History VideoGame / StarcraftIIWingsOfLiberty

20th Jan '17 5:56:43 AM Morgenthaler
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** The manga short story "The Voice in the Darkness" is a CthulhuMythos crossover. Also, the 2007 April Fool's joke "Tauren marines" was a crossover with WorldOfWarCraft.

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** The manga short story "The Voice in the Darkness" is a CthulhuMythos Franchise/CthulhuMythos crossover. Also, the 2007 April Fool's joke "Tauren marines" was a crossover with WorldOfWarCraft.
19th Jan '17 11:11:41 PM Xtifr
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* CreatorCameo / TheCastShowOff: One of the in-game TV ads is about Level80EliteTaurenChieftain, in-game called "[=L800ETC=]", the band comprised of several members of Blizzard's development team, promoting their new album.

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* CreatorCameo / TheCastShowOff: One of the in-game TV ads is about Level80EliteTaurenChieftain, Music/Level80EliteTaurenChieftain, in-game called "[=L800ETC=]", the band comprised of several members of Blizzard's development team, promoting their new album.
27th Dec '16 7:30:48 PM DaNuke
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* ElectronicSpeechImpediment: Raynor's Raiders at one point recover an old Confederate advisor (the robot that informs you during the game about your base's status). Raynor being Raynor, the recovery was definitely not careful and delicate and as a result the advisor takes some damage. For this reason, the advisor's voice glitches and stutters despite working otherwise fine.
20th Dec '16 2:41:16 AM DarthWalrus
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** Each mission unlocks a new unit. Missions come in chains, and generally you can do a mission from a particular chain (like the ones where Tosh hires you to get stuff for him, or artifact hunting with Tychus) before switching to another. Missions late in a "chain" are more advanced than earlier ones and appropriately grant a more powerful unit. This results in quite a few of the early missions being very easy if you acquire the stronger units first. For example: The second Ariel Hanson mission pits you against swarms of low-HP, slow-moving Infested Terrans. If you do enough Artifact missions first, you have Siege Tanks which can be posted on high ground surrounding your base, and with two or three Siege Tanks overlooking every chokepoint, your base is completely impenetrable. Reapers, which you get in Tosh's first mission, will also dominate that mission, as your objectives are to hold of swarms of light-armor units by night and destroy buildings by day--two things the campaign Reapers are particularly good at. Better, in fact, than the Hellions you are given for this mission. Finally, Ghosts (from the final Tosh mission) completely change the character of this mission if they have full upgrades. Properly managed, these permanently cloaked sniper-assassins can slaughter their way across the map with near-impunity, day or night.

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** Each mission unlocks a new unit. Missions come in chains, and generally you can do a mission from a particular chain (like the ones where Tosh hires you to get stuff for him, or artifact hunting with Tychus) before switching to another. Missions late in a "chain" are more advanced than earlier ones and appropriately grant a more powerful unit. This results in quite a few of the early missions being very easy if you acquire the stronger units first. For example: The second Ariel Hanson mission pits you against swarms of low-HP, slow-moving Infested Terrans. If you do enough Artifact missions first, you have Siege Tanks which can be posted on high ground surrounding your base, and with two or three Siege Tanks overlooking every chokepoint, your base is completely impenetrable. Reapers, which you get in Tosh's first mission, will also dominate that mission, as your objectives are to hold of swarms of light-armor units by night and destroy buildings by day--two things the campaign Reapers are particularly good at. Better, in fact, than the Hellions you are given for this mission. Finally, Ghosts (from the final Tosh mission) completely change the character of this mission if they have full upgrades. Properly managed, these permanently cloaked sniper-assassins can slaughter their way across the map with near-impunity, day or night.night, while Battlecruisers (from the final Tychus mission) can basically bulldoze the entire map, with the only form of anti-air besides the occasional spore crawler barely able to scratch their paint. (That is, [[UsedFuture if they were painted]]).


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** Basically happens every time Tychus shoots in-game. He's carrying a [[GatlingGood Minigun]], and it leaves a pile of shells at his feet every time he fires it.
21st Sep '16 6:48:16 AM DrakeClawfang
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%% Character-specific tropes go in Characters/StarCraft or Characters/StarCraftII. This includes units.

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%% Character-specific tropes go in Characters/StarCraft or Characters/StarCraftII. This includes units.Characters/StarCraft
30th Aug '16 1:48:48 AM n0321
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* DownerEnding / KillEmAll: Invoked by Zeratul on the consequence of killing Kerrigan.
11th Aug '16 10:33:23 AM BossKey
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* NonStandardGameOver: The "victory" screen after "In Utter Darkness" instead reads "[[spoiler: Glorious End]]", given that [[spoiler:the Protoss don't "win" so much as "[[DoNotGoGentle go out in a blaze of glory]]"]]. A rare example of this occurring if you ''beat'' a level.

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* NonStandardGameOver: The "victory" screen after "In Utter Darkness" instead reads "[[spoiler: Glorious "[[spoiler:Glorious End]]", given that [[spoiler:the Protoss don't "win" so much as "[[DoNotGoGentle go out in a blaze of glory]]"]]. A rare example of this occurring if you ''beat'' a level.
11th Aug '16 10:32:50 AM BossKey
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* NonStandardGameOver: The "victory" screen after "In Utter Darkness" instead reads "[[spoiler: Glorious End]]", given that [[spoiler:the Protoss don't "win" so much as "[[DoNotGoGentle go out in a blaze of glory]]"]]. A rare example of this occurring if you ''beat'' a level.
12th Jul '16 9:35:41 AM longWriter
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* StopHelpingMe: Invoked by Tychus when Stetmann lectures the group on [[TakingYouWithMe Bane]][[SuicideAttack lings]].
-->Stetmann: "Those things are pretty nasty. Next time you should try not to let them splash you.\\
Tychus: "Thanks for the advice, son. Now shut up."


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* UnwantedAssistance: Invoked by Tychus when Stetmann lectures the group on [[TakingYouWithMe Bane]][[SuicideAttack lings]].
-->Stetmann: "Those things are pretty nasty. Next time you should try not to let them splash you.\\
Tychus: "Thanks for the advice, son. Now shut up."
22nd Apr '16 8:49:19 PM Doug86
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** Also, Valerian's ship, the ''Bucephalus'', is named after {{Alexander the Great}}'s horse.

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** Also, Valerian's ship, the ''Bucephalus'', is named after {{Alexander the Great}}'s UsefulNotes/AlexanderTheGreat's horse.
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