History VideoGame / Soulcaster

26th Jan '14 10:14:57 AM nombretomado
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''Soulcaster'' and its sequel ''Soulcaster II'' are a pair of [[{{Retraux}} retro-style]] games for XboxLiveArcade and PC that blend classic {{Gauntlet}}-style top-down ActionAdventure games with TowerDefense.

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''Soulcaster'' and its sequel ''Soulcaster II'' are a pair of [[{{Retraux}} retro-style]] games for XboxLiveArcade and PC that blend classic {{Gauntlet}}-style {{VideoGame/Gauntlet}}-style top-down ActionAdventure games with TowerDefense.
16th Dec '13 7:46:28 PM JIKTV
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* GenreBuster: Elements of a TowerDefense while playing nothing like a normal TowerDefense; elements of a top-down ActionGame while playing nothing like a normal top-down ActionGame.

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* GenreBuster: {{Genre Bust|ing}}er: Elements of a TowerDefense while playing nothing like a normal TowerDefense; elements of a top-down ActionGame while playing nothing like a normal top-down ActionGame.
11th May '13 5:01:57 PM troacctid
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Added DiffLines:

* SheatheYourSword: The Path of Temperance in the second game will spawn a horde of rats that multiply when attacked. The only way to beat the stage is by running to the exit without trying to kill the enemies.
20th May '12 4:38:43 PM troacctid
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Added DiffLines:

* FighterMageThief: Aeox, Bloodfire, and Shaedu, respectively.
15th Mar '12 9:30:41 PM troacctid
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Added DiffLines:

* MissionPackSequel: The gameplay of ''Soulcaster II'' is identical to the original; mostly, it's just new levels.


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* SequelHook: At the very end of the second game, your companions ask you to help them in another quest.
1st Mar '12 10:47:02 PM troacctid
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* CycleOfHurting: Happens if you get surrounded and you have no scrolls left.


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* InescapableAmbush: Ubiquitous. Basically happens in every level--the way back is blocked, and the only way to progress is to kill all the enemies.
29th Feb '12 1:04:20 AM troacctid
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* PasswordSave: Used in the first game.

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* PasswordSave: Used in the {{Xbox}} version of the first game.
29th Feb '12 1:03:45 AM troacctid
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* Bloodfire, the alchemist, who tosses bombs that deal AreaOfEffect damage, but has very low defense and explodes when killed.

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* Bloodfire, the alchemist, who tosses whose bombs that deal AreaOfEffect damage, damage and can be thrown over walls, but has very low defense and explodes when killed.
17th Feb '12 2:43:31 PM troacctid
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* GameLevel
17th Feb '12 2:40:43 PM troacctid
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* SmartBomb: Scrolls deal massive damage to all nearby enemies. They're a good panic button in case you get surrounded.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Soulcaster