History VideoGame / SuperMarioBrosTheLostLevels

29th May '18 3:58:24 PM Windows95Fan
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* BrutalBonusLevel: The game itself is hard enough but Worlds A to D take it to a whole other level. World 9 as well, especially in the original Disk System version where you're only given ''one life'' to get through it.

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* BrutalBonusLevel: The game itself is hard enough but Worlds A to D take it to a whole other level. World 9 as well, especially in the original Disk System version where you're only given ''one life'' and ''no continues'' to get through it.
17th Apr '18 6:46:00 PM MyFinalEdits
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** The difficulty of World 9 levels varies, though. In the ''All-Stars'' re-release, 9-3 only has a single Bowser as an enemy in the entire level, and it's possible to bypass him entirely if you get to the ceiling (which isn't even all that hard). Apart from that, the only obstacles are lava pits, making it perhaps one of the easiest levels in the entire game.
17th Apr '18 12:50:39 PM CassandraLeo
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* SequelDifficultyDrop: The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version makes slight adjustments to make this game much easier and bearable than its 8-bit counterpart. The game was included with a save feature, and the ability to continue from any stage you want, instead of at the beginning of every world to compensate for the insane difficulty. You also do not have to beat the game eight times to access Worlds A through D, you only need to beat it once. The levels themselves are still just as nasty as they've ever been, though.

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* SequelDifficultyDrop: The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version makes slight adjustments to make this game much easier and bearable than its 8-bit counterpart. The game was included with a save feature, and the ability to continue from any stage you want, instead of at the beginning of every world to compensate for the insane difficulty. You also do not have to beat the game eight times to access Worlds A through D, you only need to beat it once. The levels themselves are still just nearly as nasty as they've ever been, though.though, with the main differences here being the removal of some (though not all) invisible blocks that frequently caused unintentional player deaths, plus some added power-ups.
17th Apr '18 12:48:58 PM CassandraLeo
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** The difficulty of World 9 levels varies, though. In the ''All-Stars'' re-release, 9-3 only has a single Bowser as an enemy in the entire level, and it's possible to bypass him entirely if you get to the ceiling (which isn't even all that hard). Apart from that, the only obstacles are lava pits, making it perhaps one of the easiest levels in the entire game.



** ''All-Stars'' makes the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gives them angry eyes, making them far easier to distinguish from regular mushrooms.

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** ''All-Stars'' makes the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gives them angry eyes, making them far easier to distinguish from regular mushrooms.mushrooms (and also SchmuckBait of the highest order).
7th Apr '18 11:56:03 PM StardustSoldier
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** Also applies to the PoisonMushroom. Its color palette matches the background in the 8-bit versions (brown in overworld levels, blue underground, gray in castles). The ''All-Stars'' version went even farther to distinguish it, making it purple with a large skull on it.

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** Also applies to the PoisonMushroom. Its color palette matches the background in the 8-bit versions (brown in overworld levels, blue underground, gray in castles). It also has black spots on it, in contrast to the red spots of Super Mushrooms and the green spots of 1-Up Mushrooms. The ''All-Stars'' version went even farther further to distinguish it, the Poison Mushroom, making it purple with a large skull on it.
7th Apr '18 7:25:48 PM StardustSoldier
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** While the Mario Bros. and enemy designs remain unchanged, the backgrounds now look different: the ground is now made from rock instead of brick, the clouds and bushes now have faces, mountains now look more jagged in appearance, trees are now drawn more realistically, the fence posts are replaced with mushrooms, lifts are now made of mushrooms instead of metal, bricks now have shading, the giant mushroom platforms are now replaced with cloud platforms, mushroom powerups now have eyes for the first time, and Princess Peach now has a redesigned sprite. Drop shadows were also added to the text so they are easier to read against the bright blue backgrounds.

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** While the Mario Bros. and enemy designs remain unchanged, the backgrounds now look different: the ground is now made from rock instead of brick, the clouds and bushes now have faces, mountains now look more jagged in appearance, trees are now drawn more realistically, the fence posts are replaced with mushrooms, lifts are now made of mushrooms instead of metal, bricks now have shading, the giant mushroom platforms are now replaced with cloud platforms, mushroom powerups now have eyes for the first time, and Princess Peach now has a redesigned sprite. Drop shadows were also added to the text so they are easier to read against the bright blue backgrounds.
7th Apr '18 4:21:43 PM DavySprocket
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** ''All-Stars'' makes the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, [[YetAnotherStupidDeath you deserved it]]. [[note]]To be fair, there are some instances in the game, notably in World 8, where Poison Mushrooms are in areas that have a lot of enemies on-screen. You may end up accidentally touching one (if one was was released from a "?" box) while simply trying to avoid a bunch of Koopa Troopas.[[/note]]
** ''The Lost Levels'' also has backwards {{Warp Zone}}s. Even though there are two in the game (one in 3-1, which takes you back to World 1, and one in 8-1, which takes you back to World 5), they are a major pain for players, since not only do they warp you back to the previous world, they also make access to World 9 impossible (in ''All-Stars'').

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** ''All-Stars'' makes the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave gives them angry eyes. If you still picked one of these up, [[YetAnotherStupidDeath you deserved it]]. [[note]]To be fair, there are some instances in the game, notably in World 8, where Poison Mushrooms are in areas that have a lot of enemies on-screen. You may end up accidentally touching one (if one was was released eyes, making them far easier to distinguish from a "?" box) while simply trying to avoid a bunch of Koopa Troopas.[[/note]]
regular mushrooms.
** ''The Lost Levels'' also has backwards {{Warp Zone}}s. Even though there are only two in the game (one in 3-1, which takes you back to World 1, and one in 8-1, which takes you back to World 5), they are a major pain for players, since not only do they warp send you back to an earlier point in the previous world, game, they also make access to World 9 impossible (in ''All-Stars'').
5th Apr '18 4:19:10 PM Brandon
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** ''All-Stars'' makes the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, [[YetAnotherStupidDeath you deserved it]].

to:

** ''All-Stars'' makes the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, [[YetAnotherStupidDeath you deserved it]]. [[note]]To be fair, there are some instances in the game, notably in World 8, where Poison Mushrooms are in areas that have a lot of enemies on-screen. You may end up accidentally touching one (if one was was released from a "?" box) while simply trying to avoid a bunch of Koopa Troopas.[[/note]]
27th Feb '18 4:51:14 PM rjd1922
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When the original ''Super Mario Bros. 2'' was finally released in North America and Europe as part of the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, it was instead titled ''Super Mario Bros.: The Lost Levels''. It was also included as the [[UnlockableContent Unlockable]] "''Super Mario Bros.: For Super Players''" in ''Super Mario Bros. Deluxe'' for UsefulNotes/GameBoyColor (though in both ''All-Stars'' and ''Deluxe'', it shares the same graphics as its predecessor, losing some of its uniqueness). Keep in mind that these versions, as hard as they are, ease up the difficulty greatly from the original version; the game can be saved after every level rather than every world, and invisible power-up blocks were added to every dungeon level.

to:

When the original ''Super Mario Bros. 2'' was finally released in North America and Europe as part of the ''VideoGame/SuperMarioAllStars'' CompilationRerelease, it was instead titled ''Super Mario Bros.: The Lost Levels''. It was Worlds 1-8 were also included as the [[UnlockableContent Unlockable]] "''Super Mario Bros.: For Super Players''" in ''Super Mario Bros. Deluxe'' for UsefulNotes/GameBoyColor (though in both ''All-Stars'' and ''Deluxe'', it shares the same graphics as its predecessor, losing some of its uniqueness). Keep in mind that these versions, as hard as they are, ease up the difficulty greatly from the original version; the game can be saved after every level rather than every world, and invisible power-up blocks were added to every dungeon level.
22nd Feb '18 6:45:20 PM MissConception
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-> ''It's like'' [[VideoGame/SuperMarioBros1 Super Mario Brothers 1]]'', except you'' '''''die.'''''

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-> ''It's like'' [[VideoGame/SuperMarioBros1 Super Mario Brothers Bros. 1]]'', except you'' '''''die.'''''
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