History VideoGame / StarWarsRebellion

12th May '16 8:40:52 AM ZanathKariashi
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Added DiffLines:

** Oh it's better then that. A sufficiently power fleet can just continue to General bombard until the planet's energy resource is completely destroyed preventing ANY buildings from ever being built there again. It's a legit alternative that if the rebels already fully control a sector to just burn every planet to the ground rather then bothering to try and win them over, and unlike the Death Star planet destruction, the negatives from slagging a planet only affect that system.
1st Mar '16 2:51:26 PM Yalsaris63
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* YouHaveFailedMe: [[spoiler: To the player, if he commands the Empire and loses the game. IMP-22 orders that you be 'sanctioned' for your failure, but seeing as the place is getting blown to pieces by three Mon Calamari Crusiers at the time, he decides to slip away and 'leave the Rebels to apply the appropriate sanctions'. Your command center explodes into flames a few seconds later.]]

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* YouHaveFailedMe: [[spoiler: To the player, if he commands the Empire and loses the game. IMP-22 orders that you be 'sanctioned' for your failure, but seeing as the place is getting blown to pieces by three Mon Calamari Crusiers Cruisers at the time, he decides to slip away and 'leave the Rebels to apply the appropriate sanctions'. Your command center explodes into flames a few seconds later.]]
1st Mar '16 2:23:18 PM Yalsaris63
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* GameplayAndStoryIntegration: A-wings cannot do Death Star trench runs in accordance with their inability to carry Proton Torpedoes. But [[GuideDangIt the game doesn't tell you this]].

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* GameplayAndStoryIntegration: ** A-wings cannot do Death Star trench runs in accordance with their inability to carry Proton Torpedoes. But [[GuideDangIt the game doesn't tell you this]].
25th Feb '16 1:04:59 PM LentilSandEater
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* MagikarpPower: The Alliance starts out with relatively bad ships, but they get better quickly since they start out with...Wedge Antilles, who is now apparently an engineer.
** [[FridgeBrilliance The reason why]], is to better represent [[{{Badass}} the massive casualties he canonically inflicts on the empire]].

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* MagikarpPower: MagikarpPower:
**
The Alliance starts out with relatively bad ships, but they get better quickly since they start out with...Wedge Antilles, who is now apparently an engineer.
** [[FridgeBrilliance The reason why]], is to better represent [[{{Badass}} the massive casualties he canonically inflicts on the empire]].
engineer.
6th Sep '15 6:06:19 PM nombretomado
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* ShoutOut: We find a star system by the name of [[NeilGaiman Neelgaimon]].

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* ShoutOut: We find a star system by the name of [[NeilGaiman [[Creator/NeilGaiman Neelgaimon]].
10th Jul '15 6:36:23 PM VenomLancerHae
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Tropes seen in this game include:

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Tropes !!Tropes seen in this game include:



* ACommanderIsYou

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* ACommanderIsYouACommanderIsYou:



* [[OrcusOnHisThrone The Emperor On His Throne]]: Justified: the Emperor provides a leadership bonus to all Imperial characters if he's at Coruscant.

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* [[OrcusOnHisThrone The Emperor On His Throne]]: OrcusOnHisThrone: Justified: the Emperor provides a leadership bonus to all Imperial characters if he's at Coruscant.



* JackOfAllStats

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* JackOfAllStatsJackOfAllStats:
12th May '15 2:20:45 PM darkknight109
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** The Emperor's bonus requires him to stay idle at a base that the rebels are guaranteed to attack sometime; none of the rebel characters' inherent bonuses require them to be stationary OR idle.

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** The Emperor's character bonus requires him to stay idle at a base that the rebels are guaranteed to attack sometime; none of the rebel characters' inherent bonuses require them to be stationary OR idle.idle. Made worse by the fact that conquering the base in question (Coruscant) and capturing the Emperor are two of the three victory conditions for the Rebellion, forcing the Empire to put most of their eggs in one basket.
12th May '15 2:05:21 PM darkknight109
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** The Death Star has some rather unique effects on the loyalty system. On one hand, utilizing its Destroy Planet function causes the Empire to lose support on every planet in the galaxy. On the other hand, the presence of a Death Star can reduce garrison requirements or even immediately subdue uprisings on Imperial-held worlds.

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** The Death Star has some rather unique effects on the loyalty system. On one hand, utilizing its Destroy Planet function causes the Empire to lose support on every planet in the galaxy. On the other hand, the presence of a Death Star can reduce garrison requirements or even [[ShameIfSomethingHappened immediately subdue uprisings on Imperial-held worlds.]]


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* ShameIfSomethingHappened: Implied with the Death Star. Merely having it in the vicinity of an occupied planet reduces garrison requirements for the Empire and can even halt uprisings-in-progress due to how terrified the civilians are that you might actually use it.
11th Nov '14 12:32:42 PM darkknight109
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* CompetitiveBalance: This is in play late in the game, but not as it begins--the Rebels have inferior ships to the Empire and no trained Jedi, while the Empire has two. Later on the Rebels can research larger ships capable of standing toe to toe with the Empire and Luke can become a full Jedi and then find and train others.

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* CompetitiveBalance: This is in play late in the game, but not as it begins--the Rebels have inferior capital ships to the Empire and no trained Jedi, while the Empire has two.no answer to the Rebels' superior starfighters and two Jedi. In addition, the rebels get a slew of other skills to make up for their starship imbalance (see FakeBalance below). Later on the Rebels can research larger ships capable of standing toe to toe with the Empire and Luke can become a full Jedi and then find and train others.


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** The Empire always starts with one planet that is forcibly occupied by Imperial troops, yet is loyal to the Rebellion. This planet is something of a ticking time bomb, because it is a ripe target for a rebel Incite Uprising mission. One of the Empire's first priorities is getting a diplomat to this planet and trying to sway it to the Empire's cause (contrast with the rebels, whose diplomats will probably be spending this time recruiting valuable, neutral planets). Worse, if an uprising occurs or the Rebels succeed in freeing the planet, every other neutral world in the sector also winds up joining the rebellion.
11th Nov '14 12:25:01 PM darkknight109
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* EvenEvilHasStandards: Mostly just for game balance, the Empire cannot execute or assassinate any captured rebel characters, even though [[GameplayAndStorySegregation they showed no qualms about carrying such sentences out in the story.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarWarsRebellion