History VideoGame / StreetFighterII

1st Dec '16 1:16:43 PM PF
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* ColorCodedMultiplayer: From ''Champion Edition'' and onward, two players could use the same character, with one player having an alternate color scheme assigned for their character.

to:

* ColorCodedMultiplayer: From ''Champion Edition'' and onward, two players could use the same character, with one player having an alternate color scheme assigned for their character.character:



** In ''World Warrior'', the computer doesn't need to "charge" their moves like the player does. For example, the computer loves to have Guile walk up to the opponent and deliver a Flash Kick after only ducking for a split second.

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** In ''World ''The World Warrior'', the computer doesn't need to "charge" their moves like the player does. For example, the computer loves to have Guile walk up to the opponent and deliver a Flash Kick after only ducking for a split second.
1st Dec '16 11:56:17 AM Saurubiker
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* ColorCodedMultiplayer:
** Starting with ''Champion Edition'' and onward, two players could use the same character, with one player having an alternate color scheme assigned for their character.
** In ''Champion Edition'', the player using a character's standard palette has his name tag displayed in yellow fonts and the one using the alternate palette is displayed in blue. The same thing applies in ''Hyper Fighting'', except all the characters have a new default palette and the original ones are now used as the alternate palette (except for Bison, who keeps his original as a default, but still gets a new alternate palette).

to:

* ColorCodedMultiplayer:
** Starting with
ColorCodedMultiplayer: From ''Champion Edition'' and onward, two players could use the same character, with one player having an alternate color scheme assigned for their character.
** In ''Champion Edition'', the player using a character's standard palette has his name tag displayed in yellow fonts and the one using the alternate palette is displayed in blue. The same thing applies in ''Hyper Fighting'', except all the characters have a new default palette and the original ones ''World Warrior'' palettes are now used as the alternate palette (except for Bison, who keeps his original as a default, but still gets a new alternate palette).



** In ''Super Turbo'', all of the returning characters received a new default palette. The original palettes were now used by alternate versions who retained their moveset from ''New Challengers'' and these alternate versions also had a new alternate palette each.

to:

** In ''Super Turbo'', all Turbo'' gave each of the returning characters received 16 main fighters a new default palette. The original palettes were now used by Along with the alternate "classic" versions who retained their moveset from ''New Challengers'' and these alternate versions also had a new alternate of the characters, whom each used the original default palette each.plus an exclusive alternate, brought the total to 10 palettes per character (except for Akuma, who only has two).



** In ''The World Warrior'', the computer doesn't need to "charge" their moves like the player does. For example, the computer loves to have Guile walk up to the opponent and deliver a Flash Kick after only ducking for a split second.

to:

** In ''The World ''World Warrior'', the computer doesn't need to "charge" their moves like the player does. For example, the computer loves to have Guile walk up to the opponent and deliver a Flash Kick after only ducking for a split second.
1st Dec '16 11:33:28 AM Saurubiker
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** And then there's Akuma, who also became a consistent mainstay in subsequent ''Street Fighter'' entries (with the ''New Generation'' and the ''EX'' sequels being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games such as ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/{{Cyberbots}}''.

to:

** And then there's Akuma, who also became a consistent mainstay in subsequent ''Street Fighter'' entries (with the ''New Generation'' and the ''EX'' sequels since ''[=EX2=]'' and onward being the only games not to grace his presence), even going as far as to appear in other Capcom fighting games such as ''VideoGame/XMenChildrenOfTheAtom'' and ''VideoGame/{{Cyberbots}}''.
2nd Nov '16 5:41:45 AM PF
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Added DiffLines:

* {{Bowdlerise}}: The 3DO version of ''Super Street Fighter II Turbo'' censored the blood and bruising the characters received.
24th Sep '16 2:30:14 PM PF
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* MirrorMatch: A code in the SNES version of ''The World Warrior'' enabled this[[note]]by pressing Down, R, Up, L, Y, B while the Capcom EyeCatch flashes on start-up[[/note]] when the original arcade version didn't. From ''Champion Edition'' and onward, all future games allowed players to match characters up with themselves.

to:

* MirrorMatch: A code in the SNES version of ''The World Warrior'' enabled this[[note]]by this when the original arcade version didn't.[[note]]By pressing Down, R, Up, L, Y, B while the Capcom EyeCatch logo flashes on start-up[[/note]] when the original arcade version didn't. screen.[[/note]] From ''Champion Edition'' and onward, all future games allowed players to match characters up with themselves.
24th Sep '16 12:38:46 PM nombretomado
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** While the original roster of 12 are all iconic in their own way, Chun-Li had more impact than the rest. She has appeared as playable fighter in every ''Street Fighter'' sequel since (excluding ''[[VideoGame/StreetFighterIII New Generation]]'' [[VideoGame/StreetFighterIII and ]]''[[VideoGame/StreetFighterIII 2nd Impact]]''; it's likely that it was her return in ''3rd Strike'' that finally brought the public's attention to the ''III'' subseries), being one of the few World Warriors to do so in addition to Ryu and Ken. She is also [[WolverinePublicity required]] to appear in every game in the [[Main/CapcomVsWhatever Vs. series]].

to:

** While the original roster of 12 are all iconic in their own way, Chun-Li had more impact than the rest. She has appeared as playable fighter in every ''Street Fighter'' sequel since (excluding ''[[VideoGame/StreetFighterIII New Generation]]'' [[VideoGame/StreetFighterIII and ]]''[[VideoGame/StreetFighterIII 2nd Impact]]''; it's likely that it was her return in ''3rd Strike'' that finally brought the public's attention to the ''III'' subseries), being one of the few World Warriors to do so in addition to Ryu and Ken. She is also [[WolverinePublicity required]] to appear in every game in the [[Main/CapcomVsWhatever [[VideoGame/CapcomVsWhatever Vs. series]].
8th Jul '16 4:47:30 PM AriRockefeller
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* MirrorMatch: A code in the SNES version of ''The World Warrior'' enabled this when the original arcade version didn't. From ''Champion Edition'' and onward, all future games allowed players to match characters up with themselves.

to:

* MirrorMatch: A code in the SNES version of ''The World Warrior'' enabled this this[[note]]by pressing Down, R, Up, L, Y, B while the Capcom EyeCatch flashes on start-up[[/note]] when the original arcade version didn't. From ''Champion Edition'' and onward, all future games allowed players to match characters up with themselves.
20th Jun '16 4:40:31 AM AndyLA
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** While the original roster of 12 are all iconic in their own way, Chun-Li had more impact than the rest. She has appeared as playable fighter in every ''Street Fighter'' sequel since (excluding ''New Generation'' and ''2nd Impact''), being one of the few World Warriors to do so in addition to Ryu and Ken. She is also [[WolverinePublicity required]] to appear in every game in the [[Main/CapcomVsWhatever Vs. series]].

to:

** While the original roster of 12 are all iconic in their own way, Chun-Li had more impact than the rest. She has appeared as playable fighter in every ''Street Fighter'' sequel since (excluding ''New Generation'' ''[[VideoGame/StreetFighterIII New Generation]]'' [[VideoGame/StreetFighterIII and ''2nd Impact''), ]]''[[VideoGame/StreetFighterIII 2nd Impact]]''; it's likely that it was her return in ''3rd Strike'' that finally brought the public's attention to the ''III'' subseries), being one of the few World Warriors to do so in addition to Ryu and Ken. She is also [[WolverinePublicity required]] to appear in every game in the [[Main/CapcomVsWhatever Vs. series]].
13th Jun '16 3:25:56 AM PF
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* '''''Super Street Fighter II Turbo HD Remix''''' (2008) - A remake of ''Super Turbo'' released as a digital download game on UsefulNotes/XboxLiveArcade and the UsefulNotes/{{PlayStation Network}}. Holds the longest title in the series. Developed by Backbone Entertainment, this remake features rebalanced/tweaked characters, high definition sprites, all new character and stage artwork (courtesy of UDON Comics), online play, widescreen support, and a brand-new soundtrack created by Music/{{OverClocked ReMix}}. [[NoExportForYou Never officially released in Japan]], as it was made and developed specifically for the west.

to:

* '''''Super Street Fighter II Turbo HD Remix''''' (2008) - A remake of ''Super Turbo'' released as a digital download game on UsefulNotes/XboxLiveArcade and the UsefulNotes/{{PlayStation Network}}. Holds the longest title in the series. Developed by Backbone Entertainment, this remake features rebalanced/tweaked characters, high definition sprites, all new character and stage artwork (courtesy of UDON Comics), online play, widescreen support, and a brand-new soundtrack created by Music/{{OverClocked ReMix}}. [[NoExportForYou Never officially released in Japan]], as it was made and developed specifically for the west.West.
13th Jun '16 3:25:38 AM PF
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* '''''Super Street Fighter II Turbo HD Remix''''' (2008) - A remake of ''Super Turbo'' released as a digital download game on UsefulNotes/XboxLiveArcade and the UsefulNotes/{{PlayStation Network}}. Holds the longest title in the series. Developed by Backbone Entertainment, this remake features rebalanced/tweaked characters, high definition sprites, all new character and stage artwork (courtesy of UDON Comics), online play, widescreen support, and a brand-new soundtrack created by {{OverClocked ReMix}}. [[NoExportForYou Never officially released in Japan]], as it was made and developed specifically for the west.

to:

* '''''Super Street Fighter II Turbo HD Remix''''' (2008) - A remake of ''Super Turbo'' released as a digital download game on UsefulNotes/XboxLiveArcade and the UsefulNotes/{{PlayStation Network}}. Holds the longest title in the series. Developed by Backbone Entertainment, this remake features rebalanced/tweaked characters, high definition sprites, all new character and stage artwork (courtesy of UDON Comics), online play, widescreen support, and a brand-new soundtrack created by {{OverClocked Music/{{OverClocked ReMix}}. [[NoExportForYou Never officially released in Japan]], as it was made and developed specifically for the west.
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