History VideoGame / SuperMarioBrosTheLostLevels

12th Jan '17 3:31:00 PM Mikeyfan93
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* SoundtrackDissonance: in ''Super Mario All-Stars''. Of course they'd give the hardest ''Mario'' game in history a title screen with gentle harp and string music.

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* SoundtrackDissonance: in In ''Super Mario All-Stars''. Of course they'd give the hardest ''Mario'' game in history a title screen with gentle harp and string music.
28th Nov '16 6:14:42 PM TheBuddy26
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* BilingualBonus: [[spoiler:The message spelt out in blocks in World 9-4 reads "Thank You!" in Japanese]].

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* BilingualBonus: [[spoiler:The The message spelt out in blocks in World 9-4 reads "Thank You!" in Japanese]].Japanese.
23rd Nov '16 8:57:48 AM Tailikku
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** This also applies to the [[http://disk-kun.com/node/85 promotional art]], which depicted the characters (particularly King Koopa and Princess Peach) much closer to their now standard designs (here's [[http://imaikami.sakura.ne.jp/mario2/mario02f.html a comparison between the manuals for this game and the original]]) than they did in the first game. However, Mario is still drawn with red overalls and blue shirt, instead of the blue overalls and red shirt ensemble he has from ''VideoGame/SuperMarioBros3'' and onward.

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** This also applies to the [[http://disk-kun.com/node/85 promotional art]], which depicted the characters (particularly King Koopa Bowser and Princess Peach) much closer to their now standard designs (here's [[http://imaikami.sakura.ne.jp/mario2/mario02f.html a comparison between the manuals for this game and the original]]) than they did in the first game. However, Mario is still drawn with red overalls and blue shirt, instead of the blue overalls and red shirt ensemble he has from ''VideoGame/SuperMarioBros3'' and onward.



* BossCorridor: The last stretch prior to King Koopa in World 8-4 is a long corridor.
* BossInMookClothing: In 8-4, 9-3, and D-4, there are fake King Koopas that appear prior to where the real King Koopa would be (except for 9-3, where only the flagpole is behind it).

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* BossCorridor: The last stretch prior to King Koopa Bowser in World 8-4 is a long corridor.
* BossInMookClothing: In 8-4, 9-3, and D-4, there are fake King Koopas Bowsers that appear prior to where the real King Koopa Bowser would be (except for 9-3, where only the flagpole is behind it).



* ThisWasHisTrueForm: Just like in the first game, all the King Koopas but the last one will reveal themselves to be minor enemies in disguise if defeated with fireballs. The ''All-Stars'' version adds new enemies for World A-C and makes the King Koopa in World D the real one. (Note that getting to some of these King Koopas with fireballs requires glitching through levels).
* TrueFinalBoss: The real King Koopa of D-4, who can only be reached by unlocking and completing the four bonus worlds.

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* ThisWasHisTrueForm: Just like in the first game, all the King Koopas Bowsers but the last one will reveal themselves to be minor enemies in disguise if defeated with fireballs. The ''All-Stars'' version adds new enemies for World A-C and makes the King Koopa Bowser in World D the real one. (Note that getting to some of these King Koopas Bowsers with fireballs requires glitching through levels).
* TrueFinalBoss: The real King Koopa Bowser of D-4, who can only be reached by unlocking and completing the four bonus worlds.
1st Oct '16 6:55:39 AM WanderingTedium
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Added DiffLines:

* DifficultButAwesome: Luigi's bad traction presents some [[TooFastToStop control issues]], but overcoming such leaves his superior jumping ability, giving him quite an edge over Mario in most situations.
29th Sep '16 10:52:50 PM MyFinalEdits
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* MoodWhiplash: The fortress in D-4. Halfway through, you're outside in grassland again, then down in a coin-filled bonus room before returning to the fortress. Even more so in ''All Stars'', where cheery bonus music is played in bonus rooms.

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* MoodWhiplash: MoodWhiplash:
**
The fortress in D-4. Halfway through, you're outside in grassland again, then down in a coin-filled bonus room before returning to the fortress. Even more so in ''All Stars'', where cheery bonus music is played in bonus rooms.
29th Sep '16 1:02:22 PM Saurubiker
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The game came into existence when Creator/ShigeruMiyamoto and his crew were working on ''VS. Super Mario Bros.'' (an arcade version of the first ''Super Mario Bros.'') and were modifying the game to make it suitable for the arcade's pay-per-play model (i.e. the game was made harder and many bugs and infinite lives exploits were removed). Among the changes made to ''VS. Super Mario Bros.'' was replacing some of the HardModeFiller stages from the latter half of the game by making the earlier versions of these stages hard from the get-go and replacing the later versions with new stages (that would later be integrated into ''The Lost Levels'' itself). Miyamoto decided to create an alternate home version of ''Super Mario Bros'' composed entirely of new stages aimed specifically at hardcore fans of the original, resulting in the production of ''Super Mario Bros. 2'' for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]].

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The game came into existence when Creator/ShigeruMiyamoto and his crew were working on ''VS. Super Mario Bros.'' (an arcade version of the first ''Super Mario Bros.'') and were modifying adjusting the game game's difficulty to make it suitable for the arcade's pay-per-play model (i.e. (e.g. the game was made harder number of Warp Zones were reduced and many bugs and infinite infinitive lives exploits were removed). Among the changes made to ''VS. Super Mario Bros.'' was replacing some of the HardModeFiller stages from the latter half of the game by making the earlier versions of these stages hard from the get-go and replacing the later versions with new stages (that would later be integrated into ''The Lost Levels'' itself). Miyamoto decided to create an alternate home version of ''Super Mario Bros'' composed entirely of new stages aimed specifically at hardcore fans of the original, resulting in the production of ''Super Mario Bros. 2'' for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]].



* AscendedGlitch: World 9 was inspired by a glitch in the previous game on the Family Computer (that is impossible to reproduce on the initial NES model due to the different hardware design) that was reported by publications such as ''Family Computer Magazine''. The glitch involved removing the ''Super Mario Bros.'' cartridge during mid-play and switching with a copy of ''Tennis'', playing a few rounds after resetting the game and then switching back to ''Super Mario Bros.'' (resetting the game again) and using the continue code. All of this is done without turning off the system. The World 9 in question is an underwater version of World 6-2 and World 1-4 with random enemies and crashes.

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* AscendedGlitch: World 9 was inspired by a glitch in the previous game on Famicom version of the Family Computer (that is impossible to reproduce on the initial NES model due to the different hardware design) that was reported by publications such as ''Family Computer Magazine''. first game. The glitch involved removing the ''Super Mario Bros.'' cartridge during mid-play and switching the middle of gameplay, replacing it with a copy of ''Tennis'' and then resetting the console. After playing a few rounds of ''Tennis'', playing a few rounds after resetting the game and then player must switch cartridges once again during gameplay, switching back to ''Super Mario Bros.'' (resetting '', and then reset the game again) and using the continue code. All once again. After doing all of this is done without turning off the system. The console, the player must start the game by pressing A+Start (the continue code) in order to start in World 9 in question 9, which is an underwater version of World 6-2 and World 1-4 with random enemies and crashes.crashes. This glitch is impossible to reproduce on the NES, since the console automatically resets when a cartridge is forcefully removed.
6th Sep '16 5:49:23 PM DoubleEdgedSword
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Added DiffLines:

** World 9-3. This level uses the castle music. There's a vine that leads to a Coin Heaven where the upbeat Starman music plays (or the previously mentioned cheery bonus music in ''All-Stars'') which then returns to the castle music upon exiting the Coin Heaven.
25th Aug '16 12:04:34 PM case
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Even though this was back when every game - including the first installment - was NintendoHard, the insane difficulty of this game infuriated many players, making Nintendo of America decide [[NoExportForYou not to release it overseas]]. In fact, it wasn't until 2007, twenty-one years after the game was released, that the original version was made available via the UsefulNotes/{{Wii}}'s UsefulNotes/VirtualConsole. Still, the game sold well in Japan, it sold 2.5 million units, and was the all-time best-selling on the Family Computer Disk System. However, Nintendo of America needed a western ''Mario'' sequel in record time, so Nintendo [[DolledUpInstallment Dolled-Up]] another Nintendo game, ''[[VideoGame/DokiDokiPanic Yume Kōjō: Doki Doki Panic]]'', and called it ''VideoGame/SuperMarioBros2'' (''Super Mario USA'' in Japan so the Japanese wouldn't be confused when that game got released over there). When the original ''Super Mario Bros. 2'' was finally released in North America and Europe as part of the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, it was instead titled ''Super Mario Bros.: The Lost Levels''. It was also included as the [[UnlockableContent Unlockable]] "''Super Mario Bros.: For Super Players''" in ''Super Mario Bros. Deluxe'' for UsefulNotes/GameBoyColor (though in both ''All-Stars'' and ''Deluxe'', it shares the same graphics as its predecessor, losing some of its uniqueness).

to:

Even though this was back when every game - including the first installment - was NintendoHard, the insane difficulty of this game infuriated many players, making Nintendo of America decide [[NoExportForYou not to release it overseas]]. In fact, it wasn't until 2007, twenty-one years after the game was released, that the original version was made available via the UsefulNotes/{{Wii}}'s UsefulNotes/VirtualConsole. Still, the game sold well in Japan, it sold 2.5 million units, and was the all-time best-selling on the Family Computer Disk System. However, Nintendo of America needed a western ''Mario'' sequel in record time, so Nintendo [[DolledUpInstallment Dolled-Up]] another Nintendo game, ''[[VideoGame/DokiDokiPanic Yume Kōjō: Doki Doki Panic]]'', and called it ''VideoGame/SuperMarioBros2'' (''Super Mario USA'' in Japan so the Japanese wouldn't be confused when that game got released over there).

When the original ''Super Mario Bros. 2'' was finally released in North America and Europe as part of the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, it was instead titled ''Super Mario Bros.: The Lost Levels''. It was also included as the [[UnlockableContent Unlockable]] "''Super Mario Bros.: For Super Players''" in ''Super Mario Bros. Deluxe'' for UsefulNotes/GameBoyColor (though in both ''All-Stars'' and ''Deluxe'', it shares the same graphics as its predecessor, losing some of its uniqueness). Keep in mind that these versions, as hard as they are, ease up the difficulty greatly from the original version; the game can be saved after every level rather than every world, and invisible power-up blocks were added to every dungeon level.
11th Aug '16 3:08:42 PM MissConception
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* AlternateUniverse: The [[AllThereInTheManual original manual]] is basically an update of its predecessor, with one noticeable addition: [[http://imaikami.sakura.ne.jp/mario2/2m54.jpg an entire message from "Mario's Staff" directed to Super Players,]] in which it is explained that setting is a "Parallel World" to the original game.

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* AlternateUniverse: AllThereInTheManual: The [[AllThereInTheManual original manual]] manual is basically an update of its the predecessor, with one noticeable addition: [[http://imaikami.sakura.ne.jp/mario2/2m54.jpg an entire message from "Mario's Staff" directed to Super Players,]] in which it is explained that setting is a "Parallel World" "[[AlternateUniverse Parallel World]]" to the original game.
11th Aug '16 3:06:34 PM MissConception
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* AlternateUniverse: The [[AllThereInTheManual original manual]] is basically an update of its predecessor, with one noticeable addition: an entire message from "Mario's Staff" directed to the player, in which it is explained that setting is a "Parallel World" to the original game.

to:

* AlternateUniverse: The [[AllThereInTheManual original manual]] is basically an update of its predecessor, with one noticeable addition: [[http://imaikami.sakura.ne.jp/mario2/2m54.jpg an entire message from "Mario's Staff" directed to the player, Super Players,]] in which it is explained that setting is a "Parallel World" to the original game.
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