History VideoGame / StreetFighterII

1st Apr '18 4:50:07 PM DDRMASTERM
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Added DiffLines:

* {{Main/Nerf}}: An odd example, in that it applies to a mechanic from the 3DS edition of StreetFighterIV that was brought to Ultra Street Fighter II, which is the Lite (specials at a button press instead of inputs) mechanic. With charge characters and specials, it will now either require the proper charge to activate instantly, or do it for you before executing the move, preventing things such as using a Sonic Boom while walking forward and following with an instant Flash Kick as Guile.
1st Mar '18 2:16:06 PM PF
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** While the original roster of 12 are all iconic in their own way, Chun-Li has had a bigger impact than the rest, as she has appeared as a playable fighter in almost every ''Street Fighter'' game since. She is also [[WolverinePublicity required]] to appear in every game in the [[VideoGame/CapcomVsWhatever Vs. series]].

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** While the original roster of 12 are all iconic in their own way, Chun-Li has had a bigger impact than the rest, as she has appeared as a playable fighter in almost every ''Street Fighter'' game since. She is also [[WolverinePublicity required]] to appear in every game in the ''[[VideoGame/CapcomVsWhatever Vs.]]'' [[VideoGame/CapcomVsWhatever Vs. series]].



* CallingYourAttacks: About every other special move has this to accompany it.
** Ryu and Ken's fireball, dragon punch, and hurricane kick.
** Chun Li's spinning bird kick, and her fireball in the ''Super'' editions.
** Dhalsim's yoga fire yoga flame, and just saying "Yoga" repeatedly in a grab move where he punches his opponent a lot.
** Guile's sonic boom
** Sagat's tiger blast and tiger uppercut. His tiger knee got this in the ''Super'' editions.

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* CallingYourAttacks: About every other special move has this to accompany it.
it:
** Ryu and Ken's fireball, dragon punch, Hadoken, Shoryuken, and hurricane kick.
Tatsumaki Senpukyaku.
** Chun Li's spinning bird kick, Chun-Li's Spinning Bird Kick, and her fireball Kikoken in the ''Super'' editions.
** Dhalsim's yoga fire yoga flame, Yoga Fire, Yoga Flame, and just saying "Yoga" repeatedly in a grab move where he punches his opponent a lot.
** Guile's sonic boom
Sonic Boom.
** Sagat's tiger blast Tiger Shot and tiger uppercut. Tiger Uppercut. His tiger knee got Tiger Knee gets this in the ''Super'' editions.



* DubNameChange: Capcom changed M. Bison, Vega, and Balrog's name around in the overseas versions, out of fear that they'd be sued by Mike Tyson due to M. Bison being a Tyson pastiche. The GBA version of ''Super Turbo'' pulls an unintentional LampshadeHanging on this by making it so the win quotes for these characters match their Japanese names as opposed to their western characters (see GameBreakingBug below).

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* DubNameChange: Capcom changed M. Bison, Vega, and Balrog's name around in the overseas versions, out of fear that they'd be sued by Mike Tyson due to M. Bison being a Tyson pastiche. The GBA version of ''Super Turbo'' pulls an unintentional LampshadeHanging on this by making it so the win quotes for these characters match their Japanese names as opposed to their western characters (see GameBreakingBug below).Western names.
1st Mar '18 7:52:09 AM DragonQuestZ
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* CallingYourAttacks: One of the more famous and memorable examples in video games. Nearly every character's special move has this to accompany it.

to:

* CallingYourAttacks: One of the more famous and memorable examples in video games. Nearly About every character's other special move has this to accompany it.it.
** Ryu and Ken's fireball, dragon punch, and hurricane kick.
** Chun Li's spinning bird kick, and her fireball in the ''Super'' editions.
** Dhalsim's yoga fire yoga flame, and just saying "Yoga" repeatedly in a grab move where he punches his opponent a lot.
** Guile's sonic boom
** Sagat's tiger blast and tiger uppercut. His tiger knee got this in the ''Super'' editions.
1st Mar '18 5:19:27 AM superslinger2007
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* CallingYourAttacks: One of the more famous and memorable examples in video games. Nearly every characters special move has this to accompany it.

to:

* CallingYourAttacks: One of the more famous and memorable examples in video games. Nearly every characters character's special move has this to accompany it.



* Gainaxing: Cammy's boobs are pretty bouncy in the arcade versions.



* JigglePhysics: Cammy's boobs are pretty bouncy in the arcade versions.



* SecretCharacter: The "O./Old"[[note]]Or "S./Super", for Japanese players[[/note]] versions of characters in ''Super Street Fighter II Turbo'' function as this, with a character-specific code needing to be entered to play as them. Akuma also could be played as with a specific code, but his code is very difficult to enter.

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* SecretCharacter: The "O./Old"[[note]]Or "S./Super", for Japanese players[[/note]] versions of characters in ''Super Street Fighter II Turbo'' function as this, with a character-specific code needing to be entered to play as them. Akuma also could be played as with a specific code, but his code is very difficult to enter.
26th Jan '18 6:02:44 AM Cryoclaste
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* '''''Street Fighter Collection''''' (1997) - A CompilationRerelease for the UsefulNotes/{{PlayStation}} and UsefulNotes/SegaSaturn. It contains ''Super'' and ''Super Turbo'' in one disc, along with ''StreetFighterAlpha 2 Gold'' on the other.

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* '''''Street Fighter Collection''''' (1997) - A CompilationRerelease for the UsefulNotes/{{PlayStation}} and UsefulNotes/SegaSaturn. It contains ''Super'' and ''Super Turbo'' in one disc, along with ''StreetFighterAlpha ''VideoGame/StreetFighterAlpha 2 Gold'' on the other.
16th Jan '18 10:30:58 AM Saurubiker
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* '''''Super Street Fighter II Turbo: The Ultimate Championship''''' (1994, a.k.a. ''Super Street Fighter II X: Grand Master Challenge'' in Japan) - The fifth and last of the original arcade releases. This entry introduced Super Combos, saw the debut of the ferocious Akuma as the TrueFinalBoss, and brought back the faster game speed of ''Hyper Fighting'' (this time with adjustable settings). It is still a common sight at [[TournamentPlay tournaments]] even today, but moreso in Japan than in the U.S. It received a standalone port for the UsefulNotes/{{3DO}} in what was the first 32-bit console port in the series.

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* '''''Super Street Fighter II Turbo: The Ultimate Championship''''' (1994, a.k.a. ''Super Street Fighter II X: Grand Master Challenge'' in Japan) - The fifth and last of the original arcade releases. This entry introduced Super Combos, saw the debut of the ferocious Akuma as the TrueFinalBoss, and brought back the faster game speed of ''Hyper Fighting'' (this time with adjustable settings). It is still a common sight at [[TournamentPlay tournaments]] even today, but moreso in Japan than in the U.S. It received a standalone port for the UsefulNotes/{{3DO}} [[UsefulNotes/ThreeDO 3DO]] in what was the first 32-bit console port in the series.
16th Jan '18 10:30:28 AM Saurubiker
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* '''''Super Street Fighter II Turbo: The Ultimate Championship''''' (1994, a.k.a. ''Super Street Fighter II X: Grand Master Challenge'' in Japan) - The fifth and last of the original arcade releases. This entry introduced Super Combos, saw the debut of the ferocious Akuma as the TrueFinalBoss, and brought back the faster game speed of ''Hyper Fighting'' (this time with adjustable settings). It is still a common sight at [[TournamentPlay tournaments]] even today, but moreso in Japan than in the U.S. It received a standalone port for the UsefulNotes/{{3DO Interactive Multiplayer }}in what was the first 32-bit console port in the series.

to:

* '''''Super Street Fighter II Turbo: The Ultimate Championship''''' (1994, a.k.a. ''Super Street Fighter II X: Grand Master Challenge'' in Japan) - The fifth and last of the original arcade releases. This entry introduced Super Combos, saw the debut of the ferocious Akuma as the TrueFinalBoss, and brought back the faster game speed of ''Hyper Fighting'' (this time with adjustable settings). It is still a common sight at [[TournamentPlay tournaments]] even today, but moreso in Japan than in the U.S. It received a standalone port for the UsefulNotes/{{3DO Interactive Multiplayer }}in UsefulNotes/{{3DO}} in what was the first 32-bit console port in the series.
16th Jan '18 10:29:01 AM Saurubiker
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* '''''Super Street Fighter II: The New Challengers''''' (1993) - This is the biggest expansion in the series; it added four entirely new characters -- BruceLeeClone Fei Long, British soldier Cammy, Mexican chief Thunder Hawk and Jamaican DanceBattler and music star Dee Jay -- as well as more new attacks for the existing characters, it upgraded the sound quality, and it even tossed in some new animations for existing characters (thanks to the newer and better CP System II hardware). Even though the speed increase from ''Hyper Fighting'' was well-received in many parts of the world, countries flooded with bootleg hacks assumed ''Hyper Fighting'' was another hack (and some players just could not keep up with the increased pace), so the speed increase was dropped for ''Super''. This caused backlash from fans of ''Hyper Fighting'', which is one of the reasons this game failed to acquire the intended audience. Ported simultaneously to the SNES and Genesis.
* '''''Super Street Fighter II Turbo: The Ultimate Championship''''' (1994, a.k.a. ''Super Street Fighter II X: Grand Master Challenge'' in Japan) - This game introduced Super Combos, saw the debut of the ferocious Akuma as the TrueFinalBoss, and brought back the faster game speed of ''Hyper Fighting'' (this time with adjustable settings). It is still a common sight at [[TournamentPlay tournaments]] even today, but moreso in Japan than in the U.S. It received a standalone port for the UsefulNotes/3DOInteractiveMultiplayer in what was the first 32-bit console port in the series.

to:

* '''''Super Street Fighter II: The New Challengers''''' (1993) - This is the biggest expansion in the series; it added four entirely new characters -- BruceLeeClone Fei Long, British soldier Cammy, Mexican chief Thunder Hawk and Jamaican DanceBattler and music star Dee Jay -- as well as more new attacks for the existing characters, it upgraded the sound quality, and it even tossed in some new animations for existing characters (thanks to the newer and better CP System II hardware). Even though the speed increase from ''Hyper Fighting'' was well-received in many parts of the world, countries flooded with bootleg hacks assumed ''Hyper Fighting'' was another hack (and some players just could not keep up with the increased pace), so the speed increase was dropped for ''Super''. This caused backlash from fans of ''Hyper Fighting'', which is one of the reasons this game failed to acquire the intended audience.playerbase. Ported simultaneously to the SNES and Genesis.
* '''''Super Street Fighter II Turbo: The Ultimate Championship''''' (1994, a.k.a. ''Super Street Fighter II X: Grand Master Challenge'' in Japan) - The fifth and last of the original arcade releases. This game entry introduced Super Combos, saw the debut of the ferocious Akuma as the TrueFinalBoss, and brought back the faster game speed of ''Hyper Fighting'' (this time with adjustable settings). It is still a common sight at [[TournamentPlay tournaments]] even today, but moreso in Japan than in the U.S. It received a standalone port for the UsefulNotes/3DOInteractiveMultiplayer in UsefulNotes/{{3DO Interactive Multiplayer }}in what was the first 32-bit console port in the series.
19th Dec '17 1:45:41 PM PF
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** The SNES port of ''The World Warrior'' removed the {{Funny Background Event}}s from Guile and Chun-Li's stages.



** The SNES port of ''The World Warrior'' removed the {{Funny Background Event}}s from Guile and Chun-Li's stages.
19th Dec '17 1:44:46 PM PF
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* EasterEgg: According to Akira Nishitani, the orange Hadouken "glitch" was in fact an intentional Easter egg put in by programmers. Nishitani admitted that he never imagined it would spawn a new special move for Ryu.
** Being able to use Shin Akuma in ''Ultra''. To do so, players have to select specific characters, highlight certain colors, cancel and repeat the process before pressing both L and R buttons on the random select icon to play as him. [[SNKBoss Appropriately enough, this won't work if playing online.]][[note]]The characters are in order: Ryu with color 1, Ken with color 9, Sagat with color 8 and Bison with color 7. [[MythologyGag Those numbers]] aren't for show either; 1987 was the year [[VideoGame/StreetFighterI the original Street Fighter]] was released in arcades.[[/note]]

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* EasterEgg: EasterEgg:
**
According to Akira Nishitani, the orange Hadouken "glitch" was in fact an intentional Easter egg put in by programmers. Nishitani admitted that he never imagined it would spawn a new special move for Ryu.
** Being able to use Shin Akuma in ''Ultra''. To do so, players have to select specific characters, highlight certain colors, cancel and repeat the process before pressing both L and R buttons on the random select icon to play as him. [[SNKBoss Appropriately enough, this won't work if playing online.]][[note]]The characters are in order: Ryu with color 1, Ken with color 9, Sagat with color 8 and Bison with color 7. [[MythologyGag Those numbers]] aren't for show either; 1987 was the year [[VideoGame/StreetFighterI the original Street Fighter]] ''Street Fighter'' was released in arcades.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StreetFighterII