History VideoGame / Submachine

3rd Feb '17 9:34:34 AM Gosicrystal
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* LostForever: In ''Submachine 9'', it's possible to for two secrets to be lost. [[spoiler: One requires you to use a ladder rung as a lever. If you attempt to use it as a ladder rung, it's stuck. The other requires a balance you pick up just before the endgame, and if you enter the endgame before getting it, you can't go back. And you can't even pick it up in the NewGamePlus, because that route is now blocked.]]



* OntologicalMystery

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* %%* OntologicalMystery



* OrwellianRetcon: The current version of The Basement is the fifth incarnation. The original notably lacks Wisdom Gems, which only became a thing with The Lighthouse. The most recent change replaces the realistically rendered Euro coin with an "ancient coin" (which resembles an ancient greek drachma), removing what would seem to be a fairly direct (unlike, for example, the vague references to the "lands of Kent", which don't seem to be any of the real Kents) tie to the real world.
** Ironically though, modern greek 1 Euro coins contain a depiction of said "ancient coin"

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* OrwellianRetcon: The current version of The Basement is the fifth incarnation. The original notably lacks Wisdom Gems, which only became a thing with The Lighthouse. The most recent change replaces the realistically rendered Euro coin with an "ancient coin" (which resembles an ancient greek drachma), removing what would seem to be a fairly direct (unlike, for example, the vague references to the "lands of Kent", which don't seem to be any of the real Kents) tie to the real world.
**
world. Ironically though, modern greek 1 Euro coins contain a depiction of said "ancient coin"coin".
* PermanentlyMissableContent: In ''Submachine 9'', it's possible for two secrets to be lost. [[spoiler:One requires you to use a ladder rung as a lever. If you attempt to use it as a ladder rung, it's stuck. The other requires a balance you pick up just before the endgame, and if you enter the endgame before getting it, you can't go back. And you can't even pick it up in the NewGamePlus, because that route is now blocked.]]



* RedHerring: Quite a few in ''Submachine F L F''.

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* %%* RedHerring: Quite a few in ''Submachine F L F''.



* ShoutOut

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* ShoutOutShoutOut:
16th Jan '17 5:55:28 AM DaibhidC
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Added DiffLines:

* ArtifactTitle: The downloadable HD version of ''Submachine FLF'' has had all the Future Loop Foundation references removed, but still has FLF in the title.
3rd Dec '16 9:07:44 AM Sark0TAG
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* [[spoiler: WeirdMoon: The sky has two moons when you finally see the surface at the end of the last game.]]
3rd Dec '16 8:58:54 AM Sark0TAG
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Added DiffLines:

* [[spoiler: WeirdMoon: The sky has two moons when you finally see the surface at the end of the last game.]]
13th Oct '16 4:31:57 PM Clbsfn
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* RevenueEnhancingDevices: Games 6 and beyond are available for sale with higher-resolution graphics and music. Fair enough, since the regular game is free.

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* RevenueEnhancingDevices: Games 6 All 10 games and beyond side-games are available for sale with higher-resolution graphics and music. Fair enough, since the regular game online games are free. (Except for ''Submachine FLF,'' which is free.a pay-exclusive game. The online free version of it, ''Future Loop Foundation'', is a different game, containing different music and less content than the HD version.
13th Oct '16 4:27:19 PM Clbsfn
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* BagOfSpilling: Averted, and played straight. There's no good reason for you to lose your stuff between (2 and 3) and (4 and 5), but every other game gives a concise explanation for why you don't have any of the nick-nacks from the last game.

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* BagOfSpilling: Averted, and played straight. There's no good reason for you to lose your stuff between (2 and 3) and 3), (4 and 5), and (9 and 10), but every other game gives a concise explanation for why you don't have any of the nick-nacks from the last game.
13th Oct '16 11:58:48 AM Clbsfn
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** Subverted in [[spoiler: ''Submachine 10'', when the player finds the skulls and bodies of some explorers.]]

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** Subverted in [[spoiler: ''Submachine 10'', when the player finds the skulls and bodies of some explorers.]] [[spoiler: And, of course, when the player sees Murtaugh, Elizabeth, and Einstein at the end of ''Submachine 10''. But that scene takes place outside of the Subnet.]]
13th Oct '16 11:56:47 AM Clbsfn
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Added DiffLines:

** Subverted in [[spoiler: ''Submachine 10'', when the player finds the skulls and bodies of some explorers.]]
13th Oct '16 11:52:08 AM Clbsfn
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* EarlyInstallmentWeirdness: If you had played the original Submachine without any knowledge of later episodes, you'd have probably guessed that the series would just be another set of escape-the-room series that happened to have a suitably creepy atmosphere. Then they introduced the stuff about teleportation, alternate dimensions, relics from forgotten civilizations, strange futuristic technology of an unknown source, etc., and the first game just seems sparse in comparison. Then again, [[spoiler:the first game is just being played by the protagonist of Sub 2 in the base of the lighthouse...]]

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* EarlyInstallmentWeirdness: If you had played the original Submachine without any knowledge of later episodes, you'd have probably guessed that the series would just be another set of escape-the-room series that happened to have a suitably creepy atmosphere. Then they introduced the stuff about teleportation, alternate dimensions, relics from forgotten civilizations, strange futuristic technology of an unknown source, etc., and the first game just seems sparse in comparison. Then again, [[spoiler:the [[spoiler: the first game is just being played on an arcade machine by the protagonist of Sub 2 player in ''The Lighthouse'' ...not. ''The Exit'' confirms that ''The Basement'' actually happened, and the base of the lighthouse...player was made to think it was an arcade game.]]
13th Oct '16 11:48:15 AM Clbsfn
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* CosmeticAward: In ''Submachine 2,'' collecting all the "secrets" (tiny spheres hidden around the world) yields ... absolutely nothing. (In 4, 5, and 7 they unlock a "Making of" section and in 8 and 9 they unlock conversations between the explorers. 6 has five secret areas which yield extra information.)

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* CosmeticAward: In ''Submachine 2,'' collecting all the "secrets" (tiny spheres hidden around the world) yields ... absolutely nothing. (In 4, 5, and 7 they unlock a "Making of" section and in 8 and 9 they unlock conversations between the explorers. 6 has five secret areas which yield extra information. 10 unlocks messages to the player from [[spoiler: Murtaugh/Mateusz Skutnik]].)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Submachine