History VideoGame / StreetFighterII

16th Sep '17 9:42:48 AM TargetmasterJoe
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* '''''Ultra Street Fighter II: The Final Challengers''''' (2017) - This is a port of ''Super Street Fighter II Turbo'' coming to the UsefulNotes/NintendoSwitch [[MilestoneCelebration to kick off the series' 30th anniversary]]. It adds Evil Ryu and Violent Ken (the latter originally from ''VideoGame/SNKVsCapcomSVCChaos'') to the playable roster, and it tosses in Shin Akuma as a hidden character (but limits him to certain game modes). ''Ultra'' includes the updated graphics from ''HD Remix'' (with the ability to use the original visuals as in that game as well), but Capcom opted not to use the Music/OverClockedRemix soundtrack and the UDON Comics-designed character portraits from that game. (It uses a new soundtrack of theme remixes and the character portraits from ''Super Turbo'' instead.) ''Ultra'' also includes the voice acting from ''VideoGame/StreetFighterIV'' in the HD Remix Mode, and it features several new game modes, including the return of the Dramatic Battle Mode last seen in the ''Alpha'' series.

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* '''''Ultra Street Fighter II: The Final Challengers''''' (2017) - This is a port of ''Super Street Fighter II Turbo'' coming to made for the UsefulNotes/NintendoSwitch [[MilestoneCelebration to kick off the series' 30th anniversary]]. It adds Evil Ryu and Violent Ken (the latter originally from ''VideoGame/SNKVsCapcomSVCChaos'') to the playable roster, and it tosses in Shin Akuma as a hidden character (but limits him to certain game modes). ''Ultra'' includes the updated graphics from ''HD Remix'' (with the ability to use the original visuals as in that game as well), but Capcom opted not to use the Music/OverClockedRemix soundtrack and the UDON Comics-designed character portraits from that game. (It uses a new soundtrack of theme remixes and the character portraits from ''Super Turbo'' instead.) ''Ultra'' also includes the voice acting from ''VideoGame/StreetFighterIV'' in the HD Remix Mode, and it features several new game modes, including the return of the Dramatic Battle Mode last seen in the ''Alpha'' series.
31st Aug '17 5:31:43 PM CharlesPhipps
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Added DiffLines:

* NotWorthKilling: Guile chooses to do this to M. Bison rather than kill him in his ending. This has become a bit of CharacterizationMarchesOn as M. Bison is such a monumental world-ending threat that sparing him like this is hardly practical.
2nd Aug '17 11:35:23 AM PF
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** This game is the purest example of this trope, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes at Capcom's expense about their apparent inability to count past two.
** ''Ultra Street Fighter II'' for the Switch is an update of a 2008 remake of a 1994 game that was being released ''nine years'' after said remake.

to:

** This game is the purest example of this trope, in that this happened with ''sub''-sequels.this. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes at Capcom's expense about their apparent inability to count past two.
** ''Ultra Street Fighter II'' for the Switch is an update of a 2008 remake of a 1994 game that was being released ''nine years'' after said remake.
2nd Aug '17 10:04:54 AM StevieWillShowYou
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After the release of the original ''VideoGame/{{Street Fighter|I}}'', [[Franchise/StreetFighter the series]] practically exploded overnight with its 1991 sequel, ''Street Fighter II: The World Warrior''. The list of available player characters was increased to eight: alongside the returning Ryu and Ken, six new characters, each with their unique fighting styles and techniques, were tossed into the mix -- Chinese [[ActionGirl female]] [[TheyFightCrime crime-fighter]] Chun-Li, [[EagleLand American]] soldier Guile, Russian wrestler and hero[[note]][[CulturalTranslation Except in the American series.]][[/note]] Zangief, Brazilian mutant Blanka, Indian yoga practitioner Dhalsim, and Japanese sumo wrestler E. Honda. The game also had four tough bosses encountered after the other characters were put down for the count: [[LawyerFriendlyCameo Not-Really-Mike-Tyson]] boxer Balrog; [[McNinja Spanish ninja]]/cage fighter Vega; a returning (and now-scarred) Sagat; and the game's final boss, [[BigBad evil]] [[DrugsAreBad druglord]] M. Bison.

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After the release of the original ''VideoGame/{{Street Fighter|I}}'', [[Franchise/StreetFighter the series]] practically exploded overnight with its 1991 sequel, ''Street Fighter II: The World Warrior''. The list Capcom increased the number of available player characters was increased to eight: alongside the returning Ryu and Ken, six new characters, each with their unique fighting styles and techniques, were tossed into the mix -- mix: Chinese [[ActionGirl female]] [[TheyFightCrime crime-fighter]] Chun-Li, [[EagleLand American]] soldier Guile, Russian wrestler and hero[[note]][[CulturalTranslation Except in the American series.]][[/note]] Zangief, Brazilian mutant Blanka, Indian yoga practitioner Dhalsim, and Japanese sumo wrestler E. Honda. The game also had four tough bosses encountered after Players who could defeat the other seven characters were put down for the count: would then encounter four bosses: [[LawyerFriendlyCameo Not-Really-Mike-Tyson]] boxer Balrog; [[McNinja Spanish ninja]]/cage fighter Vega; a returning (and now-scarred) Sagat; and the game's final boss, [[BigBad evil]] [[DrugsAreBad druglord]] M. Bison.



While not the first [[FightingGame fighting game]] by any stretch, ''Street Fighter II'' was basically the breakthrough game which [[TropeCodifier defined the genre]], with many games borrowing concepts introduced by the game. At the time of its release (and the releases of the subsequent [[{{updated rerelease}} updates]]), it was heralded as renovating the arcade scene (particularly in the U.S.) as people began lining up at ''[=Street Fighter II=]'' machines to compete against each other. A FightClubbing mentality (not in the "blowing up buildings" sense, mind you) is alleged to have evolved at the time; machines that cost just over $1300 were making that amount back in less than a month.

There was a ''Street Fighter 2'' in 1988, called '''''[[http://www.giantbomb.com/human-killing-machine/3030-17454/ Human Killing Machine: Street Fighter 2]]''''' that was developed by Tiertex, who had developed the PC port of the first game, and pitched it to Capcom. The game was single player only, had players fighting enemies that included a dog and a bull, and whose final boss was completely glitched (and never patched). Needless to say, Capcom passed.

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While not the first [[FightingGame fighting game]] by any stretch, ''Street Fighter II'' was basically the breakthrough game which that [[TropeCodifier defined the genre]], with many games borrowing genre]] and gave it concepts introduced by the game. that numerous games borrowed as they tried to duplicate Capcom's success. At the time of its release (and the releases of the subsequent [[{{updated rerelease}} updates]]), it was heralded as renovating ''Street Fighter II'' renovated the arcade scene (particularly scene--particularly in the U.S.) as United States--as people began lining lined up at ''[=Street Fighter II=]'' machines to compete against each other. A FightClubbing mentality (not in the "blowing up buildings" sense, mind you) is alleged to have evolved at the time; machines that cost just over $1300 were making $1,300 made that amount back in less than a month.

There was a ''Street Fighter 2'' in 1988, called '''''[[http://www.giantbomb.com/human-killing-machine/3030-17454/ Human Killing Machine: Street Fighter 2]]''''' that was developed by Tiertex, who had developed the PC port of the first game, game and pitched it to Capcom. The game was single player single-player only, had players fighting enemies that included a dog and a bull, and whose final boss was completely glitched (and never patched). Needless to say, Capcom passed.



* '''''Street Fighter II': Champion Edition''''' (1992, a.k.a. ''Street Fighter II Dash'' in Japan) - the first in [[CapcomSequelStagnation a long line]] of updates of ''Street Fighter II'', though at the time was intended to be the only one. This installment, in addition to adjusting the character balance (including [[DivergentCharacterEvolution differentiating the fighting styles]] of Ryu and Ken), also allowed players to play as the four end bosses ''and'' [[MirrorMatch match ups between same characters]] (''World Warrior'' didn't have this feature), differentiating one player's character with a different [[PaletteSwap color scheme]].
* '''''Street Fighter II' Turbo: Hyper Fighting''''' (1992, a.k.a. ''Street Fighter II Dash Turbo'' in Japan) -- was released a few months after ''Champion Edition'' as a countermeasure to bootleg [[GameMod hacks]] that were incredibly unbalanced, featured faster playing speed, and vastly modified the behavior of many moves to the point of eccentricity. ''Hyper Fighting'' introduced brand new special moves for half of the returning characters, and further adjusted character balance, in addition to the faster play speed for more intense fighting. Had two 16-bit console ports (that both included ''Champion Edition'' as well): a Super NES version, titled ''Street Fighter II Turbo: Hyper Fighting'', and a Sega Genesis version titled ''Street Fighter II′: Special Champion Edition'' (''Street Fighter II Dash Plus'' in Japan), the difference in title being the result of an exclusivity agreement between Capcom and Nintendo over the rights for the ''Turbo'' title.
* '''''Super Street Fighter II: The New Challengers''''' (1993) - The biggest expansion in the series, which added four entirely new characters -- BruceLeeClone Fei Long, British soldier Cammy, Mexican chief Thunder Hawk and Jamaican DanceBattler and music star Dee Jay -- as well as more new attacks for the existing characters, upgraded sound quality, and even some new animations for existing characters (thanks to the switch to the newer and better CP System II hardware). Even though the speed increase from ''Hyper Fighting'' was well received in many parts of the world, countries flooded with bootleg hacks assumed ''Hyper Fighting'' was another hack (and then there's players who could not keep up with ''Hyper Fighting'''s increased pace), thus the speed was dropped for ''Super'', which caused backlash from fans of ''Hyper Fighting'', and didn't really acquire its intended audience either.
* '''''Super Street Fighter II Turbo: The Ultimate Championship''''' (1994, a.k.a. ''Super Street Fighter II X: Grand Master Challenge'' in Japan) - This game introduced Super Combos, heralded the debut of the ferocious Akuma as the TrueFinalBoss, and returned the faster game speed of ''Hyper Fighting'' (this time with adjustable settings). It's still a common sight at [[TournamentPlay tournaments]] even today, especially in Japan.
* '''''Super Street Fighter II Turbo Revival''''' (2001) - A UsefulNotes/GameBoyAdvance adaptation of ''Super Street Fighter II Turbo''. Notable for making Akuma and Shin Akuma unlockable characters and includes new endings that better align to the series canon post-''VideoGame/StreetFighterAlpha'' and redesigned stages.
* '''''Hyper Street Fighter II: The Anniversary Edition''''' (2004) - A re-release of ''Super Turbo'' that includes the ability to change characters to variations from previous ''Street Fighter II'' installments (''Champion Edition'' Ken vs. ''Super Turbo'' Blanka, for example). Was released alongside ''VideoGame/StreetFighterIII 3rd Strike'' as part of the ''[[CompilationRerelease Street Fighter Anniversary Collection]]'' to celebrate [[MilestoneCelebration the series' 15th anniversary]].
* '''''Super Street Fighter II Turbo HD Remix''''' (2008) - A remake of ''Super Turbo'' released as a downloadable game for the UsefulNotes/{{Xbox 360}} and the UsefulNotes/{{PlayStation 3}}. Holds the longest title in the series. Developed by Backbone Entertainment, this remake features rebalanced/tweaked characters, high definition sprites, all new character and stage artwork (courtesy of [[ComicBook/StreetFighter UDON Comics]]), online play, widescreen support, and a brand-new soundtrack created by Music/{{OverClocked ReMix}}. [[NoExportForYou Never officially released in Japan]], as it was made and developed specifically for western countries in mind.
* '''''Ultra Street Fighter II: The Final Challengers''''' (2017) - A port of ''Super Street Fighter II Turbo'' coming to the UsefulNotes/NintendoSwitch [[MilestoneCelebration to kick off the series' 30th anniversary]]. Adds Evil Ryu and Violent Ken (the latter originally from ''VideoGame/SNKVsCapcomSVCChaos'') to the roster and includes the updated HD graphics originally from ''HD Remix'' (with the ability to use the original visuals as in that game as well), but not the OST created from Music/OverClockedRemix, neither the characters' portraits from ''HD Remix'' designed by Udon Comics.). It also includes the voice acting from ''VideoGame/StreetFighterIV'', at least in the HD Remix Mode, and features several new game modes, including the return of the Dramatic Battle Mode last seen in the ''Alpha'' series.

to:


* '''''Street Fighter II': Champion Edition''''' (1992, a.k.a. ''Street Fighter II Dash'' in Japan) - -- This was the first in [[CapcomSequelStagnation a long line]] of updates of ''Street Fighter II'', though II''; at the time time, however, this was intended to be the only one. This installment, in In addition to adjusting the character balance (including [[DivergentCharacterEvolution differentiating the fighting styles]] of Ryu and Ken), ''Champion Edition'' also allowed players to play as the four end bosses ''and'' [[MirrorMatch match ups between same characters]] and fight in {{Mirror Match}}es (''World Warrior'' didn't did not have this feature), differentiating one player's character from the other with a different [[PaletteSwap color scheme]].
* '''''Street Fighter II' Turbo: Hyper Fighting''''' (1992, a.k.a. ''Street Fighter II Dash Turbo'' in Japan) -- This version was released a few months after ''Champion Edition'' as a countermeasure to bootleg [[GameMod hacks]] that were incredibly unbalanced, featured faster playing speed, and vastly modified the behavior of many moves to the point of eccentricity. ''Hyper Fighting'' introduced brand new special moves for half of the returning characters, and further adjusted character balance, in addition to and increased the faster play speed for more intense fighting. Had It received two 16-bit console ports (that both included ''Champion Edition'' as well): a Super NES version, titled ''Street Fighter II Turbo: Hyper Fighting'', and a Sega Genesis version titled ''Street Fighter II′: Special Champion Edition'' (''Street Fighter II Dash Plus'' in Japan), Japan); the difference in title being was the result of an exclusivity agreement between Capcom and Nintendo over the rights for the ''Turbo'' title.
* '''''Super Street Fighter II: The New Challengers''''' (1993) - The This is the biggest expansion in the series, which series; it added four entirely new characters -- BruceLeeClone Fei Long, British soldier Cammy, Mexican chief Thunder Hawk and Jamaican DanceBattler and music star Dee Jay -- as well as more new attacks for the existing characters, it upgraded the sound quality, and it even tossed in some new animations for existing characters (thanks to the switch to the newer and better CP System II hardware). Even though the speed increase from ''Hyper Fighting'' was well received well-received in many parts of the world, countries flooded with bootleg hacks assumed ''Hyper Fighting'' was another hack (and then there's some players who just could not keep up with ''Hyper Fighting'''s the increased pace), thus so the speed increase was dropped for ''Super'', which ''Super''. This caused backlash from fans of ''Hyper Fighting'', and didn't really which is one of the reasons this game failed to acquire its the intended audience either.
audience.
* '''''Super Street Fighter II Turbo: The Ultimate Championship''''' (1994, a.k.a. ''Super Street Fighter II X: Grand Master Challenge'' in Japan) - This game introduced Super Combos, heralded saw the debut of the ferocious Akuma as the TrueFinalBoss, and returned brought back the faster game speed of ''Hyper Fighting'' (this time with adjustable settings). It's It is still a common sight at [[TournamentPlay tournaments]] even today, especially but moreso in Japan.
Japan than in the U.S.
* '''''Super Street Fighter II Turbo Revival''''' (2001) - A This is a UsefulNotes/GameBoyAdvance adaptation of ''Super Street Fighter II Turbo''. Notable It is notable for making Akuma and Shin Akuma unlockable characters and includes characters, including new endings that better align to the series canon post-''VideoGame/StreetFighterAlpha'' post-''VideoGame/StreetFighterAlpha'', and redesigned having redesigns of various stages.
* '''''Hyper Street Fighter II: The Anniversary Edition''''' (2004) - A This is a re-release of ''Super Turbo'' that includes the ability to change characters to variations from previous ''Street Fighter II'' installments (''Champion (e.g., ''Champion Edition'' Ken vs. ''Super Turbo'' Blanka, for example). Was Blanka). It was released alongside ''VideoGame/StreetFighterIII 3rd Strike'' as part of the ''[[CompilationRerelease Street Fighter Anniversary Collection]]'' to celebrate [[MilestoneCelebration the series' 15th anniversary]].
* '''''Super Street Fighter II Turbo HD Remix''''' (2008) - A This is a remake of ''Super Turbo'' released as a downloadable game for the UsefulNotes/{{Xbox 360}} and the UsefulNotes/{{PlayStation 3}}. Holds It holds the longest title in the series. Developed by Backbone Entertainment, this remake features rebalanced/tweaked characters, high definition sprites, all new character and stage artwork (courtesy courtesy of [[ComicBook/StreetFighter UDON Comics]]), Comics]], online play, widescreen support, and a brand-new soundtrack created by Music/{{OverClocked ReMix}}. [[NoExportForYou Never It was never officially released in Japan]], as it was made and developed specifically for western countries in mind.
Western countries.
* '''''Ultra Street Fighter II: The Final Challengers''''' (2017) - A This is a port of ''Super Street Fighter II Turbo'' coming to the UsefulNotes/NintendoSwitch [[MilestoneCelebration to kick off the series' 30th anniversary]]. Adds It adds Evil Ryu and Violent Ken (the latter originally from ''VideoGame/SNKVsCapcomSVCChaos'') to the roster playable roster, and it tosses in Shin Akuma as a hidden character (but limits him to certain game modes). ''Ultra'' includes the updated HD graphics originally from ''HD Remix'' (with the ability to use the original visuals as in that game as well), but Capcom opted not to use the OST created from Music/OverClockedRemix, neither Music/OverClockedRemix soundtrack and the characters' UDON Comics-designed character portraits from ''HD Remix'' designed by Udon Comics.). It that game. (It uses a new soundtrack of theme remixes and the character portraits from ''Super Turbo'' instead.) ''Ultra'' also includes the voice acting from ''VideoGame/StreetFighterIV'', at least ''VideoGame/StreetFighterIV'' in the HD Remix Mode, and it features several new game modes, including the return of the Dramatic Battle Mode last seen in the ''Alpha'' series.series.



