History VideoGame / SpacePiratesAndZombies

6th Nov '16 12:33:04 PM Xlsfd
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** Additionally, one side mission in Act 3 [[spoiler:has you fight against Admiral Jamison's new Clockwork-esque capital ship. Once you bring its health down, he orders a retreat. Normally, retreating ships can still be targeted and destroyed, but his ship stops taking damage before its destruction. This happens because the ship gets destroyed in a cutscene between Acts 3 and 4.]]


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** The Hunter [=SRM=] scans for plasma trails left behind by cloaked vessels, since "[[Film/StarTrekVITheUndiscoveredCountry The thing's gotta have a tailpipe.]]"
26th Oct '16 11:26:28 PM TheRoguePenguin
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* AllianceMeter: One for the UTA and the Civilians. Due to the UTA guarding the gates and Civilians running the mining operations, Civilians will usually be the ones you're friendly with.

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* AllianceMeter: AllianceMeter:
**
One for the UTA and the Civilians. Due to the UTA guarding the gates and Civilians running the mining operations, Civilians will usually be the ones you're friendly with.



* ArmorPiercingAttack: Mass drivers bypass armor, but do so little damage to shields that they might as well do none at all.

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* ArmorPiercingAttack: ArmorPiercingAttack:
**
Mass drivers bypass armor, but do so little damage to shields that they might as well do none at all.



** The Fixed Turret Mod lets you increase the mount size of a turret gun in exchange for locking it in the forward position. The impractical part comes in when you realize that unless the turret in question is mounted dead center, you've just insured that it will probably miss half the time.

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** The Fixed Turret Mod lets you increase the mount size of a turret gun in exchange for locking it in the forward position. The impractical part comes in when you realize that unless the turret in question is mounted dead center, you've just insured ensured that it will probably miss half the time.



* BatmanCanBreatheInSpace: Critters (zombified Goons) float in the void indefinately and can still ruin your day (and infest your ship) no matter when they spawned.
* TheBattlestar: The UTA Sunspot and Civilian Carrier both employ drones, but that doesn't stop them from packing in a respectable amount of firepower. On a larger scale, the Clockwork itself, as it can field up to four ships of varying sizes and capabilities as well as being very well armed, especially once it gains the Titan Beam.

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* BatmanCanBreatheInSpace: Critters (zombified Goons) float in the void indefinately indefinitely and can still ruin your day (and infest your ship) no matter when they spawned.
* TheBattlestar: TheBattlestar:
**
The UTA Sunspot and Civilian Carrier both employ drones, but that doesn't stop them from packing in a respectable amount of firepower. On a larger scale, the Clockwork itself, as it can field up to four ships of varying sizes and capabilities as well as being very well armed, especially once it gains the Titan Beam.



* BigBad: [[spoiler: Don, who does a FaceHeelTurn in Act 3.]]
** [[spoiler: He's more of a Mole, as his mind has been corrupted and is a puppet for the Zombies.]]
* BlackComedy: Several missions, such as the Moon Burger questline (which involves gathering toxic waste and zombie tissue as fast food meat).

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* BigBad: [[spoiler: Don, who does a FaceHeelTurn in Act 3.3, is a mole/MouthOfSauron for the zombies.]]
* BlackComedy:
** [[spoiler: He's more of a Mole, as his mind has been corrupted and is a puppet for the Zombies.]]
* BlackComedy:
Several missions, such as the Moon Burger questline (which involves gathering toxic waste and zombie tissue as fast food meat).



* CatapultToGlory: the Suicide Cannon, which fires boarding pods.

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* CatapultToGlory: the CatapultToGlory:
** The
Suicide Cannon, which fires boarding pods.



* DidYouJustPunchOutCthulhu: [[spoiler:Pretty much what happens in the end-game, as the Clockwork's crew finally destroy the source of the zombies - which has been kicking around for millenia. [[FromBadToWorse But the zombies are the source of the Rez.]] [[BrokeYourArmPunchingOutCthulhu No more Rez, no more gate network.]]]]

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* DidYouJustPunchOutCthulhu: [[spoiler:Pretty much what happens in DefiantToTheEnd: Whenever you pick up goons, the end-game, as game will calculate how many of them will agree to serve and how many won't. Any goons who refuse to serve get spaced, so the Clockwork's crew finally destroy the source of the zombies - which has been kicking around for millenia. [[FromBadToWorse But the zombies stat is essentially how good you are the source of the Rez.]] [[BrokeYourArmPunchingOutCthulhu No more Rez, no more gate network.]]]]at convincing people that serving you is preferable to death.



* DidYouJustPunchOutCthulhu: [[spoiler:Pretty much what happens in the end-game, as the Clockwork's crew finally destroy the source of the zombies -- which has been kicking around for millenia. [[FromBadToWorse But the zombies are the source of the Rez.]] [[BrokeYourArmPunchingOutCthulhu No more Rez, no more gate network.]]]]



* EarthThatWas[=/=]EarthThatUsedToBeBetter: Earth is now a highly toxic backwater planet, all but forgotten. The situation is never explained in detail, but the system itself is pretty much abandoned, save for a small mining base and a tiny [[SpacePolice UTA]] outpost.
** Sort of justified in that Rez is much more plentiful the closer you get to the galactic core, so most of humanity migrated closer to it.

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* EarthThatWas[=/=]EarthThatUsedToBeBetter: EarthThatWas: Earth is now a highly toxic backwater planet, all but forgotten. The situation is never explained in detail, but the system itself is pretty much abandoned, save for a small mining base and a tiny [[SpacePolice UTA]] outpost.
**
outpost. Sort of justified in that Rez is much more plentiful the closer you get to the galactic core, so most of humanity migrated closer to it.



* ExplosiveDecompression: "I wonder if your eyes really do pop in space."
** Averted, since Goons floating in space actually live long enough to complain when they get run over.

to:

* ExplosiveDecompression: "I wonder if your eyes really do pop in space."
**
" Averted, since Goons floating in space actually live long enough to complain when they get run over.



* {{Foreshadowing}}: one random radio message in Act I is about a salvager who found a ship crawling with MeatMoss and wisely decided to make tracks.

to:

* {{Foreshadowing}}: one One random radio message in Act I is about a salvager who found a ship crawling with MeatMoss and wisely decided to make tracks.



** Goons taken by one of your ships that refuse cooperation get tossed out without hesitation.
* FunWithAcronyms: the title can be abbreviated to "S.P.A.Z."

to:

** Goons taken by one of your ships that refuse cooperation get tossed out without hesitation.
* FunWithAcronyms: the The title can be abbreviated to "S.P.A.Z."



* GangUpOnTheHuman: The zombies seem particularly fond of this, and will often attack whichever ship you're controlling at the time.

to:

* GangUpOnTheHuman: GangUpOnTheHuman:
**
The zombies seem particularly fond of this, and will often attack whichever ship you're controlling at the time.



* GoddamnedBats: Zombie critters, which attack in groups, and are hard to spot until they're all over your ships due to their small size. You can choose to ignore them but they will, slowly but surely (not so slowly when in large numbers), chew through your shields, then armor, and when the ship's damaged enough, they will board it and infect it. Even one is enough to keep your shield from regenerating after failure as they bite the ship repeatedly. To add insult to the injury, they're extremely hard to shoot off once they're clinged to the ship - virtually impossible with a slow ship without turrets. And when you're busy killing critter swarms on your ships, you're wide open for attacks from larger enemies.

to:

* GoddamnedBats: Zombie critters, which attack in groups, and are hard to spot until they're all over your ships due to their small size. You can choose to ignore them but they will, slowly but surely (not so slowly when in large numbers), chew through your shields, then armor, and when the ship's damaged enough, they will board it and infect it. Even one is enough to keep your shield from regenerating after failure as they bite the ship repeatedly. To add insult to the injury, they're extremely hard to shoot off once they're clinged clinging to the ship - -- virtually impossible with a slow ship without turrets. And when you're busy killing critter swarms on your ships, you're wide open for attacks from larger enemies.



** Bounty hunters will retreat if their big ships are destroyed before the weaker fighters.

to:

** Bounty hunters will retreat warp out of the area if their big ships are destroyed before the weaker fighters.



* MacrossMissileMassacre: Can be invoked on ships that have a lot of missiles as weapons.

to:

* MacrossMissileMassacre: MacrossMissileMassacre:
**
Can be invoked on ships that have a lot of missiles as weapons.



* MinovskyParticle: "neutrinos" are able to destablize shields, disintegrate hull through armor, or suck the power right out of a ships reactor depending on how they're "charged". In reality, neutrinos are simply loose particles going very, very fast.

to:

* MinovskyParticle: "neutrinos" "Neutrinos" are able to destablize shields, disintegrate hull through armor, or suck the power right out of a ships reactor depending on how they're "charged". In reality, neutrinos are simply loose particles going very, very fast.



* SchmuckBait: [[spoiler:A cache of survivors is discovered from the original Clockwork. Dr. Memford immediately points this out. Don even [[LampshadeHanging lampshades]] it]].

to:

* SchmuckBait: SchmuckBait:
**
[[spoiler:A cache of survivors is discovered from the original Clockwork. Dr. Memford immediately points this out. Don even [[LampshadeHanging lampshades]] it]].



* StealthInSpace: Cloaking devices hide ships from view and allow them to deal as much as three times their normal attack damage with proper research investments, but reduce movement speed and maneuverability. They can also absorb damage like shields, but are much weaker. Until you get to a fairly high research level, of course. Then the speed negatives are removed and your 'shield' strength is enough to survive most enemy assaults.

to:

* StealthInSpace: StealthInSpace:
**
Cloaking devices hide ships from view and allow them to deal as much as three times their normal attack damage with proper research investments, but reduce movement speed and maneuverability. They can also absorb damage like shields, but are much weaker. Until you get to a fairly high research level, of course. Then the speed negatives are removed and your 'shield' strength is enough to survive most enemy assaults.



* [[WeHaveReserves We Have Re]][[IncrediblyLamePun z]][[WeHaveReserves erves]]: So long as you have enough Rez and crew, you can keep building new ships as your current ones are destroyed. Notable with the smaller hulls which are built and deployed in seconds.

to:

* [[WeHaveReserves We Have Re]][[IncrediblyLamePun z]][[WeHaveReserves erves]]: WeHaveReserves: So long as you have enough Rez and crew, you can keep building new ships as your current ones are destroyed. Notable with the smaller hulls which are built and deployed in seconds.



* XMeetsY: ''VideoGame/StarControl''s gameplay meets ''Franchise/DeadSpace''s story.



* ZergRush: You thought you'd seen the last of [=TURBO DEFENDER 9000-EX=]? ''Nope.'' [[spoiler:Cue waves of suicidal cargo haulers abusing their SelfDestructMechanism!]]

to:

* ZergRush: ZergRush:
**
You thought you'd seen the last of [=TURBO DEFENDER 9000-EX=]? ''Nope.'' [[spoiler:Cue waves of suicidal cargo haulers abusing their SelfDestructMechanism!]]
4th Aug '16 12:45:02 PM Morgenthaler
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''[[http://spacepiratesandzombies.com/index.html Space Pirates And Zombies]] ([[ExpansionPack And Bounty Hunters]])'' is a top-down action/strategy/RPG game in the vein of ''VideoGame/StarControlII'', ''{{Starscape}}'' and ''VideoGame/EscapeVelocity'', made by [[http://minmax-games.com/ Minmax Games]]. It can be found on UsefulNotes/{{Steam}}, Impulse, and several other digital distribution platforms. In March 2012, it got a free ExpansionPack update that adds a Bounty Hunter faction to the fray, hence the new subtitle ''And Bounty Hunters''.

to:

''[[http://spacepiratesandzombies.com/index.html Space Pirates And Zombies]] ([[ExpansionPack And Bounty Hunters]])'' is a top-down action/strategy/RPG game in the vein of ''VideoGame/StarControlII'', ''{{Starscape}}'' ''VideoGame/{{Starscape}}'' and ''VideoGame/EscapeVelocity'', made by [[http://minmax-games.com/ Minmax Games]]. It can be found on UsefulNotes/{{Steam}}, Impulse, and several other digital distribution platforms. In March 2012, it got a free ExpansionPack update that adds a Bounty Hunter faction to the fray, hence the new subtitle ''And Bounty Hunters''.
2nd Jul '16 2:16:59 PM Morgenthaler
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The plot follows [[TheObiwan Don Gibson]], [[WrenchWench Elsa Young]], and [[MadScientist Dr. Carl Memford]] as they embark on a quest to the center of the galaxy in search of a mythical motherlode of [[CommandAndConquerEconomy Rez]], setting out from the ruins of EarthThatWas in their cobbled-together starship known as The Clockwork. Assembling a band of followers from outcasts, press-ganged prisoners of war, and anyone else who wanted to join them, they put together a small fleet of additional vessels and set forth on a voyage that will have consequences nobody could have foreseen.

to:

The plot follows [[TheObiwan Don Gibson]], Gibson, [[WrenchWench Elsa Young]], and [[MadScientist Dr. Carl Memford]] as they embark on a quest to the center of the galaxy in search of a mythical motherlode of [[CommandAndConquerEconomy Rez]], setting out from the ruins of EarthThatWas in their cobbled-together starship known as The Clockwork. Assembling a band of followers from outcasts, press-ganged prisoners of war, and anyone else who wanted to join them, they put together a small fleet of additional vessels and set forth on a voyage that will have consequences nobody could have foreseen.
20th May '16 7:11:22 AM Akriloth2160
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A sequel titled ''Space Pirates and Zombies 2'' is under development, with a tentative release date of sometime in 2015. From what info has been revealed, it is know that it will be set directly after the end of the first game and deal with the consequences of the zombie overmind's destruction on the status quo of the entire galaxy, and the first game's protagonists' struggle for survival in this new environment.

to:

A sequel titled ''Space Pirates and Zombies 2'' is under development, with a tentative an Early Access release date of sometime occurring in 2015. early 2016. From what info has been revealed, it is know known that it will be set directly after the end of the first game and deal with the consequences of the zombie overmind's destruction on the status quo of the entire galaxy, and the first game's protagonists' struggle for survival in this new environment.
7th Feb '16 3:01:10 AM eroock
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-->''"The hull has been breached and the science is leaking out!"''
---> Unknown Scientist

to:

-->''"The ->''"The hull has been breached and the science is leaking out!"''
---> Unknown Scientist
--> '''Unknown Scientist'''
30th Jan '16 8:46:10 AM Mnich409
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30th Jan '16 8:46:09 AM Mnich409
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* GoddamnedBats: Zombie critters, which attack in groups, and are hard to spot until they're all over your ships due to their small size. You can choose to ignore them but they will, slowly but surely (not so slowly when in large numbers), chew through your shields, then armor, and when the ship's damaged enough, they will board it and infect it. Even one is enough to keep your shield from regenerating after failure as they bite the ship repeatedly. To add insult to the injury, they're extremely hard to shoot off once they're clinged to the ship - virtually impossible with a slow ship without turrets. And when you're busy killing critter swarms on your ships, you're wide open for attacks from larger enemies.
21st Jan '16 5:16:10 PM nombretomado
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''[[http://spacepiratesandzombies.com/index.html Space Pirates And Zombies]] ([[ExpansionPack And Bounty Hunters]])'' is a top-down action/strategy/RPG game in the vein of ''VideoGame/StarControlII'', ''{{Starscape}}'' and ''VideoGame/EscapeVelocity'', made by [[http://minmax-games.com/ Minmax Games]]. It can be found on {{Steam}}, Impulse, and several other digital distribution platforms. In March 2012, it got a free ExpansionPack update that adds a Bounty Hunter faction to the fray, hence the new subtitle ''And Bounty Hunters''.

to:

''[[http://spacepiratesandzombies.com/index.html Space Pirates And Zombies]] ([[ExpansionPack And Bounty Hunters]])'' is a top-down action/strategy/RPG game in the vein of ''VideoGame/StarControlII'', ''{{Starscape}}'' and ''VideoGame/EscapeVelocity'', made by [[http://minmax-games.com/ Minmax Games]]. It can be found on {{Steam}}, UsefulNotes/{{Steam}}, Impulse, and several other digital distribution platforms. In March 2012, it got a free ExpansionPack update that adds a Bounty Hunter faction to the fray, hence the new subtitle ''And Bounty Hunters''.
17th Jan '16 5:36:18 PM nombretomado
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''[[http://spacepiratesandzombies.com/index.html Space Pirates And Zombies]] ([[ExpansionPack And Bounty Hunters]])'' is a top-down action/strategy/RPG game in the vein of ''StarControl II'', ''{{Starscape}}'' and ''VideoGame/EscapeVelocity'', made by [[http://minmax-games.com/ Minmax Games]]. It can be found on {{Steam}}, Impulse, and several other digital distribution platforms. In March 2012, it got a free ExpansionPack update that adds a Bounty Hunter faction to the fray, hence the new subtitle ''And Bounty Hunters''.

to:

''[[http://spacepiratesandzombies.com/index.html Space Pirates And Zombies]] ([[ExpansionPack And Bounty Hunters]])'' is a top-down action/strategy/RPG game in the vein of ''StarControl II'', ''VideoGame/StarControlII'', ''{{Starscape}}'' and ''VideoGame/EscapeVelocity'', made by [[http://minmax-games.com/ Minmax Games]]. It can be found on {{Steam}}, Impulse, and several other digital distribution platforms. In March 2012, it got a free ExpansionPack update that adds a Bounty Hunter faction to the fray, hence the new subtitle ''And Bounty Hunters''.
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