History VideoGame / StreetFighterIV

17th Feb '18 1:33:36 AM nombretomado
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In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the UsefulNotes/{{Xbox Live|Arcade}} or [[PlayStationNetwork PlayStation Network]] leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.

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In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the UsefulNotes/{{Xbox Live|Arcade}} or [[PlayStationNetwork PlayStation Network]] UsefulNotes/PlayStationNetwork leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.
23rd Jan '18 8:32:22 AM Basara-kun
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Added DiffLines:

* TrainingStage: This stage is automatically chosen in Training Mode, complete with an announcer voice clip. Also, the "sandbag" is noneless than [[JokeCharacter Dan Hibiki]].
1st Dec '17 12:51:11 AM santos32
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** The Revenge Meter fills up the more damage one takes. Once it's filled halfway, an Ultra Combo becomes possible and when filled all the way, the Ultra Combo does more damage. Like Super Combos in ''Super VideoGame/StreetFighterII Turbo'', Ultra Combos only lasts one round.

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** The Revenge Meter fills up the more damage one takes. Once it's filled halfway, an Ultra Combo becomes possible and when filled all the way, the Ultra Combo does more damage. Like Super Combos in ''Super VideoGame/StreetFighterII Turbo'', Ultra Combos only lasts last one round.round.
*** This mechanic was expanded upon in future expansions. ''Super'' gave everyone the choice to pick between two Ultra Combos at the character select screen, while ''Ultra'' allowed players to have both active at the expense of reduced damage.



** The ''Ultra'' update takes this even further thanks to Edition Select which allows for the use of every version of the game's characters from each preceding edition of ''Street Fighter IV'' as well as special Omega versions of the characters where the creators were allowed to go wild with their movesets.

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** The ''Ultra'' update takes this even further thanks to Edition Select which allows for the use of every version of the game's characters from each preceding edition of ''Street Fighter IV'' as well as special Omega versions of the characters where the creators were allowed to go wild with their movesets. This has the side effect of restricting each character's movelist depending on the incarnation. For example, those from the original version of ''IV'' can only use one Ultra Combo while the ''Ultra'' edition characters are the only ones who can use Red Focus Attacks, Ultra Combo Double and delayed wake-up.
18th Oct '17 4:38:06 AM SolidSonicTH
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* LoadsAndLoadsOfCharacters: By ''Ultra'', ''Street Fighter IV'' has the largest cast of characters of any iteration of the franchise (even moreso than ''Alpha 3 MAX''). The arcade version started off with the original 12 from ''Street Fighter II: The World Warrior'', four new standard fighters, and three boss characters (Seth, Akuma and Gouken) for a roster size of 19. The console version added six more characters (a mix of ''Alpha'' and ''Super Street Fighter II'' characters) to bring it up to 25. ''Super'' added another ten (a mix of ''Alpha'', ''III'', and ''Super [=SF2=]'' characters plus two new ones), ''Arcade Edition'' four (two from ''III'', one from ''Alpha'', and a new character), and finally ''Ultra'' five (two from ''III'', one from ''Alpha'', a new ''Final Fight'' import, and a new character; all but Decapre were imported from ''VideoGame/StreetFighterXTekken'') for a total size of 44 characters.

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* LoadsAndLoadsOfCharacters: By ''Ultra'', ''Street Fighter IV'' has the largest cast of characters of any iteration of the franchise (even moreso than ''Alpha 3 MAX'').MAX'', the largest roster in the series until it was surpassed by ''[=SSF4:AE=]''). The arcade version started off with the original 12 from ''Street Fighter II: The World Warrior'', four new standard fighters, and three boss characters (Seth, Akuma and Gouken) for a roster size of 19. The console version added six more characters (a mix of ''Alpha'' and ''Super Street Fighter II'' characters) to bring it up to 25. ''Super'' added another ten (a mix of ''Alpha'', ''III'', and ''Super [=SF2=]'' characters plus two new ones), ''Arcade Edition'' four (two from ''III'', one from ''Alpha'', and a new character), and finally ''Ultra'' five (two from ''III'', one from ''Alpha'', a new ''Final Fight'' import, and a new character; all but Decapre were imported from ''VideoGame/StreetFighterXTekken'') for a total size of 44 characters.
15th Aug '17 8:47:54 AM WaterBlap
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* TheDevTeamThinksOfEverything:
** The Small Airfield stage is a secret Shadaloo/S.I.N. base somewhere around Nigeria or Cameroon. During the match, a black S.I.N. plane will land and its door will open, revealing Balrog (Boxer) watching the combatants from afar. If Balrog himself is present, Vega (Claw) will instead appear in Balrog's place. In a Balrog vs. Vega match, Bison (Dictator) shows up in the plane in their stead. This is a nod to the naming history behind these three individuals.

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* TheDevTeamThinksOfEverything:
** The Small Airfield stage is a secret Shadaloo/S.I.N. base somewhere around Nigeria or Cameroon. During the match, a black S.I.N. plane will land and its door will open, revealing Balrog (Boxer) watching the combatants from afar. If Balrog himself is present, Vega (Claw) will instead appear in Balrog's place. In a Balrog vs. Vega match, Bison (Dictator) shows up in the plane in their stead. This is a nod to the naming history behind these three individuals.
DevelopersForesight:



** In ''AE'', the boss incarnations of Evil Ryu and Oni also have specific intros for every member of the cast, including themselves. The ''Ultra'' characters get reused intros, though.



** Like in the ''Alpha'' series, Dhalsim's wife, Sally, can be seen on the left end of the Exciting Street Scene stage. Unless you get her attention, she's usually the least interested in the fight of the three women there. If her husband is fighting, however, she'll cheer him on when he's winning and look away with a sympathetic wince whenever he's on the receiving end of a strong hit. She can even be seeing crying if the other player beats Dhalsim instead of applauding like she usually does.

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** Like in the ''Alpha'' series, Dhalsim's wife, Sally, can be seen on the left end of the Exciting Street Scene stage. Unless you get her attention, she's usually the least interested in the fight of the three women there. If her husband is fighting, however, she'll cheer him on when he's winning and look away with a sympathetic wince whenever he's on the receiving end of a strong hit. She can even be seeing seen crying if the other player beats Dhalsim instead of applauding like she usually does.
20th Jun '17 5:10:59 PM Adam43
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** This goes back to being both straight ''and'' subverted in ''Ultra'', where, by random, the theme of the stage, the character you are playing as, or the character your rival is will play.
11th Jun '17 3:56:34 PM nombretomado
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In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the {{Xbox Live|Arcade}} or [[PlayStationNetwork PlayStation Network]] leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.

to:

In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the {{Xbox UsefulNotes/{{Xbox Live|Arcade}} or [[PlayStationNetwork PlayStation Network]] leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.
4th Apr '17 11:06:47 AM santos32
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An arcade version of the game, aptly named ''Super Street Fighter IV: Arcade Edition'', was released in late 2010; it features several balance tweaks and four new characters: the Lee Brothers, Yun & Yang, from ''Street Fighter III'' (who originally had a cameo in Chun-Li's intro cutscene for the original version and her ending in ''Super''), [[SuperpoweredEvilSide Evil Ryu]], and [[CharlieBrownFromOuttaTown Oni]]. These four characters, plus numerous new features, were released as a DLC update for the console versions on June 7, 2011. A PC version of ''AE'' was released in 2011; as the PC did not get a regular release of ''Super'', it marks the first time PC gamers could get their hands on all of the new fighters. In December 2011, ''Super Street Fighter IV: Arcade Edition Ver. 2012'' was released as a free patch, updating the balance of the game even further. On January 23, 2013, Ono himself teased a possibility for a new version, and on March 22 said new version was officially green-lit by Capcom. They were taking suggestions from the community on balance changes for each character, as well as system changes.

to:

An arcade version of the game, aptly named ''Super Street Fighter IV: Arcade Edition'', was released in late 2010; it features several balance tweaks and four new characters: the Lee Brothers, Yun & Yang, Yang from ''Street Fighter III'' (who originally had a cameo in Chun-Li's intro cutscene for the original version and her ending in ''Super''), [[SuperpoweredEvilSide Evil Ryu]], and [[CharlieBrownFromOuttaTown Oni]]. These four characters, plus numerous new features, were released as a DLC update for the console versions on June 7, 2011. A PC version of ''AE'' was released in 2011; as the PC did not get a regular release of ''Super'', it marks the first time PC gamers could get their hands on all of the new fighters. In December 2011, ''Super Street Fighter IV: Arcade Edition Ver. 2012'' was released as a free patch, updating the balance of the game even further. On January 23, 2013, Ono himself teased a possibility for a new version, and on March 22 said new version was officially green-lit by Capcom. They were taking suggestions from the community on balance changes for each character, as well as system changes.



* DeathCryEcho: Everyone gets one, each ranging from fairly generic to ''[[HilarityEnsues downright hilarious]]''.

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* DeathCryEcho: Everyone gets one, each ranging from fairly generic to ''[[HilarityEnsues downright hilarious]]''. All five characters added in ''Ultra'' have 2 separate KO sounds: a regular one for losing normal rounds and a unique echoed scream for losing the final round.



** The first trailer for ''Super'' implied that Cody (the vigilante former hero of Metro City) would be facing Chun-Li (Interpol agent). Later trailers instead showed him and his [[VitriolicBestBuds somewhat-estranged best bud]] Guy.

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** The first trailer for ''Super'' implied that Cody (the vigilante former hero of Metro City) City and escaped convict) would be facing Chun-Li (Interpol agent). Later trailers instead showed him and his [[VitriolicBestBuds somewhat-estranged best bud]] Guy.
8th Dec '16 10:34:28 AM AndyLA
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* ContinuityNod: One of Bison's win quotes is reminiscent of the original ''VideoGame/{{Street Fighter|I}}'':

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* ContinuityNod: One of Bison's win quotes quote towards Makoto is reminiscent of the original ''VideoGame/{{Street Fighter|I}}'':
8th Dec '16 10:32:02 AM AndyLA
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* AddedAlliterativeAppeal: A few win quotes have fun with this concept:
--> '''Akuma''' ''(vs. Poison)'' ''':''' "''Such frivolous fighting folly is beneath my cantankerous contempt!''"\\
'''Gen''' ''(vs. Vega, ''Super'' onwards)'' ''':''' "''Keep your nauseating narcissistic nattering to yourself, nitwit!''"
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StreetFighterIV