History VideoGame / SuperMarioBrosTheLostLevels

20th Jun '16 12:30:12 PM CalzoneManiac365
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** ''The Lost Levels'' also has backwards {{warp zone}}s. And entering them not only takes the player back to the first world, but also renders access to World 9 impossible.

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** ''The Lost Levels'' also has backwards {{warp zone}}s. And entering them Even though there are two in the game (one in 3-1, which takes you back to World 1, and one in 8-1, which takes you back to World 5), they are a major pain for players, since not only takes the player do they warp you back to the first world, but previous zones, they also renders make access to World 9 impossible.
4th Mar '16 5:01:54 PM lvthn13
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* FakeLongevity: Want to access worlds A through D in the original version? Beat the game eight times! Worse, the lack of a save feature means that you have to do it again if you power off the system. This is alleviated lots in the ''All-Stars'' remake, which only requires completing World 8-4 once, or 9-4 if you unlocked World 9.

to:

* FakeLongevity: Want to access worlds A through D in the original version? Beat the game eight times! Worse, the lack of a save feature means that you have to do it again if you power off the system. times! This is alleviated lots in the ''All-Stars'' remake, which only requires completing World 8-4 once, or 9-4 if you unlocked World 9.
4th Mar '16 5:00:38 PM lvthn13
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* FakeLongevity: Want to access worlds A through D in the original version? Beat the game eight times! Worse, the lack of a save feature means that you have to do it again if you power off the system. This is alleviated lots in the ''All-Stars'' remake, which only requires completing World 8-4 once, or 9-4 if you unlocked World 9.

to:

* FakeLongevity: Want to access worlds A through D in the original version? Beat the game eight times! Worse, the lack of a save feature means that you have to do it again if you power off the system. This is alleviated lots in the ''All-Stars'' remake, which only requires completing World 8-4 once, or 9-4 if you unlocked World 9.
28th Feb '16 12:20:15 PM MyFinalEdits
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-> ''It's like [[VideoGame/SuperMarioBros1 Super Mario Brothers 1]], except you '''[[PlatformHell die.]]''' ''

to:

-> ''It's like [[VideoGame/SuperMarioBros1 Super Mario Brothers 1]], except you '''[[PlatformHell die.]]''' '''die.''' ''



Even though this was back when every game - including the first installment - was NintendoHard, the insane difficulty of this game infuriated many players, making Nintendo decide [[NoExportForYou not to release it in America nor Europe]]. In fact, it wasn't until 2007, twenty-one years after the game was released, that the original version was made available via the Wii's Virtual Console. Still, the game sold well in Japan, it sold 2.5 million units, and was the all-time best-selling on the Family Computer Disk System. However, Nintendo of America needed a western ''Mario'' sequel in record time, so Nintendo put Mario sprites into another Nintendo game, ''VideoGame/DokiDokiPanic'', and called it ''VideoGame/SuperMarioBros2'' (''Super Mario USA'' in Japan so the Japanese wouldn't be confused when that game got released over there). When the original ''Super Mario Bros. 2'' was finally released in America and Europe as part of the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, it was instead titled ''Super Mario Bros.: The Lost Levels''. It was also included as "''Super Mario Bros.: For Super Players''" in the GameBoyColor remake of the first game, ''Super Mario Bros. Deluxe'' (though in both ''All-Stars'' and ''Deluxe'', it shares the same graphics as its predecessor, losing some of its uniqueness).

to:

