History VideoGame / SuperMarioLand

13th May '18 12:52:51 PM StardustSoldier
Is there an issue? Send a Message


** The Goombo enemy is based on the Goomba

to:

** The Goombo enemy is based on the GoombaGoomba.
28th Apr '18 2:55:50 AM StardustSoldier
Is there an issue? Send a Message


* DolledUpInstallment: Like ''VideoGame/SuperMarioBros2'', it was not originally a Mario game early in development. That is why it is about aliens invading Egypt, Bermuda, China, and Easter Island.
28th Apr '18 2:50:15 AM StardustSoldier
Is there an issue? Send a Message


* BonusLevel: In true Super Mario fashion. Interestingly, some bonus levels have SpikesOfDoom, making for a rare chance to actually ''die in a bonus level.''

to:

* BonusLevel: BonusStage: In true Super Mario fashion. fashion, there are several hidden areas inside pipes where the player can find lots of coins. Interestingly, some bonus levels of them have SpikesOfDoom, making for a rare chance to actually ''die in a bonus level.stage.''
20th Apr '18 4:16:33 PM Glowsquid
Is there an issue? Send a Message


Unlike most installments of the franchise, ''Super Mario Land'' was directed not by Creator/ShigeruMiyamoto but rather by Creator/GunpeiYokoi, the man who designed the Game Boy itself, and developed by Nintendo R&D1, the team who were responsible for all ''Franchise/{{Metroid}}'' games from the [[VideoGame/{{Metroid 1}} original]] to ''[[VideoGame/MetroidZeroMission Zero Mission]]'' except for the ''VideoGame/MetroidPrime'' sub-series (''VideoGame/MetroidOtherM'' also had a different developer, but was released after ''Zero Mission''). The sequel, ''VideoGame/SuperMarioLand2SixGoldenCoins'', had larger sprites and marked the debut of Mario's EvilCounterpart, Wario.

to:

Unlike most installments of the franchise, ''Super Mario Land'' was directed not by had no involvement from series creator Creator/ShigeruMiyamoto but rather by Creator/GunpeiYokoi, and his EAD development group, the man who designed the Game Boy itself, game instead being produced by Creator/GunpeiYokoi and developed by Nintendo R&D1, the team who were responsible for all ''Franchise/{{Metroid}}'' games from the [[VideoGame/{{Metroid 1}} original]] to ''[[VideoGame/MetroidZeroMission Zero Mission]]'' except for the ''VideoGame/MetroidPrime'' sub-series (''VideoGame/MetroidOtherM'' also had a different developer, but was released after ''Zero Mission'').sub-series. The sequel, ''VideoGame/SuperMarioLand2SixGoldenCoins'', had larger sprites and marked the debut of Mario's EvilCounterpart, Wario.
26th Mar '18 5:33:57 PM StardustSoldier
Is there an issue? Send a Message


* The [[RecurringRiff otherwise common]] melodies known in Mario series are not present.

to:

* The [[RecurringRiff otherwise common]] melodies known in Mario the ''Mario'' series are not present.
26th Mar '18 5:32:24 PM StardustSoldier
Is there an issue? Send a Message


* Instead of fireballs, the flower powerup gives Mario the ability to throw "superballs", {{weaponized ball}}s which bounce off their targets at 90-degree angles. Nearly useless outdoors, but they can be fun when there's a ceiling. It did have the perk of collecting any coins it hit.

to:

* Instead of fireballs, the flower powerup gives Mario the ability to throw "superballs", {{weaponized ball}}s which bounce off their targets at 90-degree angles. Nearly useless Difficult to use effectively outdoors, but they can be fun when there's a ceiling. It did have the perk of collecting any coins it hit.
4th Dec '17 8:01:02 PM SilverSupernova
Is there an issue? Send a Message


* TheManBehindTheMan: The sequel reveals that [[spoiler:Tatanga was a goon that Wario hired to create a distraction so that he could rob Mario blind while he was away]].

to:

* TheManBehindTheMan: The sequel reveals that [[spoiler:Tatanga was a goon that Wario is an underling of Wario's. While he may or may not have been hired to create a distraction so that diversion in this game, he could rob Mario blind while he was away]].still reappears in the sequel guarding one of the Golden Coins for Wario]].
4th Dec '17 7:59:01 PM SilverSupernova
Is there an issue? Send a Message

Added DiffLines:

* TheManBehindTheMan: The sequel reveals that [[spoiler:Tatanga was a goon that Wario hired to create a distraction so that he could rob Mario blind while he was away]].
13th Oct '17 9:33:30 AM MyFinalEdits
Is there an issue? Send a Message


** Princess Daisy is so similar to Princess Peach/Toadstool that for over a decade, many people thought that she ''was'' Princess Toadstool, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct PaletteSwap for Princess Toadstool, and more recent games have given her a Southern accent and more of an ActionGirl personality.

to:

** Princess Daisy is so similar to Princess Peach/Toadstool that for over a decade, many people thought that she ''was'' Princess Toadstool, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct PaletteSwap for Princess Toadstool, and more recent later games have given her a Southern accent and more of an ActionGirl personality.
13th Oct '17 6:03:38 AM HarpieSiren
Is there an issue? Send a Message


** Princess Daisy is so similar to Princess Peach/Toadstool that for over a decade, many people thought that she ''was'' Princess Toadstool, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct PaletteSwap for Princess Toadstool, and more recent games have given her a Southern accent and more of an ActionGirl personality than her cousin.

to:

** Princess Daisy is so similar to Princess Peach/Toadstool that for over a decade, many people thought that she ''was'' Princess Toadstool, and that "Daisy" was just her nickname. In the Nintendo 64 era, she became a distinct PaletteSwap for Princess Toadstool, and more recent games have given her a Southern accent and more of an ActionGirl personality than her cousin.personality.
This list shows the last 10 events of 81. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioLand