History VideoGame / StarcraftI

17th Dec '16 2:20:54 PM Kanjilearner3309
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-->'''Kerrigan:''' Captain Raynor, I've finished scouting out the area, and... [[AllMenArePerverts you pig!]]

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-->'''Kerrigan:''' Captain Raynor, I've finished scouting out the area, and... andů [[AllMenArePerverts you pig!]]



-->'''Raynor:''' Oh, I forgot! You're a telepath. Look, let's just get on with this, OK?

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-->'''Raynor:''' Oh, I forgot! You're Oh yeah, you're a telepath. Look, let's just get on with this, OK?
21st Oct '16 2:34:14 PM kclantern1984
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VideoGame/{{WarCraft}}... InSpace

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VideoGame/{{WarCraft}}... InSpace
InSpace[[note]][[StopPokingMe It's much more sophisticated]][[/note]]
21st Sep '16 6:49:36 AM DrakeClawfang
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%% Character-specific tropes go in Characters/StarCraftI.

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%% Character-specific tropes go in Characters/StarCraftI.Characters/StarCraft.



%% Unit-specific tropes go in Characters/StarCraftUnits.
%%
16th Aug '16 11:05:52 AM LadyJaneGrey
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Added DiffLines:

VideoGame/{{WarCraft}}... InSpace
28th Jul '16 6:33:27 AM Morgenthaler
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** It's more that, once Kerrigan reasserts her own individuality after the Overmind's destruction, she becomes DangerouslyGenreSavvy, mixed with some MagnificentBastard.
10th Jul '16 5:03:29 PM SunriseWarrior
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** The two ''Enslavers'' bonus campaigns fork based on choices made during the second mission.

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** The two ''Enslavers'' bonus campaigns fork based on choices made during the second mission.halfway through.
10th Jul '16 4:56:31 PM SunriseWarrior
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** The Terran campaign has a single but painful instance of this. In the fifth mission, the Norad II crashes and General Duke radios for help, asking anyone who can hear to come to his aid. Raynor snorts that it's about time he knows what it's like to be getting his hands dirty fighting the Zerg, and he and Kerrigan protests when Arcturus orders them to save Duke. In the very next mission, Arcturus plans to use a Psi Emitter to lure Zerg to a Confederate base and overwhelm them so their forces can escape, and Kerrigan is disgusted by the idea. Her quote "I don't think anyone deserves to have the Zerg unleashed on them" rings hollow when the last mission she was willing to leave Duke to die to them.

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** The Terran campaign has a single but painful instance of this. In the fifth sixth mission, the Norad II crashes and General Duke radios for help, asking anyone who can hear to come to his aid. Raynor snorts that it's about time he knows what it's like to be getting his hands dirty fighting the Zerg, and he and Kerrigan protests protest when Arcturus orders them to save Duke. In the very next mission, Arcturus plans to use a Psi Emitter to lure Zerg to a Confederate base and overwhelm them so their forces can escape, and Kerrigan is disgusted by the idea. Her quote "I don't think anyone deserves to have the Zerg unleashed on them" rings hollow when the when, last mission mission, she was willing to leave Duke to die to them.



** As told above, Terran 6 in the original campaign involves you having an SCV bring a psi emitter to an enemy's base. Provided you know the map well enough to send it the right way, and have a science vessel cast defense matrix on it, you can do this right at the start of the map and win within 30 seconds.

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** As told above, Terran 6 7 in the original campaign involves you having an SCV bring a psi emitter to an enemy's base. Provided you know the map well enough to send it the right way, and have a science vessel cast defense matrix on it, you can do this right at the start of the map and win within 30 seconds.
3rd Jul '16 8:25:22 AM SunriseWarrior
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* ColourCodedArmies: In the minimap your forces are always in (bright, since dark green is a possible team color) green, and your enemies are in the color they wear. You can change this so that you = green and enemy = red, either just on the minimap or on both the minimap and the game screen.

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* ColourCodedArmies: In the minimap your forces are always in (bright, since bright green (since dark green is a possible team color) green, color), and your enemies are in the color they wear. You can change this so that you = green and enemy = red, either just on the minimap or on both the minimap and the game screen.



*** The final three Original Zerg missions break the "teal heroes" rule with Teal Protoss forces. It can get very confusing seeing a bunch of Zealots and Dragoons and thinking that the Protoss sent overpowered units against you (When you're supposed to be defending against Dark Templar in one of them).

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*** The final three Original Zerg missions break the "teal heroes" rule with Teal Protoss forces. It can get very confusing seeing a bunch of Zealots and Dragoons and thinking that the Protoss sent overpowered units against you (When (when you're supposed to be defending against Dark Templar in one of them).



** And this applies to heroes as well. Kerrigan, for instance, is colored purple in the Zerg campaigns and [[spoiler:Duran]] is colored teal. Both are somewhat justified - red is Daggoth's Brood's color, and Kerrigan is opposed to him so she wouldn't be likely to use his color (Kerrigan is red in later missions), and as for [[spoiler:Duran]], technically he's still a Terran, sort of, so he uses the color of Terran heroes. Kerrigan also has a unique sprite, so she doesn't need a different color to differentiate herself from your ordinary units, which is why heroes are always given unique colors.

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** And this applies to heroes as well. Kerrigan, for instance, is colored purple in the Zerg campaigns and [[spoiler:Duran]] is colored teal. Both are somewhat justified - red is Daggoth's Brood's color, and Kerrigan is opposed to him so she wouldn't be likely to use his color (Kerrigan is red in later missions), and as for [[spoiler:Duran]], technically he's still a Terran, sort of, so he uses the color of Terran heroes. Kerrigan also has a unique sprite, so she doesn't need a different color to differentiate herself from your ordinary units, which is why other heroes are always given unique colors.
12th Jun '16 12:19:01 AM Raxis
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** The Terran campaign has a single but painful instance of this. In the fifth mission, the Norad II crashes and General Duke radios for help, asking anyone who can hear to come to his aid. Raynor and Kerrigan snort that it's about time he knows what it's like to be getting his hands dirty fighting the Zerg, and protest when Arcturus orders them to save Duke. In the very next mission, Arcturus plans to use a Psi Emitter to lure Zerg to a Confederate base and overwhelm them so their forces can escape, and Kerrigan is disgusted by the idea. Her quote "I don't think anyone deserves to have the Zerg unleashed on them" rings hollow when the last mission, she thought exactly that about Duke.

to:

** The Terran campaign has a single but painful instance of this. In the fifth mission, the Norad II crashes and General Duke radios for help, asking anyone who can hear to come to his aid. Raynor and Kerrigan snort snorts that it's about time he knows what it's like to be getting his hands dirty fighting the Zerg, and protest he and Kerrigan protests when Arcturus orders them to save Duke. In the very next mission, Arcturus plans to use a Psi Emitter to lure Zerg to a Confederate base and overwhelm them so their forces can escape, and Kerrigan is disgusted by the idea. Her quote "I don't think anyone deserves to have the Zerg unleashed on them" rings hollow when the last mission, mission she thought exactly that about Duke.was willing to leave Duke to die to them.
8th May '16 11:39:14 AM Discar
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* OutOfContextVillain: The Terrans never expected ''Earth'' to come crashing into their corner of the galaxy.

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* OutOfContextVillain: OutsideContextProblem: The Terrans never expected ''Earth'' to come crashing into their corner of the galaxy.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarcraftI