History VideoGame / StarWarsGalaxies

19th Oct '15 3:43:44 AM darkknight109
Is there an issue? Send a Message
Added DiffLines:
* GunsAreWorthless: Generally true in the [=Pre-NGE=] days. Rifles were the only ranged weapon whose specialist class (Rifleman) was any good at [=PvE=] and [=PvP=]. Pistols could be decent, but required dedicating an entire build to them. Carbines and heavy weapons were generally considered low-tier and not worth using. This in contrast to melee, where nearly every melee class except Pikeman was considered very good at either [=PvE=], [=PvP=], or both.
15th Oct '15 3:14:51 PM darkknight109
Is there an issue? Send a Message
Added DiffLines:
* InfinityPlusOneElement: The "lightsaber" damage typing (which nothing resisted) in the [=Pre-NGE=] days. There was also a runner up for [=PvP=] in stun damage (which could be resisted, but at far lower rates than the more common damage typings like Energy or Kinetic).
18th Aug '15 12:58:56 AM darkknight109
Is there an issue? Send a Message
Added DiffLines:
* RareRandomDrop: Generally averted, at least initially. At launch, the game preferred to rely on player-crafted goods as opposed to putting uber loot out in the wild, as was common MMORPG practice at the time. However, a few started to sneak in (primarily holocrons, which were highly valued for their ability to guide the player on their path to unlocking a Jedi character, although the components for RIS armour also qualified), more surfaced when the first expansion hit (notably the Black Sun Helmet and components to Mandalorian Armour and Jetpacks), and when the NGE hit full swing, the game more or less succumbed to the allure of rare loot and started throwing it everywhere.
5th Aug '15 2:47:33 PM darkknight109
Is there an issue? Send a Message
* LordBritishPostulate: Some NPCs - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.
to:
* LordBritishPostulate: Some NPCs [=NPCs=] - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.
5th Aug '15 2:47:12 PM darkknight109
Is there an issue? Send a Message
Added DiffLines:
* LordBritishPostulate: Some NPCs - such as Dark Jedi Knights, Dark Jedi Masters, Jedi Sentinels, and Dark Jedi Sentinels - were meant to be effectively unkillable, boasting six or seven digits of HP (in a game where a typical attack dealt a few hundred damage), attacks that dealt enormous amounts of damage, immunity to certain types of damage and resistances that reduced all other types by up to 90%. Players killed them anyways.
5th Aug '15 2:28:45 PM darkknight109
Is there an issue? Send a Message
Added DiffLines:
* DummiedOut: The Gorax was a rare spawn on Endor that was removed in an early patch, and game code existed for an Imperial AT-AT from the game's beginning, but no in-game spawns for it were created. Many years later, both were formally introduced to the game.
25th Apr '15 5:24:28 PM Craven
Is there an issue? Send a Message
Added DiffLines:
* NonHumanUndead: The zombies inside the quarantine zone on Dathomir included pretty much every alien species available in the game, including rotting Wookiees, Ithorians, Chiss and even an undead Rancor.

Added DiffLines:
* PlagueZombie: the quarantine zone on Dathomir that was added as a tie-in to the novel ''Literature/DeathTroopers'' is filled with walking, rotting zombies. The plague was started by an accidental outbreak in an Imperial prison and research facility that experimented with the virus.
16th Mar '15 2:07:47 PM nombretomado
Is there an issue? Send a Message
* ShoutOut: A certain droid with a variety of disturbing tools attached to its many arms was named after the Probulator from {{Futurama}}.
to:
* ShoutOut: A certain droid with a variety of disturbing tools attached to its many arms was named after the Probulator from {{Futurama}}.''{{WesternAnimation/Futurama}}''.
4th Feb '15 11:18:51 PM darkknight109
Is there an issue? Send a Message
** A cascading series of these occurred regarding non-combatants in the NGE. First, the developers failed to realise that since non-combatants were permanently left at Level 1 (since they were now unable to cross-class), they could be [[OneHitKill one-shotted]] by anything tougher than a rabbit, which made harvesting resources a nightmare. They solved this with another poorly-thought out fix by making non-combatants never draw aggro unless they shot first. The developers apparently failed to forget that some of the best loot in the game was stored in chests guarded by hostile mobs, mobs which would now calmly watch as a dancer walked in, plucked whatever goodies they wanted out of the chest, and left. Some high level quests could now be soloed by the weakest characters in the game and many a Corellian Corvette met its demise in this era as a dirt farmer would walk in, rummage through the furniture for rare loot, and then set the Corvette to blow up before hopping in one of the escape pods to go claim their reward.
to:
** A cascading series of these occurred regarding non-combatants in the NGE. First, the developers failed to realise that since non-combatants were permanently left at Level 1 (since they were now unable to cross-class), they could be [[OneHitKill one-shotted]] by anything tougher than a rabbit, which made harvesting resources a nightmare. They solved this with another poorly-thought out fix by making non-combatants never draw aggro unless they shot first. The developers apparently failed to forget forgot that some of the best loot in the game was stored in chests guarded by hostile mobs, mobs which would now calmly watch as a dancer walked in, plucked whatever goodies they wanted out of the chest, and left. Some high level quests could now be soloed by the weakest characters in the game and many a Corellian Corvette met its demise in this era as a dirt farmer would walk in, rummage through the furniture for rare loot, and then set the Corvette to blow up before hopping in one of the escape pods to go claim their reward.
9th Dec '14 12:07:20 PM LtPowers
Is there an issue? Send a Message
Added DiffLines:
* MassiveRaceSelection: The game launched with eight playable species: Humans, Wookiees, Zabrak, Twi'leks, Rodians, Bothans, Trandoshans, and Mon Calamari. Sullustans and Ithorians were added later. While each species did have a few advantages, in practice Wookiee entertainers and Bothan bounty hunters were equally feasible (if not equally common); the diversity was intended to satisfy Star Wars fans as much as possible, rather than to fill a requisite number of archetypes. Humans, Zabrak, and Twi'leks -- the least 'alien' of all the species -- were ''by far'' the most popular.
This list shows the last 10 events of 70. Show all.