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* TheBlackDudeDiesFirst: {{Downplayed|}} in the Battle of the Amerigo cinematic, where the black [[https://starcraft.fandom.com/wiki/Malkovitch Malkovitch]] instead dies second.

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* TheBlackDudeDiesFirst: BlackDudeDiesFirst: {{Downplayed|}} in the Battle of the Amerigo cinematic, where the black [[https://starcraft.fandom.com/wiki/Malkovitch Malkovitch]] instead dies second.
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** In the mission "Backwater Station", whether it's a Marine or Firebat delivering the line "What the hell did they do to that Command Center?" depends on which type of unit reaches the building first, and if Raynor's not near it, he won't reply to them. Meanwhile, if Raynor is the only unit near the infested Command Center when the player discovers it, the conversation is skipped entirely.

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* DevelopersForesight: In the mission "Dunes of Shakuras", even if you end up losing ''all four'' of your Probes after the Zerg attack your burgeoning base, shortly after the Dark Templar rescue you, they provide 100 minerals to rebuild at least two.

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* DevelopersForesight: DevelopersForesight:
**
In the mission "Dunes of Shakuras", even if you end up losing ''all four'' of your Probes after the Zerg attack your burgeoning base, shortly after the Dark Templar rescue you, they provide 100 minerals to rebuild at least two.two.
** In the mission "The Quest for Uraj", since it's a Protoss mission, Infested Kerrigan's lines calling the PlayerCharacter a Cerebrate are replaced. This does not apply to ''Remastered'', however.
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* DevelopersForesight: In the mission "Dunes of Shakuras", even if you end up losing ''all four'' of your Probes after the Zerg attack your burgeoning base, shortly after the Dark Templar rescue you, they provide 100 minerals to rebuild at least two.
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* BrutalBonusLevel: If you manage to beat "The Reckoning" mission in under 25 minutes (''without'' typing in "there is no cow level" cheat), you are rewarded with "Dark Origin" hidden level, which cannot be accessed otherwise and which is hardly a walk in the park. It is a no-base-building mission and you get pretty modest starting force, so you have to micro-manage it very carefully, keeping your units alive and making good use of their special abilities (mainly Mind Control) in order to beat obstacles on your way and gradually increase your attack force in order to break through increasingly tough defences of your opponent on the way. However, your efforts are rewarded with [[spoiler:TheStinger, giving a hint to Duran's true identity and revealing his real motivations]].

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* BrutalBonusLevel: If you manage to beat "The Reckoning" mission in under 25 minutes (''without'' typing in "there is no cow level" cheat), you are rewarded with "Dark Origin" hidden level, which cannot be accessed otherwise and which is hardly a walk in the park. It is a no-base-building mission and you get pretty modest starting force, so you have to micro-manage it very carefully, keeping your units alive and making good use of their special abilities (mainly Mind Control) in order to beat obstacles on your way and gradually increase your attack force in order to break through increasingly tough defences of your opponent on the way. However, your efforts are rewarded with [[spoiler:TheStinger, a [[spoiler:SequelHook, giving a hint to Duran's true identity and revealing his real motivations]].



* CapRaiser: Food cap (Supply/Control/Psi for Terrans/Zerg/Protoss respectively) is exclusive to each faction rather than a shared one.
** Terran Supply Depots don't do anything other than increasing "food" until ''VideoGame/StarcraftII'', where they can be raised and lowered to serve as walls.
** The Zerg are unique in that their population cap is increased by units rather than buildings, and these Overlords also serve as flying detectors and transports (in II, they lost the detection ability, needing to mutate into a different unit to do that).
** Protoss Pylons power nearby buildings in addition to providing population cap.

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* CapRaiser: Food Unit cap (Supply/Control/Psi for Terrans/Zerg/Protoss respectively) is exclusive to each faction rather than a shared one.
one. Therefore, if you're playing as Protoss and use Mind Control on an enemy worker, you may create totally separate army that doesn't limit your capability to produce units of your original race -- allowing you to build up a force twice (or thrice, if you got access to all three factions) as large as you normally could have. Same goes for a few campaign missions where you control two races at once from the start.
** As far as game rules are concerned, Terran Supply Depots don't do anything other than increasing "food" until ''VideoGame/StarcraftII'', where they can than, well, providing supplies. The catch, however, is that due to properties of their in-game model, it is impossible for infantry units to pass between them if they're situated next to each other -- which quickly gave players the idea of using them as walls. This tactic became so popular that in ''VideoGame/StarcraftII'' Supply Depots were given the ability to be raised and lowered beneath the ground, allowing your troops to serve as walls.
pass freely if necessary.
** The Zerg are unique in that their population cap is increased by units rather than buildings, and these Overlords buildings -- namely Overlords, which also serve as flying detectors and troop transports (in II, they lost the detection ability, needing to mutate into a different unit to do that).
** In addition to increasing population cap, Protoss Pylons power nearby buildings buildings. Constructing (or rather, warping in) new structures beyond energy field generated by them is impossible and those already standing will be rendered unpowered if a Pylon nearby is destroyed -- and will not function until you build another one in addition to providing population cap.its place.
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* DyingAsYourself: [[spoiler:When Zeratul delivers a killing blow to brainwashed Raszagal -- so she would not be captured by Kerrigan again -- she briefly reverts to her original persona, thanks him for releasing her from the Queen of Blades' influence and tells him to take good care of their people before succumbing to her wounds]].
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* CapRaiser: Food cap (Supply/Control/Psi for Terrans/Zerg/Protoss respectively) is exclusive to each faction rather than a shared one.
** Terran Supply Depots don't do anything other than increasing "food" until ''VideoGame/StarcraftII'', where they can be raised and lowered to serve as walls.
** The Zerg are unique in that their population cap is increased by units rather than buildings, and these Overlords also serve as flying detectors and transports (in II, they lost the detection ability, needing to mutate into a different unit to do that).
** Protoss Pylons power nearby buildings in addition to providing population cap.

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A UsefulNotes/Nintendo64 port, appropriately titled ''[=StarCraft=] 64'', was released in 2000. Co-developed by Mass Media Games and published by Creator/{{Nintendo}}, this version featured all the missions from the base game and ''Brood War'', in addition to exclusive missions such as ''Resurrection IV''.

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A UsefulNotes/Nintendo64 Platform/Nintendo64 port, appropriately titled ''[=StarCraft=] 64'', was released in 2000. Co-developed by Mass Media Games and published by Creator/{{Nintendo}}, this version featured all the missions from the base game and ''Brood War'', in addition to exclusive missions such as ''Resurrection IV''.
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As the story opens, Terran civilization is embroiled in a civil war between the ruling Terran Confederacy and the rebel Sons of Korhal when Zerg infestations begin appearing on several worlds. As the Zerg quickly overtake the unprepared Terran outposts, Protoss battle fleets begin attacking the infected worlds as well, destroying all life on them to prevent the infestation from spreading. Arcturus Mengsk, leader of the Sons of Korhal, learns that the Zerg are attracted to psychic energy, and begins deploying "Psi Emitters" into Confederacy bases to bring down Zerg attacks upon them. By doing so, he ultimately destroys the Confederate capital of Tarsonis and takes control of the Terran government, declaring himself Emperor, but his lieutenant -- former Confederate Ghost Sarah Kerrigan -- is lost in battle and becomes infested by the Zerg. In her new form, she lends her psychic powers to the Zerg's already impressive numerical strength and turns it against the Protoss, managing almost to conquer the Protoss homeworld of Aiur before two warring Protoss factions, the Khalai and the Dark Templar, join forces with a group of Terran exiles to destroy the Overmind.

Three {{Expansion Pack}}s were released in 1998: two [[MissionPackSequel paid custom campaign sets]] called ''Insurrection'' and ''Retribution'', developed by third parties, and a full expansion called ''Brood War'', developed by Blizzard themselves. ''Brood War'' added new units and a continuation of the campaign, wherein the Protoss have to escape their Zerg-overrun homeworld, a new Terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as CanonDiscontinuity. Considering they don't really affect the canon and just focus on minor characters doing random stuff, it doesn't matter.

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As the story opens, Terran civilization is embroiled in a civil war between the ruling Terran Confederacy and the rebel Sons of Korhal when Zerg infestations begin appearing on several worlds. As the Zerg quickly overtake the unprepared Terran outposts, Protoss battle fleets begin attacking the infected worlds as well, destroying all life on them to prevent the infestation from spreading. Arcturus Mengsk, leader of the Sons of Korhal, learns that the Zerg are attracted to psychic energy, and begins deploying "Psi Emitters" into Confederacy bases to bring down Zerg attacks upon them. By doing so, he ultimately destroys the Confederate capital of Tarsonis and takes control of the Terran government, declaring himself Emperor, but his lieutenant -- former Confederate Ghost Sarah Kerrigan -- is lost in battle and becomes infested by the Zerg. In her new form, she lends her psychic powers to the Zerg's already impressive numerical strength and turns it against the Protoss, managing Protoss. The Swarm almost manages to conquer the Protoss homeworld of Aiur before two warring Protoss factions, the Khalai and the Dark Templar, join forces with a group of Terran exiles to destroy the Overmind.

Three {{Expansion Pack}}s were released in 1998: two [[MissionPackSequel paid custom campaign sets]] called ''Insurrection'' and ''Retribution'', developed by third parties, and a full expansion called ''Brood War'', developed by Blizzard themselves. ''Brood War'' added new units and a continuation of the campaign, wherein the Protoss have to escape their Zerg-overrun homeworld, a new Terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as CanonDiscontinuity. Considering they don't really affect the canon and just focus on minor characters doing random stuff, their thing in peripheral worlds, it doesn't much matter.



** Demo prequel campaign 4, "Den of the Beast", has you enter a Zerg-infested installation in order to rescue a group of scientists, and once you find them you have to escort them all the way back to the starting point. The inactive burrowed Zerg that you passed before become active and will try to stop you.
** Original Protoss 4, "The Hunt for Tassadar", you must reach Tassadar's base at the other side of the map, and after that, return both Tassadar and Raynor to the starting point. Not only inactive burrowed Zerg that you passed before will become active now, but a nearby Zerg base will become active as well and will attack your base.

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** Demo prequel campaign 4, map 3, "Den of the Beast", has you enter a Zerg-infested installation in order to rescue a group of scientists, and once you find them you have to escort them all the way back to the starting point. The inactive burrowed Zerg that you passed before become active and will try to stop you.
** Original Protoss 4, "The Hunt for Tassadar", you must reach Tassadar's base at the other side of the map, and after that, return both Tassadar and Raynor to the starting point. Not only inactive there will be burrowed Zerg that you passed before will become active now, be created to block your exodus, but a nearby Zerg base will become active as well and will attack your base.



** The Protoss campaign sees the player start back at the start of the tech tree with only basic units. While this is justified for the first two missions, since you're refugees who just fled Aiur, once the Khalani have connected with the Dark Templar, there's no reason why the tech tree shouldn't be fully unlocked again. The campaign repeatedly {{Hand Wave}}s this -- {{Technobabble}} is the reason air units aren't allowed in the fourth mission, and the final new unit for the Protoss was outlawed until the seventh mission, and in that mission a CivilWar is why some other tech options are disabled. No explanation is given for the third mission, though.

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** The Protoss campaign sees the player start back at the start of the tech tree with only basic units. While this is justified for the first two missions, since you're refugees who just fled Aiur, once the Khalani Khalai have connected with the Dark Templar, there's no reason why the tech tree shouldn't be fully unlocked again. The campaign repeatedly {{Hand Wave}}s this -- {{Technobabble}} is the reason air units aren't allowed in the fourth mission, and the final new unit for the Protoss was outlawed until the seventh mission, and in that mission a CivilWar is why some other tech options are disabled. No explanation is given for the third mission, though.



'''Kerrigan''': You may have time to play games...but I've got a job to do.

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'''Kerrigan''': You may have time to play games... but I've got a job to do.



*** For the Zerg, each Brood has its own color -- Leviathan Brood is blue, Garm Brood is orange, Tiamat Brood is red, Jormungand Brood is purple, Baelrog Brood is white, and Grendel Brood is brown. Since Jormungand was the Brood Kerrigan was reborn into, purple is adopted as the color of her Zerg in ''Brood War''. Unique Zerg units and structures are often red, as Tiamat Brood is said to be the Swarm's EliteArmy with specialized Zerg breeds.

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*** For the Zerg, each Brood has its own color -- Leviathan Brood is blue, yellow, Garm Brood is orange, Tiamat Brood is red, Jormungand Brood is purple, Baelrog Brood is white, and Grendel Brood is brown. Since Jormungand was the Brood Kerrigan was reborn into, purple is adopted as the color of her Zerg in ''Brood War''. Unique Zerg units and structures are often red, as Tiamat Brood is said to be the Swarm's EliteArmy with specialized Zerg breeds.



* CryoSickness: The Terran campaign for ''Brood War'' opens with your NonEntityGeneral being offered a dose of "Cryostimm" to combat hibernation sickness.

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* CryoSickness: The Terran campaign for ''Brood War'' opens with your NonEntityGeneral being offered a dose of "Cryostimm" "Cryostim" to combat hibernation sickness.



* TheDissenterIsAlwaysRight: Zasz is an obnoxious lieutenant in the ranks of the alien race. He spends the first half of the campaign being obviously jealous because [[HiveMind The Overmind]] has chosen Kerrigan as his ultimate creation. When Zasz protests that the Protoss are setting up an obvious trap and Kerrigan is falling right into it, nobody else listens, but he turns out to be right--though he also dies in the process.

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* TheDissenterIsAlwaysRight: Zasz is an obnoxious lieutenant in the ranks of the alien race. He spends the first half of the campaign being obviously jealous because [[HiveMind The Overmind]] has chosen Kerrigan as his ultimate creation. When Zasz protests that the Protoss are setting up an obvious trap and Kerrigan is falling right into it, nobody else listens, but he turns out to be right--though right --though he also dies in the process.



** Similarly, the UED captain you play as is presumably killed when the fleet was destroyed. However Wings of Liberty showed that a few UED soldiers survived the onslaught, notably the Spartan Company who became Goliath mercenaries after the defeat of the UED, but no word on whether or not the player character did.

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** Similarly, the UED captain you play as is presumably killed when the fleet was destroyed. However However, Wings of Liberty showed that a few UED soldiers survived the onslaught, notably the Spartan Company who became Goliath mercenaries after the defeat of the UED, but no word on whether or not the player character did.



** This is the only game with the very restrictive Concussive damage type that deals 100/50/25% to light, medium, and large targets respectively. This was dropped in the sequel in favor of all units dealing a baseline damage and having a possible "+# bonus damage to (armor type)" system, prevening anti-personelle units from being excessively weak against the wrong types.

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** This is the only game with the very restrictive Concussive damage type that deals 100/50/25% to light, medium, and large targets respectively. This was dropped in the sequel in favor of all units dealing a baseline damage and having a possible "+# bonus damage to (armor type)" system, prevening anti-personelle anti-personnel units from being excessively weak against the wrong types.



** Original Zerg 2, "Eggression," has a similar objective to Terran 7 where the player has to bring a Drone carrying a Chrysalis to a beacon that's behind enemy Protoss lines. However, the level provides the player with a large enough starting army (3 Hydralisks, 2 Mutalisks, and '''[[EliteMook 6 Hunter Killers]]''') to just blitz through the Protoss defenders along the path to the beacon to clear the way for the Drone and finish the mission in about a minute.

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** Original Zerg 2, "Eggression," "Egression," has a similar objective to Terran 7 where the player has to bring a Drone carrying a Chrysalis to a beacon that's behind enemy Protoss lines. However, the level provides the player with a large enough starting army (3 Hydralisks, 2 Mutalisks, and '''[[EliteMook 6 Hunter Killers]]''') to just blitz through the Protoss defenders along the path to the beacon to clear the way for the Drone and finish the mission in about a minute.



** Stukov used this with regards to the Psi Disrupter. First he sent Ghosts to relieve Duran of his duty and to "facilitate the Disrupter's disassembly," and later he told Admiral Dugalle that the Psi Disrupter "has been accounted for." Which was true, but what Stukov didn't mention was that after "disassembling" the Psi Disrupter, he had the pieces shipped to Braxis and rebuilt.

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** Stukov used this with regards to the Psi Disrupter. First he sent Ghosts to relieve Duran of his duty and to "facilitate the Disrupter's disassembly," disassembly", and later he told Admiral Dugalle that the Psi Disrupter "has been accounted for." Which was true, but what Stukov didn't mention was that after "disassembling" the Psi Disrupter, he had the pieces shipped to Braxis and rebuilt.
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* PreRenderedGraphics: ''[=StarCraft=]'' started as ''VideoGame/WarcraftII'' JustForFun/RecycledINSPACE, until the devs saw a much more advanced RTS being showcased at a convention. They immediately rebuilt the game from the ground up to become the version known today, [[http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames and only learned later that the "game" they'd been inspired by was actually pre-recorded footage]], with an employee only moving his mouse around as though he were playing.

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* PreRenderedGraphics: ''[=StarCraft=]'' started as ''VideoGame/WarcraftII'' ''VideoGame/{{Warcraft}} II'' JustForFun/RecycledINSPACE, until the devs saw a much more advanced RTS being showcased at a convention. They immediately rebuilt the game from the ground up to become the version known today, [[http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames and only learned later that the "game" they'd been inspired by was actually pre-recorded footage]], with an employee only moving his mouse around as though he were playing.



* RecycledWithAGimmick: In one of his [[StopPokingMe custom taunts]], Artanis [[BreakingTheFourthWall denies that]] ''[[BreakingTheFourthWall StarCraft]]'' [[BreakingTheFourthWall is just "VideoGame/{{Warcraft}} in Space", saying "It's much more sophisticated!"]]. Despite ''[=StarCraft=]'' being the single greatest aversion to that criticism. This is actually derived from an early review of the beta game. Indeed, as one of the developers [[http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft recounts]] [[http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames on his blog]] ''[=StarCraft=]'' was initially little more than a reskin of ''VideoGame/{{WarCraft II}}'', to be bashed out to plug a gap in Blizzard's revenue stream, and was derisively referred to as "Orcs In Space". After being shut down for a while, it was reactivated when when RealTimeStrategy became the big thing. Displaying the demo at the E3 conference, the developers thought it looked like a sad joke besides Creator/IonStorm's ''Dominion: Storm over Gift 3'', so they scrapped what they had, rebuilt it from the ground up, drove themselves like crazy for two years to make ''[=StarCraft=]'' good enough to compete and released a game lauded as the standard others would be compared against (ironically enough, said demo turned out to have been a fake).

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* RecycledWithAGimmick: In one of his [[StopPokingMe custom taunts]], Artanis [[BreakingTheFourthWall denies that]] ''[[BreakingTheFourthWall StarCraft]]'' [[BreakingTheFourthWall is just "VideoGame/{{Warcraft}} in Space", saying "It's much more sophisticated!"]]. Despite ''[=StarCraft=]'' being the single greatest aversion to that criticism. This is actually derived from an early review of the beta game. Indeed, as one of the developers [[http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft recounts]] [[http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames on his blog]] ''[=StarCraft=]'' was initially little more than a reskin of ''VideoGame/{{WarCraft II}}'', ''Warcraft II'', to be bashed out to plug a gap in Blizzard's revenue stream, and was derisively referred to as "Orcs In Space". After being shut down for a while, it was reactivated when when RealTimeStrategy became the big thing. Displaying the demo at the E3 conference, the developers thought it looked like a sad joke besides Creator/IonStorm's ''Dominion: Storm over Gift 3'', so they scrapped what they had, rebuilt it from the ground up, drove themselves like crazy for two years to make ''[=StarCraft=]'' good enough to compete and released a game lauded as the standard others would be compared against (ironically enough, said demo turned out to have been a fake).

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''VideoGame/{{Warcraft}}''... InSpace[[note]][[StopPokingMe It's much more sophisticated.]][[/note]]

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''VideoGame/{{Warcraft}}''... InSpace[[note]][[StopPokingMe [[JustForFun/RecycledInSpace IN SPACE!]][[note]][[StopPokingMe It's much more sophisticated.]][[/note]]



* BleakBorderBase: The game begins on the "fringe worlds" of human space, explicitly considered backwater dumps by inhabitants and core worlders alike (and have the strongest DeepSouth InSpace vibe).

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* BleakBorderBase: The game begins on the "fringe worlds" of human space, explicitly considered backwater dumps by inhabitants and core worlders alike (and have the strongest DeepSouth InSpace JustForFun/RecycledINSPACE vibe).



* PreRenderedGraphics: ''[=StarCraft=]'' started as ''VideoGame/WarcraftII'' InSpace, until the devs saw a much more advanced RTS being showcased at a convention. They immediately rebuilt the game from the ground up to become the version known today, [[http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames and only learned later that the "game" they'd been inspired by was actually pre-recorded footage]], with an employee only moving his mouse around as though he were playing.

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* PreRenderedGraphics: ''[=StarCraft=]'' started as ''VideoGame/WarcraftII'' InSpace, JustForFun/RecycledINSPACE, until the devs saw a much more advanced RTS being showcased at a convention. They immediately rebuilt the game from the ground up to become the version known today, [[http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames and only learned later that the "game" they'd been inspired by was actually pre-recorded footage]], with an employee only moving his mouse around as though he were playing.



* RecycledInSpace: In one of his [[StopPokingMe custom taunts]], Artanis [[BreakingTheFourthWall denies that]] ''[[BreakingTheFourthWall StarCraft]]'' [[BreakingTheFourthWall is just "WarCraft in Space", saying "It's much more sophisticated!"]]. Despite ''[=StarCraft=]'' being the single greatest aversion to that criticism. This is actually derived from an early review of the beta game.
** Indeed, as one of the developers [[http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft recounts]] [[http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames on his blog]] ''[=StarCraft=]'' was initially little more than a reskin of ''VideoGame/{{WarCraft II}}'', to be bashed out to plug a gap in Blizzard's revenue stream, and was derisively referred to as "Orcs In Space". After being shut down for a while, it was reactivated when when RealTimeStrategy became the big thing. Displaying the demo at the E3 conference, the developers thought it looked like a sad joke besides Creator/IonStorm's ''Dominion: Storm over Gift 3'', so they scrapped what they had, rebuilt it from the ground up, drove themselves like crazy for two years to make ''[=StarCraft=]'' good enough to compete and released a game lauded as the standard others would be compared against (ironically enough, said demo turned out to have been a fake).

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* RecycledInSpace: RecycledWithAGimmick: In one of his [[StopPokingMe custom taunts]], Artanis [[BreakingTheFourthWall denies that]] ''[[BreakingTheFourthWall StarCraft]]'' [[BreakingTheFourthWall is just "WarCraft "VideoGame/{{Warcraft}} in Space", saying "It's much more sophisticated!"]]. Despite ''[=StarCraft=]'' being the single greatest aversion to that criticism. This is actually derived from an early review of the beta game. \n** Indeed, as one of the developers [[http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft recounts]] [[http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames on his blog]] ''[=StarCraft=]'' was initially little more than a reskin of ''VideoGame/{{WarCraft II}}'', to be bashed out to plug a gap in Blizzard's revenue stream, and was derisively referred to as "Orcs In Space". After being shut down for a while, it was reactivated when when RealTimeStrategy became the big thing. Displaying the demo at the E3 conference, the developers thought it looked like a sad joke besides Creator/IonStorm's ''Dominion: Storm over Gift 3'', so they scrapped what they had, rebuilt it from the ground up, drove themselves like crazy for two years to make ''[=StarCraft=]'' good enough to compete and released a game lauded as the standard others would be compared against (ironically enough, said demo turned out to have been a fake).
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** Hell, just the introduction of the Zerg episode in general. The mere existence of the Overmind shows that the Zerg are no mere HordeOfAlienLocusts. They are an organized alien military being led by an unfathomably powerful intelligence, which paints their actions up to this point in a whole new light.
---> ''"Awaken, my child, and embrace the glory that is your birthright."''

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Three {{Expansion Pack}}s were released in 1998: two paid custom campaign sets called ''Insurrection'' and ''Retribution'', developed by third parties, and a full expansion called ''Brood War'', developed by Blizzard themselves. ''Brood War'' added new units and a continuation of the campaign, wherein the Protoss have to escape their Zerg-overrun homeworld, a new Terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as CanonDiscontinuity. Considering they don't really affect the canon and just focus on minor characters doing random stuff, it doesn't matter.

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Three {{Expansion Pack}}s were released in 1998: two [[MissionPackSequel paid custom campaign sets sets]] called ''Insurrection'' and ''Retribution'', developed by third parties, and a full expansion called ''Brood War'', developed by Blizzard themselves. ''Brood War'' added new units and a continuation of the campaign, wherein the Protoss have to escape their Zerg-overrun homeworld, a new Terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as CanonDiscontinuity. Considering they don't really affect the canon and just focus on minor characters doing random stuff, it doesn't matter.
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* CallForward: In ''Remastered'', the final comic image from the ending of ''Brood War'' features a visage of [[spoiler:[[VideoGame/Starcraft2 Amon]]]] in the void of space.

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