History VideoGame / SpecOpsTheLine

1st Jan '18 9:11:47 PM BcUltra1990
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* ReportsOfMyDeathWereGreatlyExaggerated: [[spoiler:Inverted. The Shadow Konrad, which is Walker's conscience personified as Konrad, after Walker has discovered his corpse states, amused, that reports of the real Colonel Konrad's ''survival'' were greatly exaggerated.]]

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* ReportsOfMyDeathWereGreatlyExaggerated: [[spoiler:Inverted.[[spoiler:[[DeadAllAlong Inverted]]. The Shadow Konrad, which is Walker's conscience personified as Konrad, after Walker has discovered his corpse states, amused, that reports of the real Colonel Konrad's ''survival'' were greatly exaggerated.]]
6th Nov '17 8:47:00 PM Blackie62
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On the surface, ''Spec Ops: The Line'' appears to be a generic third-person cover shooter, with the player assuming the control of a squad of gruff U.S. Delta Force operators who gun down wave after wave of Arabic "insurgents" in a Middle Eastern desert setting. However, as the story develops, it slowly reveals itself to actually be a {{deconstruction}} of military shooter games, which criticizes the genre for providing players with an unrealistic and immoral PowerFantasy through the glorification of war - and criticizes the player for participating.

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On the surface, ''Spec Ops: The Line'' appears to be a generic third-person cover shooter, with the player assuming the control of a squad of gruff U.S. Delta Force operators who gun down wave after wave of Arabic "insurgents" "Arabic insurgents" in a Middle Eastern desert setting. However, as the story develops, it slowly reveals itself to actually be a {{deconstruction}} of military shooter games, which criticizes the genre for providing players with an unrealistic and immoral PowerFantasy through the glorification of war - and criticizes the player for participating.
6th Nov '17 1:52:41 AM SamMax
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* ContinuityReboot: Given that the game has nothing to do with past installments in the ''Spec Ops'' series, this is one way to look at it.



* DarkerAndEdgier: Than the average war shooter. Also serves as a critique on the trend in the genre as a whole.

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* DarkerAndEdgier: Than the average war shooter.shooter, including past installments in the series. Also serves as a critique on the trend in the genre as a whole.
25th Oct '17 12:52:08 AM DaNuke
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* InfinityPlusOneSword / EleventhHourSuperpower: The AA-12 dropped by [[spoiler:the Lugo hallucination.]] High damage, lots of ammo, large magazine, auto fire, and even decent range for a shotgun. By the time you get it, there's only about a dozen mooks left to use it on.

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* InfinityPlusOneSword / EleventhHourSuperpower: The AA-12 dropped by [[spoiler:the Lugo hallucination.]] High damage, lots of ammo, large magazine, auto fire, and even decent range for a shotgun. By shotgun (one of the time you get it, there's few videogame shotguns that use slug shells). You only about a dozen mooks left get to use it on.against the very last wave of enemies.



* LastMinuteSuperpower: The AA-12 is a fully automatic shotgun that fires solid rounds and is ''supremely'' powerful. You only get to use it against the very last wave of enemies. [[spoiler:If you want to, you can also use it on the soldiers that come for you on the epilogue.]]
25th Oct '17 12:50:01 AM DaNuke
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Added DiffLines:

* LastMinuteSuperpower: The AA-12 is a fully automatic shotgun that fires solid rounds and is ''supremely'' powerful. You only get to use it against the very last wave of enemies. [[spoiler:If you want to, you can also use it on the soldiers that come for you on the epilogue.]]
10th Oct '17 11:05:49 AM TeraChimera
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Added DiffLines:

* BlackComedy: Frequently from the Radioman. He can make jokes about Delta gunning down his bodyguards ("He had a... dog... maybe? I didn't really know that guy.") or [[spoiler:everyone in Dubai being doomed to die from dehydration ("This is, after all, a family program. Rated E... for Everyone's Thirsty!").]]
13th Sep '17 11:45:18 AM SeptimusHeap
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* AlienGeometries: Downplayed. You spend much of this game descending and climbing down great chasms and pits or falling off high things to the point that it seems impossible that it could be anything other than symbolic of Walker's state of mind. To wit, the city of Dubai has been destroyed by a massive, bizarre sandstorm that has been going on for months, an American infantry division went in to try to help, things went to hell, and you're going to play as a Delta Force operator on a ProtagonistJourneyToVillain in a WholePlotReference to HeartOfDarkness and ApocalypseNow. Additionally, it is possible every event you see unfold is a [[spoiler: DyingDream or IronicHell for a dying or DeadAllAlong]] UnreliableNarrator protagonist who crosses the MoralEventHorizon quite a few times. Oh, and the game is a MindScrew that outright lies to you and screams YouBastard at the player for wanting to engage in the fantasy of violently killing a great deal of people in the first place. And the game's Dubai enforces this because the path constantly descends deeper and deeper into Dubai, always going down, down, down, even to the point where you mysteriously find yourself up high again just so you can find another yawning chasm to climb down into, as if Dubai is TheInferno. If you look carefully in places, you'll even see bottomless pits and nonsensical drops in a game that otherwise pays a great deal of attention to level design.

to:

* AlienGeometries: Downplayed. You spend much of this game descending and climbing down great chasms and pits or falling off high things to the point that it seems impossible that it could be anything other than symbolic of Walker's state of mind. To wit, the city of Dubai has been destroyed by a massive, bizarre sandstorm that has been going on for months, an American infantry division went in to try to help, things went to hell, and you're going to play as a Delta Force operator on a ProtagonistJourneyToVillain in a WholePlotReference to HeartOfDarkness and ApocalypseNow.Film/ApocalypseNow. Additionally, it is possible every event you see unfold is a [[spoiler: DyingDream or IronicHell for a dying or DeadAllAlong]] UnreliableNarrator protagonist who crosses the MoralEventHorizon quite a few times. Oh, and the game is a MindScrew that outright lies to you and screams YouBastard at the player for wanting to engage in the fantasy of violently killing a great deal of people in the first place. And the game's Dubai enforces this because the path constantly descends deeper and deeper into Dubai, always going down, down, down, even to the point where you mysteriously find yourself up high again just so you can find another yawning chasm to climb down into, as if Dubai is TheInferno. If you look carefully in places, you'll even see bottomless pits and nonsensical drops in a game that otherwise pays a great deal of attention to level design.
4th Sep '17 8:57:26 PM Peteman
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On the surface, ''Spec Ops: The Line'' appears to be a generic third-person cover shooter, with the player assuming the control of a squad of gruff U.S. Delta Force operators who gun down wave after wave of Arabic "insurgents" in a Middle Eastern desert setting. However, as the story develops, it slowly reveals itself to actually be a brutal {{deconstruction}} of military shooter games, which criticizes the genre for providing players with an unrealistic and immoral PowerFantasy through the glorification of war - and criticizes the player for participating.

to:

On the surface, ''Spec Ops: The Line'' appears to be a generic third-person cover shooter, with the player assuming the control of a squad of gruff U.S. Delta Force operators who gun down wave after wave of Arabic "insurgents" in a Middle Eastern desert setting. However, as the story develops, it slowly reveals itself to actually be a brutal {{deconstruction}} of military shooter games, which criticizes the genre for providing players with an unrealistic and immoral PowerFantasy through the glorification of war - and criticizes the player for participating.
25th Jul '17 7:50:26 AM Folamh3
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** You might not notice it the first go round, but when Delta finds Castavin interrogating McPherson, Castavin is trying to find how many 33rd troops are stationed at the water depot. The significance of this only becomes apparent six chapters later.

to:

** You might not notice it the first go round, but when Delta finds Castavin interrogating McPherson, [=McPherson=], Castavin is trying to find how many 33rd troops are stationed at the water depot. The significance of this only becomes apparent six chapters later.
25th Jul '17 7:49:04 AM Folamh3
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** Done intentionally and eventually deconstructed in point of view of characterization.

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** Done intentionally and eventually deconstructed in point of view of characterization. The writer explained that there are many games in which the protagonist has ostensibly peaceful goals, and yet the gameplay consists almost entirely of killing people, which when contrasted with each other leads to unintentional dissonance and FridgeLogic. Here, however, that dissonance is employed deliberately in order to make the player question their actions and establish Walker as being a massive hypocrite.


Added DiffLines:

** During the [[spoiler:lynch mob scene]], Walker's RegeneratingHealth is disabled in order to force the player to make a decision.
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