History VideoGame / SteelBattalion

16th Jul '17 5:28:35 PM nombretomado
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The China in the game is never actually called China, despite the Infantry using Chinese weapons and the soldiers speaking Chinese and all. They are very reminiscent of the Germans of WW2, what with their VT design mimicking iconic Wehrmacht Tanks; or their capturing innocent civilians to put them in installations for experimentation; or their use of Railway Guns to bombard Poland, because Russian forces are pushing into Berlin... Did we say they were China? Oh yeah, they invaded all of Europe before moving to the US and Germany signed a treaty with them. Now Berlin is the capital, and the site for the construction of a new super weapon.

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The China in the game is never actually called China, despite the Infantry using Chinese weapons and the soldiers speaking Chinese and all. They are very reminiscent of the Germans of WW2, [=WW2=], what with their VT design mimicking iconic Wehrmacht Tanks; or their capturing innocent civilians to put them in installations for experimentation; or their use of Railway Guns to bombard Poland, because Russian forces are pushing into Berlin... Did we say they were China? Oh yeah, they invaded all of Europe before moving to the US and Germany signed a treaty with them. Now Berlin is the capital, and the site for the construction of a new super weapon.
27th Jun '17 8:19:47 AM xcountryguy
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* CriticalExistenceFailure: Played straight for a mech simulation, oddly enough, given that the genre's usually known for SubsystemDamage. ''Line of Contact'' treated leg integrity as different from body integrity and that a legged VT could be salvaged in Campaign mode, but is of no longer a point,since the Campaign servers died well before original UsefulNotes/{{XBox Live|Arcade}} did. In any case, as long as you have 1% of body integrity yet, you are capable of fighting just as well as if you're not hurt at all.

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* CriticalExistenceFailure: Played straight for a mech simulation, oddly enough, given that the genre's usually known for SubsystemDamage. ''Line of Contact'' treated leg integrity as different from body integrity and that a legged VT could be salvaged in Campaign mode, but is of no longer a point,since point, since the Campaign servers died well before original UsefulNotes/{{XBox Live|Arcade}} did. In any case, as long as you have 1% of body integrity yet, you are capable of fighting just as well as if you're not hurt at all.



* PlotArmor: Natch is the only teammate that will never die no matter how bad the situation will be... [[spoiler: until the end if you're not cautious enough to provide him cover fire while he need to operate some machinery by walking on foot.]]

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* PlotArmor: Natch is the only teammate that will never die no matter how bad the situation will be... [[spoiler: until [[spoiler:until the end if you're not cautious enough to provide him cover fire while he need needs to operate some machinery by walking on foot.]]
17th Jun '17 7:03:43 PM nombretomado
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''Heavy Armor'' has been mostly bashed by critics due to problems with Kinect integration[[note]]Possibly due to the fact From Software is a Japanese company and the Kinect is not only is as unpopular as the {{Xbox360}} there, but also the fact the Kinect was made for Western/American markets in mind and not for Asian markets; especially with small Japanese house sizes.[[/note]] some of which can make the game needlessly frustrating (if not borderline impossible) to play. However, many reviewers note that under the problems, the game offers excellent combat, interesting (if somewhat stereotypical) characters and a good plot. Plus, even while the Kinect is... flawed, reviewers note that is [[RuleOfCool incredibly cool]] when/if the integration works and you're pulling the levers and slapping your crew in the middle of an intense firefight. In fact, if the game is viewed not as "futuristic robot infantry simulator" games like the previous ones did, and more of "walking tank crew simulator", the entire game very much (thematically) delivers on that front. It was never patched to fix its many issues and sold less than the original, making this likely the [[FranchiseKiller last Steel Battalion game.]]

to:

''Heavy Armor'' has been mostly bashed by critics due to problems with Kinect integration[[note]]Possibly due to the fact From Software is a Japanese company and the Kinect is not only is as unpopular as the {{Xbox360}} UsefulNotes/Xbox360 there, but also the fact the Kinect was made for Western/American markets in mind and not for Asian markets; especially with small Japanese house sizes.[[/note]] some of which can make the game needlessly frustrating (if not borderline impossible) to play. However, many reviewers note that under the problems, the game offers excellent combat, interesting (if somewhat stereotypical) characters and a good plot. Plus, even while the Kinect is... flawed, reviewers note that is [[RuleOfCool incredibly cool]] when/if the integration works and you're pulling the levers and slapping your crew in the middle of an intense firefight. In fact, if the game is viewed not as "futuristic robot infantry simulator" games like the previous ones did, and more of "walking tank crew simulator", the entire game very much (thematically) delivers on that front. It was never patched to fix its many issues and sold less than the original, making this likely the [[FranchiseKiller last Steel Battalion game.]]



* CriticalExistenceFailure: Played straight for a mech simulation, oddly enough, given that the genre's usually known for SubsystemDamage. ''Line of Contact'' treated leg integrity as different from body integrity and that a legged VT could be salvaged in Campaign mode, but is of no longer a point,since the Campaign servers died well before original XBox Live did. In any case, as long as you have 1% of body integrity yet, you are capable of fighting just as well as if you're not hurt at all.

to:

* CriticalExistenceFailure: Played straight for a mech simulation, oddly enough, given that the genre's usually known for SubsystemDamage. ''Line of Contact'' treated leg integrity as different from body integrity and that a legged VT could be salvaged in Campaign mode, but is of no longer a point,since the Campaign servers died well before original XBox Live UsefulNotes/{{XBox Live|Arcade}} did. In any case, as long as you have 1% of body integrity yet, you are capable of fighting just as well as if you're not hurt at all.



* InNameOnly: Different setting, different VT designs, gamepad + Kinect instead of a proprietary physical controller. About the only things bridging ''Heavy Armor'' with the original XBox games are the words ''"Steel Battalion"'' in the title and combat in mechs called Vertical Tanks.

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* InNameOnly: Different setting, different VT designs, gamepad + Kinect instead of a proprietary physical controller. About the only things bridging ''Heavy Armor'' with the original XBox UsefulNotes/XBox games are the words ''"Steel Battalion"'' in the title and combat in mechs called Vertical Tanks.
17th Jun '17 6:02:15 PM nombretomado
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A completely new sequel, ''Steel Battalion: Heavy Armor'', developed by Creator/FromSoftware, was announced at 2010's Tokyo Game Show, and uses the {{Kinect}} in lieu of the specialized controller as well as the regular gamepad. It worked [[EpicFail about as well as you might expect]] waving your hands at the screen to operate the control panel for a massively complicated mech would work.

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A completely new sequel, ''Steel Battalion: Heavy Armor'', developed by Creator/FromSoftware, was announced at 2010's Tokyo Game Show, and uses the {{Kinect}} UsefulNotes/{{Kinect}} in lieu of the specialized controller as well as the regular gamepad. It worked [[EpicFail about as well as you might expect]] waving your hands at the screen to operate the control panel for a massively complicated mech would work.
15th Jun '17 3:37:13 AM WillBGood
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* MercyInvincibility: Subverted with ''extreme'' prejudice, especially in Line of Contact. The fancy 30-second boot sequence can be a death sentence if you decide to respawn too close to the action, as you can be killed while you barely got your VT off the starting point.

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* MercyInvincibility: Subverted Averted with ''extreme'' prejudice, especially in Line of Contact. The fancy 30-second boot sequence can be a death sentence if you decide to respawn too close to the action, as you can be killed while you barely got your VT off the starting point.
1st Apr '17 2:41:35 PM Gosicrystal
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* SaveGameLimits: Just like a Roguelike. One file per pilot, and the game saves with your every decision. Lose a VT in combat? The supply points spent on it are LostForever. Run out of supply points in the middle of a campaign? You're demoted, time to make a new file! Fail to eject before your VT [[CriticalExistenceFailure explodes]] or [[SuperDrowningSkills sinks and floods]]? Your pilot's KIA, time to make a new file!

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* SaveGameLimits: Just like a Roguelike. One file per pilot, and the game saves with your every decision. Lose a VT in combat? The supply points spent on it are LostForever.[[PermanentlyMissableContent gone]]. Run out of supply points in the middle of a campaign? You're demoted, time to make a new file! Fail to eject before your VT [[CriticalExistenceFailure explodes]] or [[SuperDrowningSkills sinks and floods]]? Your pilot's KIA, time to make a new file!
31st Mar '17 7:50:05 PM Doug86
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* ArtifactTitle: This game has absolutely nothing to do with the first two games, the only carryover are the Vertical Tanks, which look more like the HOUNDS from ChromeHounds than the [=VTs=] from the previous games.

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* ArtifactTitle: This game has absolutely nothing to do with the first two games, the only carryover are the Vertical Tanks, which look more like the HOUNDS from ChromeHounds VideoGame/ChromeHounds than the [=VTs=] from the previous games.
25th Feb '17 1:00:14 PM jake38
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25th Feb '17 1:00:13 PM jake38
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''Heavy Armor'' has been mostly bashed by critics due to problems with Kinect integration[[note]]Possibly due to the fact From Software is a Japanese company and the Kinect is not only is as unpopular as the {{Xbox360}} there, but also the fact the Kinect was made for Western/American markets in mind and not for Asian markets; especially with small Japanese house sizes.[[/note]] some of which can make the game needlessly frustrating (if not borderline impossible) to play. However, many reviewers note that under the problems, the game offers excellent combat, interesting (if somewhat stereotypical) characters and a good plot. Plus, even while the Kinect is... flawed, reviewers note that is [[RuleOfCool incredibly cool]] when/if the integration works and you're pulling the levers and slapping your crew in the middle of an intense firefight. In fact, if the game is viewed not as "futuristic robot infantry simulator" games like the previous ones did, and more of "walking tank crew simulator", the entire game very much (thematically) delivers on that front. It was never patched and sold less than the original, making this likely the [[FranchiseKiller last Steel Battalion game.]]

to:

''Heavy Armor'' has been mostly bashed by critics due to problems with Kinect integration[[note]]Possibly due to the fact From Software is a Japanese company and the Kinect is not only is as unpopular as the {{Xbox360}} there, but also the fact the Kinect was made for Western/American markets in mind and not for Asian markets; especially with small Japanese house sizes.[[/note]] some of which can make the game needlessly frustrating (if not borderline impossible) to play. However, many reviewers note that under the problems, the game offers excellent combat, interesting (if somewhat stereotypical) characters and a good plot. Plus, even while the Kinect is... flawed, reviewers note that is [[RuleOfCool incredibly cool]] when/if the integration works and you're pulling the levers and slapping your crew in the middle of an intense firefight. In fact, if the game is viewed not as "futuristic robot infantry simulator" games like the previous ones did, and more of "walking tank crew simulator", the entire game very much (thematically) delivers on that front. It was never patched to fix its many issues and sold less than the original, making this likely the [[FranchiseKiller last Steel Battalion game.]]
24th Feb '17 9:09:03 AM jake38
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* {{Eagleland}}: A Type 1 example.

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* {{Eagleland}}: A Type 1 example.example, at least, before the [[TheEmpire Asian Empire]] invaded.
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