaving and admitting when he's alone that Flynn knows how to get to him, and that he's exactly right.
*** After witnessing Yuri kill Cumore, Flynn and him get into an argument over whether or not Yuri was justified in killing him. Near the end of the argument, Flynn tries asking him a question, but Yuri quickly defies this by giving him an [[ArmorPiercingResponse answer that momentarily leaves him speechless]].
---->'''Flynn:''' So I’m supposed to sit by while you intend to dirty your hands?\\
'''Yuri:''' Intend to? ''[[TheseHandsHaveKilled I already have!]]''
*** Later on, at Nordipolica, as Yuri and Brave Vesperia flee the city after accidentally killing Belius, they get cornered by Flynn, who demands that they hand over Estelle, and Belius’ Cyano Ceil Crystal. Yuri [[WhatTheHellHero calls him out on it]], pointing out how he’s doing exactly what he was trying to prevent, by taking what they wanted by force, and asks him a question that Flynn is unable to answer.
---->'''Yuri:''' How is this ''any different'' from what I’ve come to expect from the Empire?!
* BettingMiniGame: Some games feature a poker casino, where the suits feature the respective game's party members.
* {{BFS}}:
** All of Karol's swords are longer than he is tall. That's not saying much(he's 12 years old) but his first sword is so big that after Yuri cuts it in half he can use the base as a hammer. (Karol is the tank in the game and all his weapons are way too big for him)
** In Symphonia, there are a couple of bosses that wield these, either in or out of battle. The Eternal Sword is used only in cutscenes [[spoiler:until Lloyd gets it, anyway]], but when you fight Yuan, he has a [[DoubleWeapon swallow blade]] that's about as long as he is tall.
** Gaius from ''VideoGame/TalesOfXillia'' and ''VideoGame/TalesOfXillia2'' wields a nodachi that about equals his height in length, making it in the range of six feet or so.
** Veigue Lungberg from ''VideoGame/TalesOfRebirth'' wields a great sword that makes him [[MightyGlacier attack at a slower speed than most ''Tales'' swordfighters but deals more damage per strike]].
* BigBadWannabe:
** Saleh from ''VideoGame/TalesOfRebirth'' is at first [[InformedAbility shown and described]] as a powerful enemy general, with [[ForTheEvulz a reasonless penchant for destruction and disgust on anything that is 'good']]. Every time Veigue tried to approach him during the first half of the game, he spends his time outwitting and overwhelming Veigue... [[CutscenePowerToTheMax in cutscenes]]. However, he is never seen in battle on solo compared to his partner Tohma, he's usually fighting with a friend. Veigue defeats him rather easily, and following Tytree's TheReasonYouSuckSpeech, he spends most of his time afterwards annoying Veigue with words on how he's going to crush their 'power of hearts', without actually kicking ass, and when he's actually fought the second time (with all his allies, nonetheless!), he's beaten just as easily. In other words, Saleh barks as if the power of evil will triumph all the time, but he couldn't back up with actual prowess.
** Grand Maestro Mohs from ''VideoGame/TalesOfTheAbyss'' thinks that he has the God Generals of the Oracle Knights wrapped around his finger, under the belief that he can bring about salvation through Yulia’s Score. In reality, the God Generals were only using him for their own ends, mostly to keep the party at bay while they carried out their plan to destroy the world, and [[OutGambittedthey leave him to die when they no longer need him]].
** Barbos, the leader of the Blood Alliance, is the main antagonist in Act 1, of ''VideoGame/TalesOfVesperia''. Act 2, reveals that Commandant Alexei had been using him to set up a node for his [[{{Magitek}} blastia]] network to resurrect Zaude, which he sought to use to recreate the world in his own image. [[spoiler: However, Zaude turned out to be a seal to keep the [[EldritchAbomination Adephagos]] at bay, and Alexei dies admitting that he was a fool.]]
** ''VideoGame/TalesOfGraces'': Cedric, Richard’s uncle, is the main antagonist of the first act of the game. He tries to have Richard assassinated to prevent him from reclaiming the throne of Windor, but due to Richard [[spoiler:serving as the host body for the real BigBad, Lambda]], he fails, and is killed at the hands of his nephew.
* BribingYourWayToVictory: As of ''Vesperia'', there are [=DLCs=] that will give you extra consumable healing items, automatically raise your levels, or skip the grind needed to unlock new artes.
* TheCameo: Almost every mainline game except the original ''Phantasia'', ''Rebirth'', ''Abyss'', ''Symphonia: Dawn of the New World'', and ''Xillia'' features a previous ''Tales'' series character as an OptionalBoss. More often than not, he gives you his weapon as a reward, which proceeds to be one of the {{Infinity Plus One Sword}}s or close to it. '''[[green:Should I make a list of Cameos?]]'''
* ChangingClothesIsAFreeAction: Equipment can be generally changed on the fly in the ''VideoGame/TalesOf'' series, even in the middle of battles. This is especially useful during the [[MonsterArena arena gauntlets]], where your constantly changing opponents may warrant the use of equipment that's effective against certain enemies or provides resistance to certain elements and/or status ailments.
* CombatMedic:
** Pure [[TheMedic medic]] characters are rare; characters that are proficient in healing will always have some degree of combat training to go with their spellcasting and healing abilities. Games from ''Abyss'' onwards typically have ''two'' healers in the main party instead. One focuses on single target healing, and the other focuses on healing multiple targets at the same time. The single target healer is usually a combat-oriented character by default, with healing a secondary but still prominent skill in their moveset.
** [[FragileSpeedster Rutee]] in ''VideoGame/TalesOfDestiny'' can slash enemies with her sword repeatedly in the air, perform damaging attacks that produce money from nowhere, use water spells, and heal, cure status ailments, and raise the dead.
** Reala gets the most healing spells in ''VideoGame/TalesOfDestiny2'', and since her TP regeneration is by far the best, she is suited to keep the party alive. However, she also possesses incredibly destructive spells based on the four elements, so you will be seeing her nuking half the screen during the second half of the game. Magic is very effective.
** ''VideoGame/TalesOfSymphonia'': Raine's spell selection consists primarily of healing and buff spells, but eventually she can learn [[LightEmUp Photon and either Ray or Holy Lance]] to give her some offensive abilities as well. She also has access to Prism Stars and Gospel, two of the most powerful Unison Attacks in the game.
** In [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld the sequel]], Marta even has a Mystic Arte that both whacks the enemies for heavy damage and heals everyone in the party!
** ''VideoGame/TalesOfTheAbyss'':
*** Tear has very potent healing spells that cover a wide area and can use Resurrection. However, her offensive spell pool is extremely powerful and she gains a unique accessory that easily makes her the best offensive spellcaster. Her melee artes are limited but have their uses, so she can easily go out on the offence.
*** Natalia lacks offensive spells, but her healing and buffing is on point. She's limited to single-target healing outside of FOF changes, but in exchange her spells are usually faster than Tear's and restore the same amount of HP. FOF changes like Angel's Breath only make her better since she can even resurrect multiple characters at once. However, she is also a very quick and potent archer, so she has no problem sniping at people from afar while healing her own party.
** ''VideoGame/TalesOfInnocence'':
*** Ange may look and act like your typical WhiteMagicianGirl, but note that she prefers knives. And she is not shy about performing some awesome melee combos with them, either.
*** Iria also gets several healing artes, but is perfectly fine [[GunsAkimbo duking it out with her pistols]]. Innocence R buffed her healing by giving her Cure, while in the original game she never went above Heal.
** ''VideoGame/TalesOfVesperia'': Estelle is a healer who sports the highest defense scores in the game and a fast track to the protective skills. You could viably play her as the party tank and leave spot heals to your less proficient members, as she has an array of melee attacks to take advantage of. She's also no sap at supporting from the sidelines with her light based attack magic.
** ''VideoGame/TalesOfHearts'' has two of them as the brother and sister duo of Hisui and Kohaku Hearts:
*** In the DS version, Hisui will be your only healer for quite a long time, so he gets First Aid, Cure (single-target) and Nurse (multi-target). He needs his sister in combat to access the more powerful area of effect healing in Fairy Circle, but is the only one who can use Resurrection.
*** Kohaku gets the more powerful Heal (single target), Healing Circle and Revitalize (multi target) but tends to be slower than her brother. Her Raise Will has a chance of failure and may not actually resurrect a fallen party member. Things went a bit differently in R, so both siblings got to have area of effect spells and Resurrection.
** ''VideoGame/TalesOfGraces'':
*** Sophie's healing spells focus on single targets for more power and speed. She's also a martial artist who hits like a truck and has the most speed out of all the characters.
*** Cheria's healing focuses on multiple targets for less power and less speed. Offensively she throws away the staff to focus entirely on throwing knives and uses powerful offensive magic including ''[[BoltOfDivineRetribution Indignation]]''.
** ''VideoGame/TalesOfXillia'' has three:
*** Jude can heal HP and status ailments in his close vicinity, and can revive the person he is linked with automatically as part of his Link Skill. He's also an exceptionally powerful martial artist.
*** Leia heals single targets for greater power and can [[StatusBuff raise the party's stats]]. Her traditional healer's staff is actually a quarterstaff which she uses to charge into the frontlines alongside [[BareFistedMonk Jude]], [[ActionGirl Milla]], and Alvin.
*** Elize heals multiple targets for slightly less power and can AntiDebuff. When she's not healing she serves as the party's primary [[CastingAShadow dark-elemental]] nuker. Both girls can revive KO'd party members, and through the link-system can combine both their healing spells and offensive skills for far greater power than either is capable of alone.
** ''VideoGame/TalesOfZestiria'': All of seraphim are effective at fighting and have access to some manner of healing, though Mikleo and Edna are the better of the four, due to having a strong single target and area heal respectively. They also grant a powerful heal to Sorey and Rose while they're being used for Armatization.
** ''VideoGame/TalesOfBerseria'' has all of the characters that can cast magic fit this role.
*** Eleanor and Eizen are the more physically oriented of the magic users while also being the ones who have access to the revival spells Life and Resurrection respectively.
*** Magilou and Laphicet are more likely to be dedicated mages to fight but their physical attacks are nothing to disregard either. Magilou is the one who gets the area healing spells Healing Circle and Fairy Circle which is also capable of damaging enemies caught in the spell. Laphicet gets the single target healing spells First Aid and Elixir Vitae which also cures all status ailments.
* CoolShip:
** The Van Eltia from ''VideoGame/TalesOfEternia'' is a massive boat with customizable rooms and looks to be made out of stained glass. It starts off as a simple boat, but later gets upgraded into a CoolAirship, and then a cool starship with mini-submarine pods.
** The Van Eltia from ''VideoGame/TalesOfBerseria'' is the ship sailed by Aifread's pirate crew. It's said to be the fastest ship in the world.
* CoOpMultiplayer: Most games also allow you to have your friends control any of the other characters instead of the AI. Co-op play wasn't introduced to the series until ''VideoGame/TalesOfPhantasia'''s [[UpdatedRerelease PlayStation 1 remake]], which was released after the original Tales of Phantasia and ''VideoGame/TalesOfDestiny'',[[note]] There was a roundabout way to play multiplayer in ''Tales of Destiny'', but which characters could be used was limited and before ''VideoGame/TalesOfEternia''[[/note]], but ever since then, almost every game has allowed your friends to join in except the portable titles, ''VideoGame/TalesOfLegendia'', and ''VideoGame/TalesOfArise''.
* CrateExpectations: Crates are used to make paths, [[BlockPuzzle press buttons]], destroy obstacles, etc. Typical video game stuff. There are also mini-game warehouses that have you re-arrange crates.
* CrystalDragonJesus:
** ''VideoGame/TalesOfPhantasia'' has the ubiquitous Church of Martel, though it's really more background fluff than anything (though you do
meet briefly]] Martel herself a couple of times). However, the civilization of Fenrir built a huge cathedral to worship... well, Fenrir, complete with stained glass, a giant organ, and [[FirstGirlWins a heavy organ BGM called "Perverse Religion". By the time the game actually rolls around, the entire Fenrir civilization has risen and fallen and the cathedral's been abandoned for years, to the point where the door is heavily iced shut. This is given a ShoutOut in the prequel, ''VideoGame/TalesOfSymphonia'', with an offhand reference to a legend about Fenrir in the icy regions. Presumably, this later sprouted into a full-fledged religion.
** ''VideoGame/TalesOfEternia'' has the Church of Seyfert, with churches dotting the countryside (and willing to let you rest for free) and a massive cathedral, stained glass and all, atop Mt. Farlos. When you get to Celestia, you find out that Seyfert (and [[{{Satan}} Nereid]]) are real, and that there's more to the story than a simple creation myth.
** ''VideoGame/TalesOfSymphonia'', set four millennia before ''Phantasia'', depicted a very different [[PathOfInspiration Church of Martel]], based almost directly on Roman Catholicism, Pope and all.
*** One of Colette's hand gestures when casting spells looks exactly like the sign-of-the-cross. But then, so does Keele's in ''VideoGame/TalesOfEternia'', and he's as close to atheist as you can get when your world is bursting at the seams with nature spirits and you base your entire career on asking them to do things for you.
*** Colette has, in the [=PS2=] version, an ability called "Grand Cross" which would cause a large cross to descend upon the enemy. It is included in the sequel.
** In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' (which takes place 2 years after ''VideoGame/TalesOfSymphonia''), the Church of Martel still exists, but to a lesser extent since the whole Chosen of Regeneration thing doesn't exist anymore (most people went to church to pray for their world to be regenerated). Several scenes have the characters saying that they doubt that the church of Martel would last for much longer, though it remains 4000 years later in ''Phantasia''.
** ''VideoGame/TalesOfTheAbyss'' has the Order of Lorelei. Although it doesn't follow a god, it has a prophecy known as the Score, and the robes the Order members have highly resemble those of Catholic priests. The one from Mohs would be the biggest offender. It gets better- the official ordination of a Catholic priest is "presbyter," meaning "elder." Also, interestingly enough there is an actual Jesus {{Expy}} according to the [[MagicAIsMagicA physics]] and a (literal) word of god via Lorelei [[spoiler: in the form of TheHero Luke; as a replica, with Lorelei's fonic signature, he's pure seventh fonons...just like Lorelei making him the [[GodInHumanForm Other Lorelei]]. He also does a HeroicSacrifice to save the world and ([[GainaxEnding maybe]]) even comes back to life some time after.]]
** ''VideoGame/TalesOfHearts'' has the Church of Velleia, which worships the "Great Winged Whale", and yes, has a holy city and a cathedral. There's a church in each city and the main character can go into it and confess. It's really not a PathOfInspiration, though. They just have a near-monopoly on the magical weaponry, Soma, and on the curing of TheHeartless-induced Despir Sickness. Also, AllMythsAreTrue, and [[spoiler:the bishop]] is the only one who knew what was really going on the entire time and just had some [[KnightTemplar bad ideas]] on how to go about dealing with it. [[spoiler:The Winged Whale in question, however, turns out to be the villains' base.]]
** ''VideoGame/TalesOfBerseria'': Subverted. The church was a benign religion that existed before Artorius and the Abbey placed their deity Empyrean Innominat as the new being of worship at its center. Plus, most people in the Abbey aren't all that bad; some are actively shown trying to help the citizens of the world.
* CulturalCrossReference:
** ''VideoGame/TalesOfSymphonia'': In the beach sidequest of the first game, the names of the four girls you're supposed to find easily remind you of a certain book series that is [[GermansLoveDavidHasselhoff beloved by the Japanese]]. [[Literature/LittleWomen Amy, Jo, Beth, and Meg]] make cameo appearances. Seriously. Bonus points to Jo apparently being a {{Bokukko}} here, and having Amy be blonde.
** In ''VideoGame/TalesOfInnocence'', Iria's father comments that her siblings are called Monica, Ross and Gunther -- characters from ''Series/{{Friends}}''. Some actually believed this to be an attempt at {{Woolseyism}} by the game's {{fan translat|ion}}or, but when questioned about it, he confirmed that yes, that's in the Japanese script too. He was as surprised as anyone else.
* DialogDuringGameplay: Frequently, the beginning of a BossBattle will have dialogue between the participants during the fight itself, especially when you eccounter an enemy for the first time or fight a boss. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
--> '''[[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Marta]]:''' You're using too many Artes!
--> '''Emil:''' It's to win!
* DoomedHometown:
** In ''VideoGame/TalesOfPhantasia'':
*** Cless' and Chester's initial motivations are revenge for the evil knight Mars burning down their hometown and killing their families, beginning the plot.
*** Dhaos orders to the destruction of the village of Hamel, due to the Scarlet family's {{Magitek}} research. Rhea Scarlet, Arche's friend, is killed, but asks to possess her friend Arche's body in order to seek vengeance, which Arche agrees to. It is specifically because Rhea's story mirrors Cress' own in losing his family and hometown that Cress is unable to turn her away.
** In ''VideoGame/TalesOfSymphonia'', the hometown of Lloyd, Colette, Genis and Raine is partially burned down by Desians. Lloyd and Genis are banished for being partially to blame and forbidden from returning [[spoiler:until Disc 2. But even after they're allowed to return, Genis decides to travel the world with Raine to help half-elves fit in, and Lloyd decides to set out with a companion of his choosing to destroy the Exspheres]].
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': Emil's hometown, Palmacosta, is reportedly destroyed by [[RogueProtagonist Lloyd]] from the first game in an event known as the Blood Purge, [[spoiler:though it's eventually revealed to have been an imposter seeking to tarnish Lloyd's reputation and undermine the Church of Martel]]. Emil flees to his aunt and uncle in Luin on his dying parents' orders and cements his desire for revenge against Lloyd.
** ''VideoGame/TalesOfBerseria'': Velvet's hometown, Aball, suffers from an outbreak of daemonblight, a sickness that turns humans into monsters. Velvet turns into a daemon herself and ends up killing her friend, Niko, and her neighbours in a rage over the death of her brother, leaving no survivors. DoubleSubverted later in the story, where three years later, the party visits the village and it appears as though the town has rebuilt and everyone has survived, including Velvet's brother, now comatose, [[spoiler:but this turns out to all be an illusion. In reality, Aball is now a ghost town and remained uninhabited.]]
* EasyModeMockery:
** Barbatos, the {{Superboss}} of the [=PS2=] version of ''VideoGame/TalesOfDestiny'', if fought on the Simple difficulty, will immediately start the fight off with an upgraded version of his [[SwordBeam Genocide Braver]] called Cheap Eliminate, his quote for the attack being something that roughly translates to "You aren't qualified to fight me!". It covers the entire length of the screen in front of him, and is instant death for anyone who gets hit by it, save for those using certain invulnerability granting moves. He'll
then stay together use it immediately after ''every single attack'' he performs, but can be defeated if one can get close to him, where dodging it becomes a simple matter of dashing past him when he starts firing it and countering accordingly. The battle generally ends up becoming a solo job due to the AI being incapable of dodging the move consistently, however.
*** In the UpdatedRerelease, he gains a new attack called Hell Heat that fires dozens of similarly powerful homing beams that he'll use in between every few Cheap Eliminates (And almost constantly at low HP). This will wipe out those who opted to dodge the former attack by simply jumping over it, but can still be negated by other means. His stats also got buffed so he doesn't go down nearly as quickly as in the original version.
** Fighting on Easy in ''VideoGame/TalesOfVesperia'' will get you zero GRADE, meaning no treats for NewGamePlus.
* ElementalPowers: Frequent use of the four classic elements: [[PlayingWithFire Fire]], [[MakingASplash Water]], [[BlowYouAway Wind]], and [[DishingOutDirt Earth]]. The story will often center around these elements in some way, and each of the elements forms the bulk of magic Artes used by a lot of mage-type characters in the games. Sometimes, the elements will be represented by and/or controlled by powerful beings or deities, like Summon Spirits, Aggregate Sentiences, and Seraphim/Malakhim. Additionally, other elements are used to expand on the elemental system. These elements frequently include [[ShockAndAwe Lightning]], [[AnIcePerson Ice]], [[LightEmUp Light]], and [[CastingAShadow Darkness]]. Sometimes, they're considered as separate elements of their own, while at other times, they're just extensions of the classic four.
* ExactWords:
** In ''VideoGame/TalesOfTheAbyss'', the Score states that "The young scion of Lorelei's power shall bring his people to the miner's city." It said [[spoiler:miner's city]], not [[spoiler:Akzeriuth]]. That part is actually subverted. [[spoiler: Akzeriuth just wasn't possessed of a name two thousand years ago.]] The more accurate bit of ExactWords is the next part that says "There, the youth will turn power to calamity and be as a weapon of Kimlasca, destroying himself and the city." [[spoiler: It just says "destroys" and that is exactly what not only [[HeroicBSOD happens]] [[TomatoInTheMirror to Luke]], but would have happened to the original Luke since the "Light of the Sacred Flame" aka the "young scion of Lorelei's power" is mentioned on the Seventh Fonstone long after Akzeriuth's destruction.]] In all, the Score actually is ''very'' literal about everything it predicts, as Lorelei was attempting to be as precise as possible so humans wouldn't get confused. Unfortunately, the Score is taken as a mystical thing instead of just a long list of events in chronological order that has some LostInTranslation problems mixed in.
** ''VideoGame/TalesOfDestiny'': [[spoiler: Hugo]] never said he'd let [[spoiler: Marian]] go, [[spoiler: and he doesn't, even after Leon steals a dragon and the Eye of Atamoni, betrays his friends, and dies to buy him time.]]
* FantasticRacism:
** ''VideoGame/TalesOfSymphonia'':
*** Much of the game involves racism against half-elves on the part of humans and elves. The majority of the half-elves in the game belong to the Desians, a faction representing TheDevil in the BigBad's [[PathOfInspiration made-up religion]] that subjugates each world in turn to encourage them to do the whole "world regeneration" thing, but it is eventually revealed that half-elves were already hated before the BigBad set all this up.
*** There seems to be a level of distrust of people from [[{{Wutai}} Mizuho]]. Ozette too, because they oppose the Church of Martel. (Which is ironic, as that's the place that acts most racist towards half-elves. Pretty much anyone you talk to in Ozette makes a remark about how much they hate half-elves, ''even the children.'')
** Half-elf racism seems to be slowly fading away ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', but in it's place is Tethe'alla and the Church of Martel oppressing Sylvarant, which is seen as a nation of technologically deficient barbarians.
** ''VideoGame/TalesOfTheAbyss'' has this with the Replicas. They're considered freaks by most of the townspeople due to being clones ([[spoiler:and many of the people they are clones of didn't survive the cloning process or were already dead to begin with, resulting in the replicas getting the blame for the deaths]]), and they generally feel like they have nowhere to live where they can be accepted. In the end, [[spoiler:10,000 replicas willingly sacrifice their lives in the hope that their sacrifice will mean replicas in the future will have a place in the world to live in without being condemned for simply being born.]]
** In ''VideoGame/TalesOfEternia'', the Inferian perception of Celestians is of warmongering, bloodthirsty monsters. A library book in Imen reveals that Celestians have only a slightly better view of the Inferians; it was the racist feelings of the Celestians that triggered most of the games events.
** ''VideoGame/TalesOfInnocence''. A good slice of humanity is gaining powers from their status as reincarnations, and the government is kidnapping them for research purposes. Bonus points: the reincarnatees were having a race war with ''each other'', which is bleeding into the awakened reincarnated humans. A real world war is being thrown into chaos because some of the soldiers have decided to fight the heaven war instead of the Earth war, and the divisions don't always match up.
** ''VideoGame/TalesOfLegendia'' has the Orerines (land dwellers) and the Ferines (sea dwellers).
** This trope comes front and center in ''VideoGame/TalesOfRebirth'' with the humans versus the Gajumas (beast people). As always, they share a mutual hatred for the halves: [[HalfHumanHybrids hybrids between the two]].
** There's a degree of this in ''VideoGame/TalesOfPhantasia'', although it's less central to the plot. It's not surprising, because [[spoiler:''VideoGame/TalesOfSymphonia'' is implied to be set in the distant past of the same world as ''Phantasia''.]]
** ''VideoGame/TalesOfXillia2'' has a little of this. Some citizens of Elympios are shown to be rather prejudiced towards foreigners from Rieze Maxia due to their ability to use spirit artes, calling them monsters or even attacking them. [[spoiler:Gaius']] character episodes revolve around trying to resolve this issue.
** In ''VideoGame/TalesOfArise'', the magic using Renans invaded the planet Dahna in order to rule over the [[{{Muggle}} Dahnans]] with an iron fist. So naturally within the protagonist group, the Dahnan Rinwell has issues with the two Renans within the party, which she later overcomes. [[spoiler:Then it turns out the Renans weren't the original natives of Rena. They are descandents of rare magic-using Dahnans that were abducted by the true natives of Rena and then experimented on to create pawns for their plans.]]
* FightingYourFriend:
** ''VideoGame/TalesOfEternia'' pits you up against [[spoiler: [[GuestStarPartyMember Leon]] in two occasions, when you first meet him and when he gets brainwashed]].
** In ''VideoGame/TalesOfRebirth'', you fight [[spoiler:every single party member, including the hero at some point, including a fistfight between Veigue and Tytree as the result of an argument about Veigue not being open with his feelings. Pretty much the only character that is never fought is [[{{Keet}} Mao]]]], who is still fought in the training battle.
** Done pretty well in ''VideoGame/TalesOfVesperia'': [[spoiler:After the latest argument between Flynn and Yuri about what Yuri's doing, Flynn seems to finally give up,]] until Yuri offers him a way to make his point: a swordfight.
--->'''Yuri''': You're not going to beat me in an argument. But you know what you ''can'' beat me in... (holding up his sword) This.
*** The two then proceed to trash-talk each other while beating each other up. They feel better afterwards, but [[spoiler:Flynn still loses the argument.]]
---->'''[[spoiler:Flynn]]''': I can't even win with a sword anymore.\\
'''Yuri''': (teasingly) Hahaha... Loser.
*** Yuri also fights [[spoiler:a BrainwashedAndCrazy Estelle]] in an IKnowYoureInThereSomewhereFight.
*** The [=PS3=] version adds several more opportunities to fight your friends, most notably [[spoiler:in the team battle mode in the coliseum, the final battle of which will pit all the party members you're not using against the party members you ''are'' using.]]
*** Also in the arena, Karol (in a poor disguise and loudly claiming not to be Karol) will fight alongside his Hunting Blades guildmates if he's not in your current party. In addition [[spoiler: if Raven isn't with you he'll appear as Captain Schwann alongside the Schwann Brigade also claiming not be Raven, although he's aware he's fooling no one]].
** ''VideoGame/TalesOfXillia'':
*** On Jude's side, he fights [[spoiler:Alvin]] after the latter goes too far in trying to snap Jude out of a HeroicBSOD.
*** The EX arena will have either Jude or Milla face off against every other member of party in three pairs, then go one on one with the character you didn't pick.
** ''VideoGame/TalesOfXillia2'':
*** Near the end of the game, either [[spoiler:Jude]] or [[spoiler:Milla]] will fight Ludger to snap him out of a HeroicBSOD.
*** The EX Tag Arena also pits you against one of your party members teamed with any of a number of different bosses for its last opponents.
*** PlayedForDrama in the game's Bad Ending, [[spoiler:Ludger turns against his friends to prevent them from sacrificing his brother to save the world. This results in a boss battle where he fights solo against the other eight party members, four at a time, and his victory results in their deaths]].
* FinalBossPreview:
** ''VideoGame/TalesOfSymphonia'': [[spoiler:Yggdrassil.]] You get into ''two'' {{Hopeless Boss Fight}}s with before you finally get a chance to fight him legitimately.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' does this in a strange way. The Final Boss turns out to be Richter Abend, a [[GuestStarPartyMember temporary party member]] from the beginning of the game. However, when the party learns that he's not actually on their side, there is a HopelessBossFight against him, where he uses his own [[LimitBreak Mystic Arte]] to destroy the party in one fell swoop, and proves his having the annoying ability to ''counter'' Emil's Mystic Arte any time he uses it. And when the party finally ''does'' battle Richter in a proper battle, it turns out that [[spoiler:the ''real'' Final Boss is Emil's SuperpoweredEvilSide 'Ratatosk']].
** ''VideoGame/TalesOfXillia'' does this with [[spoiler:Gaius]] and [[spoiler:Muzet]]. Both of them are fought multiple times, but the final boss fight pits you against both of them simultaneously.
** ''VideoGame/TalesOfBerseria'' has the party's ill-fated first battle with Shepherd Artorius Collbrande, in which all your attacks (with the exception of Mystic Artes) will do zero points of damage and you're automatically KO'd when Artorius uses his own Mystic Arte.
* FissionMailed:
** '' VideoGame/TalesOfPhantasia'': The game, at least in the PS version, has a puzzle in Moria Mine where using the Sorcerer's Ring on a certain candle will cause an arrow to fire from a wall and seemingly kill you, as the "Game Over" music starts playing. Cless, however, gets back up and mentions that (dying from an arrow) would never happen. In the SFC version, you just lost hitpoints.
** In ''VideoGame/TalesOfSymphonia'', there are two Fission Mailed battles [[spoiler:at the Tower of Salvation against Kratos and Yggdrasill]]. Both battles allow you to lose and still continue the game. The first battle can be beat with a bit of grinding; the second the most you get for your trouble is just staying alive a little longer (probably wasting a lot of healing items), as the battle ends automatically after a certain amount of time.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld,'' the sequel, features a few of these as well. [[spoiler:Under the Tower of Mana against Lloyd, who you can defeat, but the game will continue as if you lost anyway, Richter toward the end of Chapter 7 can be beaten, but losing to him changes nothing about the plot, and against Lloyd and Marta at the end of the game, only this time winning gets you the Bad Ending and losing will get you the true/normal ending]].
* FortuneTeller:
** In ''VideoGame/TalesOfSymphonia'' there is a fortune teller in Triet. The first time you visit her, she gives directions that help advance the plot. Subsequent visits are an optional thing to check on the game's RelationshipValues.
** Lailah in ''VideoGame/TalesOfZestiria'' will occasionally tell fortunes to the rest of the party using her origami paper, though it's ambiguous if she really can predict anything using them or if she's simply teasing everyone. When [[SixthRanger Zaveid]] is wondering if the rest of the party hates him for his prior antagonism, Lailah tells Zaveid's fortune in a skit and predicts that the party do consider Zaveid a friend.
* FullBoarAction: Boars' signature move is to lift you up with their tusks like a forklift and then throw you over their backs. (A real-world boar would run between your legs, slashing them with his tusks as he went.) A large boar was also featured in the beginning of ''VideoGame/TalesOfPhantasia'', where hunting one caused the heroes not to be in town when it was [[DoomedHometown burned down]]. When you return to the future, you can hunt them freely, and they usually come with several children that, if you can catch them before they flee, drop large amounts of Pork.
* GameWithinAGame:
** ''VideoGame/TalesOfTheAbyss'' had the classic first generation side-scroller ''Dragon Buster'' as an unlockable bonus.
** In ''VideoGame/TalesOfVesperia'', the player can engage in an arcade game on Nam Cobanda Isle called "Tales of Draspi."
* GenderEqualEnsemble:
** ''VideoGame/TalesOfPhantasia'' has Cress, Chester, and Claus on the male side of the team while Mint, Arche, and Suzu are on the female side, with Suzu being only recruitable in the remakes (and even then, she's {{optional|PartyMember}}). Narikiri Dungeon X tipped the balance onto the female side with the inclusion of Rondoline.
** ''VideoGame/TalesOfDestiny'': Stahn/Leon/Woodrow/Johnny/Kongman and Rutee/Mary/Philia/Chelsea/Lilith. (Though Lilith was removed in the North American version)
** ''VideoGame/TalesOfEternia'': Reid/Keele/Max and Farah/Meredy/Chat. Oh, and [[TeamPet Quickie]]
** ''VideoGame/TalesOfDestiny2'': Kyle/Loni/Judas and Reala/Nanaly/Harold.
** ''VideoGame/TalesOfSymphonia'': Lloyd/Genis/Zelos [[OptionalPartyMember (or Kratos if you prefer)]]/Regal and Colette/Presea/Sheena/Raine
** ''VideoGame/TalesOfRebirth'' with Veigue/Eugene/Mao/Tytree for males and Annie/Hilda/Claire/Agarte for females, although Claire and Agarte are occasionally absent from the party.
** ''VideoGame/TalesOfLegendia'': Senel/Moses/Jay/Will and Shirley/Norma/Chloe/Grune.
** ''VideoGame/TalesOfTheAbyss'': Luke/Guy/Jade and Tear/Natalia/Anise.
** ''VideoGame/TalesOfInnocence'' has Ruca/Spada/Ricardo for males and Illia/Ange/Hermana for females. UpdatedRerelease adds Kongwai and QQ, but maintains the balance.
** ''VideoGame/TalesOfVesperia'':
*** In the original game, Yuri/Raven/Karol as the males and Estelle/Judith/Rita as the females. And a [[TeamPet male dog, Repede]].
*** As of the UpdatedRerelease, it's Yuri/Raven/Karol/Flynn for the guys and Estelle/Judith/Rita/Patty for the ladies. [[MyFriendsAndZoidberg and Repede]].
** ''VideoGame/TalesOfHearts'':
*** The original game has Shing/Hisui/Kunzite (male) and Kohaku/Innes/Beryl (female).
*** Averted in the UpdatedRerelease, however, by adding Chalcedony and Gall, who are both males.
** ''VideoGame/TalesOfGraces'':
*** The original game gives us Asbel/Hubert/Malik on the male side and Sophie/Cheria/Pascal on the female side.
*** Averted in ''Graces f'', tipping the balance by adding Richard, a man.
** ''VideoGame/TalesOfXillia'' has Jude/Alvin/Rowen and Milla/Elize/Leia.
** ''VideoGame/TalesOfXillia2'': Ludger/Jude/Alvin/Rowen/Gaius (male) and Elle/Leia/Elize/Milla (female).
** ''VideoGame/TalesOfZestiria'' has Sorey/Mikleo/Zaveid for males and Rose/Lailah/Edna for females. There is also GuestStarPartyMember Alisha (female) and Dezel (male), who are temporary but are mutually exclusive with Rose and Zaveid respectively. In Alisha's DLC episode, however [[spoiler:Alisha joins the party after Sorey has left, shifting the balance to two guys and four girls]].
** ''VideoGame/TalesOfBerseria'' has Velvet/Magilou/Eleanor for females and Laphicet/Rokurou/Eizen for males.
** ''VideoGame/TalesOfArise'' stars Alphen, Law and Dohalim, as well as Shionne, Rinwell and Kisara.
** Each game from the ''[[VideoGame/TalesOfTheWorld Radiant Mythology]]'' subseries has ActionGirl named Kanonno and a (canonically) male protagonist.
** Each ''Narikiri Dungeon'' game has two OriginalGeneration characters - boy and girl.
** ''VideoGame/TalesOfTheRays'' has Ix and Mileena.
** Tales of Breaker has Mika/Evelyn/Ruru and Yuteki/Saiber/Berger.
** Tales of Commons has Alvin/Seiun and Sefina/You.
** Tales of Wahrheit has Seltz/Blitz and Vila/Ray. It also has sort-of TeamPet Kalulu and RobotBuddy Gamut.
* GenreShift:
** ''VideoGame/TalesOfGraces'' is yet another JRPG to switch genre to [[spoiler:Sci-Fi]], though in this case it happens halfway through the plot.
** ''VideoGame/TalesOfVesperia'' starts as a lighthearted journey story before it takes a ''very'' dark shift as [[spoiler:the protagonist becomes a VigilanteMan and [[PayEvilUntoEvil murders several villains who were "above the law"]], with his increasingly extreme methods [[OrderVsChaos bringing him into conflict with his friend]] who intends to go the InternalReformist route]]. Then it becomes a slightly lighter, but still dark, take on a [[spoiler:typical rescue-the-princess story]], and then the mood becomes much lighter and the plot turns into [[spoiler:an elaborate analogy for global warming]].
* GiantEnemyCrab: A common enemy type in the 3D games. They're usually about the size of a small car.
** Subverted in ''VideoGame/TalesOfPhantasia'', where you can fight an ordinary sized crab. The fact that the ''boss theme'' plays while you do so might give one the impression that [[KillerRabbit it's actually dangerous]], but it doesn't do anything other then run around at an absurd speed, which coupled with its sky high defense stat and tiny size, just makes it annoying for a lower leveled party to kill.
** In ''VideoGame/TalesOfTheWorld: Narikiri Dungeon X'', Mel and Dio can be giant ''ally'' crabs with a certain costume, that while lacking in attacks, possess the same ridiculous speed and defense as the aforementioned crab.
* GladiatorSubquest: The ''VideoGame/TalesOf'' series has this as a typical sidequest in most of its games. The earlier games only let you use the main character in the arena, but later games let you use every party member, or even an entire party. This is where cameo characters often like to hang out.
* GoodShepherd:
** Ion from ''VideoGame/TalesOfTheAbyss'' is the figurehead of a rather CorruptChurch, so his power is limited. He is, however, very kind, willing to help the heroes at every turn, does not hold grudges, and believes that adhering to the Score religiously is not the only course of action.
** Ange from ''VideoGame/TalesOfInnocence'' has a reputation as a holy woman who will cure any malady or disability. She is able to make cripples walk, restore people's eyesight, and rescue people at the brink of death. She is also self-sacrificing, kind to children, and offers assistance to anyone in need. At the end of the game, she is seen taking care of orphans.
* GreaterScopeVillain:
** ''VideoGame/TalesOfDestiny2'': [[spoiler:Fortuna may be the ultimate superior of [[BigBad Barbatos Goetia]], and is providing her [[SinisterMinister priestess]] [[ManBehindTheMan Elraine]] with her existence and power, but she herself spends most of the game sealed and completely indifferent to the actions of the heroes and only fights you at the very end. And before that, Fortuna actually serves as the BigGood, occasionally helping you on your journey, and only [[FaceHeelTurn becomes]] a case of GodIsEvil after Elraine is defeated.]]
** ''VideoGame/TalesOfZestiria'': [[spoiler:Michael, the Shepherd prior to Sorey, long dead by the events of the game, was the one who brought Maotelus to Camlann and bound him to [[BigBad Heldalf]] after the great seraph fell to malevolence during the Hyland army's massacre of the village, which [[FaceMonsterTurn turned Heldalf into]] the Lord of Calamity and started the Age of Chaos.]]
** ''VideoGame/TalesOfBerseria'': [[spoiler:A subgroup of the seraphim themselves are revealed to have cursed their brethren to turn into dragons if they were touched by too much malevolence, which humans produce naturally. This caused the two races to drift apart in the first place. They have also made a promise that if the world descends into calamity, they will destroy it, necessitating Innominat's (or later Maotelus's) presence in the world.]]
* GrowlingGut:
** In one of ''VideoGame/TalesOfBerseria'''s many comedic skits, a hungry Magilou tries to avoid having to admit to wanting something to eat by asking Velvet about her own hunger in an insensitive, roundabout way. When the party admits to wanting to stop for food, she denies her hunger and smugly tries to make fun of them for getting fired up about food... only for her roaring stomach to give her away.
** If you don't allow the party to eat anything for a while in ''VideoGame/TalesOfVesperia'', several cutscenes will play hinting that it's a conscious choice on behalf of the party. The first indicates that it's due to dieting for Judith, Rita, and Estelle, whose growling stomachs startle the boys due to thinking they were taking their hunger in stride. It also happens to Karol in the second skit, who is ''furious'' about the party being forced to fast.
** Milla's stomach rumbles twice in ''VideoGame/TalesOfXillia'', but instead of it being a source of embarrassment it merely amuses her. Since she's a newly depowered spirit, she's never had to deal with hunger until now and views it as a fascinating aspect of the human condition.
** This happens to Elle in ''VideoGame/TalesOfXillia2'', whose growling belly defuses the tension while the party is discussing threats they've encountered in the parallel worlds with Bisley Bakur at the end of Chapter 7. [[AlternateSelf Fractured Milla]] and Bakur are amused, while the poor girl's just embarrassed.
* GuestStarPartyMember:
** Chester in ''VideoGame/TalesOfPhantasia''. He rejoins much later in the game, but at the same level he was at when he left (which makes sense, because most of the game actually takes place [[TimeTravel in the past]], so what was weeks and weeks of adventuring
for the rest of the game]] party was just a few minutes to him). With some training it is possible to make him useful in that he becomes a long-ranged equivalent to Cless in terms of damage. The Playstation, Game Boy Advance and Playstation Portable [[VideoGameRemake remakes]] expanded his arsenal (as in not only more weapons but giving him artes) and contained added scenes which allowed Chester to get his levels back up to snuff relatively rapidly when the party slept at inns, making him even ''more'' BadassNormal.
** Although she certainly isn't this in ''Tales of Phantasia: [[VideoGameRemake Narikiri Dungeon X]]'', Rondoline E. Effenberg is this in the [[EmbeddedPrecursor X update]] of the original game, joining the heroes at sporadic points in the story and providing her own rather useful set of artes and spells (including a [[LimitBreak Mystic Arte]]) before finally being permanently transported away through time just before the final battle.
** Kratos in ''VideoGame/TalesOfSymphonia''. ''Twice''. [[spoiler:And then optionally again near the ending -- in which case Zelos leaves the party. Which means that Zelos can become one as well, albeit a more long-lasting one.]]
** In the sequel, ''[[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Dawn of the New World]]'', most of the party are partial examples in that they will leave and enter your party frequently (having up to four of them in your party at once until the later parts of the game; you '''finally''' get them all at once in the final chapter), albeit with limited abilities. Richter is a straight example.
** [[spoiler:Flynn]] in ''VideoGame/TalesOfVesperia'', who joins for a grand total of one battle. In the UsefulNotes/{{PS3}} version, as well as the UsefulNotes/{{PS4}} Definitive Edition, however, he joins at four points throughout the story (the fourth being the aforementioned one battle). Shortly afterwards, right before TheVeryDefinitelyFinalDungeon, he joins the party permanently.
** Richard in ''VideoGame/TalesOfGraces''. In the remake, he becomes a proper party member for the ''f'' arc with a greatly expanded moveset, and can be utilized in battle in the main story with a narikiri doll (Which transforms the user into him).
** ''VideoGame/TalesOfZestiria'':
*** Alisha is introduced and joins the party early in the game, but eventually leaves and only returns once. She becomes fully playable in her DLC Episode.
*** Dezel joins at the same as Rose does, but [[spoiler:dies and is replaced by [[MovesetClone Zaveid]]]].
** In ''VideoGame/TalesOfBerseria'', Seres accompanies Velvet during the escape from Titania, but is not directly controlled by the player and [[spoiler:dies just before the end of the level]].
* GuideDangIt: Has its own page [[GuideDangIt/TalesSeries here]].
[[/folder]]
[[folder:H to P]]
* HeKnowsAboutTimedHits:
** In ''VideoGame/TalesOfTheAbyss'' the hero's martial arts teacher, who has been teaching him for years, goes over how to use the controller and attack. The concept of teaching him the very basics after years of training and practice is strange enough, but him naming the controller buttons to push sounds even sillier than you might think.
** ''VideoGame/TalesOfSymphonia'' has Genis fulfilling that role towards Lloyd when a wild monster wanders into the village. Even sillier because Lloyd is a self-learned swordsman and should probably know these things already, whereas Genis is a wizard who's had no part whatsoever in Lloyd's training.
** ''VideoGame/TalesOfPhantasia'' has several [=NPCs=] who keep mentioning D-Pad combinations to use when a certain item has been found and much more general instructions on how use [[GlobalAirship Rheiards]].
* HeroicMime:
** The Descender in the ''VideoGame/TalesOfTheWorld'' Radiant Mythology Series does not speak but nevertheless interacts with the other cast, and is the first example of such a protagonist in the ''Tales'' series. They do occasionally speak when [[CallingYourAttacks calling their attacks and Mystic Artes]] in battle. The Descender also has various dialogue choices to choose during story dialogue and skits.
** Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' is completely silent, save for some grunts, [[{{Kiai}} yells]], and the usual [[CallingYourAttacks calling of attacks]] in battle (though even in that case, he only ever says the attack's name, leaving out the usual BadassCreed from his solo [[LimitBreak Mystic Artes]], and letting his partner say it for the dual Mystic Artes). The only actual lines you can hear from him are for the dialogue choices you pick in skits and cutscenes, and only in NewGamePlus. On the few instances where Ludger runs into an AlternateSelf, however, his counterparts ''do'' talk. No other mothership title uses this trope.
** The Savior [[spoiler: Allen]] from VideoGame/TalesOfLink doesn't speak [[spoiler: until Chapter 5]].
* HiddenElfVillage:
** ''VideoGame/TalesOfSymphonia'':
*** Heimdall, where many of the main characters (including the BigBad) come from. Entering this village requires a writ of passage from the King of Tethe'alla, and even with it in hand, guards at the front of the village ban the half-elf members of your party from entering the village.
*** Exire, the hidden ''half''-elf village. It is kept floating in the sky by the power of Maxwell, Summon Spirit of Matter. It is so well hidden that it is unaffected by the turmoil on the ground and some of its residents never saw a human before the player's party visits. Talking to the [=NPCs=] also answers the question of how there can be so many half-elves when Heimdall is so isolated: a child with two half-elf parents is essentially the same as a child with one human parent and one elf parent. The half-elf population is [[TrueBreedingHybrid self-sustaining]]. Somehow, four thousand years after ''Symphonia'', in ''VideoGame/TalesOfPhantasia'', it's even ''better'' hidden, and now has ''another'' hidden village (specifically, a Ninja village) inside of it.
*** Mizuho, a Hidden Ninja Village. It is known for taking an interest in the outside world thanks to its intelligence network, those the village itself is still highly isolationist. [[spoiler:At least until the hero's party arrives and makes an alliance with them, thanks to party member and Mizuho citizen Sheena and ReasonableAuthorityFigure Tiga.]]
** Myorzo, home of Krityans, from ''VideoGame/TalesOfVesperia'', which "hides" inside a floating jellyfish.
** There's also Elysia from ''VideoGame/TalesOfZestiria'', a mountain village of seraphim where two of the main characters grew up.
* HopelessBossFight:
** In ''VideoGame/TalesOfDestiny'', Leon is nearly impossible to beat the first time you face him, which is quite early in the game. If you do manage to win, you get a [[NonstandardGameOver special ending]] right then without playing through the rest of the game. In the [=PS2=] remake, however, your efforts are rewarded by him suddenly unleashing his LimitBreak and ending the battle regardless of whether everyone actually got KO'd
or not.
** ''VideoGame/TalesOfEternia'': The first fight against Shizel. She'll give you the illusion that you're actually fighting her, and after a little while, she opens up a can of god-power that knocks everyone down to 1 HP before effectively flicking everyone to death. (Bonus points if, instead, the AIRoulette decides to finish you off with something powerful like Prism Flasher.) If you manage to pull yourself back from the brink of defeat, the game cuts away from the battle abruptly and pretends you lost anyway when she's reduced to half HP.
** ''VideoGame/TalesOfSymphonia'':
*** You have a normal boss fight against [[spoiler:Remiel]] that you must win, immediately followed by a (very difficult) fight against [[spoiler:Kratos]] which you may win or lose ([[ButThouMust story-wise it makes no difference which one]], though you do get a different cutscene after the fight based on what happened) and an unwinnable fight against Yggdrasill that you lose. The second encounter with Yggdrasil (a standalone one in this case) is also unwinnable, [[TheBattleDidntCount although this time you are required to survive the battle until a cutscene is triggered.]] Defeat will result in a standard game over.
*** You can actually avoid losing the first fight against Yggdrasil (though that isn't likely because
if [[VictoriousChildhoodFriend you lose the scripted fight prior to that you will start the fight off with 1 HP), but it is virtually impossible to beat him because the fight will automatically end after a certain amount of time. However, using certain NewGamePlus upgrades, you can win the fight and force him to flee. He then pulls out CutscenePowerToTheMax, giving you a glimpse of his nifty SwordOfPlotAdvancement in the process, which justifies both the trope and the rescue cutscene immediately afterward.
*** The first battle with Vidarr has a feeling of this trope included as well. Although you still have to win, no matter how well you do, your team will get a cutscene with them about to be killed, only to be saved by Kratos.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' has so many of these, that the player may have trouble discerning whether a given boss battle is winnable or not.
*** The game also has two types of these: Fights that are just ''really, really'' hard to win, and fights that you can't win at all (because the boss' HP won't go down). This can become downright ridiculous, like the first fight against [[spoiler:Commander Brute]]. Cue a long string of "Impressive !" as he flinches constantly under your attacks... without losing any HP. During the second encounter, he doesn't get any stat buff but loses that plot invincibility. CurbStompBattle [[SurprisinglyRealisticOutcome ensues]].
*** Lloyd, the first boss of the game is normally unbeatable, but if you can carry your strongest monsters over to your [[NewGamePlus second playthrough]] or know how to trap him in an infinite combo, he's beatable, thus netting you several levels of experience. But the story advances as if you lost.
*** Similarly, the post-final boss fight with [[spoiler:Lloyd and Marta]] normally just outright deletes you to advance the plot, but NG+ makes this entirely beatable.... but [[EarnYourBadEnding do you really want to?]]
** ''VideoGame/TalesOfLegendia'':
*** The first battle against Walter is interrupted by Moses kidnapping Shirley.
*** The DuelBoss between Senel and Melanie ends after a few minutes. The following cut-scene has Senel defeated.
*** The party's first battle against Vaclav. He only has about 8000 HP, but once you've worked him down to about 4000 he unleashes a massive spell that knocks your entire party unconscious.
** ''VideoGame/TalesOfHearts'' features two boss fights you're "supposed" to lose, the one against Chalcedny early on for Kohak's Shy Spirune and the one against Sorceress Incarose about halfway into the game. Both of them are technically winnable, and in a subversion, if you beat Chalcedny, he actually does hand over the Spirune immediately (though the party finds another excuse to go through the area where you'd normally actually get it back).
** ''VideoGame/TalesOfTheAbyss'': Subverted with the first Luke vs. Asch fight, where you're expected to lose. You can win, but it requires you to be either very skillful with the battle system, level grind, be in NewGamePlus, or have a lot of healing items. There is a slight variation in the cutscene after if you do manage to win, and you do get experience, so it's not all for nothing at least.
** The original version of ''VideoGame/TalesOfVesperia'' didn't have one of these, but the [=PS3=] version adds a [[DuelBoss one-on-one]] fight between Yuri and [[spoiler:Don Whitehorse at the end of Keiv Moc]]. It is possible to defeat him, even on the first playthrough...but only if you've undergone some serious LevelGrinding, set the difficulty to Easy, and are very, very dedicated - otherwise, you'd be best advised to try again [[NewGamePlus the second time around]]. Nothing changes much if you do win except for acquiring an okay-but-not-great accessory (a Diamond).
** In ''VideoGame/TalesOfGraces'', the first fight against [[spoiler:Hubert]] in the adult arc is this. Even if you're either leveled enough to deal decent damage against him, or skilled enough with the game's combat system to dodge his very wide close-range attacks, he'll build up his [[LimitBreak eleth gauge]] incredibly quickly and then use his [[LimitBreak Mystic Arte]] to end the battle. Even if you get strong enough to deplete all of his HP, it'll simply display as ???? and he'll keep on fighting.
** ''VideoGame/TalesOfXillia'': When the party fight [[spoiler: the real Maxwell]] it consists of 4 rounds with cutscenes in between, the first three you can't beat [[spoiler:Maxwell]] no matter how hard you try, as he'll eventually fire off a party wiping attack each round (which ironically if the party is equipped well hardly does any damage) which leads to the next cutscene which they regain their feet and charge again. It isn't until [[spoiler:Jude showcases his determination and punches Maxwell, triggering Milla's re-awakening and return from the spirit realm, bringing her back into the party]] that it becomes possible to defeat him.
** ''VideoGame/TalesOfXillia2'': The game opens with the protagonist Ludger fighting against a nightmare version of his older brother Julius. It's impossible to defeat Julius, and if Ludger gets knocked down, Julius will unleash his Mystic Arte and end the fight. Due to an oversight, the fight can potentially never end in a NewGamePlus, as if you have the Glory skill equipped, you'll never get knocked down.
** ''VideoGame/TalesOfZestiria'':
*** Near the start you fight a giant dragon, Eizen. His level depends on the difficulty but he will always dwarf yours and can kill you instantly if you try anything against it. You're supposed to run away and come back later to kill him.
*** A little later in the game, after his introduction, the BigBad will occasionally block off routes [[BeefGate specifically to prompt the player to continue the story elsewhere]]. You can fight him but you are ''heavily'' weakened and his attacks are all end game level so its nigh impossible to do so. If you somehow manage to beat him through NewGamePlus or a lot of grinding, [[spoiler:it actually unlocks the BadEnding]].
** ''VideoGame/TalesOfBerseria'': The first fight against [[spoiler:Artorius]] is one of these, both gameplay-wise and storywise. At a time when your party members might be around level 20, he's level 60, and your attacks only do ScratchDamage, if that. Eventually, [[spoiler:Artorius]] unleashes his Mystic Arte on Velvet, causing a long cutscene to trigger where [[CurbStompBattle Velvet can't even hit him]].
* HotSpringsEpisode:
** The original bathing scenes in ''VideoGame/TalesOfPhantasia'' had peeping on ''both'' sides: Chester on the male side, and Arche on the female. Chester also gained the title of Muscleman, [[WhiteMagicianGirl Mint]] the title "[[BoobBasedGag Boin~chan]]".
** One of the inns in ''VideoGame/TalesOfSymphonia'' is also a hot spring, and going there with Zelos in the party results in a cutscene where Zelos tries to spy on the female party members while they're bathing. Lloyd shows up and chastises him, but the ladies hear him and Zelos runs off, leaving Lloyd to take the blame. The game even gives Lloyd the title of "Peeping Tom".
** The same kind of situation happens in ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''. If the party goes to the hot spring at one point and have the ladies go in, Zelos tries to spy on the females (while Emil and Lloyd give him crap for it), and Lloyd gets blamed again as he's the only one who didn't run. When the males take their turn, ''Marta'' tricked everyone but Emil into not coming in so she could spend time with him. When Emil finds out he ends up calling everyone else attention. Naturally, everyone but Lloyd decides that Emil must have planned this even though both claim otherwise (and them all knowing how openly affectionate Marta is towards Emil), and Emil also gets the title "Peeping Tom".
** ''VideoGame/TalesOfTheAbyss'' had two scenes: one gives you new outfits and another gives Guy the title [[AccidentalPervert Naughty Devil]] due to him [[ThanksForTheMammary groping]] both Tear and Natalia after being shoved by Luke and Jade for [[ForTheLulz an experiment]].
** ''VideoGame/TalesOfEternia'' had no wall-watching, although Reid did have to smuggle Chat into the men's dressing room to get one of her skills, which leads to a rather unfortunate scene between her and Keele. Also on a separate occasion, Meredy decided to bath near the man's side instead, and HilarityEnsues.
** They're at it again in ''VideoGame/TalesOfVesperia''. There are three different scenes. The first scene costs 300,000 gald, the second 600,000, and the third is free. The first time, Raven keeps trying to peek at the woman's side of the spring, with little success. The second time, Raven manages to see Judith completely nude, and coerces Karol into being his accomplice. Judith appears to be aware of this, but [[MsFanservice utterly nonchalant]]. In the third scene, the party winds up working there and at the end, they all get [[AndYourRewardIsClothes costume titles]]. The [=PS3=] version adds a few scenes to accommodate Flynn and Patty being in the party.
** After the series' staple scene was cut from the first game for time constraints, ''VideoGame/TalesOfXillia2'' made up for it by making the hot springs event an animated cutscene. The party gets treated to it as a reward for paying off Ludger's 20 million gald debt. However, the hot spring they go to ends up lacking a partition, forcing them to improvise by having the guys cram themselves into a water-filled, super-sized Tipo while the girls get to bathe comfortably. Hilarity and fanservice ensue.
** Present in ''VideoGame/TalesOfBerseria'', with the added effect of a FreakyFridayFlip.
* HyperactiveMetabolism: Cooking food heals a portion of HP and TP depending on the dish and the skill of the cook, but this can only be done outside of battle, and once you've cooked, you can't do it again until you've been through a fight or slept ("Come on, we just ate!").
* ImpliedLoveInterest:
** Harold and Judas in ''VideoGame/TalesOfDestiny2''. While the other party members are paired up in quite obvious fashions, these two get ShipTease moments (including a scene where Judas is specifically called out on only insulting [[MadScientist Harold]] [[{{Tsundere}} because he misses her]]) but no romantic resolution either way... Not helped by [[spoiler:Harold getting sent back to the past with no memory of their journey and Judas possibly getting ''erased from time''.]]
** Jude and Milla from ''VideoGame/TalesOfXillia'' and its sequel. Jude's stubborn kindness despite the risks inspires Milla to care more about the people around her than simply her mission, and Jude is inspired by Milla's bravery and perseverance to do what's right. Both of them end up being key to each other's character development through the game and they're closer to each other than anyone else in the party, but [[spoiler:part ways amicably in order to pursue their respective paths in the human and spirit worlds respectively. Although they reunite briefly in the sequel and have a lot more traditional ShipTease moments, like falling over each other and blushing a lot, they're still forced to separate again at the end of the game for the sake of their worlds]]. While it's apparent their feelings are mutual, they're never explicitly seen confessing to each other or referring to each other as a romantic partner.
* ImprobableWeaponUser:
** A running gag in the VideoGame/TalesSeries is for the player to find extremely powerful but unlikely weapons for the characters late in the game. In ''VideoGame/TalesOfSymphonia'', for example, Lloyd can buy a pair of giant paper fans and Presea (who usually uses an axe) can buy a giant toy hammer.
** The best one, though, would probably be Sheena, from ''Symphonia''; she uses cards with shinto wards inscribed on them. Her gag weapon is even more ridiculous; she beats enemies up with ''an envelope of coins''.
** ''VideoGame/TalesOfSymphonia'' also has [[ChildMage Genis]], who uses a kendama, a child's toy. Presumably, he plays with it to help improve his focus and rhythm while he has free time. He also claims to have knocked Lloyd out with it accidentally the first time he used it, and Lloyd knocks himself out with it when he plays with it in a skit. Presea and Zelos can randomly start a fight wielding a giant plush bunny or a bouquet of flowers, respectively, if
they have met when they were kids]].
* Heavy use
their formal outfits on.
** Anise in ''VideoGame/TalesOfTheAbyss'' quite sensibly uses maces and magic scepters as weaponry... But she never actually attacks with them. Instead, she attacks by ''animating her stuffed bear with magic and turning it into a seven foot tall engine
of {{Magitek}} and/or SchizoTech in destruction''. She's the plot, game's CuteBruiser, incidentally.
** Most of the weapons used by the heroes in ''VideoGame/TalesOfVesperia'' tend to sit within the realm of probability--swords, maces, hammers, knives, polearms, bows, etc. That is, except for Rita, who uses sashes (Long pieces of cloth), along with the aforementioned kendama. She also gets some more practical chains and whips, though.
** ''VideoGame/TalesOfEternia'''s Meredy uses a whistle to command her actual attacking weapon, her TeamPet Quickie. Chat uses handbags full of infinite cannonballs,
which is powered by some world specific AppliedPhlebotinum (lenspunk, craymelpunk, fonpunk, blastiapunk, psipunk, manapunk, etc). Most often, it comes in she throws.
** ''VideoGame/TalesOfHearts'' carries on
the form of LostTechnology left behind by either {{Precursors}} or AdvancedAncientHumans of eons past.
* LifeEnergy, which often
tradition. Kohak's Soma Elrond's weapon half takes the form of {{Mana}}.
a baton, and Beryl's Thiers produces a paintbrush as tall as she is. The baton can be used as a blunt object, like a pipe or something though. The Elrond seems to be useful as a weapon with the balls at each end, and she sometimes uses magic to reinforce them in her melee moves
** A WorldTree, ''VideoGame/TalesOfLegendia'' has more then its fair share of improbable weapon users, as well. Shirley summons her [[OurSoulsAreDifferent Teriques]] through a pen and uses it to attack, Grune uses urns, and Norma uses straws to ''blow bubbles'' at enemies. Granted, none of the spellcasters can learn any physical attacks, besides Shirley, but they're still odd weapon choices.
** ''VideoGame/TalesOfZestiria'' has a unique twist on it; while Lailah uses paper (that she [[PlayingWithFire sets on fire]]), [[DishingOutDirt Edna]] uses a parasol, and [[BlowYouAway Dezel and Zaveid]] use pendulums, this is actually ''normal'' for seraphim. Their weapons represent the element they are strong over (wind, water, and earth respectively),
which means [[MakingASplash Mikleo]] is unusual for using a MagicStaff instead of something representing fire. He's doing it the '''hard''' way compared to the rest... and it's apparently because he's [[HeightAngst short]] compared to his ChildhoodFriend Sorey.
** ''VideoGame/TalesOfBerseria'' has Magilou with her shikigami, which are essentially pieces of paper, typically inscribed with some manner of facial design. Rather then enchant them with elemental magic, she alters their size, shape, and density to make them suitable for use as blunt weapons. There's also Laphicet, who wields paper tags in a manner similar to Lailah, but doesn't favor any particular element when it comes to enchanting them.
** ''VideoGame/TalesOfTheRays'' has Mileena, who uses mirrrors.
* InfinityPlusOneSword:
** ''VideoGame/TalesOfSymphonia'' has three brands of these.
*** The Devil's Arms have variable attack power based on how many enemies the character in question has killed throughout the course of the game, and you could even save the kill-count for NewGamePlus for truly insane power. However, this power was only unlocked [[BraggingRightsReward after beating the game's toughest boss]] (although there's a [[BrutalBonusLevel Brutal]] BonusDungeon that's unrelated, so they're not pointless). If a given character hasn't killed enough enemies, however, these weapons won't be your strongest.
*** The Meltokio Coliseum has several tournaments available in the player's choice of group fights or {{Duel Boss}}es. Clearing the highest-level solo tournaments would give each character a high-level weapon, and for most, this is their best. Because Lloyd has [[SliceAndDiceSwordsmanship individual "slash" and "thrust" stats]] for his weapons, the weapon he gets from the Coliseum is his highest-level ''thrust'' weapon.
*** Five characters have individually better weapons that they can get from alternative sources. Presea and Regal need to speak to certain [=NPCs=] once they've reached level 80 to obtain their best weapons. Genis gets his best as the prize from a minigame. Zelos gets his by defeating his sister in a unique event at Meltokio Coliseum. Lloyd's best ''slash'' weapon is obtained by defeating a recurring optional boss for the third time.
** ''VideoGame/TalesOfTheAbyss'' had the Catalyst Weapons, which worked roughly the same way as ''Symphonia''[='=]s Devil's Arms: weak as hell when first acquired, attack-power-based-on-kills after beating the most powerful boss in the game. Additionally, said boss also holds the best Capacity Core in the game; you can only acquire this by stealing it from her, and you can only steal from her when she's staggered, which, as you might guess, does not happen often.
** ''VideoGame/TalesOfVesperia'': The Fell Arms work the same way. After you defeat the TrueFinalBoss, the Fell Arms' strength increases by the number of kills that the character has acquired. Combine this with the [[spoiler:cape you receive from defeating Dhaos in the 200 man melee that transforms Destruction Field into a massive attack known as Dhaos Blast]] and Yuri becomes an absolute monster in battle. The difference here is you can keep the activated weapons on a NewGamePlus and they ''remain activated''. Fortunately the ability to save the kill-count was removed, or they'd be the mother of all {{Game Breaker}}s. As it is, it still takes a good while to grind enough kills to make them the best weapons again in a new game. The [=PS3=] version added the ability to save the kill count to the grade shop, and isn't particularly expensive either. To compensate (though barely), if you power up all the Fell Arms, the final boss gets a new third form. Also, even with the extreme attack power they can rack up, it'll barely be enough to fight the Spiral Draco.
** In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', Emil has the Nether Traitor, which, in addition to the highest attack power of all of his weapons, has the incredibly broken Accelerate trait that allows him to lock an enemy into a permanent combo. The Regenerate 3 trait, which restores a sizable chunk of his HP periodically, is just gravy. Marta's Kismet has the highest physical and magical attack of any of her weapons, and will automatically revive her once per battle if she gets knocked out. [[RandomDrop Good luck getting it.]]
*** Though not a weapon, the "Star Breaker" Gauntlets and the "Healer's Ribbon" errr...Ribbon, give you the Technical 3 skill, which means ALL ARTES cost just 1 TP. Couple that with Marta's broken speed casting late game, and you've got an infinite photon/prism sword/divine saber combo, which can trap the final boss, making sure he never TOUCHES YOU.
** ''VideoGame/TalesOfXillia'' has the Fell Arms, as well. They all drop from separate optional bosses that can be found wandering around specific field and dungeon maps, and the full potential of the weapons is only unlocked after beating the Golden Mage Knight in the bonus dungeon. However, they're practically required if you want the later boss fights on Unknown difficulty to conclude in a reasonable amount of time due to the sheer amount of HP and defense they have.
** ''VideoGame/TalesOfXillia2'' continues the tradition; however, they're instead obtained by beating the postgame EX Tag Arena with the corresponding party members. The damage is now based on the number of times the character has performed a link attack, which makes it take longer to increase their damage up to the max, but unlike the prequel, getting them to this point ''will'' make you destroy absolutely everything in seconds regardless of the difficulty setting.
** ''VideoGame/TalesOfPhantasia'' has Excalibur, a sword better than the game's purported InfinityPlusOneSword, the Eternal Sword. To get it, you need to visit the secret dungeon below the Morlia Mineshaft (which has the most powerful enemies in the game, TheVeryDefinitelyFinalDungeon notwithstanding). Conveniently, you also get the spear version of this, a weapon you've had once before but had it confiscated, the most powerful offensive magic spell, and the most powerful summon in the game -- four Infinity Plus One Swords for the price of one dungeon.
** In later games (except for ''VideoGame/TalesOfSymphonia'', [[spoiler:the prequel of ''Phantasia'']]), the Eternal Sword itself was the InfinityPlusOneSword, generally won by defeating Cless, the protagonist of ''Phantasia'', in some kind of arena. He's generally [[GoodIsDumb a lot stronger and faster than he was back then.]] For extra fun, turning the difficulty up adds in either ''Phantasia'''s WhiteMage or witch. (Keep in mind, the WhiteMage can ''stop time''.)
** In ''VideoGame/TalesOfEternia'', the Eternal Sword was only the ultimate weapon in terms of sheer power, sacrificing other stats for it. Not to mention its Time element weakens it against certain enemies. The game had a few other weapons like it too. The true InfinityPlusOneSword was the Last Fencer. While not as strong in terms of sheer strength, it had no element, and the advantage of raising all stats at once. It also may or may not be [[ShoutOut named after one of the titles]] Cless gets in ''VideoGame/TalesOfPhantasia''.
* JustEatHim:
** In ''VideoGame/TalesOfSymphonia'', there are two enemies that will swallow your characters and then spit them out. (It's said enemies' strongest combo attack and can poison you in the case of the [[ExactlyWhatItSaysOnTheTin aptly named Carnivorous Plant]].)
** The [[AttackOfThe50FootWhatever Rockgagong]] in ''VideoGame/TalesOfGraces'' devours the party and [[WombLevel serves as a short dungeon]] (They end up escaping with a pouch of pepper they acquired by accident). It also tries to snap up anyone to who's standing too close to its face while you're fighting it as a {{Superboss}} later, which removes any victims for the rest of the battle. For some awkward reason, this attack is ''blockable'', which makes it a lot less threatening it sounds [[ArtificialStupidity (Unless the AI is the one standing close to it...)]].
* KickingAssInAllHerFinery:
** A staple of the ''VideoGame/TalesSeries'', and not just for the ladies. Games with alternate costumes will
often include fancy high-class outfits that the source of aforementioned LifeEnergy and scales on both sides of [[WhatDoYouMeanItsNotSymbolic massive]] [[RuleOfSymbolism symbolism]]. While ''[[VideoGame/TalesOfPhantasia Phantasia]]'' and character(s) will not only walk around in but continue to wear while kicking ass in battle. Examples include ''[[VideoGame/TalesOfSymphonia Symphonia]]'' are the and ''[[VideoGame/TalesOfLegendia Legendia]]'', both of which provide this option for almost every playable character (the latter only two original titles has the outfits in battle though; they wear their normal outfits on the field for some reason).
** Special mention goes
to really feature this (and [[VideoGame/TalesOfDestiny Philia]]; the GoodShepherd [[TheSmartGirl Smart Girl]] who wears a giant poofy dress and who [[HyperspaceArsenal can throw out hundreds of]] [[StuffBlowingUp home-made bombs]] and wields a {{BFS}} that can summon [[BoltOfDivineRetribution bolts of divine retribution]] the moment it hits a foe... and that's because they share not even ''beginning'' to get into [[BlackMagicianGirl her arsenal of magic]].
* LethalChef: A recurring theme in
the same setting), the WorldTree series is an almost omnipresent feature in crossover titles.
* A DoomedHometown that often serves to {{Foil}} the core situation of the game. TheHero kickstarts his journey due to these events in search of answers.
* Religion
using cooking as a major part of the world. If there's a religion, or even an organization with vaguely-religious imagery, chances are it's a CorruptChurch, with a KnightTemplar or BloodKnight way to boot. In some cases, they are [[BlatantLies lying through heal after battles. Inevitably, one party member will be a danger to themselves and their teeth]] if teammates the moment they have any relation to the plot.
* A BigBad with a [[FreudianExcuse personal reason]] for wanting to do whatever he's doing. He often wants to save something precious to him, or sincerely wants to SaveTheWorld.
get anywhere near cookware. The problem fun thing is that his method most often involves [[WellIntentionedExtremist killing an awful lot of people]]. This in turn puts the Big Bad into AntiVillain territory.
every Lethal Chef is lethal for a different reason:
** If the BigBad ''VideoGame/TalesOfPhantasia'': Arche is a WellIntentionedExtremist, the game will include at least one [[MoreDespicableMinion utterly vile minor villain]] to act as a HateSink. More often than not, they'll be TheUnfought, quickly dispatched [[CutsceneBoss in a cutscene]], or uncommonly [[DiscOneFinalBoss like a final boss]], just before plain bad. In a skit in ''VideoGame/TalesOfTheWorld: Radiant Mythology'', it knocked out Kratos, Lloyd, and Mormo. The protagonist chokes it all in to avoid the major plot kicks in. In taste. Reid was practically immune to the English dubs, this taste of the food, since he finished his plate fine.
** ''VideoGame/TalesOfSymphonia'': Raine has a tendency towards bizarrely experimental food combinations (''"Spicy cake would be a breakthrough!"''). Each
character [[TypeCasting is nearly always voiced by]] Creator/LiamOBrien.
** Enemies who are killed in the story [[KilledOffForReal actually stay dead]], and
also has a "signature" ingredient that they favor using when they cook, though it's usually an optional thing... Raine's is lemons. Raine's younger brother Genis is a SupremeChef by contrast, since he says he'd never have survived if he had to eat Raine's cooking all the protagonist's hands. Quite often, there will be some angsting on time.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'':
*** Marta only ever cooked for her father, who said her cooking was wonderful no matter what. (Though in a break from
the part normal way this trope works, Marta acknowledges her lack of the protagonist over having to kill someone, even if skill after it's pointed out and makes a sincere effort to get better, becoming a decent cook in self-defense.
* The BigBad is
the protagonist's [[EvilMentor teacher]] and/or father figure.
end.)
*** In contrast, Emil makes incredibly delicious food. In his normal state, he tends to put extreme effort into presentation. In Ratatosk Mode, he puts ''zero'' effort into presentation, but somehow the food is just as tasty.
*** Finally, Richter is quite bad because he's never cooked anything in his life. His first dish was for Emil, which caused the latter to pass out from the horrible taste.
** At least ''VideoGame/TalesOfVesperia'':
*** Flynn is a fantastic cook... except he tends to deviate from the exact recipe and lacks the instincts and sense of taste to compensate, resulting in a RussianRoulette of either extreme tastiness or extreme vileness because no matter what it tastes like, it always looks fantastic. It's worth noting that Flynn's cooking is often beaten out by a dog. A OneNoteChef dog who only makes ''dog food''.
*** Before Flynn was made playable in the [=PS3=] release, Rita held the title of "worst team chef" because she considers food more complex than "open a banana" to be a needless extravagance and a waste of time.
** ''VideoGame/TalesOfRebirth'': Tytree becomes
one member accidentally when he makes [[SupremeChef a delicious mushroom stew...]] [[SubvertedTrope With poisonous mushrooms.]] Usually he's quite good, but needs to be careful about what he adds to the food as he's too dumb to notice when ingredients are poisonous or rotten.
** ''VideoGame/TalesOfTheAbyss'': Both Luke and Natalia had pampered lifestyles, and never had to cook for themselves before. Natalia misunderstands basic cooking instructions to the point that a stew she tried to make catches fire, and her solution is to use healing magic on the pot. Luke isn't quite as bad, but is still a close second because [[SpoiledBrat he's an incredibly picky eater]][[note]]Even after CharacterDevelopment kicks in, for some reason[[/note]]. Guy could only comment that Luke's cooking was 'avant-grade'.
** ''VideoGame/TalesOfBerseria'': Eizen is a terrible cook not due to a lack of skill but because
of his team will be former [[TheJinx Reaper's curse]] sabotaging him.
** ''VideoGame/TalesOfArise'': Alphen's cooking is initially lethal thanks to his tendency to go overboard on spices. One skit even has Alphen overcook a chicken to the point that it created a bunch of smoke which [[EpicFail convinced everyone that they were under enemy attack]]. He eventually grows out of this by the time he cooks the Mabo Curry recipe, with his
friends or family coming to enjoy the meal much to his delight.
** ''VideoGame/TalesOfTheRays'': Given the CrisisCrossover nature
of the game, the appearance of several Lethal Chefs at once was inevitable. In one skit, the combined efforts of Arche and Natalia somehow turned a fellow party member.
tomato ''purple''. In another skit Marta, Arche, Natalia and Raine are trying to make a barbecue, using ''combat magic'', and [[SupremeChef Yuri]] has to explain why this is a bad idea.
* Plots LimitBreak: Called a "Mystic Arte" (or "Hi-Ougi", lit. Hidden Secret Skill, in Japanese). Frequently involves a SuperMovePortraitAttack. The requirement for activating a Mystic Arte varies from game to game.
** In ''VideoGame/TalesOfSymphonia'' there's also has a second LimitBreak system in the form of [[CombinationAttack Unison Attacks]]. Once the Unison Attack gauge is full (it fills up for every hit the player lands on an opponent, so techs
that involve at least land a lot of blows fill up the meter faster), the player can start a Unison Attack, in which all the characters do a single attack on the enemy (chosen from their pool of techs beforehand.) If certain characters do certain attacks (like if Lloyd and Kratos/Zelos both do a Sonic Thrust-type attack,) two isolated worlds. These of them will even team up to do a follow-up at the end of the attack (in the aforementioned case, Cross Thrust, where both characters do a second, simultaneous Sonic Thrust).
** The Mystic Artes ''VideoGame/TalesOfGraces'' work somewhat differently. The player first needs to enter Eleth Burst, either by scoring or taking many hits. They then need to build up a meter by scoring hits, with more filling when using Artes that have been used more. Later upgrades allow a character to activate each of their Mystic Artes once per battle if there are enough hits in the current combo. ''[[EnhancedRemake F]]'' added Accel Finalities, which are used by activating Accel Mode with a full meter.
* LostWorld: The series frequently involves plots to save two
worlds will be or peoples, ones that are usually antagonistic towards each other, though neither will be painted as [[PlanetOfHats outright evil]]. Fighting over a common resource is a popular trope. At least one world will be [[TechnologyLevels significantly more technologically-advanced than the other]], and the ''most'' technologically-advanced world [[ScienceIsBad will also be the most antagonistic]]. More often than not, the plot will involve the heroes finding a way to SaveBothWorlds.
* Evil military leaders, somewhere close to TheEmpire. The position of Commandant is a [[{{Foreshadowing}} particularly common warning sign]] for nefarious schemes. Multiple times, there are named officials, LoveTriangle:
** Up until Chester joins your party, this happens among Cress, Mint,
and you will end up fighting them in a BossFight. If soldiers use the color red (or dark colors Arche. Though its more like [[PurpleIsPowerful purple]]), along "Cress X Mint with SigilSpam on the armor, they are ''definitely'' a part of TheEmpire and the antagonistic world.
** A core group of four military leaders [[EliteFour often called "The Four [x]"]] and have [[RedBaron other titles]] associated with them. There are always {{Boss Fight}}s with each individual, but whether or not they pop up and fight you again is really dependent on the story. (Since the series is Japanese, you can probably guess [[FourIsDeath why there are four]].)
* FantasticRacism as a whole. Several of the games have used it as their central focus and aesop.
** If there is this, expect visiting [[HiddenElfVillage at least one small village of said race that is more down-to-earth than most areas on the worlds]].
* People in your party
Arche having an unrequited crush on Cress" then an actual triangle. Must be way she gave up the dire need of pulling off a HeroicSacrifice to make the world a better place, with their group always trying to find hopeless pursuit once Chester became an alternative to keep their member alive. This character is usually a Guest.
* A DuelBoss between two friendly characters
option.
** Subverted
for a reason other than malice. The fight will be used as a plot device for the two duelists to resolve the differences between them, and/or as a trial for the less experienced fighter to overcome. The importance of the fight will further be highlighted with unique battle music.
* Party members will usually include:
** A [[HeroesPreferSwords sword-wielding]] main character. You can also tell this person is the main hero by [[{{Determinator}} how]] [[ChronicHeroSyndrome hard]]-[[ObliviousToLove headed]] the character is to those around them.
** One IdiotHero and/or [[HeartbrokenBadass Angsty Hero]]. Occasionally both show up, but they're rarely the same character.
** One [[TokenMiniMoe kid who is much younger or shorter than everyone else]]. Most of the time they turn out to be the [[GlacierWaif most powerful physical attacker]] of the party. Is usually female, but not always.
** One party member who pulls a FaceHeelTurn at some point and/or turns out to be TheMole. Alternatively, one party member who is originally affiliated with the BigBad until certain events prompt him/her to pull a HeelFaceTurn.
** One CombatMedic. Pure [[TheMedic medic]] characters are rare; characters that are proficient in healing will always have some degree of combat training to go with their spellcasting
Max, Lyla and healing abilities. Even [[VideoGame/TalesOfPhantasia Mint]], the straightest example of a WhiteMagicianGirl Aifread in the entire series, is capable of at least [[DropTheHammer summoning hammers to fall on her enemies]]. Usually female, and often the main female supporting protagonist of the game, but there are certainly exceptions [[note]]For example, [[VideoGame/TalesOfHearts Hisui]] and [[VideoGame/TalesOfZestiria Mikleo]] are male healers, while [[VideoGame/TalesOfSymphonia Colette]] and [[VideoGame/TalesOfXillia Milla]] are combat oriented female protagonists that do not heal (one of Colette's status buff moves ''does'' slightly heal the party, but healing is still far from her specialization; Milla's lack of healing ''Symphonia''. Max is in large part due to her actually being one of two ''main'' protagonists.)[[/note]]
*** Modern Tales games typically have ''two'' healers in the main party instead. One focuses on single target healing, and the other focuses on healing multiple targets at the same time. The single target healer is usually a combat-oriented character by default,
love with healing a secondary but still prominent skill in their moveset.
** A LoveTriangle between three main characters of uncannily similar age appearances. It is usually TheHero, ChildhoodFriend, and an AmbiguouslyHuman[=/=]character from the other world
Lyla, who is central to the plot. More often than not, the Hero picks the AmbiguouslyHuman.
** At least two characters who are directly (by family) or [[MindScrew indirectly]] ([[EpilepticTrees there are many weird cases]]) related to each other. Often very important to the plot.
** A party member that is a LethalChef, and usually one SupremeChef to balance it out.
** At least one character who is physically and mentally over 25 years old (ignoring the ReallySevenHundredYearsOld characters, since they don't look their age). The oldest main party member in a Tales game is 62. [[note]][[DoubleStandard This character's]] AlwaysMale, however; the oldest female party member is 25, and even then
only ever talks about tracking down Aifread. But she's only that old in [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld a spinoff]] of [[VideoGame/TalesOfSymphonia her original game]] as a result of a timeskip.[[/note]]
*** This character will almost always be the butt of jokes about being an 'old man'.
** At least ''ONE'' party member who uses a rather unconventional to downright silly weapon. Sometimes the mage, but other times, it's
not actually a ''melee'' fighter using the silly weapon. Such weapons include brooms, books, scrolls, urns, gigantic plush dolls, paper dolls, and shooting bubbles out of a straw.
** Frequently, but not always, a GuestStarPartyMember. Sometimes they can be re-acquired;
in the case of an UpdatedReRelease they may become a permanent party member, if they're popular.
* A Guest who doesn't appear in normal battle gameplay and is pushed to skits (see below), but is integral to the plot, normally more so than [[WoobieDestroyerOfWorlds initially]] [[WalkingSpoiler suspected]].
* One WhamEpisode in the ''perfect center'' of normal story progression (it is really that horrifyingly accurate), often accompanied
love with him at all- Lyla's a FaceHeelTurn. Said Face Heel Turn will also happen somewhere immediately before or after this time. {{Deconstruction}} will play Loan Shark and Aifread, a major part pirate, owes her quite a bit of the segment, but it will most likely not compare to the horror initiated. Due to this change in perspective, the BigBad will end up becoming the WellIntentionedExtremist he will be properly known for.
* Tragedies that could have easily been avoided if people would
Gald...
** ''Legendia'': Chloe and Shirley both love Senel... except Senel loves Stella.
** ''VideoGame/TalesOfTheAbyss''
just [[PoorCommunicationKills open their damn mouths]]. This can range from the WellIntentionedExtremist BigBad doing horrible things that could have been avoided if he had only asked nicely all the way to NiceJobBreakingItHero because people somehow thought it better not to tell the player character vital information.
* Some of the older titles would have TheReveal where an EldritchAbomination is pulling the strings of the plot. Preferably, they use main characters and antagonists via [[BrainwashedAndCrazy brainwashing them to do their bidding]], often [[AndIMustScream forcefully]]. It would very often be the FinalBoss of the game.
* A SpaceWhaleAesop that brings together all the events of any given game in order to take a stand against some relatively minor (compared to world domination and/or destruction) social or moral issue.
** In some cases, a GainaxEnding that wraps up everything and [[AssPull pulls the above together]].
* A CoolShip that is used during the early points of the game, and a CoolAirship that is used
after the WhamEpisode.
* The Dark Wings, a trio of quirky thieves whose role is usually as comic relief. (In ''Tales of Rebirth'', ''Tales of the Abyss'' and ''Tales of Arise'', they play a bigger role than usual.) Since the games usually take place in different worlds, it's generally a different group in each game, almost always composed of two males and a female (The notable exception would be the Schwann Brigade in ''Tales of Vesperia'', which is composed of three guys, all of them LawfulStupid knights... most of the time, which plays the comic relief role). [[note]]''VideoGame/TalesOfArise'' is a DarkerAndEdgier reinterpretation of this group, in which the group consist of at least 2 notable guys, the leader takes charge for the most part, and unfortunately said leader is LethallyStupid, playing right into the hands of a particularly vile villain, and indirectly causing and falling victim to a massacre. All of them are PlayedForDrama.[[/note]]
* A VeryDefinitelyFinalDungeon that is floating in the sky
one-tenth mark or actually out in space.
* Lots of [[https://www.youtube.com/watch?v=-ZDW3xtHAxU&fmt=18 shouting.]] Particularly, [[SayMyName someone's name being screamed out]]. Almost every Tales-related meme requires capslock.
* A snowy town and a desert town; the former usually has a "romantic" atmosphere which may be explored or just touched upon. Oddly enough, ''Tales of Symphonia: Dawn of the New World'' ends up with both at once by covering its predecessor's desert town with snow.
* If there is something the entire planet is dependent on, such as the world-wide religion or advanced technology, the things that let everyone use artes/the things that strengthen abilities, etc., chances are it won't make it to
so through the end of game gives the game. It is usually revealed players Asch/Natalia/Luke, with Natalia being attracted to both Asch and Luke (Asch reciprocates, but [[spoiler:his clone]] Luke simply can't like her that way). By the time Natalia has stopped being attracted to Luke (finally able to keep them separate in her memories and [[ShipperOnDeck cheering on Luke's crush on Tear]]), there's hints she might be obtained or performed attracted to NiceGuy Guy as well as the emotionally distant Asch.
** Anise, Arietta and Ion, despite the fact that none of them [[CanNotSpitItOut can spit it out]]. This game makes a kinda cruel variation: [[spoiler:Arietta was
in a [[PoweredByAForsakenChild less-than-moral way]] or is [[GreenAesop ultimately bad love with the original Ion, since it was him who protected her and taught her everything when she was separated from her monsters family. Anise, on the other hand, falls for the planet]], sometimes as part replica Ion, who is the only one she got to know]]. Of course, neither of the WhamEpisode girls know about this.
** In a skit, it is implied that, if [[spoiler:Asch]] had not appeared, [[spoiler:Luke, Tear and Natalia]] most probably would have ended up in the same situation.
* {{Magitek}}:
** A critical plot point in ''VideoGame/TalesOfPhantasia'', and, consequentially, the prequel ''VideoGame/TalesOfSymphonia''. Between those two games and their respective backstories, mankind manages to shoot itself in the metaphorical foot fairly often with a magitech WaveMotionGun, causing no less then at ''least'' four AndManGrewProud moments over the course of an 8000 year period.
** In ''VideoGame/TalesOfEternia'', the entire land of Celestia is run by captured Craymels or minor spirits. In fact, the only reason Inferia, the starting world, is still in a Middle Ages setting is because of their moral refusal to capture Craymels (although they view it more
as well, desecration).
** Both vehicles in ''VideoGame/TalesOfSymphonia'', the Elemental Cargo
and the second half of Rheaird, are powered by mana. The former is a cargo ship that uses water mana to surf on the game water. The latter is mostly spent on fixing this problem.
* [[KickingAssInAllHerFinery Fancy outfits worn even
a jet ski-like thing that uses electric mana to fly. The ancient technology that was lost in the most heated battles.Kharlan war is actually called "Magitechnology."
** ''VideoGame/TalesOfVesperia'' has technology known as Blastia that does everything from control drinking water to power lights to create gigantic barriers that keep monsters at bay. Unfortunately, it's also a form of LostTechnology that has to be excavated, rare enough that it can't be freely distributed despite the high demand, and powered by a type of energy that's very toxic when concentrated. [[spoiler:Then there's the whole overuse-summons-a-world-eating-EldritchAbomination issue...
]]
** Those outfits requiring an enormous amount of [[http://en.wikipedia.org/wiki/Bias_tape bias tape]] for cosplayers to reproduce.[[note]]There's a fandom joke that bias tape is to Tales as [[TooManyBelts belts]] are to Franchise/FinalFantasy[[/note]]
* At some point, the party (or at least the main character) will end up in jail. It's also possible that if the party ends up escaping from the police, a very badly drawn wanted poster will feature them.
* A casino featuring poker, where the suits feature your party members.
* A mysterious island that can only be accessed in a specific way or after a specific point in the game called Nam Cobanda Isle,
In ''VideoGame/TalesOfXillia'' and it serves absolutely no purpose other than to amuse the player. If the casino is on this island, expect to be SidetrackedByTheGoldSaucer (though the island has other merits that can lead to this). You can get at least one costume title here, too. It also is the main source of references to other ''Tales'' games or other Namco games in general, and contains a place for you to view the Anime Cutscenes (and sometimes your skits).
* A heart-to-heart conversation between each party member the night before the FinalBoss, usually to give closure to their CharacterDevelopment.
* A BeachEpisode, usually in the form of a spa.
* A famous, but in most of the games [[TheGhost never seen]], pirate named Aifread (like the Dark Wings, it's probably not the same Aifread in each game). He usually only plays a role in sidequests (which often involve finding his buried treasure), or is only mentioned as part of the lore (such as in item descriptions or NPC dialogue).
** Main cast members Chat from ''Eternia'' and Patty from the UpdatedReRelease of ''Vesperia'' are said to be descendants of the original Aifread.
** He plays a larger role than usual in ''Berseria'', as his gang of pirates are important allies, and the search for him is a part of the main plot. That said, he still only shows up in a handful of scenes.
** He also makes an actual on-screen appearance in ''Symphonia'', but only as part of a sidequest.
* All party members having a humorous quirk.
* MultipleEndings, which usually have:
** Either a DownerEnding (common) or a BittersweetEnding for defeating a HopelessBossFight.
** A BittersweetEnding for completing the game, sometimes combined with the above-mentioned GainaxEnding.
* A CampfireCharacterExploration typically occurs [[OncePerEpisode at least once or twice per game]]. In general, the party spends the night around a campfire or at an inn, and the main character, who can't sleep, becomes the only controllable character. These scenes typically allow the player to
its sequel ''VideoGame/TalesOfXillia2'' we have hushed, intimate conversations with all the party members separately, but involve one or two specific required conversations between the main character Spyrix and one or two other characters before the plot will progress.
* Frequent use of the four classic elements: [[PlayingWithFire Fire]], [[MakingASplash Water]], [[BlowYouAway Wind]], and [[DishingOutDirt Earth]]. The story will often center around these elements in some way, and each of the elements forms the bulk of magic Artes used
Spyrite, both powered by a lot of mage-type characters in the games. Sometimes, the elements will be represented by and/or controlled by powerful beings or deities, like Summon Spirits, Aggregate Sentiences, and Seraphim/Malakhim.
** Additionally, other elements are used to expand on
the elemental system. These elements frequently include [[ShockAndAwe Lightning]], [[AnIcePerson Ice]], [[LightEmUp Light]], and [[CastingAShadow Darkness]]. Sometimes, they're considered as separate elements of their own, while at other times, they're just extensions spirits that compose that world. One of the classic four.

!!Common
main problems in the first game is that the former technology kills said spirits, which would eventually cause them to die out entirely, and recurring gameplay elements:
* A real-time combat system called some variation
all life on the Linear Motion Battle System (LMBS). The battle system planet with them. This is reminiscent of a 2D fighting game, and focuses on chaining moves together. The player controls one character, while why the other battle characters are controlled by latter is developed at the AI and follow general commands. Most end of the time, [[ArtificialBrilliance they're actually pretty good,]] as they are able to hold their ground, don't use unnecessary actions, [[ArtificialStupidity and not flailing around like an idiot]]. There are a few exceptions, such as [[VideoGame/TalesOfTheAbyss Natalia]] being notorious for going through her TP VERY quickly, Guy from first game, which accomplishes the same game using up all your items at thing without killing the drop of a hat, or [[VideoGame/TalesOfSymphonia Raine]] having a penchant for trying to charge up her spells RIGHT next to an enemy [[note]]if you get attacked while readying a spell, it automatically cancels itself and you have to start over, no matter how close you were to casting it[[/note]]. However, if you play around with their default settings in the game's "strategy" menu (ex. telling Guy not to use items on his own or instructing Natalia to use less TP at a time), you can help control this and make them more competent on their own.
spirits.
* [[CoOpMultiplayer Most games also allow you to have your friends control any of the other characters instead of the AI]]. Co-op play wasn't introduced to the series until ''VideoGame/TalesOfPhantasia'''s [[UpdatedRerelease PlayStation 1 remake]], which was released after the original Tales of Phantasia and ''VideoGame/TalesOfDestiny'',[[note]] There was a roundabout way to play multiplayer in ''Tales of Destiny'', but which characters could be used was limited and before ''VideoGame/TalesOfEternia''[[/note]], but ever since then, almost every game has allowed your friends to join in except the portable titles and, for some reason, ''VideoGame/TalesOfLegendia''.
* Combat techniques known as "Artes" (pronounced as "arts" and known in Japanese as "Jutsuwaza" lit. Skill Arts). Advanced techniques are known as "Arcane Artes". The combo system is often based upon chaining Artes into Arcane Artes.
** In Japanese, artes that are basically physical attacks with kanji are known as "waza" (arts) while artes that are more magic-based with English/foreign names are "jutsu" (techniques).
* {{Evolving Attack}}s, sometimes combining two attacks together.
* [[HeroesPreferSwords The Main Character having a sword as their weapon]]. Even Velvet from ''VideoGame/TalesOfBerseria'', who doesn't use a traditional sword and mostly fights with [[KickChick kick-based attacks]], has a [[BladeBelowTheShoulder retracting gauntlet blade]] at her disposal. [[VideoGame/TalesOfLegendia Senel]] and [[VideoGame/TalesOfXillia Jude]] are the two exceptions to this gameplay element since they use [[GoodOldFisticuffs their fists]] instead.
* A ManaMeter that usually takes one of two forms:
ManaMeter:



* A form of SuperMode called "Over Limit", in which characters gain increased defensive power and become immune to stagger. At higher levels, Over Limit can even allow characters to use Artes without consuming CC or TP.
* A LimitBreak called a "Mystic Arte" (or "Hi-Ougi", lit. Hidden Secret Skill, in Japanese). Frequently involves a SuperMovePortraitAttack. The requirement for activating a Mystic Arte varies from game to game, but the most common requirements are:
** The character must be in Over Limit.
** The character must have learned and equipped a skill called "Special".
** The character must successfully hit an enemy with an Arcane Arte.
** Less common requirements include having a [[DesperationAttack very small amount of HP]], expending a large amount of TP/CC and/or building a long-enough combo.
** A recurring Mystic Arte where the character delivers [[SpamAttack a massive flurry of attacks close range]], known as ''Satsugeki Bukouken'' (officially translated as ''Final Fury'') Characters that have used this technique are as follows: [[VideoGame/TalesOfPhantasia Cress Albane]], [[VideoGame/TalesOfDestiny Stahn Aileron]], [[VideoGame/TalesOfEternia Farah Oersted]], [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Regal Bryant (uses a variation)]], [[VideoGame/TalesOfTheAbyss Anise Tatlin]], [[VideoGame/TalesOfHearts Kohaku Hearts]], and [[VideoGame/TalesOfXillia Jude Mathis]].
** Another recurring Mystic Arte is Big Bang, which is pretty much the equivalent to ''Franchise/FinalFantasy'''s Supernova where the user attacks enemies with ''the explosion that created the entire universe''. Mostly used by the villains, but some heroes can also use this Mystic Arte. Characters that have used this technique are as follows: [[VideoGame/TalesOfPhantasia Arche Klein]], [[VideoGame/TalesOfDestiny Laville Clemente, Philia]] [[VideoGame/TalesOfDestiny2 Felice]], [[VideoGame/TalesOfLegendia Will Raynard, Dark Vaclav]], [[VideoGame/TalesOfTheAbyss Arietta, Nebilim]], [[VideoGame/TalesOfInnocence Ange Serena]], and [[VideoGame/TalesOfVesperia Duke Pantarei]].
** Finally, a reoccurring Mystic Arte where the character summons [[ShockAndAwe a gigantic bolt of lightning]] called "Indignation." Said Arte will also usually have the same/similar incantation across multiple games.[[note]]''"I, who stand in the full light of the heavens command thee, who opens the gates of Hell! Come forth, divine lightning! This ends now! INDIGNATION!"''[[/note]] Characters that have used this technique include [[VideoGame/TalesOfSymphonia Genis]], [[VideoGame/TalesOfTheAbyss Jade]], [[VideoGame/TalesOfGraces Cheria]], [[VideoGame/TalesOfVesperia Rita]], [[VideoGame/TalesOfZestiria Maotelus]], [[VideoGame/TalesOfBerseria Laphicet]], and [[VideoGame/TalesOfArise Lord Gananbelt]].
* A list of commonly-recurring items, such as:
** "Gald" as a unit of currency.
** "Gels" as healing items. In a change from normal RPG convention, Gels heal [[PercentBasedValues by percentage]] (e.g. 30% of a total) rather than a fixed amount.
** Item sets which avert the idea that MagicIsRareHealthIsCheap. While magic-restoring items tend to be a little more expensive than health-restoring ones, they are by no means uncommon. Some games in the series don't have magic points at all.
** "Bottles" as items used to heal status effects.
** The "All-Divide", a rare item that cuts all damage taken by friend and foe by half. This item is usually given after defeating [[ChestMonster Mimics]].
** [[RareCandy Herbs that can increase base statistics.]]
** The Sorcerer's Ring, an item that shoots small energy bolts and is used to solve puzzles. Its functions are usually upgraded as the story proceeds.
** LegendaryWeapon: The Eternal Sword. Also known as the Sword of Time, it is capable of cleaving time and space itself.
* "Grade" as an extra unit of currency that can (for all intents and purposes) be treated as the player's "[[ScoringPoints score]]". Grade is awarded after battle according to how well the player did, with Grade awarded for achieving long combos or blocking attacks, and Grade deducted for taking damage, using ineffective artes (such as a Fire-elemental arte on a Fire-resistant monster) or relying on recovery items. Grade awards bonus EXP in battle, but can also be used to purchase NewGamePlus bonuses and occasionally in-game bonuses too.
* A broadly-shared list of artes and spells. It's possible to tell how nostalgic a game is attempting to be by how closely it sticks to that list. Games such as ''Destiny 2'', ''Rebirth'', and ''Hearts'' tried to break out completely.
** Very common moves include "Demon Fang" and "Tiger Blade" as the first moves the sword-wielder and "Photon", one of the early Light magic spells, for the magic user.
** The swordplay style used by the main character of ''Phantasia'' (and its accompanying moveset) would become synonymous with ''Tales'' series main characters.
** There are also a few games where one character doesn't use the "Traditional" artes used by most ''Tales'' series main characters...but another character does. Examples include Chloe in ''VideoGame/TalesOfLegendia'' (And even then, some of their artes overlap with each other or the classic ''Tales'' series heroes), Guy in ''VideoGame/TalesOfTheAbyss'', or Spada in ''VideoGame/TalesOfInnocence''.
* SummonMagic, called "Summon Spirits". The core four are Sylph (wind), Efreet (fire), Undine (water) and Gnome (earth). The most popular second-tier Summon Spirits include Maxwell (all four core elements), Volt (lightning), Luna, Aska, or Rem (light), and Shadow (darkness). As with the Arte/Spell list noted above, you can usually tell how nostalgic a game is trying to be by how closely it sticks to this list.
* Titles, which can be attached to a character just like a piece of equipment. New titles are usually earned at key storyline moments, or for special achievements (such as building a long-enough combo). The actual effect of a Title varies from game to game: in some it is merely cosmetic while in others it affects stat growth or contains hidden effects. This is one of the more widely known features of the ''Tales'' series, since some of them can be [[SugarWiki/MomentOfAwesome appropriate and define the situation in which they are given]] or [[SugarWiki/FunnyMoments downright hilarious]].
** Costume Titles, which [[AndYourRewardIsClothes completely change the appearance of a character]] while equipped. May also be a CastingGag or MythologyGag depending on who it is used on.
* [[MedicinalCuisine Cooking as a means to recover HP/TP after every battle.]] Cooking can bestow multiple effects and vary in potency, depending on which character you choose to be the cook. It is also trained as a skill, with characters improving their skills the more they practice a recipe.
** Games with Cooking will frequently include the Wonder Chef, a mysterious individual who disguises himself as various objects around the world and--if unmasked--will teach you new recipes.
** There will also be at least one LethalChef in the party, with [[HilarityEnsues hilarious consquences]].
* Skits, which are little conversations between the party members that can be triggered while travelling. They are one of the main sources of CharacterDevelopment in the game. Depending on the game, skits can also affect RelationshipValues.
** A rather weird bit of history: originally, the Skit system was made to complement gameplay due to ''hardware limitations''. Most systems in the time they were produced (like the SNES, [=PS1=], and so on) couldn't handle character-to-character talking, or even multi-character talking of more than two characters sometimes seen in {{Visual Novel}}s or even ''Franchise/FinalFantasy'' when synced to an actual voice, so all the essential and non-essential stuff was pushed to the skits with a floating mouth in a box talking not in sync. The system ended up being so efficient in getting the message across in many games that it ended up sticking even through the latest games in the series on their respective consoles (Xbox 360, etc.) can handle ''way more'' than the now-tradition Skit system, ''on top'' of the now-achieved multi-character talking and the animated sequences.
** ''Xillia'' introduces Chats, which are also conversations but instead occur ''during'' battles automatically. In some of these battles, they can be between the character the party is fighting against, if they also have a voice actor.
* A previous ''Tales'' series character as a BonusBoss. More often than not, he gives you his weapon as a reward, which proceeds to be one of the {{Infinity Plus One Sword}}s or close to it.
** And as of late, there are ''four''.
* A common [[RecurringBoss Recurring]] BonusBoss known as the Sword Dancer, who is a giant skeleton wielding [[MultiWielding multiple swords]], will also show up in some games. He's usually fought a total of three times throughout the game, and managing to beat him in all three fights will usually reward the main character with an exceptionally rare but powerful sword.
* An optional arena where you can take on a number of challenges, such as {{Solo Character Run}}s and {{Boss Rush}}es. You can even end up fighting your own party members.
* A ChestMonster called the Fake which sometimes drops the All Divide.
* {{Shoutout}}s to previous ''Tales'' games, as well as to other Namco characters. Especially popular are ''VideoGame/PacMan'', ''VideoGame/TheTowerOfDruaga'', and ''VideoGame/{{Xenosaga}}''.
** ''VideoGame/KatamariDamacy'' seems to be getting its fair share, with the Prince making his appearance as a secret attachment for different characters ([[VideoGame/TalesOfTheAbyss Anise's Tokunaga]] and a charm for [[VideoGame/TalesOfVesperia Yuri]], for instance).
* Cute monsters. Especially noticable once {{Pre Rendered Cutscene}}s entered the fray; the intro to Tales of the Abyss looks like Jade, Anise, Natalia and Guy are slaughtering a horde of plush toys. One of them ''with'' a plush toy.
* A weapon claimed to be the InfinityPlusOneSword that is actually the InfinityMinusOneSword.
* SquadControls: ''Tales'' games allow you to give each character orders on what to do, [[ArtificialStupidity but sometimes they'll just do whatever]]. Pretty much all of the ''Tales'' games do this, with varying levels of complexity depending on the age of the entry. Most of them include preset orders for defensive and aggressive behaviors, which can then be further customized in the strategy menus. You can also choose to enable and disable certain of your party members' abilities, and most entries allow you to choose how often they use special techniques, and in some cases what kind (for example, you might be able to set the healer to focus on conserving mana, healing everyone, or casting a lot of support spells). You can also set their default distance from the enemy when they enter battle, how closely they choose to engage the enemy when actually in combat, and sometimes what kind of enemies they focus on attacking (same as the player, different from the player, flying enemies, etc).

to:

* A form of SuperMode called "Over Limit", MedicinalCuisine: In some games, cooking will restore HP/TP after every battle, or otherwise generate items to do the same. Cooking can bestow multiple effects and vary in potency, depending on which character you choose to be the cook. It is also trained as a skill, with characters gain increased defensive power and become immune improving their skills the more they practice a recipe.
* MetalSlime:
** ''VideoGame/TalesOfEternia'' combines this with a ChestMonster in form of Fakes, which are, as the name suggests, fake treasure chests. They're extremely resistant
to stagger. At higher levels, Over Limit all attacks but they start off the battle poisoned, meaning that if you survive long enough, you can eventually kill them even allow characters to use Artes without consuming CC or TP.
* A LimitBreak called a "Mystic Arte" (or "Hi-Ougi", lit. Hidden Secret Skill,
if you're underleveled. While they themselves don't give that much experience per kill, they're the only refightable enemy (a conveyer belt in Japanese). Frequently involves a SuperMovePortraitAttack. The requirement for activating specific dungeon spawns an unlimited number of them when you flip a Mystic Arte varies from switch) in the game that're durable enough to game, but survive a full set of Maxwell extensions, which awards the most common requirements are:
** The character must be in Over Limit.
** The character must have learned and equipped a skill called "Special".
** The character must
party 100,000 experience whenever you successfully hit an enemy with an Arcane Arte.
pull one off.
** Less common requirements include having ''VideoGame/TalesOfHearts'' have Apple, Peach, and Grape Gela. Found on one island in the game. Their HP is paltry, but they have 9999 defense and tech defense. They drop perfectly normal Apple, Peach, and Grape Gels, but their ''steal'' items are stat-boosting herbs.
** ''VideoGame/TalesOfSymphonia'' has the Bacura. "Hey, you can't fight the block thing in the mines!" Well, no, you ''can't'' fight it... in the mines. Instead, you have to fight it [[GuideDangIt on the path by the SE Abbey, and due to their low spawn rate it helps to have
a [[DesperationAttack very small Dark Bottle active]]. It takes 1 damage from every single attack and runs away after a set amount of HP]], expending time. For defeating it, you get 11 to 35 Grade (depending on [[GuideDangIt various things]]). For comparison, most enemies give you no Grade for merely defeating them (as the name implies, Grade is awarded for fighting ''well''), most bosses give you 10, and beating the game gives you a large whopping 1000.
** Bacuras reappear in ''VideoGame/TalesOfXillia'' in normal, bronze, silver, and golden varieties. They can take the place of seemingly any enemy in certain areas starting early on in the game, and give a healthy sum of EXP. They only attempt to flee prior to engaging them in battle, but they have sky high defense, resist every element, and are surprisingly capable fighters for featureless blocks.
* MirrorMonster:
** In ''VideoGame/TalesOfDestiny'', one of the dungeons in [[TheVeryDefinitelyFinalDungeon Dycroft]] is full of mirrors. Stepping in front of any of these mirrors to where you see Stahn's reflection causes a battle between him and a duplicate called a "Shadow". Presumably, the reflection comes to life and emerges from the mirror to attack him.
** In ''VideoGame/TalesOfVesperia'', when the group explores the GhostShip, the Atherum, the ghosts themselves are only visible on the mirrors of the walls.
** In ''VideoGame/TalesOfZestiria'', Sorey at one point asks if Seraphs (who are normally invisible to humans) can be reflected in mirrors, Lailah answers that only if they focus really hard they can only make themselves visible for a short moment, which is usually enough for them to groom themselves in it; Rose then wonders if people have been freaked out upon seeing a Seraph's image alongside theirs in the mirror, and thinks that maybe that's the origin for the stories of ghosts that appear in the mirrors.
* TheMole:
** Leon Magnus in ''VideoGame/TalesOfDestiny'' is technically a mole, but since he was officially put in the group to keep an eye on them, it's not a secret to anyone.
** In ''VideoGame/TalesOfSymphonia'', there are no less than three people spying from within the party at various points. First you have [[TheStoic Kratos]], who betrays you in the [[YourPrincessIsInAnotherCastle fake ending]]. Next, you have the BigBad himself, who uses his true form as a young boy to appear innocent and gain the party's trust, although at least he isn't an official party member. And finally, you have [[HandsomeLech Zelos]], who was spying on your party for both the BigBad ''and'' LaResistance.
** Subverted with Raine early in the game as well. Early on she [[EvilLaugh laughs maniacally]] when exploring a ruin and even drools over an [[{{MacGuffin}} Exsphere]] complete with [[HellishPupils flat, psychotic eyes]]. It's revealed quite quickly (and PlayedForLaughs) that she's not evil, just ''really into ancient ruins''.
** We also have Raven from ''VideoGame/TalesOfVesperia'', although he [[HeelFaceTurn switches sides]] shortly after this is revealed.
** Anise from ''VideoGame/TalesOfTheAbyss''. However, after it is revealed that she is leaking information on the party's actions to the enemy, it is never [[EasilyForgiven brought up again]].
** Innes from ''VideoGame/TalesOfHearts'', though like Raven, she quickly pulls a HeelFaceTurn in the same scene she's revealed to be this.
** There's also Ricardo from ''VideoGame/TalesOfInnocence''. To be fair, he does have his own reasons, and [[TeamDad doesn't take it well]] upon finding out what the Grigoris are about to do to the party. Man, the Tales series just loves this trope.
** Alvin from ''VideoGame/TalesOfXillia''. Unlike some of the other examples, he keeps playing both sides long after he's found out for the first time, only giving up on his ways towards the end of the game.
** The VideoGame/TalesSeries loves this trope so much, along with party member betrayal, that fans were legitimately shocked that ''VideoGame/TalesOfZestiria'' never had anyone turncoat on you or be revealed to be working for the BigBad. Its prequel, ''VideoGame/TalesOfBerseria'', [[RedHerring makes it seem like Magilou]] will be the traitor due to her suspicious behavior and an early game incident where she sold out Velvet to avoid interrogation. [[spoiler:The real traitor turns out to be her Malak, Bienfu, who was forced to leak info on the party due to Melchior's {{Geas}}.]]
* MonsterCompendium:
** ''VideoGame/TalesOfSymphonia'' gives Raine a title if you fill in 100% of all enemies, which are automatically logged when encountered. It's still a good idea to scan them, though, as it will give you information that simply seeing them won't (Health, Weaknesses, etc). However, to truly complete the book, you need to use Raine to scan them. Otherwise, you'll lack their location info.
** ''VideoGame/TalesOfVesperia'': Building a compendium is one of the game's major sidequests for one of your characters who is a monster hunter.
* MoreDespicableMinion: If the BigBad is a WellIntentionedExtremist, the game will include at least one [[MoreDespicableMinion utterly vile minor villain]] to act as a HateSink. More often than not, they'll be TheUnfought, quickly dispatched [[CutsceneBoss in a cutscene]], or uncommonly [[DiscOneFinalBoss like a final boss]], just before the major plot kicks in. In the English dubs, this character [[TypeCasting is nearly always voiced by]] Creator/LiamOBrien.
* MultipleEndings:
** ''VideoGame/TalesOfSymphonia'': The ending changes depending on whoever is at the top of your RelationshipValues. [[DownplayedTrope The primary thrust of the plot remains the same]], but the character chosen gets the main focus in several plot scenes, and joins Lloyd [[spoiler:in his quest to collect and destroy all the Exspheres in the world]] after defeating the FinalBoss. One notable deviation from that formula is [[spoiler:choosing Kratos results in a slightly modified version of the Colette path, in which Zelos decides to [[SuicideByCop get himself killed at your hands]] after his apparent betrayal, and Kratos replaces him as a playable party member]]. The sequel, however, [[CuttingOffTheBranches cuts off that branch]], by specifying that [[spoiler:Zelos lives]].
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]], and it involves [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]], and it involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad Ending by [[spoiler:winning the fight against Lloyd and Marta]], and it involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.
** ''VideoGame/TalesOfXillia2'':
*** The Bad Ending, [[spoiler:also called the Julius Ending: Ludger chooses to sacrifice the world to save his brother, resulting in him killing the rest of the party and giving up any chance of saving Elle.]]
*** The Ludger Ending, [[spoiler: the world is saved, but Elle has to sacrifice herself in the process. Humanity technically passes Origin's trial, but on a bittersweet note because of Elle's sacrifice, and Ludger eventually lives to meet her mother, Lara.]]
*** The Elle Ending, [[spoiler: the world is saved, but Ludger sacrifices himself in place of Elle so that she can live. Humanity technically fails Origin's trial, but Origin allows them to pass anyway because Ludger's selflessness proves the point the trial was meant to test. Elle grows up with peace between Elympios and Reize Maxia, and nature is healing with help Jude's spyrite research.]]
*** If you choose to pay off your debt in its entirety, you unlock a HotSpringsEpisode.
*** Completing the cameo boss fights and job requests nets you a joke ending where the cameo characters use the Eternal Sword to go up to [[spoiler:Canaan, beat up the FinalBoss and rescue Elle for you]].
** ''VideoGame/TalesOfZestiria'': If you manage to defeat Heldalf before Zaveid is recruited, it unlocks the Bad Ending where because [[spoiler:the party never finds out about the corrupted Maotelus until he becomes too powerful to be stopped the world is destroyed]].
* MythologyGag: Has its own page [[MythologyGag/TalesSeries here]].
* NoobCave:
** ''VideoGame/TalesOfPhantasia'''s first "dungeon" is a small forest with non-threatening enemies. The first proper dungeon thereafter is bigger but also relatively non-threatening.
** ''VideoGame/TalesOfSymphonia'' has the Temple of Martel, a small dungeon with no boss (unless you count Vidarr, who actually comes before you enter) and a small block-pushing puzzle.
* OptionalBoss: A common optional RecurringBoss known as the Sword Dancer, who is a giant skeleton wielding [[MultiWielding multiple swords]], will also show up in some games. He's usually fought a total of three times throughout the game, and managing to beat him in all three fights will usually reward the main character with an exceptionally rare but powerful sword.
* OptionalCharacterScene: "Skits" are short conversations between party members outside of the main story, though some are mandatory story events, in place of overworld cutscenes, most are optional and triggered by selecting pop-ups. They serve to flesh out party interactions or add to the general plot.
* PenultimateWeapon:
** The Eternal Sword in ''VideoGame/TalesOfPhantasia'' is outclassed by some BonusDungeon weapons. It doesn't stop other [[VideoGame/TalesSeries Tales games]] from using it as a proper Infinity Plus One Sword. ''VideoGame/TalesOfEternia'' reverses this, as it's the Excalibur that serves as the PenultimateWeapon to the Eternal Sword.
** ''VideoGame/TalesOfSymphonia'': Lloyd's Material Blade is outclassed quickly by the Ninja Sword found in the last dungeon (to add insult to to injury, the FinalBoss is also weak to it) and two sidequest rewards (the Valkyrie Saber and the Kusanagi). Lloyd's Devil Arm should [[InfinityPlusOneSword outclass all of them]] unless you have been running from most of the fights. Even sadder, the [[JokeWeapon paper fans]] you can buy in Luin are at least as good as, if not better than, the Material Blade. Funnily enough, the scene where Lloyd gets the Material Blade is accompanied by this quote: "I doubt you have a blade in your possession that can match it." Guess what? You can get one of these sword sets before that point.
** ''VideoGame/TalesOfVesperia'': Yuri is temporarily lent the Dein Nomos around halfway through the game. Most players probably didn't think they'd to get to keep it, but given how much the sword had been built up and the [[CutscenePowerToTheMax awesome power it commands in cutscenes]], you might expect this to be ATasteOfPower where you get to wield the InfinityPlusOneSword. It's actually an incredibly average weapon. Though it will probably be the strongest sword in your inventory when you first get it (assuming you aren't on a NewGamePlus with endgame equipment) you'll find better ones long before you're required to give it up. The only really noteworthy thing about it is that it teaches Yuri the [[LimitBreak Special]] skill, but it's not even the only weapon in the game that can do that. The real InfinityPlusOneSword later turns out to be a different weapon, [[spoiler: though it's part of the same set as Dein Nomos.]]
** In ''VideoGame/TalesOfEternia'', the Eternal Sword might also still count depending on when you get it. As it was only the ultimate weapon in terms of sheer power, sacrificing other stats for it. Not to mention its Time element weakens it against certain enemies. The game had a few other weapons like it too. The true InfinityPlusOneSword was the Last Fencer. While not as strong in terms of sheer strength, it had no element, and the advantage of raising all stats at once. It also may or may not be named after one of titles Cless gets in Tales Of Phantasia. So um... TakeThat?
** In ''VideoGame/TalesOfXillia'', the Devil's Arms are supposedly the most powerful weapons in the world, each embedded in the body of a powerful {{Superboss}}. By the time you're strong enough to actually defeat these bosses, the Devil's Arms you get from them will probably be outclassed by weapons you already have. (Elize's is heavily outclassed by a [[LethalJokeWeapon toy princess staff she gets from a couple of pink-obsessed valley-girls]]) There's a sidequest you can do to unlock their true power, but it can only be done after beating the game, and it involves beating the game's strongest {{Superboss}}, so even then they're more of a BraggingRightsReward.
* PlayerNudge: The games sometimes use the skits to give hints either on what the player should do next (or outright tell you) or about any sidequest they have the opportunity to do at that moment. In ''VideoGame/TalesOfTheAbyss'', if you die on a boss, you get an extra option on the GameOver screen that lets them view a skit where the characters lament over their failure and then try to think of a strategy for when the player tries again. You don't need to fight the boss this way, but it helps a lot.
* PlayingPossum: Karol from ''VideoGame/TalesOfVesperia'' can do this with one of his skills in order to regain HP/TP and escape enemy notice after he's been knocked down. He's a bit cowardly, so it fits. It returns as a skill usable by multiple party members in ''VideoGame/TalesOfXillia'', cowardly or not.
* PointOfNoReturn:
** ''VideoGame/TalesOfPhantasia'' involves TimeTravel, which happens as part of the plot when called for, and the trips are one way, locking off absolutely everything that came before. While the first one ([[spoiler:going from the present to the past after beating The Catacombs]]) isn't too big of an issue (you lose one party member for a very long time, but he does eventually rejoin), the second trip ([[spoiler:Past to Future via Thor and the events that follow]]) is massive and world changing.
** ''VideoGame/TalesOfSymphonia'' has an odd one- after completing the fire seal, the player has the option to follow the intended route and take a boat to Palmacosta and head towards the water seal, or go across a bridge far to the north and head towards the light seal, which is intended to be the final seal of Sylvarant. The story accommodates whatever route the player chooses, but the enemy levels don't, and once you cross the sea, whether it's by boat or by bridge, you're locked into the route. For an exploration-minded first-time player who wasn't aware of this and finds themselves getting destroyed by enemies twice their level, this means either a lot of tedious grinding in old areas or restarting the game. There's a second, minor but more traditional one later on, at the end of GCN version's first disc, that destroys one town and a handful of dungeons.
* PoorCommunicationKills:
** ''VideoGame/TalesOfTheAbyss'' has the information about what Van is planning and the fact that [[spoiler:Luke is a replica of Asch]] being kept hidden despite all logic. At one point, DeadpanSnarker Jade doesn't tell the party something because he "didn't feel like it." PlayedForDrama later on when Jade actually ''recognises'' that his uncaring attitude has led to a lot of problems in the world.
** ''VideoGame/TalesOfSymphonia'':
*** The game dances around the issue of what's going to happen to Colette until it's too late to do anything about it. Colette does herself no favors by even telling her teammates to keep quiet, or just trying to pretend there isn't a problem. That never ends well; the party always has to stop trying to save the world to help cure what ails Colette. Thankfully, [[CharacterDevelopment she recognizes this and grows out of it]].
*** Midway through ''Symphonia'', Kratos, having realized that [[spoiler:the Key Crest Lloyd gave to Colette is failing to contain the Cruxis Crystal]], warns Collette that she must remove the "worthless Key Crest" if she values her life. Unfortunately for him, he doesn't explain why Colette's life is in danger from the necklace ([[ItWasAGift which was a late birthday gift from Lloyd]]), so Colette doesn't listen to him. It doesn't help that Kratos [[spoiler:had betrayed the group by this point]], so the group had even less reason to trust him.
*** Kratos also warns the party not to make pacts with all eight Summon Spirits in order to separate the worlds in order to end the cycle of prosperity and dearth. Again, since Kratos doesn't specify the consequences and [[spoiler:is working for the villains(who don't want that to happen, either) at this point]], the party doesn't realize the real reason why he's warning them until it's too late.
** Also shows up in the game that ''Symphonia'' is a prequel to, ''VideoGame/TalesOfPhantasia'', in which the ''entirety of the plot, with all its casualties'', was the result of [[BigBad Dhaos]] not having bothered to explain that he needed a mana seed and the humans were currently using too much mana for the tree to produce one, and instead going directly to "attack humans until their mana usage drops", which proves counterproductive in starting a war meant to get humans to use less mana (without actually telling them to use less mana) he provokes them into firing the mana canon at his monster army, burning away a RIDICULOUS
amount of TP/CC and/or building mana. The OVA fixes this by actually including a long-enough combo.
scene where Dhaos warns people about what will happen if they rely too much on mana, [[CassandraTruth but they end up rejecting him]].
** ''VideoGame/TalesOfDestiny'': Had [[spoiler: Leon]] bothered to tell ''someone'' that his father was holding Marian hostage, [[spoiler: he wouldn't have gotten himself killed.]] In the remake, [[spoiler: Chaltier]] even chews him out for not asking Stahn for help dealing with the situation when it's clear he can't deal with it alone.
** ''VideoGame/TalesOfDestiny2'' has a lot of this. An entire subplot (albeit a short one with a lot of character development) and a bunch of suspicion could have been solved if Judas had just [[spoiler: told someone he was Leon Magnus]] and that [[spoiler: Elraine's plan involved messing with the past.]] Also applies to Reala, she knew a lot more than she was letting on about [[spoiler: Elraine and her motives]] but just wouldn't say anything about it until absolutely necessary, including dropping a huge plot twist ''near the end of the game''. Loni and Rutee also held back very important information [[spoiler: to Kyle about his father.]]
** ''VideoGame/TalesOfVesperia'': Several characters know what the nature of Estelle's healing power is. One even comments that her power is a "poison" to her. None of them explain it to her, as everybody agrees she's too nice and they don't want to trouble her. Naturally, this leads to her using it on somebody to whom it ''actually is'' poison, leading to their easily avoided death.
** ''VideoGame/TalesOfXillia'': If Alvin had just told the party [[spoiler: there was another world he wanted to get back to]], the party could have been spared the ordeal of half a dozen betrayals at least and [[spoiler: Milla's death. Though it is debatable whether Milla would have allowed him to before the Schism was damaged.]]
** ''VideoGame/TalesOfZestiria'':
*** Lailah traveled with the previous Shepherd and was an eyewitness to the incident that began the Age of Chaos and caused Heldalf's StartOfDarkness, but in order to gain the power to purify hellions, she took an oath to never speak about it to anyone. About 3/4 of the plot could have been avoided if Lailah had been able to share her knowledge with the others, but at the cost of leaving the remaining 1/4 insurmountable because no one had the power of purification.
*** [[spoiler: Dezel's death]] probably could have been prevented if he had been willing to tell the rest of the party, especially Rose, about what his goals were and why he was traveling with them.
** ''VideoGame/TalesOfBerseria'':
*** Velvet's entire revenge is based on seeing Artorius having killed her little brother, using him during the Advent [[spoiler:and as the needed vessel to house Innominat]]. It isn't until two-thirds through the game that it turns out [[spoiler:that Laphicet willingly sacrificed himself because he knew his death would make a better world for his sister, and that [[YourDaysAreNumbered he was going to die soon, anyway]]. He even made Artorius promise to not tell Velvet about his planned death]]. The news sends Velvet into a HeroicBSOD, realizing that everything she has done so far, which included several people's deaths, was for naught. In a subversion, she eventually decides that this explanation is bullshit and doesn't matter; [[spoiler:summoning Innominat was a horrible idea from the very start, whether the sacrifice was willing or not]].
*** Most of the party has secrets, but they're not particularly important and no one really cares. Most of the party isn't aware that Artorius was married to Velvet's sister, for example, but that's just because [[YouDidntAsk Velvet didn't think it was worth mentioning]]; when the others find out, they're surprised, but admit that Velvet was right, it doesn't change anything. The biggest secret is probably Magilou's [[spoiler:status as the Lost Legate of the Abbey]]. Once it actually becomes relevant, she immediately tells everyone, at which point they just shrug and accept it.
* PurpleIsTheNewBlack:
** ''VideoGame/TalesOfSymphonia'' does have a black Shadow, but the logo of his power is purple, though still represented with pitch black half the time.
** Yuri Lowell from ''VideoGame/TalesOfVesperia'' has purple hair, but it's described in the game as "raven black". It looks black in some of his promo art.
[[/folder]]
[[folder:R to Z]]
* RecurringElement:
** Some [[LimitBreak Mystic Artes]] are used by multiple characters across games:
***
A recurring Mystic Arte where the character delivers [[SpamAttack a massive flurry of attacks close range]], known as ''Satsugeki Bukouken'' (officially translated as ''Final Fury'') Characters that have used this technique are as follows: [[VideoGame/TalesOfPhantasia Cress Albane]], [[VideoGame/TalesOfDestiny Stahn Aileron]], [[VideoGame/TalesOfEternia Farah Oersted]], [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Regal Bryant (uses a variation)]], [[VideoGame/TalesOfTheAbyss Anise Tatlin]], [[VideoGame/TalesOfHearts Kohaku Hearts]], and [[VideoGame/TalesOfXillia Jude Mathis]].
** *** Another recurring Mystic Arte is Big Bang, which is pretty much the equivalent to ''Franchise/FinalFantasy'''s Supernova where the user attacks enemies with ''the explosion that created the entire universe''. Mostly used by the villains, but some heroes can also use this Mystic Arte. Characters that have used this technique are as follows: [[VideoGame/TalesOfPhantasia Arche Klein]], [[VideoGame/TalesOfDestiny Laville Clemente, Philia]] [[VideoGame/TalesOfDestiny2 Felice]], [[VideoGame/TalesOfLegendia Will Raynard, Dark Vaclav]], [[VideoGame/TalesOfTheAbyss Arietta, Nebilim]], [[VideoGame/TalesOfInnocence Ange Serena]], and [[VideoGame/TalesOfVesperia Duke Pantarei]].
** Finally, *** There is also a reoccurring Mystic Arte where the character summons [[ShockAndAwe a gigantic bolt of lightning]] called "Indignation." Said Arte will also usually have the same/similar incantation across multiple games.[[note]]''"I, who stand in the full light of the heavens command thee, who opens the gates of Hell! Come forth, divine lightning! This ends now! INDIGNATION!"''[[/note]] Characters that have used this technique include [[VideoGame/TalesOfSymphonia Genis]], [[VideoGame/TalesOfTheAbyss Jade]], [[VideoGame/TalesOfGraces Cheria]], [[VideoGame/TalesOfVesperia Rita]], [[VideoGame/TalesOfZestiria Maotelus]], [[VideoGame/TalesOfBerseria Laphicet]], and [[VideoGame/TalesOfArise Lord Gananbelt]].
* A list of commonly-recurring items, such as:
** "Gald" as a unit of currency.
** "Gels" as healing items. In a change from normal RPG convention, Gels heal [[PercentBasedValues by percentage]] (e.g. 30% of a total) rather than a fixed amount.
** Item sets which avert the idea that MagicIsRareHealthIsCheap. While magic-restoring items tend to be a little more expensive than health-restoring ones, they are by no means uncommon. Some games in the series don't have magic points at all.
** "Bottles" as items used to heal status effects.
** The "All-Divide", a rare item that cuts all damage taken by friend and foe by half. This item is usually given after defeating [[ChestMonster Mimics]].
** [[RareCandy Herbs that can increase base statistics.]]
** The Sorcerer's Ring, Ring is an item that shoots small energy bolts and is used to solve puzzles.puzzles, that recurs across games. Its functions are usually upgraded as the story proceeds.
** LegendaryWeapon: The Eternal Sword. Also known as the Sword of Time, it is capable of cleaving time and space itself.
* "Grade" as an extra unit of currency that can (for all intents and purposes) be treated as the player's "[[ScoringPoints score]]". Grade is awarded after battle according to how well the player did, with Grade awarded for achieving long combos or blocking attacks, and Grade deducted for taking damage, using ineffective artes (such as a Fire-elemental arte on a Fire-resistant monster) or relying on recovery items. Grade awards bonus EXP in battle, but can also be used to purchase NewGamePlus bonuses and occasionally in-game bonuses too.
*
A broadly-shared list of artes and spells. It's possible to tell how nostalgic a game is attempting to be by how closely it sticks to that list. Games such as ''Destiny 2'', ''Rebirth'', and ''Hearts'' tried to break out completely.
**
completely. Very common moves include "Demon Fang" and "Tiger Blade" as the first moves the sword-wielder and "Photon", one of the early Light magic spells, for the magic user.
** The swordplay style used by the main character of ''Phantasia'' (and its accompanying moveset) would become synonymous with ''Tales'' series main characters.
**
user. There are also a few games where one character doesn't use the "Traditional" artes used by most ''Tales'' series main characters...but another character does. Examples include Chloe in ''VideoGame/TalesOfLegendia'' (And even then, some of their artes overlap with each other or the classic ''Tales'' series heroes), Guy in ''VideoGame/TalesOfTheAbyss'', or Spada in ''VideoGame/TalesOfInnocence''.
* SummonMagic, called "Summon Spirits". ** The core four are Sylph (wind), Efreet (fire), Undine (water) and Gnome (earth). The most popular second-tier Summon Spirits include Maxwell (all four core elements), Volt (lightning), Luna, Aska, or Rem (light), and Shadow (darkness). As with the Arte/Spell list noted above, you can Dark Wings, a trio of quirky thieves whose role is usually tell how nostalgic a game is trying to be by how closely it sticks to this list.
* Titles, which can be attached to a character just like a piece
as comic relief. (In ''Tales of equipment. New titles are Rebirth'', ''Tales of the Abyss'' and ''Tales of Arise'', they play a bigger role than usual.) Since the games usually earned take place in different worlds, it's generally a different group in each game, almost always composed of two males and a female (The notable exception would be the Schwann Brigade in ''Tales of Vesperia'', which is composed of three guys, all of them LawfulStupid knights... most of the time, which plays the comic relief role). [[note]]''VideoGame/TalesOfArise'' is a DarkerAndEdgier reinterpretation of this group, in which the group consist of at key storyline moments, or least 2 notable guys, the leader takes charge for special achievements the most part, and unfortunately said leader is LethallyStupid, playing right into the hands of a particularly vile villain, and indirectly causing and falling victim to a massacre. All of them are PlayedForDrama.[[/note]]
** A famous, but in most of the games [[TheGhost never seen]], pirate named Aifread (like the Dark Wings, it's probably not the same Aifread in each game). He usually only plays a role in sidequests (which often involve finding his buried treasure), or is only mentioned as part of the lore
(such as building in item descriptions or NPC dialogue).
*** Main cast members Chat from ''Eternia'' and Patty from the UpdatedReRelease of ''Vesperia'' are said to be descendants of the original Aifread.
*** He plays
a long-enough combo). The larger role than usual in ''Berseria'', as his gang of pirates are important allies, and the search for him is a part of the main plot. That said, he still only shows up in a handful of scenes.
*** He also makes an
actual effect of a Title varies from game to game: in some it is merely cosmetic while in others it affects stat growth or contains hidden effects. This is one of the more widely known features of the ''Tales'' series, since some of them can be [[SugarWiki/MomentOfAwesome appropriate and define the situation in which they are given]] or [[SugarWiki/FunnyMoments downright hilarious]].
** Costume Titles, which [[AndYourRewardIsClothes completely change the
on-screen appearance in ''Symphonia'', but only as part of a character]] while equipped. May also be a CastingGag or MythologyGag depending on who it is used on.
* [[MedicinalCuisine Cooking as a means to recover HP/TP after
sidequest.
** An interesting case with recurring plot point: almost
every battle.]] Cooking game has a [[TheMole traitor]]. Their identity and causes varies -- it can bestow multiple effects be TheLancer, GuestStarPartyMember, TheBigGuy, CombatMedic, TeamPet, and vary in potency, depending on which character you choose even ''TheHero himself''. Party may or may not have to be the cook. It is also trained as a skill, with characters improving their skills the more fight them, and they practice a recipe.
may or may not survive. If they do, "WelcomeBackTraitor" reaction is inevitable.
** Games with Cooking will frequently include the Wonder Chef, a mysterious individual who disguises himself as various objects around the world and--if unmasked--will teach you new recipes.
** There will also be at least one LethalChef
Cameo boss fights. The final battle in the coliseum would almost always be a party, with [[HilarityEnsues hilarious consquences]].
* Skits, which are little conversations between the
made up of party members that can from previous games. If there is no coliseum, they'll show up in the sidequest. It's almost never explained, how did they get here in first place, since games has no single continuity, but it [[RuleOfCool doesn't matter]], since fights tend to be triggered while travelling. They are one [[AwesomeBosses/TalesSeries absolutely awesome]].
* RequiredPartyMember:
** In ''VideoGame/TalesOfSymphonia'', Colette is required in all
of the main sources boss fights at the end of CharacterDevelopment Sylvarant's temples(which are seals she must open for her journey of regeneration as TheChosenOne), while Sheena is required for all summon seals. Also, in order to get the location information for monsters into your Monster Book, you need to use the Magic Lens with Raine, not any of the other characters. Raine is also required for the Windmaster boss fight, because she is participating in the game. Depending on the game, skits can also affect RelationshipValues.
** A rather weird bit of history: originally, the Skit system was made to complement gameplay due to ''hardware limitations''. Most systems in the time they were produced (like the SNES, [=PS1=],
ritual, and so on) couldn't handle character-to-character talking, or even multi-character talking of more than two characters sometimes seen in {{Visual Novel}}s or even ''Franchise/FinalFantasy'' when synced to an actual voice, so all the essential and non-essential stuff was pushed to the skits Lloyd is required for [[spoiler:the third battle with a floating mouth in a box talking not in sync. The system ended up being so efficient in getting Yggdrasill, the message across in many games that it ended up sticking even through the latest games in the series on their respective consoles (Xbox 360, etc.) can handle ''way more'' than the now-tradition Skit system, ''on top'' of the now-achieved multi-character talking [[DuelBoss third battle with Kratos]] and the animated sequences.
battle with Origin]].
** ''Xillia'' introduces Chats, which are also conversations This happens extremely often in ''VideoGame/TalesOfXillia2'', forcing an entire party formation on you for every story chapter but instead occur ''during'' battles automatically. In some of these battles, they can be between the last one, and requiring one or two specific members for the character the party is fighting against, if episodes. Naturally, they also end up making you have a voice actor.
* A previous ''Tales'' series character as a BonusBoss. More often than not, he gives you his weapon as a reward, which proceeds
to be one fight ThatOneBoss using a formation that doesn't have any of the {{Infinity Plus One Sword}}s or close to it.
party's primary healers.
* RockThemeNaming:
** And as of late, there are ''four''.
* A common [[RecurringBoss Recurring]] BonusBoss known as the Sword Dancer, who is a giant skeleton wielding [[MultiWielding multiple swords]], will also show up in some games. He's usually fought a total of three times throughout the game, and managing to beat him in all three fights will usually reward the
''VideoGame/TalesOfHearts'' has its main character with an exceptionally rare but powerful sword.
* An optional arena where you can take on a number of challenges, such as {{Solo Character Run}}s and {{Boss Rush}}es. You can even end up fighting your own party members.
* A ChestMonster called the Fake which sometimes drops the All Divide.
* {{Shoutout}}s to previous ''Tales'' games, as well as to other Namco characters. Especially popular are ''VideoGame/PacMan'', ''VideoGame/TheTowerOfDruaga'', and ''VideoGame/{{Xenosaga}}''.
** ''VideoGame/KatamariDamacy'' seems to be getting its fair share, with the Prince making his appearance as a secret attachment for different
characters ([[VideoGame/TalesOfTheAbyss Anise's Tokunaga]] named after minerals: Shing (last name Meteoryte), Kohak, Hisui, Innes Lorenz(inite), Beryl Benito, and Kunzite. For those of you who missed it, Kohak and Hisui are sister and brother, and their names are Amber and Jade respectively in Japanese. Supporting characters are named Chalcedny, Peridot, Byrocks, Paraiba... and the old party contains names like Iola, Tekta, and Labrado(rite)... and the BigBad is [[spoiler:Creed Graphite]]. Early-game villains are named Grossular and Kornerupine, while the BigBad's posse consists of Corundum, Clinoseraph, Chlorseraph, Geo Strigau, and Incarose. Look them all up. [[spoiler:The only one not to follow this theme is Gall Gruner, added in Hearts R. This is a charm hint that he is not from this world.]]
** In ''VideoGame/TalesOfTheAbyss'', we have Jade, his sister Nephry (Nephrite), and childhood friend Saphir (Sapphire). In a manga bonus chapter, Jade and Saphir are seen going to school with a young man named Jasper, all of which suggests that these kind of names may be somewhat traditional in Malkuth.
** ''VideoGame/TalesOfBerseria'': Eleanor shares her name with a precious gemstone also called "Eleanor" that her DoomedHometown had previously passed down and guarded
for [[VideoGame/TalesOfVesperia Yuri]], generations.
* ScaryShinyGlasses:
** It is implied that Jade Curtiss from ''VideoGame/TalesOfTheAbyss'' literally wears his glasses to ''protect the environment from his eyes.'' Needless to say, they flash often, especially in the anime adaptation. In both the game and anime, the only time you ever see both of Dist's eyes is when he's not wearing his glasses.
** Julius from ''VideoGame/TalesOfXillia2'' has glasses that turn an opaque white and hides his eyes, sometimes
for instance).
comedy but more often for horror or drama when his expression is unreadable. The equippable accessory description for his glasses say that he enjoys how they hide his true emotions.
* Cute monsters. Especially noticable once {{Pre Rendered Cutscene}}s entered SomeoneHasToDie:
** In ''VideoGame/TalesOfSymphonia'', that's
the fray; the intro to Tales entire purpose of the Abyss looks Chosen. Also, at one point, [[MauveShirt Botta]] and two [[RedShirt nameless]] [[LaResistance Renegades]] trap themselves in a flooding room in order to stop the self-destruct sequence of an underwater Desian Base. Yuan doesn't seem surprised, hinting that at least someone was expecting this.
*** And later on, all supporting characters left in the cast do this as a part of the sequence of false {{Heroic Sacrifice}}s that reduces the party to Lloyd alone, while climbing the Tower of Salvation. Only in the cases of Raine and [[BrattyHalfPint Genis]] does it seem a knowing choice of unavoidable death, the other cases looking more
like Jade, Anise, Natalia accidents with a possibility of survival ("I'll get out of this mess on my own, you hurry on, you can't afford to lose any time !"), but a Z-skit springing up right before the first "sacrifice" shows Regal and Guy Raine calmly discussing this, acknowledging the fact that they're [[MoreExpendableThanYou more expendable than Lloyd.]] Right before that whole sequence, Zelos invokes this if you follow Kratos' path.
** A particularly [[TearJerker poignant]] part of ''VideoGame/TalesOfTheAbyss'' invokes this trope: the only surefire way to neutralize the poisonous miasma covering the world is to cause a "hyperresonance" so powerful that it would take the user's life and the lives of ''thousands of willing sacrifices.'' The thousands of sacrifices
are slaughtering supplied by eventually-[[WhatMeasureIsANonHuman all-too-willing replicas]], and Luke and Asch argue for a horde while over who should be the one to instigate the hyperresonance. It eventually ends with [[MessianicArchetype Luke]] trying to do so, but Asch needing to contribute a bit of plush toys. One his power anyway because Luke isn't strong enough on his own. Possibly for this reason, though it's never quite explained, both of them ''with'' a plush toy.
* A weapon claimed to be
survive.
*** On
the InfinityPlusOneSword that other hand, Luke, and it's implied Asch as well, soon find out [[PlayerPunch the phlebotinum in their bodies is dissipating, leading to their own eventual death-by-dissipation.]] Funnily enough, neither of them last long enough for said dissipation to kick in, as they both end up performing more standard HeroicSacrifices by the time the credits roll. [[MindScrew And one of them comes back. Who knows which one?]]
* SorryImLate:
** ''VideoGame/TalesOfSymphonia'':
*** Early on, Lloyd is captured while he and Genis are looking for Colette and the others. After a short dungeon on his own, Lloyd runs into the base's leader. Before they come to blows, the rest of the party shows up.
*** This also happens later in the game, [[spoiler: going through the base of the world tree, the other party members stay behind one after the other to allow the others to continue. Just as Lloyd gets to the end, they all show up again to help.]]
*** Kratos
actually ''says'' "Sorry I'm late" when he turns up to fight off the InfinityMinusOneSword.
"Desians" attacking Colette in the OVA.
** In ''VideoGame/TalesOfVesperia'', when you fight Gusios for the first time, Yuri will start off alone due to a cave-in Gusios caused, separating him from the rest of the party. As the battle progresses, Repede, Estelle, and Rita will join in. Rita even says "Sorry I'm late."
** In the final battle of ''VideoGame/TalesOfXillia'', each party member catches up to the main protagonist in the order of how much time they spent Linked with them in battle, and unleashes their [[LimitBreak Mystic Arte]] as they arrive.
* SquadControls: ''Tales'' games allow you to give each character orders on what to do, [[ArtificialStupidity but sometimes they'll just do whatever]]. Pretty much all of the ''Tales'' games do this, with varying levels of complexity depending on the age of the entry. Most of them include preset orders for defensive and aggressive behaviors, which can then be further customized in the strategy menus. You can also choose to enable and disable certain of your party members' abilities, and most entries allow you to choose how often they use special techniques, and in some cases what kind (for example, you might be able to set the healer to focus on conserving mana, healing everyone, or casting a lot of support spells). You can also set their default distance from the enemy when they enter battle, how closely they choose to engage the enemy when actually in combat, and sometimes what kind of enemies they focus on attacking (same as the player, different from the player, flying enemies, etc).



** ''VideoGame/TalesOfVesperia'' is similar to the ''VideoGame/StarOcean'' example, in that it also allows you to set the behavior of AI controlled party members. However, it gives the player far more options to work with, from selecting formations, setting the distance AI team mates should maintain between the PlayerCharacter and the enemy, and whether to allow them to use items (and how often).

to:

** ''VideoGame/TalesOfVesperia'' is similar to the ''VideoGame/StarOcean'' example, in that it also allows you to set the behavior of AI controlled party members. However, it gives the player far more options to work with, from selecting formations, setting the distance AI team mates should maintain between the PlayerCharacter and the enemy, and whether to allow them to use items (and how often).



* Sidequests that are very spaced out in-between events and are only available after the game reaches certain points. There is no indication to where or when they'll be available, so a lot of exploration and {{Backtracking}} is required. Doing these sidequests will often reward characters with new titles, costumes, and rare equipment, and can sometimes add further depth into the game's {{Worldbuilding}} and CharacterDevelopment. However, most of the time, these sidequests will be [[PermanentlyMissableContent permanently lost]] if you fail to do them within the event deadline, and there's no second chance at them until the next playthrough. Expect a lot of GuideDangIt to ensue.
** Similarly, there will also be some sidequests that are only available on the [[NewGamePlus second playthrough]] or up.
* A series of [[InfinityPlusOneSword Infinity +1 Swords]] for every party member. Their naming conventions are different (ranging from [[VideoGame/TalesOfSymphonia Devil's Arms]] to [[VideoGame/TalesOfTheAbyss Catalyst Weapons]] to [[VideoGame/TalesOfVesperia Fell Arms]]), but they all function the exact same way through each game. They start off as [[InfinityMinusOneSword pathetically weak weapons]] that can only deal ScratchDamage at first, but once you defeat the game's resident BonusBoss related to the weapons (usually the hardest boss in the game), then you unlock their true power, being able to deal ludicrous amounts of damage based on how many enemies you have killed by that point. They can even be carried over to [[NewGamePlus subsequent playthroughs]].
* Many games feature an EndGameResultsScreen based on your gald and maximum hit combos, among other things.
* All the main games obey an ArbitraryHeadcountLimit for combat, usually of four, but sometimes of three, despite the smallest parties in the series consisting of six members. The treatment of this in-story varies: sometimes it's implied that the other party members are also in the fight but not represented, and sometimes it's implied that they're just watching from the sidelines. In the latter cases, the game may offer a HandWave.
** Some of the games, such as ''Vesperia'', [[LampshadeHanging hang a lampshade]] on this by having party members comment in skits if they're being left out of fights.
** ''Xillia'', ''Zestiria'' and ''Berseria'', while obeying the limit, allow you to swap active and inactive party members mid-battle.
* The majority of the games feature a music score composed by Creator/MotoiSakuraba working with a collaborator, most notably Shinji Tamura (a.k.a. Hibiki Aoyama) from ''VideoGame/TalesOfPhantasia'' until Tamura's retirement following ''VideoGame/TalesOfGraces''. Go Shiina, ''[[VideoGame/TalesOfLegendia Tales of Legendia's]]'' composer, has been Sakuraba's main collaborator ever since. ''VideoGame/TalesOfXillia'' was the first game to feature Sakuraba as the sole composer, followed by ''VideoGame/TalesOfXillia2'' and ''VideoGame/TalesOfBerseria''. The aforementioned ''VideoGame/TalesOfLegendia'' and ''VideoGame/TalesOfInnocence'' (composed by Kazuhiro Nakamura, who has also worked with Sakuraba) are the only two Mothership titles Sakuraba hasn't worked on.
* The ''VideoGame/TalesSeries'' is known for having anime cutscenes, including an anime intro with an AnimeThemeSong, since the first UsefulNotes/PlayStation installment. However, the original UsefulNotes/NintendoDS release of ''VideoGame/TalesOfHearts'' came in [[OneGameForThePriceOfTwo two versions]], where one had the standard anime cutscenes, the other version had [[PreRenderedCutscene 3D pre-rendered CG cutscenes]]. Needless to say, the version with the 3D CG cutscenes wasn't a big seller, and thus it remains the only release in the franchise to feature that style.
* As of ''Vesperia'', cheat [=DLCs=] that allow for BribingYourWayToVictory if you so choose.
* GoWaitOutside: So common that whenever it is ''not'' used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made.

to:

* Sidequests that are very spaced out in-between events and are SummonMagic:
** In ''Phantasia'', Claus F. Lester is a human studying summoning, as
only available those of elven blood can use magic. Summoning is a plot point established for the initial arc of the Past segment of the game, with Cress and Mint attempting to help Claus make summoning pacts so that, in a way, a human CAN use something akin to magic. However, after Claus makes a pact with [[BlowYouAway Sylph]] and the team adds Arche, this side-plot is dropped.
** ''VideoGame/TalesOfEternia'', the second game to use Summons, ratcheted up the pace of the battle in every way, including making all spells take place in real time...except summoning the Greater Craymels. But then, it also switched the summons from being just another kind of spells (as Klarth used) to being a sort of magical LimitBreak charged up by repeatedly using the proper element of spells. (Anyone who's played
the game reaches certain points. enough knows how often you get to summon Undine, whose domain contains both water and ''healing'' spells.)
** ''VideoGame/TalesOfVesperia'' (360) has the basic four Spirits from the series, but doesn't let you summon them in-game. ''VideoGame/TalesOfVesperia'' ([=PS3=]) totally makes up for it by giving Estelle a Mystic Arte that summons all four of them at once.
** Pascal in ''VideoGame/TalesOfGraces'' can summon the spirits Grim Sylphie (wind), Cyan Deem (water) and Blood Flamme (fire).
** Sheena from ''VideoGame/TalesOfSymphonia'' is a {{ninja}} who can form pacts with each of the 8 [[ElementalPowers elemental]] [[PhysicalGod spirits]], ([[PlayingWithFire Fire]], [[MakingASplash Water]], [[AnIcePerson Ice]], [[DishingOutDirt Earth]], [[LightEmUp Light]], [[CastingAShadow Darkness]], [[BlowYouAway Wind]], [[ShockandAwe Lightning]]), and 2 [[InfinityPlusOneElement other extremely powerful]] [[NonElemental non-elemental]] ones after [[DefeatMeansPlayable defeating]] them in [[DefeatMeansFriendship battle]]. While these summons are incredibly powerful, they are somewhat [[AwesomeButImpractical impractical]] since Sheena can only summon while in [[TurnsRed Overlimit mode]].
** In ''VideoGame/TalesOfDestiny2'', Summon Magic serves as Reala and Harold's [[LimitBreak limit breaks]]. They share [[PlayingWithFire Efreet]] and [[MakingASplash Undine]] between them, while Reala also summons [[DishingOutDirt Gnome]] and [[BlowYouAway Sylph]] while Harold has [[HolyHandGrenade Rem]] and [[CastingAShadow Shadow]].
There is no indication also a GoodBadBug in the original [=PS2=] version that allows Nanaly to where or when they'll be available, so summon Efreet.
* SupremeChef:
** In ''VideoGame/TalesOfDestiny2'', everyone loves Nanaly's cooking, even picky eater [[SugarAndIcePersonality Judas]].
** In ''VideoGame/TalesOfSymphonia'', Genis has
a lot of exploration reputation as a Supreme Chef in Iselia, and {{Backtracking}} is required. Doing these sidequests will often reward has several scenes in the beginning of the game with characters praising his cooking. Though considering his older sister Raine is a LethalChef extraordinaire, it's almost a ''necessity'' for him. Genis is not the altogether best chef in the game, however: That would be Regal, who earns the special title "God of the Kitchen" in a late-game sidequest.
*** An interesting twist on this trope and {{One Note Chef}} is that all the characters (save Raine and Presea) have themes to the recipes they are best at, even outperforming the Supreme Chefs of the party
with new titles, costumes, certain recipes. Lloyd is better at foods with meat in them, Colette is good with desserts and rare equipment, recipes where a major component is fruit, and can sometimes add further depth into Sheena excels with Asian-themed foods like Udon Noodles. Even Genis and Regal have their specific wheelhouses where they outperform the other. Genis works best with everyday recipes like omelets, and Regal has the highest skill with the most complex recipes.
*** In the sequel ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', Emil reveals himself to be a Supreme Chef in skits, though in the actual cooking mini-game he lags behind Regal and Genis, the previous
game's {{Worldbuilding}} Supreme Chefs. He also shows a penchant for preparation, cutting fruit and CharacterDevelopment. However, vegetables into animal shapes and such. In Ratatosk Mode, he has ''zero'' care for preparation, and Tenebrae compares the visuals to [[LethalChef Marta's]] cooking... but to his and Marta's surprise, the taste is just as supreme as ever.
** For ''VideoGame/TalesOfTheAbyss''; in the short time you have him, [[GuestStarPartyMember Asch]] is shown to be a great chef via skit, in contrast to Natalia and Luke who are his [[spoiler:[[ChildhoodMarriagePromise fiance]] and replica, respectively]], both of whom are no good in a kitchen.
*** Otherwise your recommended chef is Anise, she is the character who can create better than normal recipes and can gain a title that makes it impossible to ruin dishes.
** ''VideoGame/TalesOfVesperia'' has their protagonist Yuri Lowell. When he says his secret ingredient was "love", HilarityEnsues. Of course, it turns out he didn't really do anything special; he just follows the recipes to the letter.
** Ludger from ''VideoGame/TalesOfXillia2'' is considered a really good chef by
most of the time, these sidequests characters in the game, having learned to cook on his own when he was seven years old, and were it not for the events of the plot, could have ended up with a job as a cook.
** ''VideoGame/TalesOfBerseria'': Velvet frequently cooked for her family growing up, and even when she [[SenseLossSadness loses the ability to taste]], her food is still good enough to eat, and once she finds a [[MundaneSolution taste tester to taste for her]], she goes back to being an excellent cook.
** Games with Cooking
will be [[PermanentlyMissableContent permanently lost]] if frequently include the Wonder Chef, a mysterious individual who disguises himself as various objects around the world and--if unmasked--will teach you fail new recipes.
* TakeCareOfTheKids:
** ''VideoGame/TalesOfXillia2'':
*** In Chapter 11, [[spoiler:if you refuse
to do them within let go of Fractured Milla when she is being sucked into the event deadline, summoning portal, and there's no second chance at them until her RelationshipValues with Ludger are high enough, then she tells Ludger to let her go so he can save Elle from Rideaux. If Ludger continues to hold on, she lets go herself and her last words plead to him to take care of Elle.]]
*** In Chapter 12, after Ludger reluctantly kills [[spoiler:his AlternateSelf, Victor, to retrieve [[PlotCouponThatDoesSomething
the next playthrough. Expect a lot final Waymarker]], Victor asks him to take care of GuideDangIt his daughter, Elle]].
** ''VideoGame/TalesOfBerseria'': Shortly before the final battle, Velvet asks Eleanor
to ensue.
** Similarly,
look after Laphicet if something should happen to her. Part of this is because they're going up against a god so survival is unlikely, but Velvet has also begun to suspect that her life is tied to the BigBad, so if he dies she might too. [[spoiler:Velvet ends up [[SealedEvilInADuel sealing him in a duel]], while Laphicet becomes a god and takes his place. Eleanor decides the best way to fulfill her promise to Velvet is to turn the Abbey into a force of good that will support their new god]].
* TalkingIsAFreeAction: The series loves this; typically
there will also be cutscene exposition before a plot-important fight and then the characters will banter ''during'' it, apparently not even needing to breathe.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' has
some sidequests that are only available on quite lengthy dialogue between the [[NewGamePlus second playthrough]] or up.
* A series of [[InfinityPlusOneSword Infinity +1 Swords]] for every
party member. Their naming conventions are different (ranging and some bosses, while running round shouting out arte names and casting spells that require incantations. It's PlayedForLaughs when the party is running from [[VideoGame/TalesOfSymphonia Devil's Arms]] to [[VideoGame/TalesOfTheAbyss Catalyst Weapons]] to [[VideoGame/TalesOfVesperia Fell Arms]]), but they all function the exact same way through each game. They start off as [[InfinityMinusOneSword pathetically weak weapons]] that can only deal ScratchDamage at first, but once you defeat the game's resident BonusBoss related to the weapons (usually the hardest boss Alice and Decus in the game), then you unlock their true power, being able Ice Temple. When they try to deal ludicrous amounts of damage based on how many enemies you have killed by that point. They can even be carried over to [[NewGamePlus subsequent playthroughs]].
* Many games feature an EndGameResultsScreen based on your gald and maximum hit combos, among other things.
* All the main games obey an ArbitraryHeadcountLimit for combat, usually of four, but sometimes of three, despite the smallest parties
hold a conversation in the series consisting of six members. The treatment of this in-story varies: sometimes it's implied that the other party members are also in the fight but not represented, and sometimes it's implied a skit like they always do, Tenebrae reminds them that they're just watching from supposed to be running like hell and declares a ban on speaking. It doesn't take long for the sidelines. In the latter cases, the game may offer a HandWave.
** Some of the games, such as ''Vesperia'', [[LampshadeHanging hang a lampshade]] on this by having
party members comment in skits to turn this on him and prevent ''him'' from speaking as well.
** ''VideoGame/TalesOfVesperia'' takes a jab at talking during fights when Yuri and Flynn work together to defend a village of refugees from monsters. Yuri can't concentrate
if he isn't talking and Flynn can't concentrate when someone is talking. And then [[spoiler:they fight each other and trash-talk each other while they're being left out kicking each other's ass]].
** ''VideoGame/TalesOfXillia'' introduces "Chats", which are conversations but instead occur during battles automatically. In some
of fights.
** ''Xillia'', ''Zestiria'' and ''Berseria'', while obeying
these battles, they can be between the limit, allow you to swap active and inactive character the party members mid-battle.
is fighting against, if they also have a voice actor.
* The majority ThanksForTheMammary:
** In ''VideoGame/TalesOfTheAbyss'', this happened to Guy after Luke (under orders from Jade) kicked him into the girl's area
of the games feature spa (it should be noted that Guy is ''very'' gynophobic). The girls were angry at first, but then realize that he was the least likely guy to grope them. Then [[TheGadfly Anise]] asked him who was bigger: Natalia or Tear. After he said Tear, they got angry and called him a music score composed pervert again, netting him the new title "Naughty Devil".
** In ''VideoGame/TalesOfXillia2'', Fractured Milla trips while walking on a rather treacherous path near some lava, at which point Ludger is given the choice of catching her fall or doing nothing. The former option results in the trope and earns him a punch [[RelationshipValues (And some affinity)]], though she apologizes for it quickly. She ends up being fine in the latter option, but she gets mad at him for letting her crash into the ground instead.
* TheComputerIsACheatingBastard:
** Several enemies in ''VideoGame/TalesOfTheAbyss'' screw the rules on numerous occasions. You have to be in overlimit to use a mystic arte. Several bosses that have them can use it randomly. They may also not only go into overlimit numerous times in a row. The final boss does both - when you take out half his health and get a cutscene mid-way through the boss battle, he may use Celestial Elegy without even going into overlimit or immediately go into overlimit twice in a row. The player can not do this themselves.
** The major antagonist of ''VideoGame/TalesOfVesperia'' , [[spoiler: Alexei]] is famous for ripping out his Mystic Arte, Brilliant Cataclysm, multiple times in a battle and he can do it up to 10 times on higher difficulties. Brilliant Cataclysm has a huge area of effect and does enormous amounts of damage. He cheats in multiple ways. First, he can use a skill that is a powerful attack and a healing spell at the same time without consuming TP, often spamming it to a point at which he heals faster than you can damage him. If you set your AI to stay away from the enemy, they will move in on him before he uses Brilliant Cataclysm to ensure that they are within the area of effect. If you get close to actually winning the battle, he can activate Brilliant Cataclysm without having to go into Over Limit, and it will override an All-Divide (that is supposed to halve all the damage dealt
by Creator/MotoiSakuraba working both you and the enemy), usually killing your entire party in a single blow.
** In both ''VideoGame/TalesOfTheAbyss'' and ''VideoGame/TalesOfVesperia,'' the traditional climactic DuelBoss ([[spoiler: Asch]] in ''Abyss'' and [[spoiler: Flynn]] in ''Vesperia'') can actually interrupt your Mystic Arte and counter
with their own, which is downright ''absurd.'' Getting Luke's Radiant Howl off on [[spoiler: Asch]] is made damn near impossible for this reason; he interrupts you ''every time.''
*** In ''Vesperia'' it is literally impossible, as the player will lose control while the boss overlimits and uses his Arte even if he was stunned or on the ground, he would immediately recover. In ''Abyss'' it's possible though if the boss isn't in
a collaborator, most notably Shinji Tamura (a.k.a. Hibiki Aoyama) position to attack by being stunned or in the air. Simply chain the MA from a full connection of Luke's Light Spear Cannon and the boss will still be in the air for the final hit and unable to counter.
** Your ''allies'' cheat like rotten bastards in ''VideoGame/TalesOfXillia'' when you link with them. AI link partners will position themselves flawlessly behind your target, time their attacks to the frame to help with your juggles, use free abilities they otherwise don't have access to, and will move to defend your back the femtosecond a hostile decides to go for it. In fact, the system relies so much on AI omniscience and hidden abilities you can't link with player-controlled allies.
* TheseHandsHaveKilled:
** ''VideoGame/TalesOfTheAbyss'': Luke is utterly horrified the first time he ends up killing another human. [[spoiler:Later on in the game, Jade notes that Luke has nightmares each time he kills another human, even if it was a bandit or Oracle Knight.]]
** ''VideoGame/TalesOfSymphonia'': Regal killed Presea's sister Alicia in the past and so keeps himself handcuffed as penance. He switched to killing things (monsters) with his legs.
* TitleThemeDrop:
** In
''VideoGame/TalesOfPhantasia'' the title theme plays when [[spoiler:you heal the dying tree Yggdrasil in the past, preventing it from being dead in the present/future and allowing you to use magic in the rest of the game]].
** In the final chapter, when Ludger saves Elle and [[ThemeMusicPowerUp unlocks his full Chromatus]], a remix of the opening theme "Song 4 U" plays through the ensuing cutscene and boss fight.
* TokenMiniMoe:
** ''VideoGame/TalesOfSymphonia'' has Presea Combatir, who appears to be about twelve. It's established that [[OlderThanTheyLook Presea stopped aging]] due to the setting's AppliedPhlebotinum, but doesn't directly tell the rest of the party her age when asked. The ending reveals that [[spoiler:she's twenty-eight.]]
** ''VideoGame/TalesOfTheAbyss'' has Anise Tatlin, who is 13 years old and [[ImprobableAge the body guard for the setting's equivalent of the pope.]] Her melee attacks are performed by her rag doll, which is capable of growing to large size.
** The [=PS3=] version of ''VideoGame/TalesOfVesperia'' has Patty, who despite looking like a child tends to speak and act like an older woman. [[spoiler:It's later revealed that Patty ''was'' an older woman
until Tamura's retirement following ''VideoGame/TalesOfGraces''. Go Shiina, ''[[VideoGame/TalesOfLegendia Tales of Legendia's]]'' composer, [[FoutainOfYouth something]] changed her physical age.]]
** ''VideoGame/TalesOfGraces''
has been Sakuraba's main collaborator ever since. Sophie, who appears to be in her early teens but has little memory or understanding of the world and tends to behave more like a small child. [[spoiler:She's later revealed to be a millennium-old ArtificialHuman]].
**
''VideoGame/TalesOfXillia'' was has Elise, a [[ChildMage twelve-year-old magic user]] with an animate stuffed doll. Unlike some of the series' [[GlacierWaif other examples,]] Elise is [[SquishyWizard just as durable]] in a fight as you would expect a twelve-year-old to be. She returns in [[VideoGame/TalesOfXillia2 the sequel,]] now a year older.
** ''VideoGame/TalesOfZestiria'' has the seraph Edna, who appears to be a young girl, and on one occasion [[DeliberatelyCuteChild uses her appearance to try and manipulate another seraph]], she is [[Really700YearsOld actually one of the oldest party members]] and otherwise acts like it.
** ''VideoGame/TalesOfBerseria'' has the malak Laphicet, by far the youngest (and [[PintSizedPowerHouse shortest]]) playable character in the series at around 10 years old. He gets roped in the adventure after being effectively kidnapped by the group, and acts as a major MoralityPet to [[AntiHero Velvet]], whom named him after her deceased little brother.
* TwentyBearAsses:
** In ''VideoGame/TalesOfPhantasia'', the innkeeper in Olive village asks the player to bring him at least five Basilisk scales ([[OrganDrops dropped from Basilisks]], of course) while they are waiting for Edward Morrison to show up. Thankfully, the drop rate of scales is frequent and the Basilisks can be met even more frequently with [[EncounterBait Dark Bottles]], but the Basilisks [[TakenForGranite are pretty dangerous nonetheless]].
** In ''VideoGame/TalesOfDestiny2'', there is a quest requiring you to get a certain species of wolf pelts to burn down overgrowth blocking the path through a forest. While the pelts are an 100% drop, capturing the wolves so you can fight them in
the first place is an almost [[ThatOneLevel painfully tedious task.]]
** In order to get all the girls' "sexy outfits" in ''VideoGame/TalesOfVesperia'', you must collect several randomly dropped items from monsters, including from a type of monster that only appears in the very center of a deserted island ''at night''. To make matters worse, they are still a rare encounter and the item drop rate is not very high.
* WelcomeToCorneria:
** In the
game ''VideoGame/TalesOfSymphonia'', although he only has one line, if you talk to feature Sakuraba as a certain NPC enough (something like 50 times) then he gives you an item (and says something different).
** In
the sole composer, followed by ''VideoGame/TalesOfXillia2'' sequel, most [=NPC=]s have about 3 lines of dialogue that reset every time you enter the area. They also tend to change dialogue depending on the events of the story. Even so, it follows this trope fairly faithfully.
*** Lampshaded in ''VideoGame/TalesOfSymphonia'' when you talk to one of the king's bodyguards
and ''VideoGame/TalesOfBerseria''. The he will say "Stop making me say the same thing over and over again!"
** ''VideoGame/TalesOfBerseria'' subverts this by having each NPC highlighted with smiley face chat icons, which turn dark gray and into normal face icons to let the player know the NPC is done with his/her dialogue. [=NPCs=] will also shuffle in-between events, so with the exception of some key [=NPCs=] related to the plot, there will be a fresh batch of new [=NPCs=] to talk to each time you clear an event, etc. in each town. In addition, there are also special voice chats which are only said once and are highlighted with exclamation marks instead of smiley faces.
* WellIntentionedExtremist: Most of the BigBad villains have sympathetic goals:
** ''VideoGame/TalesOfPhantasia'': [[spoiler:Dhaos wanted mana from the planet's world tree to save his ''own'' home planet, and was only blowing stuff up because the rapid advancements in magitech were consuming all the mana and slowly killing the world. Upon discovering his true motivations, the party sympathizes with his desire to protect his world.]]
** ''VideoGame/TalesOfSymphonia'':
*** [[spoiler:Yggdrasill wanted to end discrimination and war, and resurrect his beloved sister (who had died as a result of said discrimination and war). He intended to do this by transforming everyone into the same soulless lifeform, powered by crystals that are created from human suffering.]]
*** [[spoiler:Although Yuan is acting against Yggdrasill's plan whose end result would be turning people into organic robots for eternity while allowing the world to rot from mana deprivation, he counters it by killing anyone and everyone who could potentially allow the plan to come to fruition. To be precise, he and the resistance group, the Renegades, have most likely been killing the Chosens of Sylvarant for several centuries, so as to avoid the creation of a vessel for Martel.]]
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' had two: [[spoiler:Richter wanted to resurrect his dead friend and take revenge on Ratatosk for killing him; however, this would involve killing the innocent main character and turning the world into a demonic realm (though, secretly, he planned to use a HeroicSacrifice to stop that last part from happening). Ratatosk himself was the second example, wishing to restore the world's flow of mana by killing everyone who had distorted it: namely, all the humans, elves, and half-elves in the world]].
** ''VideoGame/TalesOfTheAbyss'': [[spoiler:Van wanted to free humanity from the chains of [[PropheciesAreAlwaysRight the prophecy of Yulia Jue's Score]]: an understandable sentiment, considering that the major leaders were willing to actively plunge the world into war simply because it was predicted, and, unknown to everyone but Van, the Score ends with humanity being destroyed. His plan was to [[OmnicidalManiac destroy the current world]] and substitute {{Replacement Goldfish}}es for everything and everyone, because he believed that the
aforementioned Goldfishes were not predicted by, and thus not bound by, the Score. He is fully aware of the irony in the fact that his plan to overturn the Score would make it a SelfFulfillingProphecy.]]
** ''VideoGame/TalesOfVesperia'':
*** [[spoiler:Duke wanted to destroy the [[SealedEvilInACan Adephagos]] as much as anybody. Having lost faith in humanity, though — they turned on him and [[CynicismCatalyst killed his best friend]] even after they both fought on humanity's side in the war — his plan was to [[HumanSacrifice sacrifice them all]] to fuel his strike against it. He is unique in that the party actually talks him out of it by the end of the game.]]
*** [[spoiler:Alexei, who [[GoMadFromTheRevelation Goes Mad From The Revelation]] that there was nothing he could do to save a world that was slowly killing itself... except for using a WeaponOfMassDestruction to destroy and recreate it with less self-destructive natural laws]].
** ''VideoGame/TalesOfXillia'':
*** Exodus, a mysterious faction that terrorizes both Auj Oule and Rashugal with the goal of killing Milla, and [[spoiler:with which Alvin is allied to, are the remains of civilians who were stranded in this world in a freak accident twenty years ago. Their attempts on Milla's lives are due to the belief that killing Maxwell would destroy the Schism and allow them to return home. While Gilland, their leader, is not entirely altruistic, intending on using the people of Auj Oule and Rashugal as a power source for his own country, Elympios, as well as using this to become head of the Svent family back in Elympios, even the party acknowledges that Gilland and modern Elympios can't be held responsible for their dependency on the spirit-killing spyrix.]]
*** Gaius [[spoiler:wants to gather all of the world's weapons to ensure no one will misuse them, because he feels that the strong should protect the weak, and have a duty to do so. The rest of the party calls him out on this several times, notably Milla [[AndThenWhat asking Gaius if the next king of Auj Oule will have the same idea]], and note that he's going to have to kill a lot of people to get what he wants. Notably, Gaius considers Jude a WorthyOpponent, and the two come to develop a mutual respect for each other, to the point where after the party [[FinalBoss defeats him]], [[GracefulLoser Gaius backs down]], and lets the party do things their way.]]
** ''VideoGame/TalesOfBerseria'': Artorius [[spoiler:knows full well how strong negative emotions turn humans into Daemons and in fact lost his wife because of it. As such, all he wants is to prevent people from turning into Daemons at all, which would allow the world of Desolation to be freed from the sins of man. His way of going about realizing this ambition ultimately means eliminating all semblance of emotion from people, turning them into human automatons lacking will, and by the start of the game, he already has forced many, many malakhim to become brainwashed slaves for the Abbey. Not to mention, his plan also requires allowing Innominat to feed off the the strong negative emotions of a number of unlucky Daemons called 'Therions' ''and'' required him to turn a few malakhim into dragons, which is a thoroughly painful process that also requires the malak in question to mentally ''break.'']]
* WorldTree:
** In ''VideoGame/TalesOfPhantasia'', the protagonists have to revive a dying world tree called Yggdrasil, which supplies the world with {{Mana}}.
** The OpeningMonologue of ''VideoGame/TalesOfSymphonia'' describes a tree which was once a source of ever-flowing [[LifeEnergy mana]], until it was killed in a GreatOffscreenWar, after which the modern world is suffering from constant mana shortages. While it's believed to be a myth when the game starts, it soon becomes clear that the Giant Kharlan Tree was real, and its seed is still around, so the ultimate goal of the game is to grow a new one. Not coincidentally, the BigBad of this game is named Yggdrasill, and the ending cutscene involves giving the new tree a MeaningfulRename. Careful investigation makes clear that ''Symphonia'' is a StealthPrequel to ''Phantasia'', and the tree that grows at the end of this game is the same one that had to be revived in the other game.
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': The plot revolves heavily around the Summon Spirit of the Giant Kharlan Tree, the previous World Tree, who awakens immediately after ''[[VideoGame/TalesOfSymphonia Symphonia]]''. It's interesting that he's named [[https://en.wikipedia.org/wiki/Ratatosk Ratatosk]], which connects to Norse mythology, which the game takes many ideas from.
** ''VideoGame/TalesOfTheAbyss'' has the Sephiroth Trees, which [[spoiler:support the FloatingContinent]] and produces fonons.
** ''VideoGame/TalesOfTheWorld'' [[MassiveMultiplayerCrossover Radiant Mythology]], where the player's goal is to revive the World Tree (again).
* VeryDefinitelyFinalDungeon:
** The final dungeon of ''VideoGame/TalesOfPhantasia'' is Dhaos's Castle. Not the ''same'' Dhaos Castle that was the DiscOneFinalDungeon; this one has a totally new layout and it's hidden in a ''different time period''. The heroes have to bend space-time to their will to even make it to the front door.
** ''VideoGame/TalesOfSymphonia'':
*** The game has Derris-Kharlan, which is a purple, gaseous planet that is just a bit too close to the planet where most of the game takes place. Inside you've got really powerful [[OurZombiesAreDifferent undead monsters]], [[spoiler:[[LightIsNotGood evil angels]]]], and it ends with a busted up castle with what appears to be a black hole behind it. Yeah, AmazingTechnicolorBattlefield. Oh, when Derris-Kharlan appears, it is started with the BigBad [[spoiler:''hijacking the body of TheHero's closest friend (who may be his lover)'' then causing [[EvilTowerOfOminousness the Tower Of Salvation]] to EXPLODE, sending chunks of it raining down as meteors. If that's not enough, when the dungeon does appear, it is seen with it so close that bolts of space lightning are raining down from it and its gravity is causing huge storms on the planet.]] And it turns the sky purple.
*** [[spoiler:The sequel sets the final battle at the Ginnungagap, the gateway in between the heroes' world and Niflheim, the realm of the demons. Failure means the heroes' world will become one with Niflheim. But seriously, no pressure.]]
** Due to it having 2 mostly independent stories,
''VideoGame/TalesOfLegendia'' has 2 of these. First is the Wings of Light, which is ridiculously obscenely long and ''VideoGame/TalesOfInnocence'' (composed by Kazuhiro Nakamura, who has also worked with Sakuraba) are 3 distinctive sections, each of which could qualify as a full dungeon on its own. The second, the only two Mothership titles Sakuraba hasn't worked on.
* The ''VideoGame/TalesSeries'' is known for having anime cutscenes, including an anime intro with an AnimeThemeSong, since the first UsefulNotes/PlayStation installment. However, the original UsefulNotes/NintendoDS release
Cradle of ''VideoGame/TalesOfHearts'' came in [[OneGameForThePriceOfTwo two versions]], where one had the standard anime cutscenes, the other version had [[PreRenderedCutscene 3D pre-rendered CG cutscenes]]. Needless to say, the version with the 3D CG cutscenes wasn't a big seller, and thus it remains the only release in the franchise to feature that style.
* As of ''Vesperia'', cheat [=DLCs=] that allow for BribingYourWayToVictory if you
Time, isn't so choose.
* GoWaitOutside: So common that whenever it is ''not'' used,
impressive length-wise, but it's usually a place that exists outside of time, and is made of small floors that on each one is a boss fight.
** ''VideoGame/TalesOfTheAbyss'' ends at the Absorption Gate, a castle located at the North Pole where all the world's energy returns
to cram in the Core. [[spoiler:Then the game pulls a cutscene or another YourPrincessIsInAnotherCastle on you and it turns out that the real Final Dungeon is Eldrant, a replica of an entire island, which is now capable of flight (until it crashes by way of your party), and resting place of the CrystalDragonJesus.]]
** ''VideoGame/TalesOfVesperia'' has the Tower of Tarqaron, a floating city which has been converted to a {{Magitek}} weapon of enough power to annihilate an EldritchAbomination... by sacrificing the life force of ''every human on the planet'' for its power source.
** ''VideoGame/TalesOfGraces'' has the Lastalia, the core of the planet Ephinea and the source of all eleth that gives life to the planet. [[spoiler:It was about to be corrupted by Lambda until Asbel and co. put a stop to his plans. The final
dungeon for you the ''Lineage and Legacies'' storyline is another Lastalia, but this time, of the dead planet Fodra.]]
** ''VideoGame/TalesOfXillia'' has as its final dungeon the Temporal Crossroads. [[spoiler:It is located somewhere between the worlds of Rieze Maxia and Elympios, but is not normally accessed except via dimensional scars. You visit it twice -- first, when Jude and Milla unite
to loot while confront the real Maxwell; and second, when the united party faces the final bosses of the game, Gaius and Muzét.]]
** ''VideoGame/TalesOfXillia2'' ends at the Land of Canaan, where some say that it leads its travelers to the "Promised Land".
** ''VideoGame/TalesOfZestiria'' has Artorius' Throne, an enormous ruined temple, where [[BigBad Lord of Calamity]] lurks. The skies here has [[RedSkyTakeWarning blood-red color]], and the sun is turned black. Curiously,
it's being made.actually [[spoiler:the DiscOneFinalDungeon of the [[VideoGame/TalesOfBerseria prequel]]. What appears to be a random final dungeon in the first game suddenly makes a lot more sense, given what happened in the epilogue of the second one]].
** ''VideoGame/TalesOfBerseria'' has [[spoiler: Innominat's Domain]], a huge palace in the sky where the party confronts [[BigBadDuumvirate Artorius and Innominat]].
** ''VideoGame/TalesOfArise'' has [[spoiler:Del Fharis Castle in Ganath Haros, where it's built up to be the Final Dungeon as it is the residence of Big Bad Vholran, the last Renan lord to be fought against. As per Tales series tradition though, it is actually a Disc-One Final Dungeon, with the real one taking place in the decimated planet of Rena.]].
[[/folder]]
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* GoWaitOutside: So common that whenever it is ''not'' used, it's usually to cram in a cutscene or another dungeon for you to loot while it's being made.
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* ''VideoGame/TalesOfSymphonia'' (2003; [[UsefulNotes/NintendoGameCube GameCube]], [=PS2=] (JP), UsefulNotes/PlayStation3, PC)

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* ''VideoGame/TalesOfSymphonia'' (2003; [[UsefulNotes/NintendoGameCube GameCube]], [=PS2=] (JP), UsefulNotes/PlayStation3, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC)
Tabs MOD

Changed: 18

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has been merged with Old Maid - dewicking


** At least one character who is physically and mentally over 25 years old (ignoring the ReallySevenHundredYearsOld characters, since they don't look their age). The oldest main party member in a Tales game is 62. [[note]][[DoubleStandard This character's]] AlwaysMale, however; the oldest female party member is [[ChristmasCake 25]], and even then she's only that old in [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld a spinoff]] of [[VideoGame/TalesOfSymphonia her original game]] as a result of a timeskip.[[/note]]

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** At least one character who is physically and mentally over 25 years old (ignoring the ReallySevenHundredYearsOld characters, since they don't look their age). The oldest main party member in a Tales game is 62. [[note]][[DoubleStandard This character's]] AlwaysMale, however; the oldest female party member is [[ChristmasCake 25]], 25, and even then she's only that old in [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld a spinoff]] of [[VideoGame/TalesOfSymphonia her original game]] as a result of a timeskip.[[/note]]
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* ''VideoGame/TalesOfAsteria'' (2014-present; Japan-only, iOS, Android)

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* ''VideoGame/TalesOfAsteria'' (2014-present; (2014-2023; Japan-only, iOS, Android)
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this redirects to Anime And Manga Of The2010s now


--> Pronounced "The Cross," a two-cour TV series aired during [[Summer2016Anime Summer 2016]] and Winter 2017. It is an anime of the game's story with lots of AdaptationExpansion (including a fully anime-original prologue episode). 2 episodes also serve as promotional material for ''VideoGame/TalesOfBerseria'', covering roughly the first hour of that game.

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--> Pronounced "The Cross," a two-cour TV series aired during [[Summer2016Anime Summer 2016]] 2016 and Winter 2017. It is an anime of the game's story with lots of AdaptationExpansion (including a fully anime-original prologue episode). 2 episodes also serve as promotional material for ''VideoGame/TalesOfBerseria'', covering roughly the first hour of that game.
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** ''Tactics Union'' (2012; Japan-only, Android, iOS, UsefulNotes/Nintendo3DS)

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** ''Tactics Union'' (2012; Japan-only, Android, iOS, UsefulNotes/Nintendo3DS)UsefulNotes/Nintendo3DS[[note]]under the name ''Reve Unitia''[[/note]])

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