!!Tropes distinct to, or introduced in, this game:

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!!Tropes
!! Tropes
distinct to, or introduced in, this game:''Street Fighter II'' and its various re-releases include:



* ArtEvolution: The graphics were revised with each subsequent installment, especially notable with the character portraits, which were modified in ''Champion Edition'' and completely replaced in ''Super Street Fighter II''.
* BeautyIsNeverTarnished: Averted in that the sprites never show any harm (of course the ROM size would have been a lot larger), but then we see the defeated faces. This is played straight in another sense. Whereas most of the defeated faces show the fighters being bloody, battered and bruised, Chun-Li and Cammy get away with only light bruising. Weirdly enough, Balrog and Vega, the latter in the original arcade version of ''The World Warrior'', also gets just a few bruises in the initial release, but in ''Champion Edition'' onward they're just as bloodied as the other male fighters.

to:

* ArtEvolution: The graphics were revised with each subsequent installment, installment; this is especially notable with the character portraits, which were modified in ''Champion Edition'' and completely replaced in ''Super Street Fighter II''.
* BeautyIsNeverTarnished: Averted in that the sprites never show any harm (of course the ROM size would have been a lot larger), but then we see the defeated faces. This is played straight in another sense. Whereas sense: whereas most of the defeated faces show the fighters being bloody, battered and bruised, Chun-Li and Cammy get away with only light bruising. Weirdly enough, Balrog and Vega, the latter in the original arcade version of ''The World Warrior'', also gets just a few bruises in the initial release, but in ''Champion Edition'' onward onward, they're just as bloodied as the other male fighters.



* CanonImmigrant: For a certain value of "canon"; ''Ultra'' not only "brings back" Evil Ryu from the ''Alpha'' series, but also features Violent Ken from ''VideoGame/SNKVsCapcomSVCChaos'', who in turn was based upon the brainwashed Ken seen in ''Anime/StreetFighterIITheAnimatedMovie''. However, it is likely that these dark variants are meant to be WhatIf characters included [[RuleOfCool simply for]] [[RuleOfFun the hell of it]].

to:

* CanonImmigrant: For a certain value of "canon"; ''Ultra'' not only "brings back" Evil Ryu from the ''Alpha'' series, but also features Violent Ken from ''VideoGame/SNKVsCapcomSVCChaos'', who in turn was based upon the brainwashed Ken seen in ''Anime/StreetFighterIITheAnimatedMovie''. However, it is likely that these dark variants are meant to be WhatIf characters included [[RuleOfCool simply for]] [[RuleOfFun the hell of it]].



** The purest example, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes at Capcom's expense about their apparent inability to count past two.
** ''Ultra Street Fighter II'' for the Switch is an update of a 2008 remake of a 1994 game that's being released ''9 years'' after that remake.

to:

** The This game is the purest example, example of this trope, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes at Capcom's expense about their apparent inability to count past two.
** ''Ultra Street Fighter II'' for the Switch is an update of a 2008 remake of a 1994 game that's that was being released ''9 ''nine years'' after that said remake.
23rd Jul '17 1:31:41 AM PF
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** Cammy, by virtue of being the [[MsFanservice second female fighter]] in the series, had more return appearances than the other new characters introduced in ''New Challengers''.
** Akuma, who also became a consistent mainstay in subsequent ''Street Fighter'' entries (with ''New Generation'', the ''[[VideoGame/StreetFighterEX EX]]'' sequels and the launch edition of ''[[VideoGame/StreetFighterV V]]'' being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games such as ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/{{Cyberbots}}''.
*** Akuma's so popular that Katsuhiro Harada made him a central character in ''VideoGame/Tekken7''. That's right, Akuma managed to get the spotlight ''on Street Fighter's current rival franchise''.

to:

** Cammy, by virtue of being the [[MsFanservice second female fighter]] in the series, had has more return appearances than the other new characters introduced in ''New Challengers''.
** Akuma, who also became a consistent mainstay in subsequent ''Street Fighter'' entries (with ''New Generation'', the ''[[VideoGame/StreetFighterEX EX]]'' sequels and the launch edition of ''[[VideoGame/StreetFighterV V]]'' being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games such as ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/{{Cyberbots}}''.
*** Akuma's so popular that Katsuhiro Harada made him a central character in ''VideoGame/Tekken7''. That's right, Akuma managed to get the spotlight ''on Street Fighter's current rival franchise''.
''VideoGame/{{Cyberbots}}''.
23rd Jul '17 1:27:37 AM PF
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** Guile mentions that Charlie was killed by Bison during a mission they both had in Cambodia. However, Cambodia is not mentioned in the Japanese version and in the first two ''Alpha'' games (The second of which was ''confirmed'' in ''VideoGame/StreetFighterV''), Guile wasn't even present when Charlie was killed.

to:

** Guile mentions that Charlie was killed by Bison during a mission they both had in Cambodia. However, Cambodia is not mentioned in the Japanese version and in the first two ''Alpha'' games (The second of which was ''confirmed'' in ''VideoGame/StreetFighterV''), games, Guile wasn't even present when Charlie was killed.
22nd Jul '17 3:27:19 PM santos32
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** Being able to use Shin Akuma in ''Ultra''. To do so, players have to select specific characters, highlight certain colors, cancel and repeat the process before pressing both L and R buttons on the random select icon to play as him. Appropriately enough, this won't work if playing online.[[note]]The characters are in order: Ryu with color 1, Ken with color 9, Sagat with color 8 and Bison with color 7. [[MythologyGag Those numbers]] aren't for show either; 1987 was the year [[VideoGame/StreetFighterI the original Street Fighter]] was released in arcades.[[/note]]

to:

** Being able to use Shin Akuma in ''Ultra''. To do so, players have to select specific characters, highlight certain colors, cancel and repeat the process before pressing both L and R buttons on the random select icon to play as him. [[SNKBoss Appropriately enough, this won't work if playing online.[[note]]The ]][[note]]The characters are in order: Ryu with color 1, Ken with color 9, Sagat with color 8 and Bison with color 7. [[MythologyGag Those numbers]] aren't for show either; 1987 was the year [[VideoGame/StreetFighterI the original Street Fighter]] was released in arcades.[[/note]]
22nd Jul '17 3:26:06 PM santos32
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Added DiffLines:

** Being able to use Shin Akuma in ''Ultra''. To do so, players have to select specific characters, highlight certain colors, cancel and repeat the process before pressing both L and R buttons on the random select icon to play as him. Appropriately enough, this won't work if playing online.[[note]]The characters are in order: Ryu with color 1, Ken with color 9, Sagat with color 8 and Bison with color 7. [[MythologyGag Those numbers]] aren't for show either; 1987 was the year [[VideoGame/StreetFighterI the original Street Fighter]] was released in arcades.[[/note]]
17th Jun '17 11:06:42 AM ZeroDozer
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** Guile mentions that Charlie was killed by Bison during a mission they both had in Cambodia. However, Cambodia is not mentioned in the Japanese version and in the first two ''Alpha'' games, Guile wasn't even present when Charlie was killed.

to:

** Guile mentions that Charlie was killed by Bison during a mission they both had in Cambodia. However, Cambodia is not mentioned in the Japanese version and in the first two ''Alpha'' games, games (The second of which was ''confirmed'' in ''VideoGame/StreetFighterV''), Guile wasn't even present when Charlie was killed.
17th Jun '17 10:07:25 AM ZeroDozer
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*** Akuma's so popular that Katsuhiro Harada made him a central character in ''VideoGame/Tekken7''.

to:

*** Akuma's so popular that Katsuhiro Harada made him a central character in ''VideoGame/Tekken7''. That's right, Akuma managed to get the spotlight ''on Street Fighter's current rival franchise''.
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