History VideoGame / SuperMonkeyBall

25th Mar '17 1:46:19 PM nombretomado
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* ''Super Monkey Ball Jr.'' (The first mobile version, it featured full 3D graphics...''on the GameBoyAdvance.'')
* ''Super Monkey Ball Touch & Roll'' (Another attempt at a mobile ''Monkey Ball'', this one on the NintendoDS. Received mixed reviews.)

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* ''Super Monkey Ball Jr.'' (The first mobile version, it featured full 3D graphics...''on the GameBoyAdvance.UsefulNotes/GameBoyAdvance.'')
* ''Super Monkey Ball Touch & Roll'' (Another attempt at a mobile ''Monkey Ball'', this one on the NintendoDS.UsefulNotes/NintendoDS. Received mixed reviews.)
27th Feb '17 9:20:45 AM MandL27
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* BonusLevelOfHeaven: [[spoiler:Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]] ''Jr.'' [InvertedTrope inverts]] this, as its Master stages instead opt for [[LethalLavaLand a wavy fire]] as the background.

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* BonusLevelOfHeaven: [[spoiler:Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]] ''Jr.'' [InvertedTrope [[InvertedTrope inverts]] this, as its Master stages instead opt for [[LethalLavaLand a wavy fire]] as the background.
21st Feb '17 8:02:32 PM MandL27
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* AnnouncerChatter: "'''FALL OUT! FALL OUT! FALL OUT! CONTINUE? FALL OUT!...'''"

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* AnnouncerChatter: "'''FALL "FALL OUT! FALL OUT! FALL OUT! CONTINUE? FALL OUT!...'''""



* BrutalBonusLevel: [[OncePerEpisode Pretty much happens in each main-series game]]

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* BrutalBonusLevel: [[OncePerEpisode Pretty much happens Happens in each main-series game]]most games.]]
** The original games had "Extra" stages that you could get if you beat the normal stages without using a continue, as well as "Master" stages that [[SerialEscalation required you to beat Expert Extra without using a continue]].
** ''Banana Blitz'' had a similar concept - beating all eight main worlds without using a continue unlocks World 9, and beating ''that'' unlocked World 10.
** ''Splitz'' combines the two. Beating Advanced (equivalent to Expert from earlier games) unlocks Master, but its difficulty makes up for not having to avoid continues or play extra stages.



* WackyRacing: The Monkey Race minigame. It's basically MarioKart inside hamster balls.

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* WackyRacing: The Monkey Race minigame. It's basically MarioKart VideoGame/MarioKart inside hamster balls.



'''FALLOUT!'''

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'''FALLOUT!''''''FALL OUT!'''
21st Feb '17 5:47:45 PM MandL27
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* BatmanCanBreatheInSpace / SuperNotDrowningSkills: Normally justified since the monkey you play as is in a plastic ball, but during the minigame award ceremonies that is in space/underwater (depending if the minigame takes place there or not), the monkeys are seen outside their balls and are completely unaffected by the lack of air, [[SpaceDoesNotWorkThatWay or gravity either.]]

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* BatmanCanBreatheInSpace / SuperNotDrowningSkills: Normally justified since the monkey you play as is in a plastic ball, but during the minigame award ceremonies that is in space/underwater (depending if the minigame takes place there or not), the monkeys are seen outside their balls and are completely unaffected by the lack of air, air [[SpaceDoesNotWorkThatWay or gravity either.]]and gravity]].



* BonusLevelOfHeaven: [[spoiler: Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]] This is [[InvertedTrope Inverted]] in Junior, where the [[spoiler: Master Stages]] take place in '''[[PlanetHeck Hell]]''',

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* BonusLevelOfHeaven: [[spoiler: Banana [[spoiler:Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]] This is [[InvertedTrope Inverted]] in Junior, where the [[spoiler: ''Jr.'' [InvertedTrope inverts]] this, as its Master Stages]] take place in '''[[PlanetHeck Hell]]''',stages instead opt for [[LethalLavaLand a wavy fire]] as the background.



* ContinuingIsPainful: To reach the extra stages in 1 & 2, you need to make it through all the stages without a continue. Turned UpToEleven if you want to unlock [[spoiler: the Master Stages]], which requires you to beat all 50 Expert Stage, AND [[spoiler: the 10 Expert Extra Stages]] to reach them! This is especially painful in the original, since you only have 3 lives.
* CreatorCameo: [[spoiler: The final level in World 10 in Story Mode of ''Super Monkey Ball 2'' and ''Deluxe''.]]
* CutAndPasteEnvironments: In the first game, many floors that show up in one difficulty level get turned up a notch on a higher difficulty level. Some examples include each of the Floor 1s, Beginner 10/Advanced 17/Expert 7/[[spoiler: Master 3]], and the spinning goal levels in [[spoiler: the Extra floors.]]
* DepartmentOfRedundancyDepartment: In Banana Blitz there is a boss called Tako the Octopus. ''Tako means octopus in Japanese'', so going by its boss name, it's [[ShapedLikeItself Octopus the Octopus.]]
** Actually, it's official name is Octopocus, but that doesn't help much.

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* ContinuingIsPainful: To reach the extra stages in 1 ''1'' & 2, ''2'', you need to make it through all the stages without a continue. continue.[[note]]In ''1'', Beginner Extra and Advanced Extra instead require you to ''[[NoDamageRun not die at all]]''.[[/note]] Turned UpToEleven if you want to unlock [[spoiler: the Master Stages]], which requires you to beat all 50 Expert Stage, AND [[spoiler: the [[spoiler:the 10 Expert Extra Stages]] to reach them! This is especially painful in the original, since you only have 3 lives.
* CreatorCameo: [[spoiler: The [[spoiler:The final level in World 10 in Story Mode of ''Super Monkey Ball 2'' Mode]] in ''2'' and ''Deluxe''.]]
''Deluxe'' features the [=AV=] logo. [[spoiler:A recurring Extra level]] in the first game does, too.
* CutAndPasteEnvironments: In the first game, many floors that show up in one difficulty level get turned up a notch on a higher difficulty level. Some examples include each of the Floor 1s, Beginner 10/Advanced 17/Expert 7/[[spoiler: Master 7/[[spoiler:Master 3]], and the spinning goal levels in [[spoiler: the [[spoiler:the Extra floors.]]
* DepartmentOfRedundancyDepartment: In Banana Blitz there is a boss called Tako the Octopus. ''Tako means octopus in Japanese'', so going by its boss name, it's [[ShapedLikeItself Octopus the Octopus.]]
**
]] Actually, it's official name is Octopocus, but that doesn't help much.



** In ''Deluxe'', the game goes lightly on you with [[NonIndicativeName Dodecagon]][[note]]It's just some moving squares.[[/note]], but goes really rough on you with ''the very next level''. The level after is much easier, but the one after that isn't.
** ''Super Monkey Ball Step and Roll'' had a giant spike between worlds 6 and 7, world 6 had a lot of easy stages that aren't too hard, but World 7 will kick your butt.
** 2 ramps it up on ''Pistons'' and decides to go nuts once you hit [[spoiler:Expert Extra]]. [[spoiler: ''Conical Slider'']] anyone?
*** The difficulty spike happens well before that. ''Reversible Gear'', anybody? World 4 in its entirety? [[spoiler:''Conical Slider'']] is to be expected since to get to it, you have to go through Expert mode (essentially worlds 5-9) with no continues, so it will likely be among the last levels you will ever see in the game if you continued;[[spoiler: Otherwise, you'll be sent to the Master Levels.]]

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** In ''1'' and ''Deluxe'', the game goes lightly on you with [[NonIndicativeName Dodecagon]][[note]]It's just some moving squares.[[/note]], but goes really rough on you with ''the very next level''. The level after is much easier, but the one after that isn't.
** ''Super Monkey Ball Step ''Step and Roll'' had a giant spike between worlds 6 and 7, world 7. World 6 had a lot of easy stages that aren't too hard, but World 7 will kick your butt.
is much more challenging.
** 2 ramps it up on ''Pistons'' and decides to go nuts once you hit [[spoiler:Expert Extra]]. [[spoiler: ''Conical Slider'']] anyone?
Extra]], with levels like [[spoiler:Conical Slider]].
*** The difficulty spike happens well before that. ''Reversible Gear'', anybody? World 4 in its entirety? [[spoiler:''Conical Slider'']] [[spoiler:Conical Slider]] is to be expected since to get to it, you have to go through Expert mode (essentially worlds 5-9) with no continues, so it will likely be among the last levels you will ever see in the game if you continued;[[spoiler: Otherwise, continued. [[spoiler:Otherwise, you'll be sent to the Master Levels.]]



** ''Switch Inferno'' and [[spoiler: ''Labyrinth'']] in Super Monkey Ball 2.
** There's the infamous hidden bananas in ''Banana Blitz'', for which said guide hasn't even been finished yet since they're ''invisible''.
** [[spoiler:Chaos]] from ''Deluxe''
* InsurmountableWaistHighFence: [[AvertedTrope Averted]]. While several stages have fences that are just tall enough that you can't roll over them, there's usually nothing's stopping a clever player from gaining some speed, pinging off a bit of geometry, and [[DungeonBypass hopping over it]], even if that's more tricky than just doing the level the intended way.
* JackOfAllStats: [=AiAi=] falls under this in ''Banana Blitz.''
* LawOf100: An extra life is given for every 100 bananas collected in the earlier games.

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** ''Switch Inferno'' Switch Inferno and [[spoiler: ''Labyrinth'']] [[spoiler:Labyrinth]] in Super Monkey Ball 2.
** There's the infamous hidden bananas in ''Banana Blitz'', for which said guide hasn't even been finished yet since they're ''invisible''.
''[[ShapedLikeItself invisible]]''.
** [[spoiler:Chaos]] from ''Deluxe''
''Deluxe'', another maze level, fits this as well.
* InsurmountableWaistHighFence: [[AvertedTrope Averted]]. While several stages have fences that are just tall enough that you can't roll over them, there's usually nothing's stopping a clever player from gaining some speed, pinging off a bit of geometry, and [[DungeonBypass hopping over it]], even if that's more tricky harder than just doing the level the intended way.
* JackOfAllStats: [=AiAi=] falls under this in ''Banana Blitz.''
'' Earlier, he fit the role in ''2''[='=]s reworked bowling minigame.
* LawOf100: An LawOf100:
**An
extra life is given for every 100 bananas collected in the earlier games.



* LoadsAndLoadsOfCharacters: Played straight in ''Adventure'', and downplayed in 3D's Fight and Race, which has 16 characters to play as.

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* LoadsAndLoadsOfCharacters: Played straight in ''Adventure'', and downplayed with over 30 characters to pick from in minigames. Downplayed in 3D's Fight and Race, which has 16 characters to play as.



* MadMarbleMaze
* MarathonLevel: Ultimate mode in ''Deluxe''.
* MickeyMousing: Organic Form in ''2'' and ''Deluxe'' appears to be doing this to the underwater theme. The stage does not do this in ''Deluxe'''s challenge mode, due to being in the Amusement Park.

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* MadMarbleMaze
MadMarbleMaze: The game is basically ''Marble Madness'' [[EverythingsBetterWithMonkeys but with monkeys]], so this is to be expected.
* MarathonLevel: MarathonLevel:
**
Ultimate mode in ''Deluxe''.
''Deluxe''. It runs you through ''all three hundred stages of Challenge Mode'' in one sitting. Good thing there are {{Save Point}}s.
** Step and Roll features the aptly-named Marathon mode, which does something similar, but with worlds 1-3, 4-6, [[BreadEggsBreadedEggs or 1-6]].
* MickeyMousing: MickeyMousing:
**
Organic Form in ''2'' and ''Deluxe'' appears to be doing this to the underwater theme. The stage does not do ''Deluxe'' removes this behavior in ''Deluxe'''s challenge mode, Challenge Mode due to being in the Amusement Park.changing its background.



* OfficialCouple: [=AiAi=] and [=MeMe=] are apparently destined for each other (considering Baby is apparently their future son).
* ProductPlacement: In earlier games, all the bananas had Dole labels.
** Comes full circle now that, as of late, Sega is advertising ''Step 'n Roll'' on Chiquita bananas and vice-versa.

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* OfficialCouple: [=AiAi=] and [=MeMe=] [=MeeMee=] are apparently destined for each other (considering other, considering Baby is apparently their future son).
son.
* ProductPlacement: ProductPlacement:
**
In earlier games, all the bananas had Dole labels.
** Comes full circle now that, as of late, Sega is advertising ''Step 'n and Roll'' features Chiquita labels on bananas seen in cutscenes. [[{{Defictionalization}} And some Chiquita bananas and vice-versa.at the time had labels advertising the game.]]



* SurpriseDifficulty: As stated above this game can be '''very difficult'''; despite having a cast of cute monkeys the game can force you to travel across shifting plates in a slippery ball and cross on an extremely small platform to a spinning square to get to the goal platform. And you gotta do it in a minute or you'll lose a life.
* ScoreMultiplier: Completing a level before half of the time allotted expires doubles that stage's score. In addition, warp goals stack with this multiplier based on the number of stages skipped.
* SpeakingSimlish: The Dialouge in the cutscenes of story mode in ''2'' and ''Deluxe'' for example.
* StalkedByTheBell: Advanced 11 in Super Monkey Ball (Advanced 9 in Deluxe) contains a wall that gradually rises and blocks the paths to the goals after about 15 seconds.

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* SurpriseDifficulty: As stated above above, this game can be '''very difficult'''; despite having a cast of cute monkeys monkeys, the game can force you to travel across shifting plates in a slippery ball and cross on an extremely small platform to a spinning square to get to the goal platform. And you gotta do it [[TimedMission in a minute minute]] or you'll lose a life.
* ScoreMultiplier: Completing a level before in under half of the time allotted expires doubles that stage's score. time would double the bonus from remaining time in ''1'', ''2'', ''Deluxe'', and ''Adventure''. In addition, warp goals stack with this multiplier based on - green goals double the number of stages skipped.bonus, and red goals triple it.
* SpeakingSimlish: The Dialouge dialogue in the cutscenes of story mode in ''2'' and ''Deluxe'' for example.
* StalkedByTheBell: Advanced 11 in Super Monkey Ball ''1'' (Advanced 9 in Deluxe) contains a wall that gradually rises and blocks the paths to the goals after about 15 seconds.



* TimeTravel: ''Banana Splitz''
* TimedMission: Most of the levels, especially in the earlier games, have a 60 second time limit.

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* TimeTravel: ''Banana Splitz''
Splitz'' features this. Appropriately, the goals in it feature a prominent stopwatch pattern.
* TimedMission: Most of the levels, especially in the earlier games, levels have a 60 second 60-second time limit.limit. At present, the limit has ranged from two minutes to ''20 seconds''.
28th Jan '17 1:12:09 PM MetalAiAi
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* BonusLevelOfHeaven: [[spoiler: Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]] This is [[InvertedTrope Inverted]] in Junior, where the Master Stages take place in '''[[PlanetHeck Hell]]''',

to:

* BonusLevelOfHeaven: [[spoiler: Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]] This is [[InvertedTrope Inverted]] in Junior, where the [[spoiler: Master Stages Stages]] take place in '''[[PlanetHeck Hell]]''',


Added DiffLines:

* BrutalBonusLevel: [[OncePerEpisode Pretty much happens in each main-series game]]


Added DiffLines:

**** Speaking of ''Reversible Gear'', it's in ''Touch & Roll'' under the name ''Starfish''. It's found in World 2.
9th Jan '17 3:28:54 PM Mikeyfan93
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* DifficultySpike - Happens in every game.

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* DifficultySpike - DifficultySpike: Happens in every game.
28th Dec '16 1:25:47 PM MetalAiAi
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* SupriseDifficulty: As stated above this game can be '''very difficult'''; despite having a cast of cute monkeys the game can force you to travel across shifting plates in a slippery ball and cross on an extremely small platform to a spinning square to get to the goal platform. And you gotta do it in a minute or you'll lose a life.

to:

* SupriseDifficulty: SurpriseDifficulty: As stated above this game can be '''very difficult'''; despite having a cast of cute monkeys the game can force you to travel across shifting plates in a slippery ball and cross on an extremely small platform to a spinning square to get to the goal platform. And you gotta do it in a minute or you'll lose a life.
24th Dec '16 8:04:01 PM DastardlyDemolition
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Added DiffLines:

* SupriseDifficulty: As stated above this game can be '''very difficult'''; despite having a cast of cute monkeys the game can force you to travel across shifting plates in a slippery ball and cross on an extremely small platform to a spinning square to get to the goal platform. And you gotta do it in a minute or you'll lose a life.
4th Nov '16 10:30:12 PM Megachamp
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* BonusLevelOfHeaven: [[spoiler: Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]]

to:

* BonusLevelOfHeaven: [[spoiler: Banana Sanctuary and Ultra Heaven]] in ''1'' and ''Banana Blitz'' respectively. However, [[ThatOneLevel they both harbor some of the hardest stages in the series.]]]] This is [[InvertedTrope Inverted]] in Junior, where the Master Stages take place in '''[[PlanetHeck Hell]]''',
24th Sep '16 7:06:52 AM MetalAiAi
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*** GreenHillZone: Floors 1-4 in all non-Extra modes but Master.

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*** GreenHillZone: Floors 1-4 [[spoiler: in all non-Extra modes but Master.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMonkeyBall