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The three original games were ported to Xbox Series consoles in March 2024.

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The three original games were ported to Xbox Series consoles in March 2024.
2024, under the collection, "Legends of the Zone".
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The three original games were ported to Xbox Series consoles in March 2024.
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The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive in July 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the mass scale invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project by means of relocating their main development studio to Prague, Czechia. Currently, the game is set to be released in September 2024.

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] Platform/XboxSeriesXAndS exclusive in July 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the mass scale invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project by means of relocating their main development studio to Prague, Czechia. Currently, the game is set to be released in September 2024.

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* ShoutOut: [[VideoGame/HalfLife Gordon Freeman]]'s corpse can be found as an Easter Egg in ''Shadow of Chernobyl'', complete with PDA entry lamenting that he had to sell his crowbar.

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* ShoutOut: ShoutOut:
**
[[VideoGame/HalfLife Gordon Freeman]]'s corpse can be found as an Easter Egg in ''Shadow of Chernobyl'', complete with PDA entry lamenting that he had to sell his crowbar.



*** [[DummiedOut Dummied Out]] content for ''Clear Sky'' shows that .223 Pistol and Bozar LMG were supposed to be implemented at some point. Both are fan favorites in ''Fallout 2''

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*** [[DummiedOut Dummied Out]] content for ''Clear Sky'' shows that .223 Pistol and Bozar LMG were supposed to be implemented at some point. Both are fan favorites in ''Fallout 2''2''.


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** Last but not least, the Wish Granter at the heart of the Zone is a borderline MythologyGag of the wish-granting artifact from ''Literature/RoadsidePicnic''.
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** The unmistakable spine-chilling, droning noise right before an [[HostileWeather Emission]] begins...
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Trope was cut/disambiguated due to cleanup


** GutturalGrowler - Monolith members the other half of the time they speak. Only in ''Shadow of Chernobyl'' and ''Clear Sky'', though; this was dropped entirely in ''Call of Pripyat'' due to the hiring of a new voice actor for them.
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Misplaced, moving to the correct tab


* ObviousBeta: Both ''Shadow of Chernobyl'' and ''Clear Sky'' were this at release, though they were both eventually patched to full playability - sort of. ''Call of Pripyat'' was playable straight out of the box, because the non-English versions were the ObviousBeta. In any case, for all three games, there are still a few [[GameBreakingBug Game Breaking Bugs]] that fans have created "[[GameMod unofficial patches]]" for.
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Updated info about S.T.A.L.K.E.R. 2


The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive in July 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the mass scale invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive in July 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the mass scale invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point Czechia. Currently, the game is set to be released in 2023.
September 2024.

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Added example(s)


** Just about all the Warsaw Pact weapons in the game fall into this, like the Makarov or [=AKS-74U=]. The vast majority of the firepower you come across will be Russian-made (as is only logical since you're near Chernobyl) and while they aren't very accurate, they also are ''very'' sturdy and cheap, and their late-game cousins like the Storm or the AS VAL hit like freight trains. They're also common, so if yours starts breaking down and jamming (as long as that takes to set in) you can pick up others easily.

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** Just about all the Warsaw Pact weapons in the game fall into this, weapons, like the Makarov or [=AKS-74U=]. The vast majority of the firepower you come across will be Russian-made (as is only logical since you're near Chernobyl) and while they aren't very accurate, they also are ''very'' sturdy and cheap, and their late-game cousins like the Storm or the AS VAL hit like freight trains. They're also common, so if yours starts breaking down and jamming (as long as that takes to set in) you can pick up others easily.easily.
** In ''Clear Sky'' and ''Call of Pripyat'', the Jellyfish artifact. It's common, not very noteworthy and doesn't sell by much, but other than its weight it has no downsides to carry and equip, helps you save money on anti-radiation items, and can allow you to visit more places where radiation would be a concern.

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sidorovich 'dying' is likely a glitch since his animation craps out and still plays instead of ragdolling


** Amusingly, the "correct" names in the files have typos, making it hell for the more grammar sensitive modders. Notably the Winchester is w_wincheaster.ltx. Even worse--''it's not even a Winchester'', it's a Mossberg Maverick.
** Likewise, some of the upgrades turn guns into a whole other gun, but it's [[HandWave ignored for the sake of gameplay]]. The AK-74 converted for 5.56mm is technically an AK-101 as the original AK-74 was only made for 5,45mm ammo.

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** Amusingly, the "correct" names in the files have typos, making it hell for the more grammar sensitive grammar-sensitive modders. Notably the Winchester is w_wincheaster.ltx. Even worse--''it's not even a Winchester'', it's a Mossberg Maverick.
** Likewise, some of the upgrades turn guns into a whole other gun, but it's [[HandWave ignored for the sake of gameplay]]. The AK-74 converted for 5.56mm is technically an AK-101 as the original AK-74 was only made for 5,45mm 5.45mm ammo.



** A few missions that threaten your relationship with different factions can be completed just by waiting for the environment to kill off the person you've been asked to assassinate.
** Even ''Sidorovich'' can be killed. Even though the game forces you to drop weapons when you enter his bunker, [[spoiler: when you start to teleport around the game towards the end of the first game, there is a specific wormhole that leads to his bunker. If you know which wormhole it is, and prepare a grenade, you will throw it at him when you are teleported into the bunker. He will say "Marked one, what the hell?!" then be blown up.]]

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** A few missions that threaten your relationship with different factions can be completed just by waiting for the environment to kill off the person you've been asked to assassinate.
** Even ''Sidorovich'' can be killed. Even though the game forces you to drop weapons when you enter his bunker, [[spoiler: when you start to teleport around the game towards the end of the first game, there is a specific wormhole that leads to his bunker. If you know which wormhole it is, and prepare a grenade, you will throw it at him when you are teleported into the bunker. He will say "Marked one, what the hell?!" then be blown up.]]
assassinate



* ApocalypseHow: The Zone is a regional catastrophe and the Emissions wipe out anything [[spoiler:awake and]] not in cover in their area. To make things worse in ''Call Of Pripyat'', they happen once a '''day'''. Even worse, the Scientists and quite a few Loners are concerned the Zone will spread and spread until it swallows the Earth.
* ArbitraryGunPower: Game mechanics encourages you to use different weapons on different targets, by means of giving assault rifles extremely poor damage and armor-piercing ammo (so they work best against humans that have low HP pool but may be heavily armored), while shotguns, pistols and submachine guns have much higher damage and optional rounds that further increase it (and therefore good against mutants and animals). As result, even high-tier assault rifles are frustratingly ineffective against mutants.

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* ApocalypseHow: The Zone is a regional catastrophe and the Emissions wipe out anything [[spoiler:awake and]] awake/conscious or not in cover in their area. To make things worse in ''Call Of Pripyat'', they happen once a '''day'''. Even worse, the Scientists and quite a few Loners are concerned the Zone will spread and spread until it swallows the Earth.
* ArbitraryGunPower: Game mechanics encourages you to use different weapons on different targets, by means of giving assault rifles extremely poor damage and armor-piercing ammo (so they work best against humans that have low HP pool but may be heavily armored), while shotguns, pistols and submachine guns have much higher damage and optional rounds that further increase it (and therefore good against mutants and animals). As result, even high-tier assault rifles are frustratingly ineffective against mutants. In addition, the base ''Shadow of Chernobyl'' game had a Morrowind-style random-miss chance.



** 9x39mm, relatively low-powered subsonic round in RealLife, hits like a train and penetrates the heaviest armor.

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** 9x39mm, a relatively low-powered subsonic round in RealLife, hits like a train and penetrates the heaviest armor.
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Not enough context (ZCE), General clarification on works content. Felt that Grey And Gray Morality needed further context.


** The Duty and Freedom factions, neither of which are particularly good ''or'' particularly bad despite being diametrically opposed to each other.
** Soldiers are usually trigger-happy, but most stalkers are indeed illegal trespassers on military territory.

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** The Duty and Freedom factions, neither of which are particularly good ''or'' particularly bad despite being diametrically opposed to each other.
other. Duty firmly believes in getting rid of the Zone, a reasonable goal considering how utterly dangerous it is as well as how it’s slowly spreading, while Freedom believes in allowing others to access the Zone for the reality-bending artifacts that can be used to better humankind, which has been proven true for artifacts that successfully are smuggled out.
** Soldiers are usually versus Stalkers. On one hand, the Ukrainian Military has legal rights to the zone and how it handles trespassers, but they tend to be corrupt, trigger-happy, and abuse their legal rights to kill and torture Stalkers that it can border on sadism. On the other hand, many lone Stalkers tend to be reasonable or decent, as much as you can be in the Zone, but most stalkers are indeed illegal trespassers on some do genuinely further provoke the military territory.by breaking into their bases and stealing information usually via gunfights, some Stalker factions are more actively malicious than others (Mercenaries, Bandits, Monolith, etc.), and they all are illegally trespassing.
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** [[spoiler:The Wish Granter's voice. What makes it terryfing aside that it's in Russian it that it's deep, loud ''and'' comes from nowhere while exploring the CNPP alongside the "psi emission" noise.]]

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** [[spoiler:The Wish Granter's voice. What makes it terryfing terrifying, aside the fact that it's every line audibly spoken by it is in Russian Russian, is it that it's deep, loud ''and'' comes from nowhere while exploring the CNPP alongside the "psi emission" noise.]]
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** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod that has it revert to the regular Zaton area if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new content that, fortunately, doesn't bring in the dreaded [[NintendoHard "Misery-like" difficulty]] from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are an always-hostile faction) for their invaluable/rare weapons that are very effective when properly utilized/modded via mechanics. (be warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''' and, most likely due to the unbelievable amount of zombies you're tasked to kill before they stop spawning in most of the maps, it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.

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** The Sigerous Mod 2.2 ("SGM 2.2" for short) for Call of Pripyat. While slightly unstable at times, it remains a VERY popular mod to the S.T.A.L.K.E.R. fan community since not only does it have a different starting point (there's an addon SGM mod sub-mod that has it revert to the [[https://www.mediafire.com/file/bal7pqj29mip3a3/Zaton-Start_SGM2.2.rar/file regular Zaton area area]] if you're not up to starting at a different location) for when starting anew in the mod, it introduces a '''LOT''' of awesome, new content that, fortunately, doesn't bring in the dreaded [[NintendoHard "Misery-like" difficulty]] from said other mod along with it in its normal version, along with the option of toggling whether or not [[EliteMooks Alpha Squads]] appear from time to time, which can be killed (as they are an always-hostile faction) for their invaluable/rare weapons that are very effective when properly utilized/modded via mechanics. (be warned however, they have Monolith-like gear that can easily end an unprepared Stalker, and once activated, it CANNOT be deactivated unless you reload an earlier save made before activating it, so use the utmost caution in deciding whether or not to activate said option) Along with this, it also adds a plethora of new sidequests and new artifacts and even allows for various methods to be implemented upon unmodified artifacts, such as adding more weight capacity and lessened or even no radiation effects and can even absorb radiation gradually if it goes beyond the normal negative radiation effect. All-in-all, it's a very good mod, but unfortunately, when the main mission is finished and it triggers a '''shit ton of zombies''' and, most likely due to the unbelievable amount of zombies you're tasked to kill before they stop spawning in most of the maps, it unfortunately can have the tendency of triggering the '''very infamous''' [[GameBreakingBug "Save Corrupted"]] issue at the most unfortunate of times, so regular manual (non-quicksave) saving is a must to attempt to hopefully counter it.
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minor typo fix


* RuinsOfTheModernAge[=/=]AndManGrewProud: ''And how !'' Obviously, the area around the Chernobyl power plant is really TruthInTelevision. And it does have a greatly haunting vibe to it, even without the presence of bizarre mutated monsters and paranormal activity like in the game.

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* RuinsOfTheModernAge[=/=]AndManGrewProud: ''And how !'' how!'' Obviously, the area around the Chernobyl power plant is really TruthInTelevision. And it does have a greatly haunting vibe to it, even without the presence of bizarre mutated monsters and paranormal activity like in the game.
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none of y'all played that mod so you can't disprove this


* PlayerExclusiveMechanic: Only the player can use the knife. Using mods reveals that [=NPCs=], when forced to fight with one, [[ArtificialStupidity stand perfectly still while madly swiping with the knife]].

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* PlayerExclusiveMechanic: Only the player can use the knife. Using mods reveals that [=NPCs=], when forced to fight with one, [[ArtificialStupidity stand perfectly still while madly swiping with the knife]]. Some mods, like [[https://ap-pro.ru/stuff/zov_pripjati/vozvrashtenie-v-zonu-r363/ ''Return to the Zone'']], give Knife Stalkers actual AI, which results in them becoming DemonicSpiders, as they are able to quickly approach you and rapidly drain your health with several swipes.
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* PlayerExclusiveMechanic: Only the player can use the knife. Using mods reveals that [=NPCs=], when forced to fight with one, [[ArtificialStupidity stand perfectly still while madly swiping with the knife]].
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The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous UsefulNotes/{{Chernobyl}} Nuclear Power Plant, a bleak and terrifying "Man-Made Hell" following the nuclear accident that originally created the Zone, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal {{mutants}}. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as "Stalkers" make a living exploring the Zone and seeking out the miraculous "artifacts" created by the Zone's anomalies.

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The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous UsefulNotes/{{Chernobyl}} Nuclear Power Plant, a bleak and terrifying "Man-Made Hell" following the nuclear accident that originally created the Zone, Zone in 1986, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal {{mutants}}. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as "Stalkers" make a living exploring the Zone and seeking out the miraculous "artifacts" created by the Zone's anomalies.
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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''[[Film/Stalker1979 Stalker]]'' by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novel's general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.

The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous {{UsefulNotes/Chernobyl}} Nuclear Power Plant, a bleak and terrifying "Man-Made Hell" following the nuclear accident that originally created the Zone, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal {{mutants}}. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as "Stalkers" make a living exploring the Zone and seeking out the miraculous "artifacts" created by the Zone's anomalies.

to:

''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] UsefulNotes/{{Ukrain|e}}ian video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Soviet Russian film ''[[Film/Stalker1979 Stalker]]'' ''Film/{{Stalker|1979}}'' by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novel's general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.

The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous {{UsefulNotes/Chernobyl}} UsefulNotes/{{Chernobyl}} Nuclear Power Plant, a bleak and terrifying "Man-Made Hell" following the nuclear accident that originally created the Zone, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal {{mutants}}. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as "Stalkers" make a living exploring the Zone and seeking out the miraculous "artifacts" created by the Zone's anomalies.



The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive in July 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.


to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive in July 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the mass scale invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

2023.
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*** Underbarrel grenade launchers shows, that grenades actually aren't so powerful without the ability to fire away few at once, and very short range makes UBGLs nearly useless in many situations.

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*** Underbarrel grenade launchers shows, that grenades actually aren't so powerful without the ability to fire away few at once, and very short range makes UBGLs [=UBGLs=] nearly useless in many situations.



*** The OTs-14 5.45mm is often sold by Sidorovich in the early game (before you speak to Wolf and after you've rescued Nimble) for 20,000 RU. Needless to say, it's highly unlikely you'll get this amount in time. You'd need to gather all of the loot in the first map and maybe some of the second to amass the amount needed. However, it's a '''very''' useful gun in the early game, as it is a high tier assault rifle chambered for an ammo type common throughout the entire game. The only other way to get it is to loot it off a dead Duty stalker, Barin, and that has the problems that either A) you have to kill him yourself and make an enemy out of the faction that controls the Bar area, or B) you have to wait until he's killed by bandits or mutants, a LuckBasedMission at best.

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*** The OTs-14 [=OTs=]-14 5.45mm is often sold by Sidorovich in the early game (before you speak to Wolf and after you've rescued Nimble) for 20,000 RU. Needless to say, it's highly unlikely you'll get this amount in time. You'd need to gather all of the loot in the first map and maybe some of the second to amass the amount needed. However, it's a '''very''' useful gun in the early game, as it is a high tier assault rifle chambered for an ammo type common throughout the entire game. The only other way to get it is to loot it off a dead Duty stalker, Barin, and that has the problems that either A) you have to kill him yourself and make an enemy out of the faction that controls the Bar area, or B) you have to wait until he's killed by bandits or mutants, a LuckBasedMission at best.



** Some other minor [=NPC=]s, such as Wolf, are mentioned in passing in ''Call of Pripyat'' as having died. One or two you might have killed, such as Wolfhound, whose custom .45 "March" can be bought from Nimble. Wolfhound was a mercenary leader who was chasing after Kruglov, and ordered his men to fire on the Marked One; chances are he shredded Wolfhound without a second thought. Then there's Max, whose custom sniper rifle is also available from Nimble. Nimble mentions having bought the rifle from Max, but depending on how you played ''SoC'', you might have seen Max die at the hands of a Duty squad you were supposed to help take out, or you might have killed him yourself with the help of said Duty squad.

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** Some other minor [=NPC=]s, such as Wolf, are mentioned in passing in ''Call of Pripyat'' as having died. One or two you might have killed, such as Wolfhound, whose custom .45 "March" can be bought from Nimble. Wolfhound was a mercenary leader who was chasing after Kruglov, and ordered his men to fire on the Marked One; chances are he shredded Wolfhound without a second thought. Then there's Max, whose custom sniper rifle is also available from Nimble. Nimble mentions having bought the rifle from Max, but depending on how you played ''SoC'', ''[=SoC=]'', you might have seen Max die at the hands of a Duty squad you were supposed to help take out, or you might have killed him yourself with the help of said Duty squad.



** ''Call of Chernobyl'' is a free-play sandbox mod created by TeamEPIC, with a focus on free-roaming rather than a linear plot (although you can still journey to the Wish Granter for an "ending"). It combines the maps from all 3 games into a full recreation of the Zone, and mostly uses the polished game systems from ''Call of Pripyat''. Like ''Lost Alpha'', it's a stand-alone game .exe. It features 32 explorable maps, reworked level design, A-Life Overhaul and much other changes upon the game. It had earned it's right place as Mod of the Year in 2015 & 2016.

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** ''Call of Chernobyl'' is a free-play sandbox mod created by TeamEPIC, [=TeamEPIC=], with a focus on free-roaming rather than a linear plot (although you can still journey to the Wish Granter for an "ending"). It combines the maps from all 3 games into a full recreation of the Zone, and mostly uses the polished game systems from ''Call of Pripyat''. Like ''Lost Alpha'', it's a stand-alone game .exe. It features 32 explorable maps, reworked level design, A-Life Overhaul and much other changes upon the game. It had earned it's right place as Mod of the Year in 2015 & 2016.
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** "Mankind is corrupt, it must be controlled[[note]]Destroyed, in the original translation[[note]]." [[spoiler:Images of war and death flash by, and the PC is left standing in a lifeless void.]]

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** "Mankind is corrupt, it must be controlled[[note]]Destroyed, in the original translation[[note]].translation[[/note]]." [[spoiler:Images of war and death flash by, and the PC is left standing in a lifeless void.]]
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Added DiffLines:

** "I want the Zone to disappear." [[spoiler:The PC goes [[EyeScream blind]].]]
** "Mankind is corrupt, it must be controlled[[note]]Destroyed, in the original translation[[note]]." [[spoiler:Images of war and death flash by, and the PC is left standing in a lifeless void.]]
** "I want to be rich." [[spoiler:It begins to literally rain gold coins, which bring down the roof under their weight and the PC is crushed to death.]]
** "I want to rule the world." [[spoiler:The PC is absorbed into the [[HiveMind C-Consciousness]].]]
** "I want to be immortal." [[spoiler:The PC is turned into a [[AndIMustScream still-living but immobile metal statue]].]]
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removing outdated Five Man Band tree


* FiveManBand: During the Pripyat Underground section in ''Call of Pripyat'':
** TheHero: Degtyarev.
** TheLancer: Vano. he's the one calling the shots when you're busy holding off enemies.
** TheSmartGuy: Strider. He knows the Underground and what traps lay ahead.
** TheBigGuy: Zulu. Carries a light machine gun and is portly.
** TheChick: Sokolov. You deserve to be here for your bitching.
*** Alternatively:
*** TheHero: Degtyarev.
*** TheLancer: Zulu. He is the one who helps you form the group.
*** TheSmartGuy: Vano. He is the one to find the way through anomalous fields, [[spoiler: and in his good ending he leads Freedom's anomaly research group]].
*** TheBigGuy: Strider, ColdSniper with deadly aim and quite powerful rifle.
*** TheChick: Sokolov. You deserve to be left here because of all of your whining.
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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/Stalker1979'' by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novel's general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.

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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/Stalker1979'' ''[[Film/Stalker1979 Stalker]]'' by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novel's general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.
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None


The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive on July 23, 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.


to:

The first proper sequel, ''S.T.A.L.K.E.R. 2: Heart of Chornobyl'', was announced at [=GamesCom=] 2010. However, in December 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the rights to the franchise remain with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]]. Not much is known about the game, other than that the X-Ray engine used by previous installments in the series has been replaced with Unreal Engine 4, since most of the devs who had experience working with X-Ray had moved either to Vostok Games or [=4A=] Games after the collapse of GSC. After a long period of silence, ''S.T.A.L.K.E.R. 2'' was finally announced as a temporary [[UsefulNotes/XboxSeriesXAndS Xbox Series X (and Series S)]] exclusive on in July 23, 2020. Work on ''Heart of Chornobyl'' [[TroubledProduction met a major hitch due to the invasion of Ukraine by Russia in early 2022]], and was temporarily put on hold. In June 2022, GSC announced that they would resume development on the project -- mostly by means of relocating their main development studio to Prague, Czechia -- and was aiming for a release at some point in 2023.

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