History VideoGame / SoulBlazer

18th Jun '16 3:43:57 PM WillKeaton
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[[[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/soul_blazer.jpg]]

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[[[[quoteright:350:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/soul_blazer.jpg]]
18th Jun '16 3:43:44 PM WillKeaton
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[[quoteright:283: http://tvtropes.org/pmwiki/pub/temp/DA.jpg]]

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[[quoteright:283: http://tvtropes.org/pmwiki/pub/temp/DA.jpg]]
[[[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/soul_blazer.jpg]]
21st Apr '16 1:21:44 PM Sabrewing
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Added DiffLines:

* LevelUpFillUp
19th Apr '16 7:40:08 PM Sabrewing
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* InsistantTerminology: The game always capitalizes your source of mana as [=GEMs=].

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* InsistantTerminology: InsistentTerminology: The game always capitalizes your source of mana as [=GEMs=].
19th Apr '16 7:39:25 PM Sabrewing
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Added DiffLines:

* InsistantTerminology: The game always capitalizes your source of mana as [=GEMs=].


Added DiffLines:

* OrbitingParticleShield: The Rotator spell turns your spirit companion(s) into this; holding the button down causes it to orbit you faster and drop down small damaging orbs in quick succession. It's very easy to run out of gems if spammed for too long without the Magic Bell.
19th Apr '16 12:34:50 PM Sabrewing
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Added DiffLines:

* AlwaysCheckBehindTheChair: A tougher variant than usual, because Blazer just walks over relevant tiles of the world and automatically picks up things he finds. They're not [[NoticeThis marked with any kind of gleam]], and in a few instances you have to push objects with no indication that it's possible or accomplishing anything.
16th Mar '16 12:42:33 AM Zalis
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* DeflectorShields: The Soul of Shield provides you with one against the falling lava rocks at the Durean volcano. But nowhere else.



** Under normal gameplay conditions, the only time you're likely to encounter this is with the Recovery Sword, depending on when you backtrack to kill certain metal monsters with the right sword.



* RougeAnglesOfSatin: Among the many errors in the English localization, one spell is called the Magic "Flair," rather than the Magic Flare.

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* RougeAnglesOfSatin: Among the many errors in the English localization, one spell is called the Magic "Flair," rather than "Flair" in-game, though the instruction manual does label it Magic Flare.



* ShoutOut: The english names for the doctor, Leo, and his daughter, Lisa, are a shout-out to, of all things, Leonardo daVinct and his most famous picture, the Mona Lisa.

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* ShoutOut: The english English names for the doctor, Leo, Doctor Leo and his daughter, Lisa, daughter Lisa are a shout-out to, of all things, Leonardo daVinct daVinci and his most famous picture, the Mona Lisa.
16th Mar '16 12:34:12 AM Zalis
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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''absolutely nothing''. Have fun spending a day and a half of your life LevelGrinding for 41 million useless experience points.
* AfterBossRecovery: The game gives you full recovery after the boss is dead, to make sure you don't [[KaizoTrap die horribly trying to get to the teleporter out of the dungeon]].

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* AbsurdlyHighLevelCap: Reaching level 50, the maximum level allowed, is completely useless. Your attack and defense stats [[http://www.gamefaqs.com/snes/588673-soul-blazer/faqs/30159 stop increasing]] after level 25, and your hit points (of which you have more than enough at level 30 or so) stop increasing after level 47, meaning the last three levels do ''absolutely nothing''. Have fun spending a day and a half of your life LevelGrinding for 41 million useless pointless experience points.
* AfterBossRecovery: The game gives you full recovery after the boss is dead, to make sure you don't [[KaizoTrap die horribly trying to get to the teleporter out of the dungeon]]. Of course, dedicated death-seekers can still find a way, though unintentional post-boss deaths are also possible. Particularly after the first boss, where a number of currently-unkillable monsters lie between you and the exit.
6th Mar '16 1:33:02 AM Zalis
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Added DiffLines:

* TheUnpronounceable: Non-name variant; characters will sometimes throw diagonal arrows into their dialogue when telling you where to go.
14th Jan '16 6:57:04 PM nombretomado
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''[=SoulBlazer=]'', known in Japan as ''Soul Blader'', is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now SquareEnix). ''[=SoulBlazer=]'' was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ''VideoGame/{{ActRaiser}}'', the player takes the role of a divine angel/lesser-deity/avatar, sent by a divinity called the Master to rebuild a ruined world. ''[=SoulBlazer=]'' was scored by Yukihide Takekawa.

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''[=SoulBlazer=]'', known in Japan as ''Soul Blader'', is a Super Nintendo Entertainment System console role-playing game developed by Quintet and published by Enix (now SquareEnix).Creator/SquareEnix). ''[=SoulBlazer=]'' was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company's previous game ''VideoGame/{{ActRaiser}}'', the player takes the role of a divine angel/lesser-deity/avatar, sent by a divinity called the Master to rebuild a ruined world. ''[=SoulBlazer=]'' was scored by Yukihide Takekawa.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SoulBlazer