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* ArtificalStupidity: Some robots, such as Fodders and Ham-mers, will run straight at the player in an attempt to attack. They do this even if there's a hazard in between them and the player such as goo, [[TooDumbToLive thus destroying themselves in the process]].

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* ArtificalStupidity: ArtificialStupidity: Some robots, such as Fodders and Ham-mers, will run straight at the player in an attempt to attack. They do this even if there's a hazard in between them and the player such as goo, [[TooDumbToLive thus destroying themselves in the process]].



* ColorCodedForYourConvinence:

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* ColorCodedForYourConvinence:ColorCodedForYourConvenience:
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* NoFairCheating: Entering any cheat codes in the pause menu will subtly brand your save file, causing the NPCs to turn their backs on SpongeBob when he approaches them. They'll turn back around when talking to him though.

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* NoFairCheating: Entering any cheat codes in the pause menu will subtly brand your save file, causing the NPCs [=NPCs=] to turn their backs on SpongeBob [=SpongeBob=] when he approaches them. They'll turn back around when talking to him though.
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* NoFairCheating: Entering any cheat codes in the pause menu will subtly brand your save file, causing the NPCs to turn their backs on SpongeBob when he approaches them. They'll turn back around when talking to him though.
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The game received two gameplay sequels by the same developer, ''VideoGame/TheSpongebobMovieGame'' & ''VideoGame/SpongeBobsTruthOrSquare''.
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* ArtificalStupidity: Some robots, such as Fodders and Ham-mers, will run straight at the player in an attempt to attack. They do this even if there's a hazard in between them and the player such as goo, [[TooDumbToLive thus destroying themselves in the process]].
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Creator/THQNordic released a HD remake called ''[=SpongeBob SquarePants=]: Battle for Bikini Bottom – Rehydrated'' on June 23, 2020 for the Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, and Windows.[[note]]The original PC version of the game was actually a MinigameGame, not a port of the console versions, so this is the first time [=PCs=] get a version of the original 3D platformer.[[/note]] The remake was developed by Purple Lamp Studios, and boasts a massive graphical overhaul and a host of quality-of-life improvements, while also adding a new multiplayer mode with exclusive playable characters and assets based on content cut from the original version. A mobile port of the remake for iOS and Android, developed by Handy Games, was released on January 21, 2021.

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Creator/THQNordic released a HD remake called ''[=SpongeBob SquarePants=]: Battle for Bikini Bottom – Rehydrated'' on June 23, 2020 for the Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, and Windows.[[note]]The original PC version of the game was actually a MinigameGame, not a port of the console versions, so this is the first time [=PCs=] get a version of the original 3D platformer.[[/note]] The remake was developed by Purple Lamp Studios, and boasts a massive graphical overhaul and a host of quality-of-life improvements, while also adding a new multiplayer mode with exclusive playable characters and assets based on content cut from the original version. A version for [[Platform/GoogleStadia Stadia]] was released on December 8 of that year. A mobile port of the remake for iOS and Android, developed by Handy Games, was released on January 21, 2021.

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Drop The Hammer is now a disambiguation page.


* DropTheHammer: The [[PunnyName Ham-mer]] robots use large hammers made of ham as a weapon.



** [[PunnyName Ham-mer]], another fairly common enemy, uses a [[DropTheHammer giant hammer]] made of a literal large ham to attack you.

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** [[PunnyName Ham-mer]], another fairly common enemy, uses a [[DropTheHammer giant hammer]] hammer made of a literal large ham to attack you.
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* GameplayAndStorySegregation: An optional conversation with Plankton in the third part of Bikini Bottom has Plankton accidentally revealing that he's the one responsible for the robots running amok through town, which Spongebob calls him out on. Later, Plankton's involvement is revealed in a news broadcast when Spongebob enters the Chum Bucket to confront the final boss. Yet, the cutscene preceeding the final boss will have Spongebob and everyone else surprised to learn that Plankton was the one behind everything, despite the fact that Spongebob should already know about it.
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* ArtificalBrilliance: During the [[spoiler: final boss's second phase, Robo-Plankton will actively begin dodging out of the way of Spongebob's cruise bubble, forcing you to adapt to his movements in order to hit him.]]

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* ArtificalBrilliance: ArtificialBrilliance: During the [[spoiler: final boss's second phase, Robo-Plankton will actively begin dodging out of the way of Spongebob's cruise bubble, forcing you to adapt to his movements in order to hit him.]]
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''WesternAnimation/SpongeBobSquarePants: Battle for Bikini Bottom'' is a {{licensed game}} produced by [[Creator/{{Nickelodeon}} Nick]] Games and Creator/{{THQ}}, and developed by Heavy Iron Studios, released in 2003 for the UsefulNotes/{{PS2}}, UsefulNotes/NintendoGameCube, and UsefulNotes/{{Xbox}}. The UsefulNotes/MicrosoftWindows and UsefulNotes/GameBoyAdvance {{Reformulated Game}}s were developed by AWE Games and Vicarious Visions respectively.

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''WesternAnimation/SpongeBobSquarePants: Battle for Bikini Bottom'' is a {{licensed game}} produced by [[Creator/{{Nickelodeon}} Nick]] Games and Creator/{{THQ}}, and developed by Heavy Iron Studios, released in 2003 for the UsefulNotes/{{PS2}}, UsefulNotes/NintendoGameCube, Platform/{{PS2}}, Platform/NintendoGameCube, and UsefulNotes/{{Xbox}}. Platform/{{Xbox}}. The UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows and UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance {{Reformulated Game}}s were developed by AWE Games and Vicarious Visions respectively.



Creator/THQNordic released a HD remake called ''[=SpongeBob SquarePants=]: Battle for Bikini Bottom – Rehydrated'' on June 23, 2020 for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and Windows.[[note]]The original PC version of the game was actually a MinigameGame, not a port of the console versions, so this is the first time [=PCs=] get a version of the original 3D platformer.[[/note]] The remake was developed by Purple Lamp Studios, and boasts a massive graphical overhaul and a host of quality-of-life improvements, while also adding a new multiplayer mode with exclusive playable characters and assets based on content cut from the original version. A mobile port of the remake for iOS and Android, developed by Handy Games, was released on January 21, 2021.

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Creator/THQNordic released a HD remake called ''[=SpongeBob SquarePants=]: Battle for Bikini Bottom – Rehydrated'' on June 23, 2020 for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, and Windows.[[note]]The original PC version of the game was actually a MinigameGame, not a port of the console versions, so this is the first time [=PCs=] get a version of the original 3D platformer.[[/note]] The remake was developed by Purple Lamp Studios, and boasts a massive graphical overhaul and a host of quality-of-life improvements, while also adding a new multiplayer mode with exclusive playable characters and assets based on content cut from the original version. A mobile port of the remake for iOS and Android, developed by Handy Games, was released on January 21, 2021.



* ConsoleCameo: In the console versions, a sand sculpture in Goo Lagoon resembles an UsefulNotes/Atari2600 controller.

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* ConsoleCameo: In the console versions, a sand sculpture in Goo Lagoon resembles an UsefulNotes/Atari2600 Platform/Atari2600 controller.



* OptionalBoss: Robo-Squidward, who was initially just concept art in the original console releases (outside of the UsefulNotes/GameBoyAdvance version), makes an appearance in multiplayer mode as its main boss. He'll spawn waves of robots at players, and after several waves, will interfere directly with [[ShockAndAwe electrical discharges]] that cover parts of the islands.

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* OptionalBoss: Robo-Squidward, who was initially just concept art in the original console releases (outside of the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version), makes an appearance in multiplayer mode as its main boss. He'll spawn waves of robots at players, and after several waves, will interfere directly with [[ShockAndAwe electrical discharges]] that cover parts of the islands.
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The gameplay is a staple 3D platformer in the vein of ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie''--have [=SpongeBob=], Patrick and Sandy travel around several different levels spread throughout Bikini Bottom. They battle Plankton's robot cronies and solve obstacles and puzzles while collecting Golden Spatulas to help you get around.

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The gameplay is a staple 3D platformer in the vein of ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie''--have [=SpongeBob=], Patrick and Sandy travel around several different levels spread throughout Bikini Bottom. They battle Plankton's robot cronies and solve obstacles and puzzles (e.g., {{Klotski}}) while collecting Golden Spatulas to help you get around.



* IdiotBall: PlayedForLaughs. Every single time it's made obvious that Plankton was the one at fault for making the robots in the first place, the other characters write it off or ignore it. Plankton even effectively flat out admits several times that he's the one at fault, only for everyone else to buy whatever WildcardExcuse he comes up with to explain it away. It isn't until just before the final boss starts that they finally catch on.

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* IdiotBall: PlayedForLaughs. Every single time it's made obvious that Plankton was the one at fault for making the robots in the first place, the other characters write it off or ignore it. Plankton even effectively flat out flat-out admits several times that he's the one at fault, only for everyone else to buy whatever WildcardExcuse he comes up with to explain it away. It isn't until just before the final boss starts that they finally catch on.
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* GameMod: Quite a few.
** [[https://himodding.miraheze.org/wiki/BFBB_Beta_Mod BFBB Beta Mod]], which remakes the entire game in the style of the E3 2003 beta build.
** [[https://himodding.miraheze.org/wiki/BFBBMix BFBBMix]], a which remixes the entire game with new music, objectives and level layouts.
** [[https://himodding.miraheze.org/wiki/BFBB:Second_Strike Second Strike]], which doesn't change the main level layouts but significantly increases the difficulty with extra enemies throughout the game, as well as new challenges and secret areas.
** [[https://www.youtube.com/watch?v=kB5R3SdG5Og&list=PL5ZNoe2FlfKPVeXceSBWFsHV-gGhMbZRq BFBB Deluxe]], an in development mod that will expand the game by doubling the amount of available spatulas, with the option of new sock placements as well as new game areas.
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* ArtificalBrilliance: During the [[spoiler: final boss's second phase, Robo-Plankton will actively begin dodging out of the way of Spongebob's cruise bubble, forcing you to adapt to his movements in order to hit him.]]
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* SortingAlgorithmOfThreateningGeography: The first set of levels feature rather mundane and brightly-lit locales that are well populated by other fish and are familiar to anyone who watches the show. The second set of levels are darker and more secluded (excluding Sand Mountain, which is brightly lit like the first three levels) and feature more dangerous hazards and difficult platforming. By the third and final set of levels, the areas are actively hostile and filled to the brim with hazards, bottomless pits, and dangerous enemies.
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* NewbieImmunity: The tutorial in Spongebob's Pineapple showing how health works will automatically [[AnvilOnHead drop a safe]] on our hero for one point of damage. This tutorial can be revisited at any point in the game, and won't kill you even if you're down to your last point.
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** The same applies for the last set of levels: The atmospheric Kelp Forest is followed by the dark and foreboding Flying Dutchman's Graveyard, then to the surreal and colorful SpongeBob's Dream.

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** The same applies for the last set of levels: The atmospheric Kelp Forest is followed by the dark and foreboding Flying Dutchman's Graveyard, then to the surreal and colorful SpongeBob's [=SpongeBob's=] Dream.
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* RecycledSoundtrack: Most of the tracks in the PC port are from " SpongeBob SquarePants: Employee of the Month".

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* RecycledSoundtrack: Most of the tracks in the PC port are from " SpongeBob SquarePants: Employee of the Month".''VideoGame/SpongeBobSquarePantsEmployeeOfTheMonth''.
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*** Averted in ''Rehydrated'', where the safe will indeed kill SpongeBob if he's down to one hit point.
** NPC characters in levels will have different dialogue if you talk to them with the wrong character for the task they give, some of which can only be heard if you switch characters and backtrack from later in the level. However, two completely unique (and voiced) conversations between SpongeBob and Plankton exist in both Jellyfish Fields and Sandy's Dream that can only be heard through the use of glitches or cheats, as Plankton is in areas that are impossible for SpongeBob to access by normal means.

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*** Averted in ''Rehydrated'', where the safe will indeed kill SpongeBob [=SpongeBob=] if he's down to one hit point.
** NPC characters in levels will have different dialogue if you talk to them with the wrong character for the task they give, some of which can only be heard if you switch characters and backtrack from later in the level. However, two completely unique (and voiced) conversations between SpongeBob [=SpongeBob=] and Plankton exist in both Jellyfish Fields and Sandy's Dream that can only be heard through the use of glitches or cheats, as Plankton is in areas that are impossible for SpongeBob [=SpongeBob=] to access by normal means.



* ToiletHumor: After her rescue in the Robo-Patrick fight, Sandy tells Spongebob & Squidward that they made her blush, prompting [=SpongeBob=] to say this:

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* ToiletHumor: After her rescue in the Robo-Patrick fight, Sandy tells Spongebob & and Squidward that they made her blush, prompting [=SpongeBob=] to say this:
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* NoYou: When Spongebob finds Patrick in a cage, [[TheDitz the latter assumes Spongebob was the one in the cage]], and they back-and-forth on this trope when the sponge tries to correct him.


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* ARareSentence: The Realistic Fish Head corpses at the idea of items from a magic shop ‘disappearing’.
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* EasterEgg: Both on the original version only:
** Tubelet's fire will change color if the game is played on a specific holiday (or if the system's date is set to said holiday), such as rainbow on January 1st, green on March 17th, and orange on October 31st.
** If the oven in Spongebob's Pineapple is hit with the bubble bowl (long after the player would have any reason to visit that area), a special animation plays where it visibly emits flames (with a unique sound effect to boot) before turning itself off. Note that this occurs ''only'' with the bubble bowl; no other move will cause any effect.
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* PasswordSave: The GBA version uses this in the form of a four-character code of letters and numbers.

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* PasswordSave: The GBA version uses this in the form of a four-character code of letters and numbers. It's actually fairly easy to guess the passwords blindly and skip a substantial chunk of the game.
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* ColorCodedForYourConvinence:
** Shiny Objects are valued based on their color, with red being the least and purple being the most. Red is worth 1, yellow is worth 2, green is worth 5, blue is worth 10, and purple is worth 50.
** Sand Mountain and Kelp Forest have colored markings on the slides that indicate the type of jump that is coming up. Orange is for a single jump, and blue is for a double jump.
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* DeathIsASlapOnTheWrist: You are returned to a checkpoint when you die, and that's pretty much it. This is averted for some challenges, however, as certain things reset upon death, such as the Sand Mountain challenge where you must destroy all 8 sandmen located at various places on the slide, which reset if you die.

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* DeathIsASlapOnTheWrist: You are returned to a checkpoint when you die, and that's pretty much it. This is averted for some challenges, however, as certain things reset upon death, such as the Sand Mountain challenge where you must destroy all 8 sandmen located at various places on the slide, which reset if you die. [[spoiler: The second phase of the final boss also averts this, as it will send you all the way back to the beginning if you die, meaning you must do it all in one go]].



** NPC characters in levels will have different dialogue if you talk to them with the wrong character for the task they give, some of which can only be heard if you switch characters and backtrack from later in the level. However, two completely unique (and voiced) conversations between Spongebob and Plankton exist in both Jellyfish Fields and Sandy's Dream that can only be heard through the use of glitches or cheats, as Plankton is in areas that are impossible for Spongebob to access by normal means.

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*** Averted in ''Rehydrated'', where the safe will indeed kill SpongeBob if he's down to one hit point.
** NPC characters in levels will have different dialogue if you talk to them with the wrong character for the task they give, some of which can only be heard if you switch characters and backtrack from later in the level. However, two completely unique (and voiced) conversations between Spongebob SpongeBob and Plankton exist in both Jellyfish Fields and Sandy's Dream that can only be heard through the use of glitches or cheats, as Plankton is in areas that are impossible for Spongebob SpongeBob to access by normal means.
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* RecycledSoundtrack: Most of the tracks are from " SpongeBob SquarePants: Employee of the Month".

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* RecycledSoundtrack: Most of the tracks in the PC port are from " SpongeBob SquarePants: Employee of the Month".
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* RecycledSoundtrack: The theme song in the original version was the recoreded theme from ''VideoGame/SpongeBobSquarePantsEmployeeOfTheMonth''.


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* RecycledSoundtrack: Most of the tracks are from " SpongeBob SquarePants: Employee of the Month".
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* MoodWhiplash:
** If playing the levels in the intended order, the dark and creepy Rock Bottom comes right after the bright and energetic Goo Lagoon and humorous Posiedome. After Rock Bottom and the underground Mermalair is the bright and (mostly) peaceful Sand Mountain... which is then immediately followed by the Robo-Patrick fight.
** The same applies for the last set of levels: The atmospheric Kelp Forest is followed by the dark and foreboding Flying Dutchman's Graveyard, then to the surreal and colorful SpongeBob's Dream.

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