History VideoGame / Stalker

5th Feb '18 6:50:07 AM Cryoclaste
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5th Feb '18 6:50:05 AM Cryoclaste
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** In the first game, right at the beginning, you can tell a group of stalkers to sit out and let you do your thing {{Rambo}}-style on a car park full of bandits that are holding a semi-important [=NPC=], Nimble, hostage. The leader, Petruha, [[WhatTheHellPlayer will call you out on it if you do so]], and if you come back to his group without completing your objective, he'll mock you for being a wussy and won't give you any support. Complete the objective by yourself and he will be astonished at your success.

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** In the first game, right at the beginning, you can tell a group of stalkers to sit out and let you do your thing {{Rambo}}-style Franchise/{{Rambo}}-style on a car park full of bandits that are holding a semi-important [=NPC=], Nimble, hostage. The leader, Petruha, [[WhatTheHellPlayer will call you out on it if you do so]], and if you come back to his group without completing your objective, he'll mock you for being a wussy and won't give you any support. Complete the objective by yourself and he will be astonished at your success.
3rd Feb '18 5:19:08 PM DelShiftB
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Added DiffLines:

* SequenceBreaking: Two storyline gates are supposed to block progress. The gate at the north of Garbage can be pushed open by moving at the right angle (although this causes one member of Duty to become hostile) or killing the guards, and the second is a brain scorcher that blocks the north exit of Red Forest. In the latter case, the game thinks you've already done what you needed to do in previous levels.
** Because of the open world nature of the game, it's still possible to do things out of order. After the meeting at The Bar, it is still possible to go west to Rostov or north to the Army Warehouses, where you can get access to more powerful items before continuing on the main quest.
3rd Feb '18 11:45:05 AM Yalsaris63
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* DoomedByCanon:

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* DoomedByCanon: DoomedByCanon / DroppedABridgeOnHim:
1st Feb '18 12:59:55 AM Lightning4119
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* HealingFactor: Although it takes a while, the player character will slowly heal when not taking damage (or bleeding). Artifacts can speed up this process, though not by much.

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* HealingFactor: Although it takes a while, the player character will slowly heal when not taking damage (or bleeding). Artifacts can speed up this process, though not by much. Ironically, the artifacts that provide this - the Stone Blood, Meat Chunk, and Soul - increase your health regeneration, but ''decrease'' your overall hit protection, meaning you'll wind up being more fragile than you were to start with.



* HyperspaceArsenal: Averted... yet, somehow, played straight. You can only equip one sidearm and one primary weapon. However, you're able to carry up to 59.9 kg of anything (including additional guns) in your backpack, however going above 50kg reduces your sprinting ability to next to zero.. Break it with a piece of bread and you're totally immobile. Certain [[GameMod mods]] can allow you to change the weight limit to however many kg of equipment you want to carry, allowing you to become one heck of a pack-carrying camel.

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* HyperspaceArsenal: Averted... yet, somehow, played straight. You can only equip one sidearm and one primary weapon. However, you're able to carry up to 59.9 kg of anything (including additional guns) in your backpack, however going above 50kg reduces your sprinting ability to next to zero..zero. Break it with a piece of bread and you're totally immobile. Certain [[GameMod mods]] can allow you to change the weight limit to however many kg of equipment you want to carry, allowing you to become one heck of a pack-carrying camel.
31st Jan '18 7:51:36 PM Yalsaris63
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* HyperactiveMetabolism: In ''Shadow of Chernobyl'' and ''Clear Sky'', eating a food item instantly restores a small bit of health. ''Call of Pripyat'' [[AvertedTrope does away with this]] - food only serves to combat [[WizardNeedsFoodBadly hunger]]. Also, in ''Shadow of Chernobyl'', bandages somehow instantly restores a small amount of health in addition to stopping blood loss. The later two games realistically nerfed the bandages to only prevent bleeding after getting hit.

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* HyperactiveMetabolism: In ''Shadow of Chernobyl'' and ''Clear Sky'', eating a food item instantly restores a small bit of health. ''Call of Pripyat'' [[AvertedTrope does away with this]] - food only serves to combat [[WizardNeedsFoodBadly hunger]]. Also, in ''Shadow of Chernobyl'', bandages somehow instantly restores restore a small amount of health in addition to stopping blood loss. The later two games realistically nerfed the bandages to only prevent bleeding after getting hit.
31st Jan '18 7:51:02 PM Yalsaris63
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* HyperactiveMetabolism: In ''Shadow of Chernobyl'' and ''Clear Sky'', eating a food item instantly restores a small bit of health. ''Call of Pripyat'' [[AvertedTrope does away with this]] - food only serves to combat [[WizardNeedsFoodBadly hunger]].

to:

* HyperactiveMetabolism: In ''Shadow of Chernobyl'' and ''Clear Sky'', eating a food item instantly restores a small bit of health. ''Call of Pripyat'' [[AvertedTrope does away with this]] - food only serves to combat [[WizardNeedsFoodBadly hunger]]. Also, in ''Shadow of Chernobyl'', bandages somehow instantly restores a small amount of health in addition to stopping blood loss. The later two games realistically nerfed the bandages to only prevent bleeding after getting hit.
23rd Jan '18 6:42:58 PM EricNeoMatrix
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All three ''S.T.A.L.K.E.R.'' games are highly renowned for their incredibly atmospheric setting and realistic gameplay, but be warned they're not for the faint of heart - all three games are brutally NintendoHard, and are also known for being extremely creepy at times.

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All three ''S.T.A.L.K.E.R.'' games are highly renowned for their incredibly atmospheric setting and realistic gameplay, but be warned warned; they're not for the faint of heart - all three games are brutally NintendoHard, and are also known for being extremely creepy at times.
23rd Jan '18 6:42:35 PM EricNeoMatrix
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All three ''S.T.A.L.K.E.R.'' games are highly renowned for their incredibly atmospheric setting and realistic gameplay - but be warned, [[NintendoHard they're not for the faint of heart]], and are known for being extremely creepy at times.

to:

All three ''S.T.A.L.K.E.R.'' games are highly renowned for their incredibly atmospheric setting and realistic gameplay - gameplay, but be warned, [[NintendoHard warned they're not for the faint of heart]], heart - all three games are brutally NintendoHard, and are also known for being extremely creepy at times.



Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]]. See also ''Call of Chernobyl'', a mod for ''Call of Pripyat'' that merges ''Shadow'', ''Clear Sky'' and ''Call'' together into one large game. It can be found [[http://www.moddb.com/mods/call-of-chernobyl here]].

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Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]]. See also ''Call of Chernobyl'', a mod for ''Call of Pripyat'' that merges ''Shadow'', ''Clear Sky'' and ''Call'' all of the games together into one large game. It can be found [[http://www.moddb.com/mods/call-of-chernobyl here]].
12th Jan '18 5:01:08 PM Yalsaris63
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** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several smaller and more normal-looking arms and legs, hanging useless most of the time. This coupled with its size suggests it ''might'' be the result of several human bodies fused together.

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** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several smaller and more normal-looking arms and legs, hanging useless most of the time. This coupled with its size suggests it ''might'' be the result of several human bodies fused together. Imagine the Centaur mutant from ''Franchise/{{Fallout}}'' but remove the tentacles and give it bipedalism and two arms then make it 1.5x bigger and this is the result.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Stalker