History VideoGame / StreetFighterII

4th May '16 1:38:41 PM PF
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* FunnyBackgroundEvent: Chun-Li's stage has a man in the background choking a chicken, while Guile's stage has a female member of his groundcrew [[AccidentalInnuendo who appears to be giving a handjob to one of her male comrades]]. [[{{Bowdlerize}} This was removed in the SNES version]].[[note]]This would be brought back in the [=SNES=] version of ''Super Street Fighter II''.[[/note]]

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* FunnyBackgroundEvent: FunnyBackgroundEvent:
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Chun-Li's stage has a man in the background choking a chicken, while Guile's stage has a female member of his groundcrew [[AccidentalInnuendo who appears to be giving a handjob to one of her male comrades]]. [[{{Bowdlerize}} This was removed in the SNES version]].[[note]]This would be brought back in the [=SNES=] version of ''Super Street Fighter II''.[[/note]]
26th Apr '16 8:38:54 AM AnotherGuy
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Added DiffLines:

There was a ''Street Fighter 2'' in 1988, called '''''[[http://www.giantbomb.com/human-killing-machine/3030-17454/ Human Killing Machine: Street Fighter 2]]''''' that was developed by Tiertex, who had developed the PC port of the first game, and pitched it to Capcom. The game was single player only, had players fighting enemies that included a dog and a bull, and whose final boss was completely glitched (and never patched). Needless to say, Capcom passed.
21st Apr '16 10:20:16 PM FurryKef
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* ItIsPronouncedTroPAY: Voice samples by Ryu and Ken in the ''Street Fighter II'' series would mispronounce "Hadouken" as "Hadooken". The later titles in the franchise got it right, but the samples from ''Street Fighter II'' were so iconic that it's understandable that people can still get it wrong these days. The [[http://saboten.canalblog.com/archives/2008/10/09/10884425.html ''Are you Ken''-comic]] for example only works with the old sample in mind.

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* ItIsPronouncedTroPAY: Voice samples by Ryu and Ken in the ''Street Fighter II'' series would mispronounce Ken's "Hadouken" is often heard as "Hadooken". The pronunciation is clearer in later titles games in the franchise got it right, series, but the samples from ''Street Fighter II'' were so iconic that it's understandable that people can still get it wrong these days. The [[http://saboten.canalblog.com/archives/2008/10/09/10884425.html ''Are you Ken''-comic]] for example only works with the old sample in mind.
27th Feb '16 9:06:39 AM SomeoneElse17
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* FollowTheLeader: All the knockoffs caused the genre to turn into clones of the game, which inverted FromClonesToGenre, until games like ''VideoGame/VirtuaFighter'', ''VideoGame/{{Tekken}}'', and ''VideoGame/SuperSmashBros'' brought variance back to the genre.
16th Feb '16 10:02:42 AM speedyboris
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* CapcomSequelStagnation: The most purest example, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes at Capcom's expense about their apparent inability to count past two.

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* CapcomSequelStagnation: The most purest example, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes at Capcom's expense about their apparent inability to count past two.
17th Jan '16 5:24:34 AM PF
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* DancePartyEnding: Zangief's ending is this. After Zangief beats the Dictator, Mikhail Gorbachev suddenly descends out of a helicopter, and after praising Zangief, the scene suddenly changes to Gorbachev and Zangief, along with several KGB agents, doing ThatRussianSquatDance.

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* DancePartyEnding: Zangief's ending is this. After Zangief beats the Dictator, Bison, Mikhail Gorbachev suddenly descends out of a helicopter, and after praising Zangief, the scene suddenly changes to Gorbachev and Zangief, along with several KGB agents, doing ThatRussianSquatDance.
14th Jan '16 6:47:30 PM RAMChYLD
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* DancePartyEnding: Zangief's ending is this. After Zangief beats Bison, Mikhail Gorbachev suddenly descends out of a helicopter, and after praising Zangief, the scene suddenly changes to Gorbachev and Zangief, along with several KGB agents, doing ThatRussianSquatDance.

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* DancePartyEnding: Zangief's ending is this. After Zangief beats Bison, the Dictator, Mikhail Gorbachev suddenly descends out of a helicopter, and after praising Zangief, the scene suddenly changes to Gorbachev and Zangief, along with several KGB agents, doing ThatRussianSquatDance.
5th Jan '16 5:42:05 PM Saurubiker
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* '''''Street Fighter II′: Champion Edition''''' (1992, a.k.a. ''Street Fighter II Dash'' in Japan) - the first in [[CapcomSequelStagnation a long line]] of updates of ''Street Fighter II'', though at the time was intended to be the only one. This installment, in addition to adjusting the character balance (including [[DivergentCharacterEvolution differentiating the fighting styles]] of Ryu and Ken), also allowed players to play as the four end bosses ''and'' [[MirrorMatch match ups between same characters]] (the original ''World Warrior'' released didn't have this feature), differentiating one player's character with a different [[PaletteSwap color scheme]].

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* '''''Street Fighter II′: Champion Edition''''' (1992, a.k.a. ''Street Fighter II Dash'' in Japan) - the first in [[CapcomSequelStagnation a long line]] of updates of ''Street Fighter II'', though at the time was intended to be the only one. This installment, in addition to adjusting the character balance (including [[DivergentCharacterEvolution differentiating the fighting styles]] of Ryu and Ken), also allowed players to play as the four end bosses ''and'' [[MirrorMatch match ups between same characters]] (the original ''World (''World Warrior'' released didn't have this feature), differentiating one player's character with a different [[PaletteSwap color scheme]].
5th Jan '16 4:22:53 PM Saurubiker
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** And then there's Akuma, who also became a consistent mainstay in subsequent ''Street Fighter'' entries (with the ''New Generation'' and the ''EX'' sequels being the only games not to grace his presence), even going as far as to grace other Capcom fighting games such as ''VideoGame/XMenChildrenOfTheAtom''.

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** And then there's Akuma, who also became a consistent mainstay in subsequent ''Street Fighter'' entries (with the ''New Generation'' and the ''EX'' sequels being the only games not to grace his presence), even going as far as to grace appear in other Capcom fighting games such as ''VideoGame/XMenChildrenOfTheAtom''.''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/{{Cyberbots}}''.
5th Jan '16 4:17:58 PM Saurubiker
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After the release of the original ''VideoGame/{{Street Fighter|I}}'', [[Franchise/StreetFighter the series]] practically exploded overnight with its 1991 sequel, ''Street Fighter II: The World Warrior''. The list of available player characters was increased to eight: alongside the returning Ryu and Ken, six new characters with entirely different normal and special attacks were tossed into the mix -- Chinese [[ActionGirl female]] [[TheyFightCrime crime-fighter]] Chun-Li, [[EagleLand American]] soldier Guile, Russian wrestler and hero[[note]][[CulturalTranslation Except in the American series.]][[/note]] Zangief, Brazilian mutant Blanka, Indian yoga practitioner Dhalsim, and Japanese sumo wrestler E. Honda. The game also had four tough bosses encountered after the other characters were put down for the count: [[LawyerFriendlyCameo Not-Really-Mike-Tyson]] boxer Balrog; [[McNinja Spanish ninja]]/cage fighter Vega; a returning (and now-scarred) Sagat; and the game's final boss, [[BigBad evil]] [[DrugsAreBad druglord]] M. Bison.

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After the release of the original ''VideoGame/{{Street Fighter|I}}'', [[Franchise/StreetFighter the series]] practically exploded overnight with its 1991 sequel, ''Street Fighter II: The World Warrior''. The list of available player characters was increased to eight: alongside the returning Ryu and Ken, six new characters characters, each with entirely different normal their unique fighting styles and special attacks techniques, were tossed into the mix -- Chinese [[ActionGirl female]] [[TheyFightCrime crime-fighter]] Chun-Li, [[EagleLand American]] soldier Guile, Russian wrestler and hero[[note]][[CulturalTranslation Except in the American series.]][[/note]] Zangief, Brazilian mutant Blanka, Indian yoga practitioner Dhalsim, and Japanese sumo wrestler E. Honda. The game also had four tough bosses encountered after the other characters were put down for the count: [[LawyerFriendlyCameo Not-Really-Mike-Tyson]] boxer Balrog; [[McNinja Spanish ninja]]/cage fighter Vega; a returning (and now-scarred) Sagat; and the game's final boss, [[BigBad evil]] [[DrugsAreBad druglord]] M. Bison.



* CapcomSequelStagnation: The most purest example, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes that Capcom were unable to count past three.

to:

** And then there's Akuma, who also became a consistent mainstay in subsequent ''Street Fighter'' entries (with the ''New Generation'' and the ''EX'' sequels being the only games not to grace his presence), even going as far as to grace other Capcom fighting games such as ''VideoGame/XMenChildrenOfTheAtom''.
* CapcomSequelStagnation: The most purest example, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes that Capcom were unable at Capcom's expense about their apparent inability to count past three.two.
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