History VideoGame / StarWarsEpisodeIRacer

15th Sep '17 2:21:19 PM nombretomado
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''Star Wars: Episode I: Racer'' is a RacingGame created by Creator/LucasArts, released originally for the UsefulNotes/{{Nintendo 64}} and later for [[UsefulNotes/IBMPersonalComputer PC]], AppleMacintosh, UsefulNotes/GameBoyColor and UsefulNotes/SegaDreamcast, based on the Podracing scene from ''Film/ThePhantomMenace''.

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''Star Wars: Episode I: Racer'' is a RacingGame created by Creator/LucasArts, released originally for the UsefulNotes/{{Nintendo 64}} and later for [[UsefulNotes/IBMPersonalComputer PC]], AppleMacintosh, UsefulNotes/AppleMacintosh, UsefulNotes/GameBoyColor and UsefulNotes/SegaDreamcast, based on the Podracing scene from ''Film/ThePhantomMenace''.
15th Aug '17 8:39:45 AM WaterBlap
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* ConvectionSchmonvection: Subverted. In a couple of the Baroonda courses, you have to race through an active volcano with lava pools every which way. Fortunately, the anti-gravity engines of the Podracers prevent you from outright falling into and being dissolved by the lava, but if you float on top of the lava for too long, your Podracer's engines will be set on fire and explode within less than a minute unless you get back on the path and make quick repairs.
** Your engines won't spontaneously burst into flame, either. Flying over lava [[TheDevTeamThinksOfEverything raises the same temperature gauge that's used while boosting]], so overusing your boost will make your engines even more susceptible to fire.

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* ConvectionSchmonvection: Subverted. In a couple of the Baroonda courses, you have to race through an active volcano with lava pools every which way. Fortunately, the anti-gravity engines of the Podracers prevent you from outright falling into and being dissolved by the lava, but if you float on top of the lava for too long, your Podracer's engines will be set on fire and explode within less than a minute unless you get back on the path and make quick repairs.
**
repairs. Your engines won't spontaneously burst into flame, either. Flying over lava [[TheDevTeamThinksOfEverything raises the same temperature gauge that's used while boosting]], boosting, so overusing your boost will make your engines even more susceptible to fire.
23rd Feb '17 11:48:54 AM Prinzenick
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* ContinuitySnarl: The first game makes no sense at all in the context of either the movies or the old expanded universe. Anakin sold his podracer after he won the Boonta Eve (which he took part in as a dangerous gambit to win his freedom), and he had never travelled offworld until leaving with Qui Gon to take part in the Battle of Naboo and then train as a Padawan (and per ''Legends'' material, Jedi do not allow podracing), making it utterly implausible that he would have been able to, much less be allowed to, take part in a full podracing tournament.



* ExcusePlot: The first game doesn't even have a story, but the sequel has this, in that Sebulba is back after eight years for revenge, and Anakin of course has to take up his old pod again to beat him in a tournament; but other than the intro, it has no impact on the rest of the game.

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* ExcusePlot: The first game doesn't even have a story, but the sequel has this, in that Sebulba is back after eight years for revenge, and Anakin of course has to take up his old pod again to beat him in a tournament; but other than the intro, it has no impact on the rest of the game.


Added DiffLines:

* NoPlotNoProblem: The first game doesn't even attempt to have a story. Its just an excuse for you to go podracing.
23rd Feb '17 11:39:51 AM Prinzenick
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* EasterEgg: The Hidden control scheme mentioned above uses [[DualWielding two joysticks]] to simulate the arcade version's control scheme, which mimicked Anakin's double-lever set up from the film.

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* EasterEgg: EasterEgg:
**
The Hidden control scheme mentioned above uses [[DualWielding two joysticks]] to simulate the arcade version's control scheme, which mimicked Anakin's double-lever set up from the film.film.
** In the first game, if you hold Z before you start a race, you'll be treated to a brief cutscene of two of the games racers trash talking each other.
13th Feb '17 1:57:30 AM Prinzenick
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** Sebulba: Has the highest top speed of all the racers, with above-average handling, steering and acceleration. Also has a "Flame Thrower" function which can be activated by tapping the R button twice. Likewise, both Episode 1 Sebulba and revamped Sebulba in ''Revenge'' have similar stats, but with the flamethrower function removed.

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** Sebulba: Has the highest top speed of all the racers, racers without modification (although his defalt boost, which adds 185 to his speed, is the second weakest boost of the racers), with above-average handling, steering and acceleration. Also has a "Flame Thrower" function which can be activated by tapping the R button twice. Likewise, both Episode 1 Sebulba and revamped Sebulba in ''Revenge'' have similar stats, but with the flamethrower function removed.
9th Feb '17 9:30:38 AM Prinzenick
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** The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.

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** The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, planets (Tatooine, Malastare and the new planet Etti IV), only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.
9th Feb '17 9:27:46 AM Prinzenick
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** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. His only handicap is his abysmal default speed-unless you boost a lot and/or upgrade him, he's the slowest racer in the game. Returns in ''Revenge''.

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** Ody Mandrell: A good "beginner" racer with generally average stats, but great acceleration. His only handicap is his abysmal default speed-unless speed--unless you boost a lot and/or upgrade him, he's the slowest racer in the game. Returns in ''Revenge''.



** Boles Roor: Has average speed and the maneuverability of a drunk hutt, but his boost being strong enough to reach [[MagikarpPower speeds exceeding 1000 kph]] gives him some advantage over other racers.
** Neva Kee: A pod notable for having [[NonStandardCharacterDesign its cockpit in front of the engines, with no cables or energy binders.]] Probably the slowest of all the podracers, but maneuverable enough to get the job done.

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** Boles Roor: Has average default speed and the maneuverability of a drunk hutt, but his boost being strong enough to reach [[MagikarpPower speeds exceeding 1000 kph]] gives him some advantage over other racers.
when upgraded he becomes one of the fastest racers in the game.
** Neva Kee: A pod notable for having [[NonStandardCharacterDesign its cockpit in front of the engines, with no cables or energy binders.]] Probably the slowest of all the podracers, podracers next to Ody Mandrell, but maneuverable enough to get the job done.
8th Feb '17 7:50:26 AM Prinzenick
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** The Game Boy Color port of the game is also heavily diluted from the console versions of the game, understandably due to the handhelds technical limits [[PragmaticAdaptation forcing the gameplay into being a]] ''Micro Machines'' clone. There are only four planets split across 21 tracks, only two racers on the course at any time, and less racers to choose from.

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** The Game Boy Color port of the game is also heavily diluted from the console versions of the game, understandably due to the handhelds technical limits [[PragmaticAdaptation forcing the gameplay into being a]] ''Micro Machines'' clone. There are no laps--each race plays out like a drag race--there are only four five planets (Tatooine, Ando Prime, Baroonda, Mon Gazza and Malastare) split across 21 tracks, 20 tracks and [[CutAndPasteEnvironments simplied into using colors to distinguish themselves from each other]], only two racers on the course at any time, and a few less racers to choose from.
8th Feb '17 7:44:30 AM Prinzenick
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* CompressedAdaptation: The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.

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* CompressedAdaptation: CompressedAdaptation:
**
The Arcade version of ''Racer'', while having far superior graphical and audio presentation than the original game, is heavily stripped down and simplified in gameplay due to the nature of its arcade format. There are only four race courses (one of which is an extended, harder version of the first course) and only three planets, only four racers to choose from (Anakin, Sebulba, Ben Quadrinaros and Gasgano), and no upgrade or repair system. The boost is also severely nerfed into a limited use power up.up.
** The Game Boy Color port of the game is also heavily diluted from the console versions of the game, understandably due to the handhelds technical limits [[PragmaticAdaptation forcing the gameplay into being a]] ''Micro Machines'' clone. There are only four planets split across 21 tracks, only two racers on the course at any time, and less racers to choose from.
8th Feb '17 7:39:34 AM Prinzenick
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* FunnyBackgroundEvent: When you buy the Pit Droids in the first game, if you hold Z to look around Watto's shop and watch them, you can see the droids wandering aimlessly around and bumping each other and into the walls as they try to make their way out of the shop. It's oddly fitting considering how clumsy the droids were depicted as in ''The Phantom Menace''.



* ShoutOut: Malastare 100 and Dug Derby's track layouts look a bit too much like Sonoma Raceway and Laguna Seca.

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* ShoutOut: Malastare 100 ''Malastare 100'' and Dug Derby's ''Dug Derby's'' track layouts look a bit too much like Sonoma Raceway and Laguna Seca.



* SuspiciouslySimilarSubstitute: Ord Ibanna is basically Bespin without Cloud City. The centerpiece of one of the tracks, ''Dethro's Revenge'', is even a Tibanna Gas platform that could be seen near Cloud City in ''Empire Strikes Back''.

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* SuspiciouslySimilarSubstitute: Ord Ibanna Ibanna, which is a gas giant planet with a race course built into an abandoned flying gas mine located on it, is basically Bespin without Cloud City. The centerpiece of one of the tracks, ''Dethro's Revenge'', is even a Tibanna Gas platform that could be seen near Cloud City in ''Empire Strikes Back''.
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