History VideoGame / StarTrekTextGame

5th Dec '16 3:14:04 PM TheFellMind
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* EliteMooks: In ''EGA Trek'', these came in the form of Mongol Commander battleships, and on higher difficulty levels, the occasional Mongol Base; both were significantly tougher than the average battlecruiser of their faction.

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* EliteMooks: In ''EGA Trek'', these came come in the form of Mongol Commander battleships, and on higher difficulty levels, the occasional Mongol Base; both were are significantly tougher than the average battlecruiser of their faction.



* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to point-blank range and pour a large amount of phaser energy into them until they explode.

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* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to point-blank close range and pour a large amount of phaser laser energy into them until they explode.



** Photon torpedoes, if they made contact.

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** Photon torpedoes, if they made make contact.



* RescueMission: Occasionally, a starbase or an allied vessel sitting in the same quadrant as an enemy vessel will hail for assistance, and successful completion brings a point bonus for the player.
5th Dec '16 3:10:54 PM TheFellMind
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%% * DeflectorShields

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%% * DeflectorShieldsDeflectorShields: A staple of ''Star Trek'', these serve in-game to absorb most of the damage before it impacts the ship and causes structural and subsystem damage.
* DirtyCoward: In ''EGA Trek'', Mongol scout ships have the ability to flee into neighbouring quadrants if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.
* EliteMooks: In ''EGA Trek'', these came in the form of Mongol Commander battleships, and on higher difficulty levels, the occasional Mongol Base; both were significantly tougher than the average battlecruiser of their faction.



* ExplosiveOverclocking: The player's ship usually has a cruising speed of Warp 6, although Warp 8 can be attempted in emergencies at the cost of damage to the warp drive subsystem.



* IdiosyncraticDifficultyLevels: ''EGA Trek'' has Lieutenant-Commander, Commander, Captain, Commodore and Admiral.
* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to point-blank range and pour a large amount of phaser energy into them until they explode.



* InterfaceScrew: Damage to the Main Computer results in the loss of data on the long-range sensor map, meaning the player has to fly around to scan it all again or reconstruct the last known tactical situation from their own memory.



* OneHitKill: Photon torpedoes.

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* OneHitKill: OneHitKill:
**
Photon torpedoes.torpedoes, if they made contact.
** ''EGA Trek'' takes this UpToEleven with Mongol Plasma Bolts, which are capable of taking out the Mongols' hostile starbases.
* PinataEnemy: ''EGA Trek'' sometimes spawns Mongol supply ships, which are weaker than their usual battlecruisers, and if the player batters them merely to the point of surrender (not destruction), they hand over their cargo to the player's ship before vanishing from the map. This could vary from emergency life support supplies to Mongol [[PowerCrystal power crystals]] (i.e. dilithium) and [[OneHitKill plasma bolts]].



%% * SpaceStation
%% * SubsystemDamage: Another possible UrExample.

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%% * SpaceStation
%%
RescueMission: Occasionally, a starbase or an allied vessel sitting in the same quadrant as an enemy vessel will hail for assistance, and successful completion brings a point bonus for the player.
* SpaceStation: Friendly ones are encountered frequently, where the player can repair and resupply their ship. ''EGA Trek'' adds hostile Mongol bases that serve as immobile EliteMooks.
* SubsystemDamage: Another possible UrExample.Happens frequently during gameplay, usually as a result of combat, but random breakdowns can still happen and require repair time all the same.



%% * TurnBasedStrategy
%% * TwoDSpace

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%% * TurnBasedStrategy
%%
TurnBasedStrategy: Combat alternates between the player's ship and the enemy factions (Klingon, Mongol, Vandal, etc.).
* TwoDSpaceTwoDSpace: By virtue of having a strict X,Y coordinate system with no Z-axis.



** ''EGA Trek'' had a variety of {{Palette Swap}}ed "Mongol" ships as EliteMooks.

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** ''EGA Trek'' had a variety of {{Palette Swap}}ed Swap}}ped "Mongol" ships as EliteMooks.
18th Nov '16 12:31:35 PM allium
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* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel released the ''Star Fleet'' series with the United Galactic Alliance fighting off "Krellans" and "Zaldrons".
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability. The Zaldrons of "Star Fleet I" did this as well.

to:

* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel released the Interstel's ''Star Fleet'' series with had the United Galactic Alliance fighting off "Krellans" and "Zaldrons".
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability. The Zaldrons of "Star Fleet I" did had this ability as well.
18th Nov '16 12:30:04 PM allium
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* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''.
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability.

to:

* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''.
Track''. Interstel released the ''Star Fleet'' series with the United Galactic Alliance fighting off "Krellans" and "Zaldrons".
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability. The Zaldrons of "Star Fleet I" did this as well.
23rd Oct '15 11:42:53 AM VenomLancerHae
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* AdaptationExpansion: Many versions of the game add extra elements to the basic gameplay, such as:
** CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability.
** DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, or (in ''EGA Trek'') mutate your crew and have them [[InterfaceScrew draw smiley faces on the interface while ignoring your orders]].
** UndergroundMonkey: ''EGA Trek'' had a variety of {{Palette Swap}}ed "Mongol" ships as EliteMooks.
** ''Supertrek'' has a use of shuttlecraft where you would mine for dilithium crystals on planets. This was an alternative to refueling at a starbase.
** ''Supertrek'' also had Romulans that were more of a nuisance than a threat. If you entered a Romulan quadrant, they'd simply politely ask you to leave. They didn't attack unless you attacked them first. And their attacks were weak.



* DeflectorShields

to:

* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability.
* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, or (in ''EGA Trek'') mutate your crew and have them [[InterfaceScrew draw smiley faces on the interface while ignoring your orders]].
%%
* DeflectorShields



* SpaceStation
* SubsystemDamage: Another possible UrExample.

to:

%% * SpaceStation
%% * SubsystemDamage: Another possible UrExample.



* TurnBasedStrategy
* {{Two-D Space}}

to:

%% * TurnBasedStrategy
%% * {{Two-D Space}}TwoDSpace
* UndergroundMonkey:
** ''EGA Trek'' had a variety of {{Palette Swap}}ed "Mongol" ships as EliteMooks.
** ''Supertrek'' has a use of shuttlecraft where you would mine for dilithium crystals on planets. This was an alternative to refueling at a starbase.
** ''Supertrek'' also had Romulans that were more of a nuisance than a threat. If you entered a Romulan quadrant, they'd simply politely ask you to leave. They didn't attack unless you attacked them first. And their attacks were weak.
11th Jul '15 5:17:49 PM nombretomado
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The first ''Franchise/StarTrek'' computer game [[note]]The original version used teletype for output, so it was a few years before it became a "video game"![[/note]] is a TurnBasedStrategy game written by Mike Mayfield in 1971 on a [[MainframesAndMinicomputers Sigma 7 mainframe]], using the BASIC programming language. It became one of the big hits of the early home computer era in the late [[TheSeventies 1970s]] and early [[TheEighties 1980s]].

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The first ''Franchise/StarTrek'' computer game [[note]]The original version used teletype for output, so it was a few years before it became a "video game"![[/note]] is a TurnBasedStrategy game written by Mike Mayfield in 1971 on a [[MainframesAndMinicomputers [[UsefulNotes/MainframesAndMinicomputers Sigma 7 mainframe]], using the BASIC programming language. It became one of the big hits of the early home computer era in the late [[TheSeventies 1970s]] and early [[TheEighties 1980s]].
24th May '15 5:51:16 PM ShinyTsukkomi
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BASIC was a very common programming language in the '70s, so the game was ported to minicomputers, and distributed in books and magazines as a type-in program. Later versions deepened the gameplay with exploration, mining missions, and (in some cases) "real time" play where the Klingons acted once every few seconds instead of once per turn.[[note]]A UsefulNotes/TRS80 adaptation named ''Graphictrek 2000'' even included steerable torpedoes[[/note]] It became one of the most popular games of the pre-PC college minicomputer era. In 1978, it was ported to Microsoft BASIC, the emerging standard for microcomputers. Versions appeared for the UsefulNotes/AppleII, UsefulNotes/TRS80, and IBMPersonalComputer, and it was one of the most popular games on those platforms too. Derivatives with graphics and sound started appearing, in particular ''VideoGame/StarRaiders'', and the original faded into history.

to:

BASIC was a very common programming language in the '70s, so the game was ported to minicomputers, and distributed in books and magazines as a type-in program. Later versions deepened the gameplay with exploration, mining missions, and (in some cases) "real time" play where the Klingons acted once every few seconds instead of once per turn.[[note]]A UsefulNotes/TRS80 adaptation named ''Graphictrek 2000'' even included steerable torpedoes[[/note]] It became one of the most popular games of the pre-PC college minicomputer era. In 1978, it was ported to Microsoft BASIC, the emerging standard for microcomputers. Versions appeared for the UsefulNotes/AppleII, UsefulNotes/TRS80, and IBMPersonalComputer, UsefulNotes/IBMPersonalComputer, and it was one of the most popular games on those platforms too. Derivatives with graphics and sound started appearing, in particular ''VideoGame/StarRaiders'', and the original faded into history.
2nd May '15 5:27:09 PM FordPrefect
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* EnemyDetectingRadar: Long-range scanners. Possibly the UrExample in video games. You could tell how many klingon warships were in a neighboring quadrant, but not precisely ''where'' they were in the quadrant.

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* EnemyDetectingRadar: Long-range scanners. Possibly the UrExample in video games. You could tell how many klingon Klingon warships were in a neighboring quadrant, but not precisely ''where'' they were in the quadrant.



* InsistentTerminology: The galactic grid is usually said to be composed of 64 quadrants in a standard game. A quadrant is actually a fourth of something. So it would be more proper to call them sectors, and their divisions subsectors. The ''StarTrek'' universe does properly divide the galaxy into four quadrants but these games were made decades before that development appeared. It may be an understandable mistake as the original series was sometimes erroneous and inconsistent in the use of the terms quadrant and sector.

to:

* InsistentTerminology: The galactic grid is usually said to be composed of 64 quadrants in a standard game. A quadrant is actually a fourth of something. So it would be more proper to call them sectors, and their divisions subsectors. The ''StarTrek'' universe does properly divide the galaxy into four quadrants quadrants, but these games were made decades before that development appeared. It may be an understandable mistake mistake, as the original series was sometimes erroneous and inconsistent in the use of the terms quadrant "quadrant" and sector."sector".



* ThatOneRule: Aiming torpedoes. The makers of the ''Star Trek III.5'' variant of the game actually sold aiming charts, so that you could figure out exactly what bearing to fire your torpedoes at depending on the sector the klingon ship was in.

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* ThatOneRule: Aiming torpedoes. The makers of the ''Star Trek III.5'' variant of the game actually sold aiming charts, so that you could figure out exactly what bearing to fire your torpedoes at at, depending on the sector the klingon Klingon ship was in.
2nd May '15 5:24:39 PM FordPrefect
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** ''Supertrek'' has a use of shuttlecraft where you would mine for dilithium crytals on planets. This was an alternative to refueling at a starbase.

to:

** ''Supertrek'' has a use of shuttlecraft where you would mine for dilithium crytals crystals on planets. This was an alternative to refueling at a starbase.
11th Aug '14 11:06:49 AM TheOneWhoTropes
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* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''.

to:

* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its TRS80 UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''.
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