History VideoGame / SplinterCell

19th Apr '18 1:34:44 PM Kadorhal
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* WhamEpisode: The ending of Double Agent where [[spoiler:you can kill Lambert or, in 'past-gen' blow his cover.]] It was later confirmed as canon.

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* WhamEpisode: WhamEpisode:
** The Battery level of ''Chaos Theory'' is chock full of Whams right from the beginning, where [[spoiler:a North Korean anti-ship missile is luanched at the USS ''Clarence E Walsh'', and an information-warfare attack cripples its defenses and leaves it a sitting duck. Sam infiltrates the battery that the missile came from to learn whether it was an intentional act of war or Dvorak was used to autonomously launch by a third-party. Right as Sam checks the launcher and confirms the Dvorak fingerprint, Grim states that she can't trace the origin of the launch signal any farther than South Korea's capital, opening the real possibility that they are trying to manipulate America into war... and then [[UsefulNotes/TheKoreanWar North Korea commits]], leaving you to abort another missile before you can finish up here, and sending you off to a war-torn Seoul for your next mission.]]
**
The ending of Double Agent ''Double Agent'' where [[spoiler:you can kill Lambert or, in 'past-gen' "Version Two", blow his cover.]] It was later confirmed as canon.



** In some situations, Sam actually demands What The Hell MissionControl. For example, in ''Pandora Tomorrow'', after having a female Shin Bet agent escort him through the city at great personal risk to herself, [[spoiler:Fisher is ordered in the last few seconds he sees her to kill her. If you, as the player, do so (you ''do'' have the option, interestingly), then the first thing Sam says at the beginning of the next scene is "Tell me what I just did, Lambert." When he finds the answer unsatisfactory, he berates his boss for poor decision-making. Said Shin Bet agent actually was planning on betraying you, though. If you refuse to shoot her in the five seconds it takes for the elevator to get moving, she'll be waiting for you with a sniper rifle and a few similarly-armed friends when you start to move back out of the level.]]

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** In some situations, Sam actually demands What The Hell MissionControl. For example, in ''Pandora Tomorrow'', after having a female Shin Bet agent escort him through the city at great personal risk to herself, [[spoiler:Fisher is ordered in the last few seconds he sees her to kill her. If you, as the player, do so (you ''do'' have the option, interestingly), then the first thing Sam says at the beginning of the next scene is "Tell me what I just did, Lambert." When he finds the answer unsatisfactory, he berates his boss for poor decision-making.decision-making and claiming that shooting unarmed women for little reason is [[NotSoDifferent mighty close to terrorism]]. Said Shin Bet agent actually was planning on betraying you, though. If you refuse to shoot her in the five seconds it takes for the elevator to get moving, she'll be waiting for you with a sniper rifle and a few similarly-armed friends when you start to move back out of the level.]]



** In the first game, if you do strike Grim during the training mission where she appears in person, you get an instant game over (justified as there really is no reason to do it, and you and her are coworkers.)

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** In the first game, if you do strike Grim during the training mission where she appears in person, you get an instant game over (justified as there really is no reason to do it, and you and her are coworkers.)coworkers). You can likewise kill Frances Coen when she takes over as Sam's runner halfway through the game for an immediate game over.



* WorstAid: How does Sam save the villain of ''Chaos Theory'' from a self-inflicted knife wound? By ripping the knife right out, obviously.

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* WorstAid: How does Sam save the villain of ''Chaos Theory'' from a self-inflicted knife wound? By ripping the knife right out, obviously. The original game possibly does poke fun at this sort of thing, however, where a wounded technician in the Kalinatek level asks the player to carry him to the infirmary. Sam promptly carries him there [[OverTheShoulderCarry across his shoulders]] the same way he does any unconscious or dead guards he needs to move out of the way, and the guy exposits for another minute before checking out.
19th Apr '18 1:26:02 AM Kadorhal
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* NonindicativeName: John Brown's Army doesn't have anything to do with abolitionism and is a curious name for a RightWingMilitiaFanatic organization.
* NoSidepathsNoExplorationNoFreedom: {{Zigzagged|Trope}} as, while there is always a set of objectives and a place/person to reach, the game often lets you chose one of several paths you take. Both ''Chaos Theory'' and ''Double Agent'' take it further, even letting you ignore minor objectives and continue on after setting off multiple alarms.

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* NonindicativeName: Somewhat. John Brown's Army doesn't have anything to do with abolitionism and is a curious name for a RightWingMilitiaFanatic organization.
organization. That said, one of John Brown's tenets was that the only way to abolish slavery was armed insurrection against a corrupt government that condoned it, so it works in that sense.
* NoSidepathsNoExplorationNoFreedom: {{Zigzagged|Trope}} as, while there is always a set of objectives and a place/person to reach, the game often lets you chose one of several paths you take.take to get there. Both ''Chaos Theory'' and ''Double Agent'' take it further, even letting you ignore minor objectives and continue on after setting off multiple alarms.



* NotEvenBotheringWithTheAccent: In the first and third games, NPC characters will speak English with whatever accent that matches their nationality. However, in ''Pandora Tomorrow'', everybody speaks speak English with generic North American accents. So, you get the funny result of Israelis, Frenchmen, Syrians, and Indonesians all speaking English with fluent U.S. accents.

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* NotEvenBotheringWithTheAccent: In the first and third games, NPC characters will speak English with whatever accent that matches their nationality. However, in ''Pandora Tomorrow'', outside of a single group of civilians in Jerusalem, everybody speaks speak English with generic North American accents. So, you get the funny result of Israelis, Frenchmen, Syrians, and Indonesians all speaking English with fluent U.S. accents.
18th Apr '18 5:32:14 PM Kadorhal
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* ChuckCunninghamSyndrome: Every [[TheSmartGuy technical support team member]] when Sam works for Third Echelon. Vernon Wilkes Jr. had [[DroppedABridgeOnHim getting shot to death]] as an excuse. But J.P. Brunton, William Redding, and Hisham Hamza? Remember those guys? Of course not, because they disappeared after each of their respective games.

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* ChuckCunninghamSyndrome: Every [[TheSmartGuy technical support team member]] when Sam works for Third Echelon. Vernon Wilkes Jr. had [[DroppedABridgeOnHim getting shot to death]] as an excuse. But J.D.P. Brunton, William Redding, and Hisham Hamza? Remember those guys? Of course not, because they disappeared after each of their respective games.



* CoolOldGuy: In the early games, he has the ability to do some limited acrobatics, scramble up the railing from a ledge with some effort despite being 47 at the start of the series.

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* CoolOldGuy: In the early games, he has the ability to do some limited acrobatics, acrobatics and scramble up the railing from a ledge with some a little effort despite being 47 at the start of the series.
25th Mar '18 4:28:22 PM Kadorhal
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* {{Foreshadowing}}: Late in ''Pandora Tomorrow'', it's revealed that the US-based PMC Sadono makes his "Pandora Tomorrow" calls to is [[spoiler:Displace International]]. While not a smoking gun owing to the fact that it's an obvious script error (Grim mentions the name as if she's never heard of it before, nobody comments on [[spoiler:Shetland's outfit]] suddenly having direct ties to Sadono, and the debriefing makes it clear the bad-guy PMC is actually the "Armed Guardian Services" from multiplayer), it does foreshadow [[spoiler:Shetland being the BigBad of ''Chaos Theory''.]]

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* {{Foreshadowing}}: Late in ''Pandora Tomorrow'', it's revealed that the US-based PMC Sadono makes his "Pandora Tomorrow" calls to is [[spoiler:Displace International]]. While not a smoking gun owing to the fact that it's an obvious script error (Grim mentions the name as if she's never heard of it before, before despite Sam working directly with them one mission prior, nobody comments on [[spoiler:Shetland's outfit]] suddenly having direct ties to Sadono, and the debriefing makes it clear the bad-guy PMC is actually the "Armed Guardian Services" from multiplayer), it does foreshadow [[spoiler:Shetland being the BigBad of ''Chaos Theory''.]]



* HealThyself: In the first three games. In the first game, they were an equipment item that could be picked up, with you being able to carry five at one time and using them one at a time to heal a small chunk of health. ''Pandora Tomorrow'' switched to wall-mounted kits that you used as you needed, with their supplies represented by red lights on the side that turned off as you used the kit's contents, equaling about as much as a full set of five kits from the first game. ''Chaos Theory'' switched to depicting actual medical supplies in the kits, which Sam would actually take out and use for himself, though as such the number of times he can heal himself with them is reduced to three at most, if he first hits the kit after only a small amount of damage. ''Double Agent'' and onward switched over to RegeneratingHealth.



* {{Ninja}}: A RunningGag in the earlier games is that Fisher will often overhear guards talking about an intruder and one of them will say it's a ninja. His buddy will call him crazy and in one case a guard you interrogate asks you to kill him with your blowpipe.
** Lampshaded at one point in the first game: [[spoiler:while trying to carry out an unconscious computer analyst out of the CIA for interrogation, Lambert warns Fisher ahead of time about someone from the CIA chatting with Wilkes and their interrogation specialist. There's nothing wrong with people from different agencies talking on public property; it's the "SIGINT ninja" carrying an unconscious CIA employee out of the building that would be an issue.]]

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* {{Ninja}}: A RunningGag in the earlier games is that Fisher will often overhear guards talking about an intruder and one of them will say it's a ninja. His buddy will ninja, only for the other to call him crazy for thinking so.
** ''Chaos Theory'' in particular has the most well-known instance, where after the requisite conversation, you can grab either of the guys who had it,
and in one case then interrogating him has him promptly go full FanBoy mode, so enthralled by the fact that it really ''is'' a guard you interrogate asks you to ninja that even the threat of murder just has him respond "killed by a ninja, [[SkewedPriorities cool!]]", before asking if you'll kill him with your blowpipe.
blowpipe or if you have any [[https://en.wikipedia.org/wiki/Makibishi tetsubishi]] on you.
** Lampshaded at one point in the first game: [[spoiler:while trying to carry out an unconscious computer analyst out of the CIA for interrogation, Lambert warns Fisher ahead of time about someone from the CIA chatting with Wilkes and their interrogation specialist. There's Fisher asks how they got spotted, only to be told that they weren't trying to hide - there's nothing wrong with people from different agencies talking on public property; property, it's the "SIGINT ninja" carrying an unconscious CIA employee out of the building that would be an issue.]]



* NoSuchAgency: Third Echelon does not officially exist, and the government will deny any knowledge of its existence. Fourth Echelon in ''Blacklist'' is a {{deconstruction}} of the concept: Sam's organization is so secret no one can know about them, but nobody in US intelligence community is willing to share information with someone they don't trust.

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* NoSuchAgency: Third Echelon does not officially exist, and the government will deny any knowledge of its existence. Fourth Echelon in ''Blacklist'' is a {{deconstruction}} of the concept: Sam's organization is so secret no one can know about them, but nobody in the US intelligence community is willing to share information with someone they don't trust.



* UnwantedAssistance: Dermot Brunton, the inter-agency liaison between the CIA and Third Echelon in ''Pandora Tomorrow'', is mostly treated this way despite how little he says. In their very first interaction in the game, Sam essentially asks him politely to shut up and let Lambert do the talking. Lambert's opinion isn't much better, as Grim's personnel file for him (where she more or less makes it clear that she's the only member of the team who actually likes the guy) mentions that she thinks Lambert wants to punch him out at times, and in one of the files she sends you in the last mission she mentions he's been "demoted to mop duty" midway through.



* HealThyself: In every game except for Version One of ''Double Agent'', ''Conviction'' and ''Blacklist''.
* HeelFaceTurn: [[spoiler:Andriy Kobin]] in ''Blacklist''. He even becomes an official team member at the end of the game!

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* HealThyself: In every game except for Version One of ''Double Agent'', ''Conviction'' and ''Blacklist''.
* HeelFaceTurn: [[spoiler:Andriy Kobin]] in ''Blacklist''. He even becomes an official team member at the end of the game!game.
24th Mar '18 3:21:13 PM Kadorhal
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* {{Foreshadowing}}: It's very easy to miss, but in ''Pandora Tomorrow'' it's revealed that Sadono got his equipment from [[spoiler:Displace International]] (which, oddly, isn't commented on; it's probably an error in the script, since the end of the mission makes it clear the bad-guy PMC is actually the Armed Guardian Services from multiplayer). While not a smoking gun, it does foreshadow [[spoiler: Shetland being the BigBad of ''Chaos Theory''.]]

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* {{Foreshadowing}}: It's very easy to miss, but Late in ''Pandora Tomorrow'' Tomorrow'', it's revealed that the US-based PMC Sadono got makes his equipment from "Pandora Tomorrow" calls to is [[spoiler:Displace International]] (which, oddly, isn't commented on; International]]. While not a smoking gun owing to the fact that it's probably an obvious script error in (Grim mentions the script, since name as if she's never heard of it before, nobody comments on [[spoiler:Shetland's outfit]] suddenly having direct ties to Sadono, and the end of the mission debriefing makes it clear the bad-guy PMC is actually the Armed "Armed Guardian Services Services" from multiplayer). While not a smoking gun, multiplayer), it does foreshadow [[spoiler: Shetland [[spoiler:Shetland being the BigBad of ''Chaos Theory''.]] ]]



* GoodIsNotNice: Fisher is this in trumps. In a nutshell, he has zero sympathy for [[DrunkWithPower powerful monsters]], [[JustFollowingOrders the "innocent"]] or [[DirtyCoward cowards]] (to name a few groups).

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* GoodIsNotNice: Fisher is this in trumps. In a nutshell, he has zero sympathy for [[DrunkWithPower powerful monsters]], [[JustFollowingOrders the "innocent"]] "innocent"]], or [[DirtyCoward cowards]] (to name a few groups).
22nd Mar '18 11:59:40 PM Kadorhal
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Added DiffLines:

* KickedUpstairs: Shetland's bio from the first mission of ''Pandora Tomorrow'' mentions a "Bagram incident" where, back when Shetland was still with the Marines, a man under his command mistakenly shot another American soldier, causing a storm in the media. Although he was found not guilty, the Marines "promoted" him to a 5-star desk job "just shy of civilian work", which he stayed with for about three months before leaving and shortly afterward founding Displace.
21st Mar '18 3:17:19 PM Kadorhal
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* ArtisticLicenseNuclearPhysics: One of the plot points in the first game is a bunch of Americium-239, which is ostensibly going to be used for an atomic weapon. Not only is Americium-239 not a fissile isotope, but it also has a half-life of less than 12 hours, meaning that is there a ''very'' short window of opportunity to use it. Even using this isotope in a dirty bomb is impractical because its primary mode of decay is electron-capture which doesn't produce any radiation beside a harmless electron neutrino.
** On the other hand, when it does decay, it decays into Plutonium-239 (well, 99.99% of it does, the remaining 0.01% of it undergoes alpha decay into Neptunium-235, which can further decay into Uranium-235). Which is much better for making a nuclear weapon. So while they wouldn't have been able to make it with what they started with, all they had to do was wait a while for it to turn into something they could really use, and in great quantities without having to refine it too much further.

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* ArtisticLicenseNuclearPhysics: One of the plot points in the first game is a bunch large stash of Americium-239, which is ostensibly going to be used for an atomic weapon. Not only is Americium-239 not a fissile isotope, but it also has a half-life of less than 12 hours, meaning that is there a ''very'' short window of opportunity to use it. Even using this isotope in a dirty bomb is impractical because its primary mode of decay is electron-capture which doesn't produce any radiation beside a harmless electron neutrino.
**
neutrino. On the other hand, when it does decay, it decays into Plutonium-239 (well, 99.99% of it does, the remaining 0.01% of it undergoes alpha decay into Neptunium-235, which can further decay into Uranium-235). Which Uranium-235), which is much ''much'' better for making a nuclear weapon. So So, while they wouldn't have been able to make it with what they started with, all they had to do was wait a while for about twelve hours for it to turn into something they could really use, and in great quantities without having to refine it too much further.further; since this point isn't brought up in-game, it's hard to say whether the developers knew that and were averting AsYouKnow (at the expense of those who didn't) or just picked americium at random simply to avoid the more standard plutonium or uranium and [[AccidentallyCorrectWriting got lucky]].
21st Mar '18 8:08:56 AM Kadorhal
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* KarmaMeter: In ''Double Agent'', as you have to infiltrate the terrorists without helping them out ''too'' much. The way it's presented is more in line with an AllianceMeter - you have one meter representing the NSA's trust in you, and another for the JBA's - but in practice it's almost entirely a bog-standard karma meter, with very few options for gaining one side's trust going without an equivalent hit to the other side's.

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* KarmaMeter: In ''Double Agent'', as you have to infiltrate the terrorists without helping them out ''too'' much. The way it's presented is more in line with an AllianceMeter - you have one meter representing the NSA's trust in you, and another for the JBA's - but in practice it's almost entirely a bog-standard karma meter, with very few options for gaining one side's as completing side-objectives in the JBA headquarters between missions (like putting together mines or having a go at the shooting range) are essentially the only things in the game that allow you to gain trust going with one faction without taking an equivalent hit to the other side's.other.
5th Mar '18 7:45:05 AM batty3108
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* EnterSolutionHere

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* EnterSolutionHereEnterSolutionHere: The code for a huge number of keypads in the games can be found on computers or in the posession of guards. If you have found the code to a keypad, it'll be displayed when you enter the screen to type it in.
4th Feb '18 12:53:57 PM Triglavjim
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Added DiffLines:

* UnnecessaryCombatRoll: All the games allow you to roll, but in ''Conviction'' it's made especially easy to practically just roll around all the time. In fact it's arguably quicker and more effective to roll than to move along in a crouch, which is why many players will do this so much, although it can get [[https://www.youtube.com/watch?v=mYV6yTLLYzE#t=1m15s somewhat comedic]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SplinterCell