History VideoGame / SuperMarioBros2

8th Sep '17 4:25:35 PM MyFinalEdits
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The original version has also been [[LetsPlay/VideoGameDunkey the recipient of the prestigious Game of the Year award every single year since 2011.]]
8th Sep '17 3:09:16 PM Spanks
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* SnakesAreSinister: Cobrats lurk in the desert sand and inside vases, hopping out of their hiding places to attack Mario and company when they get close. Tryclyde, one of the major bosses, is a three-headed snake.
6th Sep '17 7:16:51 PM theenglishman
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The original version has also been [[LetsPlay/VideoGameDunkey the recipient of the prestigious Game of the Year award every single year since 2011.]]
31st Aug '17 6:14:47 PM ExultantCapon
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* HeartContainer: Grab mushrooms in Subspace in increase your hit points. The health extension isn't permanent though, it resets when you enter a new stage.

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* HeartContainer: Grab mushrooms in Subspace in increase your hit points. The health extension isn't permanent though, though; it resets when you enter a new stage.
20th Aug '17 4:58:13 AM Spanks
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* {{Foreshadowing}}: In Level 5-3, the initial outside at the beginning of the level has three distinctively large trees in the background as you run by. Would you guess those trees actually have some measure of importance later and are not actually background objects? Well, [[TreeTrunkTour they do]].
11th Aug '17 9:23:19 AM Spanks
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* InconvenientlyPlacedConveyorBelt: World 7-2, the final level has conveyor belts as its entire gimmick. Both boss fights against Birdo in the level are also over conveyor belts. Naturally, the conveyor belts increase the difficulty of maneuvering and dodging enemies and obstacles. Of course, some of them [[ConveyorBeltOfDoom will drop the characters onto a bed of spikes]].

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* InconvenientlyPlacedConveyorBelt: World 7-2, the final level has conveyor belts almost as its entire gimmick. Both boss fights against Birdo in the level are also over conveyor belts. Naturally, the conveyor belts increase the difficulty of maneuvering and dodging enemies and obstacles. Of course, some of them [[ConveyorBeltOfDoom [[ConveyorBeltODoom will drop the characters characters]] onto a bed of spikes]].spikes.
11th Aug '17 9:15:41 AM Spanks
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* InconvenientlyPlacedConveyorBelt: World 7-2, the final level has conveyor belts as its entire gimmick. Both boss fights against Birdo in the level are also over conveyor belts. Naturally, the conveyor belts increase the difficulty of maneuvering and dodging enemies and obstacles.

to:

* InconvenientlyPlacedConveyorBelt: World 7-2, the final level has conveyor belts as its entire gimmick. Both boss fights against Birdo in the level are also over conveyor belts. Naturally, the conveyor belts increase the difficulty of maneuvering and dodging enemies and obstacles. Of course, some of them [[ConveyorBeltOfDoom will drop the characters onto a bed of spikes]].
11th Aug '17 9:12:49 AM Spanks
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Added DiffLines:

* InconvenientlyPlacedConveyorBelt: World 7-2, the final level has conveyor belts as its entire gimmick. Both boss fights against Birdo in the level are also over conveyor belts. Naturally, the conveyor belts increase the difficulty of maneuvering and dodging enemies and obstacles.
31st Jul '17 5:56:57 AM Spanks
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* LawOfChromaticSuperiority: The groups of enemies in Subcon come in many different colors, and some colors are more threatening than others.
** '''Shy Guys''': Blue Shy Guys patrol platforms, while Red ones deliberately chase the characters, making them particularly troublesome in the sand-digging segments.
** '''Snifits''': Like their Shy Guy relatives, Blue Snifits patrol platforms and the Red Snifit (Yes, [[UniqueEnemy the Red one]]) will walk off of platforms. Gray Snifits will stay in one spot and continually shoot bullets.
** '''Beezos''': Gold Beezos swoop down from the top of the screen, while Red ones fly in head-on swarms.
** '''Pansers''': Green Ones sit in one spot and shoot fireballs, Red Ones sit in one spot and shoot fireballs in an arc to the left or right, while Blue Ones move around and chase the characters while shooting fire in an arc.
29th Jul '17 6:24:14 PM MyFinalEdits
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* BigBad: Wart. He has conquered the world of dreams and is filling it with monsters created by the dream machine. Its up to Mario and friends to stop him.

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* BigBad: Wart. He has conquered the world of dreams and is filling it with monsters created by the dream machine. Its It's up to Mario and friends to stop him.



* LockedDoor: This is the first game to implement doors, including locked ones and the keys that open them. The majority of the locked doors are in the dungeon levels (the ones housing the worlds' bosses). They can be opened by taking the keys to them, but during the process Phanto will continuously chase the characters.

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* LockedDoor: This is the first ''Mario'' game to implement doors, including locked ones and the keys that open them. The majority of the locked doors are in the dungeon levels (the ones housing the worlds' bosses). They can be opened by taking the keys to them, but during the process Phanto will continuously chase the characters.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMarioBros2