History VideoGame / SteelBattalion

30th Apr '16 8:32:40 PM Wuz
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29th Nov '15 3:26:12 PM TheRoguePenguin
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http://static.tvtropes.org/pmwiki/pub/images/steelbat.jpg
[[caption-width:582:You play it on ''this''. Seriously.]]

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/steelbat.jpg
[[caption-width:582:You
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[[caption-width-right:350:You
play it on ''this''. Seriously.]]
20th Nov '15 1:04:44 PM ARCHON
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20th Oct '15 8:24:19 AM HighCrate
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* MightyGlacier: The 2nd-gen Behemoth and all Jaralaccs [=VTs=], as well as the 3rd-gen Earthshaker in particular. The Earthshaker has the single highest armor of all VT models. It can simply outlast its opponents through sheer durability; even the railgun, the most damaging weapon in the game per shot, requires 6-8 shots to down it, which is ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.


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* SuperToughness: The 2nd-gen Behemoth and all Jaralaccs [=VTs=], as well as the 3rd-gen Earthshaker in particular. The Earthshaker has the single highest armor of all VT models. It can simply outlast its opponents through sheer durability; even the railgun, the most damaging weapon in the game per shot, requires 6-8 shots to down it, which is ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.
11th Aug '15 4:00:29 PM HighCrate
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* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh; the cheapest and weakest VT in the game bar none. That being said, the Sheepdog is designed for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop on communications, not direct warfare; the speed is for staying out of combat and for capturing unattended control points. That being said, with some skills and misdirection (and some helping of Clip Dumping), even a lowly Sheepdog can catch an opponent off guard and kill it.

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* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh; the cheapest and weakest VT in the game bar none. That being said, the Sheepdog is designed for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop on communications, not direct warfare; the speed is for staying out of combat and for capturing unattended control points. That being said, with some skills and misdirection (and some helping of Clip Dumping), even a lowly Sheepdog can catch an opponent off guard and kill it.
1st Aug '15 5:27:51 PM nombretomado
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* FallingIntoTheCockpit: Happens during the first mission (technically Mission 00) in the first Steel Battalion game, when you're supposed to undergo a training program first. It's best to read the manual BEFORE starting, because it's not as easy as [[MobileSuitGundam Amuro Ray]] makes it look.

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* FallingIntoTheCockpit: Happens during the first mission (technically Mission 00) in the first Steel Battalion game, when you're supposed to undergo a training program first. It's best to read the manual BEFORE starting, because it's not as easy as [[MobileSuitGundam [[Anime/MobileSuitGundam Amuro Ray]] makes it look.
30th Apr '15 3:50:21 PM nombretomado
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A sequel was made, called ''Steel Battalion: Line of Contact'' (2004), which does not come with a controller and is essentially a multiplayer ExpansionPack with no singleplayer. The Campaign mode servers were shut down in 2005, but Capcom released a patch that allowed a code to unlock all [=VTs=] for Free Mission use. As of April 12, 2010, it is no longer running due to {{Microsoft}} shutting down all servers for original Xbox games. Despite this, the community has moved to Xlink Kai for their Line of Contact fix. LOC.NET used to have all the fine details on the game one could ever ask for, but it has since gone defunct. (It also added support for the Xbox's relatively-little-used [[HighDefinition HD 720p]] mode and 16:9, whereas the original topped out at 480p 4:3.)

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A sequel was made, called ''Steel Battalion: Line of Contact'' (2004), which does not come with a controller and is essentially a multiplayer ExpansionPack with no singleplayer. The Campaign mode servers were shut down in 2005, but Capcom released a patch that allowed a code to unlock all [=VTs=] for Free Mission use. As of April 12, 2010, it is no longer running due to {{Microsoft}} shutting down all servers for original Xbox games. Despite this, the community has moved to Xlink Kai for their Line of Contact fix. LOC.NET used to have all the fine details on the game one could ever ask for, but it has since gone defunct. (It also added support for the Xbox's relatively-little-used [[HighDefinition [[UsefulNotes/HighDefinition HD 720p]] mode and 16:9, whereas the original topped out at 480p 4:3.)
29th Mar '15 3:12:25 AM Foton
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A sequel was made, called ''Steel Battalion: Line of Contact'' (2004), which does not come with a controller and is essentially a multiplayer ExpansionPack with no singleplayer. The Campaign mode servers were shut down in 2005, but Capcom released a patch that allowed a code to unlock all [=VTs=] for Free Mission use. As of April 12, 2010, it is no longer running due to {{Microsoft}} shutting down all servers for original Xbox games. Despite this, the community has moved to Xlink Kai for their Line of Contact fix. [[http://lineofcontact.net/loc_main.shtml LOC.NET]] has all the fine details on the game one could ever ask for. (It also added support for the Xbox's relatively-little-used [[HighDefinition HD 720p]] mode and 16:9, whereas the original topped out at 480p 4:3.)

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A sequel was made, called ''Steel Battalion: Line of Contact'' (2004), which does not come with a controller and is essentially a multiplayer ExpansionPack with no singleplayer. The Campaign mode servers were shut down in 2005, but Capcom released a patch that allowed a code to unlock all [=VTs=] for Free Mission use. As of April 12, 2010, it is no longer running due to {{Microsoft}} shutting down all servers for original Xbox games. Despite this, the community has moved to Xlink Kai for their Line of Contact fix. [[http://lineofcontact.net/loc_main.shtml LOC.NET]] has NET used to have all the fine details on the game one could ever ask for.for, but it has since gone defunct. (It also added support for the Xbox's relatively-little-used [[HighDefinition HD 720p]] mode and 16:9, whereas the original topped out at 480p 4:3.)



* DoesThisRemindYouOfAnything: The [[http://lineofcontact.net/ds_garpike.shtml Garpike]] and its [[FreudWasRight Bang Needles]].

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* DoesThisRemindYouOfAnything: The [[http://lineofcontact.net/ds_garpike.shtml Garpike]] Garpike and its [[FreudWasRight Bang Needles]].



* MagneticWeapons: The [[http://lineofcontact.net/loc_weapon.shtml#RAIL-Ga railgun]], even with its massive weight (where it isn't a fixed-mount weapon), limited VT availability, firing delay, massive battery drain during said firing delay, and low ammo count (10 or 8 rounds), is one of the most devastating weapons in the game due to its projectile speed, range, and above all, enough damage to take out most [=VTs=] in one to three hits, maybe 6 or 8 in extreme cases such as an undamaged Behemoth or Earthshaker.

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* MagneticWeapons: The [[http://lineofcontact.net/loc_weapon.shtml#RAIL-Ga railgun]], railgun, even with its massive weight (where it isn't a fixed-mount weapon), limited VT availability, firing delay, massive battery drain during said firing delay, and low ammo count (10 or 8 rounds), is one of the most devastating weapons in the game due to its projectile speed, range, and above all, enough damage to take out most [=VTs=] in one to three hits, maybe 6 or 8 in extreme cases such as an undamaged Behemoth or Earthshaker.



* MightyGlacier: The 2nd-gen [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] and all Jaralaccs [=VTs=], as well as the 3rd-gen [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]] in particular. The Earthshaker has the single highest armor of all VT models. It can simply outlast its opponents through sheer durability; even the railgun, the most damaging weapon in the game per shot, requires 6-8 shots to down it, which is ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.

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* MightyGlacier: The 2nd-gen [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] Behemoth and all Jaralaccs [=VTs=], as well as the 3rd-gen [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]] Earthshaker in particular. The Earthshaker has the single highest armor of all VT models. It can simply outlast its opponents through sheer durability; even the railgun, the most damaging weapon in the game per shot, requires 6-8 shots to down it, which is ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.



* PainfullySlowProjectile: Almost every weapon is this in ''Line of Contact'', but ESPECIALLY smoothbore cannons with their low rates of fire. Even the [[http://lineofcontact.net/loc_weapon.shtml#HVM-LA High Velocity Missile Launcher]] can be slidestepped around at longer ranges by eagle-eyed pilots, and while the railgun is actually fast enough to hit anything within range once fired, slidestepping just ''before'' it fires will make it miss.

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* PainfullySlowProjectile: Almost every weapon is this in ''Line of Contact'', but ESPECIALLY smoothbore cannons with their low rates of fire. Even the [[http://lineofcontact.net/loc_weapon.shtml#HVM-LA High Velocity Missile Launcher]] Launcher can be slidestepped around at longer ranges by eagle-eyed pilots, and while the railgun is actually fast enough to hit anything within range once fired, slidestepping just ''before'' it fires will make it miss.



* ShoutOut: [[http://lineofcontact.net/forums/viewtopic.php?f=10&t=11000 If this is to be believed]], the names shown on the VT in the Gamescom 2011 trailer 39 seconds in are those of actual fans of the original games.

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* ShoutOut: [[http://lineofcontact.net/forums/viewtopic.php?f=10&t=11000 If this is to be believed]], the The names shown on the VT in the Gamescom 2011 trailer 39 seconds in are those of actual fans of the original games.games, if rumor has it right.
8th Jul '14 8:40:32 AM Foton
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* MacrossMissileMassacre: Many [=VTs=] can be equipped with multiple missile type armaments. Some can be specialized to carry only that to deplete the enemy's Chaff supply before moving in for the kill. However, the most emblematic weapons of this trope is both the SL-GM (Six-Launch Guided Missile) and the MM (Multi-Missile Pod), which can fire anywhere up to 12 missiles in a row. Even better, the MM does not need to be locked on, and is practically a death sentence for any VT units that are starting up. See Mercy Invincibility entry below.

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* MacrossMissileMassacre: Many [=VTs=] can be equipped with multiple missile type armaments. Some can be specialized to carry only that to deplete the enemy's Chaff supply before moving in for the kill. However, the most emblematic weapons of this trope is both the SL-GM (Six-Launch Guided Missile) and the MM (Multi-Missile Pod), which can fire anywhere up to 12 8 missiles in a row.single trigger pull. Even better, the MM does not need to be locked on, and is practically a death sentence for any VT units that are starting up. See Mercy Invincibility entry below.



* MightyGlacier: The 2nd-gen [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] and all Jaralaccs [=VTs=], as well as the 3rd-gen [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]] in particular. The Earthshaker has the single highest armor of all VT models, can simply outlast its opponents through sheer durability. Such is the durability that the railgun, the single most damaging weapon in the game, requires 6-8 shots to down it, which is ''the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.

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* MightyGlacier: The 2nd-gen [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] and all Jaralaccs [=VTs=], as well as the 3rd-gen [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]] in particular. The Earthshaker has the single highest armor of all VT models, models. It can simply outlast its opponents through sheer durability. Such is the durability that durability; even the railgun, the single most damaging weapon in the game, game per shot, requires 6-8 shots to down it, which is ''the ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.
7th Jul '14 11:46:10 PM Foton
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* CriticalExistenceFailure: Played straight for a mech simulation, oddly enough, given that the genre's usually known for SubsystemDamage. ''Line of Contact'' treated leg integrity as different from body integrity and that a legged VT could be salvaged in Campaign mode, but since the Campaign servers died well before original XBox Live did, in addition to the lock-on system aiming for the body...

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* CherryTapping: The Marker Launcher, which is a utility "gun" that makes the illuminated VT visible on everyone's radar, does a measly 1% damage. Of course, there's nothing stopping you from actually killing a VT that has exactly 1% Durability with it. Considering that the Marker Launcher does not alert the enemy for locking on or firing at them...
* CriticalExistenceFailure: Played straight for a mech simulation, oddly enough, given that the genre's usually known for SubsystemDamage. ''Line of Contact'' treated leg integrity as different from body integrity and that a legged VT could be salvaged in Campaign mode, but since is of no longer a point,since the Campaign servers died well before original XBox Live did, in addition to did. In any case, as long as you have 1% of body integrity yet, you are capable of fighting just as well as if you're not hurt at all.
* CuteAsABouncingBetty: Amongst
the lock-on system aiming for scary-sounding names of VT units such as Behemoth, Earthshaker, and Rapier, you have the body...Regal Dress series. If you're expecting a dainty-looking JokeCharacter, you'll be sorely disappointed, considering they are 3rd-generation [=VTs=] capable of wreaking havoc on the battlefield as good as others.
* CycleOfHurting: There are several weapons that can do this; the order of operation usually goes like this: Weapon A makes an enemy VT fall down, fire with Weapon B before it gets up, and then use Weapon A to drop them again. Some weapon even straight up skips the second step, such as the dreaded Anti-VT Mine. In fact, even the mighty Earthshaker can be killed near effortlessly with this tactic.



* DifficultButAwesome: Support VT units, by their quirk of providing indirect support, either via artillery or via ELINT (like the Sheepdog does)

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* DifficultButAwesome: Support VT units, by their quirk of providing indirect support, either via artillery or via ELINT (like the Sheepdog does)does).
** Sniping in this game does not use the FSS, instead relying on the pilot's judgment to make accurate [[LeadTheTarget lead]] on his/her target(s). To compensate, sniper rifles are often very powerful.



* EasyLogistics: Both played straight and averted. Every supply base in Line of Contact can be used to refuel and rearm any VT, even when the base itself hasn't been captured yet. Subverted that none of the supply bases can ''repair'' you.
** Played with in the first game: you can request a resupply helicopter to repair, refuel, and rearm you in the middle of a mission. You better keep yourself out of battle though, because you're not invulnerable while you are resupplying. Also, the number of times you can do this is limited.



* {{Engrish}}: The so-called "Scare Face" series of VT units are actually read as "Scarface". Line of Contact kept that name, perhaps since many people remembered it anyway.
** BlindIdiotTranslation: Crossing over into MemeticMutation; Line of Contact's trailer, which was actually subtitled in English (and is otherwise SurprisinglyGoodEnglish territory), has the infamous "Cheddar coming, boys!", referring to an artillery strike.



* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh, which is the cheapest, otherwise weakest VT in the game. To be fair, the Sheepdog is designed for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop on communications, not direct warfare; the speed is for staying out of combat and for capturing unattended control points. That being said, with some skills and misdirection (and some helping of Clip Dumping), even a lowly Sheepdog can catch an opponent off guard and kill it.
* GlassCannon: Artillery Support VT units are often rather...fragile, especially when caught in a close range encounter. Make no mistake, they can lay on the hurt like no other, but they often crumble if a close combat VT so much as looks at it funny. [[MightyGlacier Except for the Jaralaccs]].

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* FireBreathingWeapon: [=VTs=] can be outfitted with flamethrowers and napalm launchers. More than just scary factor, both weapons can ignite fires on enemy [=VTs=] and force them to direct their attention at extinguishing the fire that's raging on their VT (there is a dedicated fire extinguisher button on the controller, [[SomeDexterityRequired but pushing it forces you to take your hand off a control stick]]) instead of fighting you, on the pain of a substantial damage-over-time.
* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh, which is Vitzh; the cheapest, otherwise cheapest and weakest VT in the game. To be fair, game bar none. That being said, the Sheepdog is designed for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop on communications, not direct warfare; the speed is for staying out of combat and for capturing unattended control points. That being said, with some skills and misdirection (and some helping of Clip Dumping), even a lowly Sheepdog can catch an opponent off guard and kill it.
* [[SprintMeter Fuel Meter]]: Every VT has a fuel tank with which they can power their batteries, which in turn power maneuvers such as sidestepping and the rare energy-consuming attacks (such as melee weapons and the railgun). Every VT can also bring up to two spare tanks for additional fuel. Running out of fuel does not kill a VT, but forces them to walk, and higher gear settings are disabled.
** [[ManaMeter Battery Meter]]: Like mentioned above, battery power is the source of energy for sidestep maneuver and energy/melee weapons. Normally, they have a fixed recharge rate, but activating Override (see below) makes the recharge time near instantaneous; a massive boon in heated battles, especially involving energy weapons.
* GlassCannon: Artillery Support VT units are often rather...fragile, especially when caught in a close range encounter. Make no mistake, they can lay on the hurt like no other, but they often crumble if a close combat VT so much as looks at it funny. [[MightyGlacier Except for the Jaralaccs]].Jaralaccs and Behemoth]].



** Both the Jaralaccs Macabre and Prominence M3. The former due to its beefy hit points for a 2nd generation VT, [[LuckilyMyShieldWillProtectMe Shield Binder]], and very respectable torque and turning performance. The latter due to being very agile close combatant as well as a great [[MacrossMissileMassacre missile boat]] with its integrated Multi-Missile Pods. And finally, both of them because they can also equip the Railgun, which is often the domain of 3rd-generation [=VTs=]. It's gotten to the point that both are often referred to as "Second-Generation in name only" or "Mini-3rd gens".



* InstantWinCondition: Line of Contact is made of this. To elaborate, the game revolves around Strategic Points, which are calculated from each side's total VT strength (amongst others). If, at any point, one side's Strategic Points are depleted (either by exhausting it via repeatedly destroying their [=VTs=], or by capturing bases, or both), the other side instantly wins, even if they seconds to losing under the very same condition. Naturally, many last minute, back-from-the-brink style victories were done due to this.



* KickThemWhileTheyAreDown: When a VT is knocked down, it is helpless to retaliate from incoming fire. Naturally, there are weapons that can induce this sort of thing, and sometimes, plain old crashing onto an enemy VT while they are at top speed is enough to do this (referred to within the community as a "Shoulder Check").



* LeadTheTarget: The Forecast Shooting System (FSS) in 2nd-and-3rd-gen [=VTs=]. 1st-gen VT pilots will have to do so manually, without locking on.

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* LeadTheTarget: The Forecast Shooting System (FSS) in 2nd-and-3rd-gen [=VTs=]. 1st-gen VT pilots will have to do so manually, without locking on. Doubly applies for sniper rifles, since FSS is disabled, and especially with the PainfullySlowProjectile it shoots and the long ranges involved.



* MagneticWeapons: The [[http://lineofcontact.net/loc_weapon.shtml#RAIL-Ga railgun]], even with its massive weight (where it isn't a fixed-mount weapon), limited VT availability, firing delay, massive battery drain during said firing delay, and low ammo count (10 or 8 rounds), is one of the most devastating weapons in the game due to its projectile speed, range, and above all, enough damage to take out most [=VTs=] in one to three hits, maybe 6 or 8 in extreme cases such as an undamaged [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] or [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]].

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** High-speed close combat VT types such as Garpike and Falchion/Blade/Rapier units are this. They can seriously dominate a fight with their speed and overwhelming CQC abilities.
* LuckilyMyShieldWillProtectMe: The Siegeszug and Jaralaccs Macabre carries what is called a Shield Binder with them. When activated, it makes most incoming frontal attacks ineffective (especially the chaingun varieties), at the cost of not being able to fire primary weapons.
** ShieldBash: What you could actually do with the aforementioned Shield Binder if you want to be aggressive with it.
* MacrossMissileMassacre: Many [=VTs=] can be equipped with multiple missile type armaments. Some can be specialized to carry only that to deplete the enemy's Chaff supply before moving in for the kill. However, the most emblematic weapons of this trope is both the SL-GM (Six-Launch Guided Missile) and the MM (Multi-Missile Pod), which can fire anywhere up to 12 missiles in a row. Even better, the MM does not need to be locked on, and is practically a death sentence for any VT units that are starting up. See Mercy Invincibility entry below.
* MagneticWeapons: The [[http://lineofcontact.net/loc_weapon.shtml#RAIL-Ga railgun]], even with its massive weight (where it isn't a fixed-mount weapon), limited VT availability, firing delay, massive battery drain during said firing delay, and low ammo count (10 or 8 rounds), is one of the most devastating weapons in the game due to its projectile speed, range, and above all, enough damage to take out most [=VTs=] in one to three hits, maybe 6 or 8 in extreme cases such as an undamaged [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] Behemoth or [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]].Earthshaker.



* MightyGlacier: The 2nd-gen [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] and all Jaralaccs [=VTs=], as well as the 3rd-gen [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]] in particular.

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* MercyInvincibility: Subverted with ''extreme'' prejudice, especially in Line of Contact. The fancy 30-second boot sequence can be a death sentence if you decide to respawn too close to the action, as you can be killed while you barely got your VT off the starting point.
* MightyGlacier: The 2nd-gen [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] and all Jaralaccs [=VTs=], as well as the 3rd-gen [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]] in particular. The Earthshaker has the single highest armor of all VT models, can simply outlast its opponents through sheer durability. Such is the durability that the railgun, the single most damaging weapon in the game, requires 6-8 shots to down it, which is ''the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.


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* {{Overdrive}}: The aptly-named Override command available to 2nd-generation and 3rd-generation VT units allows near-instantaneous recharge of battery power (critically required for side-stepping maneuvers and energy weapons) at the cost of ''ten times'' the normal fuel consumption. Needless to say, while this can basically turn the tide of a fight, reckless usage thereof can leave you stranded and vulnerable in the middle of a raging firefight.
** This is somewhat tempered by plentiful supply bases in Line of Contact that can refuel you rather quickly.
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