History VideoGame / SplinterCell

26th May '16 12:03:42 PM Drewcarolina
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* EvilBrit: Subverted in ''Blacklist'' with Majd Sadiq, the BigBad. He is actually a Arab, but was a former [=MI6=] agent and seemed to have picked up the accent while working for them. Working under him is fellow RogueAgent Jadid Haidos.
25th May '16 5:20:05 PM nombretomado
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* UpdatedRerelease: The original trilogy has an HD re-release on the PS3.

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* UpdatedRerelease: The original trilogy has an HD re-release on the PS3.[=PS3=].
18th May '16 6:37:44 AM SnowHesher
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* TakeThat: Numerous digs at other video game franchises, including ''Franchise/MetalGear'', ''Franchise/PrinceOfPersia'' (which had a remake series by Ubisoft), and ''VideoGame/HalfLife''. And [[SelfDeprecation previous]] ''Splinter Cell'' games ("let me guess, three alarms and the mission's over?").

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* TakeThat: TakeThat:
**
Numerous digs at other video game franchises, including ''Franchise/MetalGear'', ''Franchise/PrinceOfPersia'' (which had a remake series by Ubisoft), and ''VideoGame/HalfLife''. And [[SelfDeprecation previous]] ''Splinter Cell'' games ("let me guess, three alarms and the mission's over?").over?").
** In ''Pandora Tomorrow'', clothing featuring the face of Suadi Sadono becomes fashionable in the west, and it's implied that many of the people who buy the shirts do so for fashion reasons and not because they support the man's cause. This is very likely a jab at college students who wear Che Guevara t-shirts but know little to nothing about the man himself.
13th May '16 4:49:06 PM TheOneWhoTropes
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13th May '16 4:48:52 PM TheOneWhoTropes
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There was a GaidenGame released for the PlaystationPortable, called ''Splinter Cell: Essentials'', which is set after the events of the then-upcoming ''Double Agent'', and was created to bridge any gaps. It was built on the engine of ''Pandora Tomorrow'' and its plot is based on an internal investigation into Sam's past operations for Third Echelon due to him being considered a traitor (which, in fact, he is not - the files for those cases had been tampered with). While there are new levels, the game is essentially a collection of CallBack and NostalgiaLevel material.

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There was a GaidenGame released for the PlaystationPortable, UsefulNotes/PlaystationPortable, called ''Splinter Cell: Essentials'', which is set after the events of the then-upcoming ''Double Agent'', and was created to bridge any gaps. It was built on the engine of ''Pandora Tomorrow'' and its plot is based on an internal investigation into Sam's past operations for Third Echelon due to him being considered a traitor (which, in fact, he is not - the files for those cases had been tampered with). While there are new levels, the game is essentially a collection of CallBack and NostalgiaLevel material.
9th May '16 5:31:45 AM GentlemensDame883
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The game was a success and was quickly followed up by a number of sequels. The first two sequels stayed very close to the original, while enhancing and evolving the gameplay -- ''Pandora Tomorrow'', about a terrorist plotting to release a virus, expanded the game to include multiplayer capabilities, with a versus mode and speciallyn designed co-op levels, as well as some new moves such as shooting while hanging from pipes and a few new gadgets. ''Chaos Theory'', about the theft of a weaponized computer algorithm, added to gameplay considerably, most notably with a host of optional secondary objectives in any given mission, but also with a more open-ended environment; new moves like the "inverted neck-break"; several neat new gadgets; a sound meter in addition to your light meter; a reworked graphics engine; noticeably more believable enemy AI; and a statistical breakdown of how you performed in a mission, giving added incentive to achieve perfect stealth. To this day, it is widely considered to have been the high point of the series.

to:

The game was a success and was quickly followed up by a number of sequels. The first two sequels stayed very close to the original, while enhancing and evolving the gameplay -- ''Pandora Tomorrow'', about a terrorist plotting to release a virus, expanded the game to include multiplayer capabilities, with a versus mode and speciallyn specially designed co-op levels, as well as some new moves such as shooting while hanging from pipes and a few new gadgets. ''Chaos Theory'', about the theft of a weaponized computer algorithm, added to gameplay considerably, most notably with a host of optional secondary objectives in any given mission, but also with a more open-ended environment; new moves like the "inverted neck-break"; several neat new gadgets; a sound meter in addition to your light meter; a reworked graphics engine; noticeably more believable enemy AI; and a statistical breakdown of how you performed in a mission, giving added incentive to achieve perfect stealth. To this day, it is widely considered to have been the high point of the series.
8th May '16 4:17:47 PM SavoryMaggotEggs
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* TooKinkyToTorture: Sam's interrogation technique is usually effective, but there is always at least one guard who's too stupid or crazy for it to have any meaningful effect. For example, in ''Chaos Theory'', one guard assumes that Sam is a ninja and is so occupied with babbling on about how cool ninjas are that Sam is completely unable to get any useful information from him. Even threats of imminent death only make the guard excited about how cool it would be to be killed by a ninja.

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* TooKinkyToTorture: Sam's interrogation technique is usually effective, but there is always at least one guard who's too stupid or crazy for it to have any meaningful effect. For example, in ''Chaos Theory'', one guard assumes that Sam is a ninja and is so occupied with babbling on about how cool ninjas are that Sam is completely unable to get any useful information from him. Even threats of imminent death only make the guard excited about how cool it would be to be killed by a ninja.ninja - another mook (a Japanese soldier on guard duty claims he is NotAfraidToDie, refusing to spill any information
**TruthInTelevision as 90% of the actually well-payed, fierce and well-trained guards don't succumb to Sam's scare tactics, while grunts, cheap guards and civilians even, do.
8th May '16 4:02:50 PM SavoryMaggotEggs
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The game was a success and was quickly followed up by a number of sequels. The first two sequels stayed very close to the original, while enhancing and evolving the gameplay -- ''Pandora Tomorrow'', about a terrorist plotting to release a virus, expanded the game to include multiplayer capabilities, with a versus mode and specially designed co-op levels, as well as some new moves such as shooting while hanging from pipes and a few new gadgets. ''Chaos Theory'', about the theft of a weaponized computer algorithm, added to gameplay considerably, most notably with a host of optional secondary objectives in any given mission, but also with more freely navigable environment; new moves like the "inverted neck-break"; several neat new gadgets; a sound meter in addition to your light meter; a reworked graphics engine; noticeably more believable enemy AI; and a statistical breakdown of how you performed in a mission, giving added incentive to achieve perfect stealth. To this day, it is widely considered to have been the high point of the series.

to:

The game was a success and was quickly followed up by a number of sequels. The first two sequels stayed very close to the original, while enhancing and evolving the gameplay -- ''Pandora Tomorrow'', about a terrorist plotting to release a virus, expanded the game to include multiplayer capabilities, with a versus mode and specially speciallyn designed co-op levels, as well as some new moves such as shooting while hanging from pipes and a few new gadgets. ''Chaos Theory'', about the theft of a weaponized computer algorithm, added to gameplay considerably, most notably with a host of optional secondary objectives in any given mission, but also with a more freely navigable open-ended environment; new moves like the "inverted neck-break"; several neat new gadgets; a sound meter in addition to your light meter; a reworked graphics engine; noticeably more believable enemy AI; and a statistical breakdown of how you performed in a mission, giving added incentive to achieve perfect stealth. To this day, it is widely considered to have been the high point of the series.
21st Apr '16 3:02:41 AM Hoffmann
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* BaldOfEvil: All the games have bald villains: in the first four, Grinko was TheDragon in the first one, Norman Soth was TheDragon in ''Pandora Tomorrow'', [[spoiler: Douglas Shetland]] was a villain in Chaos Theory, ''Double Agent'' had Emile Dufraisne.

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* BaldOfEvil: All the games have bald villains: in the first four, Grinko was TheDragon in the first one, Norman Soth was TheDragon in ''Pandora Tomorrow'', [[spoiler: Douglas Shetland]] was a villain in Chaos Theory, ''Double Agent'' had Emile Dufraisne.Dufraisne, ''Conviction'' had [[spoiler: Calvin Samson]], ''Blacklist'' had Majid Sadiq.
28th Mar '16 6:32:10 PM Aegeus
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* PaintingTheMedium: ''Conviction'' and ''Blacklist'' use the rather cool technique of 'projecting' elements like mission objectives, backstory, and Sam's thoughts onto the surrounding environment. For example, as Sam approaches a mansion the words "Infiltrate the Mansion" appear on its facade like they're being beamed from a film projector. This also works in the Dev Diaries, where words, phrases, and titles will be projected on background elements. ''Blacklist'' looks to continue this to a certain extent.

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* PaintingTheMedium: ''Conviction'' and ''Blacklist'' use the rather cool technique of 'projecting' elements like mission objectives, backstory, and Sam's thoughts onto the surrounding environment. For example, as Sam approaches a mansion the words "Infiltrate the Mansion" appear on its facade like they're being beamed from a film projector. This also works in the Dev Diaries, where words, phrases, and titles will be projected on background elements. ''Blacklist'' looks has a similar style, with teammates appearing on the walls when they speak to continue Sam over the radio.
** ''Blacklist'' also does
this in the briefing for the final mission. Normally, when the game asks if you're ready to a certain extent.start the mission, the camera focuses on Sam, and once you say yes, Sam starts issuing orders. In the final mission, Sam asks his team if they're going to work with him (since it's completely against orders), and the prompt to start the mission appears three times, focusing on each teammate in turn. Each time you say yes, that teammate tells him "Go for Denver."
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SplinterCell