History VideoGame / SpecOpsTheLine

20th May '16 4:49:50 PM nombretomado
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''Spec Ops: The Line'' is a 2012 [[TakeCover cover-based]] ThirdPersonShooter for PC, {{Xbox 360}}, [[{{Playstation3}} PS3]] and UsefulNotes/MacOS, created by Yager Development, and the latest game in the ''Spec Ops'' series, though it contains no story elements from previous installments.

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''Spec Ops: The Line'' is a 2012 [[TakeCover cover-based]] ThirdPersonShooter for PC, {{Xbox 360}}, [[{{Playstation3}} UsefulNotes/XBox360, [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/MacOS, created by Yager Development, and the latest game in the ''Spec Ops'' series, though it contains no story elements from previous installments.
18th May '16 10:24:18 AM chc232323
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Added DiffLines:

* AlienGeometries: Downplayed. You spend much of this game descending and climbing down great chasms and pits or falling off high things to the point that it seems impossible that it could be anything other than symbolic of Walker's state of mind.
9th May '16 12:00:04 PM TargetmasterJoe
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* ArtisticLicensePhysics: A number of statues at the City Gate can be seen floating in midair, seemingly hanging from wires, but with no ceiling above to support them. Taken to extremes with the stained-glass butterflies in chapter 11, which are obviously not attached to anything. [[spoiler: justified in that they're quite surreal and likely a figment of Walker's imagination, seeing as he's gradually losing his mind at that point.]]

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* ArtisticLicensePhysics: A number of statues at the City Gate can be seen floating in midair, seemingly hanging from wires, but with no ceiling above to support them. Taken to extremes with the stained-glass butterflies in chapter 11, which are obviously not attached to anything. [[spoiler: justified [[spoiler:Justified in that they're quite surreal and likely a figment of Walker's imagination, seeing as he's gradually losing his mind at that point.]]
9th May '16 11:52:24 AM TargetmasterJoe
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** Many critics noted that Adams and Lugo can be read as fulfilling this role also: [[spoiler:at the beginning of the game, they have confidence in Walker's command, just as the player does not doubt he is a conventional video game hero, but as the game wears on and Walker grows ever more unhinged they begin to openly question him. Lugo freaking out and blaming Walker for the WP incident could also be seen as mirroring the reaction of the player: freaking out at the horrific scene and immediately blaming the game for "forcing" them to to that.]]

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** Many critics noted that Adams and Lugo can be read as fulfilling this role also: [[spoiler:at the beginning of the game, they have confidence in Walker's command, just as the player does not doubt he is a conventional video game hero, but as the game wears on and Walker grows ever more unhinged they begin to openly question him. Lugo freaking out and blaming Walker for the WP incident could also be seen as mirroring the reaction of the player: freaking out at the horrific scene and immediately blaming the game for "forcing" them to to do that.]]
9th May '16 1:49:39 AM chc232323
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** In Chapter 7, there's graffiti saying "WILLY PETE WUZ HERE". [[spoiler:"Willy Pete" is military alphabet for WP...which also stands for ''white phosphorus'']].

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** In Chapter 7, there's graffiti saying "WILLY PETE WUZ HERE". [[spoiler:"Willy Pete" or "Willy P" is military alphabet for WP...which also stands slang for ''white phosphorus'']].phosphorus.'' [[note]]Note: NATO abbreviates WP "whiskey papa," not willy pete. "WP" (not "whiskey papa") is another slang term for white phosphorus.[[/note]]]].
7th May '16 9:07:36 AM ironballs16
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Added DiffLines:

* MeaningfulEcho: The game starts with the quote at the top of the page - the game ([[MultipleEndings can]]) end with [[spoiler: Walker sending out a nearly-identical message, except instead of the death toll... "Survivors... [[SurvivorsGuilt one too many]]."]]
4th May '16 9:15:01 AM rynolaw
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** [[spoiler: Played straight in the ending where you attack the soldiers responding to Walker's signal. As he lays dying, he remembers, from when they were serving together in Kabul, Konrad's response to him saying that he wanted to go home.]]
--->[[spoiler:'''Konrad''']]: [[spoiler:Home? We can't go home. There's a line men like us have to cross. If we're lucky, we do whats necessary, and then we die. No, all I really want, Captain, is peace.]]
4th May '16 3:13:47 AM JulianLapostat
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* MotiveDecay: Alluded to in one of the loading screen "tips" during the final third of the game: "Do you even remember why you're here?" It also happens in-game as Walker and his team start out with orders to locate any survivors, then retreat, and call for reinforcements, but it eventually turns into a personal quest for Walker to find and save Konrad, [[spoiler:and this in turn later becomes "Extract revenge on Konrad".]]

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* MotiveDecay: Alluded to in one of the loading screen "tips" during the final third of the game: "Do you even remember why you're here?" It also happens in-game as Walker and his team start out with orders to locate any survivors, then retreat, and call for reinforcements, but it eventually turns into a personal quest for Walker to find and save Konrad, [[spoiler:and this in turn later becomes "Extract revenge on Konrad".]] Indeed, the ability of Walker to effortlessly change his motive and exceed his command without reflection or explanation is a pretty obvious sign of his mental instability, and according to some observers, would by itself justify his squadmates relieving him of duty and taking over]].
29th Apr '16 11:48:28 AM Aetol
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* ArtisticLicenseMilitary: The game was played [[http://direcritic.com/2012/12/02/context-sensitive-spec-ops/ by a former Marine]], who noted that, among other things, many of the weapons in the game are depicted inaccurately, Delta Force teams usually consist of four team members rather than three, that a captain would not be leading a Delta Force team (nor would this team have a lieutenant in it) and other similar artistic liberties. He nevertheless praised the depiction of the armed forces and of post-traumatic stress disorder for their psychological realism. He also docked some points for the rather obvious critique about how [[spoiler:it was pretty obvious Walker was at '''best''' unstable, meaning that Adams should have relieved him of duty long before the White Phosphorous incident]].

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* ArtisticLicenseMilitary: The game was played [[http://direcritic.com/2012/12/02/context-sensitive-spec-ops/ by a former Marine]], who noted that, among other things, many of the weapons in the game are depicted inaccurately, Delta Force teams usually consist of four team members rather than three, that a captain would not be leading a Delta Force team (nor would this team have a lieutenant in it) and other similar artistic liberties. He nevertheless praised the depiction of the armed forces and of post-traumatic stress disorder for their psychological realism. He also docked some points for the rather obvious critique about how [[spoiler:it was pretty obvious Walker was at '''best''' unstable, meaning that Adams should have relieved him of duty long before the White Phosphorous Phosphorus incident]].



* TheComplainerIsAlwaysWrong: Subverted. Lugo is the only member of Delta to object to [[spoiler:using the white phosphorous mortar]], and was right to do so.

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* TheComplainerIsAlwaysWrong: Subverted. Lugo is the only member of Delta to object to [[spoiler:using the white phosphorous phosphorus mortar]], and was right to do so.



* DaylightHorror: Most of the horror and tragedy takes place in broad daylight. Examples include [[spoiler: the white phosphorous incident, the Radioman's death, and most of the hallucinations.]]

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* DaylightHorror: Most of the horror and tragedy takes place in broad daylight. Examples include [[spoiler: the white phosphorous phosphorus incident, the Radioman's death, and most of the hallucinations.]]



* EvilSoundsRaspy: Konrad's voice sounds much raspier when communicating with Walker via his earpiece than in the various intel items Walker finds belonging to him. [[spoiler:This is because the former Konrad is Walker's hallucination. Additionally, Walker's voice grows increasingly raspy and aggressive after the white phosphorous incident.]]

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* EvilSoundsRaspy: Konrad's voice sounds much raspier when communicating with Walker via his earpiece than in the various intel items Walker finds belonging to him. [[spoiler:This is because the former Konrad is Walker's hallucination. Additionally, Walker's voice grows increasingly raspy and aggressive after the white phosphorous phosphorus incident.]]



** In Chapter 7, there's graffiti saying "WILLY PETE WUZ HERE". [[spoiler:"Willy Pete" is military alphabet for WP...which also stands for ''white phosphorous'']].

to:

** In Chapter 7, there's graffiti saying "WILLY PETE WUZ HERE". [[spoiler:"Willy Pete" is military alphabet for WP...which also stands for ''white phosphorous'']].phosphorus'']].



** [[spoiler: Lugo's Id and Adams' Superego roles are also more flexible than they may first appear; it's Adams, not Walker, who first suggests using the white phosphorous to advance their situation, and Lugo is clearly opposed to the idea on moral grounds. By the time of the helicopter crash, Lugo's conscience seems to be the most [[BreakTheCutie openly troubled]] of the three, and Adams is only slightly less unstable than Walker.]]

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** [[spoiler: Lugo's Id and Adams' Superego roles are also more flexible than they may first appear; it's Adams, not Walker, who first suggests using the white phosphorous phosphorus to advance their situation, and Lugo is clearly opposed to the idea on moral grounds. By the time of the helicopter crash, Lugo's conscience seems to be the most [[BreakTheCutie openly troubled]] of the three, and Adams is only slightly less unstable than Walker.]]



* HideYourChildren: With the notable exception of [[spoiler:the white phosphorous incident]] and one or two intel items, this trope is in full effect throughout the game - on the frequent occasions Delta encounters refugees, children are nowhere to be seen.

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* HideYourChildren: With the notable exception of [[spoiler:the white phosphorous phosphorus incident]] and one or two intel items, this trope is in full effect throughout the game - on the frequent occasions Delta encounters refugees, children are nowhere to be seen.



* HopelessBossFight: A variant. When Delta reach the Gate, they survey a virtual army of the 33rd, and decide that taking them on using small arms would be impossible, electing to use the white phosphorous mortar instead. If the player should attempt to fight them using firearms anyway, infinite waves of enemies will spawn, and as there is no additional ammo available in the area and the rappel lines down to the Gate will not spawn, the player will eventually run out of ammo and be killed. The point of the hopeless "boss fight" in this case is to force the player to use the white phosphorous mortar in order to advance the plot.

to:

* HopelessBossFight: A variant. When Delta reach the Gate, they survey a virtual army of the 33rd, and decide that taking them on using small arms would be impossible, electing to use the white phosphorous phosphorus mortar instead. If the player should attempt to fight them using firearms anyway, infinite waves of enemies will spawn, and as there is no additional ammo available in the area and the rappel lines down to the Gate will not spawn, the player will eventually run out of ammo and be killed. The point of the hopeless "boss fight" in this case is to force the player to use the white phosphorous phosphorus mortar in order to advance the plot.



** In chapter 1, Lugo jokingly describes himself as a "hardened killing machine". After discovering [[spoiler:the civilians Delta have killed with white phosphorous]], Lugo begins freaking out and yells at Adams "He [Walker] turned us into fucking ''killers!''"

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** In chapter 1, Lugo jokingly describes himself as a "hardened killing machine". After discovering [[spoiler:the civilians Delta have killed with white phosphorous]], phosphorus]], Lugo begins freaking out and yells at Adams "He [Walker] turned us into fucking ''killers!''"



** This may be a nod to the authors of a March-April 2005 article in the U.S. Army magazine Field Artillery [[http://sill-www.army.mil/firesbulletin/archives/2005/MAR_APR_2005/MAR_APR_2005_FULL_EDITION.pdf]] which described the use of white phosphorous in Iraq that was reported on by BBC news on November 16, 2005, after being discovered by bloggers. The article was written by a captain, a first lieutenant, and a sergeant.

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** This may be a nod to the authors of a March-April 2005 article in the U.S. Army magazine Field Artillery [[http://sill-www.army.mil/firesbulletin/archives/2005/MAR_APR_2005/MAR_APR_2005_FULL_EDITION.pdf]] which described the use of white phosphorous phosphorus in Iraq that was reported on by BBC news on November 16, 2005, after being discovered by bloggers. The article was written by a captain, a first lieutenant, and a sergeant.
23rd Apr '16 10:54:29 AM TheAmazingBlachman
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-->[[spoiler:'''John Konrad:''' The truth, Walker, is that you're here because you wanted to feel like something you're not. A hero.]]

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-->[[spoiler:'''John --->[[spoiler:'''John Konrad:''' The truth, Walker, is that you're here because you wanted to feel like something you're not. A hero.]]



-->[[spoiler:'''Captain Martin Walker''']]: I-I didn't mean to hurt anybody...
-->[[spoiler:'''Colonel John Konrad''']]: No-one ever does, [[spoiler:Walker]].

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-->[[spoiler:'''Captain --->[[spoiler:'''Captain Martin Walker''']]: I-I didn't mean to hurt anybody...
-->[[spoiler:'''Colonel
anybody...\\
[[spoiler:'''Colonel
John Konrad''']]: No-one ever does, [[spoiler:Walker]].



-->'''Adams''': That guy was American.
-->'''Walker''': Yeah, I ''noticed''.

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-->'''Adams''': That guy was American.
-->'''Walker''':
American.\\
'''Walker''':
Yeah, I ''noticed''.



-->That guy? You shot ''that'' guy? I liked that guy.
-->Aw, he had only [[{{Retirony}} two more days 'til retirement]]!
-->He had a... dog... maybe? I didn't really know that guy.
-->Well, shit. There goes my fantasy football league.
-->He had a wife and kids! Won't someone ''please'' [[ThinkOfTheChildren think of the children]]?
-->[[AssholeVictim OK, you can have that one. That guy was an asshole.]]

to:

-->That guy? You shot ''that'' guy? I liked that guy.
-->Aw,
guy.\\
Aw,
he had only [[{{Retirony}} two more days 'til retirement]]!
-->He
retirement]]!\\
He
had a... dog... maybe? I didn't really know that guy.
-->Well,
guy.\\
Well,
shit. There goes my fantasy football league.
-->He
league.\\
He
had a wife and kids! Won't someone ''please'' [[ThinkOfTheChildren think of the children]]?
-->[[AssholeVictim
children]]?\\
[[AssholeVictim
OK, you can have that one. That guy was an asshole.]]



-->'''Walt:''' 'Could I have done something different?' And the answer is no. It was your only real option. To which you might say, 'That's not fair.' And I'd say, 'You're right.' That's a real emotional response and I can guarantee it's exactly what Walker is feeling in that moment.

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-->'''Walt:''' --->'''Walt:''' 'Could I have done something different?' And the answer is no. It was your only real option. To which you might say, 'That's not fair.' And I'd say, 'You're right.' That's a real emotional response and I can guarantee it's exactly what Walker is feeling in that moment.



--> '''Adams''': So how are we gonna do this?
--> '''Walker''': Shoot everything that fucking moves.
--> '''Adams''': Sounds like a plan.

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--> '''Adams''': -->'''Adams''': So how are we gonna do this?
-->
this?\\
'''Walker''': Shoot everything that fucking moves.
-->
moves.\\
'''Adams''': Sounds like a plan.



-->'''Walker''': Wait, WAIT! This isn't right! We did this already.

to:

-->'''Walker''': --->'''Walker''': Wait, WAIT! This isn't right! We did this already.



---> '''Konrad:''' [[spoiler:No matter what happens next, don't be too hard on yourself. Even now, after all you've done, you can still go home. Lucky you.]]

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---> '''Konrad:''' -->'''Konrad:''' [[spoiler:No matter what happens next, don't be too hard on yourself. Even now, after all you've done, you can still go home. Lucky you.]]



-->''"What are the eight scariest words in the English language? 'We're Delta Force and we're here to save you!'"''[[note]]Since "we're" is used twice, the Radioman is correct to describe this as eight words. Additionally, it's a ShoutOut to Ronald Reagan's nine scariest words in the English language, "I'm from the government and I'm here to help."[[/note]]
-->''"Where's all the violence coming from? [[LeaningOnTheFourthWall Is it the videogames]]? [[HypocriticalHumor I bet it's the videogames]]."''

to:

-->''"What --->''"What are the eight scariest words in the English language? 'We're Delta Force and we're here to save you!'"''[[note]]Since "we're" is used twice, the Radioman is correct to describe this as eight words. Additionally, it's a ShoutOut to Ronald Reagan's nine scariest words in the English language, "I'm from the government and I'm here to help."[[/note]]
-->''"Where's --->''"Where's all the violence coming from? [[LeaningOnTheFourthWall Is it the videogames]]? [[HypocriticalHumor I bet it's the videogames]]."''
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