History VideoGame / StarWarsGalaxies

15th Jul '16 12:11:15 PM CrimsonZephyr
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* {{Suburbia}}: Every city was surrounded by a ring of player houses and guildhalls that slowly got larger as more people started settling down.
2nd Jul '16 2:34:30 PM Morgenthaler
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* TheObiWan: Obi-Wan in his own expansion serves this role to players in the main quest, despite being dead.
1st Jul '16 1:22:08 PM Anddrix
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** The previous two sets of protests - and the widespread attention they garnered - pretty much set the table for [[PowderKegCrowd protest]] to be the default in-game method of airing grievances against the developers. Sadly, due to numerous [[BaseBreaker unpopular patches]], the community had plenty of opportunities to refine their technique. The implementation of the CU and NGE drew the largest protests. Unlike previous versions, these ones turned into full-blown riots, with the stated goal (oftentimes achieved) being to knock the servers offline by firing off whatever particle effects would use the most server resources. This was the era where protestors discovered that summoning a destroyed vehicle would create a [[BombThrowingAnarchists large, loud explosion]] which was found to be a great way to bring down the servers. The previous "teleport characters into space" tactic returned, along with summoning high level [=NPCs=] to the protest area in order to kill off the protesters and break up the riot.

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** The previous two sets of protests - and the widespread attention they garnered - pretty much set the table for [[PowderKegCrowd protest]] to be the default in-game method of airing grievances against the developers. Sadly, due to numerous [[BaseBreaker unpopular patches]], patches, the community had plenty of opportunities to refine their technique. The implementation of the CU and NGE drew the largest protests. Unlike previous versions, these ones turned into full-blown riots, with the stated goal (oftentimes achieved) being to knock the servers offline by firing off whatever particle effects would use the most server resources. This was the era where protestors discovered that summoning a destroyed vehicle would create a [[BombThrowingAnarchists large, loud explosion]] which was found to be a great way to bring down the servers. The previous "teleport characters into space" tactic returned, along with summoning high level [=NPCs=] to the protest area in order to kill off the protesters and break up the riot.
19th Jun '16 2:46:57 PM nombretomado
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* StarWarsExpandedUniverse: Several elements from the expanded universe made cameos in Galaxies. The planets Dathomir, Lok, and Rori were all visitable, [[TheThrawnTrilogy Thrawn]] could be seen at the Emperor's Retreat and every December featured a [[Film/TheStarWarsHolidaySpecial Life Day Celebration]].
** Others in the games include Mara Jade, Talon Karrde, Gilad Pellaeon, Corran Horn, Nym, and [[Literature/TalesFromJabbasPalace the Lady Valarian]]. After EU fans were introduced to the legend of Lord Nyax in the ''Literature/NewJediOrder'' series, there was a cult devoted to the worship of Lord Nyax put in the game. In addition, a number of the missions found on the mission terminals came from characters introduced in the EU (the Jawa leader [[Literature/TalesFromTheMosEisleyCantina Wimateeka]], for example).
5th May '16 1:50:11 AM SSJMagus
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* QuickSandBox: Originally after picking a starting profession and city, you were dropped off into the galaxy with no additional instructions and almost no supplies. The developers gradually addressed this and eventually added an entire space station for new players.

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* QuickSandBox: QuicksandBox: Originally after picking a starting profession and city, you were dropped off into the galaxy with no additional instructions and almost no supplies. The developers gradually addressed this and eventually added an entire space station for new players.
19th Oct '15 3:43:44 AM darkknight109
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* GunsAreWorthless: Generally true in the [=Pre-NGE=] days. Rifles were the only ranged weapon whose specialist class (Rifleman) was any good at [=PvE=] and [=PvP=]. Pistols could be decent, but required dedicating an entire build to them. Carbines and heavy weapons were generally considered low-tier and not worth using. This in contrast to melee, where nearly every melee class except Pikeman was considered very good at either [=PvE=], [=PvP=], or both.
15th Oct '15 3:14:51 PM darkknight109
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* InfinityPlusOneElement: The "lightsaber" damage typing (which nothing resisted) in the [=Pre-NGE=] days. There was also a runner up for [=PvP=] in stun damage (which could be resisted, but at far lower rates than the more common damage typings like Energy or Kinetic).
18th Aug '15 12:58:56 AM darkknight109
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* RareRandomDrop: Generally averted, at least initially. At launch, the game preferred to rely on player-crafted goods as opposed to putting uber loot out in the wild, as was common MMORPG practice at the time. However, a few started to sneak in (primarily holocrons, which were highly valued for their ability to guide the player on their path to unlocking a Jedi character, although the components for RIS armour also qualified), more surfaced when the first expansion hit (notably the Black Sun Helmet and components to Mandalorian Armour and Jetpacks), and when the NGE hit full swing, the game more or less succumbed to the allure of rare loot and started throwing it everywhere.
5th Aug '15 2:47:33 PM darkknight109
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* LordBritishPostulate: Some NPCs - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.

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* LordBritishPostulate: Some NPCs [=NPCs=] - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.
5th Aug '15 2:47:12 PM darkknight109
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* LordBritishPostulate: Some NPCs - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarWarsGalaxies