History VideoGame / SplinterCell

7th Aug '17 7:01:47 PM Berrenta
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
5th Jun '17 12:11:58 PM FireCrawler2002
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Added DiffLines:

* ShipLevel: ''Chaos Theory'' has the Cargo Ship, while ''Double Agent'' has Cozumel and the second half of the Sea of Okhotsk.


Added DiffLines:

* ShipLevel: The preorder or DLC exclusive Billionaire's Yacht in ''Blacklist''.
17th May '17 7:43:25 PM Kadorhal
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*** Emile Dufraisne is a CompositeCharacter of several allies from previous games. His status as the BigBad and leader of the JBA who often gives orders personally to Fisher while he's on the job makes him the Lambert expy, but he's also got shades of the various runners (Junior Wilkes, Coen, Redding) in his tendency to go on-site himself and taking Fisher along, as well as [[spoiler:Douglas Shetland]] for his plans to essentially restart America by killing a lot of people.

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*** Emile Dufraisne is a CompositeCharacter of several allies from previous games. His status as the BigBad and leader of the JBA who often gives orders personally to Fisher while he's on the job makes him the Lambert expy, but he's also got shades of the various runners (Junior Wilkes, Coen, Redding) in his tendency to go on-site himself and taking transport Fisher along, to the mission sites, as well as [[spoiler:Douglas Shetland]] for his typical more hands-on approach to those missions, and his plans to essentially restart America by killing a lot of people.
16th May '17 8:54:03 PM Kadorhal
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** Emile and Carson in ''Double Agent'' are both able to actually break out of a hold when Sam goes to grab them. Carson even manages to force Fisher to drop his knife when he tries to use it. Downplayed in both instances, though, as Fisher still quickly and easily snaps both of their necks, Emile's with a simple punch to the jaw.



** Domestic terrorist leader Emile Dufraisne, BigBad of ''Double Agent'', is most definitely one of these. Besides being a generally harsh and abusive boss overall, his actions including having Sam and Enrica tortured for "incompetence", likewise [[YouHaveFailedMe personally killing Enrica because he suspected a mole in the event that you prevent the destruction of the cruise ship]], and trying to blow up his own base with a nuclear warhead (taking all his men down with him) when the FBI show up to arrest him. For that matter, it's also implied that the only reason Enrica even stays with the organization is that Emile will turn her in to the police if she tries to leave.

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** Domestic terrorist leader Emile Dufraisne, BigBad of ''Double Agent'', is most definitely one of these. Besides being a generally harsh and abusive boss overall, his actions including having Sam and Enrica tortured for "incompetence", likewise [[YouHaveFailedMe personally killing Enrica because he suspected a mole in the event that you prevent the destruction of the cruise ship]], and trying to blow up his own base with a nuclear warhead (taking all his men down with him) when the FBI show up to arrest him. For that matter, it's also implied outright noted in Enrica's personnel files that the only reason Enrica she even stays with the organization is that Emile will turn her in to the police for a murder committed before joining the JBA if she tries to leave.



** ''Chaos Theory'' lampshades this in an email amongst North Korean soldiers asking how the hell they managed to get their hands on 5.56mm NATO ammo when none of their small arms chamber it. In a later level, you can also interrogate a North Korean soldier in the middle of a war zone who will justify this: they've deliberately been stashing 5.56mm bullets [[CrazyPrepared just in case they needed to use enemy weapons]].

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** ''Chaos Theory'' lampshades this in an email amongst North Korean soldiers asking how the hell they managed to get their hands on 5.56mm NATO ammo when none of their small arms chamber it. In a later level, One level later, you can also interrogate a North Korean soldier in the middle of a war zone who will justify this: they've deliberately been stashing 5.56mm bullets [[CrazyPrepared just in case they needed to use enemy weapons]].



* {{Expy}}: Suhadi Sadono from ''Pandora Tomorrow'' is a charismatic guerrilla leader who resembles UsefulNotes/CheGuevara both in looks and clothing style. In one cutscene, an American college student is seen wearing a Suhadi Sadono t-shirt similar to the Che Guevara t-shirts worn by real-life college students. He is also similar in name to Agusto César Sandino, and like him, gains much support and popularity from his people based on his opposition of U.S. military domination in his homeland.

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* {{Expy}}: {{Expy}}:
**
Suhadi Sadono from ''Pandora Tomorrow'' is a charismatic guerrilla leader who resembles UsefulNotes/CheGuevara both in looks and clothing style. In one cutscene, an American college student is seen wearing a Suhadi Sadono t-shirt similar to the Che Guevara t-shirts worn by real-life college students. He is also similar in name to Agusto César Sandino, and like him, gains much support and popularity from his people based on his opposition of U.S. military domination in his homeland.homeland.
** In-universe, ''Double Agent'' has a few to previous ''Splinter Cell'' characters:
*** Emile Dufraisne is a CompositeCharacter of several allies from previous games. His status as the BigBad and leader of the JBA who often gives orders personally to Fisher while he's on the job makes him the Lambert expy, but he's also got shades of the various runners (Junior Wilkes, Coen, Redding) in his tendency to go on-site himself and taking Fisher along, as well as [[spoiler:Douglas Shetland]] for his plans to essentially restart America by killing a lot of people.
*** Grimsdottir in turn gets DecompositeCharacter[=s=]. Enrica Villablanca shares her status as [[TheSmurfettePrinciple the token female of the group]] and the second most talkative and helpful of the support staff behind Emile, but any and all [[PlayfulHacker technical wizardry]] she performs to more directly aid Fisher actually comes from programs written by the otherwise-rarely-seen Stanley Dayton.



-->Guard: I ''knew'' it, I KNEW there were ninjas here!\\
Sam: ''What.''

to:

-->Guard: -->'''Guard:''' I ''knew'' it, I KNEW there were ninjas here!\\
Sam: '''Sam:''' ''What.''



* GaidenGame: ''Essentials'' isn't actually essential to keeping track of the series' plot, but it does cover up any questions you might have about the leap from ''Double Agent'' to ''Conviction''... or was supposed to before ''Conviction'' hit DevelopmentHell.
* GasLeakCoverup: At the end of the first game, the National Guard evacuates an apartment building in Maryland to defuse and remove a nuclear bomb planted there by terrorists. The government tells the public that the building was evacuated to a gas leak.
* GoodGunsBadGuns: Lampshaded in the beginning of ''Chaos Theory''. Sam's used to the bad guys using [=AK=]s, so he can immediately tell just from the firing noise that something's off when they turn out to be carrying [[https://en.wikipedia.org/wiki/Advanced_Individual_Combat_Weapon enhanced versions]] of the AUG. Later inverted in ''Conviction''; only enemies in the first two levels drop Skorpions and Desert Eagles, and only in Diwaniya, Iraq and co-op are [=AK=]s dropped; in all other missions the enemies are using "Western" guns.

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* GaidenGame: ''Essentials'' isn't actually essential to keeping track of the series' plot, but it does cover up any questions you might have about the leap from ''Double Agent'' to ''Conviction''... or was supposed to to, before ''Conviction'' hit DevelopmentHell.
* GasLeakCoverup: At the end of the first game, the National Guard evacuates an apartment building in Maryland to defuse and remove a nuclear bomb planted there by terrorists. The government tells the public that the building was evacuated due to a gas leak.
* GoodGunsBadGuns: Lampshaded in the beginning of ''Chaos Theory''. Sam's used to the bad guys using [=AK=]s, so he can immediately tell just from the firing noise that something's off when they turn out to be carrying [[https://en.wikipedia.org/wiki/Advanced_Individual_Combat_Weapon enhanced versions]] of the AUG.AUG; a side-objective for this and the next mission is to scan and then tag crates of weapons to find out where exactly small-time guerillas are getting advanced hardware from. Later inverted in ''Conviction''; only enemies in the first two levels drop Skorpions and Desert Eagles, and only in Diwaniya, Iraq and co-op are [=AK=]s dropped; in all other missions the enemies are using "Western" guns.



* IfYoureSoEvilEatThisKitten: Several choices the player must make in ''Double Agent'', although pretty much every one has an obvious "correct" choice, obvious because one of the choices will be a [[HundredPercentCompletion bonus objective]] (such as opening the cell doors for the JBA), unlocks bonus content or expand the level (such as [[spoiler:not shooting the CIA agent]]), be the only option that isn't completely stupid when taking the trust meter into account (such as [[spoiler:shooting the kidnapped helicopter pilot in Version One, which will provide a much-needed boost to JBA trust]]), or be opposite of a choice that immediately gets very direct negative feedback. There is one decision in the game which doesn't have such an obvious solution ([[spoiler:whether to let the JBA destroy the cargo ship]]), but even that fits the pattern when the Prima official StrategyGuide recommends that the player [[spoiler:lets them destroy it]].

to:

* IfYoureSoEvilEatThisKitten: Several choices the player must make in ''Double Agent'', although pretty much every one has an obvious "correct" choice, obvious because one of the choices will be a [[HundredPercentCompletion bonus objective]] (such as opening the cell doors for the JBA), unlocks bonus content or expand the level (such as [[spoiler:not shooting the CIA agent]]), be the only option that isn't completely stupid when taking the trust meter into account (such as [[spoiler:shooting the kidnapped helicopter pilot in Version One, which will provide a much-needed boost to JBA trust]]), trust right at the beginning of the game]]), or be opposite of a choice that immediately gets very direct negative feedback. There is one decision in the game which doesn't have such an obvious solution ([[spoiler:whether to let the JBA destroy the cargo ship]]), but even that fits the pattern when the Prima official StrategyGuide recommends that the player [[spoiler:lets them destroy it]].



* InstantThunder: Played so straight it very well may be a parody - the Jakarta level in ''Pandora Tomorrow'' is set during a thunderstorm in which the thunder is heard ''before'' the lightning is seen.

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* InstantThunder: Played so straight it very well may be a parody - the Jakarta level in ''Pandora Tomorrow'' is set during a thunderstorm in which the thunder is heard ''before'' the lightning is seen. This may be because [[CaptainObvious lightning lights up everything]], making you visible for a split second when out in the open, and not having any advance warning for it would be unfair.



* {{Irony}}: In ''Pandora Tomorrow'', a bad guy is first identified via the alias "Mortified Penguin", a parody of the names of FOXHOUND in ''VideoGame/MetalGearSolid''. The irony comes in the fact that the game this takes place in is called ''Splinter Cell: Pandora Tomorrow''. While both parts of the name have meaning within the story, they're both cool-sounding codephrases that don't obviously mean anything unless explained (Lambert even notes that the ridiculous sound to the name is probably the point, "like the smiley face on a cobra's hood"). Just like the names of the FOXHOUND members, in fact. Moreover, the subnames for sister Tom Clancy series ''VideoGame/RainbowSix'' include similar things like "Rogue Spear" and "Athena Sword".

to:

* {{Irony}}: In ''Pandora Tomorrow'', a bad guy is first identified via the alias "Mortified Penguin", a parody of the names of FOXHOUND in ''VideoGame/MetalGearSolid''. The irony comes in the fact that the game this takes place in is called ''Splinter Cell: Pandora Tomorrow''. While both parts of the name have meaning within the story, they're both cool-sounding codephrases that don't obviously mean anything unless explained (Lambert even notes that the ridiculous sound to the name is probably the point, "like the smiley face on a cobra's hood"). Just like the names of the FOXHOUND members, in fact. Moreover, the subnames for sister Tom Clancy series ''VideoGame/RainbowSix'' include included similar things like "Rogue Spear" and "Athena Sword".
14th May '17 4:56:07 AM Kadorhal
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** Lampshaded at one point in the first game: [[spoiler: While trying to carry out an unconscious computer analyst out of the CIA for interrogation, Fisher is warned by Lambert about avoiding detection because it would be a woozy trying to explain to the agency what a "SIGINT Ninja" is doing sneaking around and carrying one of their personnel out.]]

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** Lampshaded at one point in the first game: [[spoiler: While [[spoiler:while trying to carry out an unconscious computer analyst out of the CIA for interrogation, Fisher is warned by Lambert warns Fisher ahead of time about avoiding detection because it would be a woozy trying to explain to someone from the agency what a CIA chatting with Wilkes and their interrogation specialist. There's nothing wrong with people from different agencies talking on public property; it's the "SIGINT Ninja" is doing sneaking around and ninja" carrying one an unconscious CIA employee out of their personnel out.the building that would be an issue.]]



* NoSidepathsNoExplorationNoFreedom: {{Zigzagged|Trope}} as, while there is always a set of objectives and a place/person to reach, the game often lets you chose one of several paths you take. Both ''Chaos Theory'' and ''Double Agent'' take it further, even letting you ignore minor objectives and continue with multiple alarms.
* NoSuchAgency: Third Echelon does not officially exist, and the government will deny any knowledge of its existence. Fourth Echelon in ''Blacklist'' is a {{deconstruction}} of the concept: Sam's organization is so secret no one can know about them turns on his team, but nobody in US intelligence community is willing to share information with someone they don't trust.

to:

* NoSidepathsNoExplorationNoFreedom: {{Zigzagged|Trope}} as, while there is always a set of objectives and a place/person to reach, the game often lets you chose one of several paths you take. Both ''Chaos Theory'' and ''Double Agent'' take it further, even letting you ignore minor objectives and continue with on after setting off multiple alarms.
* NoSuchAgency: Third Echelon does not officially exist, and the government will deny any knowledge of its existence. Fourth Echelon in ''Blacklist'' is a {{deconstruction}} of the concept: Sam's organization is so secret no one can know about them turns on his team, them, but nobody in US intelligence community is willing to share information with someone they don't trust.



* OptionalStealth: ''Chaos Theory'', despite being a stealth game, allows the player to just run through the game if they want, going so far as to let players choose an "assault" loadout that gives them extra ammunition and grenades instead of stealth tools.

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* OptionalStealth: ''Chaos Theory'', despite being a stealth game, allows the player to just run through the game if they want, going so far as to let players choose an "assault" loadout that gives them extra ammunition and grenades and more lethal gadgets instead of stealth tools.



** Done cleverly as a form of SelfDeprecation in Chaos Theory [[note]]as Chaos Theory is the first in the series that does not trigger a game over after 3 alerts[[/note]] - during the opening of the second level:

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** Done cleverly as a form of SelfDeprecation in Chaos Theory [[note]]as Chaos Theory it is the first in the series that does not trigger a game over after 3 at most three alerts[[/note]] - during the opening of the second level:



* RuleOfFun: The lights on Sam's goggles and other gear are ''not'' diegetic and do not exist in-universe; according to promotional materials, they're entirely for gameplay's sake.

to:

* RuleOfFun: The lights on Sam's goggles and other gear are ''not'' diegetic and do not exist in-universe; according to promotional materials, they're entirely for gameplay's sake.sake, to make it easier for the player to actually see where their character is in the dark.
13th May '17 6:04:23 PM Kadorhal
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* DamnYouMuscleMemory: The controls for hanging from a pipe or ledge were completely inverted between games. Where you once had to press 'jump' to jump down, and 'crouch' to "crouch" against a pipe (i.e. pull your legs up), you later press 'jump' to bring your stance ''up'' and 'crouch' to drop ''down''.

to:

* DamnYouMuscleMemory: The controls for hanging from a pipe or ledge were completely inverted between the first two games. Where you once had to press 'jump' to jump down, and 'crouch' to "crouch" against a pipe (i.e. pull your legs up), you later press 'jump' to bring your stance ''up'' and 'crouch' to drop ''down''.
11th May '17 4:02:11 AM Kadorhal
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* {{Irony}}: In ''Pandora Tomorrow'', a bad guy is first identified via the alias "Mortified Penguin", a parody of the names of FOXHOUND in ''VideoGame/MetalGearSolid''. The irony comes in the fact that the game this takes place in is called ''Splinter Cell: Pandora Tomorrow''. While both parts of the name have meaning within the story, they're both cool-sounding codephrases that don't obviously mean anything unless explained. Just like the names of the FOXHOUND members, in fact. Moreover, the subnames for sister Tom Clancy series ''VideoGame/RainbowSix'' include similar things like "Rogue Spear" and "Athena Sword".

to:

* {{Irony}}: In ''Pandora Tomorrow'', a bad guy is first identified via the alias "Mortified Penguin", a parody of the names of FOXHOUND in ''VideoGame/MetalGearSolid''. The irony comes in the fact that the game this takes place in is called ''Splinter Cell: Pandora Tomorrow''. While both parts of the name have meaning within the story, they're both cool-sounding codephrases that don't obviously mean anything unless explained.explained (Lambert even notes that the ridiculous sound to the name is probably the point, "like the smiley face on a cobra's hood"). Just like the names of the FOXHOUND members, in fact. Moreover, the subnames for sister Tom Clancy series ''VideoGame/RainbowSix'' include similar things like "Rogue Spear" and "Athena Sword".



-->'''Lambert:''' Fisher, we just pulled up Celestina's dry-dock report for the ''Maria Narcissa''. They have a newly-installed central alarm system.\\

to:

-->'''Lambert:''' Fisher, we just pulled up Celestina's Celestinia's dry-dock report for the ''Maria Narcissa''. They have a newly-installed central alarm system.\\



** Numerous digs at other video game franchises, including ''Franchise/MetalGear'', ''Franchise/PrinceOfPersia'' (which had a remake series by Ubisoft), and ''VideoGame/HalfLife''. And [[SelfDeprecation previous]] ''Splinter Cell'' games ("don't tell me, three alarms and the mission's over?").

to:

** Numerous digs at other video game franchises, including ''Franchise/MetalGear'', ''VideoGame/MetalGear'', ''Franchise/PrinceOfPersia'' (which had a remake series starting around the same time by Ubisoft), and ''VideoGame/HalfLife''.''VideoGame/HalfLife'' ("crowbars are for geeky video game characters"). And [[SelfDeprecation previous]] ''Splinter Cell'' games ("don't tell me, three alarms and the mission's over?").



-->'''Irving Lambert:''' Fisher, we just pulled up Celestina's dry-dock report for the ''Maria Narcissa''. They have a newly-installed central alarm system.\\

to:

-->'''Irving Lambert:''' Fisher, we just pulled up Celestina's Celestinia's dry-dock report for the ''Maria Narcissa''. They have a newly-installed central alarm system.\\



* TooKinkyToTorture: Sam's interrogation technique is usually effective, but there is always at least one guard who's too stupid or crazy for it to have any meaningful effect. For example, in ''Chaos Theory'', one guard assumes that Sam is a ninja and is so occupied with babbling on about how cool ninjas are that Sam is completely unable to get any useful information from him. Even threats of imminent death only make the guard excited about how cool it would be to be killed by a ninja - another mook (a Japanese soldier on guard duty claims he is NotAfraidToDie, refusing to spill any information
** TruthInTelevision as 90% of the actually well-payed, fierce and well-trained guards don't succumb to Sam's scare tactics, while grunts, cheap guards and civilians even, do.

to:

* TooKinkyToTorture: Sam's interrogation technique is usually effective, but there is always at least one guard who's too stupid or crazy for it to have any meaningful effect. For example, in ''Chaos Theory'', one guard assumes that Sam is a ninja and is so occupied with babbling on about how cool ninjas are that Sam is completely unable to get any useful information from him. Even threats of imminent death only make the guard excited about how cool it would be to be killed by a ninja - another mook (a Japanese soldier on guard duty duty) claims he is NotAfraidToDie, refusing to spill any information
information.
** TruthInTelevision as 90% of the actually well-payed, fierce well-paid, fiercely loyal, and well-trained guards don't succumb to Sam's scare tactics, while grunts, cheap guards and civilians even, do.



** Sam cannot pick up most enemy weapons or ammunition. Being unable to take ammunition is justified for his pistol, as it uses 5.7x28mm ammunition, which is rare in every country and is not likely to see major service in any time setting the ''Splinter Cell'' games take place in due to its RealLife performance issues. However, Sam's rifle fires the very standard 5.56x45mm ammunition from standard magazines. Many of Sam's adversaries carry weapons that use the same ammunition.
** In ''Chaos Theory'', there is an e-mail Sam can read wherein a mook is complaining that 5.56mm ammunition was provided to them instead of the 7.62mm rounds they need.

to:

** Sam cannot pick up most enemy weapons weapons, or ammunition.ammunition from them unless the user had it in a satchel. Being unable to take ammunition is justified for his pistol, as it uses 5.7x28mm ammunition, which is rare in every country and is not likely to see major service in any time setting the ''Splinter Cell'' games take place in due to its RealLife performance issues. However, Sam's rifle fires the very standard 5.56x45mm ammunition from standard standardized magazines. Many of Sam's adversaries carry weapons that use the same ammunition.
** At the same time, however, loose ammo pickups for both of his guns and the various items he can launch from his underbarrel launcher show up in some ''very'' strange places, including oil rigs in the Caspian sea, Internet startup companies in D.C.[[labelnote:*]]That one ''was'' a fake company set up so the Georgians could closely monitor an intelligence leak in the CIA headquarters nearby, but none of the guns they use in that level share ammo with Sam's[[/labelnote]], the streets of Jerusalem, the maintenance hallways of LAX, and a Panamanian bank. In ''Chaos Theory'', Theory'' this is lampshaded a couple times: there is an e-mail Sam can read in a mission set in a North Korean missile battery wherein a mook is complaining that 5.56mm ammunition was provided to them instead of the 7.62mm rounds any of their weapons actually use. In the next level, interrogating a North Korean mook has him reveal that he and his buddies have been deliberately stashing enemy ammo, just in case they need.need to use enemy weapons [[CrazyPrepared for some reason]].



** ''Splinter Cell'': An unprovoked invasion on a neighboring country by a PresidentEvil leads to a revelation that he has sold nuclear material to a [[RenegadeRussian renegade Chinese general]] who wishes to start a war by nuking Taiwan. And then a nuclear suitcase bomb by said PresidentEvil is revealed to be hidden somewhere in American soil.

to:

** ''Splinter Cell'': An unprovoked invasion on a neighboring country by a PresidentEvil leads to a revelation that he has sold nuclear material to a [[RenegadeRussian renegade Chinese general]] who wishes to start a war by nuking Taiwan. And then a nuclear suitcase bomb by said PresidentEvil President Evil is revealed to be hidden somewhere in American soil.
29th Apr '17 3:42:43 PM Kadorhal
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--> '''Lambert:''' Looks like there's an active alarm system...\\
'''Sam:''' Let me guess - three alarms and the mission's over?\\

to:

--> '''Lambert:''' Looks like there's an active -->'''Lambert:''' Fisher, we just pulled up Celestina's dry-dock report for the ''Maria Narcissa''. They have a newly-installed central alarm system...system.\\
'''Sam:''' Let Don't tell me guess - three alarms and the mission's over?\\



** Numerous digs at other video game franchises, including ''Franchise/MetalGear'', ''Franchise/PrinceOfPersia'' (which had a remake series by Ubisoft), and ''VideoGame/HalfLife''. And [[SelfDeprecation previous]] ''Splinter Cell'' games ("let me guess, three alarms and the mission's over?").

to:

** Numerous digs at other video game franchises, including ''Franchise/MetalGear'', ''Franchise/PrinceOfPersia'' (which had a remake series by Ubisoft), and ''VideoGame/HalfLife''. And [[SelfDeprecation previous]] ''Splinter Cell'' games ("let me guess, ("don't tell me, three alarms and the mission's over?").



-->'''Irving Lambert:''' Looks like there's an active alarm system...\\
'''Sam Fisher:''' Let me guess - [[ContinuityNod three alarms and the mission's over?]]\\

to:

-->'''Irving Lambert:''' Looks like there's an active Fisher, we just pulled up Celestina's dry-dock report for the ''Maria Narcissa''. They have a newly-installed central alarm system...system.\\
'''Sam Fisher:''' Let Don't tell me guess - [[ContinuityNod three alarms and the mission's over?]]\\
29th Apr '17 5:11:48 AM Kadorhal
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Due to the sudden GenreShift of the series, ''Conviction'' naturally resulted in a BrokenBase, with numerous fans crying that the series had [[TheyChangedItNowItSucks become another generic shooter and was irrevocably ruined]]. Of course, things weren't helped when Creator/MichaelIronside, who openly [[OneOfUs liked Splinter Cell for being a different, non-actiony series]], promptly left the role at the time of ''Blacklist'', when no longer contractually bound to the series. Despite all of this, however, the series still has a strong following, and while it has changed significantly in gameplay, it maintains its defining themes and individuality, and stays the same at heart.

to:

Due to the sudden GenreShift of the series, ''Conviction'' naturally resulted in a BrokenBase, with numerous fans crying that the series had [[TheyChangedItNowItSucks become another generic shooter and was irrevocably ruined]]. Of course, things weren't helped when Creator/MichaelIronside, the voice of Sam who openly [[OneOfUs liked Splinter Cell for being a different, non-actiony series]], promptly left the role at the time of ''Blacklist'', when no longer contractually bound to the series. Despite all of this, however, the series still has a strong following, and while it has changed significantly in gameplay, it maintains its defining themes and individuality, and stays the same at heart.



** Sam's FN F2000 assault rifle and FN Five-seveN semi-automatic pistol are called the "SC-20K M.A.W.S." and the "SC Pistol" due to early licensing disagreements between Ubisoft and FN[[note]]the same disagreements that lead to the Five-seveN being called the "AP Army" in ''VideoGame/RainbowSix'', another Clancy franchise that has otherwise gone out of its way to never use this trope[[/note]]. His "SC Protector" knife was modeled on the Gerber Guardian Back Up in ''Chaos Theory'' and Version Two of ''Double Agent'', while the ''Double Agent'' Version One knife was based on the Masters of Defense Keating Hornet.

to:

** Sam's FN F2000 assault rifle and FN Five-seveN semi-automatic pistol are called the "SC-20K M.A.W.S." and the "SC Pistol" due to early licensing disagreements between Ubisoft and FN[[note]]the same disagreements that lead to the Five-seveN being called the "AP Army" in ''VideoGame/RainbowSix'', another an earlier Clancy franchise that has otherwise gone out of its way to never use this trope[[/note]]. His "SC Protector" knife was modeled on the Gerber Guardian Back Up in ''Chaos Theory'' and Version Two of ''Double Agent'', while the ''Double Agent'' Version One knife was based on the Masters of Defense Keating Hornet.



* AirVentPassageway: Very common. But toned down in ''Chaos Theory'' onwards.
* AlternateContinuity: There are two versions of ''Double Agent'', which play out differently in terms of storyline, though the end result is roughly the same in that Sam goes rogue after finishing of the JBA.
* AlternateHistory: The older games now qualify as this.
* AmericaSavesTheDay: Goes through a full DeconReconSwitch during the series. In ''Splinter Cell'', Sam fights foreign enemies, [[spoiler: except a mole at the CIA. In ''Pandora Tomorrow'' a rogue CIA agent, turned down by his agency, remains as the final enemy. The real enemies in ''Chaos Theory'' the BigBad is North Korea, though the GreaterScopeVillain turns out to be an American mercenary army run by Sam's friend Shetland, and a rogue Japanese admiral; both being allies in the first mission.]] The terrorists of ''Double Agent'' are Americans, who attack targets on several continents. In ''Conviction'', Sam is a rogue agent, while the NSA and the Vice President have gone corrupt. He is back at NSA for ''Blacklist'' to save America from a mix of both foreign and American terrorists again.

to:

* AirVentPassageway: Very common. But toned down common, particularly in the first two games where you would often find at ''least'' one per level. ''Chaos Theory'' onwards.
onward toned it down.
* AlternateContinuity: There are two versions of ''Double Agent'', which play out differently in terms of storyline, though the end result is roughly the same in that Sam goes rogue after finishing of off the JBA.
* AlternateHistory: The older games now qualify as this.
this, as their NextSundayAD setting has long since passed without the sorts of events they predicted coming about.
* AmericaSavesTheDay: Goes through a full DeconReconSwitch during the series. In ''Splinter Cell'', Sam fights foreign enemies, [[spoiler: except [[spoiler:except for a mole at the CIA.CIA - and even then this is due to hackers taking advantage of a compulsive employee hoarding data on an insecure computer rather than active sabotage on the mole's part. In ''Pandora Tomorrow'' a rogue CIA agent, turned down by his agency, remains as the final enemy. The real enemies in In ''Chaos Theory'' the BigBad is North Korea, though the GreaterScopeVillain turns out to be an American mercenary army run by Sam's friend Shetland, and a rogue Japanese admiral; both being allies in the first mission.]] The terrorists of ''Double Agent'' are Americans, who attack targets on several continents. In ''Conviction'', Sam is a rogue agent, while the NSA and the Vice President have gone corrupt. He is back at with the NSA for ''Blacklist'' to save America from a mix of both foreign and American terrorists again.



* ArtisticLicenseNuclearPhysics: One of the plot points in the first game is a bunch of Americium-239, which is ostensibly going to be used for an atomic weapon. Not only is Americium-239 not a fissile isotope, but it also has a half-life of less than 12 hours, meaning that is there a VERY short window of opportunity to use it. Even using this isotope in a dirty bomb is impractical because its primary mode of decay is electron-capture which doesn't produce any radiation beside a harmless electron neutrino.
* AssShove: In ''Pandora Tomorrow'':

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* ArtisticLicenseNuclearPhysics: One of the plot points in the first game is a bunch of Americium-239, which is ostensibly going to be used for an atomic weapon. Not only is Americium-239 not a fissile isotope, but it also has a half-life of less than 12 hours, meaning that is there a VERY ''very'' short window of opportunity to use it. Even using this isotope in a dirty bomb is impractical because its primary mode of decay is electron-capture which doesn't produce any radiation beside a harmless electron neutrino.
* AssShove: In Implied early in ''Pandora Tomorrow'':



* BaldOfEvil: All the games have bald villains: Grinko was TheDragon in the first one, Norman Soth was TheDragon in ''Pandora Tomorrow'', [[spoiler: Douglas Shetland]] was a villain in Chaos Theory, ''Double Agent'' had Emile Dufraisne, ''Conviction'' had [[spoiler: Calvin Samson]], ''Blacklist'' had Majid Sadiq.

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* BaldOfEvil: All the games have bald villains: Grinko was TheDragon in the first one, Norman Soth was TheDragon the Dragon in ''Pandora Tomorrow'', [[spoiler: Douglas Shetland]] was a villain in Chaos Theory, ''Double Agent'' had Emile Dufraisne, ''Conviction'' had [[spoiler: Calvin Samson]], ''Blacklist'' had Majid Sadiq.



** Domestic terrorist leader Emile Dufraisne, BigBad of ''Double Agent'', is most definitely one of these. Besides being a generally harsh and abusive boss overall, his actions including having Sam and Enrica tortured for "incompetence", likewise [[YouHaveFailedMe personally killing Enrica because he suspected a mole]], and trying to blow up his own base with a nuclear warhead (taking all his men down with him) when the FBI show up to arrest him. For that matter, it's also implied that the only reason Enrica even stays with the organization is that Emile will turn her in to the police if she tries to leave.

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** Domestic terrorist leader Emile Dufraisne, BigBad of ''Double Agent'', is most definitely one of these. Besides being a generally harsh and abusive boss overall, his actions including having Sam and Enrica tortured for "incompetence", likewise [[YouHaveFailedMe personally killing Enrica because he suspected a mole]], mole in the event that you prevent the destruction of the cruise ship]], and trying to blow up his own base with a nuclear warhead (taking all his men down with him) when the FBI show up to arrest him. For that matter, it's also implied that the only reason Enrica even stays with the organization is that Emile will turn her in to the police if she tries to leave.



** It's possible across most of the games to figure out the code to a keypad by looking at the keypad with thermal goggles shortly after someone else enters the code, rather than having to find a data stick somewhere in the level that has the code. This doesn't become mandatory until the abattoir level (two levels away from the end), in which you can read an email from Grinko [[LampshadeHanging admonishing his men]] for the various security holes the player has been able to take advantage of because of sending door codes through unencrypted mail, but as long as you can stay close to someone as they're passing through a coded door without being spotted, you can use this trick from the instant you get the thermal vision mode starting from the fourth level.



* DirtyCop: The Georgian police in ''Splinter Cell''. A few seconds past MissionControl describing the cops "as crooked as a Virginia fence", Sam overhears two cops KickTheDog by harassing and threatening a drunkard.

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* DirtyCop: The Georgian police in ''Splinter Cell''. A few seconds past MissionControl describing the cops "as crooked as a Virginia fence", Sam overhears two cops KickTheDog by harassing and threatening a drunkard. You can also find an email in the level noting a corpse with a skull caved in by what appears to be the same sorts of batons those police carry.
27th Apr '17 3:51:19 PM GentlemensDame883
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* LighterAndSofter: ''Chaos Theory'' compared to the first two installments. The music is much more upbeat, Sam's snarky humor is at it's peak, the enemy dialogue has a lot more humor in it especially when they are talking to each other or being interrogated, the missions all have much more vibrant, colourful and lively locales, Lambert's witty dialogue is at it's best, and the overall tone of the game is quite a bit lighter. It still has it's dark moments, though, like Morgenholt's torture, the Seoul mission and [[spoiler: Shetland being the BigBadFriend]].

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* LighterAndSofter: ''Chaos Theory'' compared to the first two installments. The music is much more upbeat, Sam's snarky humor is at it's its peak, the enemy dialogue has a lot more humor in it especially when they are talking to each other or being interrogated, the missions all have much more vibrant, colourful and lively locales, Lambert's witty dialogue is at it's its best, and the overall tone of the game is quite a bit lighter. It still has it's dark moments, though, like Morgenholt's torture, the Seoul mission and [[spoiler: Shetland being the BigBadFriend]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SplinterCell