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* NintendoHard: Mission 15 "Carving a Path" is infamous for its difficulty, and many fans consider it one of, if not the hardest level in the game. The player is tasked with assaulting and clearing a castle. The problem is that the castle is well fortified, a frontal assault will usually lead to defeat. Unfortunately the player is forced into making tactically unfavorable assaults that will result in heavy losses, and has no siege equipment except a paltry battering ram. To make matters worse, there is a time limit, so cheesing is kept to a minimum. The castle even has a moat, and yet the player is given tunnelers, who can't tunnel a moat. It doesn't make any sense story-wise either - do you really need to assault a castle in order to hide from your enemies?
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* NintendoHard: Mission 15 "Carving a Path" is infamous for its difficulty, and many fans consider it one of, if not the hardest level in the game. The player is tasked with assaulting and clearing a castle.castle, but doesn't have a base, so troops are limited. The problem is that the castle is well fortified, a frontal assault will usually lead to defeat. Unfortunately the player is forced into making tactically unfavorable assaults that will result in heavy losses, and has no siege equipment except a paltry battering ram. To make matters worse, there is a time limit, so cheesing is kept to a minimum. The castle even has a moat, and yet the player is given tunnelers, who can't tunnel a moat. It doesn't make any sense story-wise either - do you really need to assault a castle in order to hide from your enemies?
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Changed line(s) 137 (click to see context) from:
* NintendoHard: Mission 15 "Carving a Path" is infamous for its difficulty, and many fans consider it one of, if not the hardest level in the game. The player is tasked with assaulting and clearing a castle. The problem is that the castle is well fortified, a frontal assault will usually lead to defeat. Unfortunately the player is forced into making tactically unfavorable assaults that will result in heavy losses, and has no siege equipment except a paltry battering ram. To make matters worse, there is a time limit, so cheesing is kept to a minimum. The castle even has a moat, and yet the player is given tunnelers, who can't tunnel a moat.
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* NintendoHard: Mission 15 "Carving a Path" is infamous for its difficulty, and many fans consider it one of, if not the hardest level in the game. The player is tasked with assaulting and clearing a castle. The problem is that the castle is well fortified, a frontal assault will usually lead to defeat. Unfortunately the player is forced into making tactically unfavorable assaults that will result in heavy losses, and has no siege equipment except a paltry battering ram. To make matters worse, there is a time limit, so cheesing is kept to a minimum. The castle even has a moat, and yet the player is given tunnelers, who can't tunnel a moat. It doesn't make any sense story-wise either - do you really need to assault a castle in order to hide from your enemies?
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* NintendoHard: Mission 15 "Carving a Path" is infamous for its difficulty, and many fans consider it one of, if not the hardest level in the game. The player is tasked with assaulting and clearing a castle. The problem is that the castle is well fortified, a frontal assault will usually lead to defeat. Unfortunately the player is forced into making tactically unfavorable assaults that will result in heavy losses, and has no siege equipment except a paltry battering ram. To make matters worse, there is a time limit, so cheesing is kept to a minimum. The castle even has a moat, and yet the player is given tunnelers, who can't tunnel a moat.
** Mission 12 presents a huge difficulty spike, tasking the player to gather a whopping 6000 gold while defending from wave after wave of enemies, with little time to recuperate in between. Previous missions didn't have nearly the sheer amount of economical demands and these are big waves of tough macemen and crossbowmen.
** Mission 12 presents a huge difficulty spike, tasking the player to gather a whopping 6000 gold while defending from wave after wave of enemies, with little time to recuperate in between. Previous missions didn't have nearly the sheer amount of economical demands and these are big waves of tough macemen and crossbowmen.
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Misplaced, moving to the correct tab
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* ObviousBeta: Due to frequent crashes, lacking features from previous games, and the sheer number of bugs, ''Stronghold 3'' could be argued that it's more of an Obvious Alpha.
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* AwesomeButImpractical: European Swordsmen in ''Stronghold: Crusader" (though not in the original game). Sure, they're the strongest melee unit by far and take around 200 arrows to kill, but they're also very slow, expensive and have several effective counters: their armour doesn't help them much against fire and they are usually too slow to avoid it; moats stop them as they cannot fill them in; Crossbowmen and Ballistas kill them relatively quickly; Monks out-trade them in melee (they are less powerful, but also much cheaper); Horse Archers can just ride circles around them while slowly whittling them down.
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* EarlyBirdCameo: In the original game, Swordsmen normally first appear in First Blood (Mission 11), but a single Swordsman can be seen standing atop a cliff at the beginning of The Rat's Proposal (Mission 6) when your troops get ambushed. It seems he's meant to represent the Rat himself (possibly to avoid spawning a Lord unit without a corresponding Keep).
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* ObviouslyEvil: In Legends, lords of the Evil faction all wear sinister black armor.
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* JackOfAllStats: Pikemen. They are quite tanky and decently strong in melee without being too slow but they are not as strong as swordsmen, as fast as macemen, or as cheap as spearmen
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* DeliberateValuesDissonance: The Dancing Bears you can use to entertain your peasants and boost morale. While this was a common practice in the Middle Ages, nowadays the idea of using animals for entertainment is highly controversial. It might also invoke associations with the old, cruel sport of [[https://en.wikipedia.org/wiki/Bear-baiting "Bear-Baiting"]]. It's also worth noting that in ''Stronghold 3'' the dancing bears [[AgonyOfTheFeet dance on hot coals]].
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Removing per Wick Cleaning Projects
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* LargeAndInCharge: In the first two games, the Lord is around a head taller than other infantry units and also looks beefier, also wearing a cloak adds to the effect. This was probably done to make him stand out more.
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* LargeAndInCharge: In the first two games, the Lord is around a head taller than other infantry units and also looks beefier, also wearing a large cloak that adds to the effect. This was probably done to make him stand out more.
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%% * LaughablyEvil: [[PunchClockVillain The Rat]].
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* LargeAndInCharge: In the first two games, the Lord is around a head taller than other infantry units and also looks beefier, also wearing a cloak adds to the effect. This was probably done to make him stand out more.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/624_8299.jpg]]org/pmwiki/pub/images/stronghold.png]]
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[[quoteright:350:https://static.tvtropes.
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* ''Stronghold Crusader'' (2002) [[MissionPackSequel stand-alone expansion pack]] set during [[ExactlyWhatItSaysOnTheTin the Crusades]], allowing players to play as either Crusaders or Saracens
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* ''Stronghold Crusader'' (2002) [[MissionPackSequel stand-alone expansion pack]] set in the [[UsefulNotes/{{Israel}} Holy Land]] during [[ExactlyWhatItSaysOnTheTin the Crusades]], allowing players to play as either Crusaders or Saracens
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The Chick is a disambig now.
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** Continued on, though other motifs and sobriquets have crept in as well. For example, in Stronghold 2 you have Lady Seren, "[[TheChick The Lamb]]"; and Angus [=McLoud=],"The Bull", while Stronghold 3 has "[[TheDragon The Jackal]]".
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** Continued on, though other motifs and sobriquets have crept in as well. For example, in Stronghold 2 you have Lady Seren, "[[TheChick "[[TheHeart The Lamb]]"; and Angus [=McLoud=],"The Bull", while Stronghold 3 has "[[TheDragon The Jackal]]".
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* FirewoodResources: {{Averted}}. The wood becomes planks that are at least as tall as the worker and sounds a great deal like the settlers above.