History VideoGame / StarcraftIIWingsOfLiberty

22nd Apr '16 8:49:19 PM Doug86
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** Also, Valerian's ship, the ''Bucephalus'', is named after {{Alexander the Great}}'s horse.

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** Also, Valerian's ship, the ''Bucephalus'', is named after {{Alexander the Great}}'s UsefulNotes/AlexanderTheGreat's horse.
14th Apr '16 4:48:10 AM morenohijazo
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* GoodPaysBetter: one of the first missions involves fleeing Mar Sara. At certain points in the mission, stranded survivors will call for aid. If you go to retrieve them with enough forces, you can end up with a positive net gain in saved resources. Similarly, in the mission where you bail out Narud, it is almost impossible to win the mission on hard mode if you don't bother to search and save the surviving mercenaries scattered around the map. This happens again when you fight in the underground caverns on Char where rescuing lost terran units (especially the firebats) is almost a must. In-universe, helping Tosh and Ariel Hanson will free many dissenters and intellectuals who opposed Mengsk and help humanity in its search for a cure for infestation respectively.
** Siding with Tosh and Ariel Hanson are the canon choices.
13th Mar '16 7:35:15 AM Koveras
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* CompanionSpecificSidequest: Most missions in 'the single-player are issued by a particular ''Hyperion'' crew member: Tychus was officially busted out by the Moebius Foundation to serve as contact between them and Raynor, Dr. Hanson is the leader of her fleet of refugees, and Tosh, the leader of the Spectres. While you only have to complete a portion of them to finish the campaign, each one provides additional characterization for the corresponding companion/quest giver, particularly the final missions in each arc, which generally contain major StoryBranching.
5th Feb '16 8:54:54 AM HithertoAnIPAddress
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* {{Leitmotif}}: A sequence of five notes, first played by a harmonica in the track "[[https://www.youtube.com/watch?v=Ls_nDYHEZcw#t=1m16s Public Enemy]]", when Tychus shows up before Raynor, recurs in the soundtrack, most triumphantly in "[[https://www.youtube.com/watch?v=dVpWcyy_dBM#t=3m23s Fire and Fury]]", [[spoiler:as Raynor finishes his RousingSpeech]].
20th Jan '16 6:09:42 AM Berret
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*** Actually, Ariel Hansen was not originally infected. Through conversations, you learn she was working on a zerg cure, but at the time of the Haven missions, it was not complete. If you decide to purge the colonies, during the mission you receive an audio transmission that she's locked herself in the laboratory. [[spoiler:She becomes so desperate to finish the cure to save her people that she tests it on herself, but in the process infects herself. Raynor has to personally put her down after the mission is over.]]
6th Jan '16 10:26:44 PM DrakeClawfang
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* IceCreamKoan:
** Zeratul tells Jim Raynor nothing he needs to know:
---> '''Zeratul:''' The answers you seek lie within.\\
** Jim Raynor ends his speech with vapid statement without specifying what he is talking about:
---> '''Jim Raynor:''' Because some things are just worth fighting for.\\
6th Jan '16 9:51:03 PM DarthBotto
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* IceCreamKoan:
** Zeratul tells Jim Raynor nothing he needs to know:
---> '''Zeratul:''' The answers you seek lie within.\\
** Jim Raynor ends his speech with vapid statement without specifying what he is talking about:
---> '''Jim Raynor:''' Because some things are just worth fighting for.\\
24th Dec '15 10:39:51 AM InsomniacWeasel
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* StoryBranching: The game allows you to choose to either free the Spectres from TheAlcatraz at the end of Tosh's mission line, or side with the Dominion and prevent a jailbreak. This results in gaining either Spectres or Ghosts as playable units.

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* StoryBranching: At three points along the campaign:
** During the final Colonist mission, it is revealed that some of the refugees you've just finished rescuing from Meinhoff were infected with zerg spores, and their new colony world just happens to be right next to Protoss space.
The game allows protoss detect the infection and arrive to glass the planet to be on the safe side, leaving you with the choice of either siding with the Colonists against the purification fleet (the colony's doctor is adamant that she's moments away from perfecting a cure) or siding with the protoss in exterminating the zerg (due to SchrodingersGun, choosing to do so reveals that the "infection" has been tremendously worse than previously thought, with the colony being virtually overwhelmed with monsters and the doctor's "cure" failing and turning her into a hideous zerg creature that needs to be euthanized). In gameplay terms, the only lasting difference between the two is the type of research points you receive in return.
** During the final Covert mission, you need
to choose to either free the Spectres from TheAlcatraz at the end between siding with your old ally, Tosh, in breaking out his SuperSoldier friends out of Tosh's mission line, TheAlcatraz, or side with the Dominion Ghost Nova in shutting him down (she insists that he is a madman and prevent that the people he's trying to "rescue" are in-fact innocents he's captured and brainwashed into murderers). Both choices lead to a jailbreak. This results in gaining mission focusing on the operative (either Tosh or Nova), a permanently cloaked, extremely powerful sniper with many special abilities as they have to take out a giant enemy base practically by themselves, either Spectres on the planet's surface or on a secret space station. Once again, SchrodingersGun rears up its head: siding with Tosh reveals that Nova was lying and that the rescued SuperSoldiers are professional (if somewhat eccentric) volunteers, whilst siding with Nova confirms that Tosh is a psychotic megalomaniac raising an indoctrinated army who was planning to murder Raynor all along. In the long run, the mission affects whether you will receive Ghosts or Specters as playable units.an additional unit.
** Right before the final mission on Char, you must choose between one of two missions in order to give yourself a strategic advantage in the following battle. Tychus suggests descending into the nydus network with a small team and planting bombs in key locations in order to cripple one of the zerg's only means of transportation, while Warfield suggests bringing down the orbital platform housing most of the zerg flier hives, resulting in them having no air forces to spare during the final mission. Both missions provide a legitimate advantage in the final battle, so which one the player chooses would likely depend on their preferred style and which type of enemy scares them most - although it's worth pointing out that most people consider Tychus' mission (which has a unique gameplay style and involves controlling a small group of likable, funny, powerful hero units) vastly more fun than Warfield's (which is a completely standard base-building, enemy-base-attacking battle with no frills on it).
24th Dec '15 9:45:18 AM InsomniacWeasel
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** A significant part of the third-to-last mission can be skipped, provided you have an ability to summon infantry units behind the enemy lines via drop-pods. [[spoiler: You need to kill three nydus worms that are between you and General Warfield's downed ship. The problem is that between you and the worms is an enormous zerg hive, which you'd normally have to fight through with tooth and nail. Except that since the ship is a mission objective, and thus shines through the fog of war, there's no problem targeting with a drop pod containing a Ghost and then wiping out all three worms with a nuke and a snipe, turning what would otherwise be a bloody slog of a level into a ten minute walk in the park.]]

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** A significant part of the third-to-last mission can be skipped, provided you have an ability to summon infantry units behind the enemy lines via drop-pods. [[spoiler: You need to kill three nydus worms that are between you and General Warfield's downed ship. The problem is that between you and the worms is an enormous zerg hive, which you'd normally have to fight through with tooth and nail. Except that since the ship is a mission objective, and thus shines through the fog of war, there's no problem targeting it with a drop pod containing a Ghost and then wiping out all three worms with a nuke and a snipe, turning what would otherwise be a bloody slog of a level into a ten minute walk in the park.]]
24th Dec '15 9:40:20 AM InsomniacWeasel
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** Note that this result is clearly non-canon, as in Heart of the Swarm a mission requires you to defeat Mira in combat in order to get Orlan back - something that would not make sense if she hasn't had a particular conversation with Jim.

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** *** Note that this result is clearly non-canon, as in Heart of the Swarm a mission requires you to defeat Mira in combat in order to get Orlan back - something that would not make sense if she hasn't had a particular conversation with Jim.



** A significant part of the third-to-last mission can be skipped, provided you have an ability to summon infantry units behind the enemy lines via drop-pods.

to:

** A significant part of the third-to-last mission can be skipped, provided you have an ability to summon infantry units behind the enemy lines via drop-pods. [[spoiler: You need to kill three nydus worms that are between you and General Warfield's downed ship. The problem is that between you and the worms is an enormous zerg hive, which you'd normally have to fight through with tooth and nail. Except that since the ship is a mission objective, and thus shines through the fog of war, there's no problem targeting with a drop pod containing a Ghost and then wiping out all three worms with a nuke and a snipe, turning what would otherwise be a bloody slog of a level into a ten minute walk in the park.]]
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