History VideoGame / StarWarsGalaxies

14th Jan '17 6:13:09 PM nombretomado
Is there an issue? Send a Message


''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.

to:

''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and LucasArts.Creator/LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.
29th Dec '16 1:55:53 PM Newguy55
Is there an issue? Send a Message


There is a legal fan run emulator of Galaxies' servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment.

to:

There is a legal fan run emulator of Galaxies' servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment.
moment.Also there's a fan run post-New Game Enhancements emulator project called SWG Legends that's currently live on the Omega server.
3rd Dec '16 11:44:58 PM darkknight109
Is there an issue? Send a Message


** Rifleman was probably the best example in the game - even with no other professions (including medic for healing), a Master Rifleman could take down almost any NPC in the game. This was thanks to a skill called Conceal Shot, which allowed the Rifleman to damage its target without drawing aggro. Unless the target was part of a timed mission or was located in a close-confined area, even the most burly of NPCs would fall to a sufficiently patient and well-equipped rifleman.

to:

** Rifleman was probably the best example in the game - even with no other professions (including medic for healing), a Master Rifleman could take down almost any NPC in the game. This was thanks to a skill called Conceal Shot, which allowed the Rifleman to damage its target without drawing aggro. Unless the target was part of a timed mission or was located in a close-confined area, even the most burly of NPCs [=NPCs=] would fall to a sufficiently patient and well-equipped rifleman.
3rd Dec '16 11:44:21 PM darkknight109
Is there an issue? Send a Message


* PlayerGeneratedEconomy: Had a pretty strong one. Tons of customizable crafted goods, buffing services from doctors and entertainers, and old-fashioned loot farming meant most of your money wound up in other player's hands. Which might have explained all the inflationů

to:

* PlagueZombie: the quarantine zone on Dathomir that was added as a tie-in to the novel ''Literature/DeathTroopers'' is filled with walking, rotting zombies. The plague was started by an accidental outbreak in an Imperial prison and research facility that experimented with the virus.
* PlayerGeneratedEconomy: Had a pretty strong one. Tons of customizable crafted goods, buffing services from doctors and entertainers, and old-fashioned loot farming meant most of your money wound up in other player's hands. Which might have explained all the inflationůinflation, particularly when the NGE did away with most of the in-game credit sinks...



* SocketedEquipment

to:

%%* SocketedEquipment
* SocketedEquipmentSoloClass: There were several in Pre-CU:
** Rifleman was probably the best example in the game - even with no other professions (including medic for healing), a Master Rifleman could take down almost any NPC in the game. This was thanks to a skill called Conceal Shot, which allowed the Rifleman to damage its target without drawing aggro. Unless the target was part of a timed mission or was located in a close-confined area, even the most burly of NPCs would fall to a sufficiently patient and well-equipped rifleman.
** Most melee classes were capable of soloing, but the Swordsman and Teras Kasi Artist classes were generally the best at it thanks to their excellent defences and high attack power.
** The medic classes were, on their own, not true Solo Classes, as they lacked the defensive and offensive capability to truly perform in combat; however, they were an essential part of nearly all soloist builds, as their heals were invaluable.
** Enforced with Jedi. Not only were they, by design, far and away the best combat class in the game, Jedi were actually punished for operating as part of a group. Any time a Jedi used their lightsaber or a Force power in view of a humanoid NPC or another player (regardless of whether that player was an ally or enemy), they would accrue "visibility", a hidden stat that slowly decayed over time. A player whose visibility got too high would start showing up on Bounty Hunter terminals, allowing other players to hunt and kill them for a significant reward.



* PlagueZombie: the quarantine zone on Dathomir that was added as a tie-in to the novel ''Literature/DeathTroopers'' is filled with walking, rotting zombies. The plague was started by an accidental outbreak in an Imperial prison and research facility that experimented with the virus.
28th Oct '16 11:32:57 AM ErikModi
Is there an issue? Send a Message

Added DiffLines:

** Pre-NGE, ''all'' clothing, armor, weapons, items, vehicles, and housing were crafted, except for a rare few reward items that were almost always not worth it (except for bragging rights or roleplaying). Post-NGE, quest rewards gradually supplanted crafted items (crafted items were still better, but NGE quests would give you usable gear), rubbing more salt in the wounds of jilted crafters already upset that the loss of item decay and difficulty harvesting resources (see above) were ruining their businesses.
28th Oct '16 11:28:38 AM ErikModi
Is there an issue? Send a Message

Added DiffLines:

** Depending on the server/time of day, Theed, Naboo was this as well. Pre-NGE, odds were if you couldn't find it in Coronet, you could in Theed, or vice versa.
6th Oct '16 7:31:05 PM nombretomado
Is there an issue? Send a Message


''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the EverQuest series) and LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.

to:

''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the EverQuest ''VideoGame/EverQuest'' series) and LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.
15th Jul '16 12:11:15 PM CrimsonZephyr
Is there an issue? Send a Message

Added DiffLines:

* {{Suburbia}}: Every city was surrounded by a ring of player houses and guildhalls that slowly got larger as more people started settling down.
2nd Jul '16 2:34:30 PM Morgenthaler
Is there an issue? Send a Message


* TheObiWan: Obi-Wan in his own expansion serves this role to players in the main quest, despite being dead.
1st Jul '16 1:22:08 PM Anddrix
Is there an issue? Send a Message


** The previous two sets of protests - and the widespread attention they garnered - pretty much set the table for [[PowderKegCrowd protest]] to be the default in-game method of airing grievances against the developers. Sadly, due to numerous [[BaseBreaker unpopular patches]], the community had plenty of opportunities to refine their technique. The implementation of the CU and NGE drew the largest protests. Unlike previous versions, these ones turned into full-blown riots, with the stated goal (oftentimes achieved) being to knock the servers offline by firing off whatever particle effects would use the most server resources. This was the era where protestors discovered that summoning a destroyed vehicle would create a [[BombThrowingAnarchists large, loud explosion]] which was found to be a great way to bring down the servers. The previous "teleport characters into space" tactic returned, along with summoning high level [=NPCs=] to the protest area in order to kill off the protesters and break up the riot.

to:

** The previous two sets of protests - and the widespread attention they garnered - pretty much set the table for [[PowderKegCrowd protest]] to be the default in-game method of airing grievances against the developers. Sadly, due to numerous [[BaseBreaker unpopular patches]], patches, the community had plenty of opportunities to refine their technique. The implementation of the CU and NGE drew the largest protests. Unlike previous versions, these ones turned into full-blown riots, with the stated goal (oftentimes achieved) being to knock the servers offline by firing off whatever particle effects would use the most server resources. This was the era where protestors discovered that summoning a destroyed vehicle would create a [[BombThrowingAnarchists large, loud explosion]] which was found to be a great way to bring down the servers. The previous "teleport characters into space" tactic returned, along with summoning high level [=NPCs=] to the protest area in order to kill off the protesters and break up the riot.
This list shows the last 10 events of 83. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarWarsGalaxies