History VideoGame / StarFoxCommand

26th Aug '17 2:13:37 PM BURGINABC
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* ManaMeter: Once again there is a "boost meter" which [[RegeneratingMana slowly regenerates over time]]. This time it's not only used for braking and speed-boosting, but is also consumed by the laser-deflecting barrel roll.
26th Aug '17 1:39:51 PM BURGINABC
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* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 always being present and participating in these scenes.

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* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 ROB 64 always being present and participating in these scenes.
26th Aug '17 1:38:44 PM BURGINABC
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* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the Turn-BasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 always being present and participating in these scenes.

to:

* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the Turn-BasedStrategy TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 always being present and participating in these scenes.
26th Aug '17 1:33:59 PM BURGINABC
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Added DiffLines:

* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the Turn-BasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 always being present and participating in these scenes.
13th Aug '17 5:44:54 PM Luigifan
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* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Faclo is FragileSpeedster having a huge boost meter and [[FlechetteStorm multilock]] but low HP , Slippy is MightyGlacier having Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.

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* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter meter, but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Faclo Falco is FragileSpeedster a FragileSpeedster, having a huge boost meter and [[FlechetteStorm multilock]] but low HP , HP; Slippy is MightyGlacier a MightyGlacier, having a lot of HP and Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.



* TheGreatestStoryNeverTold: One of the first branches is simply "I wonder what Falco is up to?" which immediately shifts over to Falco's point of view, and continues in a linear path as Falco has his own set of adventures, leading him to a battle with Pigma. Unfortunately, this doesn't intersect with the main plot at ''all'', which causes him much grief when he realizes he missed out on all the fun and glory.

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* TheGreatestStoryNeverTold: One of the first branches is simply "I wonder what Falco is up to?" to?", which immediately shifts over to Falco's point of view, and continues in a linear path as Falco has his own set of adventures, leading him to a battle with Pigma. Unfortunately, this doesn't intersect with the main plot at ''all'', which causes him much grief when he realizes he missed out on all the fun and glory.



* LegacyCharacter: The game actually features three generations of the [=McCloud=] family in one. Fox is of course, a main character, but James also makes a brief appearance, and one of the endings features Marcus, the son of Fox and Krystal, leading a future Star Fox team. Said team is also made up of Slippy's son (one of many children according to another ending) and Peppy's granddaughter, with Falco seemingly taking the same role that Peppy used to as team mentor.

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* LegacyCharacter: The game actually features three generations of the [=McCloud=] family in one. Fox is is, of course, a main character, but James also makes a brief appearance, and one of the endings features Marcus, the son of Fox and Krystal, leading a future Star Fox team. Said team is also made up of Slippy's son (one of many children according to another ending) and Peppy's granddaughter, with Falco seemingly taking the same role that Peppy used to as team mentor.



* ReusedCharacterDesign: Octoman from ''VideoGame/{{F-Zero}}'' appears as a boss. The Octoman here has [[InNameOnly pretty much nothing in common with the original]], being loud, delusional, and violent while his counterpart was shy, intelligent, and friendly. Even the name itself is a misnomer as he has only half as many limbs, which is pointed out in one of the paths.

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* ReusedCharacterDesign: Octoman from ''VideoGame/{{F-Zero}}'' appears as a boss. The Octoman here has [[InNameOnly pretty much nothing in common with the original]], being loud, delusional, and violent while his counterpart was shy, intelligent, and friendly. Even the name itself is a misnomer misnomer, as he has only half as many limbs, which is pointed out in one of the paths.



* StoryBranching: After completing the game once and receiving a relatively mundane ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission - these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.

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* StoryBranching: After completing the game once and receiving a relatively mundane ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission - -- these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.
17th Jul '17 1:25:54 AM Arima
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* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being another series [[ContinuityReboot reboot]], rendering canonicity irrelevant for the foreseeable future.

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* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being another series [[ContinuityReboot reboot]], rendering canonicity [[CuttingOffTheBranches irrelevant for the foreseeable future.future]].
12th May '17 3:03:49 AM MarkLungo
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* {{Bittersweet| Ending}}/DownerEnding: Most of ''Command'''s endings fall in between these; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely bounty hunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]

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* {{Bittersweet| Ending}}/DownerEnding: Most of ''Command'''s endings fall in between these; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely bounty hunter BountyHunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]
25th Mar '17 1:45:37 PM nombretomado
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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it was the last non-VideoGameRemake title in the series to be released, considering the time between this game and that one.

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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on NintendoDS UsefulNotes/NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it was the last non-VideoGameRemake title in the series to be released, considering the time between this game and that one.
31st Oct '16 2:41:15 PM AlinhoAlisson
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* DisproportionateRetribution: So, Fox kicked Krystal off the team because he feared for her safety? Krystal's response to this was to join Star Wolf and elaborate a plan that would destroy Fox's heart, his career, and set him up to die against Pigma. Even Wolf felt sorry for him after going through with it.
1st Aug '16 6:18:38 PM MissConception
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* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{Canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being a ContinuityReboot of the series, thus leaving this game's canonicity irrelevant.
* ContinuityNod: The Lylat System should look familiar to anyone who's played ''StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)

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* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{Canon}}; non-{{canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being a ContinuityReboot of the series, thus leaving this game's another series [[ContinuityReboot reboot]], rendering canonicity irrelevant.
irrelevant for the foreseeable future.
* ContinuityNod: The Lylat System system should look familiar to anyone who's played ''StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.StarFoxCommand