Even though this was back when every game - including the first installment - was NintendoHard, the insane difficulty of this game infuriated many players, making Nintendo of America decide [[NoExportForYou not to release it in America nor Europe]].overseas]]. In fact, it wasn't until 2007, twenty-one years after the game was released, that the original version was made available via the Wii's Virtual Console. Still, the game sold well in Japan, it sold 2.5 million units, and was the all-time best-selling on the Family Computer Disk System. However, Nintendo of America needed a western ''Mario'' sequel in record time, so Nintendo put Mario sprites into another Nintendo game, ''VideoGame/DokiDokiPanic'', and called it ''VideoGame/SuperMarioBros2'' (''Super Mario USA'' in Japan so the Japanese wouldn't be confused when that game got released over there). When the original ''Super Mario Bros. 2'' was finally released in America and Europe as part of the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, it was instead titled ''Super Mario Bros.: The Lost Levels''. It was also included as "''Super Mario Bros.: For Super Players''" in the GameBoyColor UsefulNotes/GameBoyColor remake of the first game, ''Super Mario Bros. Deluxe'' (though in both ''All-Stars'' and ''Deluxe'', it shares the same graphics as its predecessor, losing some of its uniqueness).
27th Feb '16 9:57:57 PM CalzoneManiac365
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Even though this was back when every game - including the first installment - was NintendoHard, the insane difficulty of this game infuriated many players, making Nintendo decide [[NoExportForYou not to release it in America nor Europe]]. Still, the game sold well in Japan, it sold 2.5 million units, and was the all-time best-selling on the Family Computer Disk System. However, Nintendo of America needed a western ''Mario'' sequel in record time, so Nintendo put Mario sprites into another Nintendo game, ''VideoGame/DokiDokiPanic'', and called it ''VideoGame/SuperMarioBros2'' (''Super Mario USA'' in Japan so the Japanese wouldn't be confused when that game got released over there). When the original ''Super Mario Bros. 2'' was finally released in America and Europe as part of the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, it was instead titled ''Super Mario Bros.: The Lost Levels''. It was also included as "''Super Mario Bros.: For Super Players''" in the GameBoyColor remake of the first game, ''Super Mario Bros. Deluxe'' (though in both ''All-Stars'' and ''Deluxe'', it shares the same graphics as its predecessor, losing some of its uniqueness).

to:

Even though this was back when every game - including the first installment - was NintendoHard, the insane difficulty of this game infuriated many players, making Nintendo decide [[NoExportForYou not to release it in America nor Europe]]. In fact, it wasn't until 2007, twenty-one years after the game was released, that the original version was made available via the Wii's Virtual Console. Still, the game sold well in Japan, it sold 2.5 million units, and was the all-time best-selling on the Family Computer Disk System. However, Nintendo of America needed a western ''Mario'' sequel in record time, so Nintendo put Mario sprites into another Nintendo game, ''VideoGame/DokiDokiPanic'', and called it ''VideoGame/SuperMarioBros2'' (''Super Mario USA'' in Japan so the Japanese wouldn't be confused when that game got released over there). When the original ''Super Mario Bros. 2'' was finally released in America and Europe as part of the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, it was instead titled ''Super Mario Bros.: The Lost Levels''. It was also included as "''Super Mario Bros.: For Super Players''" in the GameBoyColor remake of the first game, ''Super Mario Bros. Deluxe'' (though in both ''All-Stars'' and ''Deluxe'', it shares the same graphics as its predecessor, losing some of its uniqueness).
14th Feb '16 10:16:58 PM BlackBaroness
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Added DiffLines:

* BossInMookClothing: In 8-4, 9-3, and D-4, there are fake Bowsers that appear prior to where the real Bowser would be.


Added DiffLines:

* TrueFinalBoss: The real Bowser of D-4, who can only be reached by unlocking and completing the four bonus worlds.
24th Jan '16 5:04:58 PM SolidSonicTH
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* NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original FDS game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) version from 2004 for the UsefulNotes/GameBoyAdvance was also not released in the US. It wouldn't be until the UsefulNote/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available beyond Japan. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.
24th Jan '16 5:04:43 PM SolidSonicTH
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Added DiffLines:

* NoExportForYou: For the longest time, the original game was not made available to western players. In addition to the original FDS game not being ported to the NES, the Famicom Mini ("Classic NES" series in the US) version from 2004 for the UsefulNotes/GameBoyAdvance was also not released in the US. It wouldn't be until the UsefulNote/NintendoWii's Virtual Console release in 2007 that the unaltered version would finally be available beyond Japan. It went on to see release through the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles as well.
31st Dec '15 1:06:51 AM LucaEarlgrey
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Added DiffLines:

** The original ''Super Mario Bros.'' requires a hidden code to start a new game at the beginning of the World you last got a GameOver on. This game, on the other hand, allows you to do so via a menu at the game over screen rather than having to look up a guide.
12th Dec '15 1:11:16 PM EBsessed
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* UndergroundMonkey: The new red Piranha Plants pop out of their pipes even if Mario is standing next to them. (If you're standing directly over them, at least in the ''All-Stars'' version, the ones from ground-based pipes won't emerge, but if you're standing on the edge of the pipe, they will. However, the ones that emerge from upside-down pipes will emerge regardless of where Mario stands).

to:

* UndergroundMonkey: The new red Piranha Plants pop out of their pipes even if Mario is standing next to them. (If you're standing directly over them, at least in the ''All-Stars'' version, the ones from ground-based pipes won't emerge, but if you're standing on the edge of the pipe, they will. However, the ones that emerge from upside-down pipes will emerge regardless of where Mario stands).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioBrosTheLostLevels