History VideoGame / SpecOpsTheLine

23rd Nov '16 10:36:35 AM DaNuke
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** It is implied, however, that Dubai's landscape is completely natural: you're always going down and down because there's a gorge in the middle of the city, and in some levels it is implied that your squad has already climbed to the top of a building and you're just happening to be playing the downstairs path.
10th Nov '16 5:02:59 AM REV6Pilot
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** At the beginning of Chapter 2, Walker claims that "Orders ain't worth following if it means leaving people to die". [[spoiler:At the end of the penultimate chapter, you're forced to leave Adams to die...while the order "Run, Goddamnit" appears at the top of the screen. Obviously, you have to follow it.]]

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** At the beginning of Chapter 2, Walker claims that "Orders ain't worth following if it means leaving people to die". [[spoiler:At the end of the penultimate chapter, you're forced to leave Adams to die... while the order "Run, Goddamnit" appears at the top of the screen. Obviously, you have to follow it.]]



* MissionControlIsOffItsMeds: The objectives start getting slightly off-kilter late in the game. When Walker first begins speaking with Konrad, for example, your objective is simply: "Obey." Or when Walker is sprinting across the final stretch to the Burj Khalifa [[spoiler:and leaving Adams to die]]: "Run, goddammit!"

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* MissionControlIsOffItsMeds: The objectives start getting slightly off-kilter late in the game. When Walker first begins speaking with Konrad, for example, your objective is simply: "Obey." "Obey". Or when Walker is sprinting across the final stretch to the Burj Khalifa Aurora [[spoiler:and leaving Adams to die]]: "Run, goddammit!"
4th Nov '16 2:09:22 PM DSPiron
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** The Radioman also states, in one of his recordings, that "they say a paranoid is just someone in possession of all the facts", which is a reference to ''Comics/{{Transmetropolitan}}''.

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** The Radioman also states, in one of his recordings, that "they say a paranoid is just someone in possession of all the facts", which is a reference to ''Comics/{{Transmetropolitan}}''.''ComicBook/{{Transmetropolitan}}''.
29th Oct '16 9:42:17 AM morenohijazo
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* BlamingTheRailroadedPlayerCharacter: [[spoiler:[[PlayerCHaracter Walker]] encounters a heavily defended chokepoint that he and his squad need to get past. Luckily, they gain access to white phosphorous artillery and proceed to bomb their way through. They soon discover, to their horror, that ''they murdered innocent civilians''. There is no alternative for the player, to proceed through the sequence, you must drop the bombs, which was quite a point of contention among the press since the game [[WhatTheHellPlayer calls you out]] for completing the only objective available to you, and makes it a part of its postmodern message.]]

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* BlamingTheRailroadedPlayerCharacter: [[spoiler:[[PlayerCHaracter Walker]] encounters a heavily defended chokepoint that he and his squad need to get past. Luckily, they gain access to white phosphorous artillery and proceed to bomb their way through. They soon discover, to their horror, that ''they murdered innocent civilians''. There is no alternative for the player, to proceed through the sequence, you must drop the bombs, which was quite a point of contention among the press since the game [[WhatTheHellPlayer calls you out]] for completing the only objective available to you, and makes it a part of its postmodern message. And then the writer mocks you in an interview for not ''stopping playing'', which is ''the polar opposite of how a game[[note]]especially one that costs money, unlike, say, [[Film/WarGames tic-tac-toe]][[/note]] is supposed to be '''played'''''.]]
26th Oct '16 3:42:32 AM ZuTheSkunk
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Added DiffLines:

* BlamingTheRailroadedPlayerCharacter: [[spoiler:[[PlayerCHaracter Walker]] encounters a heavily defended chokepoint that he and his squad need to get past. Luckily, they gain access to white phosphorous artillery and proceed to bomb their way through. They soon discover, to their horror, that ''they murdered innocent civilians''. There is no alternative for the player, to proceed through the sequence, you must drop the bombs, which was quite a point of contention among the press since the game [[WhatTheHellPlayer calls you out]] for completing the only objective available to you, and makes it a part of its postmodern message.]]
14th Oct '16 3:36:03 PM nombretomado
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** The gameplay has received a lot of flak for being unpolished, repetitive and generic - functional and engaging, but not terribly fun, in essence. It's been argued by several critics (such as ''WebVideo/ExtraCredits'') that this was intentional on the part of the developers. While WordOfGod has not confirmed this, it would seem to fit with the game's attempts to avert DoNotDoThisCoolThing: an anti-war game wouldn't be terribly successful if the players were ''enjoying'' gunning down wave after wave of {{Mooks}}. The developers did explain that there were several instances where they hoped to offer the player fun gameplay, then undermine that fun by [[RealityEnsues showing the horrific consequences of it]] (most notably in the case of the [[spoiler:white phosphorus incident]]).

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** The gameplay has received a lot of flak for being unpolished, repetitive and generic - functional and engaging, but not terribly fun, in essence. It's been argued by several critics (such as ''WebVideo/ExtraCredits'') ''WebAnimation/ExtraCredits'') that this was intentional on the part of the developers. While WordOfGod has not confirmed this, it would seem to fit with the game's attempts to avert DoNotDoThisCoolThing: an anti-war game wouldn't be terribly successful if the players were ''enjoying'' gunning down wave after wave of {{Mooks}}. The developers did explain that there were several instances where they hoped to offer the player fun gameplay, then undermine that fun by [[RealityEnsues showing the horrific consequences of it]] (most notably in the case of the [[spoiler:white phosphorus incident]]).
9th Oct '16 2:54:00 AM Semiapies
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* MotiveDecay: Alluded to in one of the loading screen "tips" during the final third of the game: "Do you even remember why you're here?" It also happens in-game as Walker and his team start out with orders to locate any survivors, then retreat, and call for reinforcements, but it eventually turns into a personal quest for Walker to find and save Konrad, [[spoiler:and this in turn later becomes "Extract revenge on Konrad". Indeed, the ability of Walker to effortlessly change his motive and exceed his command without reflection or explanation is a pretty obvious sign of his mental instability, and according to some observers, would by itself justify his squadmates relieving him of duty and taking over]].

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* MotiveDecay: Alluded to in one of the loading screen "tips" during the final third of the game: "Do you even remember why you're here?" It also happens in-game as Walker and his team start out with orders to locate any survivors, then retreat, and call for reinforcements, but it eventually turns into a personal quest for Walker to find and save Konrad, [[spoiler:and this in turn later becomes "Extract "Exact revenge on Konrad". Indeed, the ability of Walker to effortlessly change his motive and exceed his command without reflection or explanation is a pretty obvious sign of his mental instability, and according to some observers, would by itself justify his squadmates relieving him of duty and taking over]].
8th Oct '16 11:25:47 AM Dravencour
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* ShootTheDog: The ''entire game''. Everything Walker does is in the name of stopping Konrad.

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* ShootTheDog: The ''entire game''. Everything Walker does is in the name of stopping Konrad. [[spoiler:This, like many other tropes in this game, is deconstructed to hell and back, as the Konrad that Walker is trying to "stop" is DeadAllAlong, and Walker himself winds up as the true villain because of his desire to be the hero]].



** Walker suspiciously looks a bit like default male [[Franchise/MassEffect Commander Shepard]]. He is a part of three-man team and gameplay involves a lot of running from cover to cover.

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** Walker suspiciously looks a bit like default male [[Franchise/MassEffect Commander Shepard]]. He is a part of a three-man team and gameplay involves a lot of running from cover to cover.



* ShowsDamage: Used horribly and as realistically as possible not only for phosphorus victims, but for the team as well. Lugo and Adams get minor injuries on their models while Walker gets half his face scarred by burns, various cuts and bruises from various things like ''falling off a skyscraper,'' and he magically loses his sleeves at a perfect angle after they were apparently burned or ripped off during the truck crash, and it all shows in his model.

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* ShowsDamage: Used horribly and as realistically as possible not only for the phosphorus victims, but for the team as well. Lugo and Adams get minor injuries on their models while Walker gets half his face scarred by burns, various cuts and bruises from various things like ''falling off a skyscraper,'' and he magically loses his sleeves at a perfect angle after they were apparently burned or ripped off during the truck crash, and it all shows in his model.



** While game definitely tends to the more cynical end of the scale, just ''how'' cynical depends on player choice; if you show mercy to enemies whenever possible [[spoiler:and allow Walker to go home at the end]], things actually start to look vaguely [[RousseauWasRight hopeful]]. Even beyond that, it's worth noting that none of the characters, no matter how evil their actions, start out with bad intentions.

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** While the game definitely tends to the more cynical end of the scale, just ''how'' cynical depends on player choice; if you show mercy to enemies whenever possible [[spoiler:and allow Walker to go home at the end]], things actually start to look vaguely [[RousseauWasRight hopeful]]. Even beyond that, it's worth noting that none of the characters, no matter how evil their actions, start out with bad intentions.



** According to the developers themselves, there's one big fat third option hanging over the whole game, that any given player can take at any time to stop the atrocities being committed: stop playing. Unfortunately, even that option is depressingly debatable, because according to one interpretation of the game, the very first playable section takes place after Walker has already [[spoiler:committed dozens of war crimes and doomed every living person in the city to a painful death]], and the next 80% of the game is a flashback. In other words, the instant you turn on the game everyone is DoomedByCanon.

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** According to the developers themselves, there's one big fat third option hanging over the whole game, that any given player can take at any time to stop the atrocities being committed: stop playing.'''stop playing'''. Unfortunately, even that option is depressingly debatable, because according to one interpretation of the game, the very first playable section takes place after Walker has already [[spoiler:committed dozens of war crimes and doomed every living person in the city to a painful death]], and the next 80% of the game is a flashback. In other words, the instant you turn on the game game, everyone is DoomedByCanon.
8th Oct '16 8:04:40 AM Dravencour
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* NiceJobBreakingItHero: Konrad stays behind in Dubai to help evacuate civilians, but all he accomplishes is getting his unit stranded there and branded traitors by the US Government, and they are forced to commit horrible atrocities to survive. Walker ignores the advice of his more sensible teammates and pushes further into the city to track down Konrad, starting a chain of events that results in [[spoiler:all of the survivors in the city being doomed to death by dehydration.]]

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* NiceJobBreakingItHero: Konrad stays behind in Dubai to help evacuate civilians, but all he accomplishes is getting his unit stranded there and branded traitors by the US Government, and they are forced to commit horrible atrocities to survive. Walker ignores the advice of his more sensible teammates and pushes further into the city to track down Konrad, starting a chain of events that results in [[spoiler:all of the survivors in the city being doomed to death by dehydration.]]]] Really, this game could very well be called "Nice Job Breaking It Hero: The Game."
7th Oct '16 7:10:17 PM Dravencour
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''Spec Ops: The Line'' is a 2012 [[TakeCover cover-based]] ThirdPersonShooter for PC, UsefulNotes/XBox360, [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/MacOS, created by Yager Development, and the latest game in the ''Franchise/SpecOps'' series, though it contains no story elements from previous installments.

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''Spec Ops: The Line'' is a 2012 [[TakeCover cover-based]] ThirdPersonShooter for PC, UsefulNotes/XBox360, [[UsefulNotes/PlayStation3 PS3]] and UsefulNotes/MacOS, created by Yager Development, and the latest game in the ''Franchise/SpecOps'' ''Spec Ops'' series, though it contains no story elements from previous installments.
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