History VideoGame / StarWarsGalaxies

19th Jun '16 2:46:57 PM nombretomado
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* StarWarsExpandedUniverse: Several elements from the expanded universe made cameos in Galaxies. The planets Dathomir, Lok, and Rori were all visitable, [[TheThrawnTrilogy Thrawn]] could be seen at the Emperor's Retreat and every December featured a [[Film/TheStarWarsHolidaySpecial Life Day Celebration]].
** Others in the games include Mara Jade, Talon Karrde, Gilad Pellaeon, Corran Horn, Nym, and [[Literature/TalesFromJabbasPalace the Lady Valarian]]. After EU fans were introduced to the legend of Lord Nyax in the ''Literature/NewJediOrder'' series, there was a cult devoted to the worship of Lord Nyax put in the game. In addition, a number of the missions found on the mission terminals came from characters introduced in the EU (the Jawa leader [[Literature/TalesFromTheMosEisleyCantina Wimateeka]], for example).
5th May '16 1:50:11 AM SSJMagus
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* QuickSandBox: Originally after picking a starting profession and city, you were dropped off into the galaxy with no additional instructions and almost no supplies. The developers gradually addressed this and eventually added an entire space station for new players.

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* QuickSandBox: QuicksandBox: Originally after picking a starting profession and city, you were dropped off into the galaxy with no additional instructions and almost no supplies. The developers gradually addressed this and eventually added an entire space station for new players.
19th Oct '15 3:43:44 AM darkknight109
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* GunsAreWorthless: Generally true in the [=Pre-NGE=] days. Rifles were the only ranged weapon whose specialist class (Rifleman) was any good at [=PvE=] and [=PvP=]. Pistols could be decent, but required dedicating an entire build to them. Carbines and heavy weapons were generally considered low-tier and not worth using. This in contrast to melee, where nearly every melee class except Pikeman was considered very good at either [=PvE=], [=PvP=], or both.
15th Oct '15 3:14:51 PM darkknight109
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* InfinityPlusOneElement: The "lightsaber" damage typing (which nothing resisted) in the [=Pre-NGE=] days. There was also a runner up for [=PvP=] in stun damage (which could be resisted, but at far lower rates than the more common damage typings like Energy or Kinetic).
18th Aug '15 12:58:56 AM darkknight109
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* RareRandomDrop: Generally averted, at least initially. At launch, the game preferred to rely on player-crafted goods as opposed to putting uber loot out in the wild, as was common MMORPG practice at the time. However, a few started to sneak in (primarily holocrons, which were highly valued for their ability to guide the player on their path to unlocking a Jedi character, although the components for RIS armour also qualified), more surfaced when the first expansion hit (notably the Black Sun Helmet and components to Mandalorian Armour and Jetpacks), and when the NGE hit full swing, the game more or less succumbed to the allure of rare loot and started throwing it everywhere.
5th Aug '15 2:47:33 PM darkknight109
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* LordBritishPostulate: Some NPCs - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.

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* LordBritishPostulate: Some NPCs [=NPCs=] - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.
5th Aug '15 2:47:12 PM darkknight109
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* LordBritishPostulate: Some NPCs - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.
5th Aug '15 2:28:45 PM darkknight109
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* DummiedOut: The Gorax was a rare spawn on Endor that was removed in an early patch, and game code existed for an Imperial AT-AT from the game's beginning, but no in-game spawns for it were created. Many years later, both were formally introduced to the game.
25th Apr '15 5:24:28 PM Craven
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* NonHumanUndead: The zombies inside the quarantine zone on Dathomir included pretty much every alien species available in the game, including rotting Wookiees, Ithorians, Chiss and even an undead Rancor.


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* PlagueZombie: the quarantine zone on Dathomir that was added as a tie-in to the novel ''Literature/DeathTroopers'' is filled with walking, rotting zombies. The plague was started by an accidental outbreak in an Imperial prison and research facility that experimented with the virus.
16th Mar '15 2:07:47 PM nombretomado
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* ShoutOut: A certain droid with a variety of disturbing tools attached to its many arms was named after the Probulator from {{Futurama}}.

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* ShoutOut: A certain droid with a variety of disturbing tools attached to its many arms was named after the Probulator from {{Futurama}}.''{{WesternAnimation/Futurama}}''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarWarsGalaxies