History VideoGame / StreetFighterXMegaMan

4th Dec '16 8:03:36 PM Xtifr
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'''''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}''''' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.

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'''''Franchise/StreetFighter ''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}''''' Man|Classic}}'' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.
2nd Mar '16 1:22:02 PM X2X
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->''Having fought countless robot masters over the years, Mega Man is ready to lay back, relax and [[MilestoneCelebration enjoy his 25th Anniversary]]. Getting wind of this, Ryu and his fellow Franchise/{{Street Fighter}}s want one last battle before they let [[MilestoneCelebration their own anniversary finish.]] Charge up your mega busters and stretch out your lightning legs, this is '''Street Fighter X Mega Man'''''!

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->''Having fought countless robot masters over the years, Mega Man is ready to lay back, relax and [[MilestoneCelebration enjoy his 25th Anniversary]]. Getting wind of this, Ryu and his fellow Franchise/{{Street Fighter}}s want one last battle before they let [[MilestoneCelebration their own anniversary finish.]] finish]]. Charge up your mega busters and stretch out your lightning legs, this is '''Street Fighter X Mega Man'''''!



*** Weakness: [[spoiler: Soul Satellite (orbiters only, shots do 1 damage)]]

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*** Weakness: [[spoiler: Soul [[spoiler:Soul Satellite (orbiters only, shots do 1 damage)]]



** Ultra Combo/Weapon: [[ReverseShrapnel Soul Satellite]] (Two floating orbs that defend against projectiles and damage enemies, can also be thrown as a fireball)

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** Ultra Combo/Weapon: [[ReverseShrapnel [[OrbitingParticleShield Soul Satellite]] (Two floating orbs that defend against projectiles and damage enemies, can also be thrown as a fireball)



* AdvancingBossOfDoom: [[spoiler:Balrog]] will keep punching towards you, and you have to keep moving right or he'll kill you in one hit. [[spoiler: And then, he [[SugarWiki/FunnyMoments falls into a pit]].]]

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* AdvancingBossOfDoom: [[spoiler:Balrog]] will keep punching towards you, and you have to keep moving right or he'll kill you in one hit. [[spoiler: And [[spoiler:And then, he [[SugarWiki/FunnyMoments falls into a pit]].]]



* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of the first ''VideoGame/MegaMan1'' game.

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* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of both the first ''VideoGame/MegaMan1'' ''VideoGame/{{Mega Man|1}}'' and the first ''VideoGame/{{Street Fighter|I}}'' game.



* CallingYourAttacks: Though since the game mimics the NES titles, it just sounds like bleeps. Particularly noticeable against Chun Li.

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* CallingYourAttacks: Though since the game mimics the NES titles, it just sounds like bleeps. Particularly noticeable against Chun Li.Chun-Li.



* IaijutsuPractitioner: One of the mooks in Ryu's stage. You have a very small timeframe where you can actually hit it.
* ImprobableWeaponUser: A number of Blanka's attacks use watermelons as weapons; this serves as a nod to his Tropical Hazard super in ''Street Fighter Alpha 3''. Mega Man gains the Tropical Hazard after beating Blanka, which gives him the ability to spawn watermelons to use as either a weapon or a temporary springboard for a super-jump.

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* IaijutsuPractitioner: One of the mooks in Ryu's stage. You have a very small timeframe time frame where you can actually hit it.
* ImprobableWeaponUser: A number of Blanka's attacks use watermelons as weapons; this serves as a nod to his Tropical Hazard super Super in ''Street Fighter Alpha 3''. Mega Man gains the Tropical Hazard after beating Blanka, which gives him the ability to spawn watermelons to use as either a weapon or a temporary springboard for a super-jump.



** [[spoiler: Blanka, being a WildMan from the jungle (whom you fight ''in'' a jungle), probably wouldn't take too well to fire attacks.]]
** [[spoiler: Likewise, the very nude Urien probably doesn't like explosives all that much.]]
** [[spoiler: C. Viper's special attacks are all tech-based, so it makes sense that ''Lightning'' Kick would do her in.]]

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** [[spoiler: Blanka, [[spoiler:Blanka, being a WildMan from the jungle (whom you fight ''in'' a jungle), probably wouldn't take too well to fire attacks.]]
** [[spoiler: Likewise, [[spoiler:Likewise, the very nude Urien probably doesn't like explosives all that much.]]
** [[spoiler: C. [[spoiler:C. Viper's special attacks are all tech-based, so it makes sense that the ''Lightning'' Kick would do her in.]]



* MilestoneCelebration: The game celebrates both franchises' 25th year, though Capcom released the game at both the end of ''Street Fighter''[='s=] anniversary and the day of ''Mega Man''[='s=] anniversary.



** This isn't the first time Mega Man has faced against [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Ryu, Chun-Li, ]][[VideoGame/MarvelVsCapcom2 Dhalsim, Dan Hibiki, ]][[spoiler:[[VideoGame/MarvelVsCapcom2 M. Bison and Akuma]]]].

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** This isn't the first time Mega Man has faced against [[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Ryu, Chun-Li, ]][[VideoGame/MarvelVsCapcom2 Chun-Li]], [[VideoGame/MarvelVsCapcom2 Dhalsim, Dan Hibiki, ]][[spoiler:[[VideoGame/MarvelVsCapcom2 Hibiki]], [[spoiler:[[VideoGame/MarvelVsCapcom2 M. Bison and Akuma]]]].



* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu,]] definitely fall under this trope.

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* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu,]] Satsu]], definitely fall under this trope.



* OrbitingParticleShield: Rose's Soul Satellite from ''SSFIV'' makes an appearance here. When she uses the Ultra, she summons two spheres of Soul Power that orbit around her body and deal collision damage. Mega Man gets this move when he defeats her.



* RespawningEnemies: Taken UpToEleven in Chun-Li's stage, where the Metool cars and Pandas keep coming in from offscreen endlessly. You can take advantage of this to get lives, though.

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* RespawningEnemies: Taken UpToEleven in Chun-Li's stage, where the Metool cars and Pandas keep coming in from offscreen off-screen endlessly. You can take advantage of this to get lives, though.



* ReverseShrapnel: Rose's Soul Satellite from ''SSFIV'' makes an appearance here. When she uses the Ultra, she summons two spheres of Soul Power that orbit around her body and deal collision damage. Mega Man gets this move when he defeats her.



* SpamAttack: [[KickChick Chun-Li]] uses the Lightning Kick in this game, and Mega Man earns the move for beating her. It's short range compensates for the fact that it bypasses MercyInvincibility.

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* SpamAttack: [[KickChick Chun-Li]] uses the Lightning Kick in this game, and Mega Man earns the move for beating her. It's Its short range compensates for the fact that it bypasses MercyInvincibility.
18th Nov '14 2:26:40 PM Tavernier
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[[folder:World Warriors]]


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2nd Oct '14 3:20:55 AM X2X
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'''''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}''''' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''Mega Man 1'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game]]. Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.

to:

'''''Franchise/StreetFighter X VideoGame/{{Mega Man|Classic}}''''' began life as a fan game by Seow Zong Hui. He created the game in a similar style to the NES era of ''VideoGame/{{Mega Man|Classic}}'' and the retro-styled ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10''. After showing the game off to Creator/{{Capcom}} executives, the company offered him official support and released the finished product December 17th -- the date of the 25th anniversary of ''Mega Man 1'''s ''VideoGame/{{Mega Man|1}}'''s release -- as [[http://www.capcom-unity.com/mega_man a free, PC-only game]]. game.]] Capcom has said that it [[http://ca.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man could end up released for other platforms.]] Capcom has also [[http://www.capcom-unity.com/brelston/blog/2013/01/18/street-fighter-x-mega-man-v2-now-available released a patch]] that fixes some bugs in the game, adds in a ''VideoGame/MegaMan2''-style password system and adds a new challenger.



*** Weakness: [[spoiler: Aegis Reflector (reflected Shakunetsu Hadokens, collision with Reflector does 1 damage)]]
* [[spoiler: [[VideoGame/StreetFighterI Sagat]]]] ([[BonusBoss New Challenger]])

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*** Weakness: [[spoiler: Aegis [[spoiler:Aegis Reflector (reflected Shakunetsu Hadokens, collision with Reflector does 1 damage)]]
* [[spoiler: [[VideoGame/StreetFighterI [[spoiler:[[VideoGame/StreetFighterI Sagat]]]] ([[BonusBoss New Challenger]])



*** Weakness: [[spoiler: Hadoken]]

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*** Weakness: [[spoiler: Hadoken]][[spoiler:Hadoken]]



* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with ''[[FranchiseCapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.

to:

* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with ''[[FranchiseCapcomVsWhatever the ''[[Franchise/CapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.



* LimitBreak: Staying true to the spirit of ''Street Fighter'', all of the bosses have their own Super Meter that fills up as they incur damage (similar to the [[ComebackMechanic Revenge Gauge]] in ''IV''). Once the meter fills up, the bosses can unleash Super Combos. Getting killed by the super even results in the signature Yellow and Orange starburst background. [[spoiler:Defeating a boss with the Sei'ei Enbu active also nets you one.]]

to:

* LimitBreak: Staying true to the spirit of ''Street Fighter'', all of the bosses have their own Super Meter that fills up as they incur damage (similar to the [[ComebackMechanic Revenge Gauge]] in ''IV''). Once the meter fills up, the bosses can unleash Super Combos. Getting killed by the super even results in the signature Yellow yellow and Orange orange starburst background. [[spoiler:Defeating a boss with the Sei'ei Enbu active also nets you one.]]



* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu]], definitely fall under this trope.

to:

* OneHitKill: [[spoiler:[[AdvancingBossOfDoom Balrog's]] punches, as well as Akuma's Shun Goku Satsu]], Satsu,]] definitely fall under this trope.



* TitleConfusion: You might think this is a CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/MegaManClassic'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]

to:

* TitleConfusion: You might think this is a CapcomVsWhatever Franchise/CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/MegaManClassic'' ''VideoGame/{{Mega Man|Classic}}'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]
23rd Apr '14 8:22:57 AM GreatGuts
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* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of the first ''MegaMan'' game.

to:

* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (One, Nine, Eight, Seven). 1987 was the release year of the first ''MegaMan'' ''VideoGame/MegaMan1'' game.



* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with ''[[CapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.
** By the way: this [[MythologyGag doesn't mark]] [[VideoGame/MegaManX the first time]] Mega Man has used the Hadouken.

to:

* KamehameHadoken: Ryu has this in the form of his Shinkuu Hadouken, though in this game, he uses the usual [[EnergyBall ball of]] {{ki|Attacks}} instead of the energy beam associated with ''[[CapcomVsWhatever ''[[FranchiseCapcomVsWhatever Vs.]]'' series). Mega Man obtains the Hadouken after defeating him, and he can charge it up into the Shinkuu Hadouken.
** By the way: this [[MythologyGag doesn't mark]] [[VideoGame/MegaManX the first [[VideoGame/MegaManX1 the]] [[VideoGame/MegaManXtreme first]] [[VideoGame/MegaManXtreme2 time]] Mega Man has used the Hadouken.



* TitleConfusion: You might think this is a CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/MegaMan'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]

to:

* TitleConfusion: You might think this is a CapcomVsWhatever game, along the lines of ''VideoGame/StreetFighterXTekken''. Nope, it's a ''VideoGame/MegaMan'' ''VideoGame/MegaManClassic'' game with ''Franchise/StreetFighter'' characters as bosses. The original title was going to be ''Mega Man X Street Fighter'', but Capcom noticed a [[VideoGame/MegaManX different series uses the same name...]]
19th Apr '14 6:46:25 PM SamMax
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* WhatCouldHaveBeen: [[VideoGame/StreetFighterIII Yang]] was considered as one of the bosses, but was replaced by Chun-Li. His supposed boss weapon, Sei'ei Enbu, is still in the game via a code. One of the enemies in Chun-Li's level bears some resemblence to him and his brother Yun.
** The creator wanted to include alternate costumes for the bosses as well as a second playable character, though the second one would be from the ''Street Fighter'' franchise.
16th Mar '14 8:12:23 PM Austin
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* DamnYouMuscleMemory: In most PC games, the escape key goes to the pause menu. In ''Street Fighter X Mega Man'', the escape key ''instantly quits the game.'' In the v2 update, pressing the escape key causes a window to pop up asking if you want to exit the game, circumventing this by a bit.


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* GameBreakingBug: Some people have found the game to lag extremely badly on their computers. Specifically, if there isn't an Xbox 360 pad plugged into the computer, then the game runs at half speed. Luckily, they have said there's a patch coming for this.
* GuideDangIt: Even when you know the order of the weapons in advance, you would still be scratching your head at two of the bosses, at least in the original version. To wit: [[spoiler:Rolento is weak against only the Soul Satellites ''that rotate around you'', not the ones that you fire afterwards. As for Urien, he's weak not to the Mine Sweeper ''itself'' but rather the ''splash damage'' from the explosions. Granted, there's some precedent for the latter in other ''Mega Man'' games, but it's still perplexing at first.]]
16th Feb '14 11:18:55 AM EarlOfSandvich
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** The music for the Shadaloo stages is called "[[BionicCommando DESCEND TRANSFER]]", referencing another Capcom game.

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** The music for the Shadaloo stages is called "[[BionicCommando "[[VideoGame/BionicCommando DESCEND TRANSFER]]", referencing another Capcom game.
27th Jan '14 6:36:53 AM AlurineMelduene
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* LuckilyMyShieldWillProtectMe: Interestingly enough, both played straight and [[AvertedTrope averted]]. While the Aegis Reflector will reflect most projectiles back at your enemies, the Reflector itself will disappear if your enemy so much as [[ShieldsAreUseless sneezes on it]].
22nd Jan '14 4:11:44 PM Azure012
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* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (1987), the release year of the first ''MegaMan'' game.

to:

* BilingualBonus: The wall scrolls in Ryu's stage read "一九八七" (1987), (One, Nine, Eight, Seven). 1987 was the release year of the first ''MegaMan'' game.
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