History VideoGame / SuperCastlevaniaIV

18th Jul '17 7:18:04 AM DracoKanji
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* BottomlessPits: As is typical in most Castlevania platformers, when you're in an area that scrolls up, any platform that is scrolled off even one pixel below the bottom of the screen effectively ceases to exist--if you try to jump onto such a platform, you're instead greeted with Simon grunting and your LifeMeter emptying out.
** Level 2-1 had a [[HandWave handwave showing spikes]] in the upcoming pit before Simon traversed enough stairs to make them offscreen.
*** This is basically vertical RatchetScrolling.

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* BottomlessPits: As is typical in most Castlevania platformers, when you're in an area that scrolls up, any platform that is scrolled off even one pixel below the bottom of the screen effectively ceases to exist--if you try to jump onto such a platform, you're instead greeted with Simon grunting and your LifeMeter emptying out.
**
out. Level 2-1 had a [[HandWave handwave showing spikes]] in the upcoming pit before Simon traversed enough stairs to make them offscreen.
*** This is basically vertical RatchetScrolling.
offscreen.



* CueTheSun: The windows in Draculas lair have been boarded up. When you deal the final blow to Dracula, one window breaks open, letting in a stream of sunlight that finishes off the vampire...[[SequelHook except for a single bat]].

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* CueTheSun: The windows in Draculas Dracula's lair have been boarded up. When you deal the final blow to Dracula, one window breaks open, letting in a stream of sunlight that finishes off the vampire...[[SequelHook except for a single bat]].



* DegradedBoss: Slogra and Gaibon first debuted in this game. They were the fourth and third-to-last bosses in the game (followed by [[ThatOneBoss Death]]) with only 2 chickens between them. Oh, and the next continue point is [[BossRush after you fight all three bosses.]] This is when they were at the height of their power, and were degraded in later Castlevania games.

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* DegradedBoss: DegradedBoss:
**
Slogra and Gaibon first debuted in this game. They were the fourth and third-to-last bosses in the game (followed by [[ThatOneBoss Death]]) with only 2 chickens between them. Oh, and the next continue point is [[BossRush after you fight all three bosses.]] This is when they were at the height of their power, and were degraded in later Castlevania games.



** Alternatively, you could see the game as an [[AlternateUniverse AU]] [[BroadStrokes Broad Strokes]] interpretation of the original game.



* OneToMillionToOne: Akmodan II, who teleports as a stream of loose bandages.

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* OneToMillionToOne: OneToMillionToOne:
**
Akmodan II, who teleports as a stream of loose bandages.



* RiseToTheChallenge: [[OhCrap Oh God]]. In block B-2, upon entering the uppermost spire, of Dracula's castle, you'll see a spiked cog at the bottom of the screen. You have a 5 second headstart to put as much distance between you and it, before it comes after you. If you stop for anything, such as items or to fight enemies, and God forbid you miss a jump, you'll get run over and die instantly.

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* RiseToTheChallenge: RiseToTheChallenge:
**
[[OhCrap Oh God]]. In block B-2, upon entering the uppermost spire, of Dracula's castle, you'll see a spiked cog at the bottom of the screen. You have a 5 second headstart to put as much distance between you and it, before it comes after you. If you stop for anything, such as items or to fight enemies, and God forbid you miss a jump, you'll get run over and die instantly.



* ShoutOut: In the American version's manual, the dancing ghosts are given the names of Paula Abghoul and Fred Askare, after, who else but professional dancers Music/PaulaAbdul and Creator/FredAstaire.

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* ShoutOut: ShoutOut:
**
In the American version's manual, the dancing ghosts are given the names of Paula Abghoul and Fred Askare, after, who else but professional dancers Music/PaulaAbdul and Creator/FredAstaire.
18th Mar '17 8:02:43 AM LucaEarlgrey
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Added DiffLines:

* {{Nerf}}: The Holy Water, infamous in ''Castlevania I'' and ''III'' for its high-damage and stun properties, does less damage and no stunning in this particular game.
14th Feb '17 1:06:04 AM Mikeyfan93
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It was one of the first games to appear on the Super NES, and was an exceptional display of the console's layering and Mode 7 graphical capabilities. Gameplay wise, ''SC IV'' improves the gameplay tenfold by allowing Simon to whip in any direction he wants as well as give him better jumping physics so the player has better control over where he lands. Add wonderful graphics and a spooky memorable soundtrack to all this and you've got what many gamers consider to be one of the best entries in the franchise!

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It was one of the first games to appear on the Super NES, and was an exceptional display of the console's layering and Mode 7 graphical capabilities. Gameplay wise, ''SC IV'' improves the gameplay tenfold by allowing Simon to whip in any direction he wants as well as give him better jumping physics so the player has better control over where he lands. Add wonderful graphics and a spooky memorable soundtrack to all this and you've got what many gamers consider to be one of the best entries in the franchise!
franchise.
7th Nov '16 2:04:07 PM SilentStranger
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* CueTheSun: The windows in Draculas lair have been boarded up. When you deal the final blow to Dracula, one window breaks open, letting in a stream of sunlight that finishes off the vampire...[[SequelHook except for a single bat]].


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* DemBones: As always, skeletons are a common enemy, but most notable is the first boss, an undead knight riding a skeletal horse.


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* {{Golem}}: Koranot, a man of stone who starts out as a giant but shrinks to human size the more you damage him.


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** The Golden Bat, a boss who's made entirerly of gold coins and jewels.
30th Oct '16 1:03:36 PM totoofze47
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* AntiFrustrationFeatures: In level VI the screen right before the ghostly dancers boss, you can whip the wall at the very end to get a 1-up. Giving you unlimited attempts at the boss (Granted you don't die from the restart point)
** The last stage makes you fight four bosses in a row, but there are checkpoints and meat between each one. Even if you get a game over on Dracula, you still start at the stairs leading to his room.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
In level VI VI, in the screen right before the ghostly dancers boss, you can whip the wall at the very end to get a 1-up. Giving you unlimited attempts at the boss (Granted you don't die from the restart point)
point).
** The last stage makes you fight four bosses in a row, but there are checkpoints and meat between each one. Even if you get a game over on one of them, including Dracula, you still start at their room, as opposed to the beginning of the stage. [[spoiler:And in Dracula's case, there's that secret invisible alcove beneath the stairs leading to his room.room, which gives you the Cross, 99 hearts, two whip upgrades and the Triple Shot, making him a lot more manageable if you figure it out by accident.]]



* DifficultySpike: Blocks 3-2 and 3-3 are arguably when the game decides to stop pulling its punches. Given that the average player likely breezed through the first two stages with few problems, it suddenly comes as ''quite'' a wake up call.

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* DifficultySpike: DifficultySpike:
**
Blocks 3-2 and 3-3 are arguably when the game decides to stop pulling its punches. Given that the average player likely breezed through the first two stages with few problems, it suddenly comes as ''quite'' a wake up call.



* WhipItGood: Brought to the pinnacle of video game perfection. Simon can whip in any of the eight directions and can control his whip when brandishing it about as realistically as you could in real life.
** He can even block, simply by holding the attack button.

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* WhipItGood: Brought to the pinnacle of video game perfection. Simon can whip in any of the eight directions and can control his whip when brandishing it about as realistically as you could in real life.
**
life. He can even block, simply by holding the attack button.
17th Aug '16 2:04:14 AM Morgenthaler
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* PunnyName: The names of the dancing ghosts boss in stage 6 are [[PaulaAbdul Paula Abghoul]] and [[Creator/FredAstaire Fred Ascare.]]

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* PunnyName: The names of the dancing ghosts boss in stage 6 are [[PaulaAbdul [[Music/PaulaAbdul Paula Abghoul]] and [[Creator/FredAstaire Fred Ascare.]]



* ShoutOut: In the American version's manual, the dancing ghosts are given the names of Paula Abghoul and Fred Askare, after, who else but professional dancers PaulaAbdul and Creator/FredAstaire.

to:

* ShoutOut: In the American version's manual, the dancing ghosts are given the names of Paula Abghoul and Fred Askare, after, who else but professional dancers PaulaAbdul Music/PaulaAbdul and Creator/FredAstaire.
8th Jan '16 2:49:01 PM Arbitrarily
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* ClockworksArea: Block-A, the clocktower.
* DanceBattler: The waltzing ghost bosses.

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* ClockworksArea: Block-A, the clocktower.
ClockTower.
* DanceBattler: The waltzing ghost bosses.dancer enemies, which also have a boss version.



* SequelDifficultyDrop: Noticeably easier than the NES games, but still challenging especially in the late game. The more flexible jump and the multi-directional whipping are the main factors in this difficulty drop.



* SoundtrackDissonance: Level 7: The Library. The level has such peaceful music which does NOT complement [[EverythingTryingToKillYou the library of death]]

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* SoundtrackDissonance: Level 7: The Library. The level has such peaceful music which does NOT complement [[EverythingTryingToKillYou the library of death]]death]].
15th Nov '15 2:29:14 PM Edvardelis
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* SuperTitle64Advance: It's neither the fourth game of a "Super" series nor the "Super" remake of Castlevania 4. It has "Super" in the title like many SuperNintendo titles as a nod to the console.
25th Jul '15 6:38:53 PM nombretomado
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** If a certain trick is done right, Simon can [[MichaelJackson moonwalk on staircases]]

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** If a certain trick is done right, Simon can [[MichaelJackson [[Music/MichaelJackson moonwalk on staircases]]
17th Jun '15 12:15:49 PM Morgenthaler
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* DenialOfDiagonalAttack: Averted for the first time in the series' history. You can whip in eight directions. A mechanic that wouldn't show up again until [[CastlevaniaChroniclesOfSorrow Julius Belmont]] arrived on the scene.

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* DenialOfDiagonalAttack: Averted for the first time in the series' history. You can whip in eight directions. A mechanic that wouldn't show up again until [[CastlevaniaChroniclesOfSorrow [[VideoGame/CastlevaniaChroniclesOfSorrow Julius Belmont]] arrived on the scene.
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