History VideoGame / SplinterCell

26th Sep '16 8:26:24 AM Laqueesha
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* GasLeakCoverup: At the end of the first game, the National Guard evacuates an apartment building in Maryland to defuse and remove a nuclear bomb planted there by terrorists. The government tells the public that the building was evacuated to a gas leak.
26th Sep '16 8:23:51 AM Laqueesha
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**Averted in the PC version of ''Chaos Theory'', where there is an option to have bad guys speak in their proper languages.


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** In the first few levels of the first game, you only have a pistol and don't get your fancy rifle until the CIA level near the middle of the campaign.


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** There is an Axe deodorant billboard in the Penthouse level.
26th Sep '16 7:56:54 AM Laqueesha
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** Also, on the PC version of ''Chaos Theory'', there is an option to have enemies speak in their native language. So, when you're in Peru and Panama, bad guys will speak in Spanish, if you're in Seoul or North Korea, they'll speak Korean, if you're in Tokyo or Hokkaido, they'll speak Japanese, so on and so forth.
26th Sep '16 7:54:34 AM Laqueesha
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* AlternateHistory: The older games now qualify as this.
23rd Sep '16 8:47:07 PM Kadorhal
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* HyperspaceArsenal: {{Averted|Trope}}. Sam only ever has a pistol, a rifle, and a combat knife in ''Chaos Theory'' and ''Double Agent'', all of which are visible on his person whether he's using them or not. Played a bit more straight with his various other gadgets, but he's still realistically limited to a handful of each at best.

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* HyperspaceArsenal: {{Averted|Trope}}. Sam only ever has a pistol, a rifle, and a combat knife in starting from ''Chaos Theory'' and ''Double Agent'', a knife, all of which are visible on his person whether he's using them or not. Played a bit more straight with his various other gadgets, but he's still realistically limited to a handful of each at best.best, and even then it can be explained in that most of those gadgets ''are'' pretty small so that they fit into his SC-20K's underbarrel launcher.



* {{Irony}}: In one of the games, a bad guy has the name "Mortified Penguin", a parody of the names of FOXHOUND in ''VideoGame/MetalGearSolid''. The irony comes in the fact that the game this takes place in is called ''Splinter Cell: Pandora Tomorrow''. While both parts of the name have meaning within the story, they're both cool-sounding codephrases that don't obviously mean anything unless explained. Just like the names of the FOXHOUND members, in fact. Moreover, the subnames for sister Tom Clancy series ''VideoGame/RainbowSix'' include similar things like "Rogue Spear" and "Athena Sword".

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* {{Irony}}: In one of the games, ''Pandora Tomorrow'', a bad guy has is first identified via the name alias "Mortified Penguin", a parody of the names of FOXHOUND in ''VideoGame/MetalGearSolid''. The irony comes in the fact that the game this takes place in is called ''Splinter Cell: Pandora Tomorrow''. While both parts of the name have meaning within the story, they're both cool-sounding codephrases that don't obviously mean anything unless explained. Just like the names of the FOXHOUND members, in fact. Moreover, the subnames for sister Tom Clancy series ''VideoGame/RainbowSix'' include similar things like "Rogue Spear" and "Athena Sword".



** Sam pulls this in a scene very near the end of the first game, when Georgian forces have him at gunpoint, and another in ''Pandora Tomorrow'' where he exits a doorway and a bunch of men hold him up.
** [[spoiler: Douglas Shetland]] tries to pull this on Sam during their final confrontation in ''Chaos Theory'', roughly three quarters of the way through the game. Even if Sam goes for it, all that happens is [[spoiler: Shetland gets a knife in the chest for his trouble]].
* JackBauerInterrogationTechnique: Surprisingly averted, with Sam getting information with ''threats'', mind games, and [[MichaelIronside scary voice]] to get information.

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** Sam pulls this in a scene very near the end of the first game, when Georgian forces have him at gunpoint, and another in ''Pandora Tomorrow'' where he exits a doorway at the Kundang camp and a bunch of men soldiers on the other side hold him up.
up. He's rescued by, respectively, [[spoiler:a well-timed blackout organized by Grim allowing him to get to cover and start shooting, and assistance from Displace snipers distracting the soldiers from him]].
** [[spoiler: Douglas Shetland]] tries to pull this on Sam during their final confrontation in ''Chaos Theory'', roughly three quarters of the way through the game. Even if Sam goes for it, all that happens is [[spoiler: Shetland gets a knife in the chest for his trouble]].
trouble, rather than a bullet to the head]].
* JackBauerInterrogationTechnique: Surprisingly averted, with Sam getting information with ''threats'', instead using threats, mind games, and [[MichaelIronside [[Creator/MichaelIronside a scary voice]] to get information.



** Bizarrely averted in ''Pandora Tomorrow.'' For whatever reason, ''all'' the voice actors in this game didn't bother to use any kind of accent. Thus, you get the rather hilarious situation where Indonesian militants, Syrian mercenaries, Israeli police officers [[ArsonMurderAndJaywalking and a French nightwatchman]] actually sound more American than Sam does (which in itself is funny on another level, as MichaelIronside is Canadian). That same game also averts this trope in a different manner in the Jerusalem level, where you can sneak by two Ultraorthodox rabbis who are speaking in Hebrew to each other. Also averted in that same game's final mission, where the terrorists you are hunting are all Americans.
* JustifiedTutorial: The first game starts with a training mission.

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** Bizarrely averted in ''Pandora Tomorrow.'' For whatever reason, ''all'' the voice actors in this game didn't bother to use any kind of accent. Thus, you get the rather hilarious situation where Indonesian militants, Syrian mercenaries, Israeli police officers [[ArsonMurderAndJaywalking and a French nightwatchman]] actually sound more American than Sam does (which in itself is funny on another level, as MichaelIronside Michael Ironside is Canadian). That same game also averts this trope in a different manner in the Jerusalem level, where you can sneak by two Ultraorthodox rabbis who are speaking in Hebrew to each other. Also averted in that same game's final mission, where the terrorists you are hunting are all Americans.
* JustifiedTutorial: The first game starts with a training mission.mission, with Sam noting that he hasn't been on the field since he left the Navy ten years prior.



* KarmaMeter: In ''Double Agent'' - you have to infiltrate the terrorists without helping them out too much.

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* KarmaMeter: In ''Double Agent'' - Agent'', as you have to infiltrate the terrorists without helping them out too much.''too'' much. The way it's presented is more in line with an AllianceMeter - you have one meter representing the NSA's trust in you, and another for the JBA's - but in practice it's almost entirely a bog-standard karma meter, with very few options for gaining one side's trust going without an equivalent hit to the other side's.



* LittleUselessGun: Sam's standard guns pack comparatively little punch compared to those of other video game protagonists; pistol headshots are sometimes not even guaranteed kills and centre-of-mass shots even with the assault rifle can come across as a waste of ammo. This can be handwaved as Sam using subsonic rounds, reducing their effectiveness in favour of silence.

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* LittleUselessGun: Sam's standard guns pack comparatively little punch compared to those of other video game protagonists; pistol headshots are sometimes not even guaranteed kills and centre-of-mass shots even with the assault rifle can come across as a waste of ammo. This can be handwaved as Sam using subsonic rounds, reducing their effectiveness in favour of silence.[[HollywoodSilencer silence]].
6th Aug '16 1:27:40 AM SnowHesher
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* NebulousEvilOrganisation: Megiddo, a secretive, sinister organisation that plays a central role in the plot of ''Conviction''. According to Tom Reed, Megiddo has great influence in Washington, Moscow, and Beijing. President Caldwell would not cooperate with Megiddo, so they plotted to assassinate her and replace her with the VP, who happens to be controlled by the organisation. Although Sam foiled their plot, the organisation remains at large. Megiddo does not play a role in ''Blacklist'' aside from being briefly mentioned in a "Gone Dark" mission.



* NebulousEvilOrganisation: Megiddo, a secretive, sinister organisation that plays a central role in the plot of ''Conviction''. According to Tom Reed, Megiddo has great influence in Washington, Moscow, and Beijing. President Caldwell would not cooperate with Megiddo, so they plotted to assassinate her and replace her with the VP, who happens to be controlled by the organisation. Although Sam foiled their plot, the organisation remains at large. Megiddo does not play a role in ''Blacklist'' aside from being briefly mentioned in a "Gone Dark" mission.
6th Aug '16 1:23:04 AM SnowHesher
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* NebulousSecretOrganisation: Megiddo, a secretive, sinister organisation that plays a central role in the plot of ''Conviction''. According to Tom Reed, Megiddo has great influence in Washington, Moscow, and Beijing. President Caldwell would not cooperate with Megiddo, so they plotted to assassinate her and replace her with the VP, who happens to be controlled by the organisation. Although Sam foiled their plot, the organisation remains at large. Megiddo does not play a role in ''Blacklist'' aside from being briefly mentioned in a "Gone Dark" mission.

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* NebulousSecretOrganisation: NebulousEvilOrganisation: Megiddo, a secretive, sinister organisation that plays a central role in the plot of ''Conviction''. According to Tom Reed, Megiddo has great influence in Washington, Moscow, and Beijing. President Caldwell would not cooperate with Megiddo, so they plotted to assassinate her and replace her with the VP, who happens to be controlled by the organisation. Although Sam foiled their plot, the organisation remains at large. Megiddo does not play a role in ''Blacklist'' aside from being briefly mentioned in a "Gone Dark" mission.
6th Aug '16 1:21:59 AM SnowHesher
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* NebulousSecretOrganisation: Megiddo, a secretive, sinister organisation that plays a central role in the plot of ''Conviction''. According to Tom Reed, Megiddo has great influence in Washington, Moscow, and Beijing. President Caldwell would not cooperate with Megiddo, so they plotted to assassinate her and replace her with the VP, who happens to be controlled by the organisation. Although Sam foiled their plot, the organisation remains at large. Megiddo does not play a role in ''Blacklist'' aside from being briefly mentioned in a "Gone Dark" mission.
3rd Aug '16 11:57:51 AM Kadorhal
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%% Additionally, please do not add [[foldercontrol]]s to this page: usage opens all folders on the page, rather than one section.

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%% Additionally, please do not add any more [[foldercontrol]]s to this page: usage opens all folders on the page, rather than one section.



''Double Agent'', was a major break from the formula. It involved Sam going undercover with a terrorist organization to prevent a series of bombings, and in addition to more traditional missions it provided missions where the player could choose which objectives they completed, choices which affected the storyline, and even unlocked additional missions. There are two versions of this game, "Version One" for next-gen consoles and "Version Two" for old-gen; both versions follow the same basic story, but the tone is noticeably different between the two. In Version One the player's choices could be described as between idealism and pragmatism -- Sam finds himself in a position where he can either perform a horrible deed, or lose a lot of trust within the terrorist organization. Version Two is much darker, allowing the player to have Sam actually betray the NSA.

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''Double Agent'', was a major break from the formula. It involved Sam going undercover with a terrorist organization to prevent a series of bombings, and in addition to more traditional missions it provided missions where the player could choose which objectives they completed, choices which affected the storyline, and even unlocked additional missions. There are two versions of this game, "Version One" for next-gen consoles and PC, and "Version Two" for old-gen; both versions follow the same basic story, but the tone is noticeably different between the two. In Version One the player's choices could be described as between idealism and pragmatism -- Sam finds himself in a position where he can either perform a horrible deed, or lose a lot of trust within the terrorist organization. Version Two is much darker, allowing the player to have Sam actually betray the NSA.



* GoodGunsBadGuns: Lampshaded in the beginning of ''Chaos Theory''. Sam's used to the bad guys using [=AK=]s, so he can immediately tell just from the firing noise that something's off when they turn out to be carrying [=AUGs=]. Later inverted in ''Conviction''; only enemies in the first two levels drop Skorpions and Desert Eagles, and only in Diwaniya, Iraq and co-op are [=AK=]s dropped; in all other missions the enemies are using "Western" guns.

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* GoodGunsBadGuns: Lampshaded in the beginning of ''Chaos Theory''. Sam's used to the bad guys using [=AK=]s, so he can immediately tell just from the firing noise that something's off when they turn out to be carrying [=AUGs=].[[https://en.wikipedia.org/wiki/Advanced_Individual_Combat_Weapon enhanced versions]] of the AUG. Later inverted in ''Conviction''; only enemies in the first two levels drop Skorpions and Desert Eagles, and only in Diwaniya, Iraq and co-op are [=AK=]s dropped; in all other missions the enemies are using "Western" guns.



* HyperspaceArsenal: {{Averted|Trope}}. Sam only ever has a pistol, a rifle, and a combat knife in ''Chaos Theory'' and ''Double Agent'', all of which are visible on his person whether he's using them or not.

to:

* HyperspaceArsenal: {{Averted|Trope}}. Sam only ever has a pistol, a rifle, and a combat knife in ''Chaos Theory'' and ''Double Agent'', all of which are visible on his person whether he's using them or not. Played a bit more straight with his various other gadgets, but he's still realistically limited to a handful of each at best.



* InterfaceSpoiler: A minor example in ''Blacklist''. When you visit the mission selection screen for the first time onboard the Paladin, it informs you that you are going to extract [[spoiler:Andriy Kobin]], which isn't revealed until the mission cutscene (or even later, if you do any of the side missions beforehand).
* {{Irony}}: In one of the games, a bad guy has the name "Mortified Penguin", a parody of the names of FOXHOUND in ''VideoGame/MetalGearSolid''. The irony comes in the fact that the game this takes place in is called ''Splinter Cell: Pandora Tomorrow''. While both parts of the name have meaning within the story, they're both cool-sounding codephrases that don't obviously mean anything unless explained. Just like the names of the FOXHOUND members, in fact. Moreover, the subnames for sister Tom Clancy series ''RainbowSix'' include things like "Rogue Spear" and "Athena Sword".

to:

* InterfaceSpoiler: A minor example in ''Blacklist''. When you visit the mission selection screen for the first time onboard the Paladin, it informs you that you are going to extract [[spoiler:Andriy Kobin]], which isn't revealed until the mission cutscene (or even later, if you do any of the side missions beforehand).
* {{Irony}}: In one of the games, a bad guy has the name "Mortified Penguin", a parody of the names of FOXHOUND in ''VideoGame/MetalGearSolid''. The irony comes in the fact that the game this takes place in is called ''Splinter Cell: Pandora Tomorrow''. While both parts of the name have meaning within the story, they're both cool-sounding codephrases that don't obviously mean anything unless explained. Just like the names of the FOXHOUND members, in fact. Moreover, the subnames for sister Tom Clancy series ''RainbowSix'' ''VideoGame/RainbowSix'' include similar things like "Rogue Spear" and "Athena Sword".



-->'''Sam''': So three alarms and the mission is over?[[note]]This is a reference to the previous two games, in which triggering three alarms in one mission would indeed cause you to fail that mission.[[/note]]
-->'''Lambert''': [[ThisIsReality Of course not, this isn't a video game, Fisher.]]

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-->'''Sam''': So Don't tell me... three alarms and the mission is mission's over?[[note]]This is a reference to the previous two games, in which triggering three alarms in one mission would indeed cause you to fail that mission.[[/note]]
-->'''Lambert''':
[[/note]]\\
'''Lambert''':
[[ThisIsReality Of course not, this isn't a is no video game, Fisher.]]



* LockpickingMinigame: In the original game, you are shown the innards of the lock you're picking, with a varying number of pins, which you have to set one by one by figuring out which WASD button triggers each one and pressing it repeatedly until it sets.



** In some situations, Sam actually demands What The Hell MissionControl. For example, in ''Pandora Tomorrow'', after having a female Shin Bet agent escort him through the city at great personal risk to herself, [[spoiler:Fisher is ordered in the last few seconds he sees her to kill her. If you, as the player, do so (you ''do'' have the option, interestingly), then the first thing Sam says at the beginning of the next scene is "Tell me what I just did, Lambert." When he finds the answer unsatisfactory, he berates his boss for poor decision-making. Said Shin Bet agent actually was planning on betraying you, though. If you refuse to shoot her in the five seconds it takes for the elevator to get moving, she'll be waiting for you with a sniper rifle when you start to move back out of the level.]]

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** In some situations, Sam actually demands What The Hell MissionControl. For example, in ''Pandora Tomorrow'', after having a female Shin Bet agent escort him through the city at great personal risk to herself, [[spoiler:Fisher is ordered in the last few seconds he sees her to kill her. If you, as the player, do so (you ''do'' have the option, interestingly), then the first thing Sam says at the beginning of the next scene is "Tell me what I just did, Lambert." When he finds the answer unsatisfactory, he berates his boss for poor decision-making. Said Shin Bet agent actually was planning on betraying you, though. If you refuse to shoot her in the five seconds it takes for the elevator to get moving, she'll be waiting for you with a sniper rifle and a few similarly-armed friends when you start to move back out of the level.]]



* WhyDontYaJustShootHim: Averted, as Sam never gives them the chance since he avoids confronting his enemies face-to-face, preferring to take them out with a minimum of drama at long range or from behind. Played straight in ''Conviction'', though. During the final confrontation Director Reed has multiple opportunities to just shoot Sam, but instead just continually goes off on another tangent in his MotiveRant.

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* WhyDontYaJustShootHim: Averted, as Sam never gives them the chance since he avoids confronting his enemies face-to-face, preferring to take them out with a minimum of drama at long range or from behind.behind; the few times he presents an opportunity like this, the bad guys hesitate anyway, such as [[spoiler:grabbing Sadono near the end of ''Pandora Tomorrow'' - nobody shoots because they don't want to risk killing their own boss]]. Played straight in ''Conviction'', though. During the final confrontation Director Reed has multiple opportunities to just shoot Sam, but instead just continually goes off on another tangent in his MotiveRant.



A further departure from the original tone and gameplay, ''Conviction'' starts with Sam in Malta, where some leads point him to a thug named Andriy Kobin. Before he can get the answers he needs, he's captured by [[spoiler:Third Echelon]], prompting him to escape and link up with old friend Victor Coste. His search for answers takes him down a path he had thought he would never take, uncovers truths he thought impossible and has him racing to foil a far-reaching conspiracy. Conviction was well-received despite some fan controversy, and was even named Game of the Year by the [[MachineCAST [=MachineAWARDS=]]].

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A further departure from the original tone and gameplay, ''Conviction'' starts with Sam in Malta, where some leads point him to a thug named Andriy Kobin. Before he can get the answers he needs, he's captured by [[spoiler:Third Echelon]], prompting him to escape and link up with old friend Victor Coste. His search for answers takes him down a path he had thought he would never take, uncovers truths he thought impossible and has him racing to foil a far-reaching conspiracy. Conviction was well-received despite some fan controversy, and was even named Game of the Year by the [[MachineCAST [=MachineAWARDS=]]].
MachineAWARDS]].



* InterfaceSpoiler: A minor example in ''Blacklist''. When you visit the mission selection screen for the first time onboard the Paladin, it informs you that you are going to extract [[spoiler:Andriy Kobin]], which isn't revealed until the mission cutscene (or even later, if you do any of the side missions beforehand).



** In ''Conviction'', the game ends [[spoiler:with Sam, with Grim's help, breaks out of handcuffs to take out the other Splinter Cells before neutralizing Reed.]] "[[spoiler:MARK EVERYONE]]" ''indeed''.

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** In ''Conviction'', the game ends [[spoiler:with Sam, with Grim's help, breaks breaking out of handcuffs to take out the other Splinter Cells before neutralizing Reed.]] "[[spoiler:MARK EVERYONE]]" Reed. "MARK EVERYONE"]] ''indeed''.



[[spoiler:'''Army Ranger Captain''': No ma'am. Let's get you out of here.]]

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[[spoiler:'''Army Ranger Captain''': ''(after a moment)'' No ma'am. Let's get you out of here.]]



--> [[spoiler:'''Lucius Galliard:''']] Your advanced interrogation techniques need work.
--> '''Sam Fisher''': *slams the guy through a piece of the landscape*

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--> [[spoiler:'''Lucius -->[[spoiler:'''Lucius Galliard:''']] Your advanced interrogation techniques need work.
-->
work.\\
'''Sam Fisher''': *slams ''*slams the guy through a piece of the landscape*landscape*''



* LeftHanging: Interested in that Megiddo group that apparently [[AncientConspiracy pulls the strings of the U.S. government?]] Well, ''Blacklist'' wasn't, considering it doesn't get mentioned at all.

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* LeftHanging: Interested in that Megiddo group that apparently [[AncientConspiracy pulls the strings of the U.S. government?]] Well, ''Blacklist'' wasn't, considering it doesn't get mentioned at all.isn't.



* LockpickingMinigame: In the original game, you are shown the innards of the lock you're picking, with a varying number of pins, which you have to set one by one by figuring out which WASD button triggers each one and pressing it repeatedly until it sets.
12th Jul '16 9:50:20 AM longWriter
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* UnwantedAssistance: In-universe in ''Blacklist''. Sam chews out Briggs for choosing to save his life instead of pursuing and capturing Sadiq at the abandoned mill.



* StopHelpingMe: In-universe in ''Blacklist''. Sam chews out Briggs for choosing to save his life instead of pursuing and capturing Sadiq at the abandoned mill.


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* UnwantedAssistance: In-universe in ''Blacklist''. Sam chews out Briggs for choosing to save his life instead of pursuing and capturing Sadiq at the abandoned mill.
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