History VideoGame / SuperMarioBrosTheLostLevels

12th Apr '17 1:58:43 PM Ferot_Dreadnaught
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** The TropeNamer and its first appearance in the series. As its original incarnation, they are ''almost indistinguishable from Super Mushrooms''. It is very easy to die at the start of 1-1 if you aren't expecting it. Which, considering that Poison Mushrooms hadn't been seen before this game, most players weren't. However, if you stick around to watch the game demo, you can clearly see Mario trying to get the Poison Mushroom and dying, allowing this type of death to be averted by patient players. This says nothing, however, about Poison Mushrooms in Underground and Castle levels, since [[GoodBadBugs the mushrooms' colors change]] and thus may lead a less GenreSavvy player to conclude that it's a different kind of mushroom.

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** The TropeNamer and its first appearance in the series. As its original incarnation, they are ''almost indistinguishable from Super Mushrooms''. It is very easy to die at the start of 1-1 if you aren't expecting it. Which, considering that Poison Mushrooms hadn't been seen before this game, most players weren't. However, if you stick around to watch the game demo, you can clearly see Mario trying to get the Poison Mushroom and dying, allowing this type of death to be averted by patient players. This says nothing, however, about Poison Mushrooms in Underground and Castle levels, since [[GoodBadBugs the mushrooms' colors change]] and thus may lead a less GenreSavvy player to conclude that it's a different kind of mushroom.
30th Mar '17 1:08:18 PM Gosicrystal
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** Some of the backwards Warp Zones have bottomless pits allowing you to kill yourself instead of just letting the timer count down to 0 (on the other hand, warping backwards and completing any missed worlds would mean World 9 isn't LostForever).

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** Some of the backwards Warp Zones have bottomless pits allowing you to kill yourself instead of just letting the timer count down to 0 (on the other hand, warping backwards and completing any missed worlds would mean World 9 isn't LostForever).[[PermanentlyMissableContent lost]]).



* LostForever: In ''All-Stars'', your save file is permanently locked out of World 9 if you used a warp zone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone ''after'' getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is. This was not the case in the original.


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* PermanentlyMissableContent: In ''All-Stars'', your save file is permanently locked out of World 9 if you used a warp zone prior to when you would start World 9, ''even if you warped backwards''. Not only that, but if you ever use a warp zone ''after'' getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is. This was not the case in the original.
1st Feb '17 1:17:44 PM Spanks
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* SequelDifficultyDrop: The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version makes slight adjustments to make this game much easier than its 8-bit counterpart. The game was included with a save feature, and the ability to continue from any stage you want, instead of at the beginning of every world to compensate for the insane difficulty. The levels themselves aren't any easier however.
** You do not have to beat the game eight times to access Worlds A through D.

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* SequelDifficultyDrop: The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version makes slight adjustments to make this game much easier and bearable than its 8-bit counterpart. The game was included with a save feature, and the ability to continue from any stage you want, instead of at the beginning of every world to compensate for the insane difficulty. The levels themselves aren't any easier however.
**
You also do not have to beat the game eight times to access Worlds A through D. D, you only need to beat it once. The levels themselves are still just as nasty as they've ever been, though.
1st Feb '17 1:14:48 PM Spanks
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Added DiffLines:

* SequelDifficultyDrop: The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version makes slight adjustments to make this game much easier than its 8-bit counterpart. The game was included with a save feature, and the ability to continue from any stage you want, instead of at the beginning of every world to compensate for the insane difficulty. The levels themselves aren't any easier however.
** You do not have to beat the game eight times to access Worlds A through D.
12th Jan '17 3:31:00 PM Mikeyfan93
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* SoundtrackDissonance: in ''Super Mario All-Stars''. Of course they'd give the hardest ''Mario'' game in history a title screen with gentle harp and string music.

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* SoundtrackDissonance: in In ''Super Mario All-Stars''. Of course they'd give the hardest ''Mario'' game in history a title screen with gentle harp and string music.
28th Nov '16 6:14:42 PM TheBuddy26
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* BilingualBonus: [[spoiler:The message spelt out in blocks in World 9-4 reads "Thank You!" in Japanese]].

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* BilingualBonus: [[spoiler:The The message spelt out in blocks in World 9-4 reads "Thank You!" in Japanese]].Japanese.
23rd Nov '16 8:57:48 AM Tailikku
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** This also applies to the [[http://disk-kun.com/node/85 promotional art]], which depicted the characters (particularly King Koopa and Princess Peach) much closer to their now standard designs (here's [[http://imaikami.sakura.ne.jp/mario2/mario02f.html a comparison between the manuals for this game and the original]]) than they did in the first game. However, Mario is still drawn with red overalls and blue shirt, instead of the blue overalls and red shirt ensemble he has from ''VideoGame/SuperMarioBros3'' and onward.

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** This also applies to the [[http://disk-kun.com/node/85 promotional art]], which depicted the characters (particularly King Koopa Bowser and Princess Peach) much closer to their now standard designs (here's [[http://imaikami.sakura.ne.jp/mario2/mario02f.html a comparison between the manuals for this game and the original]]) than they did in the first game. However, Mario is still drawn with red overalls and blue shirt, instead of the blue overalls and red shirt ensemble he has from ''VideoGame/SuperMarioBros3'' and onward.



* BossCorridor: The last stretch prior to King Koopa in World 8-4 is a long corridor.
* BossInMookClothing: In 8-4, 9-3, and D-4, there are fake King Koopas that appear prior to where the real King Koopa would be (except for 9-3, where only the flagpole is behind it).

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* BossCorridor: The last stretch prior to King Koopa Bowser in World 8-4 is a long corridor.
* BossInMookClothing: In 8-4, 9-3, and D-4, there are fake King Koopas Bowsers that appear prior to where the real King Koopa Bowser would be (except for 9-3, where only the flagpole is behind it).



* ThisWasHisTrueForm: Just like in the first game, all the King Koopas but the last one will reveal themselves to be minor enemies in disguise if defeated with fireballs. The ''All-Stars'' version adds new enemies for World A-C and makes the King Koopa in World D the real one. (Note that getting to some of these King Koopas with fireballs requires glitching through levels).
* TrueFinalBoss: The real King Koopa of D-4, who can only be reached by unlocking and completing the four bonus worlds.

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* ThisWasHisTrueForm: Just like in the first game, all the King Koopas Bowsers but the last one will reveal themselves to be minor enemies in disguise if defeated with fireballs. The ''All-Stars'' version adds new enemies for World A-C and makes the King Koopa Bowser in World D the real one. (Note that getting to some of these King Koopas Bowsers with fireballs requires glitching through levels).
* TrueFinalBoss: The real King Koopa Bowser of D-4, who can only be reached by unlocking and completing the four bonus worlds.
1st Oct '16 6:55:39 AM WanderingTedium
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* DifficultButAwesome: Luigi's bad traction presents some [[TooFastToStop control issues]], but overcoming such leaves his superior jumping ability, giving him quite an edge over Mario in most situations.
29th Sep '16 10:52:50 PM MyFinalEdits
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* MoodWhiplash: The fortress in D-4. Halfway through, you're outside in grassland again, then down in a coin-filled bonus room before returning to the fortress. Even more so in ''All Stars'', where cheery bonus music is played in bonus rooms.

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* MoodWhiplash: MoodWhiplash:
**
The fortress in D-4. Halfway through, you're outside in grassland again, then down in a coin-filled bonus room before returning to the fortress. Even more so in ''All Stars'', where cheery bonus music is played in bonus rooms.
29th Sep '16 1:02:22 PM Saurubiker
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The game came into existence when Creator/ShigeruMiyamoto and his crew were working on ''VS. Super Mario Bros.'' (an arcade version of the first ''Super Mario Bros.'') and were modifying the game to make it suitable for the arcade's pay-per-play model (i.e. the game was made harder and many bugs and infinite lives exploits were removed). Among the changes made to ''VS. Super Mario Bros.'' was replacing some of the HardModeFiller stages from the latter half of the game by making the earlier versions of these stages hard from the get-go and replacing the later versions with new stages (that would later be integrated into ''The Lost Levels'' itself). Miyamoto decided to create an alternate home version of ''Super Mario Bros'' composed entirely of new stages aimed specifically at hardcore fans of the original, resulting in the production of ''Super Mario Bros. 2'' for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]].

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The game came into existence when Creator/ShigeruMiyamoto and his crew were working on ''VS. Super Mario Bros.'' (an arcade version of the first ''Super Mario Bros.'') and were modifying adjusting the game game's difficulty to make it suitable for the arcade's pay-per-play model (i.e. (e.g. the game was made harder number of Warp Zones were reduced and many bugs and infinite infinitive lives exploits were removed). Among the changes made to ''VS. Super Mario Bros.'' was replacing some of the HardModeFiller stages from the latter half of the game by making the earlier versions of these stages hard from the get-go and replacing the later versions with new stages (that would later be integrated into ''The Lost Levels'' itself). Miyamoto decided to create an alternate home version of ''Super Mario Bros'' composed entirely of new stages aimed specifically at hardcore fans of the original, resulting in the production of ''Super Mario Bros. 2'' for the [[UsefulNotes/NintendoEntertainmentSystem Family Computer Disk System]].



* AscendedGlitch: World 9 was inspired by a glitch in the previous game on the Family Computer (that is impossible to reproduce on the initial NES model due to the different hardware design) that was reported by publications such as ''Family Computer Magazine''. The glitch involved removing the ''Super Mario Bros.'' cartridge during mid-play and switching with a copy of ''Tennis'', playing a few rounds after resetting the game and then switching back to ''Super Mario Bros.'' (resetting the game again) and using the continue code. All of this is done without turning off the system. The World 9 in question is an underwater version of World 6-2 and World 1-4 with random enemies and crashes.

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* AscendedGlitch: World 9 was inspired by a glitch in the previous game on Famicom version of the Family Computer (that is impossible to reproduce on the initial NES model due to the different hardware design) that was reported by publications such as ''Family Computer Magazine''. first game. The glitch involved removing the ''Super Mario Bros.'' cartridge during mid-play and switching the middle of gameplay, replacing it with a copy of ''Tennis'' and then resetting the console. After playing a few rounds of ''Tennis'', playing a few rounds after resetting the game and then player must switch cartridges once again during gameplay, switching back to ''Super Mario Bros.'' (resetting '', and then reset the game again) and using the continue code. All once again. After doing all of this is done without turning off the system. The console, the player must start the game by pressing A+Start (the continue code) in order to start in World 9 in question 9, which is an underwater version of World 6-2 and World 1-4 with random enemies and crashes.crashes. This glitch is impossible to reproduce on the NES, since the console automatically resets when a cartridge is forcefully removed.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioBrosTheLostLevels