History VideoGame / SuperMarioBrosCrossover

21st May '17 9:12:11 AM DoktorvonEurotrash
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* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole in the original ''Super Mario Bros.'' maps, since there were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.



* ArtifactTitle: An inversion! The first iterations of the game didn't have Luigi in it (although, he was planned). Only much later on did he finally make it in, now rendering the ''Super Mario Bros.'' title accurate.

to:

* ArtifactTitle: An inversion! The first iterations of the game didn't have Luigi in it (although, (although he was planned). Only much later on did he finally make it in, now rendering the ''Super Mario Bros.'' title accurate.accurate.
* AscendedGlitch: As of 3.0, it is now possible to jump over the flagpole in the original ''Super Mario Bros.'' maps, since there were certain areas in ''Special'' and ''Lost Levels'' that require you to jump over the flagpole in order to reach them.
3rd Apr '17 5:47:51 AM NESBoy
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As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. They're currently running [[http://www.explodingrabbit.com/forum/pages/super-retro-squad/ another funding campaign]], this time focusing on getting members of the development team to stop their other jobs to accelerate development on the game. This apparently wasn't working out, since the donations weren't as frequent as they'd perfer. [[RealLifeWritesThePlot They're now retooling the game into an]] EpisodicGame. As of February 2017, the project is known as Glitch Strikers, and has been put onto Steam Greenlight.

to:

As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. They're currently running [[http://www.explodingrabbit.com/forum/pages/super-retro-squad/ another funding campaign]], this time focusing on getting members of However, the development team to stop their other jobs to accelerate development on the game. This apparently game went into DevelopmentHell for years. It wasn't working out, since until Pavlina met Matt Kap, developer of ''VideoGame/CastleInTheDarkness'' and a fan of the donations weren't as frequent as they'd perfer. [[RealLifeWritesThePlot They're now retooling game, when the game into an]] EpisodicGame. was finally appearing to be SavedFromDevelopmentHell. As of February 2017, the project is known as Glitch Strikers, ''Glitch Strikers'', and has been put onto Steam Greenlight.
Greenlight. ''Glitch Strikers'' is an EpisodicGame where Manni, a German miner and the hero of ''[[FictionalVideoGame Hyper Manni Pals]]'', realises that his game is glitching out and trying to kill him, so he assembles a team of heroes from other games to investigate what's going on.
16th Mar '17 2:26:40 AM superslinger2007
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* {{Crossover}}

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* {{Crossover}}{{Crossover}}: It's in the name; characters from different series appear.



* EasterEgg: As the character select music of the ''VideoGame/SuperMarioWorld'' skin is the Special World music, [[http://www.youtube.com/watch?v=U2S5s1WtUh0 the Super Mario Bros. theme]] will play if it loops nine times, as it did in ''VideoGame/SuperMarioWorld''.

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* EasterEgg: EasterEgg:
**
As the character select music of the ''VideoGame/SuperMarioWorld'' skin is the Special World music, [[http://www.youtube.com/watch?v=U2S5s1WtUh0 the Super Mario Bros. theme]] will play if it loops nine times, as it did in ''VideoGame/SuperMarioWorld''.



** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage calLed the "Exploding Rabbit Room"(according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]

to:

** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage calLed the "Exploding Rabbit Room"(according Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although ''Special''; it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer programmer oversight.]]



* MassiveMultiplayerCrossover

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* MassiveMultiplayerCrossoverMassiveMultiplayerCrossover: Characters from multiple different video games appear.



** Speaking of the hard maps, one might expect the game to start out with only mild and minor changes to add a little more challenge, slowly curving into something much harder. Nope, on the ''first level'' of the SMB set there's a Lakitu at the first half, Paratroopas positioned in akward places over pits, and an ending staircase where every other block column is a tiny bottomless pit, and every other column out of what remains is a Bullet Bill cannon.

to:

** Speaking of the hard maps, one might expect the game to start out with only mild and minor changes to add a little more challenge, slowly curving into something much harder. Nope, on the ''first level'' of the SMB set there's a Lakitu at the first half, Paratroopas positioned in akward awkward places over pits, and an ending staircase where every other block column is a tiny bottomless pit, and every other column out of what remains is a Bullet Bill cannon.



* WallCrawl: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia needs to find a power-up to do this.

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* WallCrawl: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia needs to find a power-up power-ups to do this.
16th Mar '17 2:20:17 AM superslinger2007
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As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. They're currently running [[http://www.explodingrabbit.com/forum/pages/super-retro-squad/ another funding campaign]], this time focusing on getting members of the development team to stop their other jobs to accelerate development on the game. This apparently wasn't working out, since the donations weren't as frequent as they'd perfer. [[RealLifeWritesThePlot They're now retooling the game into an]] EpisodicGame.

to:

As of December 16, 2013, the game has been considered done. However, that's not the end of the fun. Back in June 2012, the developers ran a Website/{{Kickstarter}} campaign for ''[[http://www.kickstarter.com/projects/explodingrabbit/super-retro-squad Super Retro Squad]]'' (later renamed ''Super Action Squad''), a SpiritualSuccessor to ''Super Mario Bros. Crossover'' as a tribute to the sixteen-bit generation, and successfully funded the project. They're currently running [[http://www.explodingrabbit.com/forum/pages/super-retro-squad/ another funding campaign]], this time focusing on getting members of the development team to stop their other jobs to accelerate development on the game. This apparently wasn't working out, since the donations weren't as frequent as they'd perfer. [[RealLifeWritesThePlot They're now retooling the game into an]] EpisodicGame.
EpisodicGame. As of February 2017, the project is known as Glitch Strikers, and has been put onto Steam Greenlight.
30th Jun '16 12:09:54 AM pgj1997
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** [[https://www.youtube.com/watch?v=08hZnOLAKjU#t=1m53s World 6-2 in ''Special'']] is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.

to:

** [[https://www.youtube.com/watch?v=08hZnOLAKjU#t=1m53s World 6-2 in ''Special'']] ''Special'' is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.



** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the [[https://www.youtube.com/watch?v=t2_YPO7LZ30#t=2m45s "Exploding Rabbit Room"]] (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]

to:

** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called calLed the [[https://www.youtube.com/watch?v=t2_YPO7LZ30#t=2m45s "Exploding Rabbit Room"]] (according Room"(according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]
29th Jun '16 9:36:13 PM MetalSmasher86
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** World 6-2 in ''Special'' is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.

to:

** [[https://www.youtube.com/watch?v=08hZnOLAKjU#t=1m53s World 6-2 in ''Special'' ''Special'']] is a PipeMaze, which gets even more intricate on hard difficulty. This references the same level from the original ''VideoGame/SuperMarioBros1'', which was also a pipe maze and is included in the ''Super Mario Bros.'' stages as well.



** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the "Exploding Rabbit Room" (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]

to:

** World 4-2 of ''Super Mario Bros. Special'' has a hidden warp zone that leads to World ?. [[spoiler:However, this is not an actual world. Going inside the warp pipe brings the player to a BonusStage called the [[https://www.youtube.com/watch?v=t2_YPO7LZ30#t=2m45s "Exploding Rabbit Room" Room"]] (according to the Exploding Rabbit Wiki). In this room, the words "Exploding Rabbit" are spelled out in coins, along with a few hidden boxes. It is also currently the only level that has the Exploding Rabbit PowerUp, hidden in a block, which gives the current character all his/her power-ups (for Samus, Ryu, Simon, and Bill, it will give him or her a random PowerUp). However, this also counts as an AscendedGlitch, as this pipe was also present in ''Special''. Although it originally just had the player wait until time ran out if entered, as the pipe didn't go anywhere thanks to a programer oversight.]]



** SOPHIA III and VideoGame/Metroid, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.
** Ryu and Bill were both adapted to platforming as opposed to the "Run and Gun" style of their original games.

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** SOPHIA III and VideoGame/Metroid, VideoGame/{{Metroid}}, both games being the {{Metroidvania}} genre, were both adapted to a more "point A to point B" style of play.
** Ryu [[VideoGame/NinjaGaiden Ryu]] and Bill [[VideoGame/{{Contra}} Bill]] were both adapted to platforming as opposed to the "Run and Gun" style of their original games.
12th Mar '16 6:52:11 AM rjd1922
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
2nd Mar '16 5:24:32 PM rjd1922
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** Like in VideoGame/SuperMarioLand2SixGoldenCoins, if you get a GameOver as Mario or Luigi in either their [=SML2=] skin or their space suit skin and then [[spoiler:idle on the continue screen for about 3 minutes, [[http://www.youtube.com/watch?v=Js7y-KOO7Gg Totaka's Song]] will play.]]

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** Like in VideoGame/SuperMarioLand2SixGoldenCoins, ''VideoGame/SuperMarioLand2SixGoldenCoins'', if you get a GameOver as Mario or Luigi in either their [=SML2=] skin or their space suit skin and then [[spoiler:idle on the continue screen for about 3 minutes, [[http://www.youtube.com/watch?v=Js7y-KOO7Gg Totaka's Song]] will play.]]
24th Jan '16 12:49:21 PM GrammarNavi
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* BossSubtitles: This is how new characters are introduced in the trailers, a la ''VideoGame/SuperSmashBros Brawl''.

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* BossSubtitles: This is how new characters are introduced in the trailers, a la ''VideoGame/SuperSmashBros Brawl''.''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''.



* ShoutOut: The character select screen from version 2.0 onwards resembles that of the ones found in the SuperSmashBros series.

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* ShoutOut: The character select screen from version 2.0 onwards resembles that of the ones found in the SuperSmashBros ''VideoGame/SuperSmashBros'' series.
16th Nov '15 9:22:39 AM MegaMarioMan
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''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].

to:

''[[http://www.explodingrabbit.com/games/super-mario-bros-crossover Super Mario Bros. Crossover]]'' (Also known as ''Super Mario Crossover'' due to space limits) is a Flash game by Exploding Rabbit (initially comprised solely of Jay Pavlina, but has expanded to include more people, with Zach Robinson contributing additional graphics to Version 2.0 and Blaine Hanna taking over as the lead developer after Version 3.0). Basically, it's the original ''VideoGame/SuperMarioBros1'' (and ever since a few updates ''[[VideoGame/SuperMarioBrosSpecial Super Mario Bros. Special]]'' and ''VideoGame/SuperMarioBrosTheLostLevels'') but with Mario's brother Luigi having his DivergentCharacterEvolution from the later Mario games, as well as [[{{VideoGame/Contra}} Bill Rizer]], [[{{Metroid}} [[Franchise/{{Metroid}} Samus Aran]], [[VideoGame/MegaManClassic Mega Man]] and his rival [[VideoGame/MegaManAndBass Bass]], [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/TheLegendOfZeldaI Link]], [[VideoGame/NinjaGaiden Ryu Hayabusa]], and [[VideoGame/BlasterMaster Sophia the 3rd]] as additional playable characters, retaining the moves and physics of their source games. There's also [[ArtShift a variety of art styles to choose from]] and [[RemixedLevel alternate level design based on the difficulty]].



* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] (all three for Mega Man), [[VideoGame/MegaMan2 Quick Man,]] [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass)[[/note]].

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* GoKartingWithBowser: The 2.0 update included three playable villian characters: [[VideoGame/MetroidPrime [[VideoGame/MetroidPrime2Echoes Dark Samus]], [[VideoGame/ZeldaIITheAdventureOfLink Dark Link]], and [[VideoGame/MegaManClassic Dr. Wily]], as skins for Samus, Link, and Bass, retrospectively. You can also play as six Robot Masters [[note]][[VideoGame/MegaMan1 Cut Man, Ice Man and Fire Man]] (all three for Mega Man), [[VideoGame/MegaMan2 Quick Man,]] [[VideoGame/MegaMan3 Gemini Man]] and [[VideoGame/MegaMan4 Skull Man]] (all three for Bass)[[/note]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioBrosCrossover