History VideoGame / SuperMarioKart

28th Apr '18 2:43:52 AM StardustSoldier
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* DolledUpInstallment: This was originally going to be a generic racing game meant solely to provide a 2-player counterpart to the 1-player hit ''VideoGame/FZero'' a few years earlier. During production someone suggested seeing what it would look like to put Mario in a go-kart, and history was made.
21st Apr '18 10:05:23 PM nombretomado
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** They don't follow the same rules as items go; each enemy racer can use only two items (a "signature" item such as Mario and Luigi's star or Princess [Peach] and Toad's poison mushroom, plus the Feather for avoiding obstacles), but they can be used ''at will''. Its {{egregious}} use of multiple items without visiting an item box (as the player character has to) is perhaps best demonstrated when a stationary computer uses five or six feathers in a row to avoid an item just under its wheels. Additionally, if you hit an [=AI=] kart that's been shrunk by Lightning Bolts, they merely spin out rather than getting SquashedFlat the way human players will. Besides this, [=AI=] drivers can drive right through on-road obstacles like warp pipes.

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** They don't follow the same rules as items go; each enemy racer can use only two items (a "signature" item such as Mario and Luigi's star or Princess [Peach] and Toad's poison mushroom, plus the Feather for avoiding obstacles), but they can be used ''at will''. Its {{egregious}} JustForFun/{{egregious}} use of multiple items without visiting an item box (as the player character has to) is perhaps best demonstrated when a stationary computer uses five or six feathers in a row to avoid an item just under its wheels. Additionally, if you hit an [=AI=] kart that's been shrunk by Lightning Bolts, they merely spin out rather than getting SquashedFlat the way human players will. Besides this, [=AI=] drivers can drive right through on-road obstacles like warp pipes.
5th Mar '18 8:17:12 PM nombretomado
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''Super Mario Kart'' (1992) is a DrivingGame for the SuperNES that inspired the ''VideoGame/MarioKart'' series and, with it, a whole slew of MascotRacer imitators.

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''Super Mario Kart'' (1992) is a DrivingGame for the SuperNES UsefulNotes/SuperNES that inspired the ''VideoGame/MarioKart'' series and, with it, a whole slew of MascotRacer imitators.
20th Nov '17 3:01:29 PM totoofze47
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** Each race has 5 laps, which hasn't been used in future games that opted for 3 laps due to the first game having simpler track designs and shorter length. The first game is also the only game (along with ''64'' and ''Super Circuit'') that uses lives and it's possible to not even finish a grand prix due to running out of lives for not placing in the top 4.

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** Each race has 5 laps, which hasn't been used in future games that opted for 3 laps due to the first game having simpler track designs and shorter length. The first game is Each cup also the only game (along with ''64'' and ''Super Circuit'') that uses lives and it's possible had five races as opposed to not even finish a grand prix due to running out of lives for not placing in the top 4.four.


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** The game uses lives, and it's possible to not even finish a grand prix due to running out of lives for not placing in the top 4.
** Each driver had their own ranking music, as opposed to the later games' standardized tunes.


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* VideoGameLives: The only ''Mario Kart'' game alongside ''Super Circuit'' to use them. Rank in lower than 4th, and you lose a life. Lose all your lives, and it's GameOver, forcing you to start the cup over.
8th Nov '17 7:40:57 PM Josef5678
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''Super Mario Kart'' untilized Mode 7 to make a fast, wacky, and thrilling challenge. Your racer must navigate the track--shown in the bottom split-screen--rife with obstacles such as grass, pipes, oil slicks, fish, and many an outright BottomlessPit. Not to mention the other racers--and their obstacles. Yes, both you and your opponents may pick up items to throw in each others' path; this is one of the many kart racing tropes ''Super Mario Kart'' started.

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''Super Mario Kart'' untilized utilized Mode 7 to make a fast, wacky, and thrilling challenge. Your racer must navigate the track--shown in the bottom split-screen--rife with obstacles such as grass, pipes, oil slicks, fish, and many an outright BottomlessPit. Not to mention the other racers--and their obstacles. Yes, both you and your opponents may pick up items to throw in each others' path; this is one of the many kart racing tropes ''Super Mario Kart'' started.
8th Nov '17 5:30:29 PM DragonQuestZ
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''Super Mario Kart'' (1992) is a DrivingGame for the SuperNES that inspired the ''VideoGame/MarioKart'' series and, with it, a whole slew of WackyRacing imitators.

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''Super Mario Kart'' (1992) is a DrivingGame for the SuperNES that inspired the ''VideoGame/MarioKart'' series and, with it, a whole slew of WackyRacing MascotRacer imitators.



But ''Super Mario Kart'' is the game that perfected Mode 7 into a fast, wacky, and thrilling challenge. Your racer must navigate the track--shown in the bottom split-screen--rife with obstacles such as grass, pipes, oil slicks, fish, and many an outright BottomlessPit. Not to mention the other racers--and their obstacles. Yes, both you and your opponents may pick up items to throw in each others' path; this is one of the many kart racing tropes ''Super Mario Kart'' started.

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But ''Super Mario Kart'' is the game that perfected untilized Mode 7 into to make a fast, wacky, and thrilling challenge. Your racer must navigate the track--shown in the bottom split-screen--rife with obstacles such as grass, pipes, oil slicks, fish, and many an outright BottomlessPit. Not to mention the other racers--and their obstacles. Yes, both you and your opponents may pick up items to throw in each others' path; this is one of the many kart racing tropes ''Super Mario Kart'' started.
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* SuperTitle64Advance: Even though there was no "non-Super" Mario Kart game on the NES before this one.
27th Oct '17 6:57:55 PM Arima
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** The AI opponents will drive through the courses as though they're ''riding on a hidden rail'', taking hairpin turns flawlessly at high speed whereas the player will always struggle to avoid overshooting on them.
23rd Oct '17 12:32:44 PM SeptimusHeap
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Due to technological limits, older driving games felt little like racing on a track and more like watching the track twist below you as other racers materialized or vanished at whim. In 1990, ''[[VideoGame/{{F-Zero}} F-Zero]]'' changed everything with the Super NES's Mode 7 hardware, finally creating a realistic system with a (technically fake[[note]]The aforementioned Mode 7 hardware could scale and rotate backgrounds, resulting in a 3D-like effect.[[/note]]) 3D track and real racers.

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Due to technological limits, older driving games felt little like racing on a track and more like watching the track twist below you as other racers materialized or vanished at whim. In 1990, ''[[VideoGame/{{F-Zero}} ''[[VideoGame/FZero F-Zero]]'' changed everything with the Super NES's Mode 7 hardware, finally creating a realistic system with a (technically fake[[note]]The aforementioned Mode 7 hardware could scale and rotate backgrounds, resulting in a 3D-like effect.[[/note]]) 3D track and real racers.
23rd Dec '16 3:45:01 PM tropower
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* TheBusCameBack: Toad returns after being [[ChuckCunninghamSyndrome left out]] of ''VideoGame/SuperMarioWorld''. This is also Donkey Kong Jr.'s first appearance, playable or otherwise, since 1983.

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* TheBusCameBack: Toad returns after being [[ChuckCunninghamSyndrome left out]] of ''VideoGame/SuperMarioWorld''. This is also Donkey Kong Jr.'s first appearance, playable or otherwise, since 1983.1982.
19th Dec '16 7:12:05 AM MegaMarioMan
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** This is the only game in the series to have Donkey Kong Jr. as a playable character rather than Donkey Kong himself, though this is due to this game predating the release of ''VideoGame/DonkeyKongCountry1'' by a couple of years. Wario is also absent, though this game came out a few months before ''VideoGame/SuperMarioLand2'', so it's kinda justified.

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** This is the only game in the series to have Donkey Kong Jr. as a playable character rather than Donkey Kong himself, though this is due to this game predating the release of ''VideoGame/DonkeyKongCountry1'' by a couple of years. Wario is also absent, though this game came out a few months before ''VideoGame/SuperMarioLand2'', ''VideoGame/SuperMarioLand2SixGoldenCoins'', so it's kinda justified.
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