History VideoGame / SteelBattalion

3rd Jan '17 11:10:34 AM jake38
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* AnyoneCanDie: Every character is unique, and like in ''Franchise/FireEmblem, all deaths are permanent.

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* AnyoneCanDie: Every character is unique, and like in ''Franchise/FireEmblem, ''Franchise/FireEmblem'', all deaths are permanent.
5th Nov '16 7:01:44 AM jake38
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* AfterTheEnd: The game is set roughly 60 years after an evolving silicon-eating microbes spread worldwide, causing societal chaos. China took over as the new UN and become a fascist empire (coloquially dubbed "Uncle"), and by the beginning of the game, the US has to reclaim their nation from the Uncles.

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* AfterTheEnd: The game is set roughly 60 years after an evolving silicon-eating microbes spread worldwide, causing societal chaos. China took over as the new UN and has become a fascist empire (coloquially dubbed "Uncle"), and by the beginning of the game, the US has to reclaim their nation from the Uncles.
4th Nov '16 12:30:29 AM Meyers07TheTroper
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* AntiFrustrationFeature: Narrowly averting an UnwinnableByMistake; it is very much possible for you to lose so many crewmates that you run out of crews to run your VT. You will then have to quickly learn how to start your engine, load a shell, unload a spent casing and more all by yourself. In the middle of a battle. However, after a few battles, you do get a replacement crew from another detachment, although this time, they are nameless soldiers.

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* AntiFrustrationFeature: Narrowly averting an UnwinnableByMistake; it is very much possible for you to lose so many crewmates that you run out of crews to run your VT. You will then have to quickly learn how to start your engine, load a shell, unload a spent casing and more all by yourself. In the middle of a battle. However, after a few battles, you do get a replacement crew from another detachment, although this time, they are nameless soldiers.soldiers that goes by the name "Meatbag" or "Meathead".


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* PlotArmor: Natch is the only teammate that will never die no matter how bad the situation will be... [[spoiler: until the end if you're not cautious enough to provide him cover fire while he need to operate some machinery by walking on foot.]]


Added DiffLines:

* SequelDifficultyDrop: This game employs contemporary checkpoint based recovery in case of main character's death instead of FinalDeath. However if your named crewmates are KIA by the time the mission finished, he/she will be replaced. And almost each of the crewmates are unique (until all of them are dead and you are getting characters codenamed "Meatbag" or "Meathead")
4th Nov '16 12:19:09 AM Meyers07TheTroper
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* ContinuityReboot: With no mention of the Pacific Rim Forces or Hai Shi Dao, instead focusing on a United States offensive against an unnamed enemy on [[BigApplesauce Manhattan]] and much more primitive Vertical Tanks without computerization, this or an AlternateContinuity is very likely.

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* ContinuityReboot: With no mention of the Pacific Rim Forces or Hai Shi Dao, instead focusing on a United States offensive against an unnamed enemy on [[BigApplesauce Manhattan]] (revealed in game to be a fascist UN led by China) and much more primitive Vertical Tanks without computerization, this or an AlternateContinuity is very likely.
4th Nov '16 12:18:09 AM Meyers07TheTroper
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* AnyOneCanDie: Every character is unique, and like in Fire Emblem, all deaths are permanent.

to:

* AnyOneCanDie: AfterTheEnd: The game is set roughly 60 years after an evolving silicon-eating microbes spread worldwide, causing societal chaos. China took over as the new UN and become a fascist empire (coloquially dubbed "Uncle"), and by the beginning of the game, the US has to reclaim their nation from the Uncles.
* AnyoneCanDie:
Every character is unique, and like in Fire Emblem, ''Franchise/FireEmblem, all deaths are permanent.
22nd Aug '16 11:59:49 AM bwburke94
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Why? Well, for starters, look at the controller you have to play it with. It features over 40 buttons (a few of which are used very infrequently, often just during the startup sequence), 2 joysticks (the left one only moving left and right for steering, the right one not centering and used to aim weapons and the manipulator), 3 foot pedals (gas, brake, and slidestep), a gear shift, and a radio dial (with 16 discrete positions, but only 5 are actually used). [[CrackIsCheaper (By the way, the game sold new for about $200, and that's before you factor in the collector's market.)]]

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Why? Well, for starters, look at the controller you have to play it with. It features over 40 buttons (a few of which are used very infrequently, often just during the startup sequence), 2 joysticks (the left one only moving left and right for steering, the right one not centering and used to aim weapons and the manipulator), 3 foot pedals (gas, brake, and slidestep), a gear shift, and a radio dial (with 16 discrete positions, but only 5 are actually used). [[CrackIsCheaper (By By the way, the game sold new for about $200, and that's before you factor in the collector's market.)]]
]]



And third, the game is NintendoHard. Most infamously, didn't hit the [[EjectionSeat eject button]] in time when the warning lights told you to? ''[[spoiler:Kiss your save game bye-bye.]]'' Not to mention, it is possible to [[{{UnwinnableByDesign}} get stuck]] if you fail too much since you won't have enough supply points to get replacement [=VTs=]. All of this is compacted by the fact your AI allies [[{{ArtificialStupidity}} can barely navigate the map]], [[{{ItsUpToYou}} leaving it all up to you.]] You're even treated [[spoiler: to an especially painful BossBattle with a mech that can literally turn you off if you get hit. That's after all the {{Dakka}}.]] If that wasn't enough, every single mission has a time limit, with [[{{BladderOfSteel}} no pause feature.]]

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And third, the game is NintendoHard. Most infamously, didn't hit the [[EjectionSeat eject button]] in time when the warning lights told you to? ''[[spoiler:Kiss ''[[FinalDeath Kiss your save game bye-bye.]]'' Not to mention, it is possible to [[{{UnwinnableByDesign}} [[UnwinnableByDesign get stuck]] if you fail too much since you won't have enough supply points to get replacement [=VTs=]. All of this is compacted by the fact your AI allies [[{{ArtificialStupidity}} [[ArtificialStupidity can barely navigate the map]], [[{{ItsUpToYou}} [[ItsUpToYou leaving it all up to you.]] You're even treated [[spoiler: to an especially painful BossBattle with a mech that can literally turn you off if you get hit. That's after all the {{Dakka}}.]] If that wasn't enough, every single mission has a time limit, with [[{{BladderOfSteel}} [[BladderOfSteel no pause feature.]]
28th Jul '16 3:33:37 PM NamelessFragger
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A HumongousMecha VideoGame released for the original XBox by Creator/{{Capcom}} in 2002, developed by [[UnfortunateNames Nude Maker]] with Atsushi Inaba's involvement. Perhaps the single most SeriousBusiness, realistic mecha game ever sold to consumers. (There are a few full blown simulated cockpits lurking in major arcades, but they're not exactly going to grace your living room any time soon.)

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A HumongousMecha VideoGame released for the original XBox UsefulNotes/{{Xbox}} by Creator/{{Capcom}} in 2002, developed by [[UnfortunateNames Nude Maker]] with Atsushi Inaba's involvement. Perhaps the single most SeriousBusiness, realistic mecha game ever sold to consumers. (There are a few full blown simulated cockpits lurking in major arcades, but they're not exactly going to grace your living room any time soon.)



Second, the developers [[ShownTheirWork went all out on the simulation aspect]]. You have to memorize complicated boot sequences on the aforementioned controller to get your mecha to start. When you get mud in your face, [[CameraAbuse digital windshield wipers will come down and clean the screen for you]]. And that's before you get to blow stuff up.

And third, the game is NintendoHard. Most infamously, didn't hit the [[EjectionSeat eject button]] in time when the warning lights told you to? ''[[spoiler:Kiss your save game bye-bye.]]'' Not to mention, it is possible to [[{{UnwinnableByDesign}} get stuck]] if you fail too much-you won't have enough supply points to get replacement [=VTs=]. All of this is compacted by the fact your AI allies [[{{ArtificialStupidity}} can barely navigate the map]], [[{{ItsUpToYou}} leaving it all up to you.]] You're even treated [[spoiler: to an especially painful BossBattle with a mech that can literally turn you off if you get hit. That's after all the {{Dakka}}.]] If that wasn't enough, every single mission has a time limit, with [[{{BladderOfSteel}} no pause feature.]]

to:

Second, the developers [[ShownTheirWork went all out on the simulation aspect]]. You have to memorize complicated boot sequences on the aforementioned controller to get your mecha to start. When you get mud in your face, [[CameraAbuse digital windshield wipers will come down and clean the screen for you]]. And that's before all ''before'' you get to blow stuff up.

up!

And third, the game is NintendoHard. Most infamously, didn't hit the [[EjectionSeat eject button]] in time when the warning lights told you to? ''[[spoiler:Kiss your save game bye-bye.]]'' Not to mention, it is possible to [[{{UnwinnableByDesign}} get stuck]] if you fail too much-you much since you won't have enough supply points to get replacement [=VTs=]. All of this is compacted by the fact your AI allies [[{{ArtificialStupidity}} can barely navigate the map]], [[{{ItsUpToYou}} leaving it all up to you.]] You're even treated [[spoiler: to an especially painful BossBattle with a mech that can literally turn you off if you get hit. That's after all the {{Dakka}}.]] If that wasn't enough, every single mission has a time limit, with [[{{BladderOfSteel}} no pause feature.]]



* CuteAsABouncingBetty: Amongst the scary-sounding names of VT units such as Behemoth, Earthshaker, and Rapier, you have the Regal Dress series. If you're expecting a dainty-looking JokeCharacter, you'll be sorely disappointed, considering they are 3rd-generation [=VTs=] capable of wreaking havoc on the battlefield as good as others.

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* CuteAsABouncingBetty: Amongst the scary-sounding names of VT units such as Behemoth, Earthshaker, and Rapier, you have the Regal Dress series. If you're expecting a dainty-looking JokeCharacter, you'll be sorely disappointed, considering disappointed; they are 3rd-generation [=VTs=] capable of wreaking havoc on the battlefield as good as others.



* DoesThisRemindYouOfAnything: The Garpike and its [[FreudWasRight Bang Needles]].

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* DoesThisRemindYouOfAnything: The Garpike and its [[FreudWasRight [[PileBunker Bang Needles]].



* {{Engrish}}: The so-called "Scare Face" series of VT units are actually read as "Scarface". Line of Contact kept that name, perhaps since many people remembered it anyway.

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* {{Engrish}}: The so-called "Scare Face" series of VT units are actually read as "Scarface". Line ''Line of Contact Contact'' kept that name, perhaps since many people remembered it anyway.



* FallingIntoTheCockpit: Happens during the first mission (technically Mission 00) in the first Steel Battalion game, when you're supposed to undergo a training program first. It's best to read the manual BEFORE starting, because it's not as easy as [[Anime/MobileSuitGundam Amuro Ray]] makes it look.

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* FallingIntoTheCockpit: Happens during the first mission (technically Mission 00) in the first Steel Battalion game, when you're supposed to undergo a training program first. It's best to read the manual BEFORE ''before'' starting, because it's not as easy as [[Anime/MobileSuitGundam Amuro Ray]] makes it look.



* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh; the cheapest and weakest VT in the game bar none. That being said, the Sheepdog is designed for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop on communications, not direct warfare; the speed is for staying out of combat and for capturing unattended control points.

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* FlashStep: The slidestep pedal does this, at least by lumbering VT standards. Learning to use it to dodge enemy fire while not running down your battery so much that you can't do it anymore is a fundamental part of combat in this game.
* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh; ''Vitzh'', the cheapest and weakest VT in the game bar none. That being said, the Sheepdog is designed not for direct warfare, but for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop eavesdropping on communications, not direct warfare; communications with the Peeping Spear. The speed is for staying out of combat and for capturing unattended control points.



* GlassCannon: Artillery Support VT units are often rather...fragile, especially when caught in a close range encounter. Make no mistake, they can lay on the hurt like no other, but they often crumble if a close combat VT so much as looks at it funny. [[MightyGlacier Except for the Jaralaccs and Behemoth]].

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* GlassCannon: Artillery Support VT units are often rather...rather fragile, especially when caught in a close range encounter. Make no mistake, mistake: they can lay on the hurt like no other, but they often crumble if a close combat VT so much as looks at it funny. [[MightyGlacier Except for the Jaralaccs and Behemoth]].



* InVehicleInvulnerability: Pilots won't get injured or concussed from having their [=VTs=] slammed or knocked down. However, they can still die without being shot at simply by staying shut down for too long and asphyxiating-see OxygenMeter below.

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* InVehicleInvulnerability: Pilots won't get injured or concussed from having their [=VTs=] slammed or knocked down. However, they can still die without being shot at simply by staying shut down for too long and asphyxiating-see asphyxiating; see OxygenMeter below.below.
* JokeCharacter: The Vitzh, a {{Mook}} VT that has weak armor and weapons on top of being ''the only VT to have a black-and-white main monitor'' in the first game, which ''Line of Contact'' did away with. The m-Vitzh isn't much of an upgrade.



** ''Japanese'' community however, are much less reluctant to use it, as not only the costs are high to begin with, there is no guarantee that the rapid fire shots from Clip Dumping hits the intended target. As such, they view it not as a game breaking cheat, but as "just another skill" that should be utilized, thus adding to the metagame. That being said, online guides also advise on having an agreement with both the Lobby Host and other players on using or not using it.

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** The ''Japanese'' community community, however, are is much less reluctant to use it, as not only the costs are high to begin with, there is no guarantee that the rapid fire shots from Clip Dumping hits the intended target. As such, they view it not as a game breaking cheat, but as "just another skill" that should be utilized, thus adding to the metagame. That being said, online guides also advise on having an agreement with both the Lobby Host and other players on using or not using it.



* PileBunker: The Garpike's signature Bang Needles.



** Vertical Tanks ''tips over'' when unbalanced, and they tip over ''easier'' when loaded past the limit, making them top heavy.
** Vertical Tanks have built-in fire extinguishers to snuff out any fires that might start due to being hit by a specific weapon.

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** Vertical Tanks ''tips ''tip over'' when unbalanced, and they tip over ''easier'' when loaded past the limit, making them top heavy.
top-heavy.
** Vertical Tanks have built-in fire extinguishers to snuff out any fires that might start due to being hit by a specific weapon.



* RollerbladeGood: ''Line of Contact'' turned 5th gear into a wheel mode. Smooth and fast on level terrain, but poor for climbing and harder on the balancer when turning, making it more likely to tip the VT over.

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** Vertical Tanks even have a small arm used to pick up containers and press buttons indoors.
* RollerbladeGood: ''Line of Contact'' turned 5th gear into a wheel mode. Smooth It's smooth and fast on level terrain, but poor for climbing and harder on the balancer when turning, making it more likely to tip the VT over.
30th Apr '16 8:32:40 PM Wuz
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Added DiffLines:

[[foldercontrol]]
29th Nov '15 3:26:12 PM TheRoguePenguin
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http://static.tvtropes.org/pmwiki/pub/images/steelbat.jpg
[[caption-width:582:You play it on ''this''. Seriously.]]

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/steelbat.jpg
[[caption-width:582:You
jpg]]
[[caption-width-right:350:You
play it on ''this''. Seriously.]]
20th Nov '15 1:04:44 PM ARCHON
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SteelBattalion