History VideoGame / SuperMarioBrosCrossover

12th Mar '16 6:52:11 AM rjd1922
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
2nd Mar '16 5:24:32 PM rjd1922
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** Like in VideoGame/SuperMarioLand2SixGoldenCoins, if you get a GameOver as Mario or Luigi in either their [=SML2=] skin or their space suit skin and then [[spoiler:idle on the continue screen for about 3 minutes, [[http://www.youtube.com/watch?v=Js7y-KOO7Gg Totaka's Song]] will play.]]

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** Like in VideoGame/SuperMarioLand2SixGoldenCoins, ''VideoGame/SuperMarioLand2SixGoldenCoins'', if you get a GameOver as Mario or Luigi in either their [=SML2=] skin or their space suit skin and then [[spoiler:idle on the continue screen for about 3 minutes, [[http://www.youtube.com/watch?v=Js7y-KOO7Gg Totaka's Song]] will play.]]
24th Jan '16 12:49:21 PM GrammarNavi
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* BossSubtitles: This is how new characters are introduced in the trailers, a la ''VideoGame/SuperSmashBros Brawl''.

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* BossSubtitles: This is how new characters are introduced in the trailers, a la ''VideoGame/SuperSmashBros Brawl''.''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.



* ShoutOut: The character select screen from version 2.0 onwards resembles that of the ones found in the SuperSmashBros series.

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* ShoutOut: The character select screen from version 2.0 onwards resembles that of the ones found in the SuperSmashBros ''VideoGame/SuperSmashBros'' series.
16th Nov '15 9:22:39 AM MegaMarioMan
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[{{Metroid}} [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].



* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] (all three for Mega Man), [[VideoGame/MegaMan2 Quick Man,]] [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass)[[/note]].

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* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime [[VideoGame/MetroidPrime2Echoes Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] (all three for Mega Man), [[VideoGame/MegaMan2 Quick Man,]] [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass)[[/note]].
14th Oct '15 11:55:47 AM superslinger2007
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** In 2.1 and onwards, Luigi's Peach skin has her saving [[SuperPrincessPeach Mario]].

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** In From 2.1 and onwards, until before 3.0, Luigi's Peach skin has her saving [[SuperPrincessPeach Mario]].
16th Aug '15 10:48:29 AM nombretomado
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* AdobeFlash: And as far as Flash games go, it's a pretty damn good one.

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* AdobeFlash: UsefulNotes/AdobeFlash: And as far as Flash games go, it's a pretty damn good one.
13th Aug '15 5:35:35 PM DoctorCooper
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Added DiffLines:

** The Hard Super Mario Bros scenario 1-2 has a section where you cannot pass if you are playing as Mario or Luigi and they have mushroom or fire flower.
3rd May '15 4:24:57 PM Smurfton
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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-up (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]

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** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-up power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]



** Link, being from a [[TheLegendOfZelda top-view adventure game]], was given physics to match those of ZeldaIITheAdventureOfLink.
** SOPHIA III and Samus, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.

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** Link, being from a [[TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI top-view adventure game]], was given physics to match those of ZeldaIITheAdventureOfLink.
VideoGame/ZeldaIITheAdventureOfLink.
** SOPHIA III and Samus, VideoGame/Metroid, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.
3rd May '15 4:21:00 PM Smurfton
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* ScheduleSlip: The V3.0 update -- featuring even more skins (including the AprilFoolsDay Atari skin), additional cheats, refined difficulty settings (including {{Remixed Level}} maps based on difficulty) and the ''Super Mario Bros. Special'' levels -- was initially announced for the end of June 2013, but it was delayed for the end of July instead.



* SerendipityWritesThePlot: The ''VideoGame/SuperMarioBrosTheLostLevels'' map set is modelled after the levels used in ''[[VideoGameRemake Super Mario Bros. Deluxe]]'' since the developers had no time to add new code to the characters, such as being pushed by wind. This fits well, since the ''Super Mario Bros. Deluxe'' versions of the levels were specifically modified to use the same physics as the original game.



* TrollingCreator: There was a vote to see if either ''VideoGame/SuperMarioBrosTheLostLevels'' or ''VideoGame/SuperMarioBrosSpecial'' would be added to 3.0. Even though ''Lost Levels'' won, Jay Pavlina did ''Special'' instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of NoExportForYou and not having any official remakes).



* WhatCouldHaveBeen: Originally planned to have an ExcusePlot of Luigi gathering others to help him rescue Mario.
** [[http://www.gamexplain.com/article-64-1272509580-super-mario-bros-crossover-xplained-an-interview-with-the-creator.html According to a GameXplain interview]], Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been reinstated into the game as of 2.0. Radd Spencer from ''VideoGame/BionicCommando'' was also under consideration.
** The game was planned to be ported to the Unity engine, but the port (as well as its planned multiplayer mode) was cancelled so that Jay could concentrate on ''Super Retro Squad''. However, there will still be further updates to ''SMBC'', including the aforementioned skin and level additions.
** The [[http://www.youtube.com/watch?v=lE1K9yNDNA8 v2.0 trailer]] showed that in addition to the Game Boy filter, there could have been filters based on [[http://tcrf.net/CGB_Bootstrap_ROM the Game Boy Color bootstrap ROM]] and [[http://tcrf.net/Super_Game_Boy_1_and_2 Super Game Boy]]. The trailer at one point also shows the Game Boy filter applied to the background, but not to the player or the enemies.
* TheWikiRule: [[http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover SMBC has its own section on the Exploding Rabbit Wiki.]]

to:

* WhatCouldHaveBeen: Originally planned to have an ExcusePlot of Luigi gathering others to help him rescue Mario.
** [[http://www.gamexplain.com/article-64-1272509580-super-mario-bros-crossover-xplained-an-interview-with-the-creator.html According to a GameXplain interview]], Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been reinstated into the game as of 2.0. Radd Spencer from ''VideoGame/BionicCommando'' was also under consideration.
** The game was planned to be ported to the Unity engine, but the port (as well as its planned multiplayer mode) was cancelled so that Jay could concentrate on ''Super Retro Squad''. However, there will still be further updates to ''SMBC'', including the aforementioned skin and level additions.
** The [[http://www.youtube.com/watch?v=lE1K9yNDNA8 v2.0 trailer]] showed that in addition to the Game Boy filter, there could have been filters based on [[http://tcrf.net/CGB_Bootstrap_ROM the Game Boy Color bootstrap ROM]] and [[http://tcrf.net/Super_Game_Boy_1_and_2 Super Game Boy]]. The trailer at one point also shows the Game Boy filter applied to the background, but not to the player or the enemies.
* TheWikiRule: [[http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover SMBC has its own section on the Exploding Rabbit Wiki.]]
19th Apr '15 7:13:48 PM nombretomado
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{Contra}} [[{{VideoGame/Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioBrosCrossover