History VideoGame / SupremeCommander2

2nd Dec '15 10:35:19 AM dreamofwritting
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* HumongousMecha: The ACU beats all sides. [[TwoWordsObviousTrope Two words]]: ''KING''. ''KRYPTOR''. The Illuminate Universal Collosus is right up there with it, but not quite as heavy. Never before have units the size of a fully-grown pine tree seemed so dwarfed in comparison. One could say that the majority of experimental units, in fact, are [[DepartmentOfRedundancyDepartment HUMONGOUS Humongous Mechas]].

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* HumongousMecha: The ACU beats all sides. [[TwoWordsObviousTrope Two words]]: ''KING''. ''KRYPTOR''.''KING KRYPTOR''. The Illuminate Universal Collosus is right up there with it, but not quite as heavy. Never before have units the size of a fully-grown pine tree seemed so dwarfed in comparison. One could say that the majority of experimental units, in fact, are [[DepartmentOfRedundancyDepartment HUMONGOUS Humongous Mechas]].
29th Nov '15 10:55:34 PM GizmoGiaGias
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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, its guns are weaker and they fire at half the speed of the hold ones.

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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, its guns are weaker and they fire at half the speed of the hold old ones.
15th Oct '15 1:32:01 PM HighCrate
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* MightyGlacier: The biggest experimentals are slow enough that they usually need to be paired with another experimental in the form of a transport or teleporter to be useful in an assault.

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* %%* MightyGlacier: The biggest experimentals are slow enough that they usually need to be paired with another experimental in the form of a transport or teleporter to be useful in an assault.
14th May '15 7:07:59 PM ParadoxialStratagem
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* IronicName: A very minor example in the final mission of the Illuminate campaign. One of the commanders you're tasked with eliminating never says a word even when he's killed, which is somewhat unusual since almost every other commander has a line or two. His name? Commander Teller (which may or may not be an unintentional reference).
30th Jul '14 11:05:08 AM TheRoguePenguin
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* AwesomeYetPractical:
** The Cybran Megalith 2. It's been nerfed from the original, but it's also one of the cheapest experimentals, allowing you to offset power with numbers. It's got insane weapon range and vision radius, has decent anti-air guns on its back and a couple of them can easily wipe out massed groups of conventional forces, something many experimentals are weak to.



* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide of these things can be quite difficult unless you prepare properly with a wall of your own turrets to beat back the Engineers. The ''easiest'', if time-consuming solution to this problem; build a turret wall to stop the Engineer advance, then bypass land entirely and build a wet navy to bombard them from range... though you will still have to keep watch for Engineers slipping by your defensive line and capturing your naval factories.

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* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide side. The simplest method of these things can be quite difficult unless you prepare properly dealing with this, though somewhat time-consuming, is to turtle with a wall of your own turrets to beat back the Engineers. The ''easiest'', if time-consuming solution to this problem; until you can build Megaliths or a turret wall to stop the Engineer advance, then bypass land entirely and build a wet navy to bombard them from range... though Navy with long-range bombardment capacity. Once you will still have to keep watch for units with better attack range than the basic defenses the Engineers slipping by your defensive line and capturing your naval factories.construct, winning is inevitable.



* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize that [[spoiler: Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things. Maddox also unfortunately destroyed the holographic shell guarding the entrance to the Shiva terraformer, which Gauge is able to reach easily as a result.]]

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* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize realizes that [[spoiler: Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things. Maddox also unfortunately destroyed the holographic shell guarding the entrance to the Shiva terraformer, which Gauge is able to reach easily as a result.]]



* WeaponOfMassDestruction: Everyone's run-of-the-mill Long Range Artillery/Tactical Missiles and the obvious Nuke. [[spoiler:"Shiva" - an autonomous terraforming device.]]

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* WeaponOfMassDestruction: Everyone's run-of-the-mill Long Range Artillery/Tactical Missiles and the obvious Nuke. [[spoiler:"Shiva" [[spoiler:Then there's "Shiva" - an autonomous terraforming device.]]
13th Sep '13 9:59:57 AM DrVonOppendown
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Added DiffLines:

* {{Expy}}: The Cybran's Command-class Carrier is a dead ringer for the [[HostileWaters Antaeus Adaptive Cruiser]], albiet without the ludicrously powerful deck guns.
22nd Aug '13 8:48:24 PM TheMysteriousTroper
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''Supreme Commander 2'' is notable for having a distinctly less hardcore tone than its predecessors. The story is much more light-hearted than in the previous two games, and contains a great amount of humour. Despite the seeming gravity of the premise, the scale of the story never escalates much, and is mostly a character-driven romp. The game is designed around the idea that the economic crash of 2009 would affect the gaming market--graphics were scaled down to allow the game to work on the Xbox 360, as well as on lower-end PCs, as it was assumed that people would not be able to afford expensive gaming rigs. The maximum map size was reduced and much of the game streamlined and simplified to allow for quicker matches, fitting the controls on a gamepad, a lower entry threshold and to remove focus from the economical micromanagement aspects.

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''Supreme Commander 2'' is notable for having a distinctly less hardcore tone than its predecessors. The story is much more light-hearted than in the previous two games, and contains a great amount of humour. Despite the seeming gravity of the premise, the scale of the story never escalates much, and is mostly a character-driven romp. The game is designed around the idea that the economic crash of 2009 would affect the gaming market--graphics were scaled down to allow the game to work on the Xbox 360, as well as on lower-end PCs, [=PCs=], as it was assumed that people would not be able to afford expensive gaming rigs. The maximum map size was reduced and much of the game streamlined and simplified to allow for quicker matches, fitting the controls on a gamepad, a lower entry threshold and to remove focus from the economical micromanagement aspects.
16th Jun '13 9:30:12 AM EarlOfSandvich
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* NonEntityGeneral: Averted. Each campaign's commander has a name, face, voice and family: UEF's Dominic Maddox has an Illuminate wife and son, Illuminate's Thalia Kael has her terminally ill brother, and Cybran's Ivan Brackman is the clone-son of [[BrainInAJar Doctor Brackman]]. Anyone's guess as to what happened to the first clone-son from ''SupremeCommander'', though.

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* NonEntityGeneral: Averted. Each campaign's commander has a name, face, voice and family: UEF's Dominic Maddox has an Illuminate wife and son, Illuminate's Thalia Kael has her terminally ill brother, and Cybran's Ivan Brackman is the clone-son of [[BrainInAJar Doctor Brackman]]. Anyone's guess as to what happened to the first clone-son from ''SupremeCommander'', ''Supreme Commander'', though.



* ReinventingTheWheel: One of the complaints leveled at ''SupremeCommander2'' was that the research tree introduced this to a game that had previously been free of it. Your research must be redone every level.

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* ReinventingTheWheel: One of the complaints leveled at ''SupremeCommander2'' ''Supreme Commander 2'' was that the research tree introduced this to a game that had previously been free of it. Your research must be redone every level.
10th Jun '13 4:07:54 PM Whitecroc
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''Supreme Commander 2'' is the sequel to the RealTimeStrategy game ''VideoGame/SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time [[spoiler:the Seraphim have been destroyed and]] humanity has lived in peace. Then someone (TV Tropes blames [[WordOfGod Chris Taylor]]), for some reason, decides to murder the president of the coalition. The leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame each other for the president's murder and begin to take up arms once again. [[spoiler:Add one messed up Cybran and {{Precursor}} terraformer]]. Chaos ensues.

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''Supreme '''''Supreme Commander 2'' 2''''' is the 2010 sequel to the RealTimeStrategy game ''VideoGame/SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time [[spoiler:the the Seraphim have been destroyed and]] and humanity has lived come together in a utopian peace. Then someone (TV Tropes blames [[WordOfGod Chris Taylor]]), for some reason, decides to murder All is thrown into jeopardy, however, when the president of the coalition. The coalition is murdered by an unknown party, with the leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame blaming each other for the president's murder and begin to take taking up arms once again. [[spoiler:Add one messed up Cybran again.

''Supreme Commander 2'' is notable for having a distinctly less hardcore tone than its predecessors. The story is much more light-hearted than in the previous two games,
and {{Precursor}} terraformer]]. Chaos ensues.
contains a great amount of humour. Despite the seeming gravity of the premise, the scale of the story never escalates much, and is mostly a character-driven romp. The game is designed around the idea that the economic crash of 2009 would affect the gaming market--graphics were scaled down to allow the game to work on the Xbox 360, as well as on lower-end PCs, as it was assumed that people would not be able to afford expensive gaming rigs. The maximum map size was reduced and much of the game streamlined and simplified to allow for quicker matches, fitting the controls on a gamepad, a lower entry threshold and to remove focus from the economical micromanagement aspects.

Reception of the game at the time was mixed; although ''Supreme Commander 2'' was popular with critics, the game was controversial amongst hardcore fans for its gameplay streamlining, and ultimately the game failed to make the same splash as its predecessors.



* AirborneAircraftCarrier: UEF experimental Flying Air Factory.

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* AirborneAircraftCarrier: UEF experimental Flying Air Factory.Factory, which is pretty much what it sounds like.



** As does the Cybran Bomb-Bouncer, whose shield only covers itself and a bit after that. Its Megablast, however, is one-button death.
** The ''original'' Cybran Monkeylord from the first game has been brought over and it retains the larger scale of ''everything''. Cost included.

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** As does the The Cybran Bomb-Bouncer, whose Bomb-Bouncer's shield only covers itself and a bit after that.barely extends beyond its own body. Its Megablast, however, is one-button death.
** The ''original'' Cybran Monkeylord from the first game has been was brought over and it retains the larger scale of ''everything''. Cost included.



** To put in perspective, same mission:
---> '''Gauge:''' I have done a thousand dreadful things, as willingly as one would kill a fly, but nothing grieves me more, that I can not do ten thousand more. *beat* Toodles.



* CripplingOverspecialization: Mostly averted once you research enough upgrades. Depending on what side you're playing as, you can upgrade your tanks and assault bots with anti-air guns, obviating the need to build AA-only units. The Cybrans can even mount a gun on their otherwise-helpless Engineers. Some units are still overspecialized, however: the UEF has an anti-air fighter jet and a bomber jet, but no fighter-bombers like the other two sides.

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* CripplingOverspecialization: Mostly averted once you research enough upgrades. Depending on what side you're playing as, you Although most units start out heavily specialized, they generally have researchable upgrades that allow them to fill multiple roles. For instance, certain factions can upgrade your their tanks and assault bots with anti-air guns, obviating the need to build AA-only units. The Cybrans can even mount a gun on their otherwise-helpless Engineers. Some units are still overspecialized, however: however; the UEF has an anti-air fighter jet and a bomber jet, but no fighter-bombers like the other two sides.



* InstantWinCondition: Assassination game mode. Justified as units are robots and the commander usually takes a nice piece of his base with him, unless you have done some research.
** Also justified in that the ACU is technically the only manned unit in your army, from which you are commanding (hence Armored Command Unit) - if you die, everything else has nothing to control it.

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* InstantWinCondition: Assassination game mode. Justified as units are robots and the commander usually takes a nice piece of his base with him, unless you have done some research.
** Also justified
research. Justified in that the ACU is technically the only manned unit in your army, from which you are commanding (hence Armored Command Unit) - if Unit)--if you die, everything else has nothing to control it.



* {{Leitmotif}}: Whenever Gauge shows up (especially if it involves nukes) for a Cybran Surprise Attack, you can bet you'll be hearing the discordant, manic music that ''always'' accompanies him, bringing to mind hordes of DemonicSpiders swarming down on some poor bastard.
** ''If'' it involves nukes? '''STRATEGIC LAUNCH DETECTED''' might as well ''be'' Commander Gauge's Leitmotif.
* LighterAndSofter: It's hard to deny that this game takes itself a lot less seriously than the original. The colors are brighter, unit designs lean more towards novelty and the RuleOfCool and there are quite a few laugh-out-loud moments in the campaigns, especially for the Cybran side. There's a limit, however, as it's still [=SupCom=] and the effects of the first game's events are still being felt.

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* {{Leitmotif}}: Whenever Gauge shows up (especially if it involves nukes) for a Cybran Surprise Attack, you can bet you'll be hearing the discordant, manic music that ''always'' accompanies him, bringing to mind hordes of DemonicSpiders swarming down on some poor bastard.
** ''If'' it involves nukes? '''STRATEGIC LAUNCH DETECTED''' might as well ''be'' Commander Gauge's Leitmotif.
music.
* LighterAndSofter: It's hard to deny that this The game takes itself a lot less seriously than the original.its predecessors. The colors are brighter, unit designs lean more towards novelty and the RuleOfCool and there are quite a few laugh-out-loud moments in the campaigns, especially for the Cybran side. There's a limit, however, as it's still [=SupCom=] and the effects of the first game's events There are still being felt.darker moments, but even then, the story never threatens to expand its scope to that of the total galactic war of the previous games.



* MightyGlacier: The biggest experimentals move ''so slowly'' that unless you research giant flying transport options for them (or the Space Temple teleporter for the Illuminate) that you're going to have to wait a while for that sucker to get to the enemy base.
* MilitaryMashupMachine: Most Illuminate units by default and Cybran ships once they up upgraded allowing them to operate on land.

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* MightyGlacier: The biggest experimentals move ''so slowly'' are slow enough that unless you research giant flying they usually need to be paired with another experimental in the form of a transport options for them (or the Space Temple or teleporter for the Illuminate) that you're going to have to wait a while for that sucker to get to the enemy base.
be useful in an assault.
* MilitaryMashupMachine: Most Illuminate units have hover capabilities in addition to their other features by default default, and Cybran ships once they up can be upgraded allowing to allow them to operate walk on land.



* {{Nerf}}: Several units return from the previous game, with significant changes. The game at least has the decency to rename, so it's more like dealing with a knockoff.

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* {{Nerf}}: Several units return from the previous game, with significant changes. The game at least has the decency to rename, so it's more like dealing with a knockoff.changes:
11th Apr '13 9:39:35 AM lordferrok
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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, and its guns are weaker.

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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, and its guns are weaker.weaker and they fire at half the speed of the hold ones.
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