History VideoGame / StreetFighterII

5th Feb '17 9:09:08 AM PF
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* IconicOutfit: Chun-Li's {{Qipao}} costume is so iconic that when she was given a new, more realistic outfit in ''VideoGame/StreetFighterAlpha'', all subsequent games in the series provided the option for the player to use her old outfit.[[note]]As a standard PaletteSwap in ''Alpha 2'', an EmbeddedPrecursor version of her ''Championship Edition'' moveset in ''Alpha 2 Gold'', or as her X-ISM costume in ''Alpha 3''.[[/note]]

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* IconicOutfit: Chun-Li's {{Qipao}} costume is so iconic that when she was given a new, more realistic outfit in ''VideoGame/StreetFighterAlpha'', all subsequent games in the series provided the option for the player to use her old outfit.[[note]]As a standard PaletteSwap in ''Alpha 2'', an EmbeddedPrecursor version of her ''Championship ''Champion Edition'' moveset in ''Alpha 2 Gold'', or as her X-ISM costume outfit in ''Alpha 3''.[[/note]]
4th Feb '17 4:25:27 PM BronsonRay
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* IconicOutfit: Chun-Li's {{Qipao}} costume is so iconic that when she was given a new, more realistic outfit in ''Alpha'', all subsequent games in the series provided the option for the player to use her old outfit.[[note]]As a standard PalleteSwap in ''Alpha 2'', an EmbeddedPrecursor version of her ''Championship Edition'' moveset in ''Alpha 2 Gold'', or as her X-ISM costume in ''Alpha 3''.[[/note]]

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* IconicOutfit: Chun-Li's {{Qipao}} costume is so iconic that when she was given a new, more realistic outfit in ''Alpha'', ''VideoGame/StreetFighterAlpha'', all subsequent games in the series provided the option for the player to use her old outfit.[[note]]As a standard PalleteSwap PaletteSwap in ''Alpha 2'', an EmbeddedPrecursor version of her ''Championship Edition'' moveset in ''Alpha 2 Gold'', or as her X-ISM costume in ''Alpha 3''.[[/note]]
4th Feb '17 4:24:02 PM BronsonRay
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* IconicOutfit: Chun-Li's {{Qipao}} costume is so iconic that when she was given a new, more realistic outfit in ''Alpha'', all subsequent games in the series provided the option for the player to use her old outfit.

to:

* IconicOutfit: Chun-Li's {{Qipao}} costume is so iconic that when she was given a new, more realistic outfit in ''Alpha'', all subsequent games in the series provided the option for the player to use her old outfit.[[note]]As a standard PalleteSwap in ''Alpha 2'', an EmbeddedPrecursor version of her ''Championship Edition'' moveset in ''Alpha 2 Gold'', or as her X-ISM costume in ''Alpha 3''.[[/note]]
4th Feb '17 11:38:13 AM BronsonRay
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Added DiffLines:

* SecretCharacter: The "O./Old"[[note]]Or "S./Super", for Japanese players[[/note]] versions of characters in ''Super Street Fighter II Turbo'' function as this, with a character-specific code needing to be entered to play as them. Akuma also could be played as with a specific code, but his code is very difficult to enter.
29th Jan '17 2:03:47 PM PF
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* '''''Street Fighter II: Champion Edition''''' (1992, a.k.a. ''Street Fighter II Dash'' in Japan) - the first in [[CapcomSequelStagnation a long line]] of updates of ''Street Fighter II'', though at the time was intended to be the only one. This installment, in addition to adjusting the character balance (including [[DivergentCharacterEvolution differentiating the fighting styles]] of Ryu and Ken), also allowed players to play as the four end bosses ''and'' [[MirrorMatch match ups between same characters]] (''World Warrior'' didn't have this feature), differentiating one player's character with a different [[PaletteSwap color scheme]].
* '''''Street Fighter II Turbo: Hyper Fighting''''' (1992, a.k.a. ''Street Fighter II Dash Turbo'' in Japan) -- was released a few months after ''Champion Edition'' as a countermeasure to bootleg [[GameMod hacks]] that were incredibly unbalanced, featured faster playing speed, and vastly modified the behavior of many moves to the point of eccentricity. ''Hyper Fighting'' introduced brand new special moves for half of the returning characters, and further adjusted character balance, in addition to the faster play speed for more intense fighting. Had two 16-bit console ports (that both included ''Champion Edition'' as well): a Super NES version, titled ''Street Fighter II Turbo: Hyper Fighting'', and a Sega Genesis version titled ''Street Fighter II′: Special Champion Edition'' (''Street Fighter II Dash Plus'' in Japan), the difference in title being the result of an exclusivity agreement between Capcom and Nintendo over the rights for the ''Turbo'' title.

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* '''''Street Fighter II: II': Champion Edition''''' (1992, a.k.a. ''Street Fighter II Dash'' in Japan) - the first in [[CapcomSequelStagnation a long line]] of updates of ''Street Fighter II'', though at the time was intended to be the only one. This installment, in addition to adjusting the character balance (including [[DivergentCharacterEvolution differentiating the fighting styles]] of Ryu and Ken), also allowed players to play as the four end bosses ''and'' [[MirrorMatch match ups between same characters]] (''World Warrior'' didn't have this feature), differentiating one player's character with a different [[PaletteSwap color scheme]].
* '''''Street Fighter II II' Turbo: Hyper Fighting''''' (1992, a.k.a. ''Street Fighter II Dash Turbo'' in Japan) -- was released a few months after ''Champion Edition'' as a countermeasure to bootleg [[GameMod hacks]] that were incredibly unbalanced, featured faster playing speed, and vastly modified the behavior of many moves to the point of eccentricity. ''Hyper Fighting'' introduced brand new special moves for half of the returning characters, and further adjusted character balance, in addition to the faster play speed for more intense fighting. Had two 16-bit console ports (that both included ''Champion Edition'' as well): a Super NES version, titled ''Street Fighter II Turbo: Hyper Fighting'', and a Sega Genesis version titled ''Street Fighter II′: Special Champion Edition'' (''Street Fighter II Dash Plus'' in Japan), the difference in title being the result of an exclusivity agreement between Capcom and Nintendo over the rights for the ''Turbo'' title.
27th Jan '17 4:17:58 PM megarotic
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* '''''Street Fighter II′ Turbo: Hyper Fighting''''' (1992, a.k.a. ''Street Fighter II Dash Turbo'' in Japan) -- was released a few months after ''Champion Edition'' as a countermeasure to bootleg [[GameMod hacks]] that were incredibly unbalanced, featured faster playing speed, and vastly modified the behavior of many moves to the point of eccentricity. ''Hyper Fighting'' introduced brand new special moves for half of the returning characters, and further adjusted character balance, in addition to the faster play speed for more intense fighting. Had two 16-bit console ports (that both included ''Champion Edition'' as well): a Super NES version, titled ''Street Fighter II Turbo: Hyper Fighting'', and a Sega Genesis version titled ''Street Fighter II′: Special Champion Edition'' (''Street Fighter II Dash Plus'' in Japan), the difference in title being the result of an exclusivity agreement between Capcom and Nintendo over the rights for the ''Turbo'' title.

to:

* '''''Street Fighter II′ II Turbo: Hyper Fighting''''' (1992, a.k.a. ''Street Fighter II Dash Turbo'' in Japan) -- was released a few months after ''Champion Edition'' as a countermeasure to bootleg [[GameMod hacks]] that were incredibly unbalanced, featured faster playing speed, and vastly modified the behavior of many moves to the point of eccentricity. ''Hyper Fighting'' introduced brand new special moves for half of the returning characters, and further adjusted character balance, in addition to the faster play speed for more intense fighting. Had two 16-bit console ports (that both included ''Champion Edition'' as well): a Super NES version, titled ''Street Fighter II Turbo: Hyper Fighting'', and a Sega Genesis version titled ''Street Fighter II′: Special Champion Edition'' (''Street Fighter II Dash Plus'' in Japan), the difference in title being the result of an exclusivity agreement between Capcom and Nintendo over the rights for the ''Turbo'' title.
27th Jan '17 4:17:16 PM megarotic
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* '''''Street Fighter II′: Champion Edition''''' (1992, a.k.a. ''Street Fighter II Dash'' in Japan) - the first in [[CapcomSequelStagnation a long line]] of updates of ''Street Fighter II'', though at the time was intended to be the only one. This installment, in addition to adjusting the character balance (including [[DivergentCharacterEvolution differentiating the fighting styles]] of Ryu and Ken), also allowed players to play as the four end bosses ''and'' [[MirrorMatch match ups between same characters]] (''World Warrior'' didn't have this feature), differentiating one player's character with a different [[PaletteSwap color scheme]].

to:

* '''''Street Fighter II′: II: Champion Edition''''' (1992, a.k.a. ''Street Fighter II Dash'' in Japan) - the first in [[CapcomSequelStagnation a long line]] of updates of ''Street Fighter II'', though at the time was intended to be the only one. This installment, in addition to adjusting the character balance (including [[DivergentCharacterEvolution differentiating the fighting styles]] of Ryu and Ken), also allowed players to play as the four end bosses ''and'' [[MirrorMatch match ups between same characters]] (''World Warrior'' didn't have this feature), differentiating one player's character with a different [[PaletteSwap color scheme]].
23rd Jan '17 5:12:12 AM SolidSonicTH
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** ''Ultra Street Fighter II'' for the Switch is an update of a 2008 remake of a 1994 game that's being released ''9 years'' after the remake's came out.

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** ''Ultra Street Fighter II'' for the Switch is an update of a 2008 remake of a 1994 game that's being released ''9 years'' after the remake's came out.that remake.
23rd Jan '17 2:44:27 AM X2X
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** Cammy, by virtue of being the [[MsFanService second female fighter]] in the series, had more return appearances than the other new characters introduced in ''New Challengers''.

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** Cammy, by virtue of being the [[MsFanService [[MsFanservice second female fighter]] in the series, had more return appearances than the other new characters introduced in ''New Challengers''.
19th Jan '17 8:32:00 AM PF
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* CapcomSequelStagnation: The purest example, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes at Capcom's expense about their apparent inability to count past two.
** ''Ultra Street Fighter II'' on the Switch is probably a fit of hilarity considering it's an update to a 2008 remake of a 1994 game that's being released '''9 years''' after the remake's release.

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* CapcomSequelStagnation: CapcomSequelStagnation:
**
The purest example, in that this happened with ''sub''-sequels. Capcom milked out a total of five arcade editions of ''Street Fighter II'' in a span of just three years, in addition to all the console ports. By the time ''Super Street Fighter II Turbo'' was released, gaming magazines were already making jokes at Capcom's expense about their apparent inability to count past two.
two.
** ''Ultra Street Fighter II'' on for the Switch is probably a fit of hilarity considering it's an update to of a 2008 remake of a 1994 game that's being released '''9 years''' ''9 years'' after the remake's release.came out.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StreetFighterII