History VideoGame / StarcraftIIWingsOfLiberty

27th Dec '16 7:30:48 PM DaNuke
Is there an issue? Send a Message

Added DiffLines:

* ElectronicSpeechImpediment: Raynor's Raiders at one point recover an old Confederate advisor (the robot that informs you during the game about your base's status). Raynor being Raynor, the recovery was definitely not careful and delicate and as a result the advisor takes some damage. For this reason, the advisor's voice glitches and stutters despite working otherwise fine.
20th Dec '16 2:41:16 AM DarthWalrus
Is there an issue? Send a Message


** Each mission unlocks a new unit. Missions come in chains, and generally you can do a mission from a particular chain (like the ones where Tosh hires you to get stuff for him, or artifact hunting with Tychus) before switching to another. Missions late in a "chain" are more advanced than earlier ones and appropriately grant a more powerful unit. This results in quite a few of the early missions being very easy if you acquire the stronger units first. For example: The second Ariel Hanson mission pits you against swarms of low-HP, slow-moving Infested Terrans. If you do enough Artifact missions first, you have Siege Tanks which can be posted on high ground surrounding your base, and with two or three Siege Tanks overlooking every chokepoint, your base is completely impenetrable. Reapers, which you get in Tosh's first mission, will also dominate that mission, as your objectives are to hold of swarms of light-armor units by night and destroy buildings by day--two things the campaign Reapers are particularly good at. Better, in fact, than the Hellions you are given for this mission. Finally, Ghosts (from the final Tosh mission) completely change the character of this mission if they have full upgrades. Properly managed, these permanently cloaked sniper-assassins can slaughter their way across the map with near-impunity, day or night.

to:

** Each mission unlocks a new unit. Missions come in chains, and generally you can do a mission from a particular chain (like the ones where Tosh hires you to get stuff for him, or artifact hunting with Tychus) before switching to another. Missions late in a "chain" are more advanced than earlier ones and appropriately grant a more powerful unit. This results in quite a few of the early missions being very easy if you acquire the stronger units first. For example: The second Ariel Hanson mission pits you against swarms of low-HP, slow-moving Infested Terrans. If you do enough Artifact missions first, you have Siege Tanks which can be posted on high ground surrounding your base, and with two or three Siege Tanks overlooking every chokepoint, your base is completely impenetrable. Reapers, which you get in Tosh's first mission, will also dominate that mission, as your objectives are to hold of swarms of light-armor units by night and destroy buildings by day--two things the campaign Reapers are particularly good at. Better, in fact, than the Hellions you are given for this mission. Finally, Ghosts (from the final Tosh mission) completely change the character of this mission if they have full upgrades. Properly managed, these permanently cloaked sniper-assassins can slaughter their way across the map with near-impunity, day or night.night, while Battlecruisers (from the final Tychus mission) can basically bulldoze the entire map, with the only form of anti-air besides the occasional spore crawler barely able to scratch their paint. (That is, [[UsedFuture if they were painted]]).


Added DiffLines:

** Basically happens every time Tychus shoots in-game. He's carrying a [[GatlingGood Minigun]], and it leaves a pile of shells at his feet every time he fires it.
21st Sep '16 6:48:16 AM DrakeClawfang
Is there an issue? Send a Message


%% Character-specific tropes go in Characters/StarCraft or Characters/StarCraftII. This includes units.

to:

%% Character-specific tropes go in Characters/StarCraft or Characters/StarCraftII. This includes units.Characters/StarCraft
30th Aug '16 1:48:48 AM n0321
Is there an issue? Send a Message

Added DiffLines:

* DownerEnding / KillEmAll: Invoked by Zeratul on the consequence of killing Kerrigan.
11th Aug '16 10:33:23 AM BossKey
Is there an issue? Send a Message


* NonStandardGameOver: The "victory" screen after "In Utter Darkness" instead reads "[[spoiler: Glorious End]]", given that [[spoiler:the Protoss don't "win" so much as "[[DoNotGoGentle go out in a blaze of glory]]"]]. A rare example of this occurring if you ''beat'' a level.

to:

* NonStandardGameOver: The "victory" screen after "In Utter Darkness" instead reads "[[spoiler: Glorious "[[spoiler:Glorious End]]", given that [[spoiler:the Protoss don't "win" so much as "[[DoNotGoGentle go out in a blaze of glory]]"]]. A rare example of this occurring if you ''beat'' a level.
11th Aug '16 10:32:50 AM BossKey
Is there an issue? Send a Message

Added DiffLines:

* NonStandardGameOver: The "victory" screen after "In Utter Darkness" instead reads "[[spoiler: Glorious End]]", given that [[spoiler:the Protoss don't "win" so much as "[[DoNotGoGentle go out in a blaze of glory]]"]]. A rare example of this occurring if you ''beat'' a level.
12th Jul '16 9:35:41 AM longWriter
Is there an issue? Send a Message


* StopHelpingMe: Invoked by Tychus when Stetmann lectures the group on [[TakingYouWithMe Bane]][[SuicideAttack lings]].
-->Stetmann: "Those things are pretty nasty. Next time you should try not to let them splash you.\\
Tychus: "Thanks for the advice, son. Now shut up."


Added DiffLines:

* UnwantedAssistance: Invoked by Tychus when Stetmann lectures the group on [[TakingYouWithMe Bane]][[SuicideAttack lings]].
-->Stetmann: "Those things are pretty nasty. Next time you should try not to let them splash you.\\
Tychus: "Thanks for the advice, son. Now shut up."
22nd Apr '16 8:49:19 PM Doug86
Is there an issue? Send a Message


** Also, Valerian's ship, the ''Bucephalus'', is named after {{Alexander the Great}}'s horse.

to:

** Also, Valerian's ship, the ''Bucephalus'', is named after {{Alexander the Great}}'s UsefulNotes/AlexanderTheGreat's horse.
14th Apr '16 4:48:10 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:



Added DiffLines:

* GoodPaysBetter: one of the first missions involves fleeing Mar Sara. At certain points in the mission, stranded survivors will call for aid. If you go to retrieve them with enough forces, you can end up with a positive net gain in saved resources. Similarly, in the mission where you bail out Narud, it is almost impossible to win the mission on hard mode if you don't bother to search and save the surviving mercenaries scattered around the map. This happens again when you fight in the underground caverns on Char where rescuing lost terran units (especially the firebats) is almost a must. In-universe, helping Tosh and Ariel Hanson will free many dissenters and intellectuals who opposed Mengsk and help humanity in its search for a cure for infestation respectively.
** Siding with Tosh and Ariel Hanson are the canon choices.
13th Mar '16 7:35:15 AM Koveras
Is there an issue? Send a Message

Added DiffLines:

* CompanionSpecificSidequest: Most missions in 'the single-player are issued by a particular ''Hyperion'' crew member: Tychus was officially busted out by the Moebius Foundation to serve as contact between them and Raynor, Dr. Hanson is the leader of her fleet of refugees, and Tosh, the leader of the Spectres. While you only have to complete a portion of them to finish the campaign, each one provides additional characterization for the corresponding companion/quest giver, particularly the final missions in each arc, which generally contain major StoryBranching.
This list shows the last 10 events of 142. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarcraftIIWingsOfLiberty