History VideoGame / SuperCastlevaniaIV

17th Aug '16 2:04:14 AM Morgenthaler
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* PunnyName: The names of the dancing ghosts boss in stage 6 are [[PaulaAbdul Paula Abghoul]] and [[Creator/FredAstaire Fred Ascare.]]

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* PunnyName: The names of the dancing ghosts boss in stage 6 are [[PaulaAbdul [[Music/PaulaAbdul Paula Abghoul]] and [[Creator/FredAstaire Fred Ascare.]]



* ShoutOut: In the American version's manual, the dancing ghosts are given the names of Paula Abghoul and Fred Askare, after, who else but professional dancers PaulaAbdul and Creator/FredAstaire.

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* ShoutOut: In the American version's manual, the dancing ghosts are given the names of Paula Abghoul and Fred Askare, after, who else but professional dancers PaulaAbdul Music/PaulaAbdul and Creator/FredAstaire.
8th Jan '16 2:49:01 PM Arbitrarily
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* ClockworksArea: Block-A, the clocktower.
* DanceBattler: The waltzing ghost bosses.

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* ClockworksArea: Block-A, the clocktower.
ClockTower.
* DanceBattler: The waltzing ghost bosses.dancer enemies, which also have a boss version.



* SequelDifficultyDrop: Noticeably easier than the NES games, but still challenging especially in the late game. The more flexible jump and the multi-directional whipping are the main factors in this difficulty drop.



* SoundtrackDissonance: Level 7: The Library. The level has such peaceful music which does NOT complement [[EverythingTryingToKillYou the library of death]]

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* SoundtrackDissonance: Level 7: The Library. The level has such peaceful music which does NOT complement [[EverythingTryingToKillYou the library of death]]death]].
15th Nov '15 2:29:14 PM Edvardelis
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Added DiffLines:

* SuperTitle64Advance: It's neither the fourth game of a "Super" series nor the "Super" remake of Castlevania 4. It has "Super" in the title like many SuperNintendo titles as a nod to the console.
25th Jul '15 6:38:53 PM nombretomado
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** If a certain trick is done right, Simon can [[MichaelJackson moonwalk on staircases]]

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** If a certain trick is done right, Simon can [[MichaelJackson [[Music/MichaelJackson moonwalk on staircases]]
17th Jun '15 12:15:49 PM Morgenthaler
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* DenialOfDiagonalAttack: Averted for the first time in the series' history. You can whip in eight directions. A mechanic that wouldn't show up again until [[CastlevaniaChroniclesOfSorrow Julius Belmont]] arrived on the scene.

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* DenialOfDiagonalAttack: Averted for the first time in the series' history. You can whip in eight directions. A mechanic that wouldn't show up again until [[CastlevaniaChroniclesOfSorrow [[VideoGame/CastlevaniaChroniclesOfSorrow Julius Belmont]] arrived on the scene.
4th Feb '15 9:17:25 AM PinkCelebi
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* KaizoTrap: Behold, Dracula's ultimate attack... [[https://www.youtube.com/watch?v=dZA58JQdyww Death animation that can cause you to run out of time!]]
27th Jan '15 7:42:01 AM cptnoremac
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Added DiffLines:

** The last stage makes you fight four bosses in a row, but there are checkpoints and meat between each one. Even if you get a game over on Dracula, you still start at the stairs leading to his room.
22nd Dec '14 2:32:36 AM Pika123
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* AntiFrustrationFeatures: In level VI the screen right before the ghostly dancers boss, you can whip the wall at the very end to get a 1-up. Giving you unlimited attempts at the boss (Granted you don't die from the restart point, and it is pretty easy to get back to the 1-up wall) in fact, the more times you die and go through that area, you rack up more and more points for extra lives. So you don't lose a thing, but continually gain lives.

to:

* AntiFrustrationFeatures: In level VI the screen right before the ghostly dancers boss, you can whip the wall at the very end to get a 1-up. Giving you unlimited attempts at the boss (Granted you don't die from the restart point, and it is pretty easy to get back to the 1-up wall) in fact, the more times you die and go through that area, you rack up more and more points for extra lives. So you don't lose a thing, but continually gain lives.point)
22nd Dec '14 2:17:52 AM Pika123
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* AntiFrustrationFeatures: In level VI the screen right before the ghostly dancers boss, you can whip the wall at the very end to get a 1-up. Giving you unlimited attempts at the boss (Granted you don't die from the restart point, but it isn't that hard) in fact, the more times you die and go through that area, you rack up more and more points for extra lives. So you don't lose a thing, but continually gain lives.

to:

* AntiFrustrationFeatures: In level VI the screen right before the ghostly dancers boss, you can whip the wall at the very end to get a 1-up. Giving you unlimited attempts at the boss (Granted you don't die from the restart point, but and it isn't that hard) is pretty easy to get back to the 1-up wall) in fact, the more times you die and go through that area, you rack up more and more points for extra lives. So you don't lose a thing, but continually gain lives.
22nd Dec '14 2:16:56 AM Pika123
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* AntiFrustrationFeatures: In level VI the screen right before the ghostly dancers boss, you can whip the wall at the very end to get a 1-up. Giving you unlimited attempts at the boss (Granted you don't die from the restart point, but it isn't that hard)

to:

* AntiFrustrationFeatures: In level VI the screen right before the ghostly dancers boss, you can whip the wall at the very end to get a 1-up. Giving you unlimited attempts at the boss (Granted you don't die from the restart point, but it isn't that hard)hard) in fact, the more times you die and go through that area, you rack up more and more points for extra lives. So you don't lose a thing, but continually gain lives.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperCastlevaniaIV