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An upscaled, multiplayer-less version of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was released on April 6, 2021]] for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch, and the original UsefulNotes/{{Xbox}} version is available on the ''Xbox One''/''Series'' family of consoles.

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An upscaled, multiplayer-less version of the game [[https://kotaku.com/star-wars-republic-commando-comes-to-ps4-and-switch-ov-1846344809 was released on April 6, 2021]] for the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, and the original UsefulNotes/{{Xbox}} Platform/{{Xbox}} version is available on the ''Xbox One''/''Series'' family of consoles.
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--->'''Scorch:''' "Ordinance"? That's a bloody walker!
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* ManOnFire: Tends to happen to anyone unfortunate enough to be near an ExplodingBarrel or thermal detonator when it [[StuffBlowingUp goes off]].

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* ManOnFire: Tends to happen to anyone unfortunate enough to be near an ExplodingBarrel or thermal detonator when it [[StuffBlowingUp goes off]]. However, sometimes when Sev, Fixer, or Scorch are set ablaze badly, they quickly activate a fire suppression system built into their armor to smother the flames.
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Updating link


** Scorch does this a lot. While they're mostly ''Star Wars'' related, there are a couple of things ranging from ''Creator/MontyPython'' to ''Franchise/XMen''.

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** Scorch does this a lot. While they're mostly ''Star Wars'' related, there are a couple of things ranging from ''Creator/MontyPython'' to ''Franchise/XMen''.''ComicBook/XMen''.
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: Sev. Something must have happened to his vocal chords growing up to make his voice so distinctive from the other members of Delta Squad.
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* TranslationConvention: The WordOfGod justification for why only Boss is voiced by Morrison. While they all may have grown up apeaking the same to outsiders, clones instantly detect the subtle differences in how each of then walks, talks, and acts.
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General clarification on works content


Delta Squad fights against Separatists and their Trandoshan allies to attack vulnerable targets and complete critical objectives to ensure victory for the larger Republic forces. There are only three missions, on Geonosis, a Republic Cruiser, and Kashyyyk, each divided up into four to six sections, and while each is worthy of being called as long as any one of ''VideoGame/DeusEx''[='=]s "missions" it's over quickly, especially with the {{Cliffhanger}} ending. Meanwhile, each of the four clones is given at least some depth with their voice interactions (with Boss being voiced by Creator/TemueraMorrison, like the clones in the films).

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Taking place between ''[[Film/AttackOfTheClones Attack of the Clones]]'' and ''[[Film/RevengeOfTheSith Revenge of the Sith]]'', the game sees Delta Squad fights fighting against Separatists and their Trandoshan allies to attack vulnerable targets and complete critical objectives to ensure victory for the larger Republic forces. There are only three missions, on Geonosis, a Republic Cruiser, and Kashyyyk, each divided up into four to six sections, and while each is worthy of being called as long as any one of ''VideoGame/DeusEx''[='=]s "missions" it's over quickly, especially with the {{Cliffhanger}} ending. Meanwhile, each of the four clones is given at least some depth with their voice interactions (with Boss being voiced by Creator/TemueraMorrison, like the clones in the films).
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[[caption-width-right:313:Always remember, the squad's favorite command is "Search and Destroy". We love doing our job, Boss.]]

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[[caption-width-right:313:Always remember, the squad's favorite command [[caption-width-right:313:''[[{{Tagline}} The Squad is "Search and Destroy". We love doing our job, Boss.]]Your Weapon.]]'']]
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* {{Conlang}}: The OminousLatinChanting that forms much of the game's soundtrack is Mandalorian (''Mando'a''). Partial - and frequently, complete - translations of the lyrics can be found in the game's tie-in novels.
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* SeriesContinuityError: In the Kashyyyk levels, the advisor is portrayed as wearing the Phase I clone armor, even though at this point in the war the GAR had transitioned to the Phase II armor as seen in Film/RevengeOfTheSith.

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* SeriesContinuityError: In the Kashyyyk levels, the advisor is portrayed as wearing the Phase I clone armor, even though at this point in the war the GAR had transitioned to the Phase II armor as seen in Film/RevengeOfTheSith.''Film/RevengeOfTheSith.''
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* SeriesContinuityError: In the Kashyyyk levels, the advisor is portrayed as wearing the Phase I clone armor, even though at this point in the war the GAR had transitioned to the Phase II armor as seen in Film/RevengeOfTheSith.
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* TheCameo: [[Film/RevengeOfTheSith General Grievous]] makes a couple of appearances in the game: once flying in his ship on Geonosis, and another on Kashyyyk. However, Delta Squad never gets to fight him.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking:
** Tarfful the Wookiee chief, naturally.
** Boss is also a prime example. At one point, he will ''single-handedly''[[note]]Well, there's one other commando with him at that point, but the layout of the arena makes him pretty much useless.[[/note]] take down a Dwarf Spider Droid. Without a scripted win scenario. You don't conveniently get to drop anything on it, or slip in behind and damage key components. You do get a ''[[{{BFG}} Wookiee Rocket Launcher]]'' though, to even the odds.



* EscortMission: You end up escorting a fellow named Tarfful a few times. He isn't invincible, but since he is ''[[AuthorityEqualsAsskicking a Wookiee chieftain]]'', he has a considerable amount of hitpoints and can deal quite a bit of punishment, including one hit killing super battle droids by slamming them in the ground and ripping their arm off. The only problem may be that he only engages in melee combat, leading to him being killed by friendly fire from your squadmates, ''especially'' if you've assigned one of them to an anti-armor position. Thankfully, during big battles with Droid Dispensers, he hides from enemies until it's time to advance.

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* EscortMission: You end up escorting a fellow named Tarfful a few times. He isn't invincible, but since he is ''[[AuthorityEqualsAsskicking ''[[RankScalesWithAsskicking a Wookiee chieftain]]'', he has a considerable amount of hitpoints and can deal quite a bit of punishment, including one hit killing super battle droids by slamming them in the ground and ripping their arm off. The only problem may be that he only engages in melee combat, leading to him being killed by friendly fire from your squadmates, ''especially'' if you've assigned one of them to an anti-armor position. Thankfully, during big battles with Droid Dispensers, he hides from enemies until it's time to advance.


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* RankScalesWithAsskicking:
** Tarfful the Wookiee chief, naturally.
** Boss is also a prime example. At one point, he will ''single-handedly''[[note]]Well, there's one other commando with him at that point, but the layout of the arena makes him pretty much useless.[[/note]] take down a Dwarf Spider Droid. Without a scripted win scenario. You don't conveniently get to drop anything on it, or slip in behind and damage key components. You do get a ''[[{{BFG}} Wookiee Rocket Launcher]]'' though, to even the odds.
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** The commandos have painted armor so you can tell them apart: red for Sev, yellow for Scorch, green for Fixer. It's also included on the interface to distinguish which commando is where by coloring their numeric designations. Orange is for Boss himself, though it's only seen in various artworks and promotional material. WordOfGod says this was George Lucas' suggestion when he was reviewing the game so the player could tell the characters apart.

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** The commandos have painted armor so you can tell them apart: red for Sev, yellow for Scorch, green for Fixer. It's also included on the interface to distinguish which commando is where by coloring their numeric designations. Orange is for Boss himself, though it's only seen in various artworks and promotional material. WordOfGod says this was George Lucas' Creator/GeorgeLucas' suggestion when he was reviewing the game so the player could tell the characters apart.
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Delta Squad fights against Separatists and their Trandoshan allies to attack vulnerable targets and complete critical objectives to ensure victory for the larger Republic forces. There are only three missions, on Geonosis, a Republic Cruiser, and Kashyyyk, each divided up into four to six sections, and while each is worthy of being called as long as any one of ''VideoGame/DeusEx''[='=]s "missions" it's over quickly, especially with the {{Cliffhanger}} ending. Meanwhile, each of the four clones is given at least some depth with their voice interactions.

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Delta Squad fights against Separatists and their Trandoshan allies to attack vulnerable targets and complete critical objectives to ensure victory for the larger Republic forces. There are only three missions, on Geonosis, a Republic Cruiser, and Kashyyyk, each divided up into four to six sections, and while each is worthy of being called as long as any one of ''VideoGame/DeusEx''[='=]s "missions" it's over quickly, especially with the {{Cliffhanger}} ending. Meanwhile, each of the four clones is given at least some depth with their voice interactions.
interactions (with Boss being voiced by Creator/TemueraMorrison, like the clones in the films).
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* NonLethalKO: This is usually what happens to a member of the squad once his LifeMeter reaches zero and at least one other member of the squad is still active, resulting in a state of ControllableHelplessness. {{Handwaved}} by mentioning that the commandos have bacta processing implants, which for some reason require external assistance to kick start. [[GameOver The game ends]] if the squad fails an objective, the player's LifeMeter reaches zero when all of the other squad members are incapacitated or there are no other squad members around, he falls into a BottomlessPit, or has been killed by his squadmates for opening fire on them.

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* NonLethalKO: This is usually what happens to a member of the squad once his LifeMeter reaches zero and at least one other member of the squad is still active, resulting in a state of ControllableHelplessness. {{Handwaved}} by mentioning that the commandos have bacta processing implants, which for some reason require external assistance to kick start. [[GameOver The game ends]] if the squad fails an objective, the player's LifeMeter reaches zero when all of the other squad members are incapacitated or there are no other squad members around, he falls into a BottomlessPit, BottomlessPits, or has been killed by his squadmates for opening fire on them.
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* AIBreaker: Getting up close and personal with most ranged enemies leaves them somehow [[ArbitraryMinimumRange unable to shoot you]] if you're right in their face. Trandoshan heavies are particularly vulnerable due to refusing to stop firing until they need to reload, while Droidekas are outright defenseless thanks to lacking a melee attack. Super Battle Droids are quicker to disengage and slap you silly if you try this, but that still gives you time to back away shoot them.

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* AIBreaker: Getting up close and personal with most ranged enemies leaves them somehow [[ArbitraryMinimumRange [[ArbitraryWeaponRange unable to shoot you]] if you're right in their face. Trandoshan heavies are particularly vulnerable due to refusing to stop firing until they need to reload, while Droidekas are outright defenseless thanks to lacking a melee attack. Super Battle Droids are quicker to disengage and slap you silly if you try this, but that still gives you time to back away shoot them.
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* TheUnfought: General Grievous appears briefly a few times just out of your reach, but you never end up confronting him directly. Justified in that Grievous is a Jedi Master level opponent and thus somewhat out of your league as a Clone Commando.
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Up To Eleven is a defunct trope


* OminousLatinChanting: Ominous Mandalorian chanting, rather, in many of the songs, especially the title track [[https://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]]. Taken UpToEleven on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] playing over fights.

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* OminousLatinChanting: Ominous Mandalorian chanting, rather, in many of the songs, especially the title track [[https://www.youtube.com/watch?v=ao1HQAPRSwo "Vode An"]]. Taken UpToEleven Exaggerated on certain parts of the Kashyyyk level, where the real-world Maori influence on Mandalorian culture results in a full-blown Mandalorian equivalent of a [[https://www.youtube.com/watch?v=B4dopv9TrvI Haka]] playing over fights.
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* UniformityException: Fixer, Scorch, and Sev have their own unique voices and personalities, despite being clones like all the others in their army. The Watsonian reason for this is that, being commandos, they trained separately from the rest of the CloneArmy under specialists whose quirks and accents rubbed off on them. The Doylist reason is that they make up the core EnsembleCast of the game, so having them all sound and act the same would be boring.
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N Ot really pertinent to the trope


** Gets waaay worse when you remember than clones age at a rate of two times that of a normal human, making every single soldier you see on-screen ChildSoldiers who are fighting against their will. Oh, sure, they've been ''programmed'' to take pride or even pleasure in it, but the fact that most of the friendly characters on screen are chronologically between the ages of ten and fifteen and never had a real life outside of the military makes their deaths even more tragic.
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Direct link.


* MooksButNoBosses: There are no proper boss fights in the game; the closest are a few BossInMooksClothing encounters with [[SpiderTank Dwarf Spider Tanks]] and General Grevious' Magnaguards.

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* MooksButNoBosses: There are no proper boss fights in the game; the closest are a few BossInMooksClothing BossInMookClothing encounters with [[SpiderTank Dwarf Spider Tanks]] and General Grevious' Magnaguards.


* InterfaceScrew: Jamming devices and scavenger droids will cause static to appear on your screen. The latter will also cause a brief SnowyScreenOfDeath if you kill a scavenger droid after it [[EyeScream attaches itself to your helmet and starts drilling through your faceplate]]. Additionally, if you look at a particularly intense explosion or a flashbang grenade as it goes off, [[StandardStatusEffects you will be temporarily blinded]].

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* InterfaceScrew: Jamming devices and scavenger droids will cause static to appear on your screen. The latter will also cause a brief SnowyScreenOfDeath if you kill a scavenger droid after it [[EyeScream attaches itself to your helmet and starts drilling through your faceplate]]. Additionally, if you look at a particularly intense explosion or a flashbang grenade as it goes off, [[StandardStatusEffects [[StatusEffects you will be temporarily blinded]].

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