History VideoGame / StarWarsRebellion

6th Sep '15 6:06:19 PM nombretomado
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* ShoutOut: We find a star system by the name of [[NeilGaiman Neelgaimon]].
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* ShoutOut: We find a star system by the name of [[NeilGaiman [[Creator/NeilGaiman Neelgaimon]].
10th Jul '15 6:36:23 PM VenomLancerHae
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Tropes seen in this game include:
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Tropes !!Tropes seen in this game include:

* ACommanderIsYou
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* ACommanderIsYouACommanderIsYou:

* [[OrcusOnHisThrone The Emperor On His Throne]]: Justified: the Emperor provides a leadership bonus to all Imperial characters if he's at Coruscant.
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* [[OrcusOnHisThrone The Emperor On His Throne]]: OrcusOnHisThrone: Justified: the Emperor provides a leadership bonus to all Imperial characters if he's at Coruscant.

* JackOfAllStats
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* JackOfAllStatsJackOfAllStats:
12th May '15 2:20:45 PM darkknight109
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** The Emperor's bonus requires him to stay idle at a base that the rebels are guaranteed to attack sometime; none of the rebel characters' inherent bonuses require them to be stationary OR idle.
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** The Emperor's character bonus requires him to stay idle at a base that the rebels are guaranteed to attack sometime; none of the rebel characters' inherent bonuses require them to be stationary OR idle.idle. Made worse by the fact that conquering the base in question (Coruscant) and capturing the Emperor are two of the three victory conditions for the Rebellion, forcing the Empire to put most of their eggs in one basket.
12th May '15 2:05:21 PM darkknight109
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** The Death Star has some rather unique effects on the loyalty system. On one hand, utilizing its Destroy Planet function causes the Empire to lose support on every planet in the galaxy. On the other hand, the presence of a Death Star can reduce garrison requirements or even immediately subdue uprisings on Imperial-held worlds.
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** The Death Star has some rather unique effects on the loyalty system. On one hand, utilizing its Destroy Planet function causes the Empire to lose support on every planet in the galaxy. On the other hand, the presence of a Death Star can reduce garrison requirements or even [[ShameIfSomethingHappened immediately subdue uprisings on Imperial-held worlds.]]

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** The * ShameIfSomethingHappened: Implied with the Death Star has some rather unique effects on Star. Merely having it in the loyalty system. On one hand, utilizing its Destroy Planet function causes the Empire to lose support on every vicinity of an occupied planet in the galaxy. On the other hand, the presence of a Death Star can reduce reduces garrison requirements or for the Empire and can even immediately subdue uprisings on Imperial-held worlds.halt uprisings-in-progress due to how terrified the civilians are that you might actually use it.
11th Nov '14 12:32:42 PM darkknight109
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* CompetitiveBalance: This is in play late in the game, but not as it begins--the Rebels have inferior ships to the Empire and no trained Jedi, while the Empire has two. Later on the Rebels can research larger ships capable of standing toe to toe with the Empire and Luke can become a full Jedi and then find and train others.
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* CompetitiveBalance: This is in play late in the game, but not as it begins--the Rebels have inferior capital ships to the Empire and no trained Jedi, while the Empire has two.no answer to the Rebels' superior starfighters and two Jedi. In addition, the rebels get a slew of other skills to make up for their starship imbalance (see FakeBalance below). Later on the Rebels can research larger ships capable of standing toe to toe with the Empire and Luke can become a full Jedi and then find and train others.

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* CompetitiveBalance: This ** The Empire always starts with one planet that is in play late in the game, but not as it begins--the Rebels have inferior ships forcibly occupied by Imperial troops, yet is loyal to the Empire Rebellion. This planet is something of a ticking time bomb, because it is a ripe target for a rebel Incite Uprising mission. One of the Empire's first priorities is getting a diplomat to this planet and no trained Jedi, while trying to sway it to the Empire has two. Later on Empire's cause (contrast with the rebels, whose diplomats will probably be spending this time recruiting valuable, neutral planets). Worse, if an uprising occurs or the Rebels can research larger ships capable of standing toe to toe with succeed in freeing the Empire and Luke can become a full Jedi and then find and train others.planet, every other neutral world in the sector also winds up joining the rebellion.
11th Nov '14 12:25:01 PM darkknight109
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* EvenEvilHasStandards: Mostly just for game balance, the Empire cannot execute or assassinate any captured rebel characters, even though [[GameplayAndStorySegregation they showed no qualms about carrying such sentences out in the story.]]
11th Nov '14 12:23:43 PM darkknight109
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** The number of characters protected by PlotArmor varies between the two factions. On the Empire's side, only the Emperor and Vader cannot die; on the Rebellion's side, that tally includes Luke, Mon Mothma, Leia, Han, and Chewbacca. It's particularly frustrating as an Imperial player to note that it's completely impossible to permanently put any of the rebellion's best characters out of action (though injuring or capturing them can waylay them for quite a while).

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* PlotArmor: A particularly egregious example given the subject matter (although possibly meant as a tongue-in-cheek parody of the parent work), most of the "main characters" from the film cannot be killed. If targeted by assassination missions, passengers on a ship that is destroyed, or even on a planet that gets blown up by the death star, they will [[OnlyAFleshWound just be injured]] (and potentially captured).
7th Nov '14 12:06:43 AM darkknight109
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** The rebels always start with Wedge Antilles, who can begin research on new starships as soon as you can get him to a shipyard; the Empire, on the other hand, does not have a research-capable character amongst its guaranteed starters. Unless you are very lucky with your random character(s), the Empire will be late to the research game (potentially cripplingly late, if you're unlucky with your Recruitment missions).
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** The rebels always start with Wedge Antilles, who can begin research on new starships as soon fast as you can get him to a shipyard; the Empire, on the other hand, does not have a research-capable character amongst its guaranteed starters. Unless you are very lucky with your random character(s), the Empire will be late to the research game (potentially cripplingly late, if you're unlucky with your Recruitment missions).

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** The rebels always fact that the Rebel base is located in the Outer Rim AND is hidden from Imperial eyes allows the Rebels to start with Wedge Antilles, who can begin research on new starships as soon as you can get him to a shipyard; secretly colonizing the Empire, on the other hand, does not have a research-capable character amongst its guaranteed starters. Unless you are very lucky with your random character(s), rim long before the Empire will be late to can get a colonization fleet put together. While the research game (potentially cripplingly late, if you're unlucky with your Recruitment missions).Empire's production planets are easily located and targeted by the Rebels for sabotage or fleet assault, the Empire has to actually ''find'' the Rebels before it can start hindering their production. The Imperials do get one advantage in that they only have to find the rebel base once and destroy it (and it ''can'' be sabotaged), but the rebels also have the option of moving the base as many times as they like, making it very difficult for the Empire to track it down and destroy it for good).
7th Nov '14 12:01:48 AM darkknight109
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* FakeBalance: A result of the game's asymmetrical factions. Although the game bills the Empire as being strong in the early game before the Rebels catch up and both sides become equal, the opposite tends to be true. Due to a number of factors apparently caused by the developers [[DidntThinkThisThrough not thinking things through]], the early and mid-game heavily favours the Rebels; in an unmodded Rebellion game, playing the Empire is seen as a significant handicap and most modders give the Empire a few power boosts to compensate. Notably: ** Although the Empire's early capital ships dominate anything in the Rebellion's hands, it takes quite a while for fleets to really become an important factor, as the initial shipyards produce ships very, very slowly. Unless you want to take hundreds of days to build a single Star Destroyer, the player generally first needs to build numerous construction yards (which takes a while), then get those construction yards to build shipyards (which may also take a while, depending on which planet(s) you choose as your shipyard planets). In the time that it takes the players to do that, the Rebellion will almost assuredly have moved up the tech ladder and unlocked ships that can go toe-to-toe with anything the Empire has on hand (when the Rebellion unlocks Assault Frigates (which doesn't take long), the Empire's advantage in space completely disappears and it takes a long time for them to even return to even footing, let alone reclaim a marginal advantage). ** Even in the early game, while the Rebels have a distinct disadvantage in capital ships, their starfighters knock the stuffing out of any Imperial ship they cross. The Empire has no effective counter until they research Lancer Frigates. And, unlike the Imperial capital ships, starfighters can be produced quickly and cheaply, even from a planet with few shipyards. A rebel fleet composed exclusively of Alliance Escort Carriers will strike terror into any Imperial's heart until the lancers start rolling off the line. ** The rebels always start with Wedge Antilles, who can begin research on new starships as soon as you can get him to a shipyard; the Empire, on the other hand, does not have a research-capable character amongst its guaranteed starters. Unless you are very lucky with your random character(s), the Empire will be late to the research game (potentially cripplingly late, if you're unlucky with your Recruitment missions). ** The Emperor's bonus requires him to stay idle at a base that the rebels are guaranteed to attack sometime; none of the rebel characters' inherent bonuses require them to be stationary OR idle. ** Han's ''Millenium Falcon''-gifted speed is a huge pain to Imperial players, as it allows him to bring a unit of insurrectionists to an Imperial-controlled, Rebel-aligned world and incite an uprising faster than the Empire can get a diplomat and/or troops there to suppress the mission and quell the discontent. Worse, if a planet falls to uprising, it takes most of the sector with it. If the Empire is ''really'' unlucky, the "target" planet will be far from any diplomats and close enough to the Rebel Base for Han to claim the entire sector long before any Imperial response can be mustered.
6th Nov '14 11:34:41 PM darkknight109
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* TheDevTeamThinksOfEverything: Since the Alliance has to capture Coruscant to win, a creative Imperial commander with a rather literal interpretation of victory conditions may attempt to destroy the planet with a Death Star in order to prevent it from ever falling into the Rebellion's hands. The developers anticipated this move, however, and if Coruscant gets destroyed, it counts as permanently satisfying the Alliance victory condition for its capture.
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