History VideoGame / StarGladiator

10th Jan '17 9:50:26 AM comicwriter
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* DivorcedInstallment: The game was originally going to be a licensed ''Franchise/StarWars'' fighting game.
10th Jan '17 9:50:02 AM comicwriter
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Added DiffLines:

* DivorcedInstallment: The game was originally going to be a licensed ''Franchise/StarWars'' fighting game.
17th Dec '16 1:15:52 PM SecretStrategist
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[[quoteright:299:http://static.tvtropes.org/pmwiki/pub/images/Star_Gladiator_6815.jpg]]
[[caption-width-right:300:When terror revives, the battle begins once again.]]

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[[quoteright:299:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Star_Gladiator_6815.jpg]]
[[caption-width-right:300:When
org/pmwiki/pub/images/plasmajapancoverart.png]]
[[caption-width-right:350:When
terror revives, the battle begins once again.]]
16th Dec '16 10:32:34 PM SecretStrategist
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to:

[[caption-width-right:300:When terror revives, the battle begins once again.]]

->''One year has passed since the battle with the Fourth Empire. A new level of peace and harmony has spread throughout the world. However, that battle was only a prelude. Now...the war begins.''
-->--OpeningNarration from the arcade intro of ''Plasma Sword: Nightmare of Bilstein''
5th Aug '16 9:37:01 PM SecretStrategist
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* TheCameo: [[Franchise/StreetFighter Ryu]] makes a surprising cameo appearance in Gantetsu's normal ending from within ''Plasma Sword''. Of course, it could either be a cosplayer or Ryu's own descendant from within the ending itself.

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* TheCameo: [[Franchise/StreetFighter Ryu]] makes a surprising cameo appearance in Gantetsu's normal true ending from within ''Plasma Sword''. Of course, it could either be a cosplayer or Ryu's own descendant from within the ending itself.



* AWinnerIsYou: Winning the arcade mode just takes you to a text scroll epilogue that quickly wraps up the plot.

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* AWinnerIsYou: Winning Sort of in the arcade mode just takes first game. Should you not be able to defeat Bilstein from within a certain time limit in the game, you would end up getting a generic text scroll epilogue that quickly wraps up the plot. However, if you're able to succeed in defeating Bilstein from within a certain amount of time in Arcade Mode, you would then be taken to a TrueFinalBoss fight against [[spoiler:Ghost]] Bilstein and be given a one chance opportunity to defeat [[spoiler:Ghost]] Bilstein and see your chosen character's own true ending.
21st Mar '16 2:35:48 PM TheAmazingBlachman
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* AWinnerIsYou: Winning the arcade mode just takes to a text scroll epilogue that quickly wraps up the plot.

to:

* AWinnerIsYou: Winning the arcade mode just takes you to a text scroll epilogue that quickly wraps up the plot.
21st Mar '16 2:35:37 PM TheAmazingBlachman
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Added DiffLines:

* AWinnerIsYou: Winning the arcade mode just takes to a text scroll epilogue that quickly wraps up the plot.
9th Oct '15 11:55:40 AM X2X
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''Star Gladiator Episode I: Final Crusade'' is one of the lesser-known fighting games in Creator/{{Capcom}}'s long list of fighters, notable for being Capcom's first attempt to make a mark in the 3D world of fighting games like ''VideoGame/VirtuaFighter'', ''VideoGame/BattleArenaToshinden'', ''VideoGame/{{Tekken}}'', and the ''[[VideoGame/SoulSeries Soul]]'' series in the 90's. Capcom did try hard to make the game different from the others by using a different hardware for the original {{PlayStation}}, similar to the ''VideoGame/StreetFighterEX'' series and the first ''VideoGame/RivalSchools'' game on the same build. ''Star Gladiator'' has a [[ManaMeter Plasma Gauge]], similar to most Capcom fighting games at the time, but what set it apart from the others was the fact that different command inputs (via a specific fighting combo) were required in order to make the Plasma Strike (super move) work.

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''Star Gladiator Episode I: Final Crusade'' is one of the lesser-known fighting games in Creator/{{Capcom}}'s long list of fighters, notable for being Capcom's first attempt to make a mark in the 3D world of fighting games like ''VideoGame/VirtuaFighter'', ''VideoGame/BattleArenaToshinden'', ''VideoGame/{{Tekken}}'', and the ''[[VideoGame/SoulSeries Soul]]'' series in the 90's. Capcom did try hard to make the game different from the others by using a different hardware for the original {{PlayStation}}, UsefulNotes/PlayStation, similar to the ''VideoGame/StreetFighterEX'' series and the first ''VideoGame/RivalSchools'' game on the same build. ''Star Gladiator'' has a [[ManaMeter Plasma Gauge]], similar to most Capcom fighting games at the time, but what set it apart from the others was the fact that different command inputs (via a specific fighting combo) were required in order to make the Plasma Strike (super move) work.



Despite the effort on the {{PlayStation}} with the other Capcom games, ''Star Gladiator'' did not set the benchmark for 3D fighters like ''Franchise/StreetFighter'' did with 2D fighters. However, ''Star Gladiator'' did manage to warrant a sequel for the arcades in 1998 and later ported to Sega Dreamcast in 2000, which was called ''Plasma Sword: Nightmare of Bilstein'' ([[OddlyNamedSequel originally]], ''Star Gladiator 2'' in Japan). ''Plasma Sword'' had dropped the first game's Plasma Combo System in favor of the traditional ''Street Fighter''-esque method of unleashing super moves, which was called the Plasma Strike System and also, ''Plasma Sword'' had introduced fourteen new characters into the series, though ten of them (aside from their character designs and original stories) had mirrored most of the original cast in terms of weaponry and movesets.

While the series hasn't seen another entry since, a few characters from the series have made cameo appearances in various Capcom crossover games (''VideoGame/MarvelVsCapcom2'', ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'', the ''[[VideoGame/SNKVsCapcom SNK vs. Capcom: Card Fighters Clash]]'' series, ''VideoGame/CapcomFightingEvolution[=/=]Jam'', ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All-Stars]]'', ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'', and ''VideoGame/ProjectXZone 2'').

[[Characters/StarGladiator It has a character sheet for this game]].

to:

Despite the effort on the {{PlayStation}} [=PlayStation=] with the other Capcom games, ''Star Gladiator'' did not set the benchmark for 3D fighters like ''Franchise/StreetFighter'' did with 2D fighters. However, ''Star Gladiator'' did manage to warrant a sequel for the arcades in 1998 and later ported to Sega Dreamcast UsefulNotes/SegaDreamcast in 2000, which was called ''Plasma Sword: Nightmare of Bilstein'' ([[OddlyNamedSequel originally]], originally]] ''Star Gladiator 2'' in Japan). ''Plasma Sword'' had dropped the first game's Plasma Combo System in favor of the traditional ''Street Fighter''-esque method of unleashing super moves, which was called the Plasma Strike System System, and also, ''Plasma Sword'' had also introduced fourteen new characters into to the series, though ten of them (aside from their character designs and original stories) had [[MovesetClone mirrored most of the original cast in terms of weaponry and movesets.

movesets]].

While the series hasn't seen another entry since, a few characters from the series have made cameo appearances in [[VideoGame/CapcomVsWhatever various Capcom crossover games games]] (''VideoGame/MarvelVsCapcom2'', ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'', the ''[[VideoGame/SNKVsCapcom SNK vs. Capcom: Card Fighters Clash]]'' series, ''VideoGame/CapcomFightingEvolution[=/=]Jam'', ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All-Stars]]'', ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'', and ''VideoGame/ProjectXZone 2'').

[[Characters/StarGladiator It has a The character sheet for this game]].game can be found here.]]



* DummiedOut: The first game featured [[http://www.youtube.com/watch?v=EY4tq0uLyM8 a few unused models for combatants,]] the most of amusing of these being a [[Anime/MobileSuitGundam MS-09B Dom]].



* MovesetClone: 10 of the new characters who were added in the sequel have the exact same moves of the 10 returning characters.

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* MovesetClone: 10 Ten of the new characters who were added in the sequel have the exact same moves of the 10 returning characters.
24th Sep '15 11:03:32 PM JoeSparkle
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While the series hasn't seen another entry since, a few characters from the series have made cameo appearances in various Capcom crossover games (''VideoGame/MarvelVsCapcom2'', ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'', the ''[[VideoGame/SNKVsCapcom SNK vs. Capcom: Card Fighters Clash]]'' series, ''VideoGame/CapcomFightingEvolution[=/=]Jam'', ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All-Stars]]'' and ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'').

to:

While the series hasn't seen another entry since, a few characters from the series have made cameo appearances in various Capcom crossover games (''VideoGame/MarvelVsCapcom2'', ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'', the ''[[VideoGame/SNKVsCapcom SNK vs. Capcom: Card Fighters Clash]]'' series, ''VideoGame/CapcomFightingEvolution[=/=]Jam'', ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All-Stars]]'' and All-Stars]]'', ''[[UpdatedRerelease Ultimate]] VideoGame/MarvelVsCapcom3'').
VideoGame/MarvelVsCapcom3'', and ''VideoGame/ProjectXZone 2'').
13th Jun '15 10:11:18 AM Dragon-Kid
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Despite the effort on the {{PlayStation}} with the other Capcom games, ''Star Gladiator'' did not set the benchmark for 3D fighters like ''Franchise/StreetFighter'' did with 2D fighters. However, ''Star Gladiator'' did manage to warrant a sequel for the Sega Dreamcast in 2000, which was called ''Plasma Sword: Nightmare of Bilstein'' ([[OddlyNamedSequel originally]], ''Star Gladiator 2'' in Japan). ''Plasma Sword'' had dropped the first game's Plasma Combo System in favor of the traditional ''Street Fighter''-esque method of unleashing super moves, which was called the Plasma Strike System and also, ''Plasma Sword'' had introduced fourteen new characters into the series, though ten of them (aside from their character designs and original stories) had mirrored most of the original cast in terms of weaponry and movesets.

to:

Despite the effort on the {{PlayStation}} with the other Capcom games, ''Star Gladiator'' did not set the benchmark for 3D fighters like ''Franchise/StreetFighter'' did with 2D fighters. However, ''Star Gladiator'' did manage to warrant a sequel for the arcades in 1998 and later ported to Sega Dreamcast in 2000, which was called ''Plasma Sword: Nightmare of Bilstein'' ([[OddlyNamedSequel originally]], ''Star Gladiator 2'' in Japan). ''Plasma Sword'' had dropped the first game's Plasma Combo System in favor of the traditional ''Street Fighter''-esque method of unleashing super moves, which was called the Plasma Strike System and also, ''Plasma Sword'' had introduced fourteen new characters into the series, though ten of them (aside from their character designs and original stories) had mirrored most of the original cast in terms of weaponry and movesets.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarGladiator