History VideoGame / SuperMarioBros2

20th Jun '17 2:28:41 PM fruitstripegum
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* TheSpiny: Porcupo is the standard spiny, but the game also introduces Sparks as well as Pansers, spiny enemies that ''shoot''. Also, unlike Birdo, trying to jump on any of the other bosses' heads hurts you.
* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]]. ''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.



* TheSpiny: Porcupo is the standard spiny, but the game also introduces Sparks as well as Pansers, spiny enemies that ''shoot''. Also, unlike Birdo, trying to jump on any of the other bosses' heads hurts you.
* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of similar titles]]. ''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.
22nd May '17 12:36:31 AM The_Glorious_SOB
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* BalancePowerSkillGimmick: Mario is balanced, Luigi has jump height on his side, Toad has movement speed and lifting power on his side, and the Princess is different from all three in that she can hover for a short period of time. They use the same set up in ''VideoGame/SuperMario3DWorld'', but lifting power is standardized (and instantaneous) since its no longer a core game mechanic.

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* BalancePowerSkillGimmick: Mario is balanced, Luigi has jump height on his side, Toad has movement speed and lifting power on his side, and the Princess is different from all three in that she can hover for a short period of time. They use the same set up in ''VideoGame/SuperMario3DWorld'', ''VideoGame/SuperMario3DWorld,'' but lifting power is standardized (and instantaneous) since its it's no longer a core game mechanic.



** Also, the title screen theme is a remix of the "underwater" theme from ''Super Mario Bros.'' ''Super Mario All-Stars'' took this and ran with it, remixing said underwater theme for the title screen of all of their games save ''VideoGame/SuperMarioWorld'', and the ''Super Mario Advance'' series continued the tradition for its ''own'' games.

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** Also, the title screen theme is a remix of the "underwater" theme from ''Super Mario Bros.'' ''Super Mario All-Stars'' took this and ran with it, remixing said underwater theme for the title screen of all of their games save ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioWorld,'' and the ''Super Mario Advance'' series continued the tradition for its ''own'' games.
19th May '17 4:50:19 PM Spanks
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* TheGoomba: Shy Guys, though the Tweeters are just as weak and non threatening.


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* ThrowTheMookAtThem: Tryclyde, for whatever reason, has a [[TheGoomba Tweeter]] that hangs out with him in his room. It poses no threat whatsoever, but it does make a very effective weapon to use against him if you don't want to use Mushroom Blocks.
9th May '17 2:15:17 PM Spanks
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* BubbleGun: This is [[FinalBoss Wart's]] weapon of choice. Spitting bubbles that fly outward before falling rapidly. The character has to weave between where they fall to avoid getting struck.
20th Apr '17 6:20:33 PM Spanks
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* SteamVentObstacle: The geysers of water spouted by the Whales in World 4 hurts upon contact. Its still safe to stand on, however.
8th Apr '17 6:47:14 PM MyFinalEdits
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* AllThereInTheManual: The manual gives more detail on the story, and drops Wart's weakness[[note]]"[[spoiler:Remember, Wart hates vegetables.]]"[[/note]]. It also adds a touch of personality and backstory to almost all the enemies, such as Snifits making their bullets out of nightmares, Ninjis being lesser demons who invade the dreams of boys who play Nintendo, Tryclyde being a loner until Wart came in the picture, etc.

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* AllThereInTheManual: The manual gives more detail on the story, and drops Wart's weakness[[note]]"[[spoiler:Remember, weakness[[note]]"Remember, Wart hates vegetables.]]"[[/note]]."[[/note]]. It also adds a touch of personality and backstory to almost all the enemies, such as Snifits making their bullets out of nightmares, Ninjis being lesser demons who invade the dreams of boys who play Nintendo, Tryclyde being a loner until Wart came in the picture, etc.



* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this. [[note]][[LetsPlay/ProtonJon Move faster, Pokey!]][[/note]]

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* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could can do this on most of the {{Mooks}}. Several areas required require you to do this. [[note]][[LetsPlay/ProtonJon Move faster, Pokey!]][[/note]]



* FloatingMask: Phantos.

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* FloatingMask: Phantos. They gain life when you attempt to take a key and carry it to open a locked door.



* SuperDrowningSkills: There are no swimming stages in this game unlike its predecessors, and falling into the drink costs a life. Somewhat justified, as the water you run into is in [[SlippySlideyIceWorld World 4]]. Not exactly smart swimming in water in an ice world.

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* SuperDrowningSkills: There are no swimming stages in this game unlike its predecessors, and falling into the drink costs a life. Somewhat It's justified, as the water you run into is in [[SlippySlideyIceWorld World 4]]. Not exactly smart swimming in water in an ice world.
3rd Apr '17 2:54:39 PM MyFinalEdits
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* UndergroundLevel: Several levels have sections that take Mario and Crew inside caves or underground. The bigger examples include Levels 3-2, 5-3, and 6-3.

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* TreeTrunkTour: The last level of World 5 eventually takes Mario and his friends into an underground area that provides access to the interior of a large tree, which is explored similarly to a Tower or Castle. It's overrun by Sparks, Bob-Ombs and Pansers.
* UndergroundLevel: Several levels have sections that take Mario and Crew inside caves or underground. The bigger examples include Levels 3-2, 5-3, 3-2 (and underground maze) and 6-3.6-3 (an underground sandy cavern).
29th Mar '17 4:57:24 AM DoktorvonEurotrash
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* CuttingTheKnot: It's very easy to short circuit the fight against Wart. Just grab a vegetable, then jump behind Wart to get behind him, then throw it when he opens his mouth. Rinse and repeat. It's much easier to do with Luigi or the Princess of course.
17th Mar '17 10:57:01 AM Spanks
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* ShockAndAwe: Beware of the Sparks, whose [[TheSpiny spiny]] status is justified due them being electrical beings that constantly race around platforms in the towers and castles. In the Advance version, actually touching the Sparks causes the entire screen to flash briefly to indicate your character being shocked as they take damage.
17th Mar '17 10:48:57 AM Spanks
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* UndergroundLevel: Several levels have sections that take Mario and Crew inside caves or underground. The bigger examples include Levels 3-2, 5-3, and 6-3.



* WombLevel: World 5-3. Your character has to make his or her way up a giant tree.

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* WombLevel: World 5-3. Your character has to make his or her way up the insides of a giant tree.
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