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History VideoGame / TalesOfMajEyal

18th May '16 7:39:11 PM Hogulus
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* BewareTheSillyOnes: There's a reason you're repeatedly warned that [[CloudCuckooLander Nektosh the One-Horned]], an [[NinjaPirateZombieRobot undead minotaur who thinks he's part-unicorn]], has a [[WaveMotionGun beam spell]] that tends to blow holes through mountains. It's the most powerful attack in the game [[spoiler: on its first shot]], dealing an [[OneHitKill utterly unsurvivable]] amount of damage (barring a few edge cases). [[spoiler:Unsurprising, considering he stuck a [[LostTechnology Sher'Tul death-wand]] in his horn...]]



* NoKillLikeOverkill: Kaltor's finest creation, '''''DESTRUCTICUS, IMPOLITE PENETRATOR OF THE SKY''''', is designed as the ultimate luxury purchase for an upper-class society with a macho streak, and is specifically noted as being able to destroy "golems smaller than a medium-sized village." [[spoiler: When you find it in the epilogue, the "merciful" option involves launching it at ''a single imp.'']]




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* YetAnotherStupidDeath: The achievement "We Weren't Kidding!" is awarded for dying to Nektosh the One-Horned's [[CrosshairAware extremely obvious]] OneHitKill. What pushes this into YASD territory is that the achievement is ''only'' awarded if you had no movement-or-control-impairing debuffs on you, meaning you stood in the brightly-colored targeting path for several turns of your own free will.
7th Apr '16 3:56:24 AM Ramidel
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** Averted in the time pocket. [[spoiler: When you fight Maltoth the Mad, [[PreviousPlayerCharacterCameo the Hero of Maj'Eyal and Scourge from the West]], you're fighting a character from a possible universe and ''not'' necessarily the actual Scourge from your world's past.]]



* GameplayAndStorySegregation: Steam technology is unknown in Maj'Eyal proper. Tinker characters can nonetheless be unlocked for the Age of Ascendancy campaign; this option is "not lore-canonical, but fun!"

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* GameplayAndStorySegregation: Steam technology is unknown in Maj'Eyal proper. Tinker characters can nonetheless be unlocked for the Age of Ascendancy campaign; this option is "not lore-canonical, but fun!"fun!" Likewise, tinkers can appear as escorts in Maj'Eyal, and you can learn their abilities (which in turn causes tech items to become available in the main campaign for that playthrough).
21st Mar '16 10:53:37 AM eroock
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'''''Tales of Maj'Eyal''''' is a {{Roguelike}} with a long history, stretching back at least 10 years. Originally titled ''[[Literature/DragonridersOfPern Pernband]]'', it was a variant of the classic Roguelike ''VideoGame/{{Angband}}'' with Pern influences -- although all Pern influences were removed following a Cease and Desist letter in the late 90s. It was then renamed ''Tales of Middle Earth'', the various Tolkien elements refined and perfected, and development continued on it off and on for a decade.

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'''''Tales ''Tales of Maj'Eyal''''' Maj'Eyal'' is a {{Roguelike}} with a long history, stretching back at least 10 years. Originally titled ''[[Literature/DragonridersOfPern Pernband]]'', it was a variant of the classic Roguelike ''VideoGame/{{Angband}}'' with Pern influences -- although all Pern influences were removed following a Cease and Desist letter in the late 90s. It was then renamed ''Tales of Middle Earth'', the various Tolkien elements refined and perfected, and development continued on it off and on for a decade.
20th Mar '16 5:45:45 AM Ramidel
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* BoomerangBigot: [[spoiler: The High Priest of Amakthel hates all Sher'Tul, including himself, for the crime of turning against their god. He fully expects - even wants - Amakthel to destroy him for the sins of his people. Interestingly, it's unclear whether Amakthel shares his opinion, as the reawakening god helps him out to the limit of His ability in the final battle.]]
20th Mar '16 5:31:36 AM Ramidel
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* NoBloodForPhlebotinum: [[spoiler: The Atmos Tribe are attacking Kruk's Pride in an attempt to take control of the steam vents under the Pride's territory.]]
12th Mar '16 6:54:54 PM Ramidel
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* FantasyGunControl: Averted by Gunslingers and Psyshots, though this technology is canonically limited to the Atmos Tribe and the Kruk Pride. Gunpowder doesn't seem to exist, however - steamguns use steam pressure to shoot sling bullets.
12th Mar '16 6:41:30 PM Ramidel
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* CharacterTiers: The monster tiers. You have Critter, which is basically cannon fodder, Normal, which is your average enemy, Elite, which is fairly dangerous and has similar stats to you, Boss, which is a seriously major enemy you need to be prepared for, and Elite Boss, which is limited to the most powerful, important and dangerous characters in the game. Your PC is Elite, by the way.

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* CharacterTiers: The monster tiers. You have Critter, which is basically cannon fodder, Normal, which is your average enemy, Elite, which is fairly dangerous and has similar stats to you, Boss, which is a seriously major enemy you need to be prepared for, and Elite Boss, which is limited to the most powerful, important and dangerous characters in the game. Your PC is Elite, by the way. [invoked]
12th Mar '16 5:49:00 PM Ramidel
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* ClimaxBoss: Aeryn the Sun Paladin, ruler of the Sunwall and arch-enemy of the orcs. [[spoiler: After she bites it, the Steam Giant Chief Councilor panics and rushes off to the Loyalist.]]


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* SequenceBreaking: Aside from such things as [[BeefGate your level]], there's nothing forcing you to actually go ahead and pick a fight with the Sunwall. [[spoiler: However, if you defeat the Atmos Tribe without challenging the Sunwall, [[GameplayAndStorySegregation the game won't recognize it]]: Councilor Tantalos will still be an abomination, the Loyalist will still be on his way to restoring Amakthel and the ending will talk about how you slaughtered the humans of the Sunwall.]]
10th Mar '16 6:02:51 PM Entered
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* DualWielding: Favored by Rogues, Shadowblades, Marauders, Reavers, and Temporal Wardens. Reavers are unusual in that whereas the other dual-wielders can only use a dagger for the main-gauche, Reavers can use ''any'' one-handed weapon for the purpose.

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* DualWielding: Favored by Rogues, Shadowblades, Marauders, Reavers, and Temporal Wardens. Reavers are unusual in that whereas the other dual-wielders can only use a dagger or a whip for the main-gauche, Reavers can use ''any'' one-handed weapon for the purpose.
28th Feb '16 3:08:22 PM Hogulus
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* AbusivePrecursors / BenevolentPrecursors: Strictly speaking, the [[spoiler: Weissi]] are nothing but helpful to you, and wholeheartedly share your goal of liberating the Orcs [[spoiler: and stopping Amakthel's rebirth]]. They're also ''very'' clear that this is only because [[spoiler: they intend to return someday, and to secure their existence by dividing the planet into feuding factions, ending in a massive war which will leave its only survivor weak enough for them to defeat. The Orcs just happen to be one of those factions, which would have otherwise been absorbed into a larger, more formidable nation.]]




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* UnPerson: [[spoiler: Something is doing this to the Weissi, most likely an exceptionally thorough bad-luck curse; however, their psychic precognition makes them precisely aware of the curse's limits, allowing them to set plans in place to recreate themselves through [[InMysteriousWays layers upon layers of indirect intervention]]. If this doesn't work, their Plan B is to spread as much evidence of their existence around the universe as possible, in hopes that [[TakingYouWithMe the reality that's so insistent on destroying them will destroy itself in the process]].]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TalesOfMajEyal