History VideoGame / SuperCastlevaniaIV

10th Mar '18 10:58:59 PM SparksOfTheTempest
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** Koranot's name backwards sounds like "ton of rock", appropriate as he is a giant stone golem.

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** Koranot's name backwards sounds like "ton of rock", appropriate as he is a giant stone golem. Likewise Puweyxil's name backwards sounds like "licks you up", which is what he tries to do to you.
10th Mar '18 10:57:20 PM SparksOfTheTempest
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* {{Bowdlerise}}: The US port imposed bouts of censorship on the game, including removing the nipples off the bare-chested Medusa, covering up some topless statues, changing the buckets of blood in stage 8 into green slime, and making Simon's whip sound mushier and less like a real chain-whip would.

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* {{Bowdlerise}}: The US port imposed bouts of censorship on the game, including removing the nipples off the bare-chested Medusa, covering up some topless statues, changing the buckets of blood in stage 8 into green slime, and making Simon's whip sound mushier and less like a real chain-whip would.
7th Mar '18 12:19:24 PM nombretomado
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The first SuperNintendoEntertainmentSystem entry in the ever popular ''Franchise/{{Castlevania}}'' series.

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The first SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem entry in the ever popular ''Franchise/{{Castlevania}}'' series.



* SuperTitle64Advance: It's neither the fourth game of a "Super" series nor the "Super" remake of Castlevania 4. It has "Super" in the title like many SuperNintendo titles as a nod to the console.

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* SuperTitle64Advance: It's neither the fourth game of a "Super" series nor the "Super" remake of Castlevania 4. It has "Super" in the title like many SuperNintendo UsefulNotes/SuperNintendo titles as a nod to the console.
5th Nov '17 8:32:04 AM DecisiveShark
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* NostalgiaLevel: Subverted. Stage six at first greatly resembles the first stage of [[VideoGame/CastlevaniaI the original game]], [[JustifiedTrope being the first level]] [[VideoGameRemake actually set inside the castle]]. However, after a short walk, the player goes upstairs, swings from chandeliers and fights their way through a ballroom instead.
19th Oct '17 4:34:59 AM Garo1o8
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* HardLevelsEasyBosses: While the game in general is easier than other Classicvanias, the levels themselves can still provide a decent challenge sometimes. The bosses however have the biggest drop in difficulty, as despite more advanced attacks and patterns than the bosses of the NES games, most of the bosses in this game can be beaten by just mashing the whip at them with no care for dodging their attacks, where if you came into the fight with enough health (as will usually be the case), you'll be able to kill them before they kill you unless you stay literally inside them the whole time and soak up constant collision damage. Then the few bosses that you can't beat this way are still easily manageable with just the whip, whereas in other Classicvanias trying to tackle the more difficult bosses with no subweapon or a subpar one was practically suicidal unless you were extremely skilled at the game.
28th Sep '17 1:49:57 PM NekoHybrid
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* EverythingIsTryingToKillYou A sentient demonic table?! (Block 6-3)

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** Moreso with the tower before the actual castle itself. Inside is almost like another dimension itself, with the spinning rotating rooms and crushing floors.
* EverythingIsTryingToKillYou A sentient demonic table?! (Block 6-3)6-3) Flying books? Grabby paintings? A throw rug trying to push you up into a spiked ceiling? Giant clock gears shaking themselves loose? Yeah, the castle is seriously out to get you.
* {{Expy}}: The Zapf Bat is an obvious upgrade of the Giant Bat, the first boss of the first game.


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** Koranot's name backwards sounds like "ton of rock", appropriate as he is a giant stone golem.
18th Jul '17 7:18:04 AM DracoKanji
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* BottomlessPits: As is typical in most Castlevania platformers, when you're in an area that scrolls up, any platform that is scrolled off even one pixel below the bottom of the screen effectively ceases to exist--if you try to jump onto such a platform, you're instead greeted with Simon grunting and your LifeMeter emptying out.
** Level 2-1 had a [[HandWave handwave showing spikes]] in the upcoming pit before Simon traversed enough stairs to make them offscreen.
*** This is basically vertical RatchetScrolling.

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* BottomlessPits: As is typical in most Castlevania platformers, when you're in an area that scrolls up, any platform that is scrolled off even one pixel below the bottom of the screen effectively ceases to exist--if you try to jump onto such a platform, you're instead greeted with Simon grunting and your LifeMeter emptying out.
**
out. Level 2-1 had a [[HandWave handwave showing spikes]] in the upcoming pit before Simon traversed enough stairs to make them offscreen.
*** This is basically vertical RatchetScrolling.
offscreen.



* CueTheSun: The windows in Draculas lair have been boarded up. When you deal the final blow to Dracula, one window breaks open, letting in a stream of sunlight that finishes off the vampire...[[SequelHook except for a single bat]].

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* CueTheSun: The windows in Draculas Dracula's lair have been boarded up. When you deal the final blow to Dracula, one window breaks open, letting in a stream of sunlight that finishes off the vampire...[[SequelHook except for a single bat]].



* DegradedBoss: Slogra and Gaibon first debuted in this game. They were the fourth and third-to-last bosses in the game (followed by [[ThatOneBoss Death]]) with only 2 chickens between them. Oh, and the next continue point is [[BossRush after you fight all three bosses.]] This is when they were at the height of their power, and were degraded in later Castlevania games.

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* DegradedBoss: DegradedBoss:
**
Slogra and Gaibon first debuted in this game. They were the fourth and third-to-last bosses in the game (followed by [[ThatOneBoss Death]]) with only 2 chickens between them. Oh, and the next continue point is [[BossRush after you fight all three bosses.]] This is when they were at the height of their power, and were degraded in later Castlevania games.



** Alternatively, you could see the game as an [[AlternateUniverse AU]] [[BroadStrokes Broad Strokes]] interpretation of the original game.



* OneToMillionToOne: Akmodan II, who teleports as a stream of loose bandages.

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* OneToMillionToOne: OneToMillionToOne:
**
Akmodan II, who teleports as a stream of loose bandages.



* RiseToTheChallenge: [[OhCrap Oh God]]. In block B-2, upon entering the uppermost spire, of Dracula's castle, you'll see a spiked cog at the bottom of the screen. You have a 5 second headstart to put as much distance between you and it, before it comes after you. If you stop for anything, such as items or to fight enemies, and God forbid you miss a jump, you'll get run over and die instantly.

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* RiseToTheChallenge: RiseToTheChallenge:
**
[[OhCrap Oh God]]. In block B-2, upon entering the uppermost spire, of Dracula's castle, you'll see a spiked cog at the bottom of the screen. You have a 5 second headstart to put as much distance between you and it, before it comes after you. If you stop for anything, such as items or to fight enemies, and God forbid you miss a jump, you'll get run over and die instantly.



* ShoutOut: In the American version's manual, the dancing ghosts are given the names of Paula Abghoul and Fred Askare, after, who else but professional dancers Music/PaulaAbdul and Creator/FredAstaire.

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* ShoutOut: ShoutOut:
**
In the American version's manual, the dancing ghosts are given the names of Paula Abghoul and Fred Askare, after, who else but professional dancers Music/PaulaAbdul and Creator/FredAstaire.
18th Mar '17 8:02:43 AM LucaEarlgrey
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* {{Nerf}}: The Holy Water, infamous in ''Castlevania I'' and ''III'' for its high-damage and stun properties, does less damage and no stunning in this particular game.
14th Feb '17 1:06:04 AM Mikeyfan93
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It was one of the first games to appear on the Super NES, and was an exceptional display of the console's layering and Mode 7 graphical capabilities. Gameplay wise, ''SC IV'' improves the gameplay tenfold by allowing Simon to whip in any direction he wants as well as give him better jumping physics so the player has better control over where he lands. Add wonderful graphics and a spooky memorable soundtrack to all this and you've got what many gamers consider to be one of the best entries in the franchise!

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It was one of the first games to appear on the Super NES, and was an exceptional display of the console's layering and Mode 7 graphical capabilities. Gameplay wise, ''SC IV'' improves the gameplay tenfold by allowing Simon to whip in any direction he wants as well as give him better jumping physics so the player has better control over where he lands. Add wonderful graphics and a spooky memorable soundtrack to all this and you've got what many gamers consider to be one of the best entries in the franchise!
franchise.
7th Nov '16 2:04:07 PM SilentStranger
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Added DiffLines:

* CueTheSun: The windows in Draculas lair have been boarded up. When you deal the final blow to Dracula, one window breaks open, letting in a stream of sunlight that finishes off the vampire...[[SequelHook except for a single bat]].


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* DemBones: As always, skeletons are a common enemy, but most notable is the first boss, an undead knight riding a skeletal horse.


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* {{Golem}}: Koranot, a man of stone who starts out as a giant but shrinks to human size the more you damage him.


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** The Golden Bat, a boss who's made entirerly of gold coins and jewels.
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