History VideoGame / SupremeCommander2

26th Feb '17 8:27:15 AM CybranGeneralSturm
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** Experimentals in general are significantly weaker and cheaper compared to the previous games and behave more like an additional unit tier than the game changers they were previously.

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** Experimentals in general are significantly weaker and cheaper compared to the previous games and behave more like an additional unit tier than the game changers they were previously. The sole exception is the original Monkeylord under AwesomeButImpractical above.
13th Feb '17 2:09:58 AM dvorak
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* FunWithAcronymns: the cybrans can research a technology that turns their ships into huge {{Spider Tank}}s, called the Land Emergence Galleon System, or [[spoiler: L.E.G.S.]]

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* FunWithAcronymns: FunWithAcronyms: the cybrans can research a technology that turns their ships into huge {{Spider Tank}}s, called the Land Emergence Galleon System, or [[spoiler: L.E.G.S.]]
13th Feb '17 2:09:09 AM dvorak
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* FunWithAcronymns: the cybrans can research a technology that turns their ships into huge {{Spider Tank}}s, called the Land Emergence Galleon System, or [[spoiler: L.E.G.S.]]
2nd Dec '15 10:35:19 AM dreamofwritting
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* HumongousMecha: The ACU beats all sides. [[TwoWordsObviousTrope Two words]]: ''KING''. ''KRYPTOR''. The Illuminate Universal Collosus is right up there with it, but not quite as heavy. Never before have units the size of a fully-grown pine tree seemed so dwarfed in comparison. One could say that the majority of experimental units, in fact, are [[DepartmentOfRedundancyDepartment HUMONGOUS Humongous Mechas]].

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* HumongousMecha: The ACU beats all sides. [[TwoWordsObviousTrope Two words]]: ''KING''. ''KRYPTOR''.''KING KRYPTOR''. The Illuminate Universal Collosus is right up there with it, but not quite as heavy. Never before have units the size of a fully-grown pine tree seemed so dwarfed in comparison. One could say that the majority of experimental units, in fact, are [[DepartmentOfRedundancyDepartment HUMONGOUS Humongous Mechas]].
29th Nov '15 10:55:34 PM GizmoGiaGias
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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, its guns are weaker and they fire at half the speed of the hold ones.

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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, its guns are weaker and they fire at half the speed of the hold old ones.
15th Oct '15 1:32:01 PM HighCrate
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* MightyGlacier: The biggest experimentals are slow enough that they usually need to be paired with another experimental in the form of a transport or teleporter to be useful in an assault.

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* %%* MightyGlacier: The biggest experimentals are slow enough that they usually need to be paired with another experimental in the form of a transport or teleporter to be useful in an assault.
14th May '15 7:07:59 PM ParadoxialStratagem
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* IronicName: A very minor example in the final mission of the Illuminate campaign. One of the commanders you're tasked with eliminating never says a word even when he's killed, which is somewhat unusual since almost every other commander has a line or two. His name? Commander Teller (which may or may not be an unintentional reference).
30th Jul '14 11:05:08 AM TheRoguePenguin
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* AwesomeYetPractical:
** The Cybran Megalith 2. It's been nerfed from the original, but it's also one of the cheapest experimentals, allowing you to offset power with numbers. It's got insane weapon range and vision radius, has decent anti-air guns on its back and a couple of them can easily wipe out massed groups of conventional forces, something many experimentals are weak to.



* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide of these things can be quite difficult unless you prepare properly with a wall of your own turrets to beat back the Engineers. The ''easiest'', if time-consuming solution to this problem; build a turret wall to stop the Engineer advance, then bypass land entirely and build a wet navy to bombard them from range... though you will still have to keep watch for Engineers slipping by your defensive line and capturing your naval factories.

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* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide side. The simplest method of these things can be quite difficult unless you prepare properly dealing with this, though somewhat time-consuming, is to turtle with a wall of your own turrets to beat back the Engineers. The ''easiest'', if time-consuming solution to this problem; until you can build Megaliths or a turret wall to stop the Engineer advance, then bypass land entirely and build a wet navy to bombard them from range... though Navy with long-range bombardment capacity. Once you will still have to keep watch for units with better attack range than the basic defenses the Engineers slipping by your defensive line and capturing your naval factories.construct, winning is inevitable.



* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize that [[spoiler: Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things. Maddox also unfortunately destroyed the holographic shell guarding the entrance to the Shiva terraformer, which Gauge is able to reach easily as a result.]]

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* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize realizes that [[spoiler: Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things. Maddox also unfortunately destroyed the holographic shell guarding the entrance to the Shiva terraformer, which Gauge is able to reach easily as a result.]]



* WeaponOfMassDestruction: Everyone's run-of-the-mill Long Range Artillery/Tactical Missiles and the obvious Nuke. [[spoiler:"Shiva" - an autonomous terraforming device.]]

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* WeaponOfMassDestruction: Everyone's run-of-the-mill Long Range Artillery/Tactical Missiles and the obvious Nuke. [[spoiler:"Shiva" [[spoiler:Then there's "Shiva" - an autonomous terraforming device.]]
13th Sep '13 9:59:57 AM DrVonOppendown
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* {{Expy}}: The Cybran's Command-class Carrier is a dead ringer for the [[HostileWaters Antaeus Adaptive Cruiser]], albiet without the ludicrously powerful deck guns.
22nd Aug '13 8:48:24 PM TheMysteriousTroper
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''Supreme Commander 2'' is notable for having a distinctly less hardcore tone than its predecessors. The story is much more light-hearted than in the previous two games, and contains a great amount of humour. Despite the seeming gravity of the premise, the scale of the story never escalates much, and is mostly a character-driven romp. The game is designed around the idea that the economic crash of 2009 would affect the gaming market--graphics were scaled down to allow the game to work on the Xbox 360, as well as on lower-end PCs, as it was assumed that people would not be able to afford expensive gaming rigs. The maximum map size was reduced and much of the game streamlined and simplified to allow for quicker matches, fitting the controls on a gamepad, a lower entry threshold and to remove focus from the economical micromanagement aspects.

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''Supreme Commander 2'' is notable for having a distinctly less hardcore tone than its predecessors. The story is much more light-hearted than in the previous two games, and contains a great amount of humour. Despite the seeming gravity of the premise, the scale of the story never escalates much, and is mostly a character-driven romp. The game is designed around the idea that the economic crash of 2009 would affect the gaming market--graphics were scaled down to allow the game to work on the Xbox 360, as well as on lower-end PCs, [=PCs=], as it was assumed that people would not be able to afford expensive gaming rigs. The maximum map size was reduced and much of the game streamlined and simplified to allow for quicker matches, fitting the controls on a gamepad, a lower entry threshold and to remove focus from the economical micromanagement aspects.
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