History VideoGame / StarWarsGalaxies

15th Aug '17 8:40:32 AM WaterBlap
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* TheDevTeamThinksOfEverything: /consider was a command that allowed the player to gauge the relative toughness of the creature they were about to fight. It was a fairly useless command, because the information was already conveyed in a small icon near the creature's name. However, if you targeted yourself and used the command, you got this unique line:
--> "It looks super tough, but you think you are too."
14th Jan '17 6:13:09 PM nombretomado
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''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.

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''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and LucasArts.Creator/LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.
29th Dec '16 1:55:53 PM Newguy55
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There is a legal fan run emulator of Galaxies' servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment.

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There is a legal fan run emulator of Galaxies' servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment.
moment.Also there's a fan run post-New Game Enhancements emulator project called SWG Legends that's currently live on the Omega server.
3rd Dec '16 11:44:58 PM darkknight109
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** Rifleman was probably the best example in the game - even with no other professions (including medic for healing), a Master Rifleman could take down almost any NPC in the game. This was thanks to a skill called Conceal Shot, which allowed the Rifleman to damage its target without drawing aggro. Unless the target was part of a timed mission or was located in a close-confined area, even the most burly of NPCs would fall to a sufficiently patient and well-equipped rifleman.

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** Rifleman was probably the best example in the game - even with no other professions (including medic for healing), a Master Rifleman could take down almost any NPC in the game. This was thanks to a skill called Conceal Shot, which allowed the Rifleman to damage its target without drawing aggro. Unless the target was part of a timed mission or was located in a close-confined area, even the most burly of NPCs [=NPCs=] would fall to a sufficiently patient and well-equipped rifleman.
3rd Dec '16 11:44:21 PM darkknight109
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* PlayerGeneratedEconomy: Had a pretty strong one. Tons of customizable crafted goods, buffing services from doctors and entertainers, and old-fashioned loot farming meant most of your money wound up in other player's hands. Which might have explained all the inflationů

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* PlagueZombie: the quarantine zone on Dathomir that was added as a tie-in to the novel ''Literature/DeathTroopers'' is filled with walking, rotting zombies. The plague was started by an accidental outbreak in an Imperial prison and research facility that experimented with the virus.
* PlayerGeneratedEconomy: Had a pretty strong one. Tons of customizable crafted goods, buffing services from doctors and entertainers, and old-fashioned loot farming meant most of your money wound up in other player's hands. Which might have explained all the inflationůinflation, particularly when the NGE did away with most of the in-game credit sinks...



* SocketedEquipment

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%%* SocketedEquipment
* SocketedEquipmentSoloClass: There were several in Pre-CU:
** Rifleman was probably the best example in the game - even with no other professions (including medic for healing), a Master Rifleman could take down almost any NPC in the game. This was thanks to a skill called Conceal Shot, which allowed the Rifleman to damage its target without drawing aggro. Unless the target was part of a timed mission or was located in a close-confined area, even the most burly of NPCs would fall to a sufficiently patient and well-equipped rifleman.
** Most melee classes were capable of soloing, but the Swordsman and Teras Kasi Artist classes were generally the best at it thanks to their excellent defences and high attack power.
** The medic classes were, on their own, not true Solo Classes, as they lacked the defensive and offensive capability to truly perform in combat; however, they were an essential part of nearly all soloist builds, as their heals were invaluable.
** Enforced with Jedi. Not only were they, by design, far and away the best combat class in the game, Jedi were actually punished for operating as part of a group. Any time a Jedi used their lightsaber or a Force power in view of a humanoid NPC or another player (regardless of whether that player was an ally or enemy), they would accrue "visibility", a hidden stat that slowly decayed over time. A player whose visibility got too high would start showing up on Bounty Hunter terminals, allowing other players to hunt and kill them for a significant reward.



* PlagueZombie: the quarantine zone on Dathomir that was added as a tie-in to the novel ''Literature/DeathTroopers'' is filled with walking, rotting zombies. The plague was started by an accidental outbreak in an Imperial prison and research facility that experimented with the virus.
28th Oct '16 11:32:57 AM ErikModi
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Added DiffLines:

** Pre-NGE, ''all'' clothing, armor, weapons, items, vehicles, and housing were crafted, except for a rare few reward items that were almost always not worth it (except for bragging rights or roleplaying). Post-NGE, quest rewards gradually supplanted crafted items (crafted items were still better, but NGE quests would give you usable gear), rubbing more salt in the wounds of jilted crafters already upset that the loss of item decay and difficulty harvesting resources (see above) were ruining their businesses.
28th Oct '16 11:28:38 AM ErikModi
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Added DiffLines:

** Depending on the server/time of day, Theed, Naboo was this as well. Pre-NGE, odds were if you couldn't find it in Coronet, you could in Theed, or vice versa.
6th Oct '16 7:31:05 PM nombretomado
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''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the EverQuest series) and LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.

to:

''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the EverQuest ''VideoGame/EverQuest'' series) and LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.
15th Jul '16 12:11:15 PM CrimsonZephyr
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Added DiffLines:

* {{Suburbia}}: Every city was surrounded by a ring of player houses and guildhalls that slowly got larger as more people started settling down.
2nd Jul '16 2:34:30 PM Morgenthaler
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* TheObiWan: Obi-Wan in his own expansion serves this role to players in the main quest, despite being dead.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarWarsGalaxies