History VideoGame / SpecOpsTheLine

13th Sep '17 11:45:18 AM SeptimusHeap
Is there an issue? Send a Message


* AlienGeometries: Downplayed. You spend much of this game descending and climbing down great chasms and pits or falling off high things to the point that it seems impossible that it could be anything other than symbolic of Walker's state of mind. To wit, the city of Dubai has been destroyed by a massive, bizarre sandstorm that has been going on for months, an American infantry division went in to try to help, things went to hell, and you're going to play as a Delta Force operator on a ProtagonistJourneyToVillain in a WholePlotReference to HeartOfDarkness and ApocalypseNow. Additionally, it is possible every event you see unfold is a [[spoiler: DyingDream or IronicHell for a dying or DeadAllAlong]] UnreliableNarrator protagonist who crosses the MoralEventHorizon quite a few times. Oh, and the game is a MindScrew that outright lies to you and screams YouBastard at the player for wanting to engage in the fantasy of violently killing a great deal of people in the first place. And the game's Dubai enforces this because the path constantly descends deeper and deeper into Dubai, always going down, down, down, even to the point where you mysteriously find yourself up high again just so you can find another yawning chasm to climb down into, as if Dubai is TheInferno. If you look carefully in places, you'll even see bottomless pits and nonsensical drops in a game that otherwise pays a great deal of attention to level design.

to:

* AlienGeometries: Downplayed. You spend much of this game descending and climbing down great chasms and pits or falling off high things to the point that it seems impossible that it could be anything other than symbolic of Walker's state of mind. To wit, the city of Dubai has been destroyed by a massive, bizarre sandstorm that has been going on for months, an American infantry division went in to try to help, things went to hell, and you're going to play as a Delta Force operator on a ProtagonistJourneyToVillain in a WholePlotReference to HeartOfDarkness and ApocalypseNow.Film/ApocalypseNow. Additionally, it is possible every event you see unfold is a [[spoiler: DyingDream or IronicHell for a dying or DeadAllAlong]] UnreliableNarrator protagonist who crosses the MoralEventHorizon quite a few times. Oh, and the game is a MindScrew that outright lies to you and screams YouBastard at the player for wanting to engage in the fantasy of violently killing a great deal of people in the first place. And the game's Dubai enforces this because the path constantly descends deeper and deeper into Dubai, always going down, down, down, even to the point where you mysteriously find yourself up high again just so you can find another yawning chasm to climb down into, as if Dubai is TheInferno. If you look carefully in places, you'll even see bottomless pits and nonsensical drops in a game that otherwise pays a great deal of attention to level design.
4th Sep '17 8:57:26 PM Peteman
Is there an issue? Send a Message


On the surface, ''Spec Ops: The Line'' appears to be a generic third-person cover shooter, with the player assuming the control of a squad of gruff U.S. Delta Force operators who gun down wave after wave of Arabic "insurgents" in a Middle Eastern desert setting. However, as the story develops, it slowly reveals itself to actually be a brutal {{deconstruction}} of military shooter games, which criticizes the genre for providing players with an unrealistic and immoral PowerFantasy through the glorification of war - and criticizes the player for participating.

to:

On the surface, ''Spec Ops: The Line'' appears to be a generic third-person cover shooter, with the player assuming the control of a squad of gruff U.S. Delta Force operators who gun down wave after wave of Arabic "insurgents" in a Middle Eastern desert setting. However, as the story develops, it slowly reveals itself to actually be a brutal {{deconstruction}} of military shooter games, which criticizes the genre for providing players with an unrealistic and immoral PowerFantasy through the glorification of war - and criticizes the player for participating.
25th Jul '17 7:50:26 AM Folamh3
Is there an issue? Send a Message


** You might not notice it the first go round, but when Delta finds Castavin interrogating McPherson, Castavin is trying to find how many 33rd troops are stationed at the water depot. The significance of this only becomes apparent six chapters later.

to:

** You might not notice it the first go round, but when Delta finds Castavin interrogating McPherson, [=McPherson=], Castavin is trying to find how many 33rd troops are stationed at the water depot. The significance of this only becomes apparent six chapters later.
25th Jul '17 7:49:04 AM Folamh3
Is there an issue? Send a Message


** Done intentionally and eventually deconstructed in point of view of characterization.

to:

** Done intentionally and eventually deconstructed in point of view of characterization. The writer explained that there are many games in which the protagonist has ostensibly peaceful goals, and yet the gameplay consists almost entirely of killing people, which when contrasted with each other leads to unintentional dissonance and FridgeLogic. Here, however, that dissonance is employed deliberately in order to make the player question their actions and establish Walker as being a massive hypocrite.


Added DiffLines:

** During the [[spoiler:lynch mob scene]], Walker's RegeneratingHealth is disabled in order to force the player to make a decision.
24th Jul '17 12:48:55 PM MXislife72
Is there an issue? Send a Message


** Additionally, "Gentlemen, welcome to Dubai" can be seen as this. It is said (possibly) three times: the first by Walker when they arrive in Dubia, the second [[spoiler:again by Walker when he first hears the voice of hallucinatory Konrad]] and an optional third time after [[spoiler:Walker guns down Falcon One, the US Army members responding to his distress call.]]

to:

** Additionally, "Gentlemen, welcome to Dubai" can be seen as this. It is said (possibly) three times: the first by Walker when they arrive in Dubia, Dubai, the second [[spoiler:again by Walker when he first hears the voice of hallucinatory Konrad]] and an optional third time after [[spoiler:Walker guns down Falcon One, the US Army members responding to his distress call.]]
17th Jul '17 10:13:18 AM Ferot_Dreadnaught
Is there an issue? Send a Message


** Done intentionally and eventually deconstructed in point of view of characterization (see the third example in IntendedAudienceReaction below).
** One straightforward example: at the end of chapter 6, Adams injures his leg. Lugo tends to the injury, and warns Adams that walking will hurt. This injury never actually comes up in gameplay, although whether that could be explained by how much of a {{Badass}} Adams is is open to debate.

to:

** Done intentionally and eventually deconstructed in point of view of characterization (see the third example in IntendedAudienceReaction below).characterization.
** One straightforward example: at the end of chapter 6, Adams injures his leg. Lugo tends to the injury, and warns Adams that walking will hurt. This injury never actually comes up in gameplay, although whether that could be explained by how much of a {{Badass}} badass Adams is is open to debate.
16th Jul '17 4:36:02 PM Folamh3
Is there an issue? Send a Message


* GameplayAndStorySegregation: Done intentionally and eventually deconstructed in point of view of characterization (see the third example in IntendedAudienceReaction below).

to:

* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Done intentionally and eventually deconstructed in point of view of characterization (see the third example in IntendedAudienceReaction below). below).
** One straightforward example: at the end of chapter 6, Adams injures his leg. Lugo tends to the injury, and warns Adams that walking will hurt. This injury never actually comes up in gameplay, although whether that could be explained by how much of a {{Badass}} Adams is is open to debate.
16th Jul '17 3:38:35 PM Folamh3
Is there an issue? Send a Message

Added DiffLines:

** You might not notice it the first go round, but when Delta finds Castavin interrogating McPherson, Castavin is trying to find how many 33rd troops are stationed at the water depot. The significance of this only becomes apparent six chapters later.
16th Jul '17 3:31:07 PM Folamh3
Is there an issue? Send a Message


* RealityEnsues: As part of the game's DeconstructorFleet project. A key part of what makes the [[spoiler:white phosphorus scene]] so horrifying is just how realistic it is in comparison to most shooters.

to:

* RealityEnsues: As part of the game's DeconstructorFleet project. A For example, a key part of what makes the [[spoiler:white phosphorus scene]] so horrifying is just how realistic it is in comparison to most shooters.
15th Jul '17 10:37:06 AM Folamh3
Is there an issue? Send a Message


* LastNameBasis: Almost everyone, as befitting the military setting. Adams addresses Walker as "Martin" in one cutscene, while Walker occasionally refers to Konrad as "John" in the endgame.

to:

* LastNameBasis: Almost everyone, as befitting the military setting. Adams addresses Walker as "Martin" in one cutscene, while the Radioman addresses Walker as "Marty" a few times, and Walker occasionally refers to Konrad as "John" in the endgame.
This list shows the last 10 events of 1235. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SpecOpsTheLine