History VideoGame / SteelBattalion

22nd Aug '16 11:59:49 AM bwburke94
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Why? Well, for starters, look at the controller you have to play it with. It features over 40 buttons (a few of which are used very infrequently, often just during the startup sequence), 2 joysticks (the left one only moving left and right for steering, the right one not centering and used to aim weapons and the manipulator), 3 foot pedals (gas, brake, and slidestep), a gear shift, and a radio dial (with 16 discrete positions, but only 5 are actually used). [[CrackIsCheaper (By the way, the game sold new for about $200, and that's before you factor in the collector's market.)]]

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Why? Well, for starters, look at the controller you have to play it with. It features over 40 buttons (a few of which are used very infrequently, often just during the startup sequence), 2 joysticks (the left one only moving left and right for steering, the right one not centering and used to aim weapons and the manipulator), 3 foot pedals (gas, brake, and slidestep), a gear shift, and a radio dial (with 16 discrete positions, but only 5 are actually used). [[CrackIsCheaper (By By the way, the game sold new for about $200, and that's before you factor in the collector's market.)]]
]]



And third, the game is NintendoHard. Most infamously, didn't hit the [[EjectionSeat eject button]] in time when the warning lights told you to? ''[[spoiler:Kiss your save game bye-bye.]]'' Not to mention, it is possible to [[{{UnwinnableByDesign}} get stuck]] if you fail too much since you won't have enough supply points to get replacement [=VTs=]. All of this is compacted by the fact your AI allies [[{{ArtificialStupidity}} can barely navigate the map]], [[{{ItsUpToYou}} leaving it all up to you.]] You're even treated [[spoiler: to an especially painful BossBattle with a mech that can literally turn you off if you get hit. That's after all the {{Dakka}}.]] If that wasn't enough, every single mission has a time limit, with [[{{BladderOfSteel}} no pause feature.]]

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And third, the game is NintendoHard. Most infamously, didn't hit the [[EjectionSeat eject button]] in time when the warning lights told you to? ''[[spoiler:Kiss ''[[FinalDeath Kiss your save game bye-bye.]]'' Not to mention, it is possible to [[{{UnwinnableByDesign}} [[UnwinnableByDesign get stuck]] if you fail too much since you won't have enough supply points to get replacement [=VTs=]. All of this is compacted by the fact your AI allies [[{{ArtificialStupidity}} [[ArtificialStupidity can barely navigate the map]], [[{{ItsUpToYou}} [[ItsUpToYou leaving it all up to you.]] You're even treated [[spoiler: to an especially painful BossBattle with a mech that can literally turn you off if you get hit. That's after all the {{Dakka}}.]] If that wasn't enough, every single mission has a time limit, with [[{{BladderOfSteel}} [[BladderOfSteel no pause feature.]]
28th Jul '16 3:33:37 PM NamelessFragger
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A HumongousMecha VideoGame released for the original XBox by Creator/{{Capcom}} in 2002, developed by [[UnfortunateNames Nude Maker]] with Atsushi Inaba's involvement. Perhaps the single most SeriousBusiness, realistic mecha game ever sold to consumers. (There are a few full blown simulated cockpits lurking in major arcades, but they're not exactly going to grace your living room any time soon.)

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A HumongousMecha VideoGame released for the original XBox UsefulNotes/{{Xbox}} by Creator/{{Capcom}} in 2002, developed by [[UnfortunateNames Nude Maker]] with Atsushi Inaba's involvement. Perhaps the single most SeriousBusiness, realistic mecha game ever sold to consumers. (There are a few full blown simulated cockpits lurking in major arcades, but they're not exactly going to grace your living room any time soon.)



Second, the developers [[ShownTheirWork went all out on the simulation aspect]]. You have to memorize complicated boot sequences on the aforementioned controller to get your mecha to start. When you get mud in your face, [[CameraAbuse digital windshield wipers will come down and clean the screen for you]]. And that's before you get to blow stuff up.

And third, the game is NintendoHard. Most infamously, didn't hit the [[EjectionSeat eject button]] in time when the warning lights told you to? ''[[spoiler:Kiss your save game bye-bye.]]'' Not to mention, it is possible to [[{{UnwinnableByDesign}} get stuck]] if you fail too much-you won't have enough supply points to get replacement [=VTs=]. All of this is compacted by the fact your AI allies [[{{ArtificialStupidity}} can barely navigate the map]], [[{{ItsUpToYou}} leaving it all up to you.]] You're even treated [[spoiler: to an especially painful BossBattle with a mech that can literally turn you off if you get hit. That's after all the {{Dakka}}.]] If that wasn't enough, every single mission has a time limit, with [[{{BladderOfSteel}} no pause feature.]]

to:

Second, the developers [[ShownTheirWork went all out on the simulation aspect]]. You have to memorize complicated boot sequences on the aforementioned controller to get your mecha to start. When you get mud in your face, [[CameraAbuse digital windshield wipers will come down and clean the screen for you]]. And that's before all ''before'' you get to blow stuff up.

up!

And third, the game is NintendoHard. Most infamously, didn't hit the [[EjectionSeat eject button]] in time when the warning lights told you to? ''[[spoiler:Kiss your save game bye-bye.]]'' Not to mention, it is possible to [[{{UnwinnableByDesign}} get stuck]] if you fail too much-you much since you won't have enough supply points to get replacement [=VTs=]. All of this is compacted by the fact your AI allies [[{{ArtificialStupidity}} can barely navigate the map]], [[{{ItsUpToYou}} leaving it all up to you.]] You're even treated [[spoiler: to an especially painful BossBattle with a mech that can literally turn you off if you get hit. That's after all the {{Dakka}}.]] If that wasn't enough, every single mission has a time limit, with [[{{BladderOfSteel}} no pause feature.]]



* CuteAsABouncingBetty: Amongst the scary-sounding names of VT units such as Behemoth, Earthshaker, and Rapier, you have the Regal Dress series. If you're expecting a dainty-looking JokeCharacter, you'll be sorely disappointed, considering they are 3rd-generation [=VTs=] capable of wreaking havoc on the battlefield as good as others.

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* CuteAsABouncingBetty: Amongst the scary-sounding names of VT units such as Behemoth, Earthshaker, and Rapier, you have the Regal Dress series. If you're expecting a dainty-looking JokeCharacter, you'll be sorely disappointed, considering disappointed; they are 3rd-generation [=VTs=] capable of wreaking havoc on the battlefield as good as others.



* DoesThisRemindYouOfAnything: The Garpike and its [[FreudWasRight Bang Needles]].

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* DoesThisRemindYouOfAnything: The Garpike and its [[FreudWasRight [[PileBunker Bang Needles]].



* {{Engrish}}: The so-called "Scare Face" series of VT units are actually read as "Scarface". Line of Contact kept that name, perhaps since many people remembered it anyway.

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* {{Engrish}}: The so-called "Scare Face" series of VT units are actually read as "Scarface". Line ''Line of Contact Contact'' kept that name, perhaps since many people remembered it anyway.



* FallingIntoTheCockpit: Happens during the first mission (technically Mission 00) in the first Steel Battalion game, when you're supposed to undergo a training program first. It's best to read the manual BEFORE starting, because it's not as easy as [[Anime/MobileSuitGundam Amuro Ray]] makes it look.

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* FallingIntoTheCockpit: Happens during the first mission (technically Mission 00) in the first Steel Battalion game, when you're supposed to undergo a training program first. It's best to read the manual BEFORE ''before'' starting, because it's not as easy as [[Anime/MobileSuitGundam Amuro Ray]] makes it look.



* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh; the cheapest and weakest VT in the game bar none. That being said, the Sheepdog is designed for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop on communications, not direct warfare; the speed is for staying out of combat and for capturing unattended control points.

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* FlashStep: The slidestep pedal does this, at least by lumbering VT standards. Learning to use it to dodge enemy fire while not running down your battery so much that you can't do it anymore is a fundamental part of combat in this game.
* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh; ''Vitzh'', the cheapest and weakest VT in the game bar none. That being said, the Sheepdog is designed not for direct warfare, but for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop eavesdropping on communications, not direct warfare; communications with the Peeping Spear. The speed is for staying out of combat and for capturing unattended control points.



* GlassCannon: Artillery Support VT units are often rather...fragile, especially when caught in a close range encounter. Make no mistake, they can lay on the hurt like no other, but they often crumble if a close combat VT so much as looks at it funny. [[MightyGlacier Except for the Jaralaccs and Behemoth]].

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* GlassCannon: Artillery Support VT units are often rather...rather fragile, especially when caught in a close range encounter. Make no mistake, mistake: they can lay on the hurt like no other, but they often crumble if a close combat VT so much as looks at it funny. [[MightyGlacier Except for the Jaralaccs and Behemoth]].



* InVehicleInvulnerability: Pilots won't get injured or concussed from having their [=VTs=] slammed or knocked down. However, they can still die without being shot at simply by staying shut down for too long and asphyxiating-see OxygenMeter below.

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* InVehicleInvulnerability: Pilots won't get injured or concussed from having their [=VTs=] slammed or knocked down. However, they can still die without being shot at simply by staying shut down for too long and asphyxiating-see asphyxiating; see OxygenMeter below.below.
* JokeCharacter: The Vitzh, a {{Mook}} VT that has weak armor and weapons on top of being ''the only VT to have a black-and-white main monitor'' in the first game, which ''Line of Contact'' did away with. The m-Vitzh isn't much of an upgrade.



** ''Japanese'' community however, are much less reluctant to use it, as not only the costs are high to begin with, there is no guarantee that the rapid fire shots from Clip Dumping hits the intended target. As such, they view it not as a game breaking cheat, but as "just another skill" that should be utilized, thus adding to the metagame. That being said, online guides also advise on having an agreement with both the Lobby Host and other players on using or not using it.

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** The ''Japanese'' community community, however, are is much less reluctant to use it, as not only the costs are high to begin with, there is no guarantee that the rapid fire shots from Clip Dumping hits the intended target. As such, they view it not as a game breaking cheat, but as "just another skill" that should be utilized, thus adding to the metagame. That being said, online guides also advise on having an agreement with both the Lobby Host and other players on using or not using it.



* PileBunker: The Garpike's signature Bang Needles.



** Vertical Tanks ''tips over'' when unbalanced, and they tip over ''easier'' when loaded past the limit, making them top heavy.
** Vertical Tanks have built-in fire extinguishers to snuff out any fires that might start due to being hit by a specific weapon.

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** Vertical Tanks ''tips ''tip over'' when unbalanced, and they tip over ''easier'' when loaded past the limit, making them top heavy.
top-heavy.
** Vertical Tanks have built-in fire extinguishers to snuff out any fires that might start due to being hit by a specific weapon.



* RollerbladeGood: ''Line of Contact'' turned 5th gear into a wheel mode. Smooth and fast on level terrain, but poor for climbing and harder on the balancer when turning, making it more likely to tip the VT over.

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** Vertical Tanks even have a small arm used to pick up containers and press buttons indoors.
* RollerbladeGood: ''Line of Contact'' turned 5th gear into a wheel mode. Smooth It's smooth and fast on level terrain, but poor for climbing and harder on the balancer when turning, making it more likely to tip the VT over.
30th Apr '16 8:32:40 PM Wuz
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Added DiffLines:

[[foldercontrol]]
29th Nov '15 3:26:12 PM TheRoguePenguin
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http://static.tvtropes.org/pmwiki/pub/images/steelbat.jpg
[[caption-width:582:You play it on ''this''. Seriously.]]

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/steelbat.jpg
[[caption-width:582:You
jpg]]
[[caption-width-right:350:You
play it on ''this''. Seriously.]]
20th Nov '15 1:04:44 PM ARCHON
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20th Oct '15 8:24:19 AM HighCrate
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* MightyGlacier: The 2nd-gen Behemoth and all Jaralaccs [=VTs=], as well as the 3rd-gen Earthshaker in particular. The Earthshaker has the single highest armor of all VT models. It can simply outlast its opponents through sheer durability; even the railgun, the most damaging weapon in the game per shot, requires 6-8 shots to down it, which is ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.


Added DiffLines:

* SuperToughness: The 2nd-gen Behemoth and all Jaralaccs [=VTs=], as well as the 3rd-gen Earthshaker in particular. The Earthshaker has the single highest armor of all VT models. It can simply outlast its opponents through sheer durability; even the railgun, the most damaging weapon in the game per shot, requires 6-8 shots to down it, which is ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.
11th Aug '15 4:00:29 PM HighCrate
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* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh; the cheapest and weakest VT in the game bar none. That being said, the Sheepdog is designed for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop on communications, not direct warfare; the speed is for staying out of combat and for capturing unattended control points. That being said, with some skills and misdirection (and some helping of Clip Dumping), even a lowly Sheepdog can catch an opponent off guard and kill it.

to:

* FragileSpeedster: Any of the Light [=VTs=], but especially the Sheepdog, which is more fragile than a Vitzh; the cheapest and weakest VT in the game bar none. That being said, the Sheepdog is designed for reconnaissance and guerrilla warfare with the ability to see enemy [=VTs=] on the map at all times and even eavesdrop on communications, not direct warfare; the speed is for staying out of combat and for capturing unattended control points. That being said, with some skills and misdirection (and some helping of Clip Dumping), even a lowly Sheepdog can catch an opponent off guard and kill it.
1st Aug '15 5:27:51 PM nombretomado
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* FallingIntoTheCockpit: Happens during the first mission (technically Mission 00) in the first Steel Battalion game, when you're supposed to undergo a training program first. It's best to read the manual BEFORE starting, because it's not as easy as [[MobileSuitGundam Amuro Ray]] makes it look.

to:

* FallingIntoTheCockpit: Happens during the first mission (technically Mission 00) in the first Steel Battalion game, when you're supposed to undergo a training program first. It's best to read the manual BEFORE starting, because it's not as easy as [[MobileSuitGundam [[Anime/MobileSuitGundam Amuro Ray]] makes it look.
30th Apr '15 3:50:21 PM nombretomado
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A sequel was made, called ''Steel Battalion: Line of Contact'' (2004), which does not come with a controller and is essentially a multiplayer ExpansionPack with no singleplayer. The Campaign mode servers were shut down in 2005, but Capcom released a patch that allowed a code to unlock all [=VTs=] for Free Mission use. As of April 12, 2010, it is no longer running due to {{Microsoft}} shutting down all servers for original Xbox games. Despite this, the community has moved to Xlink Kai for their Line of Contact fix. LOC.NET used to have all the fine details on the game one could ever ask for, but it has since gone defunct. (It also added support for the Xbox's relatively-little-used [[HighDefinition HD 720p]] mode and 16:9, whereas the original topped out at 480p 4:3.)

to:

A sequel was made, called ''Steel Battalion: Line of Contact'' (2004), which does not come with a controller and is essentially a multiplayer ExpansionPack with no singleplayer. The Campaign mode servers were shut down in 2005, but Capcom released a patch that allowed a code to unlock all [=VTs=] for Free Mission use. As of April 12, 2010, it is no longer running due to {{Microsoft}} shutting down all servers for original Xbox games. Despite this, the community has moved to Xlink Kai for their Line of Contact fix. LOC.NET used to have all the fine details on the game one could ever ask for, but it has since gone defunct. (It also added support for the Xbox's relatively-little-used [[HighDefinition [[UsefulNotes/HighDefinition HD 720p]] mode and 16:9, whereas the original topped out at 480p 4:3.)
29th Mar '15 3:12:25 AM Foton
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A sequel was made, called ''Steel Battalion: Line of Contact'' (2004), which does not come with a controller and is essentially a multiplayer ExpansionPack with no singleplayer. The Campaign mode servers were shut down in 2005, but Capcom released a patch that allowed a code to unlock all [=VTs=] for Free Mission use. As of April 12, 2010, it is no longer running due to {{Microsoft}} shutting down all servers for original Xbox games. Despite this, the community has moved to Xlink Kai for their Line of Contact fix. [[http://lineofcontact.net/loc_main.shtml LOC.NET]] has all the fine details on the game one could ever ask for. (It also added support for the Xbox's relatively-little-used [[HighDefinition HD 720p]] mode and 16:9, whereas the original topped out at 480p 4:3.)

to:

A sequel was made, called ''Steel Battalion: Line of Contact'' (2004), which does not come with a controller and is essentially a multiplayer ExpansionPack with no singleplayer. The Campaign mode servers were shut down in 2005, but Capcom released a patch that allowed a code to unlock all [=VTs=] for Free Mission use. As of April 12, 2010, it is no longer running due to {{Microsoft}} shutting down all servers for original Xbox games. Despite this, the community has moved to Xlink Kai for their Line of Contact fix. [[http://lineofcontact.net/loc_main.shtml LOC.NET]] has NET used to have all the fine details on the game one could ever ask for.for, but it has since gone defunct. (It also added support for the Xbox's relatively-little-used [[HighDefinition HD 720p]] mode and 16:9, whereas the original topped out at 480p 4:3.)



* DoesThisRemindYouOfAnything: The [[http://lineofcontact.net/ds_garpike.shtml Garpike]] and its [[FreudWasRight Bang Needles]].

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* DoesThisRemindYouOfAnything: The [[http://lineofcontact.net/ds_garpike.shtml Garpike]] Garpike and its [[FreudWasRight Bang Needles]].



* MagneticWeapons: The [[http://lineofcontact.net/loc_weapon.shtml#RAIL-Ga railgun]], even with its massive weight (where it isn't a fixed-mount weapon), limited VT availability, firing delay, massive battery drain during said firing delay, and low ammo count (10 or 8 rounds), is one of the most devastating weapons in the game due to its projectile speed, range, and above all, enough damage to take out most [=VTs=] in one to three hits, maybe 6 or 8 in extreme cases such as an undamaged Behemoth or Earthshaker.

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* MagneticWeapons: The [[http://lineofcontact.net/loc_weapon.shtml#RAIL-Ga railgun]], railgun, even with its massive weight (where it isn't a fixed-mount weapon), limited VT availability, firing delay, massive battery drain during said firing delay, and low ammo count (10 or 8 rounds), is one of the most devastating weapons in the game due to its projectile speed, range, and above all, enough damage to take out most [=VTs=] in one to three hits, maybe 6 or 8 in extreme cases such as an undamaged Behemoth or Earthshaker.



* MightyGlacier: The 2nd-gen [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] and all Jaralaccs [=VTs=], as well as the 3rd-gen [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]] in particular. The Earthshaker has the single highest armor of all VT models. It can simply outlast its opponents through sheer durability; even the railgun, the most damaging weapon in the game per shot, requires 6-8 shots to down it, which is ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.

to:

* MightyGlacier: The 2nd-gen [[http://lineofcontact.net/ds_behemoth.shtml Behemoth]] Behemoth and all Jaralaccs [=VTs=], as well as the 3rd-gen [[http://lineofcontact.net/ds_earthshaker.shtml Earthshaker]] Earthshaker in particular. The Earthshaker has the single highest armor of all VT models. It can simply outlast its opponents through sheer durability; even the railgun, the most damaging weapon in the game per shot, requires 6-8 shots to down it, which is ''almost the entire ammo supply'' of a railgun. Jaralaccs units are also highly durable with great armaments (and actually respectable speed and torque), and the Behemoth bucks the trend of "fragile artillery [=VTs=]" with its durability being second only to the Earthshaker.



* PainfullySlowProjectile: Almost every weapon is this in ''Line of Contact'', but ESPECIALLY smoothbore cannons with their low rates of fire. Even the [[http://lineofcontact.net/loc_weapon.shtml#HVM-LA High Velocity Missile Launcher]] can be slidestepped around at longer ranges by eagle-eyed pilots, and while the railgun is actually fast enough to hit anything within range once fired, slidestepping just ''before'' it fires will make it miss.

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* PainfullySlowProjectile: Almost every weapon is this in ''Line of Contact'', but ESPECIALLY smoothbore cannons with their low rates of fire. Even the [[http://lineofcontact.net/loc_weapon.shtml#HVM-LA High Velocity Missile Launcher]] Launcher can be slidestepped around at longer ranges by eagle-eyed pilots, and while the railgun is actually fast enough to hit anything within range once fired, slidestepping just ''before'' it fires will make it miss.



* ShoutOut: [[http://lineofcontact.net/forums/viewtopic.php?f=10&t=11000 If this is to be believed]], the names shown on the VT in the Gamescom 2011 trailer 39 seconds in are those of actual fans of the original games.

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* ShoutOut: [[http://lineofcontact.net/forums/viewtopic.php?f=10&t=11000 If this is to be believed]], the The names shown on the VT in the Gamescom 2011 trailer 39 seconds in are those of actual fans of the original games.games, if rumor has it right.
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